PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report6352NoEngineLowUnconfirmednobody specialunexpected container display24.03.2014 Task Description

If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.

I keep my crafting books in a sack in inventory, my shortcut is:
-<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>

<![CDATA[/dequip mind /use Dishes with Fishes]]>

The same happens with my tool sack - sample shortcut:
-<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>

<![CDATA[/dequip righthand /use Masher]]>

If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.

low priority, perhaps.

Feature Request6650NoInventory/ItemsLowNewTuathanachEasier way to see quality of items in inventory17.10.20141 Task Description

From Post by apyj13 inhttp://www.hydlaaplaza.com/smf/index.php?topic=41889.msg473672#msg473672 “would it be possible to add a quality “tooltip” on hover so you don’t have to right click on an item when it’s in your inventory to see what quality it is, or perhaps a small number in the corner (similar to what is done with the quantity)?”

Also is it possible to make the numbers for quantity/quality in item slots customisable from skin xmls.

Bug Report6949NoQuestsLowNewUadjetVenalanText and Quest Notes mismatch in Fishing Lessons for Fi...31.05.2020 Task Description

In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.

Bug Report7125NoQuestsLowUnconfirmedYorlakno option to discard quest13.02.2021 Task Description

legacy allowed to discard repeatable quests

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Feature Request7180NoCombatLowPostponedTaladTaladTuathanachScripting function "GetItem" inside <on type="attack"> ...07.03.2021 Task Description

Example found in all Alchemist items, example Alchemist Freezer

Error on console is:

Error in ><let> bindings<: Given a NULL iScriptableVar* for >RightItem<.

The scripts are run through : ApsCharacter::InvokeAttackScripts()
The first thing is to execute this script part:
   RightItem=Attacker:GetItem(0);
   QuaLevel=RightItem:Quality/50;
 In a similar case with GetItem(0) but outside of <let> we get MathStatement::Evaluate() with RightItem=nan , it works.
Bug Report7361NoBugtrackerLowUnconfirmedHaviland TenouriLog enabled for NPC, but NPC talk is not logged11.03.2022 Task Description

NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box

Bug Report7416NoGUILowUnconfirmedTrippedOnReality/EnarelCreative Books - Text misaligned09.08.2022 Task Description

On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.

Bug Report7529NoBugtrackerLowUnconfirmedDamolaBuddies list has hard to read font and text color03.11.2022 Task Description

For some reason the buddies list uses a different font than all the other lists. I find it quite hard to read.

In addition to that the text color is red on a brown-greyish background. That makes it even harder to read.

I suggest using the same font and color as in the other lists.

Feature Request7532NoInventory/ItemsLowUnconfirmedDamolaLoad and save book contents into a file04.11.20221 Task Description

Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.

Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.

Bug Report7536NoNPCLowUnconfirmedMauiMercenaries08.11.2022 Task Description

when you kill merceneries some seems to stand up and dont despawn from some times so the new respawn stand into the standing corpse.
on attack the corpse is shown with some health so when they moce the bodies you switch kinda targets whatever model you target.
Also it can happen that on respawn the merc. will get invisible.

Bug Report7558NoGUILowUnconfirmedKiFunStuSInformation hover displays off screen23.11.2022 Task Description

If you have your inventory window on the right and hover over an item, the information display scrolls off the visible screen.

can you please change it so it aligns to the edge of the visible screen.

in other words, make it so the information shown while hovering over an item is always showing on the visible screen only

Feature Request7559NoBugtrackerLowUnconfirmedKiFunStuSMake it so we can move the progress bar indicator23.11.2022 Task Description

Currently when doing a task that requires a time duration, a status bar appears on the left of the view screen that we are unable to move or resize

Bug Report7560NoGUILowUnconfirmedKiFunStuSWeapon attack fail while holding a torch gives a confus...23.11.2022 Task Description

When attempting to attack with the hand a torch is equipped in.
the error message is “You have no weapons equipped!”

A more accurate Error message could be

You cannot attack with this item

or

You should not attack with this delicate item

— side note, nice to see meele working while holding a torch now.

Feature Request7567NoGUILowUnconfirmedKiFunStuSRecreate Tab autocomplete for player names23.11.2022 Task Description

In legacy you could start typing a persons name in and press TAB to auto complete the name.

Currently in the Unreal chat box, pressing tab removes focus from the chat window.

Bug Report7575NoEngineLowNewTaladcommand /setskill me all 100 disconnected the client26.11.2022 Task Description

If you use:
/setskill me all 100

the server is trying to send all skills multiple times and we get a disconnection on the client

Seems that AdminManager::AwardToTarget() is sending back the WHOLE set of skills instead of the one modified. So the result is 68 skills sent 68 times.

Feature Request7621NoGame BalanceLowUnconfirmedKiFunStuSRace Based Equipment restrictions09.12.20221 Task Description

1. Avoid lore experts needing to tell people they are wearing something their race is not supposed too.
2. limit the level of power gaming

Feature Request7630NoBugtrackerLowUnconfirmedKiFunStuSgoing forward - test server28.12.2022 Task Description

When Migrate to unreal planeshift 9.0 or 1.0 or etc

start a testing server. gets a data base copy of current unreal stable.
can test game critical changes to avoid roll backs or database compromises.

could also be used to experiment with balance or skill changes in the future.

Bug Report7656NoBugtrackerLowNewferretfloating book on ojaroad114.01.2023 Task Description

a floating book, that claims to be a dead bird, is floating and inaccessible as it has no collision and thus not allowed to be picked up. position of the book is found by going to /teleport me map hydlaa_plaza 337145.72 -345854.81 10980.61 on teleport you are directly where the book is situated and on a rivnak, a nolthrir has it head high.

Feature Request7658NoModels and MapsLowUnconfirmedferretnolthrir village, and farm in emerald lake08.01.2023 Task Description

now that we have the lake populated with plants and some fishes. i am making a proposal for a kelp bed, seaweed bed, the long bladderwrack that we have in small amounts dotted around, and an area that has algae floating on the surface, with a surround to keep it in the one place. the kelp, and bladderwrack, should be harvestable for nolthrir trading to places that cook, or even to traders (both wandering and in cities)

also i propose a village within the area of the central island, that is on land as well as within the water. the design of the village should look like either a coral reef or large shells. close to the island, there should also be a cave system which i am working on a quest for, and some new monsters for that particular cave system. the caves should really be extensive so that navigation is not easy.

Bug Report7689NoMiscLowNewHaviland TenouriLogfile opened under the name of my pet05.02.2023 Task Description

Sometimes PSU logs to the wrong logfile, taking my pets name for the logfile instead the name of my character. If I’m not mistaken, the logfile is opened when the first line to log is to be written. If I happen to sit on my pet at the time, the name of my pet is taken instead of the name of my character.

Feature Request7696NoInventory/ItemsLowUnconfirmedTrippedOnReality/EnarelFor stacks of items have slider counter remember previo...28.01.2023 Task Description

In PS Legacy, when selecting an amount from a stack of items, the slider would “remember” what the previous amount was. This would be useful in PS Unreal for subdividing stacks for crafting, especially since /equip /dequip are not currently ported to PS Unreal (which was the other common way of subdividing stacks for crafting).

Feature Request7701NoSoundLowNewHaviland TenouriAllow users to use key-combinations and extended keys29.01.2023 Task Description

When defining keys, it is currently not possible to use key combinations or extended keys of the keyboard. PSU should be able to handle them.

Bug Report7707NoMiscLowUnconfirmedTrippedOnReality/EnarelLoot window empty if standing too far away to loot02.02.2023 Task Description

When looting a monster, it’s possible to stand close enough to open the loot window but too far away to actually loot the monster. If you open the loot window while standing too far away, it will appear empty even if there are items there. If you move close enough to loot the monster and click “loot all”, you are able to loot the items even though they do not appear in the loot window. If you close the loot window, move closer, and reopen the loot window, the items appear.

Talad’s Note: move the open window from win_interactUI to the PlayerController receiveloot message, so it opens only if there is loot.

Bug Report7713NoMiscLowUnconfirmedTrippedOnReality/EnarelAOE spells spam system messages02.02.2023 Task Description

Several area of effect spells (Healing rain, dazzling light, icy ground, tire, probably others) send multiple system messages based on the number of targets affected. For example, with healing rain “You call forth healing rain” is sent 4 times if 4 targets are affected, 8 times if 8 targets are affected.

Bug Report7715NoModels and MapsLowPostponedKiFunStuSpots out of place by stalag02.02.2023 Task Description

the pots are all out of place. wrong angles and height.

gugrontid 73779.85 -489821.34 10714.60

Can be delayed until after migration..

Feature Request7719NoGUILowNewKiFunStuSSet Default Collection Bag03.02.2023 Task Description

It would be nice to bea able to make a bag in your inventory the default collection bag.

I think sorting things after that should be manual thou.

Feature Request7721NoUser InterfaceLowUnconfirmedVolkiCenter & hide cursor during camera movement04.02.2023 Task Description

In Legacy, moving the camera with the mouse centers the cursor and hides its visibility until the camera movement button is released.

In Unreal, moving the camera with the mouse allows the cursor to visibly move around the screen and stray off the PS window. Fullscreen is not capturing the mouse during non-combat camera movement, so moving camera too far can result in clicking on windows of other applications on another monitor.

Feature request:

Moving camera with mouse buttons to set position of cursor to center of PS window and toggle cursor invisible until mouse button is released.

Bug Report7727NoModels and MapsLowUnconfirmedferrettoo steep a climb to get out of hole in desert behind o...09.02.2023 Task Description

having tested one fix, i decided to check if i am able to climb out of the hole on the other side of the road into the desert at the rear of oja. i managed to get to /pos 566110.25 -393981.34 10081.11 where it then becomes too steep to continue the climb out.

version 0.7.30, not the 29 as listed

Bug Report7728NoBugtrackerLowUnconfirmedDamolaJumping when on mount is delayed09.02.20231 Task Description

When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.

When not mounted the jump is immediate.

Bug Report7730NoModels and MapsLowUnconfirmedferretderghir sign post floating in oja road 110.02.2023 Task Description

the signpost that is supposed to point to the derghir village is floating in the air in ojaroad 1

/pos 343155.47 -335075.34 8986.41

it is also not pointing in the correct direction.

Bug Report7731NoModels and MapsLowUnconfirmedferretfloating signs in ojaroad 1 pt210.02.2023 Task Description

there are a couple of sign posts that stand together and are floating high enough to crawl under them at

/pos 294108.56 -339394.34 10933.02

Bug Report7736NoNPC Paths/movementLowUnconfirmedferretvelnishi stuck in wall of cave11.02.2023 Task Description

in ojaroad 2 i decided to check the cave and on going into it i found part way to the left in the cave a velnishi tail movinf with the rest of it within the wall.

coords are ojaroadcave01 /pos -356053.56 279411.28 6022.86

the tail actually comes out and back into the wall.

Bug Report7737NoNPC Paths/movementLowUnconfirmedferretserpent gobbles not moving11.02.2023 Task Description

serpent gobbles are supposed to patrole the river irfon on both banks with a sleeping area and fishing area close to /pos 400650.50 -327828.62 7508.37. at present they simply stay in one place unless you attack them. they then move and attack back. in legacy, they would attack regardless of your strength against them.

Bug Report7738NoModels and MapsLowPostponedTrippedOnReality/EnarelTuathanachMissing textures25.02.2023 Task Description

There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here:
large_west -58518.71 -312790.81 16869.62

Bug Report7739NoNPC Paths/movementLowUnconfirmedferretnpc pathways broken11.02.2023 Task Description

tavern de kadel has 3 npc’s stuck in the doorway to the kitchen, on the inside. pathing needs adapting so they leave to go where they are supposed to be

/pos 188805.91 -322772.31 13170.30

Bug Report7746NoBugtrackerLowUnconfirmedDamolaUsing /me chat command in group tab posts to main tab11.02.2023 Task Description

In Crystalspace based PlaneShift it posted to group chat.

Bug Report7757NoGUILowUnconfirmedVolkiSome GUI labels are named inconsistently13.02.2023 Task Description

Throughout the GUI, some options are referred to by multiple or misleading names, which can be confusing and make communicating about them difficult.

On the toolbar → ‘Others’ the shortcut bar is labeled “shortcuts”, but editing the shortcuts shows a widget labeled “Macro Editor”. To reach the shortcuts in Settings menu → Controls, you must scroll down to a section labeled “quickbar”. There are a list of 10 shortcuts below, but “quickbar” is not used as a label anywhere else in the game. It would not be evident to a new player that these are related.

Toolbar → ‘Others’ → ‘options’ opens Settings menu. This is less confusing but may confuse some players when trying to navigate GUI. (My suggestion would be to change “Settings” label to “Options” as we also say “settings” to refer to lore, quests, NPCs, etc.)

Toolbar → ‘Character’ → ‘character’ opens the inventory window.

Bug Report7759NoUser InterfaceLowUnconfirmedVolkiEmote messages make up first names for NPCs13.02.2023 Task Description

Emote messages in chatbox from or targeting NPCs displays their names as if they have a first name if there is a space in the name. The word before the space becomes the only part of the name displayed.

“>Sarras blows a kiss at Flayed.” (Flayed Velnishi)

“>Sarras grabs hold of Dlayo and begins to dance.” (Dlayo Gladiator)

“>Poison yells for Sarras to flee!” (Poison Carkarass)

Bug Report7760NoGraphical GlitchLowUnconfirmedVolkiCharacter turns blue in a dark alley in Hydlaa13.02.2023 Task Description

Position: hydlaa_plaza 192446.88 -324823.94 11634.67

You turn blue.

Could be coming from blue sewer lights?

https://youtu.be/2yWdYPL8Wk0

Bug Report7761NoItems CharacteristicsLowUnconfirmedferretadorned crates in ojaveda continually spawning 13.02.2023 Task Description

i have been checking this spawn point for chests for a while. when last update was completed i cleared the adorned crates from the area, which numbered 3 in the stack. today after a check i find another 3 stacked neatly with no offline looking chest suggesting a player moved them. i believe these chests are spawning too high and thus we get a repeat spawning until they appear at the spawn point.

/pos 533371.69 -366812.44 15751.50

Bug Report7762NoGraphical GlitchLowUnconfirmedEonFloating Map Parts: DIRGHIR SIGNPOST13.02.2023 Task Description

The Dirghir signpost, hpmhutt (floating plate) X 3, Lintel (floating stone staircase) are all out of place on the map. They are all floating in the sky.

Current position: ojaroad1 340671.34 - 335667.88 8981.53, instance:0

Bug Report7763NoCharacters AnimationLowUnconfirmedEonCharacter Foot Bent On Steep Hills: Any Character13.02.2023 Task Description

After a player has made a character; anywhere they walk on a steep hill; the foot is bent. Character Creation (skeletal System) glitch.

Bug Report7771NoMagic SystemLowUnconfirmedferretenchanting gems does not give magic XP15.02.2023 Task Description

i have looked at the enchanting gems mechanic, and there is an issue with experience not being recorded for the use of magic when enchanting gems. i am fully up as a blue way mage, so i was using crystal way for the enchanting. it gives basic xp but nothing in relation to magic xp, nor noes it state how many points are needed to gain the next level. my crystal way level is 60/63(with buffs).

Bug Report7772NoBugtrackerLowUnconfirmedThosorused to click on green buddy list to whisper now have t...16.02.20232 Task Description

windows and Linux, can’t just click on a green buddy to whisper.

Bug Report7774NoBugtrackerLowUnconfirmedMohonin DitinWrong Number indication in System and Inventory16.02.2023 Task Description

While crafting enchanted ‘Ynnwn Longbow’, after the final bow is made, it shows two different quality in two different places. That is in system message, if it shows quality ‘X’, it shows quality ‘Y’ in smith table inventory box, where Y=X-1. And this is from Master Bow maker, maxed up in Bow making skill. Sorry, but other bows i haven’t checked this out. Does not happen always but happens most of the time. And Does not happen with Q300 bows

Bug Report7776NoUser InterfaceLowUnconfirmedGongerOutput of /who is not sorted alphabetically16.02.2023 Task Description

Output of /who is not sorted alphabetically

Bug Report7777NoBugtrackerLowUnconfirmedGongerTrading does not open your inventory16.02.20232 Task Description

When a trade request is accepted, the inventory should open at the same time, but it does not.
Opening it yourself is not a big deal, of course, but it would be nice to have.

Feature Request7782NoUser InterfaceLowUnconfirmedEatuckAllow More Rows of Shortcuts and Shortcuts Per Row19.02.20232 Task Description

Please allow additional rows for the shortcuts as well as more shortcuts per row. I utilized shortcuts quite a bit in the legacy game and I liked the ability to have small icons with a ton of shortcuts. This will probably need to be a setting to input the total number of rows and the number of shortcuts per row. The icons would need to scale to fit. Thank you for your consideration.

Bug Report7785NoBugtrackerLowUnconfirmedEatuckCharacter Animations while Mounted and Other19.02.2023 Task Description

My characters race is Kran and I have noticed that my character does the neck stretch animation while mounted.I recommend to have some kind of check while mounted so the idle/standing animations aren’t triggered. Maybe only when the character is standing and idle for a certain amount of time. In addition, I have noticed my character and npcs randomly doing the treading water animation.I am not sure if it is planned but it seems out of place.

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