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Bug Report | 7990 | No | Inventory/Items | Low | New | Daevaorn | | Missing/Wrongly displayed CHR buff on Shiny-enchanted j... | 05.01.2024 | | |
Task Description
The item description of a “Shiny Major Gold Diamond Necklace” states that the item has a (base-?) buff of +3 CHR.
It hasn’t when equipped.
Either the description of the buff effects need a fix.
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Feature Request | 4318 | No | Crafting Transformations | Medium | Postponed | Oliver Nothers | | Implement Brass | 29.03.2014 | | 5 |
Task Description
Since there is bronze (and more and more people work with it), and there is also zinc besides the tin to possibly combine with the copper - make brass available. What other use was there for zinc anyway? The actual mix should be similar to bronze, with zinc in place of tin to go along the copper.
Would also be great if there were finally possibilities to craft something out of those alloys…
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Feature Request | 5248 | No | NPC | Medium | Postponed | Mario Rohkrämer | | Kormi not yet used: How about a "shy herd" tribe? | 22.07.2013 | | 2 |
Task Description
When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.
That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.
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Feature Request | 6244 | No | Engine | Very Low | Postponed | Erodare Lenizus | | Drop Skill Button | 07.12.2013 | | 1 |
Task Description
On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.
This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.
Would do nothing on stats / factions tabs.
This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.
No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.
Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.
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Feature Request | 7063 | No | User Interface | Low | Postponed | Yorlak | | Shortcuts should be different for each character on acc... | 21.11.2022 | | 1 |
Task Description
Log in with main char. create shortcut log out log in with another char. shortcut created with main character shows on all alternates.
Log in with separate account shortcuts from main account are also transferred to here
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Feature Request | 7469 | No | NPC | Low | Postponed | KiFunStuS | | Assisting Gardr : Quest Bug | 02.09.2022 | | |
Task Description
When i open dialouge with NPC I get the speech option to hand in the 3 plat steel maces of high quality.
I get no information in the NPC chat box on the left. I do get an error message in the Standard Chat box
You have too few plat steel mace.
I have tried a stack of 3 , 3 single maces and I have tried manually giving 3 plat steel maces.
All attempts have failed to complete the quest
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Bug Report | 7715 | No | Models and Maps | Low | Postponed | KiFunStuS | | pots out of place by stalag | 02.02.2023 | | |
Task Description
the pots are all out of place. wrong angles and height.
gugrontid 73779.85 -489821.34 10714.60
Can be delayed until after migration..
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Feature Request | 7895 | No | Rendering Issues | Low | Postponed | Daevaorn | | Nightvision ability not working inside dark buildings | 23.10.2023 | | |
Task Description
The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.
(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)
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Bug Report | 4484 | No | Engine | Medium | Could not Verify | Jon | | Unable to pick up quest item when inventory full. | 17.12.2020 | | |
Task Description
I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.
May be related to bug 3712 .
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Bug Report | 7458 | No | Bugtracker | Low | Could not Verify | KiFunStuS | | Combat targets showing from different areas | 28.08.2022 | | |
Task Description
While at harnquist in Hydlaa I am able to target creatures in the arena.
very confusing and weird.
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Bug Report | 7483 | No | GUI | Low | Could not Verify | KiFunStuS | | Skills appearing incorrectly | 25.09.2022 | | |
Task Description
Goto NPC , Pay for Drawing Lessons.
Skills Tab under Jobs shows previous Drawing +green temporary level.
when quitting game and reloading, it shows correct normal value of total drawing level.
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Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
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Bug Report | 7515 | No | Weather | Low | Could not Verify | TrippedOnReality/Enarel | | Snow/Rain inside Guild House | 21.01.2024 | | |
Task Description
Snow and rain happen inside guild houses. Lighting also appears be affected by day/night cycles. Not sure if this is related to FS#7424 - guild house: no collision detection inside guild house.
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Bug Report | 7539 | No | Bugtracker | Low | Could not Verify | Damola | | Clears chat line on entering ] | 14.01.2023 | | |
Task Description
# How to reproduce
Enter some text followed by “]”
# Actual result
PSUnreal clears the chat line
# Expected result
“]” appears on chat line.
# Use case
Use [] for OOC comments in /tell or (rarely) in main.
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Bug Report | 7566 | No | Combat | Low | Could not Verify | KiFunStuS | | PVP casting errors | 14.01.2023 | | |
Task Description
I am not entirely sure on how this bug is best described. as the duel system is not releasing the duel flag currently.
But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.
but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.
I will retest this bug after the duel flag bug has been resolved.
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Bug Report | 7611 | No | User Interface | Low | Could not Verify | Zom | | Password Save Error | 19.12.2022 | | |
Task Description
When you click remember Password the password looks like it is being duplicated then saved and then will not work.
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Bug Report | 7625 | No | Models and Maps | Low | Could not Verify | KiFunStuS | | Gobo Root in the sky | 29.01.2023 | | |
Task Description
gugrontid 70530.35 -47897.44 10719.28
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Bug Report | 7661 | No | Quests | Low | Could not Verify | ferret | | quest from krestal dhusho does not complete | 14.01.2023 | | |
Task Description
quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.
krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37
mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24
kora windstone is in the wilds of bronze doors 2 road
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Bug Report | 7863 | No | Combat | Low | Could not Verify | Mohonin Ditin | | The command '/attack' may be bugged | 27.10.2023 | | |
Task Description
I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.
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Bug Report | 7866 | No | Movement | Low | Could not Verify | Mario Rohkrämer | | Mouse pointer is not clamped to current pixel while usi... | 12.07.2023 | | |
Task Description
When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)
The mouse pointer should not move in the game window while I press a mouse key to look around.
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Bug Report | 7870 | No | Bugtracker | Medium | Could not Verify | Rykia | | Adding 3 lumps of butter to Preparation Table may cause... | 29.10.2023 | | |
Task Description
Adding 3 lumps of butter to the Preparation Table next to Orchibaly in Oja, seems to cause the server to crash. One and two lumps at a time work as expected.This has happened a few times today, but it may be possible that a DEV is also working on something at the same time.
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Bug Report | 7889 | No | GUI | Low | Could not Verify | Stalfos | | Items sometimes dropped instead of moved into container | 07.01.2024 | | 1 |
Task Description
When moving items into bags or around within a container it can instead be dropped onto the floor or wall where the mouse cursor landed.
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Bug Report | 7914 | No | Crafting | High | Could not Verify | Daevaorn | | Dropping an item in an occupied container slot doesn't ... | 07.12.2023 | | 2 |
Task Description
affected version: 0.7.38 (couldn’t be set yet as the version)
When trying to drop an item on an occupied container slot, the item remains “in limbo”, i.e. nothing happens.
This affects crafting severly: Shift-clicking a stack placed into a container, you have always been able to “fan out” stacks of items in containers for crafting processes that would individually change quality (thereby averaging the random factor of the process). This is no longer possible.
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Bug Report | 7939 | No | Crashes | Critical | Could not Verify | Daevaorn | | Items keep randomly disappearing form containers in gui... | 22.12.2023 | | 1 |
Task Description
When I learned about the new transformation mode I took it upon myself to clean up our guildhouse.
In the process I removed many old items from the map and stored them in containers instead.
While I did this occasional crashes happened, which on returning seem to have deleted items stored in these containers. I have lost roughly 70% of player generated/crafted items, some of historical value this way, as well as many player crafted weapons and armours of highest quality.
A very alarming issue.
If my asumption is correct the server automatically deletes any item that it suspects to be involved in crashes. While this maybe desired behaviour in terms of the technical side of things, in terms of a persistent game world this is REALLY, REALLY bad, if true.
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Bug Report | 7957 | No | Character Creation | Low | Could not Verify | Daevaorn | | Some player characters do not display the standard summ... | 12.03.2024 | | |
Task Description
When inspecting player characters (via right-click and eye-icon) the paragraph at the end of the description tab that comes with the standard stats and weapons/mnagic skills estimate is missing for SOME characters.
An example being “Duergar Melayk”.
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Bug Report | 7967 | No | Bugtracker | Low | Could not Verify | Thosor | | lose ability to click anywhere during combat | 01.01.2024 | | |
Task Description
When shooting rogue with bow and arrow, suddenly rogue is dead, although standing and his health still 50%. Right click after tabbing out of combat to loot. loot icons and others show up, but then nothing is clickable. KB works, can call inventory, etc. Pointer shows and moves. no ability to click anywhere.
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Bug Report | 7968 | No | Bugtracker | Low | Could not Verify | Thosor | | can't get rid of white combat reticle, can mouse look a... | 01.01.2024 | | |
Task Description
no task description |
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Bug Report | 7975 | No | Crafting | Medium | Could not Verify | Stalfos | | Repair Weapons not working as it used to. | 11.03.2024 | | |
Task Description
I had heard that over a skill threshold, repairing weapons/armour does not reduce maximum quality. Yet I repaired a weapon with 201 skill (with jewellery) and dropped from max quality of 200 to 199.
Maybe the Jewellery isn’t working properly, as without it, I would be under the threshold I had heard about.
Also Bones attribute was not removed, the whole reason I repaired it at 197/200.
Maybe this is as intended, but if Bones cannot be removed, then getting a Masterwork Bones Platinum Sword from your first and only run through of the Keen Edge quests (currently not completable) is xtremely bad luck after the time it takes to get 100 in sword (even more in UE).
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Bug Report | 8014 | No | Quests | Low | Could not Verify | Uadjet | | Right on the Mine doesn't take quest items | 09.03.2024 | | |
Task Description
The quest Right on the Mine uses a quest item named Hamel Provision and at one point it’s supposed to be given to Gardr. Currently that does not happen. The quest will progress, but the quest item remains stuck in the inventory. It can be placed into storage, but otherwise there’s no way to get rid of it.
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Feature Request | 4448 | No | Engine | Medium | Unconfirmed | Stefan | | Random Spawn zones: NPC often spawn in mid air | 02.03.2011 | | |
Task Description
NPC in random spawn zones often spawn in mid air. It would be nice if they could be hidden until they hit the ground. Don’t send the NPC pos info to the client until it has stopped falling down?
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Feature Request | 4519 | No | User Interface | Very Low | Unconfirmed | Kaerli Stronwylle | | Cannot have multiple windows of one type open at the sa... | 08.06.2010 | | |
Task Description
This is most limiting when trying to juggle multiple containers (such as the furnace and the stock casting) at once.
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Bug Report | 4601 | No | Magic System | Medium | Unconfirmed | Durgrem Ankhlamir | | Various spells doesn't work after the update 17th july ... | 28.05.2020 | | 2 |
Task Description
There are reports of spells that don’t have any effect anymore (neither on you or on enemies)
Known are - meteor - missile shower - dazling light - flame burst
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Bug Report | 4809 | No | Engine | Medium | Unconfirmed | mike loeven | | cannot defend yourself if another player engages the mo... | 01.01.2013 | | |
Task Description
i ran into a bug that nearly got me killed today. i was fighting gobbles and i ran low on health and had to run away. as i was running another player cast flame burst on the gobble chasing me.
the gobble chasing me did not stop chasing me but i was no longer able to attack it because it said i must be grouped with X mean while the gobble was still damaging me.
this can be fixed one of 2 ways. the targeted player always has kill rights on the monster or the monster changes it’s target when a new playr engages it.
but as it stands it is rather scary when your being attacked and cannot defend yourself due to a bug in the kill stealing prevention system.
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Bug Report | 4831 | No | Quests Dynamics | Low | Unconfirmed | aurelynt | | Wrong message when paying a NPC using a dialog box whil... | 27.11.2010 | | |
Task Description
In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that". That seems wrong.
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Feature Request | 4882 | No | Pets | Low | Unconfirmed | Firiban | | ride other people's mounts | 08.11.2022 | | |
Task Description
Hi, it would be nice if you could lend/rent your mount to other people. This could be made with a dialog box that appears when someone wants to /mount the pet (”Foo wants do ride your pet NameofThePet, allow?”), similar to challenges/trades. If this is implemented there should of cause be auto-accept/deny.
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Bug Report | 5204 | No | Bugtracker | Medium | Unconfirmed | Shinobu Maehara | | When receiving a bugtracker account, a non-existing ver... | 02.12.2021 | | |
Task Description
When I received the account confirmation message in my inbox, and then clicked on the link, it asked for a verification code. But there was no textbox to enter the code, and it wasn’t in the message sent. Fortunately the login turned out to work just the same - all mention of verification codes should be scrapped.
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Feature Request | 5216 | No | NPC | Medium | Unconfirmed | mickra | | Visual indication of available quests | 20.05.2011 | | |
Task Description
When a player character is within the interaction range of an NPC, a mark (label) of some sort should appear above that NPC if they are offering some new or repeatable quests (! not some information for those already running !) for that particular character at that particular moment.
Should be optional as a turn-off or turn-on, depending on the default chosen by designers. In any case, and as with any other label, players should retain the option of not seeing it, if it spoils their fun or ruins their immersion somehow.
The reason for this request: drastically increased amount of questing chains ingame, and the absolutely unhealthy and immersion-breaking amount of mouse-clicking on the same NPCs the game now requires.
Noticing a sign above someone's head is OOC, of course, but clicking a mouse button on someone's model, or getting an aggressive red "…has no quest information for you" line floating in mid-air is equally OOC'ish. On the other hand, seeing no mark above someone's head would cause neither irritation nor disappointment (while futile mouse-targeting and mouse-clicking, when done repeatedly, invariably produces both of those negative effects). The marks would also provoke reasonable curiousity about available quests, hopefully enticing new players into doing more of them.
I know this request is somewhat of a long shot, but assuming that the engine is going to be considerably revisited this summer, I decided to submit it anyway.
[Edited for clarity, and also to separate it more from PS#4798. That older one would 'make the game easier' indeed, while what I suggest would only eliminate excessive mouse actions.]
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Feature Request | 5230 | No | Engine | Medium | Unconfirmed | nobody special | | change to default action upon mob attack or player cast... | 19.05.2011 | | 1 |
Task Description
I would like it if you could set the default reaction to casting a spell or being attacked. I find it quite annoying to automatically be set to fully defensive when I cast a spell. I also find it annoying that when being attacked by a group of mobs your target focus jumps to whichever one hit you last.
When I cast electrotouch I want to hit my opponent and not change my stance. generally whenever I cast anything in melee I want to keep my previous stance. When I am in a pile I want to kill what I am fighting before I start on another one. If I want to fight a different one I can so choose manually. It is also annoying that you often jump to a different mob before you are able to loot what you have just killed.
It would be great if there was a section to set these in the options.
In the case of electrotouch I tried to add /attack normal to my shortcut but it was processed and discarded before the spell finished casting. I appreciate you probably don’t want long chains of commands to be processed in turn as it could lead to botting, otherwise I would ask for one command to finish processing before the next is considered. Still it would be nice to repair all my armor with one keypress instead of 5.
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Feature Request | 5255 | No | Crafting | Medium | Unconfirmed | nobody special | | persistent selector for pick up amounts | 20.06.2021 | | 1 |
Task Description
I would find it extremely useful if I could select from 1, 5 and 10 amount when shift clicking a stack of raw materials. This would allow me to improve the efficiency of smelting by picking enough material to cast into stocks of the various types. I could then dump a stack of molten ore into the caster and shift click it to spread out the ores into castable portions. obviously the 5 and 10 amounts are for casting stocks from precious and non precious materials.
It would be useful for this to only apply to molten ores in the furnace as there is no need for ingot/stock to be smelted in these particular numbers. It might be also useful in a forge or other crafting container to have the ability to set to an arbitrary amount when processing ingots or stock for weapon/shield/armor parts.
Perhaps instead of overloading the shift click in this way using the alt click instead would work but this might cause a problem for Apple type computers.
Changed task description to clarify request.
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Feature Request | 5259 | No | Crafting | Medium | Unconfirmed | nobody special | | Make Crafting more like combat | 03.07.2011 | | 1 |
Task Description
I would like it very much if crafting were to be redesigned more like combat. Instead of one action that takes many seconds to complete and generates only one practice or experience reward make it so that each hammer blow is considered and eligible for a reward. For example at level 10 it takes me about two minutes to turn 12 heated ore into 4 shield handles and I get one practice point and some experience at the end of that time. Under my proposed change it might take just as long but each hammer blow on the ingots would receive a success chance roll that would increment the percentage done. A series of low rolls would result in a failure, either junk metal or very low quality handles and a series of high rolls would result in faster time and/or higher quality handles. This would be analogous to hitting a mob until one of you is dead.
I believe this would be more fair in the long run and if it would seem to make great quality items too available the chance to succeed could be reduced.
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Bug Report | 5271 | No | Movement | Medium | Unconfirmed | Vakachehk | | Amdeneir Tavern bed's Canopy too low to use | 09.07.2011 | | |
Task Description
The bed’s canopys in Amdeneir tavern are too low for anyone/race to use the beds.
Picture depicting Vakachehk being to tall to get under the bed canopy
You might be able to use them if we could some how have a lying down command and be able to scoot over. Or right click the bed and click ‘Use’ and our character’s automatically lay on the beds. However they’re unusable at the moment.
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Feature Request | 5286 | No | Inventory/Items | Medium | Unconfirmed | Greg | | Pile of quest items Of Unknown Importance | 23.06.2011 | | |
Task Description
Not sure if this was adressed but I have a pile of quest items, that after the whipe Of quests Im not sure what I need to keep for Quest trees, or what I can get rid of. Trying to clean out my inventory/Quest items.
I Haven’t really tried to find a spoiler site that lists quest items and what they are for, or even if one exists
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Feature Request | 5293 | No | Misc | Medium | Unconfirmed | Greg | | An Auto-Guard system of some sort | 28.12.2014 | | 3 |
Task Description
I would like to see an Auto Guard system of some sort
I recently Made a mini game on PS and went to a GM event to have things Engraved but im running into A problem that if I somehow lose connection I would be subject to an OCC Robery of these items, And they are food Items So someone could pick them up, Eat them, And log off. While im still trying to log back in. weather it be from an enemy or A fake Alt.
Not only that but I placed a book on the buildboard to look for a guard to help me guard the display, a couple hours later it was gone. A player shouldn’t have to ask a GM everytime they want to place a book…. Ask Any GM and im sure they will agree with that!
ICly I could put a spell on something or report it to the guards, but these might have little effect other then a sure solution.
I will list some solutions, umm… Tell Me what you think? :)
1. Create A spell For Players To Lockdown there own Items/Command (time period Has no meaning Do to Bad weather that lasts hours)
2. Lol I donno… Number 1 sounds like the only solution Or all the others tye into it. I’ll Try to think of more and post them in comments
The next day I hear people in Gossip channel talking about someone taking a book so Its effecting All players
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Feature Request | 5300 | No | Quests | Medium | Unconfirmed | Andrew Draskoy | | Suggestion for NPC default conversation when quests not... | 29.08.2011 | | |
Task Description
Currently when an NPC doesn't have a quest for player, they essentially ignore the player. This can be bad because:
1) Sometimes (e.g. the circle way quests) this comes across as a bug since the player has been directed to talk to the NPC by another.
2) It's not always (in fact generally not) a realistic behaviour from a charactization PoV.
3) The chain quests are now very long and not obvious, so players have no idea what to do next.
4) It may be something else besides more quests that is necessary. How are players to know?
I think this should be changed, and propose the following dynamic as a possibility:
A "sociability" metric would be calculated for each interaction between player and NPC based on: factions, prerequisites required for quests, and a base number assigned to each NPC. This metric will indicate how well-disposed the NPC is towards giving quest info the player at this time. Depending on this metric (lets say a number from 0-5) the NPC could say something (or ignore the player if the number is 0). The higher the number, the more useful and specific is the response.
Some characters are grumpy by nature and will almost always ignore people or give gruff responses (like now). Many are just typical and will offer canned default responses, expect that for the higher metrics these will hint that they will have something for you later. Ideally the highest metric will look up who gives the pre-requisite quest and direct you there.
Each quest could specify overrides for any of the responses.
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Feature Request | 5303 | No | GUI | Medium | Unconfirmed | Sliss | | Ability to add additional info to buddy list | 02.04.2013 | | 1 |
Task Description
I would like to be able to maintain my buddy list a bit better by adding extra info.
I use the list as many to also locate enemies. But the list gets longer and longer so I would like to add additional info to it. Like the guild when met etc.
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Bug Report | 5316 | No | Crashes | Medium | Unconfirmed | sly | | client is crashing | 04.04.2013 | | |
Task Description
My client is crashing when my char sees a Magic Wand user. I’m on a Mac. I suppose its caused by those new Master Wands. This is very nasty…
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Bug Report | 5324 | No | Engine | Medium | Unconfirmed | R.Guppy | | Outside guildhouse door icons missing | 27.07.2011 | | |
Task Description
Both guildhouses Call of Destiny and The Jumping Groffels, show no door icons from outside.
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Feature Request | 5325 | No | Inventory/Items | Medium | Unconfirmed | Enio Arda | | Buyback option for last sold item(s) to NPC | 15.07.2011 | | 4 |
Task Description
I would like to have the option to buy back item(s) i sold to a npc as precaution for accidental sales. Its a common feature in other games and would fit PS very well too.
Questions for implementation: - Should the list be global or npc specific? (buyback only where you sold it) I tend to make it npc specific as it makes sense and would prevent abuse (e.g. for transportation).
- Add a timer how long the buyback of a sold item is aviable? Its probably easier to add and lighter on ressources to keep a fixed global item amount then adding a timer.
- How many items should be stored to be aviable to buy back? In my opinion a global maximum of 10.
- Should there be an additional fee for buying an already sold item back? I’d say it would make sense. The NPC-buy price of the particular item could be used, since the calculation is already implemented.
- How does it fit into the UI? It could be added in the BUY-from-npc list of the particular NPC. It would only show up when there is something aviable to buy back, similar to how the SELL-to-npc list handles it now.
Any thoughts or ideas?
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Bug Report | 5328 | No | Models and Maps | Low | Unconfirmed | Mario Rohkrämer | | Chest model uses an outdated texture | 18.07.2011 | | |
Task Description
The currently used texture “chest.dds” does not match the UV map of the model for the “Chest” item (animated chest, repeatedly opening and closing).
None of the present textures are compatible to this model.
Either create a matching texture, or replace the model by a supported one.
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Bug Report | 5331 | No | Engine | Medium | Unconfirmed | R.Guppy | | Art glitch sewers | 19.04.2014 | | 1 |
Task Description
Hard to spot, but if you go to the location and zoom in and out, and rotate it shows, also as second screenshot shows it also extends to left.
http://imageshack.us/f/16/shot16.jpg/ >Your current position is region: hysewers 11.73 -5.95 -166.09 0 angle: 247 (4.319690), sector : swr-darkgreen02
http://imageshack.us/f/220/shot17.jpg/ (10:19:08) >Your current position is region: hysewers 3.56 -5.70 -162.07 0 angle: 257 (4.491496), sector : swr-darkgreen02
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