PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report6370NoEngineMediumUnconfirmednobody specialblack flame temple spire too low24.03.2014 Task Description

If you fall off the dais where the fire carkerass is and you have max stats you do not die and you cannot return to the temple. To get back you have to commit suicide.

Bug Report5735NoMiscMediumUnconfirmedDavidBit of grass outside of walls in AkkCentral14.08.2012 Task Description

Nothing major at all, but I cannot change the severity. Is that up to the poster?

Anyway, just on the other side of the wall from Akk-Central -4.46 0.70 4.32, in the empty space, is a bit of grass floating around.

Feature Request6607NoEngineMediumUnconfirmedJoe LyonJoe Lyonbetter system of managing traits for base character, pe...23.09.2014 Task Description

we need a facility to allow morph, scaling, settrait and related commands to be in effect for the current login -OR- persist across logins -OR- permanently change the base character. Obviously there should be appropriate permissions requirements especially for changes to the base.

Bug Report7937NoBugtrackerLowUnconfirmedRykiaBe able to see several text lines in all chat windows a...12.11.2023 Task Description

Be able to see several text lines in all chat windows after returning from a crash or logging out.
This was available in Legacy. Can it also be available in PSU?

Bug Report7787NoModels and MapsLowUnconfirmedBaxusBarracade Contaners floating20.02.2023 Task Description

There are many containers floating near the Coliseum. POS - hydlaa_plaza 162155.22 -294561.75 10322.76 //drive.google.com/file/d/1XPxOkuBlJ75aoq0OWJ0GnDCj0co0jwrW/view

Bug Report6903NoItems CharacteristicsMediumUnconfirmedEmalineVenalanBanded Mail Armor wrong desc09.11.20171 Task Description

Banded Mail Armor stores in MA category, trains MA but the description reads HeavyArmor under the weight/size/quality. So can we get it changed to read MA please.

Feature Request7631NoGUILowUnconfirmedKiFunStuSBag Lockers30.12.20222 Task Description

Having a limited number of storage locations for sacks would be a really nice feature.

It would make it much easier for people to sort out their equipment without having to carry it everywhere.

Bug Report7842NoBugtrackerLowUnconfirmedGongerBad results for Platinum mining10.05.2023 Task Description

Platinum Mining is pretty much how it was in Legacy - at Mining 200, I succeed less than 40% of the time, and Q is between 80 and 115 only. With optimal mining gear this will not go above Q 130 or Q 140. It was planned to be made in such a way that there is at least a chance to get Q 200 for Platinum.
The success % is less disturbing - some things SHOULD be more difficult than others!

Bug Report6376NoModels and MapsMediumNewnobody specialawkward wording on ylon dynari plaque02.04.2014 Task Description

the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.

Bug Report8002NoCraftingMediumReady to testDaevaornAuto-prepare picking impossible container11.01.2024 Task Description

While preparing Terevan Berry Wine Saauce (as part of Octarch’s Delight) The “Prepare” button picks either mortar and pestle as the container to be used or the wooden bowl, depending on where my character is standing (in Reffitia’s Kitchen).

Both are too small to hold all items that are needed to combine “Unmixed Terevan Berry Wine Sauce”. Maybe container size should be a criterion more than distance.

Feature Request2319NoLowNewAuto-Create Key For Lockable Container01.10.20082 Task Description

When using /item to create a lockable container, also create a key automatically and place it in the container.

At the every least, just create the (master?) key and put it in the new container.

More complex would be to alter the dialog to allow input of how many keys (in addition to master?) to auto-create.

Bug Report6750NoEngineMediumUnconfirmedxolaatacking 05.01.20152 Task Description

when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce

its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly

Feature Request7469NoNPCLowPostponedKiFunStuSAssisting Gardr : Quest Bug 02.09.20223 Task Description

When i open dialouge with NPC I get the speech option to hand in the 3 plat steel maces of high quality.

I get no information in the NPC chat box on the left.
I do get an error message in the Standard Chat box

You have too few plat steel mace.

I have tried a stack of 3 , 3 single maces
and I have tried manually giving 3 plat steel maces.

All attempts have failed to complete the quest

Bug Report6712NoEngineVery LowUnconfirmedHellekin O. WolfART ERROR: PawsTextureManager wasn't able to load the r...20.12.20144 Task Description

Fri Dec 19 09:55:20 2014, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Fri Dec 19 09:55:20 2014, Could not open image: >Scaling Field Background<
Fri Dec 19 09:55:20 2014, Fri Dec 19 09:55:20 2014, ART ERROR: PawsTextureManager wasn’t able to load the requested image: Scaling Field Background

This bug occurs on a fresh install of the Linux 64 bit 0.6.1 client, after update to 0.6.2.

The machine is a Lenovo T430 running Parabola GNU/Linux-libre.

lspci:

00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09)
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)
00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04)
00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04)
00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04)
00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04)
00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04)
00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4)
00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4)
00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04)
00:1f.0 ISA bridge: Intel Corporation QM77 Express Chipset LPC Controller (rev 04)
00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04)
00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04)
02:00.0 System peripheral: Ricoh Co Ltd PCIe SDXC/MMC Host Controller (rev 07)
03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 [Taylor Peak] (rev 34)

sudo lspci -s 00:02.0 -vvv:

00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) (prog-if 00 [VGA controller])

Subsystem: Lenovo Device 21f3
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 31
Region 0: Memory at f0000000 (64-bit, non-prefetchable) [size=4M]
Region 2: Memory at e0000000 (64-bit, prefetchable) [size=256M]
Region 4: I/O ports at 4000 [size=64]
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
	Address: fee00018  Data: 0000
Capabilities: [d0] Power Management version 2
	Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
	Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [a4] PCI Advanced Features
	AFCap: TP+ FLR+
	AFCtrl: FLR-
	AFStatus: TP-
Kernel driver in use: i915
Kernel modules: i915

uname -srvmpio:

Linux 3.17.6-gnu-1 #1 SMP PREEMPT Tue Dec 9 04:18:43 UYST 2014 x86_64 unknown unknown GNU/Linux

Feature Request7080NoCombatMediumUnconfirmedMichael LoevenArrow Tracking and Recovery25.12.2020 Task Description

Quality of life improvement. Please implement arrow tracking and recovery. NPC’s should should have a counter to track how many arrows they have been hit with. When the creature is looted there will be a dice roll to to determine the percentage of arrows that survived intact these arrows will be added to the creatures loot allowing the bowman to recover unbroken arrows from the corpse.

Bug Report8003NoBugtrackerHighUnconfirmedTutharelArmor/tools never decreases in quality no matter how mu...04.05.20241 Task Description

A while ago I spent some time fighting some enemies, like ~20 hours worth of it over a week or two, and my armor has never decreased in quality. I think this is awful for the item economy. There is never any need to create new and exciting armors since once you have the set you want, you will never need to replace it. Almost every other item you use decreases in quality. I suppose tools could also be lumped into this as they also never decrease in quality no matter how much I mine, harvest, craft, etc.

Bug Report7713NoMiscLowUnconfirmedTrippedOnReality/EnarelAOE spells spam system messages02.02.2023 Task Description

Several area of effect spells (Healing rain, dazzling light, icy ground, tire, probably others) send multiple system messages based on the number of targets affected. For example, with healing rain “You call forth healing rain” is sent 4 times if 4 targets are affected, 8 times if 8 targets are affected.

Feature Request6513NoCombatMediumUnconfirmedxolaannoying window asking winer to take loot22.06.20141 Task Description

when hunting in group popup window asking winer to allow loot is annoying, i wish leader of group have options that
1 allow to share loots
2 disable shares and the one who take loots keep it
without the annoying window that popup every time

Bug Report7987NoBugtrackerLowUnconfirmedArireareAn Eager Claker Quest teleports to dryken plane06.01.20241 Task Description

after speaking with Sysial you are teleported to the dryken plane instead of the proper location

Bug Report7896NoCraftingLowUnconfirmedDaevaornAmdeneir tavern kitchen lacking a (hotspot for a) prepa...17.10.2023 Task Description

While the tavern’s kitchen in Amdeneir has all the smaller pieces of equipment, the tables and stove they are standing on don’t offer any interaction to open an oven, a grill or a preparation table respectively.

I’d expect there to be at least a preparation table accessible.

Bug Report5271NoMovementMediumUnconfirmedVakachehkAmdeneir Tavern bed's Canopy too low to use09.07.20111 Task Description

The bed’s canopys in Amdeneir tavern are too low for anyone/race to use the beds.

dl.dropbox.comu25106032shot93.jpg Picture depicting Vakachehk being to tall to get under the bed canopy

You might be able to use them if we could some how have a lying down command and be able to scoot over. Or right click the bed and click ‘Use’ and our character’s automatically lay on the beds. However they’re unusable at the moment.

Bug Report7956NoModels and MapsMediumUnconfirmedDaevaornAmdeneir needs scaling up by 20-30%02.12.2023 Task Description

It might make sense that an Ynnwn has to crouch in order to get through a Klyros built door, but when Klyros are struggling to pass many doors in their own city, that doesn’t make any sense.

Many doors are too narrow for my Klyros character to pass through. Same holds for some of the decoration, like the kiosks in the market hall with an awning that is too low to look at the wares on the table.

I think 20-30% larger scale would be sufficient to remedy the major trouble spots.

Bug Report8011NoGraphical GlitchVery LowReady to testTrippedOnReality/EnarelAmdeneir gaps in map04.05.20245 Task Description

There are gaps along the road or at the base of buildings at these locations in Amdeneir:

Amdeneir -348976 -595451 18804

Amdeneir -347532 -596049 18814

Amdeneir -346446 -593819 18821

Amdeneir -346293 -592665 18807

Feature Request7701NoSoundLowNewHaviland TenouriAllow users to use key-combinations and extended keys29.01.2023 Task Description

When defining keys, it is currently not possible to use key combinations or extended keys of the keyboard. PSU should be able to handle them.

Feature Request7999NoCraftingLowUnconfirmedTrippedOnReality/EnarelAllow placing multiple items in a container with availa...16.01.20241 Task Description

For crafting where the container automatically starts working when an item is placed in it (stock casting tank, forges, furnace, skillets etc), allow the “prepare” button to place multiple items in at once either through selecting a quantity at the prepare stage as a stack and/or adding a “fill container” option for things to be placed until all the container slots are full/the player runs out of the required materials.

ex. When casting stocks, after clicking prepare, it moves the first set of sludges into the stock casting container, but then if I click prepare again while the item is still in the container, it won’t let me place another item until it’s removed even though I can move another stack of sludges in manually. it would be nice to be able to automate that as it will remove a lot of clicks and reduce the time needed to process materials.

Bug Report7124NoItems CharacteristicsLowUnconfirmedYorlakAlchemist fire/freezer not considered weapons18.02.20211 Task Description

with alchemist fire/freezer equipped → attack npc
chat responds ‘You have no weapons equipped’

Bug Report7761NoItems CharacteristicsLowUnconfirmedferretadorned crates in ojaveda continually spawning 13.02.2023 Task Description

i have been checking this spawn point for chests for a while. when last update was completed i cleared the adorned crates from the area, which numbered 3 in the stack. today after a check i find another 3 stacked neatly with no offline looking chest suggesting a player moved them. i believe these chests are spawning too high and thus we get a repeat spawning until they appear at the spawn point.

/pos 533371.69 -366812.44 15751.50

Bug Report6431NoEngineMediumNewVenalanAdding a " symbol while editing character names in budd...06.05.2014 Task Description

As the title suggests if you add a name like;

Venalan

And you then edit this to say

Venalan “dev”

When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file

<alias name=”Venalan” alias=”Venalan “Dev”” />

the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.

Bug Report7870NoBugtrackerMediumCould not VerifyRykiaAdding 3 lumps of butter to Preparation Table may cause...29.10.20234 Task Description

Adding 3 lumps of butter to the Preparation Table next to Orchibaly in Oja, seems to cause the server to crash. One and two lumps at a time work as expected.This has happened a few times today, but it may be possible that a DEV is also working on something at the same time.

Feature Request6554NoEngineMediumUnconfirmedmike loevenadd petname overload to the /mount function for automa...13.08.20144 Task Description

i would like to see an overload for /mount where you can simply call /mount <petname>

if the pet is not in world the pet will be summoned and than targeted automatically prior to the mount command.
if the pet is listed as summoned the command will attempt to target the pet prior to mounting.
if the pet is in world but out of range the command will give the normal error for being out of range.

Feature Request6347NoNPC DialogMediumUnconfirmednobody specialadd non-quest dialog to dialog menu19.02.2014 Task Description

It would be useful to have some knowledge areas accessible through the drop down dialog system, perhaps behind a chooser toggle "quest/knowledge area"
The dialog could default to quest dialog always opening the list window with the no-quest error in place of the list if there is no relevant quest dialog and a button for showing the KAs. This way the useful information the npcs have is not lost unless you know exactly what to ask them.

Feature Request8013NoCombatLowFixed pending releaseTrippedOnReality/EnarelAdd Loot window to "E" key when standing in range of a ...24.03.20241 Task Description

Sometimes targeting certain npcs after they’ve died can be trick/frustrating (particularly rogues/cutthroats etc after die animation). It would be nice if you’re in range of a dead npc and you press the “E” key, that it would either open the loot window automatically (instead of opening the dialogue window or doing nothing, depending on npc type) or open the context menu with the loot option (which already exists, it’s just on right click only which is slightly annoying because I frequently lose target on the dead npc when right clicking or navigating to the NPC’s body if I’m farther away).

Feature Request7060NoInventory/ItemsMediumUnconfirmedMichael LoevenAdd a /Sheath /Draw commands for weapons 13.12.2020 Task Description

Just a Quality of life improvement due to the current setting conflict between weapons that must be equipped to provide a stat bonus and the IC issue with holding weapons in a city. The implementation of this should be a command of /Sheath and /Draw on execution of /Sheath any weapons carried by the player will be re positioned to the characters back or belt and appear to be sheathed. When sheathed the weapons will still be present in the players equipment slots and continue to provide any stat bonuses or other magical effects however the city guards will no longer react to characters as though they have weapons drawn.

/Draw returns all sheathed weapons to the players hand

being attacked or entering combat stance will automatically Draw any sheathed weapons

Feature Request5693NoClient start-upLowNewRalph CampbellAdd 2560x1440 to launcher11.11.20123 Task Description

I would like to see 2560×1440 added to the list of monitor resolutions in the launcher.
For example:

Index: src/pslaunch/pawslauncherwindow.cpp

— src/pslaunch/pawslauncherwindow.cpp (revision 8373)
+++ src/pslaunch/pawslauncherwindow.cpp (working copy)
@@ -342,6 +342,7 @@

   }
   else if(ratio == "16:9")
   {

+ resolution→NewOption(”2560×1440“);

       resolution->NewOption("1920x1080");
       resolution->NewOption("1366x768");
       resolution->NewOption("1280x720");
Bug Report6652NoEngineMediumNewVenalanJoe LyonActive Effects: When button width is "auto" it does not...18.10.2014 Task Description

As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.

Potentially related

It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.

I can make this happen by following these steps.

1 - Button height to minimum
2 - button width to manual (and moved to minimum)
3 - button width to auto
4 - set button height to max
5 - button/icon width is fixed and when you change name↔icon you get the broken display

If you don’t follow these steps the width for change between icons and names works correctly

Bug Report6644NoUser InterfaceMediumUnconfirmedEvarajActive Effects scrolling12.10.20141 Task Description

Scrolling with the mousewheel does not work if the mousecursor is over one of the listed buffs.
It works only if the mousecursor is besides or between the buffs.

svn code r9595

Feature Request7118NoGUILowUnconfirmedYorlakActive effects icons for potions show as diamond crysta...22.11.20222 Task Description

all potions I tested results in a diamond crystal icon in the active effects bar.

Feature Request4789NoUser InterfaceMediumNewFrederik Elwertaction locations have no labels and are not selectable16.10.20103 Task Description

The grill in Reffitia's kitchen in Brado's tavern doesn't behave like other items in the kitchen: The preparation table, for example, is selectable and has a label. The grill is not selectable, and it has no label. One can interact with the grill (e.g., store something in it) just as with the preparation table by right-clicking it. But the grill is much harder to identify, since it has no label.

Feature Request2070NoUser InterfaceLowProspect TaskCaarrieability to search by name for /item window24.01.20108 Task Description

the gm /item window has many items listed in it, it would be much easier if you could just type the name of the item needed and it would show you the 3d mesh and the icon as if you had found it in the catagory selection section. this is very helpful for trying to see what something looks like without having to spawn it. as more and more items start to be added to laanx less and less people will be able to use the /item window to find items and will use /item <name> instead but that is a waste if they just want to view an item and have no use for it.

Bug Report6920NoQuestsMediumUnconfirmedStalfosA Sapling of Xiosia - Does not complete when completing...11.03.20223 Task Description

I’ve completed the child quest that looks for the Boss around Gugrontid, but Sapling of Xiosia hasn’t completed as well.

Bug Report7932NoCraftingMediumUnconfirmedDaevaorn/takestackall stacking on item in hand of same quality06.11.2023 Task Description

If you remove one or more items with a given quality X from a container,
with the command /takestackall or the respective button
while holding another item of quality X in your hand,
the stacking occurs in your hand-slot, even while you are working on the item in that slot.
Thus work done is being interrupted.

Feature Request2951NoGM SystemMediumNewA. Kiefner/petition improvements28.06.20221 Task Description

1. Ability to teleport to the player from the petition window
2. Player side: /petition should open the petition window with a short introducing text (in another text window?) how to use the petitions (not to post wishlist items there, how to use (possible) categories..)
3. There should be a drop-down menu for selecting a category [Not Specified; Movement; Bugreport; Name; Event; Harassment; Quest; Miscellaneous] to classify the report. This could be used for statistical purposes post-process as well.
4. A button to mark the petition as URGENT which will add a parseable <star><star> URGENT<star><star> (<star> = *)to the header of the petition so our post-processing tools (aka gmbot) can forward/poke outside the game. (This is important!)
5. Before the petition is finished there should be a preview to check everything again, to make last changes.
6. As long as the petition is unassigned the button shows “claim”, once claimed the button shows “release” to unassign the petition again.

Request from  FS#3092 :

“In the GM petition window, there should be a button ‘Guidelines for petitioning’ and when you click it, it gives just that. Guidelines for petitioning.

I recently filed a petition and didn’t know what to include, what was superfluous, whether it was too long winded or not, etc.”

Request from  FS#3101 :

“We need enhanced petition system to allow adding several notes and note titles, as well as ability to review closed petitions.
The ability to add several notes to a petition would also help us handle an issue, then log off, but leave notes for other GM’s to review what we have done and pick up / complete.”

Bug Report6314NoPetsMediumAssignedRigwyn SetsonRalph Campbell/pet petname, dismiss is broken19.02.20141 Task Description

the command "/pet Petname, dismiss" stopped working in the last few days.

"/pet $number, dismiss" does not work either.

The following does work:

/target Petname
/pet dismiss

Bug Report7844NoBugtrackerLowUnconfirmedDamola/me in group chat goes to main tab20.05.2023 Task Description

As subject says: /me in group chat goes to main tab. In Crystalspace based PS it went to group tab.

Bug Report5778NoUser InterfaceMediumUnconfirmedRii Rii/join /leave don't match25.09.20123 Task Description

Accorind to the /help menu, " should be able to say "/join 0" and then "/leave 0", but /leave does not leave "0". Intead it says, "Please specify a chennel hotkey number to leave". Am I supposed to know what a chennel hotkey is?

Bug Report2132NoInventory/ItemsLowNewThom/giveitem and /takeitem "all" parameter only works on s...13.03.20104 Task Description

If you have 20 eggs in your inventory, split up in a stack of 19 and 1 separate, /giveitem Test all egg will only give the target 1 egg. You have to stack all eggs together for the command to work.

This also means that if a character has 3 swords stolen via an exploit, and a GM would use /takeitem Cheater all sword, only the stacks would be taken. So if the cheater had 2 swords in a stack and 1 separate, he would keep the separate sword.

Bug Report8009NoCrafting TransformationsMediumUnconfirmedMalunga Leeboo"Prepare" button does not appear for an existing combin...04.05.2024 Task Description

Once you creating alchemy components which assume various combinations, like Air Essence (cerating Frost Arangma Essence Mix OR rectifying Mix of corroded Riverling Bones) AND you have a “Riverling” set of ingredients in your inventory, the “Check Prerequisites” button displays “Frost Arangma Essence Mix: Missing 1” and “Prepare” button does not appear. Because it is listed first and no further check is happening.
My suggestion is to add checkboxes or radio-buttons to recipes like these in order to help “Check Prerequisites” button detect existing set correctly.

Bug Report7894NoQuestsMediumReady to testDaevaorn"Beer Tasting Event" quest cannot be taken up09.03.20246 Task Description

The quest “Beer Tasting Event” (that I understand is the one to start into the Brewing skill) is not working as intended.

OBSERVED:
~~~~~~~~~

When I initiate the quest dialog in the interaction menu with a double click on the option
“You brew ales and beers I see, and smell.”

the quest master replies with the generic
“Looks like you are in search of fame and honour. Unfortunately I have not tasks to help you in that.”

The quest is not taken up accordingly.

EXPECTED:
~~~~~~~~~

The quest dialogue should be properly initiated and a quest log entry should appear after that.

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