PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report8023NoGraphical GlitchLowUnconfirmedJokoKlyros male back transparent when riding11.05.2024 Task Description

When riding on a Rivnak the left back of male Klyros model becomes transparent.

Bug Report7728NoBugtrackerLowUnconfirmedDamolaJumping when on mount is delayed09.02.20231 Task Description

When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.

When not mounted the jump is immediate.

Feature Request6935NoTraining & SkillsMediumUnconfirmedStalfosJomed's Meat Medley: Optional task needs cooking 5005.11.2019 Task Description

There is an optional arm of the quest, that requires cooking skill to be at 50, when the quest itself only requires 10 skill in cooking to claim.

If you choose to go for the optional part of the quest, you delay getting the next book after Meat and Stew Recipes, so training those 40 ranks to make Cheesy Succulent stew takes ages.

Bug Report7552NoInventory/ItemsVery LowUnconfirmedTrippedOnReality/EnarelItems in the mail window weight/quality/size are all 0/...20.11.2022 Task Description

items inside the mail window have no weight/quality/size.

Steps to reproduce:
1. go to a fast travel npc and click on mail
2. click on write mail tab
3. place item(s)/coin(s) in the mail window
4. hover over items

persists in received and sent tabs as well. You can send mail to yourself to test.

Bug Report6772NoInventory/ItemsMediumUnconfirmedDaevaornJoe LyonIt's possible to swap a weapon with a musical instrumen...18.01.2015 Task Description
  • I was playing my pan flute.
  • I swapped the pan flute against my plat steel sabre.
  • I stopped the playback.
  • I fought.
  • I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.

I suspect that there is no test for (music instruments/)items being in use when swapping them

Bug Report7752NoModels and MapsVery LowAssignedTrippedOnReality/EnarelTuathanachInvisible wall/object near Arena18.02.2023 Task Description

/pos hydlaa_plaza 179911.09 -295941.69 10545.03

Bug Report6172NoUser InterfaceMediumUnconfirmedRasaratInterface>Advanced-Chat>Main chat brackets option broke...03.10.2013 Task Description

This appears to be an option to have lines that appear in Main chat prefaced by origin e.g. [guild], [alliance], etc., provided a user has filtered messages from other chat tabs to appear in Main. However, it seems to work whether or not the option is enabled. Is this a bug or just deliberately no longer an option?

Bug Report6696NoSoundMediumUnconfirmedJoshuaInstrument Music Doesn't Stop22.11.20141 Task Description

When you are playing a song on an instrument, if you close out of the sheet rather than clicking the stop button, the music will continue to play. This seems to continue until you relog, and opening and using the sheet again doesn’t fix it, it will only make you play two songs at once.

I am not sure if other players hear this or just the player.

In my opinion, X’ing out of the music sheet should work just like the stop button.

Bug Report7558NoGUILowUnconfirmedKiFunStuSInformation hover displays off screen23.11.2022 Task Description

If you have your inventory window on the right and hover over an item, the information display scrolls off the visible screen.

can you please change it so it aligns to the edge of the visible screen.

in other words, make it so the information shown while hovering over an item is always showing on the visible screen only

Bug Report7916NoModels and MapsLowUnconfirmedStalfosInescapable Hole30.10.2023 Task Description

ojaroad2 457484 -324254 12385

Bug Report6217NoMiscMediumUnconfirmedWade EilrichIncorrect grammar on website Story section13.11.2013 Task Description

Drifters Section

“This gas is highly acidic and damages a persons equipped items if they stand in the mist.”

This should be changed to:

This gas is highly acidic and damages a person’s equipped items if they stand in the mist.

Note the apostrophe to indicate a singular possessive noun (person’s).

Feature Request5377NoQuestsMediumUnconfirmedFoxieIn Aid of the Kran quest too short26.08.2011 Task Description

I must say that this quest is quite disappointing. After a promising and very good beginning the whole story is cut short in an odd way. I think the plot would deserve some development as the beginning is really good.

Bug Report7797NoCombatLowUnconfirmedGongerIn "upper" Hydlaa you get kill messages from the Sewers02.03.2023 Task Description

I was near the Smithy when I received messages like the following:
(22:15:02) [chat] >Fordanot Helsun has been killed by X Y!
(22:15:38) [chat] >Diseased Rat has been killed by X Y!

Feature Request5941NoCharacter CreationMediumUnconfirmedRoman YagodinImprove character name generation UI21.03.2013 Task Description

It can be handy to have two separate “Suggest name” buttons for first and last name fields in character creation screen.

It opens an easy way to find a nice combination of first / last name for a new character.

Feature Request5486NoEngineMediumUnconfirmedEdichoImplement data compression28.12.2011 Task Description

Client recieves plain text data regarding many things configuration:

<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>

It would be better to handle the data this way:
compressed server side
stored compressed
sent compressed
client recieves compressed
client decompresses uses and stores on disk.

compared:
plain text - 1,1k
tar.gz - 0,4-0,5k

Feature Request5915NoQuests DynamicsMediumUnconfirmedErodare LenizusHide Completed Repeatable Quests28.02.2013 Task Description

I've done them…several times, and frankly I'm tired of seeing them offered. Could we have a setting for "Hide Completed Repeatable Quests" that we could enable to stop them form showing up? At least in one case, an NPC has enough repeaters that they show first and new quests are pushed to the 2nd page in NPC Dialog view. If one overlooks the page arrow, one might miss the other offerings.

Filed as Feature Request in Engine > Quest Dynamics…please move it if that's wrong.

Feature Request8020NoCraftingVery LowUnconfirmedTrippedOnReality/EnarelHarvest/Fishing "cannot fish/harvest from the same plac...04.05.2024 Task Description

If you are in a location that has both fishing and harvesting available, if you successfully harvest an item and do not move, but switch to fishing you get a warning saying “You cannot fish in the same place twice” even though you have not fished at this location.

If you successfully catch a fish and do not move, but switch to harvesting you get a warning saying “You cannot harvest in the same place twice” even though you have not harvested at this location.



This is probably true of mining if there are area overlaps, but I have no idea if this actually exists anywhere.

example location for fishing/harvesting: /pos 109482 -757679 20767

Bug Report7828NoQuestsHighUnconfirmedchroniclerHarnqust's Regular Advertising cry is replacing quest d...15.04.2023 Task Description

Issue: Harnquist regularly calls “Blades, shields, repair kits! Get them here!”. If you are collecting a quest from Harnquist, his regular cry can replace a page of his dialog providing the quest information and there’s no way to get back to the page of dialog that was replaced.

His regular cry should be supressed whenever a player is talking to him, so the player can read all the information he is providing.

Bug Report7917NoGuilds/GroupsVery LowUnconfirmedStalfosGuild members show offline when in /who31.10.2023 Task Description

Also says in Main chat “Guild Member just joined Planeshift” yet has a No under Online.

Bug Report7940NoModels and MapsVery LowUnconfirmedDaevaornGrass patches floating between shelves in the library14.11.2023 Task Description

There’s a minor map glitch in Jayose library.
On the ground floor there’s a patch of grass blades floating between the shelves in mid air.

Feature Request7630NoBugtrackerLowUnconfirmedKiFunStuSgoing forward - test server28.12.2022 Task Description

When Migrate to unreal planeshift 9.0 or 1.0 or etc

start a testing server. gets a data base copy of current unreal stable.
can test game critical changes to avoid roll backs or database compromises.

could also be used to experiment with balance or skill changes in the future.

Feature Request6608NoEngineMediumUnconfirmedJoe LyonJoe LyonGM Loadchar and savechar commands23.09.2014 Task Description

commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.

Bug Report5932NoMagic SystemMediumNewVenalanGM detection using 'friendly AOE' spells09.03.2013 Task Description

It has been brought to my attention that friendly AoE spells can be used to detect invisible GMs who are within the range of the spell. A check on spells cast from accounts with 0 security could be added that only allows friendly spells to be cast on targets which are ‘visible’ hereby preventing GMs from being targeted when invisible.

Bug Report7840NoBugtrackerLowUnconfirmedDamolaglobal chat not marked specially in chat log07.05.2023 Task Description

This is with PSUnreal 0.7.35!

Yay for the new Global chat!

I prefer to have all chats in one big chat log. However global chat is not marked as global inside the log file. Like this:

(some time) [chat] Damola: This is global chat!

Would be nice to have “[global]” or some other marker like this in there.

Same goes for NPC chatter and so on. Currently all messages are marked with “[chat]” which is not all that helpful for searching around in the file.

Feature Request6215NoSettingMediumUnconfirmedErodare LenizusFrequent Flier Miles12.11.2013 Task Description

Pretty much says is all. Possibly depends on  FS#5366 

Venalan will understand :)

Bug Report6429NoEngineMediumUnconfirmedLisaforward/back keys not working when focus on inventory04.05.2014 Task Description

when the focus is on the inventory (inventory is the active window) i can not make my character go forwards or backwards using the arrow keys. once focus is off of the inventory i can control movement. however left and right still work.

Bug Report6269NoEngineMediumUnconfirmedErodare LenizusForward Non-Chat Keys To Shortcuts29.11.20131 Task Description

In the current state, if you have focus in the text box of the chat, none of your shortcut hotkeys work, even if they’re mapped to keys that do nothing in the chatbox, such as F1-12, Ctrl, Alt, Tab, Pause, etc.

I’m filing this as a bug report, because either this should be “fixed” so we can map shortcuts to such keys so they will still work while chatting, or the team can decide this is “not a bug” and close it.

The “fix” therefore, is to trap only those keys that chatbox can deal with, and forward anything else to the shortcut processor, so while typing in chat W A S D would be trapped in chat, and F3 would fire the shortcut it’s mapped to.

Bug Report7849NoBugtrackerLowUnconfirmedTutharelForest Arangmas, and some other monsters, don't attack ...28.05.2023 Task Description

When I fight Forest Arangmas they don’t attack back. Sometimes they do but most of the time they just sit there.

Feature Request7696NoInventory/ItemsLowUnconfirmedTrippedOnReality/EnarelFor stacks of items have slider counter remember previo...28.01.2023 Task Description

In PS Legacy, when selecting an amount from a stack of items, the slider would “remember” what the previous amount was. This would be useful in PS Unreal for subdividing stacks for crafting, especially since /equip /dequip are not currently ported to PS Unreal (which was the other common way of subdividing stacks for crafting).

Bug Report7723NoGUIVery LowUnconfirmedTrippedOnReality/EnarelFont size for NPC Text can't be changed05.02.2023 Task Description

Font size in settings for “Speak with NPC Text” or “NPC Response Text” cannot be changed.

Bug Report6707NoEffectsMediumUnconfirmedJoshuaFog Whitens Texture Transparency03.12.20141 Task Description

When there is foggy weather in the game, some 2D textures will have white boxes around them. The most well-known instance where this happens is with the target effect under an NPC’s feet. I think this also affects 2D grass textures like at the magic shop forest. Basically, the fog makes transparency in certain textures visible by making them white.

Bug Report7731NoModels and MapsLowUnconfirmedferretfloating signs in ojaroad 1 pt210.02.2023 Task Description

there are a couple of sign posts that stand together and are floating high enough to crawl under them at

/pos 294108.56 -339394.34 10933.02

Bug Report7762NoGraphical GlitchLowUnconfirmedEonFloating Map Parts: DIRGHIR SIGNPOST13.02.2023 Task Description

The Dirghir signpost, hpmhutt (floating plate) X 3, Lintel (floating stone staircase) are all out of place on the map. They are all floating in the sky.

Current position: ojaroad1 340671.34 - 335667.88 8981.53, instance:0

Bug Report7733NoModels and MapsVery LowAssignedTrippedOnReality/EnarelTuathanachFloating Building in Amdeneir11.02.2023 Task Description

floating building located here: -335500.28 -590858.44 18368.43

Bug Report7656NoBugtrackerLowNewferretfloating book on ojaroad114.01.2023 Task Description

a floating book, that claims to be a dead bird, is floating and inaccessible as it has no collision and thus not allowed to be picked up. position of the book is found by going to /teleport me map hydlaa_plaza 337145.72 -345854.81 10980.61 on teleport you are directly where the book is situated and on a rivnak, a nolthrir has it head high.

Bug Report5584NoRendering IssuesLowUnconfirmedMario RohkrämerFlashing shadows on the floor21.04.2012 Task Description

As the daytime progresses, each few minutes you see the shadows on the floor flashing, especially obvious near the Laanx temple and on the plaza.

It looks like the shadowmap is completely removed, then restored with a tiny delay. Might be necessary to display shadow states of different daytimes?

At least it is a lot less annoying than the repeated switching between several shadowmaps in earlier versions.

Feature Request7897NoUser InterfaceLowUnconfirmedDaevaornFeature request: NPC Interaction window/view severly la...17.10.20232 Task Description

The NPC interaction window can only be controlled via mouse clicks, which is extremely cumbersome – particularly giving the full screen scale – bordering the unintuitive for some parts,.

Going back and forth between the menu entries and the dialogue window to click the progression arrow is cumbersone as well as leaving the view (and here we are extremely unintuitive) with a mouse click in the corner, instead of supporting the Escape key.

My proposals (ranked by importance, most important first):

1) allow for exiting the view by assigning the ESC key to the leave button
2) allow for dialogue progression by hitting the space bar (having your character jump in this view is really an expendable “feature”) or at least have the arrow key right assigned to that right pointing arrow appearing under the lefthand dialogue section.
3) selecting conversation options on the right-hand side via numbers 1-9 (range should suffice for 99% of the present cases).

Bug Report7215NoGUIVery LowUnconfirmedStalfosFailed equips from containers, make items invisible16.05.2021 Task Description

If you try to equip an item from a container into an invalid slot, the item becomes invisible till you reopen the container.

Bug Report7989NoCrafting TransformationsMediumUnconfirmedDaevaornExtremely unrealistic drop in crafting quality (Jewelry...02.01.2024 Task Description

With

- a skill level of 218 (i.e. 186 natively)7
- an unpolished speciment of Q300 to work on

I created a final result for an enchanted gold necklace of Q126

This is an extremly unrealistic random outcome.

Bug Report6713NoEngineMediumUnconfirmedj oitError at xml file, double attribute19.12.2014 Task Description

I opened
planeshift/data/gui/scripthirednpcwindow.xml and got the mesage at my browser.
At Line 4 is savepositions=”yes” twice listed.

Bug Report7971NoCraftingVery LowUnconfirmedStalfosEnchanting q300 gives no practice08.12.2023 Task Description

Certainly happens with Sapphires, making q300 Enchanted Sapphires gives no practice in a way.

Bug Report7771NoMagic SystemLowUnconfirmedferretenchanting gems does not give magic XP15.02.2023 Task Description

i have looked at the enchanting gems mechanic, and there is an issue with experience not being recorded for the use of magic when enchanting gems. i am fully up as a blue way mage, so i was using crystal way for the enchanting. it gives basic xp but nothing in relation to magic xp, nor noes it state how many points are needed to gain the next level. my crystal way level is 60/63(with buffs).

Bug Report6769NoEngineMediumUnconfirmedEvarajempty autoexec command boxes are not saved16.01.2015 Task Description

If you delete everything in the boxes and click the save button, the commands are back after relog.
It seems there must be at least one character in the box to get it saved.

Bug Report7759NoUser InterfaceLowUnconfirmedVolkiEmote messages make up first names for NPCs13.02.2023 Task Description

Emote messages in chatbox from or targeting NPCs displays their names as if they have a first name if there is a space in the name. The word before the space becomes the only part of the name displayed.

“>Sarras blows a kiss at Flayed.” (Flayed Velnishi)

“>Sarras grabs hold of Dlayo and begins to dance.” (Dlayo Gladiator)

“>Poison yells for Sarras to flee!” (Poison Carkarass)

Bug Report6884NoWebtoolsMediumUnconfirmedEmalineEdit Roleplaying guide on main site.18.01.2017 Task Description

http://www.planeshift.it/Roleplay%20Guide

Last paragraph: kra has no gender therefore the he’s should be changed to kra’s.

The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - “Well, I never been a novelist, but that should do it, I guess.” He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

The kran looks at the written page, tilting kra’s head a bit and scratching the top with kra’s left hand. - “Well, I never been a novelist, but that should do it, I guess.” kra stands up from the giant crystal table, picks a thick cloak and looks outside the window of kra’s sculptured stone house. kra concentrates a bit and thanks to his magic vision, kra reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

Feature Request6650NoInventory/ItemsLowNewTuathanachEasier way to see quality of items in inventory17.10.20141 Task Description

From Post by apyj13 inhttp://www.hydlaaplaza.com/smf/index.php?topic=41889.msg473672#msg473672 “would it be possible to add a quality “tooltip” on hover so you don’t have to right click on an item when it’s in your inventory to see what quality it is, or perhaps a small number in the corner (similar to what is done with the quantity)?”

Also is it possible to make the numbers for quantity/quality in item slots customisable from skin xmls.

Bug Report5786NoModels and MapsMediumUnconfirmedRii RiiDungeon darker at night23.09.2012 Task Description

I think the dungeon is darker at night. I need a torch then. This makes no sense.

Bug Report7710NoInventory/ItemsVery LowUnconfirmedVolkiDragging glyph from sack into Spell Research slot tempo...01.02.2023 Task Description

Dragging a glyph from an inventory container (e.g. sack or glyph sack) into any slot in Spell Research window causes the glyph to disappear from the container until window is re-opened.

Steps:

- Open Spell Research window from “spellbook”.

- Open glyph sack and drag glyph into any slot in Spell Research window. (Try to use Research or Way slots. Purify Glyph slot only reproducible if right hand has item equipped.)

- Glyph seems to have disappeared from container, but will reappear if window is refreshed.

Additional info:
Dragging glyph from glyph sack on the ground to Spell Research slots puts it into inventory.
Moving a glyph from inventory into Purify Glyph slot equips the glyph in right hand but does not begin purification.
(Not sure if these features are conflicting with spell research.)

Bug Report8022NoItems CharacteristicsLowReady to testJokoDisplay Error quality shown by mouse over is one lower ...12.05.2024 Task Description

The quality of items shown during mouse over is one lower then the actual quality shown in info box after right click.

https://media.discordapp.net/attachments/1237535495794331678/1238899389456715866/image.png?ex=6640f678&is=663fa4f8&hm=d7f1b3022cf4c8409a9c985616191c0364b54b2fd2b13e15c8f283659a7f9c5b&=&format=webp&quality=lossless

Feature Request5906NoGUIMediumUnconfirmedRoman YagodinDisable display quantity for a slots with only one item25.02.20131 Task Description

I think, slots in all windows should not have quantity labels displayed then there is only one item.
It concerns inventory window (including equipment slots), a hotbar, container, exchange (could be), etc.

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