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Bug Report | 7985 | No | Bugtracker | Medium | Unconfirmed | Tutharel | | Some people are reporting that, after a server crash, t... | 01.01.2024 | | 1 |
Task Description
After a server crash, if you don’t restart your game, your log will no longer be updated with what happens in game. This has been noticed by Gonger, Migg, and a few others.
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Bug Report | 7987 | No | Bugtracker | Low | Unconfirmed | Arireare | | An Eager Claker Quest teleports to dryken plane | 06.01.2024 | | |
Task Description
after speaking with Sysial you are teleported to the dryken plane instead of the proper location
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Bug Report | 7988 | No | Bugtracker | Low | Ready to test | Arireare | | Lori's Little Delivery missing information | 08.01.2024 | | |
Task Description
in the quest Lori’s Little Delivery you are sent to the plaza to get a number on the fountain, there is nothing on the fountain to inspect to get the number for Lori
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Bug Report | 7992 | No | Bugtracker | Low | Unconfirmed | Tutharel | | Max stamina decreases when I run around the map | 02.01.2024 | | |
Task Description
when I run around the world, my max stamina decreases as the same rate as my actual stamina. It really isn’t a crazy issue as everything works normally but when looking at my stamina as it decreases, it seems to be full the entire time until it finally just disappears and I’m suddenly unable to move.
When crafting, the stamina bar works as intended with the max stamina never changing and only my actual stamina decreasing.
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Bug Report | 8003 | No | Bugtracker | High | Fixed pending release | Tutharel | | Armor/tools never decreases in quality no matter how mu... | 12.05.2024 | | |
Task Description
A while ago I spent some time fighting some enemies, like ~20 hours worth of it over a week or two, and my armor has never decreased in quality. I think this is awful for the item economy. There is never any need to create new and exciting armors since once you have the set you want, you will never need to replace it. Almost every other item you use decreases in quality. I suppose tools could also be lumped into this as they also never decrease in quality no matter how much I mine, harvest, craft, etc.
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Bug Report | 8025 | No | Bugtracker | Low | Unconfirmed | Uadjet | | Order of the Keen Edge faction not correctly imported | 11.05.2024 | | |
Task Description
Players who have done the Order of the Keen Edge quests do not seem to have their faction points calculated correctly. Players who have done the quests seem to have their faction listed as 0 (Ignored). I checked the quests, and no faction points are awarded by the quests, even though my logs show that faction points were given. Currently, the quests only give faction_level.
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Bug Report | 5760 | No | Build Issues | Medium | Unconfirmed | John Smith | | static src analysis of planeshift | 15.09.2012 | | |
Task Description
I have been playing around with the llvm/clang static source code analyzer (http://clang.llvm.org/get_started.html) for a while, and thought it might be fun to run it on the planeshift source code (svn r8433). Even though especially the c++ analyzer is still viewed as beta quality at this time, the results are interesting and can be found here :
http://lbalbalba.x90x.net/clang-analyzer/planeshift/
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Bug Report | 5213 | No | Character Creation | Medium | New | Ralph Campbell | | don't hardcode race to set gender in pawscharcreatemain... | 16.05.2011 | | |
Task Description
Index: src/client/gui/pawscharcreatemain.cpp
— src/client/gui/pawscharcreatemain.cpp (revision 7252) +++ src/client/gui/pawscharcreatemain.cpp (working copy) @@ -1012,10 +1012,9 @@
view->Show();
view->EnableMouseControl(true);
- //temporary hardcoding needs removal - maleButton→SetEnabled(id != 9); - femaleButton→SetEnabled(id != 9); - if(id==9) + maleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + femaleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + if (currentGender == PSCHARACTER_GENDER_NONE)
{
maleButton->SetState(false);
femaleButton->SetState(false);
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Bug Report | 5439 | No | Character Creation | Medium | New | Mario Rohkrämer | | Race selection: Collection of issues found in systemati... | 15.10.2021 | | |
Task Description
There are several issues I experienced during testing the Character Creation / Race Selection:
Hair style is hard to check if manual rotation is necessary during zoomed view.
Male Ylian: blonde/brown are confusing names for face textures, they should possibly be changed to emotions. Blonde 1 and Blonde 2 appear identical.
Male Dermorian: Face style “Forehead tatoo …” is too long to be readable completely
Female Dermorian: “Medium” style is shorter than “Short” style
Stonehammer: Race description still mentions “Stonebreaker”. Many descriptions may need an update after the race renovation.
Male Stonebreaker (and others): Hair and Beard styles may need a more descriptive name.
Female Stonehammer: Traits seem to be misordered. If “Braids” are the two long upper tails, and “Rivnak tail” should probably be the one long tail, then “Lavvar tail” should instead be the two small low tails? What is a Lavvar, anyway?
Kran: I’d prefer visually disabling both male and female gender buttons. Leaving the female activated might be confusing.
Female Ynnwn: Face style “White eyes” doesn’t use white eyes. The name should possibly be changed, e.g. “Aged” (in contrast to “Young”).
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Bug Report | 6499 | No | Character Creation | Medium | New | Mario Rohkrämer | Joe Lyon | Pseudo one-named characters | 08.06.2014 | | |
Task Description
Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:
SelfFirstName SelfLastName greets TargetFirstName .
According to the log file, it is indeed a whitespace, not an Unicode invisible char.
I wonder if it may be related to PS#6482, but I doubt.
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Bug Report | 6929 | No | Character Creation | Medium | Unconfirmed | Larili | | The CC decription tab of ones own character says "Xiosa... | 23.10.2022 | | |
Task Description
In the CC tab it says “Xiosa talks to you through nature,” Xiosa should be Xiosia.
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Bug Report | 7957 | No | Character Creation | Low | Could not Verify | Daevaorn | | Some player characters do not display the standard summ... | 12.03.2024 | | |
Task Description
When inspecting player characters (via right-click and eye-icon) the paragraph at the end of the description tab that comes with the standard stats and weapons/mnagic skills estimate is missing for SOME characters.
An example being “Duergar Melayk”.
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Bug Report | 4608 | No | Character Textures | Low | Assigned | Mario Rohkrämer | Talad | Hiding in Shadows does not affect all body parts equall... | 10.08.2010 | | |
Task Description
There are models where body parts don’t get translucent while sneaking.
One example: Klyros wings.
(Wait for more to be collected…)
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Bug Report | 5398 | No | Characters | Low | New | Mario Rohkrämer | | Klyros model: Right hand looks strange | 15.04.2012 | | |
Task Description
The right hand of the Klyros looks like their claws poke through their fist.
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Bug Report | 6598 | No | Characters | Medium | Postponed | Glorrandir | Venalan | Dark Wanderer should wear a robe | 20.09.2014 | | |
Task Description
According to Wanderer’s description, he wears robes
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Bug Report | 6710 | No | Characters | Medium | Unconfirmed | Joshua | | Wild Pterosaur Saddle | 03.12.2014 | | |
Task Description
The “Wild Pterosaur” model still has a saddle on it’s back, making it seem not so wild.
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Bug Report | 7324 | No | Characters | Very Low | Unconfirmed | Andrew | | Beard color of Ylian character created in legacy is dif... | 08.02.2022 | | 1 |
Task Description
I could have sworn when I created my Ylian character in legacy it had a dark beard, it shows up with a dark beard in legacy; in unreal the character’s beard shows up as blonde. Seemed peculiar
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Bug Report | 4603 | No | Characters Animation | Low | New | Sen | | Odd enkif sneak animation | 09.02.2013 | | |
Task Description
The sneak animation of Fenkis is broken since.. I think years now. After trying out the new cool transparent-feature while sneaking looked it to me like the Menki one is broken, too? (fixed) Anyway, already the broken Fenki animation looks a bit annoying :P (It looks like side-stepping while walking)
Sen
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Bug Report | 6529 | No | Characters Animation | Medium | Unconfirmed | Venalan | | Both Hand item attack/equip animation | 16.07.2014 | | 1 |
Task Description
At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.
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Bug Report | 6808 | No | Characters Animation | Medium | Unconfirmed | Can-ned Food | | Kran Walking Animation needs improvement | 08.06.2015 | | |
Task Description
Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.
Ignore, of course, if new models lack this trait.
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Bug Report | 7315 | No | Characters Animation | Very Low | Unconfirmed | Stalfos | | Ylian Male Neat hairstlye - hair seems to deattach as i... | 24.09.2021 | | |
Task Description
While running parts of the hair seem to bob up and down without being attached to the rest of the hair, more noticeable while sprinting
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Bug Report | 7750 | No | Characters Animation | Medium | Unconfirmed | Carbo Boek | | Rivnak stutters | 11.02.2023 | | |
Task Description
When you ride around on a rivnak, you get these weird stutters. They’re not frame stutters, but the character skips forward. This was tested in Amdenier on roofs and the road.
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Bug Report | 7763 | No | Characters Animation | Low | Unconfirmed | Eon | | Character Foot Bent On Steep Hills: Any Character | 13.02.2023 | | |
Task Description
After a player has made a character; anywhere they walk on a steep hill; the foot is bent. Character Creation (skeletal System) glitch.
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Bug Report | 7907 | No | Characters Animation | Very Low | Unconfirmed | Daevaorn | | Enchanting gems rendered as digging animation | 14.01.2024 | | |
Task Description
When using an enchanter my character is digging or lunging.
This should be the same animation as spell casting IMO.
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Bug Report | 7961 | No | Characters Animation | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Death Animations Play Inconsistently | 04.12.2023 | | |
Task Description
Death animations play inconsistently for several NPCs. ex. Rogues in Oja and Cutthroats on Ojaroad, forest aragama on the road between the magic shop and Hydlaa.
Sometimes the animations will play, but most of the time they do not.
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Bug Report | 7962 | No | Characters Animation | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Female Stonehammer Fishing Animation and Fishing pole m... | 05.12.2023 | | |
Task Description
The fishing animation for the female stonehammer reels in the rod with the right hand, but the reel on the rod is for reeling with the left hand. This may affect other character models as well.
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Bug Report | 6332 | No | Client start-up | Medium | Unconfirmed | Rigwyn Setson | | Crash starting client | 14.05.2014 | | |
Task Description
This is kind of stupid, but I noticed that if you run pslaunch, then click on “Play” before the client version and launcher version is displayed, the client will crash. It might not hurt to lock the play button until the launcher is fully initialized. Its a small bug, but probably quite easy to fix.
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Bug Report | 6426 | No | Client start-up | Medium | Unconfirmed | Malunga Leeboo | | Permanent crash on startup after update. | 02.05.2014 | | |
Task Description
Hello everyone! I have updated my client on 2014-05-01 via launcher. Now game crashes in a few seconds right after loading the world. I can see environment, but my character is not able to move, chat interface is not accessible. After about 20 seconds game crashes and returns to a launcher window. I have tried to clear cache before starting, but it doesn’t help. Using “elves” interface skin by default, but changing to another (scholar) leads to the same behaviour. There was no such issue before an update, but it was some weeks ago, maybe system updates can cause a problem as well. Creating a new character does not help much: I can walk a few steps and then game crashes. After that there is no chance to proceed playing using a brand new char because it starts up already “broken”. My system is: OS: Russian Fedora Remix 20, 3.8 GB RAM, Intel Core i5 CPU 661@3.33 GHz x 4, OS type 64-bit, Graphics Gallium 0.4 on NVC1, GNOME 3.10.2. Operating system is up to date (all latest updates installed successfully) Update: I have tried to download a new *.run installer, renamed /home/PlaneShift and /home/.PlaneShift and reinstalled client. Same result: the world is loading, I can see my char standing near Harnquist’s blacksmith area, but GUI is frozen and no movement or animation. after a few seconds game crashes back to launcher window.
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Bug Report | 7764 | No | Client start-up | Very Low | Unconfirmed | Stalfos | | Tiny text in Main on startup | 14.02.2023 | | |
Task Description
There is tiny unreadable text in the Main tab of the chat, if you have font size 0 for Chat Text. Any chat that comes after it is fine, and it becomes readable if you change Chat Text Size, even if you change it back to 0 again.
It is the “<Player> just joined PlaneShift” text
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Bug Report | 4937 | No | Combat | Medium | New | Daniel | | Movement for Ranged not showing when firing long distan... | 04.04.2016 | | |
Task Description
When the monster is somewhat near you, the movement simulating firing an arrow with the bow is showing. However if the monster is quite far away the movement stops showing until either one of you gets closer to the other.
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Bug Report | 5289 | No | Combat | Medium | Unconfirmed | Greg | Davide Vescovini | You Must Face Enemy To Attack/You Are To Far Away To at... | 24.06.2011 | | |
Task Description
Not sure if it is just me but I keep getting “You Must Face Enemy To Attack” when im clearly faceing them >
There are A few Angles At which this happens (Most noticable on a Armored Riverling's right shoulder near the Lake Of Tears, Has also happened on the consumors near the Face Of Stone)
“You Are To Far Away To Attack” > (standing right next to them, If I time it right I can jump and hit it’s head, but only can hit when jumping)
I have noticed this On Ojaveda Road 1 Maulbernauts/Vilenaut/Maulberloards (When they spawn in the "vally area of there spawn points") I also notice when I kill them They get suspended Laying down in the air
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Bug Report | 5386 | No | Combat | Medium | New | Kaerli Stronwylle | | Range of combat messages is FAR too short | 08.07.2016 | | |
Task Description
You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.
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Bug Report | 5782 | No | Combat | Medium | Unconfirmed | Rii Rii | | changing weapons in battle doesn't work | 22.10.2012 | | 2 |
Task Description
If I have no weapons while in battle and I take out swords, I continue fighting with no weapons. If I stop attacking and then start again, the swords get used.
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Bug Report | 6341 | No | Combat | Medium | Unconfirmed | Dan Johnson | | Dark Rogue Bug | 28.03.2014 | | |
Task Description
When one kills a Dark Rogue in the BD Mine after having it chase one down towards the main corridor they fall to the ground and then float away. Even after catching up with them one is informed that they are too far away to be looted.
The range seems to be when they are out of range to call for help.
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Bug Report | 6512 | No | Combat | Medium | Unconfirmed | xola | | flame spire | 07.08.2014 | | |
Task Description
when flame spire or animate vegetion kill enemy it swich from agresive to fuldefensive mode , enemy is already dead ant it shall stop atack
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Bug Report | 6853 | No | Combat | Medium | Unconfirmed | Aniroho Aimirrel | | not facing target problems with ranged weapons | 17.07.2016 | | |
Task Description
During fight using ranged weapons if the player is attacking a mob but doesn’t face them the arrows are still used but no attack is led and the message about facing the target is shown.
Sometimes attacking with ranged weapons cause the showing of the facing target message and the attacks are not dealt even when the target is near and straight before the player (the arrows are consumed as well).
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Bug Report | 7062 | No | Combat | Low | Unconfirmed | Michael Loeven | | Combat Spellcasting seems to allow enemy damage to bypa... | 13.12.2020 | | |
Task Description
There seems to be a problem with how incoming damage is being handled when casting spells in combat. The primary issue appears to be a glitch when casting a offensive spell where the player will loose their combat stance and be treated as out of combat which this seems to have the (hopefully)unintended effect of allowing incoming damage to bypass the players defenses completely any skills / abilities to reduce the damage and even seeming to nullify the effects of the players armor allowing creatures to directly deal massive hits directly to the players hp similar to if they were completely unarmed and unarmored. The result can a normally harmless enemy suddenly dealing critical damage and causing instantaneous death depending on the situation.
Expected behavior would be to not allow melee attacks during spell casting however the player should remain in the selected combat stance to ensure that armor and evasion occurs properly and melee attacks may be automatically resumed after the casting completes.
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Bug Report | 7319 | No | Combat | Low | Unconfirmed | marcel | | new character attacks ulbernauts no one damages anyone | 24.10.2021 | | |
Task Description
I loaded up as a new Ylian and started with 0 tria, empty inventory…
chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…
then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…
went to find some ulbers to look at animation.
Bug:the Ulbernaut is attacking me but cant seem do anything to me..
also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’
messages all the time right in front of the face…
so now they chase me around and cant damage me…
when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)
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Bug Report | 7566 | No | Combat | Low | Could not Verify | KiFunStuS | | PVP casting errors | 14.01.2023 | | |
Task Description
I am not entirely sure on how this bug is best described. as the duel system is not releasing the duel flag currently.
But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.
but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.
I will retest this bug after the duel flag bug has been resolved.
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Bug Report | 7601 | No | Combat | Low | New | KiFunStuS | | Jade Clacker | 03.02.2023 | | |
Task Description
Attack Jade clacker it follows you around but does not attack
Tested in Laanx Dungeon
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Bug Report | 7602 | No | Combat | Low | Unconfirmed | KiFunStuS | | Debuff breaks Monster Combat | 02.01.2023 | | |
Task Description
Cast a Debuff like Frozen net or dazzling light
After debuff expires, NPC creature will follow you but not attack
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Bug Report | 7603 | No | Combat | Low | New | KiFunStuS | | Thunder clacker | 03.02.2023 | | |
Task Description
Uses ranged sound attack
spams NPC chat tab with Attacks me using normal stance and emits A loud thundering noise
Does not actually attack me
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Bug Report | 7604 | No | Combat | Low | New | KiFunStuS | | HP bar not diminishing when using Damage over time | 14.01.2023 | | 1 |
Task Description
Cast poisonous hail storm. health bar does not decrease even after creature has died
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Bug Report | 7605 | No | Combat | Low | New | KiFunStuS | | Onyx Dagger | 03.02.2023 | | |
Task Description
attack onyx dagger
NPC chat tab spammed with Stares coldy at me and attacks me with defensive stance
it did manage to cast a spall that that says Onyx Dagger drains your mental abilities
it has a residual magic effect on the ground that remained after it died and still on the ground after it respawned
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Bug Report | 7797 | No | Combat | Low | Unconfirmed | Gonger | | In "upper" Hydlaa you get kill messages from the Sewers | 02.03.2023 | | |
Task Description
I was near the Smithy when I received messages like the following: (22:15:02) [chat] >Fordanot Helsun has been killed by X Y! (22:15:38) [chat] >Diseased Rat has been killed by X Y!
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Bug Report | 7863 | No | Combat | Low | Could not Verify | Mohonin Ditin | | The command '/attack' may be bugged | 27.10.2023 | | |
Task Description
I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.
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Bug Report | 7867 | No | Combat | Low | Unconfirmed | Mewshad | | Sword skill is leveled by 1 practice point at every str... | 18.11.2023 | | 1 |
Task Description
On my character Mewshad: 90 AGI, 75 CHA, 154 END, 55 INT, 100 STR, 90 WIL at 13 lvl in Sword. At every attack, I gain 1 point of practice on the training dummy. This means I need to click 200 times to get to the next level. I also tried to do the “special attack” but same there. I think Endurance and Strength is the reason since before I increased these attribute, sword leveling was faster.
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Bug Report | 7911 | No | Combat | Low | Unconfirmed | Stalfos | | Pet refuses to attack | 27.10.2023 | | |
Task Description
It says the pet has successfully targeted the creature , but will not attack with /pet attack. This is on One-Eyed Rats that can be killed by player, shows the same error on Kikiris mind you, that can’t be killed by player.
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Bug Report | 5242 | No | Crafting | Medium | New | nobody special | | blade can be removed from hand without disturbing work | 24.05.2011 | | |
Task Description
If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully. THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.
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Bug Report | 6035 | No | Crafting | Medium | Assigned | JThompson | Joe Lyon | Crafting book bugs: Missing recipes, text not greyed | 09.08.2013 | | 1 |
Task Description
I Was going to make some apple jam biscuits recently as requested by Harnquist but I could not for the life of me find them in any of my cookbooks (I have all four!). Since Harnquist asked for it, I was pretty sure I could make it and took a guess that it should be in the Pastry Chef book that has the jam recipe and open biscuits. With that book in Mind, I was able to make the Apple Jam Biscuits, but I never did actually FIND the recipe. I checked with another cook just to make sure, and she couldn’t find it either. She also pointed out that the Bread with Apple Jam is also missing (the other Bread with Duppong/Teveran/Macca/Joopiner Jam and Duppong/Teveran/Macca/Joopiner Jam Biscuits, as well as the Bread with Butter and Buttered Biscuits are also missing.)
In the Making Enchanted Armor book I discovered that the skills you cannot do are not grayed out (AFTER I tried something, was told I didn’t have the skill, and looked more closely at my book! It does say the usual “WIth higher skill you could blah, blah, blah” but it’s the same color as the rest of the text).
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