PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned To  ascSummaryLast Edited[[changedby]]
Bug Report6654NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - how will container sharing happen19.10.2014 Task Description

test case

Feature Request6653NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - what happens if the crafting produce...19.10.2014 Task Description

test case

Bug Report6365NoEngineMediumNewVenalanJoe LyonOptimisiations for shortcut window options.22.03.20141 Task Description

When you change button height font does not scale so you can end up with buttons with font cut in half.

Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.

Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.

Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.

Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.

I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.

I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.

At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.

Bug Report6499NoCharacter CreationMediumNewMario RohkrämerJoe LyonPseudo one-named characters08.06.2014 Task Description

Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:

SelfFirstName SelfLastName greets TargetFirstName  .

According to the log file, it is indeed a whitespace, not an Unicode invisible char.

I wonder if it may be related to PS#6482, but I doubt.

Bug Report6625NoEngineMediumNewVenalanJoe LyonQuest Menu: step numbering occurs for total steps, not ...15.10.2014 Task Description

I’ve updated the bug to reflect what is happening with the current code, r9606

At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.

P:RA.
Menu: bla.
Smith: wana help.
P:RA1. P:RA2.
Menu: no. Menu: yes.
Smith: shame.
Smith: good.
Complete red apple step 4.

It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.

Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)

Feature Request6780NoEngineMediumUnconfirmedJoe LyonJoe LyonScriptable Ojects31.01.2015 Task Description

Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950

  The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
  Qualifiers could check attributes, skills, possession of an item, or internal counters.
  Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
  All descriptions and internal counters would be shared to all clients within range as well as persist.
Feature Request6303NoEngineLowAssignedJoe LyonJoe LyonShortcut Bar - make Drag-n-drop swap icons instead of o...23.02.201411 Task Description

Moving of a short cut overwrites the old one – likely to cause problems with people randomly deleting SCs they want. [FEAT]

(moved from defect # 6066)

Bug Report6783NoEngineMediumUnconfirmedIridiaJoe LyonShortcutname removed on button move when an icon is use...05.03.201532 Task Description

When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.

Feature Request6138NoEngineMediumNewSlissJoe Lyonsort storage on name, type, value etc.17.10.20147 Task Description

Sometimes I would which i could sort the storage list in a different way. Would it be possible to add bi-directional sort options in the storage/buy window?

Feature Request6788NoUser InterfaceMediumUnconfirmedGongerJoe LyonSplit up System tab information18.03.201511 Task Description

System tab: Could the information there be split up further, like for the logs, into something like combat, crafting, soul commands (emotes and interaction commands like /greet), so you can have more control what is shown in Main tab?

This was briefly discussed in the Dev meeting (22/02/2015), and should be assigned to Eredin.

Thank you.

Feature Request6631NoEngineMediumUnconfirmedVenalanJoe LyonStudy window filter bug04.06.2020 Task Description

I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.

Feature Request6250NoUpdater/PSLaunchMediumNewMario RohkrämerJoe LyonTemporary privilege elevation during update?09.12.201431 Task Description

I hope it is technically possible to programmatically request a further execution of the launcher as administrator to be able to exchange binaries in UAC protected directories (%ProgramFiles% or %ProgramFiles(x86)% under Windows Vista/7/8…); and may it just be by the launcher calling itself as a new instance executed under the Administrator account.

Other platforms than Windows may require a similar solution.

Feature Request4398NoSoundHighNewMathiasSet all volume but npc speech to 20% when npc is talkin...19.04.201011 Task Description

When an npc talks the volume of the music ect makes it hard to hear them. Lets try setting all volume to 20% or so and see how that effects it.

Bug Report4369NoSoundMediumAssignedMathiasSound Bugs Effects/Spells/Etc14.08.20101 Task Description

List of all bugs regarding sound to be fixed for next release.

Feature Request2435NoSoundLowMrokiiMathiasSound for receiving Tells or when ones name is mentione...05.04.2010124 Task Description

At the moment, there is no way to get a players attention if (s)he is not watching PS. I think there should be an extra sound (settable via options) that is played whenever somebody receives a tell and/or whenever somebody’s name is mentioned. Maybe these should even be two different settings in options.

Bug Report6314NoPetsMediumAssignedRigwyn SetsonRalph Campbell/pet petname, dismiss is broken19.02.20141 Task Description

the command "/pet Petname, dismiss" stopped working in the last few days.

"/pet $number, dismiss" does not work either.

The following does work:

/target Petname
/pet dismiss

Bug Report6528NoInventory/ItemsMediumNewVenalanRalph CampbellBoth Hand item flag16.07.20141 Task Description

When you equip an item with “BOTH HANDS” flag an icon appears in only the left or right hand inventory slot, whichever you dropped it in.

As the weapon takes up both ‘LEFT’ and ‘RIGHT’ hands it would be clearer if the same icon appeared in both hands to make it clear that both hands are taken up by one item.

It should also be possible to deequip it from the icon in either hand.

Feature Request3053NoVery LowPostponedAmandaRizinMake Tents Buyable.30.06.201432 Task Description

It would be nice to be able to set up camps for roleplay purposes.

Feature Request2777NoQuests DynamicsLowNewweltallRizinShared Quests12.07.20091 Task Description

There should be a way for players in groups to share quests they are doing. So they could talk with others about them and do them together. All will get the quest complete when they complete the task given by the npc (and maybe a copy of the reward for each one): this could make quest allow players to socialize more.
The biggest problems in implementation could be the case in which quests might overlap, the fact players might want to chose the quest they want to share and the variations which could be in dialogs when talking with a group of people versus a single one.
The players will get the shared quests added automatically even if they didn’t have them provided they have the correct prerequisites

Bug Report3684NoInventory/ItemsMediumSeytraSuilenshNPCs don't accept split stacks traded11.01.20105 Task Description

When an NPC wants more than one item, but you have the items in different slots (even containers, like when your inventory is full and you can’t easily make room for the full stack), the trade won’t complete, even if the total sum of all items traded is the right amount. It should not matter if you give an NPC a stack of 63 items or ten stacks of ten items plus one of three, or seven of nine( :-) ), etc..

Edit: they also don’t get given the items when they’re in the right amount but in different stacks / sacks in the inventory. One gets “You have to give manually, because you got too many items” instead. /Edit

Feature Request4712NoItems CharacteristicsMediumNewliluraTaladBookshelves like in the Library for Guild houses05.09.201065 Task Description

It would be cool if players could buy bookshelves like the ones in the library. Rather than the player trying to set all the book items on the bookshelf that can be bought in Winch right now and making it look as if the books are on the shelf in the proper way the same dwarf could sell the shelves that look like the ones in the library. It would hold books like a container.

Feature Request458NoVery LowAssignedDanTaladGreeting while sitting09.06.2022162 Task Description

When sitting, I think it should be possible to greet someone without standing up. It is a bit awkward to be sitting, and then stand and wave at someone and sit back down. I’m not sure if it is hard to implement the “wave” action while sitting, but that is what I think the effect should be. Just sit and wave. If you don’t think that “/greet” is appropriate while sitting, then perhaps just implement a visual “/wave” that can work when standing or sitting, although the only difference between the two are the system message.

Bug Report5099NoModels and MapsVery LowNewMario RohkrämerTaladguildlaw: Paragraph symbols are mirrored19.03.20111 Task Description

The paragraphs ‘§’ on the walls of the guild house map “guildlaw” are mirrored. For years already (just always forgot to report it).

Bug Report4608NoCharacter TexturesLowAssignedMario RohkrämerTaladHiding in Shadows does not affect all body parts equall...10.08.20103 Task Description

There are models where body parts don’t get translucent while sneaking.

One example: Klyros wings.

(Wait for more to be collected…)

Feature Request696NoInventory/ItemsLowAssignedRoland SchulzTaladRoland SchulzIcon for disabled items19.10.20124 Task Description

With trunk, equipped items whose requirements are not met at the moment are disabled (old bt #2618). There should be a visual indication of this in the inventory view. Quote:

—– Posted by ThomPhoenix at 3:45 PM on 12-02-2007 —– Yes, perhaps the art team can make a translucent PNG with a big red cross on it and this one can be overlayed on your equipped item’s icon. That would show that your item is not working. Perhaps something more subtle can be made too, although a red cross would be clear.

Bug Report4221NoToolsHighAssignedRlyDontKnowTaladAngelamissing Terms of Service05.08.20103 Task Description

there aren’t any terms of service on the website and consistently the user doesn’t have to agree to them at any point.

this is a big issue in my opinion as the user isn’t strictly bound to such terms and therefore cannot be accordingly punished in case he’s causing really bad issues.

Bug Report6144NoEngineMediumNewVenalanTaladNew icons are not showing correctly in MyPlane.02.05.20142 Task Description

I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.

It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.

Bug Report6255NoEngineMediumNewVenalanTaladNolthrir mounted animation24.11.2013 Task Description

When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.

Feature Request7180NoCombatLowPostponedTaladTaladTuathanachScripting function "GetItem" inside <on type="attack"> ...07.03.2021 Task Description

Example found in all Alchemist items, example Alchemist Freezer

Error on console is:

Error in ><let> bindings<: Given a NULL iScriptableVar* for >RightItem<.

The scripts are run through : ApsCharacter::InvokeAttackScripts()
The first thing is to execute this script part:
   RightItem=Attacker:GetItem(0);
   QuaLevel=RightItem:Quality/50;
 In a similar case with GetItem(0) but outside of <let> we get MathStatement::Evaluate() with RightItem=nan , it works.
Bug Report7090NoQuests DynamicsHighCould not VerifyTaladTaladSometimes the list of quests is not correct, it contain...17.02.20211 Task Description

Redo quest/events implementation to send/receive, also remove XML.

Bug Report7491NoPetsLowCould not VerifyTaladTaladYou should not be able to summon your pet in the Death ...08.10.20221 Task Description

no task description

Bug Report6776NoItems CharacteristicsMediumUnconfirmedSajut FogilTuathanachBow Prices20.01.20151 Task Description

I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low.
Enkidukai Hunting Bow, Q170; 1588 Tria
Enkidukai Shortbow, Q193; 1531 Tria

Bug Report6517NoCrafting TransformationsMediumNewxolaTuathanachcombine parts with different qualities21.12.20141 Task Description

Crafting HA
combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then
combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso
there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso
edit Quality 175 vs 227

Bug Report6890NoCraftingMediumUnconfirmedKenTuathanachCrafting Axe Kits gives Mace making skill.14.08.20171 Task Description

This is actually for version 0.6.5.

When I craft Small Battle Axes I find that all skill gains are in Blades, Blacksmithing, and Mace making. I feel that somehow the skill gains for Axe making have been replaced by Mace making. That makes it harder to build up axe skill to turn the kits into a finished axe.

Axe handles need changed to blades making

Feature Request5994NoGame BalanceVery LowNewMario RohkrämerTuathanachDifferent fishes should have different attributes02.02.202321 Task Description

Different fishes will probably have a rather wide range of weights and sizes: e.g. Carp may become as heavy as several kg, few even more than 30 kg; Manta ray even more with a possible length of 5 m; Dace (mud carp), Ide and Orfe (quite the same) or Perch instead usually less than 1 kg; Coppernose (a tropical barbel) will probably be only few inches long.

But all fishes in PS have the same size and weight of 1.

I don’t expect a variable weight and size per catch, but at least different average weights and sizes.

Bug Report7733NoModels and MapsVery LowAssignedTrippedOnReality/EnarelTuathanachFloating Building in Amdeneir11.02.2023 Task Description

floating building located here: -335500.28 -590858.44 18368.43

Bug Report7979NoBugtrackerLowUnconfirmedDaevaornTuathanachGugrontid forge missing interaction buttons31.12.20231 Task Description

The forge at Gardr’s smithy does not offer the usual interaction button when opening the container window. There are simply no buttons.

Bug Report7752NoModels and MapsVery LowAssignedTrippedOnReality/EnarelTuathanachInvisible wall/object near Arena18.02.2023 Task Description

/pos hydlaa_plaza 179911.09 -295941.69 10545.03

Bug Report7607NoModels and MapsLowAssignedKiFunStuSTuathanachLadders you have to jump to go up02.02.20235 Task Description

186500.38 -336082.84 -1019.9

and the ladder above it

work around * just keep jumping and mantling

Bug Report6878NoCraftingMediumUnconfirmedKanubyTuathanachMace Making practice points inconsistent with other cra...19.11.201731 Task Description

The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted.
Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.

Bug Report7738NoModels and MapsLowPostponedTrippedOnReality/EnarelTuathanachMissing textures25.02.2023 Task Description

There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here:
large_west -58518.71 -312790.81 16869.62

Feature Request6617NoRulesVery LowNewLisaTuathanachPotions for skill boost03.10.20141 Task Description

We have potions that improve stats, we have potions that improve magic skill, how about potions that improve combat skills and job skills? make alchemists have a little more value :)

Feature Request6795NoCrafting TransformationsMediumUnconfirmedNoronelTuathanachRemove confusing Broadsword crafting steps22.06.20151 Task Description

I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.

If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.

Feature Request6803NoEngineMediumUnconfirmedKaerli StronwylleTuathanachRound out weapon types using existing models19.04.2015 Task Description

Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:

  • Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
  • Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
Feature Request6802NoCrafting TransformationsMediumUnconfirmedKaerli StronwylleTuathanachYou should be able to heat stock with the Book of Blade...18.05.20151 Task Description

Having to use the Working with Stock book simply to heat steel/ingots for forging makes for a silly amount of swapping back and forth between Working with Stock and Book of Blades. It’d be simple enough to add the steps for heating stock and ingots to the Book of Blades…

Bug Report6903NoItems CharacteristicsMediumUnconfirmedEmalineVenalanBanded Mail Armor wrong desc09.11.20171 Task Description

Banded Mail Armor stores in MA category, trains MA but the description reads HeavyArmor under the weight/size/quality. So can we get it changed to read MA please.

Bug Report6729NoCraftingMediumUnconfirmedShafaragornVenalanBow making interruptions for nonexistent movement11.02.201661 Task Description

When working on bow making at the Arena smith table: if you /use the table, when the progress bar shows that you are done, instead of being done with whatever you’re doing, you get a message that reads “You interrupted your work when you moved away” without having moved at all.

I’ve repeated it multiple times working on a few different things, but haven’t tried at any other smith tables yet.

Bug Report6598NoCharactersMediumPostponedGlorrandirVenalanDark Wanderer should wear a robe20.09.20141 Task Description

According to Wanderer’s description, he wears robes

Feature Request5221NoEngineMediumAssignedVikenVenalanMaking Metal Stock in Ojaveda18.09.20141 Task Description

I just did this quest, and it turned out to basically be “Give Trasok 100 tria so he can explain what you should already know if you have the book.” It has no reward other than a few Crafting Association points, which is pretty much worthless. Could you guys either remove this quest or make it give some real rewards? Thanks…

Bug Report3685NoNPC DialogLowAssignedSeytraVenalanOK, OK, OK.... abbreviations everywhere21.12.201071 Task Description

In the NPC dialogs, there are several instances of modern-day abbreviations like "OK", "info" or "wow" (may be acceptable) being used. For example, in Fruntar's "Schaeminare soap" quest you can respond with "OK, where do I get this soap." (should be a question mark there, too). Also, in "A wife's dilemma", you can say to Tilavi "Ok, what kind of deal?". Maybe one could run a database search for "OK", "Ok", etc. on the NPC/quest responses to find all occurences?

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