PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report6025NoEngineMediumUnconfirmedJThompsonCrafting confusion -erroneous error message11.06.2013 Task Description

I was working on a batch of Liquid Bread Rise and kept getting “You are not sure what to do with this.” I realize this will probably be nearly impossible to reproduce so I’ll try to explain as best I can exactly what I was doing.

I had started by combining the ingredients (1 Foaming Water, 2 Pinches of Salt, 14 Scoops of Lard) on the preparation table, yielding Unmixed Liquid Bread Dough. Then decided to combine them in the wooden bowl so I could go straight to the mixing step. I had already combined 3 when I switched. I added the ingredients to the wooden bowl and combined, letting it automatically do the mixing step, and this worked fine. The I tried to mix the Unmixed Liquid Bread Dough I had previously combined on the table and that is when I got the “You are not sure what to do with this” message. As long as I combined the items in the wooden bowl and then mixed them I had no trouble. If I tried to put in previously combined Unmixed Liquid Bread Dough it gave me the error message. Several times I reflexively hit the Take All and Stack before it was mixed, and when I tried to put it back in the bowl and mix it I got the error message.
Eventually I had to stop and measure out more scoops of lard, which required switching my wooden spoon for the scoop, since I was also holding a Dagger of Seduction (and wearing a Merc Helm of Seduction, if that matters). After I switched back, I was able to mix the Unmixed Liquid Bread Dough without any trouble… for awhile. (I didn’t realize right away that was what made it work)
Eventually though the problem popped up again (when I prematurely grabbed the mix before it was done, and tried to put it back and finish mixing it, it said “You are not sure what to do with this”) Again, the problem resolved when I switched to measuring lard and back. This happened three times in all. I didn’t put together that it was when I switched tasks that it started working until the third time it happened, so I didn’t have a chance to try just switching tools to see if that was what was fixing it.

Bug Report7793NoQuestsLowUnconfirmedRykiaCompleting the lava cave isn't recognized by Raithen.26.02.20231 Task Description

Quest: The Arrivals
Entering and completing the lava cave isn’t recognized by Raithen. I’ve been there twice, but only used the exit once after crossing the magic stones.

Bug Report6193NoGuilds/GroupsMediumUnconfirmedRasaratCommands>Guild commands>/setmemberpermissions16.10.2013 Task Description

My understanding is that /setmemberpermissions [member-name] should allow a user with editing permissions to set/change individual guild member permissions, but the command seems to be broken. A bug or intentional?

Bug Report7575NoEngineLowNewTaladcommand /setskill me all 100 disconnected the client26.11.2022 Task Description

If you use:
/setskill me all 100

the server is trying to send all skills multiple times and we get a disconnection on the client

Seems that AdminManager::AwardToTarget() is sending back the WHOLE set of skills instead of the one modified. So the result is 68 skills sent 68 times.

Bug Report6191NoEngineMediumUnconfirmedRezso GajdoczyCommand - /guildmotd14.10.2013 Task Description

Setting guild MOTD is accidently tied to public notes privilege?

guildmanager.cpp

  if ( ! IsLeader(client))
      if ( ! CheckClientRights(client, RIGHTS_EDIT_PUBLIC, "You do not have rights to change the message of the day in your guild."))
          return;
Bug Report5574NoEngineMediumUnconfirmedKaerli StronwylleClient-side email validation in registration system rej...15.04.2012 Task Description

GMail uses the + to denote email aliases: foo+bar@gmail.com delivers to the same GMail inbox as foo@gmail.com. The PS validation system rejects the + character client side, although it is permitted by the RFCs (see RFC5322 s3.2.3/3.4.1). The easy fix is to be much more liberal on the client about what is allowed in an email address, since we’ll be emailing a validation code to it anyway.

Bug Report6372NoUser InterfaceMediumUnconfirmedJonClicking 'OK' on amount window passes through to window...28.03.2014 Task Description

When I am moving items out of my inventory and get the window to confirm the number of items to move, if the confirmation window is over another window, clicking the OK button closes the amount window (correctly) but pulls the lower window to the top.

Steps to reproduce: Position the Inventory window such that the left overlaps the middle of another window (e.g. a container). Pick a stack of items from the left inventory window with a left-button click. The Amount window should appear with the "OK" button over the lower window. Click "OK." The items will be picked up but the other window will now be on top of the inventory window.

The click action does not trigger an action in the lower window. If the shortcut window is the lower window, the shortcut under the OK will not be triggered, but the shortcut window will be pulled to the top. This may be related to PS#6251.

Bug Report5328NoModels and MapsLowUnconfirmedMario RohkrämerChest model uses an outdated texture18.07.2011 Task Description

The currently used texture “chest.dds” does not match the UV map of the model for the “Chest” item (animated chest, repeatedly opening and closing).

None of the present textures are compatible to this model.

Either create a matching texture, or replace the model by a supported one.

Feature Request6137NoEngineMediumUnconfirmedSlissChat window while loading new map24.08.2013 Task Description

I would like to continue chatting while I load to a different map. Can the chat window become independent and on top of all windows?

Bug Report5767NoUser InterfaceMediumUnconfirmedMinksChat highlighting when name is part of another word.16.09.2012 Task Description

I made a char with a very short name (Min).
Everytime some says a word this name is part of (like “I’m coMINg home.”), the whole line
gets highlighted in blue.

Bug Report7760NoGraphical GlitchLowUnconfirmedVolkiCharacter turns blue in a dark alley in Hydlaa13.02.2023 Task Description

Position: hydlaa_plaza 192446.88 -324823.94 11634.67

You turn blue.

Could be coming from blue sewer lights?

https://youtu.be/2yWdYPL8Wk0

Bug Report7763NoCharacters AnimationLowUnconfirmedEonCharacter Foot Bent On Steep Hills: Any Character13.02.2023 Task Description

After a player has made a character; anywhere they walk on a steep hill; the foot is bent. Character Creation (skeletal System) glitch.

Bug Report7785NoBugtrackerLowUnconfirmedEatuckCharacter Animations while Mounted and Other19.02.2023 Task Description

My characters race is Kran and I have noticed that my character does the neck stretch animation while mounted.I recommend to have some kind of check while mounted so the idle/standing animations aren’t triggered. Maybe only when the character is standing and idle for a certain amount of time. In addition, I have noticed my character and npcs randomly doing the treading water animation.I am not sure if it is planned but it seems out of place.

Feature Request6760NoInventory/ItemsMediumUnconfirmednobody specialChange apple to type plant part08.01.2015 Task Description

I would really like to loot food ingredients that cannot be gotten another way and not have to loot apples. If I want apples I can /harvest or /pickup them. with this change I could add food to my /loot shortcut and not miss out on lard or meat. I don’t think there is another lootable foodstuff that has multiple kinds of sources.

Feature Request7721NoUser InterfaceLowUnconfirmedVolkiCenter & hide cursor during camera movement04.02.2023 Task Description

In Legacy, moving the camera with the mouse centers the cursor and hides its visibility until the camera movement button is released.

In Unreal, moving the camera with the mouse allows the cursor to visibly move around the screen and stray off the PS window. Fullscreen is not capturing the mouse during non-combat camera movement, so moving camera too far can result in clicking on windows of other applications on another monitor.

Feature request:

Moving camera with mouse buttons to set position of cursor to center of PS window and toggle cursor invisible until mouse button is released.

Bug Report7968NoBugtrackerLowCould not VerifyThosorcan't get rid of white combat reticle, can mouse look a...01.01.2024 Task Description

no task description

Bug Report6872NoWebtoolsMediumUnconfirmedEmalineCalendar Dev meeting Desc typo18.01.2017 Task Description

Just an FYI but the info being posted on the calendar for the dev meetings has a typo. Under Content, second sentence the Word developers is typed Devevelopers.

Bug Report6383NoTraining & SkillsMediumNewVenalanbug with being told you get practice points at level 20...05.04.2014 Task Description

As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.

Bug Report7529NoBugtrackerLowUnconfirmedDamolaBuddies list has hard to read font and text color03.11.2022 Task Description

For some reason the buddies list uses a different font than all the other lists. I find it quite hard to read.

In addition to that the text color is red on a brown-greyish background. That makes it even harder to read.

I suggest using the same font and color as in the other lists.

Bug Report6776NoItems CharacteristicsMediumUnconfirmedSajut FogilTuathanachBow Prices20.01.20151 Task Description

I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low.
Enkidukai Hunting Bow, Q170; 1588 Tria
Enkidukai Shortbow, Q193; 1531 Tria

Bug Report6528NoInventory/ItemsMediumNewVenalanRalph CampbellBoth Hand item flag16.07.20141 Task Description

When you equip an item with “BOTH HANDS” flag an icon appears in only the left or right hand inventory slot, whichever you dropped it in.

As the weapon takes up both ‘LEFT’ and ‘RIGHT’ hands it would be clearer if the same icon appeared in both hands to make it clear that both hands are taken up by one item.

It should also be possible to deequip it from the icon in either hand.

Bug Report6529NoCharacters AnimationMediumUnconfirmedVenalanBoth Hand item attack/equip animation16.07.20141 Task Description

At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.

Feature Request5704NoInventory/ItemsMediumUnconfirmedAndyBooks could have regular Info window shown first22.07.2012 Task Description

Instead of directly opening the book copy text, it would be nice if a book showed a regular info window first. Title, the authors name, and generic book description. If a Read button were provided, that then opened the window with the book copy text, perhaps an event could be generated so there could be read and unread books in ones inventory. Being able to carry and inspect an unread book perhaps gives some interesting quest possibilities.

Bug Report6240NoEngineMediumUnconfirmedRoman YagodinBook use commands mess21.11.20131 Task Description

For crafting book /use command equips book in mind slot - and it’s OK, I think.
But how to open crafting book for reading, as of RMB click in inventory?

Then dragging a book from inventory to shortcut window, /use command is created.
But /use command for common book just results in a book, equiped in righthand slot (in case it’s empty).
Book isn’t opened for reading nor writing, so where is no result of using it. So no /use…

After equipping a common book in a hand slot, /use [slot-name] command just kills the psclient… This one really unexpected :(

/write [item-name] command syntax not working on a writable book, resulting message is: “You cannot write on this item” -
but this syntax described in a Help window! And /write [slot-name] syntax works as expected.

I think it’s clear that /read command for a books must exist to make complete set. Some use cases:

* want to read any book - use /read [item-name] or /read [slot-name]
* want to write to a writable book - use /write [item-name] or /write [slot-name]
* want to equip / dequip any book - use /equip and /dequip commands

Sane default results for /use command:

* Crafting book - equip in a mind slot.

It's a reference book, to take a look from time to time in a crafting process, after all.

* Common book and writable book - open book reading window. Using a book in a real world means “read it”.

Other "uses" (as a blunt weapon, fuel, press-papier, etc.) are less common.
Bug Report6370NoEngineMediumUnconfirmednobody specialblack flame temple spire too low24.03.2014 Task Description

If you fall off the dais where the fire carkerass is and you have max stats you do not die and you cannot return to the temple. To get back you have to commit suicide.

Bug Report5735NoMiscMediumUnconfirmedDavidBit of grass outside of walls in AkkCentral14.08.2012 Task Description

Nothing major at all, but I cannot change the severity. Is that up to the poster?

Anyway, just on the other side of the wall from Akk-Central -4.46 0.70 4.32, in the empty space, is a bit of grass floating around.

Feature Request6607NoEngineMediumUnconfirmedJoe LyonJoe Lyonbetter system of managing traits for base character, pe...23.09.2014 Task Description

we need a facility to allow morph, scaling, settrait and related commands to be in effect for the current login -OR- persist across logins -OR- permanently change the base character. Obviously there should be appropriate permissions requirements especially for changes to the base.

Bug Report7937NoBugtrackerLowUnconfirmedRykiaBe able to see several text lines in all chat windows a...12.11.2023 Task Description

Be able to see several text lines in all chat windows after returning from a crash or logging out.
This was available in Legacy. Can it also be available in PSU?

Bug Report7787NoModels and MapsLowUnconfirmedBaxusBarracade Contaners floating20.02.2023 Task Description

There are many containers floating near the Coliseum. POS - hydlaa_plaza 162155.22 -294561.75 10322.76 //drive.google.com/file/d/1XPxOkuBlJ75aoq0OWJ0GnDCj0co0jwrW/view

Bug Report7842NoBugtrackerLowUnconfirmedGongerBad results for Platinum mining10.05.2023 Task Description

Platinum Mining is pretty much how it was in Legacy - at Mining 200, I succeed less than 40% of the time, and Q is between 80 and 115 only. With optimal mining gear this will not go above Q 130 or Q 140. It was planned to be made in such a way that there is at least a chance to get Q 200 for Platinum.
The success % is less disturbing - some things SHOULD be more difficult than others!

Bug Report6376NoModels and MapsMediumNewnobody specialawkward wording on ylon dynari plaque02.04.2014 Task Description

the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.

Bug Report8002NoCraftingMediumReady to testDaevaornAuto-prepare picking impossible container11.01.2024 Task Description

While preparing Terevan Berry Wine Saauce (as part of Octarch’s Delight) The “Prepare” button picks either mortar and pestle as the container to be used or the wooden bowl, depending on where my character is standing (in Reffitia’s Kitchen).

Both are too small to hold all items that are needed to combine “Unmixed Terevan Berry Wine Sauce”. Maybe container size should be a criterion more than distance.

Feature Request7080NoCombatMediumUnconfirmedMichael LoevenArrow Tracking and Recovery25.12.2020 Task Description

Quality of life improvement. Please implement arrow tracking and recovery. NPC’s should should have a counter to track how many arrows they have been hit with. When the creature is looted there will be a dice roll to to determine the percentage of arrows that survived intact these arrows will be added to the creatures loot allowing the bowman to recover unbroken arrows from the corpse.

Bug Report7713NoMiscLowUnconfirmedTrippedOnReality/EnarelAOE spells spam system messages02.02.2023 Task Description

Several area of effect spells (Healing rain, dazzling light, icy ground, tire, probably others) send multiple system messages based on the number of targets affected. For example, with healing rain “You call forth healing rain” is sent 4 times if 4 targets are affected, 8 times if 8 targets are affected.

Bug Report7896NoCraftingLowUnconfirmedDaevaornAmdeneir tavern kitchen lacking a (hotspot for a) prepa...17.10.2023 Task Description

While the tavern’s kitchen in Amdeneir has all the smaller pieces of equipment, the tables and stove they are standing on don’t offer any interaction to open an oven, a grill or a preparation table respectively.

I’d expect there to be at least a preparation table accessible.

Bug Report7956NoModels and MapsMediumUnconfirmedDaevaornAmdeneir needs scaling up by 20-30%02.12.2023 Task Description

It might make sense that an Ynnwn has to crouch in order to get through a Klyros built door, but when Klyros are struggling to pass many doors in their own city, that doesn’t make any sense.

Many doors are too narrow for my Klyros character to pass through. Same holds for some of the decoration, like the kiosks in the market hall with an awning that is too low to look at the wares on the table.

I think 20-30% larger scale would be sufficient to remedy the major trouble spots.

Feature Request7701NoSoundLowNewHaviland TenouriAllow users to use key-combinations and extended keys29.01.2023 Task Description

When defining keys, it is currently not possible to use key combinations or extended keys of the keyboard. PSU should be able to handle them.

Feature Request7782NoUser InterfaceLowUnconfirmedEatuckAllow More Rows of Shortcuts and Shortcuts Per Row19.02.20232 Task Description

Please allow additional rows for the shortcuts as well as more shortcuts per row. I utilized shortcuts quite a bit in the legacy game and I liked the ability to have small icons with a ton of shortcuts. This will probably need to be a setting to input the total number of rows and the number of shortcuts per row. The icons would need to scale to fit. Thank you for your consideration.

Bug Report7761NoItems CharacteristicsLowUnconfirmedferretadorned crates in ojaveda continually spawning 13.02.2023 Task Description

i have been checking this spawn point for chests for a while. when last update was completed i cleared the adorned crates from the area, which numbered 3 in the stack. today after a check i find another 3 stacked neatly with no offline looking chest suggesting a player moved them. i believe these chests are spawning too high and thus we get a repeat spawning until they appear at the spawn point.

/pos 533371.69 -366812.44 15751.50

Bug Report6431NoEngineMediumNewVenalanAdding a " symbol while editing character names in budd...06.05.2014 Task Description

As the title suggests if you add a name like;

Venalan

And you then edit this to say

Venalan “dev”

When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file

<alias name=”Venalan” alias=”Venalan “Dev”” />

the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.

Feature Request6347NoNPC DialogMediumUnconfirmednobody specialadd non-quest dialog to dialog menu19.02.2014 Task Description

It would be useful to have some knowledge areas accessible through the drop down dialog system, perhaps behind a chooser toggle "quest/knowledge area"
The dialog could default to quest dialog always opening the list window with the no-quest error in place of the list if there is no relevant quest dialog and a button for showing the KAs. This way the useful information the npcs have is not lost unless you know exactly what to ask them.

Feature Request6782NoEngineMediumUnconfirmedTrippedOnReality/EnarelAdd current weather to the Information Window08.02.20152 Task Description

For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.

Feature Request7060NoInventory/ItemsMediumUnconfirmedMichael LoevenAdd a /Sheath /Draw commands for weapons 13.12.2020 Task Description

Just a Quality of life improvement due to the current setting conflict between weapons that must be equipped to provide a stat bonus and the IC issue with holding weapons in a city. The implementation of this should be a command of /Sheath and /Draw on execution of /Sheath any weapons carried by the player will be re positioned to the characters back or belt and appear to be sheathed. When sheathed the weapons will still be present in the players equipment slots and continue to provide any stat bonuses or other magical effects however the city guards will no longer react to characters as though they have weapons drawn.

/Draw returns all sheathed weapons to the players hand

being attacked or entering combat stance will automatically Draw any sheathed weapons

Bug Report6652NoEngineMediumNewVenalanJoe LyonActive Effects: When button width is "auto" it does not...18.10.2014 Task Description

As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.

Potentially related

It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.

I can make this happen by following these steps.

1 - Button height to minimum
2 - button width to manual (and moved to minimum)
3 - button width to auto
4 - set button height to max
5 - button/icon width is fixed and when you change name↔icon you get the broken display

If you don’t follow these steps the width for change between icons and names works correctly

Bug Report7932NoCraftingMediumUnconfirmedDaevaorn/takestackall stacking on item in hand of same quality06.11.2023 Task Description

If you remove one or more items with a given quality X from a container,
with the command /takestackall or the respective button
while holding another item of quality X in your hand,
the stacking occurs in your hand-slot, even while you are working on the item in that slot.
Thus work done is being interrupted.

Bug Report7844NoBugtrackerLowUnconfirmedDamola/me in group chat goes to main tab20.05.2023 Task Description

As subject says: /me in group chat goes to main tab. In Crystalspace based PS it went to group tab.

Bug Report8009NoCrafting TransformationsMediumUnconfirmedMalunga Leeboo"Prepare" button does not appear for an existing combin...04.05.2024 Task Description

Once you creating alchemy components which assume various combinations, like Air Essence (cerating Frost Arangma Essence Mix OR rectifying Mix of corroded Riverling Bones) AND you have a “Riverling” set of ingredients in your inventory, the “Check Prerequisites” button displays “Frost Arangma Essence Mix: Missing 1” and “Prepare” button does not appear. Because it is listed first and no further check is happening.
My suggestion is to add checkboxes or radio-buttons to recipes like these in order to help “Check Prerequisites” button detect existing set correctly.

Bug Report6477NoEngineMediumUnconfirmedGonger"/target next" skips over targets23.05.20142 Task Description

During the last Dev Meeting, there was a good discussion about looting problems, especially after killing multiple opponents.
Aliasing with “/target next” does not solve the problem, because several players confirmed that this command tends to skip corpses.

Therefore Eredin asked for this ticket as a reminder to check the command.

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