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Bug Report | 6893 | No | Crafting | Medium | Unconfirmed | Larili | | Making Barberry extract sometimes gives a special prope... | 29.05.2017 | | |
Task Description
I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.
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Feature Request | 5259 | No | Crafting | Medium | Unconfirmed | nobody special | | Make Crafting more like combat | 03.07.2011 | | 1 |
Task Description
I would like it very much if crafting were to be redesigned more like combat. Instead of one action that takes many seconds to complete and generates only one practice or experience reward make it so that each hammer blow is considered and eligible for a reward. For example at level 10 it takes me about two minutes to turn 12 heated ore into 4 shield handles and I get one practice point and some experience at the end of that time. Under my proposed change it might take just as long but each hammer blow on the ingots would receive a success chance roll that would increment the percentage done. A series of low rolls would result in a failure, either junk metal or very low quality handles and a series of high rolls would result in faster time and/or higher quality handles. This would be analogous to hitting a mob until one of you is dead.
I believe this would be more fair in the long run and if it would seem to make great quality items too available the chance to succeed could be reduced.
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Bug Report | 6878 | No | Crafting | Medium | Unconfirmed | Kanuby | Tuathanach | Mace Making practice points inconsistent with other cra... | 19.11.2017 | | 1 |
Task Description
The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted. Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.
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Feature Request | 8020 | No | Crafting | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Harvest/Fishing "cannot fish/harvest from the same plac... | 04.05.2024 | | |
Task Description
If you are in a location that has both fishing and harvesting available, if you successfully harvest an item and do not move, but switch to fishing you get a warning saying “You cannot fish in the same place twice” even though you have not fished at this location.
If you successfully catch a fish and do not move, but switch to harvesting you get a warning saying “You cannot harvest in the same place twice” even though you have not harvested at this location.
This is probably true of mining if there are area overlaps, but I have no idea if this actually exists anywhere.
example location for fishing/harvesting: /pos 109482 -757679 20767
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Bug Report | 7971 | No | Crafting | Very Low | Unconfirmed | Stalfos | | Enchanting q300 gives no practice | 08.12.2023 | | |
Task Description
Certainly happens with Sapphires, making q300 Enchanted Sapphires gives no practice in a way.
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Bug Report | 7914 | No | Crafting | High | Could not Verify | Daevaorn | | Dropping an item in an occupied container slot doesn't ... | 07.12.2023 | | 2 |
Task Description
affected version: 0.7.38 (couldn’t be set yet as the version)
When trying to drop an item on an occupied container slot, the item remains “in limbo”, i.e. nothing happens.
This affects crafting severly: Shift-clicking a stack placed into a container, you have always been able to “fan out” stacks of items in containers for crafting processes that would individually change quality (thereby averaging the random factor of the process). This is no longer possible.
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Bug Report | 7122 | No | Crafting | Low | Unconfirmed | Elhorien | | DRINK OF THE DOME | 27.10.2023 | | |
Task Description
(I DETECTED IT ON OLD PS, DELETE THIS IF IS NOT APLY TO NEW ENGINE)
THE BOOK DRINK OF THE DOME HAS ERRORS:
DOUBLE SENTENCES LIKE: COMBINE MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES, MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES INTO…..
USES A 0 (CERO) IN SENTENCES LIKE: 0 LIQUID BREAD RISES
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Bug Report | 7883 | No | Crafting | Very Low | Unconfirmed | Stalfos | | Crafting shows 2 different exp for 1 action | 30.09.2023 | | |
Task Description
These 2 values for experience should be merged for a less verbose log.
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Bug Report | 6035 | No | Crafting | Medium | Assigned | JThompson | Joe Lyon | Crafting book bugs: Missing recipes, text not greyed | 09.08.2013 | | 1 |
Task Description
I Was going to make some apple jam biscuits recently as requested by Harnquist but I could not for the life of me find them in any of my cookbooks (I have all four!). Since Harnquist asked for it, I was pretty sure I could make it and took a guess that it should be in the Pastry Chef book that has the jam recipe and open biscuits. With that book in Mind, I was able to make the Apple Jam Biscuits, but I never did actually FIND the recipe. I checked with another cook just to make sure, and she couldn’t find it either. She also pointed out that the Bread with Apple Jam is also missing (the other Bread with Duppong/Teveran/Macca/Joopiner Jam and Duppong/Teveran/Macca/Joopiner Jam Biscuits, as well as the Bread with Butter and Buttered Biscuits are also missing.)
In the Making Enchanted Armor book I discovered that the skills you cannot do are not grayed out (AFTER I tried something, was told I didn’t have the skill, and looked more closely at my book! It does say the usual “WIth higher skill you could blah, blah, blah” but it’s the same color as the rest of the text).
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Bug Report | 6890 | No | Crafting | Medium | Unconfirmed | Ken | Tuathanach | Crafting Axe Kits gives Mace making skill. | 14.08.2017 | | |
Task Description
This is actually for version 0.6.5.
When I craft Small Battle Axes I find that all skill gains are in Blades, Blacksmithing, and Mace making. I feel that somehow the skill gains for Axe making have been replaced by Mace making. That makes it harder to build up axe skill to turn the kits into a finished axe.
Axe handles need changed to blades making
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Bug Report | 6924 | No | Crafting | Medium | Unconfirmed | Stalfos | | Cooking with Minerals Conflict | 14.01.2019 | | |
Task Description
The book shows
Powdered [Raw Material] Grind [Raw Material] into Powdered [Raw Material] using Alchemist Table with Wooden Mallet Hammer [Raw Material] into 3 Big Chunks of [Raw Material] using Alchemist Table with Wooden Mallet
Both using Alchemist Table with Wooden Mallet When only the 3 big chunks is correct
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Bug Report | 6171 | No | Crafting | Medium | New | Venalan | Joe Lyon | Bug with crafting items being marked as craftable when ... | 10.10.2013 | | |
Task Description
For an example.
In the Catalog of shields book, ‘Bronze Spike’ becomes un-greyed and therefor visible as craftable when blacksmith hits 15. but you also need many levels in shield making before you can actually make the item. If I push Blacksmith to 200 and leave shield making at 0, according to the book I can make every item in there, despite that clearly being wrong.
The skill checks being made on the crafting books need to look at primary and secondary and as many skills are needed to make an item to correctly mark it as something you can make.
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Bug Report | 6729 | No | Crafting | Medium | Unconfirmed | Shafaragorn | Venalan | Bow making interruptions for nonexistent movement | 11.02.2016 | | 1 |
Task Description
When working on bow making at the Arena smith table: if you /use the table, when the progress bar shows that you are done, instead of being done with whatever you’re doing, you get a message that reads “You interrupted your work when you moved away” without having moved at all.
I’ve repeated it multiple times working on a few different things, but haven’t tried at any other smith tables yet.
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Bug Report | 5242 | No | Crafting | Medium | New | nobody special | | blade can be removed from hand without disturbing work | 24.05.2011 | | |
Task Description
If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully. THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.
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Feature Request | 5701 | No | Crafting | Medium | New | rodrigo moraes | | Bad user experience: automatic stacking and merging hig... | 18.12.2012 | | 1 |
Task Description
I’m a new user and I just had a very frustrating experience, so I want to propose an improvement.
I requested a guild mate to craft me some chain armor, and when I got it done I picked the Arm piece i was wearing and tried to exchange by the new one. By the gods, the quality-50 armor merged with the quality-300 one and I got two quality-175 armors. Without any confirmation.
I think the merge-on-stack system is fine for many crafting situations, but merging armor stats is a unexpected one. I fail to see why one would want to merge a higher armor with a much lower one. This doesn’t even make sense: if you mix water and herbs it’s ok that you get an infusion, but you can’t mix a chain mail with another one to instantly get two different ones.
I requested a GM to revert the stats and he said that this is the same situation as when one sells or gives away an item by mistake. I think it is not the same thing. This is not a mistake; it is common to exchange items in the inventory to organize or save space, and having these “side-effects” in place can make a simple inventory management a surprisingly bad experience for new users like me. :(
TL;DR:
1. Please review if it really makes sense to merge armors or weapons. I don’t see the use for it, and it sounds illogical, but probably I’m missing something.
2. Please consider adding a confirmation to actions with clearly bad side effects during inventory management, to avoid the frustration, specially for new users.
3. Please consider adding a toggle/checkbox to the inventory to turn on/off automatic item merging (disabled by default to avoid sad surprises like mine).
Thanks for all the hard work, guys. :)
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Bug Report | 8002 | No | Crafting | Medium | Ready to test | Daevaorn | | Auto-prepare picking impossible container | 11.01.2024 | | |
Task Description
While preparing Terevan Berry Wine Saauce (as part of Octarch’s Delight) The “Prepare” button picks either mortar and pestle as the container to be used or the wooden bowl, depending on where my character is standing (in Reffitia’s Kitchen).
Both are too small to hold all items that are needed to combine “Unmixed Terevan Berry Wine Sauce”. Maybe container size should be a criterion more than distance.
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Bug Report | 7896 | No | Crafting | Low | Unconfirmed | Daevaorn | | Amdeneir tavern kitchen lacking a (hotspot for a) prepa... | 17.10.2023 | | |
Task Description
While the tavern’s kitchen in Amdeneir has all the smaller pieces of equipment, the tables and stove they are standing on don’t offer any interaction to open an oven, a grill or a preparation table respectively.
I’d expect there to be at least a preparation table accessible.
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Feature Request | 7999 | No | Crafting | Low | Unconfirmed | TrippedOnReality/Enarel | | Allow placing multiple items in a container with availa... | 16.01.2024 | | |
Task Description
For crafting where the container automatically starts working when an item is placed in it (stock casting tank, forges, furnace, skillets etc), allow the “prepare” button to place multiple items in at once either through selecting a quantity at the prepare stage as a stack and/or adding a “fill container” option for things to be placed until all the container slots are full/the player runs out of the required materials.
ex. When casting stocks, after clicking prepare, it moves the first set of sludges into the stock casting container, but then if I click prepare again while the item is still in the container, it won’t let me place another item until it’s removed even though I can move another stack of sludges in manually. it would be nice to be able to automate that as it will remove a lot of clicks and reduce the time needed to process materials.
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Bug Report | 7932 | No | Crafting | Medium | Unconfirmed | Daevaorn | | /takestackall stacking on item in hand of same quality | 06.11.2023 | | |
Task Description
If you remove one or more items with a given quality X from a container, with the command /takestackall or the respective button while holding another item of quality X in your hand, the stacking occurs in your hand-slot, even while you are working on the item in that slot. Thus work done is being interrupted.
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Feature Request | 6802 | No | Crafting Transformations | Medium | Unconfirmed | Kaerli Stronwylle | Tuathanach | You should be able to heat stock with the Book of Blade... | 18.05.2015 | | |
Task Description
Having to use the Working with Stock book simply to heat steel/ingots for forging makes for a silly amount of swapping back and forth between Working with Stock and Book of Blades. It’d be simple enough to add the steps for heating stock and ingots to the Book of Blades…
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Feature Request | 5973 | No | Crafting Transformations | Medium | Unconfirmed | Kaerli Stronwylle | | Some form of support for 'in the field' crafting would ... | 16.04.2013 | | 2 |
Task Description
Currently, all crafting requires a full setup of equipment (fixed-in-the-world crafting containers) for that craft. This makes sense for some crafting skills such as blacksmithing and to an extent alchemy; however, basic cooking and herbalism (and other crafts TBD) should be possible with only portable crafting containers (such as a campfire and pan or a simple, portable mortar and pestle). This would also require new crafting books: “Campfire Recipes” anyone?
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Feature Request | 6795 | No | Crafting Transformations | Medium | Unconfirmed | Noronel | Tuathanach | Remove confusing Broadsword crafting steps | 22.06.2015 | | |
Task Description
I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.
If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.
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Bug Report | 5659 | No | Crafting Transformations | Medium | Unconfirmed | Mario Rohkrämer | | Red Mangrove and Sinaflar: Grinding pulp to paste excee... | 30.05.2020 | | |
Task Description
Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.
But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?
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Feature Request | 6399 | No | Crafting Transformations | Medium | Unconfirmed | xola | | more potions | 22.10.2014 | | 2 |
Task Description
I need potions : curse ,diseases,paralyzation, and poison for completion as well stupidity potions that lower magic way skill for shoort duration
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Bug Report | 7996 | No | Crafting Transformations | Low | Unconfirmed | Daevaorn | | Mixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma... | 14.01.2024 | | |
Task Description
For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.
In both cases the mixing in a wooden bowl didn’t work.
The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved .
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Bug Report | 2656 | No | Crafting Transformations | Low | Assigned | Caarrie | Davide VescoviniTuathanach | list of crafting bugs | 08.08.2014 | | |
Task Description
this bug will include any bug related to crafting.
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Feature Request | 4318 | No | Crafting Transformations | Medium | Postponed | Oliver Nothers | | Implement Brass | 29.03.2014 | | 5 |
Task Description
Since there is bronze (and more and more people work with it), and there is also zinc besides the tin to possibly combine with the copper - make brass available. What other use was there for zinc anyway? The actual mix should be similar to bronze, with zinc in place of tin to go along the copper.
Would also be great if there were finally possibilities to craft something out of those alloys…
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Bug Report | 7989 | No | Crafting Transformations | Medium | Unconfirmed | Daevaorn | | Extremely unrealistic drop in crafting quality (Jewelry... | 02.01.2024 | | |
Task Description
With
- a skill level of 218 (i.e. 186 natively)7 - an unpolished speciment of Q300 to work on
I created a final result for an enchanted gold necklace of Q126
This is an extremly unrealistic random outcome.
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Feature Request | 6556 | No | Crafting Transformations | Medium | New | Tharkas | | Craftable Repair Kits | 28.12.2014 | | 5 |
Task Description
Wanted to bring up this idea to see how it would be taken in.
Given the difficulty training the skill itself involves, why not consider making the consumable repair kits for both weapons and armor craftable as part of the Tool Crafting skill?
Could be done in such a way that 1 steel stock would make 5 repair kits, or 2 steel ingots would make one.
This way, players can keep themselves supplied without having to keep spending money at the VERY NUMEROUS kits they’ll have to buy to raise their skill levels.
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Bug Report | 6517 | No | Crafting Transformations | Medium | New | xola | Tuathanach | combine parts with different qualities | 21.12.2014 | | |
Task Description
Crafting HA combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso edit Quality 175 vs 227
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Feature Request | 6063 | No | Crafting Transformations | Low | Unconfirmed | nobody special | Davide Vescovini | bright and murky advanced actions pointless | 01.04.2014 | | |
Task Description
bright and murky essences are made by processing 1 of the 3 essence mixes resulting in 3 product. with higher skill you can process 2 at a time into 6 product. to process 2 at a time you have to cut off 2 from the stack and transfer them, very time consuming. to process 1 you dump a stack in the container and shift click on it til they are spread out.
every other higher skill same process I have looked at gave more product per ingredient. For example 2 crystal sludge –> 5 crystal essences higher skill 1 –> 3
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Feature Request | 881 | No | Crafting Transformations | Low | New | O | Frank BartonRizinAngelaDavide Vescovini | Animal parts economy | 14.11.2023 | | 11 |
Task Description
I would suggest a specific hunting skill to “loot” animals instead of the current lottery system giving hides, claws, eyes, and whatnot.
Currently, anybody who can kill something can get enough parts by slaughtering a big amount of creatures. The skill would clearly separate the warriors from the hunters. Anyone can probably cut a rat’s tail, but skinning the animal is a bit more complex. And so on, some beasts will be more difficult to skin than others. Even proper meat is not obvious to extract from a carcass.
As a side effetc, maybe a killer could carry back the entire beast to a person capable of skinning/cutting it, if he doesn’t have the skill himself (it looks like some people can carry 400 kgs out there).
This incidentally could create a real market between players, akin to the economy currently existing around ore and weapons. Obviously, some PCs are going to be cooks, leatherworkers or alchemists.
This of course doesn’t apply to looting rogues, unless one can think of using human parts in some dark alchemy, or just carrying ears or heads as trophies.
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Feature Request | 6821 | No | Crafting Transformations | Medium | New | Kaerli Stronwylle | | Additional jewelry metals | 31.12.2017 | | 2 |
Task Description
Right now, the only jewelry metals available in the game are gold, silver, and platinum, which leaves Ynnwn out in the cold RPwise. Considering that IRL, copper alloys (brasses and bronzes both) were and are still used for jewelrymaking – it would be logical to add those at some point down the road, to provide at least *one* Ynnwn-compatible option…
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Bug Report | 8009 | No | Crafting Transformations | Medium | Unconfirmed | Malunga Leeboo | | "Prepare" button does not appear for an existing combin... | 04.05.2024 | | |
Task Description
Once you creating alchemy components which assume various combinations, like Air Essence (cerating Frost Arangma Essence Mix OR rectifying Mix of corroded Riverling Bones) AND you have a “Riverling” set of ingredients in your inventory, the “Check Prerequisites” button displays “Frost Arangma Essence Mix: Missing 1” and “Prepare” button does not appear. Because it is listed first and no further check is happening. My suggestion is to add checkboxes or radio-buttons to recipes like these in order to help “Check Prerequisites” button detect existing set correctly.
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Bug Report | 7969 | No | Crashes | Medium | Unconfirmed | Stalfos | | Server Crash possible after training stat | 07.12.2023 | | |
Task Description
If you take a rare looted item out of a bag, try to equip it, but can’t because of Stat requirements, then train a stat, drop the bag and pick it up again, the item disappears.
Then if you try to store it there are 2 copies, and the server crashes if you store them. Item lost after restart.
Crash and item loss can be avoided if you relog before storing.
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Feature Request | 5638 | No | Crashes | High | New | Mario Rohkrämer | | Overhaul errorlog.txt usage, make it contain useful con... | 02.08.2014 | | 5 |
Task Description
There are numerous (at least dozens) complaints in the forum that (especially under Windows) the errorlog.txt contains only uninteresting default errors which are not at all critical, but misses really useful and critical entries instead.
The whole “error console” concept is nonsense for Windows users. Windows builds don’t output anything useful in the console they are started from, and this would be the only console where output could be redirected to files.
If you call the client with the parameter “–console”, a new console is opened, but this one can’t be redirected with “>” or “2>”, you would have to mouse-select as much as you can keep in its history. Most PC users will not know enough about Windows to tweak this console window, maybe not even know how to select and copy from it. On Windows 7 it is even worse, when the client crashed, the new console is nearly disabled, so you almost cannot select and copy text from it after a crash.
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Bug Report | 7939 | No | Crashes | Critical | Could not Verify | Daevaorn | | Items keep randomly disappearing form containers in gui... | 22.12.2023 | | 1 |
Task Description
When I learned about the new transformation mode I took it upon myself to clean up our guildhouse.
In the process I removed many old items from the map and stored them in containers instead.
While I did this occasional crashes happened, which on returning seem to have deleted items stored in these containers. I have lost roughly 70% of player generated/crafted items, some of historical value this way, as well as many player crafted weapons and armours of highest quality.
A very alarming issue.
If my asumption is correct the server automatically deletes any item that it suspects to be involved in crashes. While this maybe desired behaviour in terms of the technical side of things, in terms of a persistent game world this is REALLY, REALLY bad, if true.
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Bug Report | 5316 | No | Crashes | Medium | Unconfirmed | sly | | client is crashing | 04.04.2013 | | |
Task Description
My client is crashing when my char sees a Magic Wand user. I’m on a Mac. I suppose its caused by those new Master Wands. This is very nasty…
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Bug Report | 7725 | No | Effect System | High | New | KiFunStuS | | Magic light is giving no light with low graphic setting... | 09.02.2023 | | |
Task Description
Magic light is giving no additional light in game after casting it.
on lowest graphics settings no light on medium no light on high there is light epic graphics settings it is showing light
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Feature Request | 6531 | No | Effect System | Medium | Unconfirmed | xola | | ability to disable spells effects | 20.09.2014 | | 3 |
Task Description
spells are laggy one less others more , players cry for the lag during events, cant imagine how it would laggy with 300 players online so ingame ability to disble the effect would litle solve it we could have slider simiar to grafics detail distance and when its set to 0 all efects would disabled , small distance would allow to see own spells and not get lagged by others
would be great if somone review the effects if there is way to optimalize it and make less laggy
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Bug Report | 7823 | No | Effects | Low | New | KiFunStuS | | Water sounds being triggered where there is no water | 06.04.2023 | | |
Task Description
Walking bewtween
bdoorsout 105031.05 -749570.19 18103.3 to bdoorsout 103880.74 -747535.50 17163.17
causes water sounds, does not always trigger,
1:50:30 on the stream is hopefully the right time https://youtube.com/live/oG0gW69eDKE
example caught on video Will update with a new time stamp after stream has finished if I hopefully rememeber
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Feature Request | 6309 | No | Effects | Medium | Unconfirmed | Mario Rohkrämer | Venalan | Visual hint / fortune teller for the now quite rare que... | 05.01.2014 | | 2 |
Task Description
Since the quest chains were introduced, and many indirect prerequisites for the availability of a quest, I now waste a lot of time scanning each NPC for the very few which have a quest available at the moment, regarding my current list of completed quests, over and over again.
The additional vague hints which are being added to the end of quests are not sufficient because on one hand they may fail, and on the other hand they help better when I just started a new character, not when my experienced character is already in the middle of many quest chains.
I don’t expect a big fat rotating question mark above an NPC’s head; it can well be a less remarkable change – like a different color, outline, or font style for the label, or a slight translucent highlight effect.
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Bug Report | 6707 | No | Effects | Medium | Unconfirmed | Joshua | | Fog Whitens Texture Transparency | 03.12.2014 | | 1 |
Task Description
When there is foggy weather in the game, some 2D textures will have white boxes around them. The most well-known instance where this happens is with the target effect under an NPC’s feet. I think this also affects 2D grass textures like at the magic shop forest. Basically, the fog makes transparency in certain textures visible by making them white.
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Feature Request | 6823 | No | Engine | Medium | Unconfirmed | Vonor | | [Engine/Settings] Add Regexp and wordlists to NPC Speec... | 24.11.2015 | | 1 |
Task Description
While the quest system has greatly improved in the years I’ve been gone, there are still things one needs to type to an NPC.
Currently NPCs are still dumb as bricks when it comes to understand what players “write” to them.
As the “writing” is supposed to be “speaking” one would assume that an a person would understand a word even if it’s spelled incorrectly.
For example - in a certain quest you have to tell a certain NPC the words “diamond and opal”.
If you spell the words wrong (e.g. opale) the npc refuses to help and you have no chance of repeating that step and thus are forced to finish the quest in another way.
With regexp in the engine the settings department could make the answer look like this: (?i).*diamond.*opal.*
This would match case insensitive on “it are diamonds and opals” as well as “diamondsopals” or “diamond opale” as well as many other possible phrases that include the words “diamond” and “opal”.
With wordlists settings could define a couple of spellings of certain words to match on in-word typos even. for example: (?i).*$quest_stepX_wordlist1.*$quest_stepX_wordlist2.* In the wordlist the settings dept could then, for example, define spellings like diamond, daimond, diamant and the like. That’s just an example though, I’m sure there are many more examples in game currently where a npc refuses to answer or you break a step in a quest only because you cnat type
As for the regexp, the PCRE library from Apache could be used, maybe. http://www.pcre.org/
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Bug Report | 6362 | No | Engine | Medium | Unconfirmed | Simone | | Wrong message with analyze dweomer | 08.03.2014 | | |
Task Description
If you drop an item from your inventory while you are casting analyze dweomer on an another item you receive the message that the item you are identifying is already dead. For example here I was analyzing Fire Bones Mercenary helm. When I dropped from the inventory another helm I got this message.
(11:09:55) >You start casting the spell Analyze Dweomer (11:09:59) >Fire Bones Mercenary Helm is already dead.
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Feature Request | 6453 | No | Engine | Medium | Unconfirmed | xola | | wielding weapons in hydla | 06.09.2014 | | |
Task Description
guard throw out of city polymorphed players, why not add the same when player wield weapon in city and guard see that?
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Bug Report | 6488 | No | Engine | Medium | Unconfirmed | Austin Massey | | Version 0.6.2 client crashes randomly on Mac OS 10.7.5 | 26.05.2014 | | |
Task Description
6 times in 2 hours since the update the game crashed. Returned to version 0.6.1 and it stopped. Tried lowering graphical settings to no affect.
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Bug Report | 6352 | No | Engine | Low | Unconfirmed | nobody special | | unexpected container display | 24.03.2014 | | |
Task Description
If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.
I keep my crafting books in a sack in inventory, my shortcut is: -<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>
<![CDATA[/dequip mind /use Dishes with Fishes]]>
The same happens with my tool sack - sample shortcut: -<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>
<![CDATA[/dequip righthand /use Masher]]>
If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.
low priority, perhaps.
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Bug Report | 4484 | No | Engine | Medium | Could not Verify | Jon | | Unable to pick up quest item when inventory full. | 17.12.2020 | | |
Task Description
I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.
May be related to bug 3712 .
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Bug Report | 5566 | No | Engine | Medium | Unconfirmed | Aiwendil | | The treeview of paws is bugged. | 13.04.2012 | | |
Task Description
It happens for me always again after “opening” and closing nodes. Sorry, haven’t found a way yet to reproduce it every time. Might add some more information here once I find out more ;)
It dispalys the newly opened node above a previously already opened one.
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