PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened by  ascAssigned ToSummaryLast Edited[[changedby]]
Bug Report6255NoEngineMediumNewVenalanTaladNolthrir mounted animation24.11.2013 Task Description

When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.

Bug Report6365NoEngineMediumNewVenalanJoe LyonOptimisiations for shortcut window options.22.03.20141 Task Description

When you change button height font does not scale so you can end up with buttons with font cut in half.

Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.

Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.

Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.

Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.

I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.

I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.

At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.

Bug Report6367NoGuilds/GroupsMediumNewVenalanGuild creation bug.20.03.20141 Task Description

I created a guild with 1 member and it did not disband after 5 minutes as it should have as it had less than the minimum number of required members.

Bug Report6383NoTraining & SkillsMediumNewVenalanbug with being told you get practice points at level 20...05.04.2014 Task Description

As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.

Bug Report6431NoEngineMediumNewVenalanAdding a " symbol while editing character names in budd...06.05.2014 Task Description

As the title suggests if you add a name like;

Venalan

And you then edit this to say

Venalan “dev”

When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file

<alias name=”Venalan” alias=”Venalan “Dev”” />

the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.

Bug Report6528NoInventory/ItemsMediumNewVenalanRalph CampbellBoth Hand item flag16.07.20141 Task Description

When you equip an item with “BOTH HANDS” flag an icon appears in only the left or right hand inventory slot, whichever you dropped it in.

As the weapon takes up both ‘LEFT’ and ‘RIGHT’ hands it would be clearer if the same icon appeared in both hands to make it clear that both hands are taken up by one item.

It should also be possible to deequip it from the icon in either hand.

Bug Report6529NoCharacters AnimationMediumUnconfirmedVenalanBoth Hand item attack/equip animation16.07.20141 Task Description

At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.

Bug Report6625NoEngineMediumNewVenalanJoe LyonQuest Menu: step numbering occurs for total steps, not ...15.10.2014 Task Description

I’ve updated the bug to reflect what is happening with the current code, r9606

At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.

P:RA.
Menu: bla.
Smith: wana help.
P:RA1. P:RA2.
Menu: no. Menu: yes.
Smith: shame.
Smith: good.
Complete red apple step 4.

It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.

Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)

Bug Report6630NoEngineMediumNewVenalanStudy window filter bug (minor)06.10.2014 Task Description

When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered

Feature Request6631NoEngineMediumUnconfirmedVenalanJoe LyonStudy window filter bug04.06.2020 Task Description

I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.

Bug Report6652NoEngineMediumNewVenalanJoe LyonActive Effects: When button width is "auto" it does not...18.10.2014 Task Description

As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.

Potentially related

It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.

I can make this happen by following these steps.

1 - Button height to minimum
2 - button width to manual (and moved to minimum)
3 - button width to auto
4 - set button height to max
5 - button/icon width is fixed and when you change name↔icon you get the broken display

If you don’t follow these steps the width for change between icons and names works correctly

Bug Report6844NoEngineMediumNewVenalanPlayer crafted magic items always need identifying.08.03.2016 Task Description

As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…

Bug Report6855NoGame BalanceMediumNewVenalanDavide VescoviniStacking of damage when holding multiple weapons with b...15.04.20202 Task Description

I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages

(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.

So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Feature Request5191NoModels and MapsMediumNewVikenMore sewers would be nice...21.05.20113 Task Description

I really like the sewers in Hydlaa, and I think it’d be cool if the other cities (Ojaveda and Amdeneir, mainly) had something like that. I also think it’d be cool if the Hydlaa sewers had a couple more openings, and maybe some intentional service entrances instead of just cave-ins with ladders… And maybe an entrance/exit in the East? Then my Rogue-like character could travel by sewers more, which would be totally awesome.

Are you guys planning to add some more sewers eventually?

Feature Request5221NoEngineMediumAssignedVikenVenalanMaking Metal Stock in Ojaveda18.09.20141 Task Description

I just did this quest, and it turned out to basically be “Give Trasok 100 tria so he can explain what you should already know if you have the book.” It has no reward other than a few Crafting Association points, which is pretty much worthless. Could you guys either remove this quest or make it give some real rewards? Thanks…

Bug Report7756NoUser InterfaceMediumUnconfirmedVolkiSome settings not saved after closing game23.12.202342 Task Description

Some options in settings are not being saved after closing the game. They revert to default or adopt other settings.

- Interface → Visible shortcut rows

- Controls → quickbar → shortcuts (Conflicts with “Others” menu → “shortcuts” bar?)

- Chat logs directory → time stamps (May not be functional?)

Issues with shortcuts / quickbar / “shortcut bar” / “macro editor” are the most noticeable and make assigning shortcuts a time-consuming task that requires restarting the game multiple times over.

Feature Request7711NoBugtrackerLowUnconfirmedVolkiPlayer can climb other characters02.02.20231 Task Description

Player can jump or fall onto another character and enter climbing animation and briefly stand on top of another character. Player then falls due to no collision detected.

Both player characters and NPCs are climbable.

Feature Request7721NoUser InterfaceLowUnconfirmedVolkiCenter & hide cursor during camera movement04.02.2023 Task Description

In Legacy, moving the camera with the mouse centers the cursor and hides its visibility until the camera movement button is released.

In Unreal, moving the camera with the mouse allows the cursor to visibly move around the screen and stray off the PS window. Fullscreen is not capturing the mouse during non-combat camera movement, so moving camera too far can result in clicking on windows of other applications on another monitor.

Feature request:

Moving camera with mouse buttons to set position of cursor to center of PS window and toggle cursor invisible until mouse button is released.

Bug Report7757NoGUILowUnconfirmedVolkiSome GUI labels are named inconsistently13.02.2023 Task Description

Throughout the GUI, some options are referred to by multiple or misleading names, which can be confusing and make communicating about them difficult.

On the toolbar → ‘Others’ the shortcut bar is labeled “shortcuts”, but editing the shortcuts shows a widget labeled “Macro Editor”. To reach the shortcuts in Settings menu → Controls, you must scroll down to a section labeled “quickbar”. There are a list of 10 shortcuts below, but “quickbar” is not used as a label anywhere else in the game. It would not be evident to a new player that these are related.

Toolbar → ‘Others’ → ‘options’ opens Settings menu. This is less confusing but may confuse some players when trying to navigate GUI. (My suggestion would be to change “Settings” label to “Options” as we also say “settings” to refer to lore, quests, NPCs, etc.)

Toolbar → ‘Character’ → ‘character’ opens the inventory window.

Bug Report7759NoUser InterfaceLowUnconfirmedVolkiEmote messages make up first names for NPCs13.02.2023 Task Description

Emote messages in chatbox from or targeting NPCs displays their names as if they have a first name if there is a space in the name. The word before the space becomes the only part of the name displayed.

“>Sarras blows a kiss at Flayed.” (Flayed Velnishi)

“>Sarras grabs hold of Dlayo and begins to dance.” (Dlayo Gladiator)

“>Poison yells for Sarras to flee!” (Poison Carkarass)

Bug Report7760NoGraphical GlitchLowUnconfirmedVolkiCharacter turns blue in a dark alley in Hydlaa13.02.2023 Task Description

Position: hydlaa_plaza 192446.88 -324823.94 11634.67

You turn blue.

Could be coming from blue sewer lights?

https://youtu.be/2yWdYPL8Wk0

Bug Report7710NoInventory/ItemsVery LowUnconfirmedVolkiDragging glyph from sack into Spell Research slot tempo...01.02.2023 Task Description

Dragging a glyph from an inventory container (e.g. sack or glyph sack) into any slot in Spell Research window causes the glyph to disappear from the container until window is re-opened.

Steps:

- Open Spell Research window from “spellbook”.

- Open glyph sack and drag glyph into any slot in Spell Research window. (Try to use Research or Way slots. Purify Glyph slot only reproducible if right hand has item equipped.)

- Glyph seems to have disappeared from container, but will reappear if window is refreshed.

Additional info:
Dragging glyph from glyph sack on the ground to Spell Research slots puts it into inventory.
Moving a glyph from inventory into Purify Glyph slot equips the glyph in right hand but does not begin purification.
(Not sure if these features are conflicting with spell research.)

Feature Request6823NoEngineMediumUnconfirmedVonor[Engine/Settings] Add Regexp and wordlists to NPC Speec...24.11.201511 Task Description

While the quest system has greatly improved in the years I’ve been gone, there are still things one needs to type to an NPC.

Currently NPCs are still dumb as bricks when it comes to understand what players “write” to them.

As the “writing” is supposed to be “speaking” one would assume that an a person would understand a word even if it’s spelled incorrectly.

For example - in a certain quest you have to tell a certain NPC the words “diamond and opal”.

If you spell the words wrong (e.g. opale) the npc refuses to help and you have no chance of repeating that step and thus are forced to finish the quest in another way.

With regexp in the engine the settings department could make the answer look like this: (?i).*diamond.*opal.*

This would match case insensitive on “it are diamonds and opals” as well as “diamondsopals” or “diamond opale” as well as many other possible phrases that include the words “diamond” and “opal”.

With wordlists settings could define a couple of spellings of certain words to match on in-word typos even. for example: (?i).*$quest_stepX_wordlist1.*$quest_stepX_wordlist2.*
In the wordlist the settings dept could then, for example, define spellings like diamond, daimond, diamant and the like. That’s just an example though, I’m sure there are many more examples in game currently where a npc refuses to answer or you break a step in a quest only because you cnat type :-)

As for the regexp, the PCRE library from Apache could be used, maybe. http://www.pcre.org/

Bug Report6217NoMiscMediumUnconfirmedWade EilrichIncorrect grammar on website Story section13.11.2013 Task Description

Drifters Section

“This gas is highly acidic and damages a persons equipped items if they stand in the mist.”

This should be changed to:

This gas is highly acidic and damages a person’s equipped items if they stand in the mist.

Note the apostrophe to indicate a singular possessive noun (person’s).

Bug Report4735NoSettingMediumNewweltallnpc with -01.10.20102 Task Description

The engine code was clearly coded to not allow - so till a different decision is taken these npc are all bugged and should have the - stripped

Brintec Dev-Onni
Vladovic Chel-Astra
Sharven Xant-Areth
Uri Djho-Maat

thanks to Vakachehk for the list

Feature Request2189NoLowNewweltall[pawsillumination] zoom support when looking at sketche...01.09.200821 Task Description

It would be nice if it was possible to zoom sketches when looking at them. This would also be useful when you get a sketch/map which is too big for your screen and allows you to have the entire image on screen by reducing zoom.

The included patch allows the user to zoom from 1/10 to 10x the map increasing the size of every element on screen.
The buttons used for this are > and < if someone has a better suggestion about them or thinks that having the increase/decrease zoom on screen would be useful i could add them.

http://pastebin.ca/1189613

Feature Request2777NoQuests DynamicsLowNewweltallRizinShared Quests12.07.20091 Task Description

There should be a way for players in groups to share quests they are doing. So they could talk with others about them and do them together. All will get the quest complete when they complete the task given by the npc (and maybe a copy of the reward for each one): this could make quest allow players to socialize more.
The biggest problems in implementation could be the case in which quests might overlap, the fact players might want to chose the quest they want to share and the variations which could be in dialogs when talking with a group of people versus a single one.
The players will get the shared quests added automatically even if they didn’t have them provided they have the correct prerequisites

Feature Request2778NoQuests DynamicsLowNewweltallGroup Quests01.04.20101 Task Description

This is an entirely new class of quests where the person or persons who originally get the quest are asked to form a group to solve some more complicated task or martial challenge. Once the quest is completed each member can then “turn it in” or go to the originating NPC for a reward. Unlike shared quests, it will be impossible to finish grouped quests without the aid of other players. This is intended to promote teamwork and to give a more deep and realistic experience to players.

Bug Report6386NoUpdater/PSLaunchMediumNewxolaincompatibile skin09.04.20143 Task Description

i have seen people who log and quit(crashing) in second due using incompatibile skin
update and repair should set skin to default elves .reinstaling ps propably will not help because these configuations are in diferent folder

Feature Request6399NoCrafting TransformationsMediumUnconfirmedxolamore potions22.10.201422 Task Description

I need potions : curse ,diseases,paralyzation, and poison for completion as well stupidity potions that lower magic way skill for shoort duration

Feature Request6453NoEngineMediumUnconfirmedxolawielding weapons in hydla06.09.20146 Task Description

guard throw out of city polymorphed players, why not add the same when player wield weapon in city and guard see that?

Feature Request6506NoGUIMediumUnconfirmedxolacopying books09.08.20144 Task Description

when i edit book and load it from file i would like see list of files i can load,
in additonal user books not stack that make it hard to carry for sale :( so another proposition if i put empty book into writted one it stack and and i have 2 identical -easy way to copy books

btw book name is not changed when i load it from file and i have to edit it every time

Bug Report6512NoCombatMediumUnconfirmedxolaflame spire07.08.20143 Task Description

when flame spire or animate vegetion kill enemy it swich from agresive to fuldefensive mode , enemy is already dead ant it shall stop atack

Feature Request6513NoCombatMediumUnconfirmedxolaannoying window asking winer to take loot22.06.20141 Task Description

when hunting in group popup window asking winer to allow loot is annoying, i wish leader of group have options that
1 allow to share loots
2 disable shares and the one who take loots keep it
without the annoying window that popup every time

Bug Report6517NoCrafting TransformationsMediumNewxolaTuathanachcombine parts with different qualities21.12.20141 Task Description

Crafting HA
combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then
combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso
there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso
edit Quality 175 vs 227

Bug Report6530NoSpell FormulasMediumUnconfirmedxolaDavide Vescovinitraining repairing07.03.20152 Task Description

for every skill we get practices equal to time we spend while crafting but for repairing it is not true
the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )

would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash
there are no bonuses for repairing complex items its only based how bad its damaged it seem

Feature Request6531NoEffect SystemMediumUnconfirmedxolaability to disable spells effects20.09.201443 Task Description

spells are laggy one less others more , players cry for the lag during events, cant imagine how it would laggy with 300 players online
so ingame ability to disble the effect would litle solve it
we could have slider simiar to grafics detail distance and when its set to 0 all efects would disabled , small distance would allow to see own spells and not get lagged by others

would be great if somone review the effects if there is way to optimalize it and make less laggy

Bug Report6546NoEngineMediumUnconfirmedxoladequip repairing item29.07.2014 Task Description

i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory

Bug Report6750NoEngineMediumUnconfirmedxolaatacking 05.01.20152 Task Description

when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce

its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly

Bug Report6755NoEngineMediumUnconfirmedxolapet have trouble attack dummy04.01.2015 Task Description

with dummy targeted
/pet target
/pet attack

from longer distance pet fail to attack dummy, it hit arena wall and dissaper
from very short it attack and start rotating.

Feature Request6514NoRulesLowNewxolaNew item category for kran food01.04.201611 Task Description

food for kra shall have new item category -it mess with alchemy preparations while its toxic for others races

Feature Request7063NoUser InterfaceLowPostponedYorlakShortcuts should be different for each character on acc...21.11.202211 Task Description

Log in with main char.
create shortcut
log out
log in with another char.
shortcut created with main character shows on all alternates.

Log in with separate account
shortcuts from main account are also transferred to here

Feature Request7118NoGUILowUnconfirmedYorlakActive effects icons for potions show as diamond crysta...22.11.20222 Task Description

all potions I tested results in a diamond crystal icon in the active effects bar.

Bug Report7124NoItems CharacteristicsLowUnconfirmedYorlakAlchemist fire/freezer not considered weapons18.02.20211 Task Description

with alchemist fire/freezer equipped → attack npc
chat responds ‘You have no weapons equipped’

Bug Report7125NoQuestsLowUnconfirmedYorlakno option to discard quest13.02.2021 Task Description

legacy allowed to discard repeatable quests

Bug Report7245NoInventory/ItemsLowUnconfirmedYorlakSelecting 1 item from a stack from container on ground ...19.09.20211 Task Description

to recreate;
1. place container on ground (sack, crate…)
2. right-click container → Look
3. Place stacked items in container (tested with daggers, arrows, potions, rings)
4. From container, Select (1) item from stack, place on ground
Entire stack is removed from container (same effect for all items tested)
This does not happen when container is in inventory

Feature Request5425NoEngineMediumUnconfirmedZeonixa AlruvisFPS is too high. Improve the graphics.18.11.20112 Task Description

I have a 6950, running the game at absolute max(custom) settings(minus fullscreen, it crashes), and the framerate is ~130fps(see corner, I had limiter on). I think the game has room for some graphics bumps on the “highest” settings. It would also be a good idea to future proof this game. The 6990 is about twice as good as mine or so, and who knows what year 2014 will have in store? At max settings, I think it should run on the fastest graphics card at about ~12-24 fps.

http://img411.imageshack.us/img411/5356/screenshot10dl.png http://img839.imageshack.us/img839/3158/screenshot9rm.png

Now I know some people will be like: “How much did you spend on that computer?” and the answer is: $950.
So yes, normal people could use better graphics. I’m not some crazy uber geek with a $6000 computer(just a normal geek).

Possible additions:
Bump mapping. Cheap way to make things appear more 3d.
Super AA (draw at double resolution, scale down, future proof)
Voxel models/textures.
Another lightmap model: make a second screen, this one is an additive screen, each object reflects light to the second drawing board according to the laws of color (additive, then multiply) so for example, a candle would be yellow on the emitter lightmap, but a chair pitch black. Then after being lit by the candle you preform additive to the chair’s lightmap, and multiply it by the texture of the chair. A third map could be added for reflectivity, but I don’t know if that would be easy since I don’t program graphics.
Better textures.

Bug Report7611NoUser InterfaceLowCould not VerifyZomPassword Save Error19.12.20221 Task Description

When you click remember Password the password looks like it is being duplicated then saved and then will not work.

Feature Request6655NoEngineMediumUnconfirmedZunnaGMNew Gm command - Resize item20.10.2014 Task Description

It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant).
It would kind of triple the number of items available for decoration and events without adding any in the database.

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