PlaneShift

Task TypeIDPrivateCategorySeverity  descStatusOpened byAssigned ToSummaryLast Edited[[changedby]]
Bug Report7288NoMovementMediumUnconfirmedSunda KastanPlayer movement differs from Legacy/no 'turn' keybindin...13.09.202121 Task Description

In Legacy PlaneShift, the default movements are:
W = Walk forwards
S = Walk backwards
A = Turn to the left until keypress ends
D = Turn to the right until keypress ends

However in PSU, the movement is as follows:

W = Walk forwards
S = Turn 180 degrees and then walk forwards (towards the camera)
A = Turn 90 degrees left and then walk forwards (at 270 degrees from camera)
D = Turn 90 degrees right and then walk forwards (at 90 degrees from camera)

This is incongruent with legacy movements, but also complicated by the requirement to use the mouse for both UI interaction and movement concurrently.

It may be that this is a result of the absence of a ‘third-person follow’ camera, but behaviour should follow that of legacy.

Bug Report7210NoQuestsMediumUnconfirmedUadjetVenalanQuests in need of Quest Notes for clarity04.06.2021 Task Description

Noriko has been doing a lot of quest testing lately, and has found a number of quests where quest notes should be added so that returning players (or those who don’t use their logs) can pick up where they left off. I’ll pass along what she’s put in the petitions to this report.

*Road to Master Cook Chapter One
*Road to Master Cook Chapter Two
*Road to Master Cook Chapter Three
*Road to Master Cook Chapter Four

In each case, the quests notes are very good except when Mirra first gives the quest. The notes only include a generic line about helping Mirra be a better cook, and fail to mention where she’s sent you or what she wants.

*Helping Mirra

No useful quest notes at all.

*Where the Courier Went

Once the player gets the name Shian Sulkin it should probably be added to the quest notes, in case logs aren’t available.

I’ll add more as they’re reported.

Bug Report7081NoGame BalanceMediumUnconfirmedMichael LoevenRelax spellcasting restrictionsfor sitting / overencumb...27.12.2020 Task Description

Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose

Feature Request7080NoCombatMediumUnconfirmedMichael LoevenArrow Tracking and Recovery25.12.2020 Task Description

Quality of life improvement. Please implement arrow tracking and recovery. NPC’s should should have a counter to track how many arrows they have been hit with. When the creature is looted there will be a dice roll to to determine the percentage of arrows that survived intact these arrows will be added to the creatures loot allowing the bowman to recover unbroken arrows from the corpse.

Bug Report7079NoBugtrackerMediumUnconfirmedMichael LoevenLocked Chests Deleted When Consumed26.11.20212 Task Description

If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked

Feature Request7060NoInventory/ItemsMediumUnconfirmedMichael LoevenAdd a /Sheath /Draw commands for weapons 13.12.2020 Task Description

Just a Quality of life improvement due to the current setting conflict between weapons that must be equipped to provide a stat bonus and the IC issue with holding weapons in a city. The implementation of this should be a command of /Sheath and /Draw on execution of /Sheath any weapons carried by the player will be re positioned to the characters back or belt and appear to be sheathed. When sheathed the weapons will still be present in the players equipment slots and continue to provide any stat bonuses or other magical effects however the city guards will no longer react to characters as though they have weapons drawn.

/Draw returns all sheathed weapons to the players hand

being attacked or entering combat stance will automatically Draw any sheathed weapons

Feature Request6935NoTraining & SkillsMediumUnconfirmedStalfosJomed's Meat Medley: Optional task needs cooking 5005.11.2019 Task Description

There is an optional arm of the quest, that requires cooking skill to be at 50, when the quest itself only requires 10 skill in cooking to claim.

If you choose to go for the optional part of the quest, you delay getting the next book after Meat and Stew Recipes, so training those 40 ranks to make Cheesy Succulent stew takes ages.

Bug Report6934NoInventory/ItemsMediumUnconfirmedStalfosChests sometimes give 0 ingots -and say they gave some11.03.20201 Task Description

When opening a chest, sometimes it will say “you find some ingot”, but give you none.

Seen it on Reinforced chest, sure I saw it on a different chest before as well.

Bug Report6932NoGame BalanceMediumUnconfirmedStalfosBlue Cohosh Root area barely big enough to harvest twic...15.04.20202 Task Description

The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.

It’s possible but takes longer to find the right spot, the area needs to be bigger.

Feature Request6931NoCharacter CreationMediumUnconfirmedStalfosteamix.org Loyal Fan Achievements should be Account Wid...22.09.2019 Task Description

PlaneShift Loyal Fan achievements regarding previous versions from “Played Atomic Blue” to “Played Arcane Chrysalis” I reckon should be account wide.

I created my account during Crystal Blue, but felt like playing a different character later meaning my main has none of these achievements.

It’s like a veteran status, but only applies if you kept your first character.

Bug Report6930NoSpell FormulasMediumUnconfirmedStalfosMagic Staves always blocked23.10.20221 Task Description

Magic Staves, like the Staff of Empathy/Aurora are always blocked unless they miss.

I’m not sure which weapon skill they use, but they are even blocked by dummies

Bug Report6929NoCharacter CreationMediumUnconfirmedLariliThe CC decription tab of ones own character says "Xiosa...23.10.20221 Task Description

In the CC tab it says “Xiosa talks to you through nature,” Xiosa should be Xiosia.

Bug Report6928NoQuests DynamicsMediumUnconfirmedStalfosNalri Looks Radiant Inconsistency01.02.2019 Task Description

When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”

Bug Report6924NoCraftingMediumUnconfirmedStalfosCooking with Minerals Conflict14.01.20191 Task Description

The book shows

Powdered [Raw Material]
Grind [Raw Material] into Powdered [Raw Material] using Alchemist Table with Wooden Mallet
Hammer [Raw Material] into 3 Big Chunks of [Raw Material] using Alchemist Table with Wooden Mallet

Both using Alchemist Table with Wooden Mallet
When only the 3 big chunks is correct

Bug Report6920NoQuestsMediumUnconfirmedStalfosA Sapling of Xiosia - Does not complete when completing...11.03.20223 Task Description

I’ve completed the child quest that looks for the Boss around Gugrontid, but Sapling of Xiosia hasn’t completed as well.

Bug Report6903NoItems CharacteristicsMediumUnconfirmedEmalineVenalanBanded Mail Armor wrong desc09.11.20171 Task Description

Banded Mail Armor stores in MA category, trains MA but the description reads HeavyArmor under the weight/size/quality. So can we get it changed to read MA please.

Bug Report6893NoCraftingMediumUnconfirmedLariliMaking Barberry extract sometimes gives a special prope...29.05.2017 Task Description

I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.

Feature Request6891NoGame BalanceMediumPostponedDaevaornDavide VescoviniMake progression points useful beyond stats training15.04.2020 Task Description

Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.

How about:

  • adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
  • having to pay in PP more than in Tria for the temporary knowledge bonuses?
  • consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
  • add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.

I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.

Bug Report6890NoCraftingMediumUnconfirmedKenTuathanachCrafting Axe Kits gives Mace making skill.14.08.20171 Task Description

This is actually for version 0.6.5.

When I craft Small Battle Axes I find that all skill gains are in Blades, Blacksmithing, and Mace making. I feel that somehow the skill gains for Axe making have been replaced by Mace making. That makes it harder to build up axe skill to turn the kits into a finished axe.

Axe handles need changed to blades making

Bug Report6884NoWebtoolsMediumUnconfirmedEmalineEdit Roleplaying guide on main site.18.01.2017 Task Description

http://www.planeshift.it/Roleplay%20Guide

Last paragraph: kra has no gender therefore the he’s should be changed to kra’s.

The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - “Well, I never been a novelist, but that should do it, I guess.” He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

The kran looks at the written page, tilting kra’s head a bit and scratching the top with kra’s left hand. - “Well, I never been a novelist, but that should do it, I guess.” kra stands up from the giant crystal table, picks a thick cloak and looks outside the window of kra’s sculptured stone house. kra concentrates a bit and thanks to his magic vision, kra reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

Bug Report6878NoCraftingMediumUnconfirmedKanubyTuathanachMace Making practice points inconsistent with other cra...19.11.201731 Task Description

The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted.
Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.

Bug Report6872NoWebtoolsMediumUnconfirmedEmalineCalendar Dev meeting Desc typo18.01.2017 Task Description

Just an FYI but the info being posted on the calendar for the dev meetings has a typo. Under Content, second sentence the Word developers is typed Devevelopers.

Bug Report6867NoInventory/ItemsMediumUnconfirmedQuentinequip/dequip items through shortcuts bug02.06.20161 Task Description

I recently wanted to create a shortcut to summon my Rivnak, but it doesn’t work exactly like it should…Here are the commands of my shortcut :

/dequip leftfinger
/equip Ring of Summon Familiar
/pet summon Bigadin
/dequip leftfinger
/equip Crystal Ring

Of course, using the commands one by one in the chat works perfectly. But here is the chat log after using the shortcut :

Usage: /equip [stack count] [slot] [item name]
You feel a connection to your familiar.
You’ve gained 1 Practice points in Empathy.

Weirdly, it seems that when the last line is executed, my ring is still considered equipped, and so it cannot be equipped. I thought that with another item which exist in several copies, it would work through equipping another copy, but even that do not work. I tried using it with 2 Silver Rings in my inventory (so the line /equip Crystal Ring become /equip Silver Ring), and both when the quality is the same and when it is not (and so it doesn’t stack) :

You feel a connection to your familiar.
You’ve gained 1 Practice points in Empathy.
This item cannot be equipped.

I hope the informations are sufficient to allow you to understand and solve the problem.

Bug Report6855NoGame BalanceMediumNewVenalanDavide VescoviniStacking of damage when holding multiple weapons with b...15.04.20202 Task Description

I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages

(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.

So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.

Bug Report6853NoCombatMediumUnconfirmedAniroho Aimirrelnot facing target problems with ranged weapons17.07.20161 Task Description

During fight using ranged weapons if the player is attacking a mob but doesn’t face them the arrows are still used but no attack is led and the message about facing the target is shown.

Sometimes attacking with ranged weapons cause the showing of the facing target message and the attacks are not dealt even when the target is near and straight before the player (the arrows are consumed as well).

Bug Report6844NoEngineMediumNewVenalanPlayer crafted magic items always need identifying.08.03.2016 Task Description

As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…

Feature Request6823NoEngineMediumUnconfirmedVonor[Engine/Settings] Add Regexp and wordlists to NPC Speec...24.11.201511 Task Description

While the quest system has greatly improved in the years I’ve been gone, there are still things one needs to type to an NPC.

Currently NPCs are still dumb as bricks when it comes to understand what players “write” to them.

As the “writing” is supposed to be “speaking” one would assume that an a person would understand a word even if it’s spelled incorrectly.

For example - in a certain quest you have to tell a certain NPC the words “diamond and opal”.

If you spell the words wrong (e.g. opale) the npc refuses to help and you have no chance of repeating that step and thus are forced to finish the quest in another way.

With regexp in the engine the settings department could make the answer look like this: (?i).*diamond.*opal.*

This would match case insensitive on “it are diamonds and opals” as well as “diamondsopals” or “diamond opale” as well as many other possible phrases that include the words “diamond” and “opal”.

With wordlists settings could define a couple of spellings of certain words to match on in-word typos even. for example: (?i).*$quest_stepX_wordlist1.*$quest_stepX_wordlist2.*
In the wordlist the settings dept could then, for example, define spellings like diamond, daimond, diamant and the like. That’s just an example though, I’m sure there are many more examples in game currently where a npc refuses to answer or you break a step in a quest only because you cnat type :-)

As for the regexp, the PCRE library from Apache could be used, maybe. http://www.pcre.org/

Feature Request6821NoCrafting TransformationsMediumNewKaerli StronwylleAdditional jewelry metals31.12.201732 Task Description

Right now, the only jewelry metals available in the game are gold, silver, and platinum, which leaves Ynnwn out in the cold RPwise. Considering that IRL, copper alloys (brasses and bronzes both) were and are still used for jewelrymaking – it would be logical to add those at some point down the road, to provide at least *one* Ynnwn-compatible option…

Feature Request6817NoInventory/ItemsMediumUnconfirmedRichgarUnintuitive Placement Order of Picked Up Items28.07.20153 Task Description

Items that are picked up should go into the upper-left most container in our inventory that it can fit into. This will allow players to choose the order they want their inventory to fill up. When my main inventory is full, items start going into my glyph sack instead of the four empty small cloth sacks available. Thank you for your time :)

Feature Request6814NoSettingMediumUnconfirmedRoman YagodinBring gods in the game03.04.201711 Task Description

From game chat:

/tell Laanx Hi, Laanx!
> Laanx is not found online.

Current /pray command is a shortcut for /emote pray, but it could be interesting to have separate command to pray gods (or specific god) for miracles or even ask them about something.

“Miracles” should be protective / healing spells, casted on character or group, or offensive spells, casted on enemies.
Spell set could vary by god. Rate of success of appeal & spell power could be determined by character race, faction points, number of previous appeals (in the game day), sacrifices and also (maybe) current location, weather and time of the day.

If god name not specified, any god in the mood could answer to the prayer.
Also, appeling to the more ancient gods (Laanx, Talad) should have lesser rate of success, but greater miracles or revelations.

Any character (even have no magical abilities and choose to be atheist) could use this command.

Gods could be implemented as (invisible) NPCs.

Example command formats:

Pray: /pray [godname]
Ask: /tell [godname] [question]
Sacrifice: /give [godname] [itemname]

Forum thread: http://www.hydlaaplaza.com/smf/index.php?topic=42207.msg477124#msg477124

Bug Report6808NoCharacters AnimationMediumUnconfirmedCan-ned FoodKran Walking Animation needs improvement08.06.2015 Task Description

Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.

Ignore, of course, if new models lack this trait.

Feature Request6803NoEngineMediumUnconfirmedKaerli StronwylleTuathanachRound out weapon types using existing models19.04.2015 Task Description

Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:

  • Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
  • Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
Feature Request6802NoCrafting TransformationsMediumUnconfirmedKaerli StronwylleTuathanachYou should be able to heat stock with the Book of Blade...18.05.20151 Task Description

Having to use the Working with Stock book simply to heat steel/ingots for forging makes for a silly amount of swapping back and forth between Working with Stock and Book of Blades. It’d be simple enough to add the steps for heating stock and ingots to the Book of Blades…

Feature Request6795NoCrafting TransformationsMediumUnconfirmedNoronelTuathanachRemove confusing Broadsword crafting steps22.06.20151 Task Description

I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.

If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.

Bug Report6792NoRulesMediumNewDavide VescoviniDavide VescoviniList of Combat Bugs05.04.20151 Task Description

This is a collection of Combat System bugs

Feature Request6788NoUser InterfaceMediumUnconfirmedGongerJoe LyonSplit up System tab information18.03.201511 Task Description

System tab: Could the information there be split up further, like for the logs, into something like combat, crafting, soul commands (emotes and interaction commands like /greet), so you can have more control what is shown in Main tab?

This was briefly discussed in the Dev meeting (22/02/2015), and should be assigned to Eredin.

Thank you.

Feature Request6785NoMagic SystemMediumUnconfirmedCalmusglyph order in spell research should not matter16.02.20151 Task Description

Even with the recent improvement of the spell research behaviour, I think it is a bit tedious to find spells with 3 glyph combinations or spells with 2 glyphs of 2 different ways.

I propose that the glyph order doesn’t matter in the assemble slots.

Wouldn’t it also be more logical if the glyph order doesn’t matter?

Feature Request6784NoEngineMediumUnconfirmedKaerli StronwylleEnvenomed arrows06.04.201513 Task Description

Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)

Bug Report6783NoEngineMediumUnconfirmedIridiaJoe LyonShortcutname removed on button move when an icon is use...05.03.201532 Task Description

When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.

Feature Request6782NoEngineMediumUnconfirmedTrippedOnReality/EnarelAdd current weather to the Information Window08.02.20152 Task Description

For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.

Feature Request6780NoEngineMediumUnconfirmedJoe LyonJoe LyonScriptable Ojects31.01.2015 Task Description

Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950

  The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
  Qualifiers could check attributes, skills, possession of an item, or internal counters.
  Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
  All descriptions and internal counters would be shared to all clients within range as well as persist.
Bug Report6778NoEngineMediumUnconfirmedsteve mossTalking to NPC28.01.20151 Task Description

Hi
I seem to have a glytch where frequently (but not always) an NPC will not talk to me no matter how long I wait
However if I click “Bye” and try again he will now talk
It means I have to click every NPC when he wont speak to me twice to be sure there is no dialogue

Bug Report6776NoItems CharacteristicsMediumUnconfirmedSajut FogilTuathanachBow Prices20.01.20151 Task Description

I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low.
Enkidukai Hunting Bow, Q170; 1588 Tria
Enkidukai Shortbow, Q193; 1531 Tria

Feature Request6774NoUser InterfaceMediumUnconfirmedMario RohkrämerDirect access to the help dialog explaining a command18.01.20152 Task Description

You can show the Help dialog (menu button or /show help); but to read the verbose explanation about a specific command, you have to search for it in the tree of categories, which may be a little time consuming.

It may be helpful for more experienced users to have a command which opens the Help dialog and navigates to the topic about the command if it exists.

I could imagine e.g. a command like /about command to call the verbose help for the topic /command.

Bug Report6772NoInventory/ItemsMediumUnconfirmedDaevaornJoe LyonIt's possible to swap a weapon with a musical instrumen...18.01.2015 Task Description
  • I was playing my pan flute.
  • I swapped the pan flute against my plat steel sabre.
  • I stopped the playback.
  • I fought.
  • I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.

I suspect that there is no test for (music instruments/)items being in use when swapping them

Bug Report6769NoEngineMediumUnconfirmedEvarajempty autoexec command boxes are not saved16.01.2015 Task Description

If you delete everything in the boxes and click the save button, the commands are back after relog.
It seems there must be at least one character in the box to get it saved.

Feature Request6760NoInventory/ItemsMediumUnconfirmednobody specialChange apple to type plant part08.01.2015 Task Description

I would really like to loot food ingredients that cannot be gotten another way and not have to loot apples. If I want apples I can /harvest or /pickup them. with this change I could add food to my /loot shortcut and not miss out on lard or meat. I don’t think there is another lootable foodstuff that has multiple kinds of sources.

Bug Report6755NoEngineMediumUnconfirmedxolapet have trouble attack dummy04.01.2015 Task Description

with dummy targeted
/pet target
/pet attack

from longer distance pet fail to attack dummy, it hit arena wall and dissaper
from very short it attack and start rotating.

Feature Request6753NoEngineMediumUnconfirmednobody specialCrafting UI: recycling parts16.02.201542 Task Description

currently transforms from parts back into ingots are not listed in the books relevant on a consistent basis. They may be in some books but are not in the shield books. It would be good to have a list, comprehensive across skills or otherwise, so that players can know which ones are possible.

Bug Report6750NoEngineMediumUnconfirmedxolaatacking 05.01.20152 Task Description

when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce

its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly

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