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Feature Request | 1506 | No | Combat | Low | New | Thom | | Non-lethal guild wars. | 24.01.2010 | | 10 |
Task Description
From forum thread http://hydlaa.com/smf/index.php?topic=32393.0
In normal duels you can decide whether to kill your opponent or not, leaving him with 1 HP. However, in a guild war this is not the case, in a guild war you can only fight to the death. Make it so that fighters in a guild war have the possibility to spare an opponent. This could be done by creating an option when starting a guild war: lethal war or non-lethal where the fighters can decide to spare an opponent or not.
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Bug Report | 7772 | No | Bugtracker | Low | Unconfirmed | Thosor | | used to click on green buddy list to whisper now have t... | 16.02.2023 | | 2 |
Task Description
windows and Linux, can’t just click on a green buddy to whisper.
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Bug Report | 7968 | No | Bugtracker | Low | Could not Verify | Thosor | | can't get rid of white combat reticle, can mouse look a... | 01.01.2024 | | |
Task Description
no task description |
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Feature Request | 6782 | No | Engine | Medium | Unconfirmed | TrippedOnReality/Enarel | | Add current weather to the Information Window | 08.02.2015 | | 2 |
Task Description
For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.
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Bug Report | 7416 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Creative Books - Text misaligned | 09.08.2022 | | |
Task Description
On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.
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Feature Request | 7418 | No | GUI | Very Low | Unconfirmed | TrippedOnReality/Enarel | | More Categories/Filter/Search for Shortcut Icons | 09.08.2022 | | |
Task Description
Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.
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Bug Report | 7552 | No | Inventory/Items | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Items in the mail window weight/quality/size are all 0/... | 20.11.2022 | | |
Task Description
items inside the mail window have no weight/quality/size.
Steps to reproduce: 1. go to a fast travel npc and click on mail 2. click on write mail tab 3. place item(s)/coin(s) in the mail window 4. hover over items
persists in received and sent tabs as well. You can send mail to yourself to test.
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Feature Request | 7696 | No | Inventory/Items | Low | Unconfirmed | TrippedOnReality/Enarel | | For stacks of items have slider counter remember previo... | 28.01.2023 | | |
Task Description
In PS Legacy, when selecting an amount from a stack of items, the slider would “remember” what the previous amount was. This would be useful in PS Unreal for subdividing stacks for crafting, especially since /equip /dequip are not currently ported to PS Unreal (which was the other common way of subdividing stacks for crafting).
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Bug Report | 7705 | No | GUI | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Scroll Bar in Skills Window Doesn't Work on All Tabs | 29.01.2023 | | |
Task Description
In the skills window, the scroll bar doesn’t works with scroll button on mouse in all tabs. Works as expected in the Stats and Combat tabs. Does not work in the Magic, Jobs, Various, or Factions tab. The scroll bar needs to be manually grabbed and dragged to see the rest of the window.
The scroll bar also doesn’t scroll down far enough in the factions tab and in order to see the very bottom of the tab; the window has to be resized to see the bottom.
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Bug Report | 7707 | No | Misc | Low | Unconfirmed | TrippedOnReality/Enarel | | Loot window empty if standing too far away to loot | 02.02.2023 | | |
Task Description
When looting a monster, it’s possible to stand close enough to open the loot window but too far away to actually loot the monster. If you open the loot window while standing too far away, it will appear empty even if there are items there. If you move close enough to loot the monster and click “loot all”, you are able to loot the items even though they do not appear in the loot window. If you close the loot window, move closer, and reopen the loot window, the items appear.
Talad’s Note: move the open window from win_interactUI to the PlayerController receiveloot message, so it opens only if there is loot.
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Bug Report | 7713 | No | Misc | Low | Unconfirmed | TrippedOnReality/Enarel | | AOE spells spam system messages | 02.02.2023 | | |
Task Description
Several area of effect spells (Healing rain, dazzling light, icy ground, tire, probably others) send multiple system messages based on the number of targets affected. For example, with healing rain “You call forth healing rain” is sent 4 times if 4 targets are affected, 8 times if 8 targets are affected.
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Bug Report | 7723 | No | GUI | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Font size for NPC Text can't be changed | 05.02.2023 | | |
Task Description
Font size in settings for “Speak with NPC Text” or “NPC Response Text” cannot be changed.
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Bug Report | 7733 | No | Models and Maps | Very Low | Assigned | TrippedOnReality/Enarel | Tuathanach | Floating Building in Amdeneir | 11.02.2023 | | |
Task Description
floating building located here: -335500.28 -590858.44 18368.43
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Bug Report | 7738 | No | Models and Maps | Low | Postponed | TrippedOnReality/Enarel | Tuathanach | Missing textures | 25.02.2023 | | |
Task Description
There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here: large_west -58518.71 -312790.81 16869.62
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Bug Report | 7742 | No | Models and Maps | Very Low | Unconfirmed | TrippedOnReality/Enarel | | River on Cup of Laanx map has collision enabled | 11.02.2023 | | |
Task Description
you can walk on water at this river: cup_of_laanx 717636.88 -659357.94 10930.61
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Bug Report | 7745 | No | Graphical Glitch | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Leaves on tree not affected by water filter | 11.02.2023 | | |
Task Description
When swimming underwater and looking through the water to things above water, everything has a water blur effect except for the leaves on the tree located here: ojaroad1 322214.06 -357065.16 15257.09
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Bug Report | 7752 | No | Models and Maps | Very Low | Assigned | TrippedOnReality/Enarel | Tuathanach | Invisible wall/object near Arena | 18.02.2023 | | |
Task Description
/pos hydlaa_plaza 179911.09 -295941.69 10545.03
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Bug Report | 7961 | No | Characters Animation | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Death Animations Play Inconsistently | 04.12.2023 | | |
Task Description
Death animations play inconsistently for several NPCs. ex. Rogues in Oja and Cutthroats on Ojaroad, forest aragama on the road between the magic shop and Hydlaa.
Sometimes the animations will play, but most of the time they do not.
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Feature Request | 8020 | No | Crafting | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Harvest/Fishing "cannot fish/harvest from the same plac... | 04.05.2024 | | |
Task Description
If you are in a location that has both fishing and harvesting available, if you successfully harvest an item and do not move, but switch to fishing you get a warning saying “You cannot fish in the same place twice” even though you have not fished at this location.
If you successfully catch a fish and do not move, but switch to harvesting you get a warning saying “You cannot harvest in the same place twice” even though you have not harvested at this location.
This is probably true of mining if there are area overlaps, but I have no idea if this actually exists anywhere.
example location for fishing/harvesting: /pos 109482 -757679 20767
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Feature Request | 6650 | No | Inventory/Items | Low | New | Tuathanach | | Easier way to see quality of items in inventory | 17.10.2014 | | 1 |
Task Description
From Post by apyj13 inhttp://www.hydlaaplaza.com/smf/index.php?topic=41889.msg473672#msg473672 “would it be possible to add a quality “tooltip” on hover so you don’t have to right click on an item when it’s in your inventory to see what quality it is, or perhaps a small number in the corner (similar to what is done with the quantity)?”
Also is it possible to make the numbers for quantity/quality in item slots customisable from skin xmls.
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Bug Report | 7849 | No | Bugtracker | Low | Unconfirmed | Tutharel | | Forest Arangmas, and some other monsters, don't attack ... | 28.05.2023 | | |
Task Description
When I fight Forest Arangmas they don’t attack back. Sometimes they do but most of the time they just sit there.
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Bug Report | 7991 | No | Quests | Medium | Unconfirmed | Tutharel | | when completing a quest with a "choose your reward" sec... | 05.01.2024 | | 1 |
Task Description
when completing a quest with a “choose your reward” section at the end, if you don’t select a reward before clicking “Select a reward” it doesn’t stop you before continuing or give you a default reward, it just completes without giving you any of the possible rewards.
When a friend completed the “Levrus Rat Eyes” quest, she forgot to select a reward before clicking “Select a reward” and received none of the options given.
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Bug Report | 7992 | No | Bugtracker | Low | Unconfirmed | Tutharel | | Max stamina decreases when I run around the map | 02.01.2024 | | |
Task Description
when I run around the world, my max stamina decreases as the same rate as my actual stamina. It really isn’t a crazy issue as everything works normally but when looking at my stamina as it decreases, it seems to be full the entire time until it finally just disappears and I’m suddenly unable to move.
When crafting, the stamina bar works as intended with the max stamina never changing and only my actual stamina decreasing.
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Bug Report | 6949 | No | Quests | Low | New | Uadjet | Venalan | Text and Quest Notes mismatch in Fishing Lessons for Fi... | 31.05.2020 | | |
Task Description
In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.
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Bug Report | 7210 | No | Quests | Medium | Unconfirmed | Uadjet | Venalan | Quests in need of Quest Notes for clarity | 04.06.2021 | | |
Task Description
Noriko has been doing a lot of quest testing lately, and has found a number of quests where quest notes should be added so that returning players (or those who don’t use their logs) can pick up where they left off. I’ll pass along what she’s put in the petitions to this report.
*Road to Master Cook Chapter One *Road to Master Cook Chapter Two *Road to Master Cook Chapter Three *Road to Master Cook Chapter Four
In each case, the quests notes are very good except when Mirra first gives the quest. The notes only include a generic line about helping Mirra be a better cook, and fail to mention where she’s sent you or what she wants.
*Helping Mirra
No useful quest notes at all.
*Where the Courier Went
Once the player gets the name Shian Sulkin it should probably be added to the quest notes, in case logs aren’t available.
I’ll add more as they’re reported.
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Bug Report | 7806 | No | Bugtracker | Low | Unconfirmed | Uadjet | | Problems with /morph | 07.03.2023 | | |
Task Description
I’ve been doing some testing with the /morph command, and have not yet found a way to get it to work properly. I used my event character and every time I tried to morph into another race gender I had issues with the default Enkidukai texture remaining on the head. There were also other issues, like klyros wings being missing, and the fact that after the tests my enkidukai character now seem to have lemur textures on her hands permanently.
These are the results I got starting with a female enkidukai character, closing the game and loading fresh after each morph:
Dermorian M - Wrong texture, no back of head. Changing hair trait doesn’t help. Dermorian F - Wrong texture, no back of head. Changing hair trait doesn’t help. Diaboli M - Wrong texture, no back of head. Changing hair trait doesn’t help. Setting trait first doesn’t help. Diaboli F - Wrong texture, no back of head. Changing hair trait doesn’t help. Enkidukai M - Bad face texture, even from female enki Enkidukai F - Klyros M - Entirely wrong texture, no wings, back missing Klyros F - Nothing visible. Helmet and held items show on ground Kran N - Wrong texture except for hands, oddly. Lemur M - Wrong texture except hands, no hair. Hand texture remains after relog Lemur F - Wrong texture except hands, no hair. Hand texture remains after relog Nolthrir M - Wrong texture except for hands. No top/back of head Nolthrir F - Wrong texture except for hands. No top/back of head Stonehammer M - Wrong texture except for hands. No top/back of head or beard section of face. Stonehammer F - Wrong texture except for hands. No top/back of head Ylian M - Wrong texture except for hands. No top/back of head Ylian F - Wrong texture except for hands. No top/back of head
I few quick tests with a female dermorian character were better, but the head texture was always wrong.
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Bug Report | 7986 | No | Quests | Medium | Unconfirmed | Uadjet | | Quest Timers are invisible, leading to confusion | 01.01.2024 | | |
Task Description
In some quests there is a delay before you can talk to an NPC again. One example of this is Its Gone Bad. In Legacy the players got a message like “You have to wait for 10 minutes before you can continue this quest.” so that they knew what was going on, but in PSU they don’t get the message.
Admittedly, the message is very OOC, but without it there’s no way for a player to know why they cannot proceed with the quest. If the messages cannot be restored, maybe a line of dialog from an NPC saying that they’ll have more to say later?
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Bug Report | 8025 | No | Bugtracker | Low | Unconfirmed | Uadjet | | Order of the Keen Edge faction not correctly imported | 11.05.2024 | | |
Task Description
Players who have done the Order of the Keen Edge quests do not seem to have their faction points calculated correctly. Players who have done the quests seem to have their faction listed as 0 (Ignored). I checked the quests, and no faction points are awarded by the quests, even though my logs show that faction points were given. Currently, the quests only give faction_level.
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Bug Report | 5391 | No | Inventory/Items | Medium | Unconfirmed | Vakachehk | | Trading while over encumbered | 28.09.2011 | | |
Task Description
It’s stupid to not be able to trade (through right clicking the character and clicking ‘trade’) while over encumbered (having to sit down because you’re too heavy). But yet you can just make a shortcut or type /trade and it works.
So my point is, why?
(note: if this task has already been posted and discussed, I did search ‘Trade’ and ‘Trading’)
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Bug Report | 5932 | No | Magic System | Medium | New | Venalan | | GM detection using 'friendly AOE' spells | 09.03.2013 | | |
Task Description
It has been brought to my attention that friendly AoE spells can be used to detect invisible GMs who are within the range of the spell. A check on spells cast from accounts with 0 security could be added that only allows friendly spells to be cast on targets which are ‘visible’ hereby preventing GMs from being targeted when invisible.
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Bug Report | 6255 | No | Engine | Medium | New | Venalan | Talad | Nolthrir mounted animation | 24.11.2013 | | |
Task Description
When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.
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Bug Report | 6383 | No | Training & Skills | Medium | New | Venalan | | bug with being told you get practice points at level 20... | 05.04.2014 | | |
Task Description
As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.
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Bug Report | 6431 | No | Engine | Medium | New | Venalan | | Adding a " symbol while editing character names in budd... | 06.05.2014 | | |
Task Description
As the title suggests if you add a name like;
Venalan
And you then edit this to say
Venalan “dev”
When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file
<alias name=”Venalan” alias=”Venalan “Dev”” />
the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.
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Bug Report | 6528 | No | Inventory/Items | Medium | New | Venalan | Ralph Campbell | Both Hand item flag | 16.07.2014 | | 1 |
Task Description
When you equip an item with “BOTH HANDS” flag an icon appears in only the left or right hand inventory slot, whichever you dropped it in.
As the weapon takes up both ‘LEFT’ and ‘RIGHT’ hands it would be clearer if the same icon appeared in both hands to make it clear that both hands are taken up by one item.
It should also be possible to deequip it from the icon in either hand.
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Bug Report | 6529 | No | Characters Animation | Medium | Unconfirmed | Venalan | | Both Hand item attack/equip animation | 16.07.2014 | | 1 |
Task Description
At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.
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Bug Report | 6625 | No | Engine | Medium | New | Venalan | Joe Lyon | Quest Menu: step numbering occurs for total steps, not ... | 15.10.2014 | | |
Task Description
I’ve updated the bug to reflect what is happening with the current code, r9606
At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.
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P:RA. Menu: bla. Smith: wana help. P:RA1. P:RA2. Menu: no. Menu: yes. Smith: shame. Smith: good. Complete red apple step 4.
It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.
Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)
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Bug Report | 6630 | No | Engine | Medium | New | Venalan | | Study window filter bug (minor) | 06.10.2014 | | |
Task Description
When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered
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Feature Request | 6631 | No | Engine | Medium | Unconfirmed | Venalan | Joe Lyon | Study window filter bug | 04.06.2020 | | |
Task Description
I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.
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Bug Report | 6652 | No | Engine | Medium | New | Venalan | Joe Lyon | Active Effects: When button width is "auto" it does not... | 18.10.2014 | | |
Task Description
As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.
Potentially related
It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.
I can make this happen by following these steps.
1 - Button height to minimum 2 - button width to manual (and moved to minimum) 3 - button width to auto 4 - set button height to max 5 - button/icon width is fixed and when you change name↔icon you get the broken display
If you don’t follow these steps the width for change between icons and names works correctly
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Bug Report | 6666 | No | Quests Dynamics | High | New | Venalan | | Quest menu: when triggering a quest menu with the same ... | 26.10.2014 | | |
Task Description
There are many time in quests and KAs when they have the same trigger, for example “about armor” or “about apples”.
When you click a quest menu (or type some text to an NPC) the first dialogue(s) to be searched should be quests and if a matching trigger is found the quest menu should be sent, then if nothing is found in a quest it should search KAs. What is currently happening when you have two or more matching triggers you are getting a random choice between the quest response and the KA response. This results in players getting what seems to be a response from the NPC but the quest does not continue.
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Bug Report | 6844 | No | Engine | Medium | New | Venalan | | Player crafted magic items always need identifying. | 08.03.2016 | | |
Task Description
As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…
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Bug Report | 7152 | No | User Interface | Low | New | Venalan | | Quest window not scaling | 24.02.2021 | | |
Task Description
As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.
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Bug Report | 7710 | No | Inventory/Items | Very Low | Unconfirmed | Volki | | Dragging glyph from sack into Spell Research slot tempo... | 01.02.2023 | | |
Task Description
Dragging a glyph from an inventory container (e.g. sack or glyph sack) into any slot in Spell Research window causes the glyph to disappear from the container until window is re-opened.
Steps:
- Open Spell Research window from “spellbook”.
- Open glyph sack and drag glyph into any slot in Spell Research window. (Try to use Research or Way slots. Purify Glyph slot only reproducible if right hand has item equipped.)
- Glyph seems to have disappeared from container, but will reappear if window is refreshed.
Additional info: Dragging glyph from glyph sack on the ground to Spell Research slots puts it into inventory. Moving a glyph from inventory into Purify Glyph slot equips the glyph in right hand but does not begin purification. (Not sure if these features are conflicting with spell research.)
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Feature Request | 7721 | No | User Interface | Low | Unconfirmed | Volki | | Center & hide cursor during camera movement | 04.02.2023 | | |
Task Description
In Legacy, moving the camera with the mouse centers the cursor and hides its visibility until the camera movement button is released.
In Unreal, moving the camera with the mouse allows the cursor to visibly move around the screen and stray off the PS window. Fullscreen is not capturing the mouse during non-combat camera movement, so moving camera too far can result in clicking on windows of other applications on another monitor.
Feature request:
Moving camera with mouse buttons to set position of cursor to center of PS window and toggle cursor invisible until mouse button is released.
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Bug Report | 7757 | No | GUI | Low | Unconfirmed | Volki | | Some GUI labels are named inconsistently | 13.02.2023 | | |
Task Description
Throughout the GUI, some options are referred to by multiple or misleading names, which can be confusing and make communicating about them difficult.
On the toolbar → ‘Others’ the shortcut bar is labeled “shortcuts”, but editing the shortcuts shows a widget labeled “Macro Editor”. To reach the shortcuts in Settings menu → Controls, you must scroll down to a section labeled “quickbar”. There are a list of 10 shortcuts below, but “quickbar” is not used as a label anywhere else in the game. It would not be evident to a new player that these are related.
Toolbar → ‘Others’ → ‘options’ opens Settings menu. This is less confusing but may confuse some players when trying to navigate GUI. (My suggestion would be to change “Settings” label to “Options” as we also say “settings” to refer to lore, quests, NPCs, etc.)
Toolbar → ‘Character’ → ‘character’ opens the inventory window.
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Bug Report | 7759 | No | User Interface | Low | Unconfirmed | Volki | | Emote messages make up first names for NPCs | 13.02.2023 | | |
Task Description
Emote messages in chatbox from or targeting NPCs displays their names as if they have a first name if there is a space in the name. The word before the space becomes the only part of the name displayed.
“>Sarras blows a kiss at Flayed.” (Flayed Velnishi)
“>Sarras grabs hold of Dlayo and begins to dance.” (Dlayo Gladiator)
“>Poison yells for Sarras to flee!” (Poison Carkarass)
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Bug Report | 7760 | No | Graphical Glitch | Low | Unconfirmed | Volki | | Character turns blue in a dark alley in Hydlaa | 13.02.2023 | | |
Task Description
Position: hydlaa_plaza 192446.88 -324823.94 11634.67
You turn blue.
Could be coming from blue sewer lights?
https://youtu.be/2yWdYPL8Wk0
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Bug Report | 6217 | No | Misc | Medium | Unconfirmed | Wade Eilrich | | Incorrect grammar on website Story section | 13.11.2013 | | |
Task Description
Drifters Section
“This gas is highly acidic and damages a persons equipped items if they stand in the mist.”
This should be changed to:
This gas is highly acidic and damages a person’s equipped items if they stand in the mist.
Note the apostrophe to indicate a singular possessive noun (person’s).
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Bug Report | 6546 | No | Engine | Medium | Unconfirmed | xola | | dequip repairing item | 29.07.2014 | | |
Task Description
i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory
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Bug Report | 6755 | No | Engine | Medium | Unconfirmed | xola | | pet have trouble attack dummy | 04.01.2015 | | |
Task Description
with dummy targeted /pet target /pet attack
from longer distance pet fail to attack dummy, it hit arena wall and dissaper from very short it attack and start rotating.
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