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Feature Request | 538 | No | User Interface | Medium | New | John | | Shortcut windows with subwindows for organizing shortcu... | 05.06.2021 | | 4 |
Task Description
Now we have space for 200 shortcuts/Macros it would be useful if one could group sets of shortcuts into their own subwindow so one could have a window for combat shortcuts, a window for crafting, a window for RP shortcuts etc.
It could be fixed 4×20 8×10 or user selectable
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Bug Report | 7996 | No | Crafting Transformations | Low | Unconfirmed | Daevaorn | | Mixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma... | 14.01.2024 | | |
Task Description
For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.
In both cases the mixing in a wooden bowl didn’t work.
The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved .
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Bug Report | 7962 | No | Characters Animation | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Female Stonehammer Fishing Animation and Fishing pole m... | 05.12.2023 | | |
Task Description
The fishing animation for the female stonehammer reels in the rod with the right hand, but the reel on the rod is for reeling with the left hand. This may affect other character models as well.
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Bug Report | 7945 | No | Bugtracker | Low | Ready to test | Daevaorn | | Hard to leave the winch, portal too small to find | 12.03.2024 | | |
Task Description
If inside the Winch quarter in Hydlaa it is difficult to leave towards Plaza.
The right-clickable portal area on the gate encompasses only a small part of the door around knee height. This used to be as big as the entire door and should be again.
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Bug Report | 7933 | No | Models and Maps | Low | Ready to test | Daevaorn | | Dark Rogue hideout hard to access; broken door inside | 12.03.2024 | | |
Task Description
Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)
The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.
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Bug Report | 7854 | No | Bugtracker | Low | Unconfirmed | Thosor | | Premature falling out of saddle while mounted. windows/... | 13.06.2023 | | |
Task Description
While Moving around, I think turning might be causing this, in the middle of walking or running, suddenly you are out of the saddle and running on your own. Also, not sure if there is supposed to be a quick dismount when clicking the right mouse button which happens when you want to look around etc.
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Bug Report | 7838 | No | Quests | Medium | Ready to test | Uadjet | | The Arrivals quest cannot be completed | 06.05.2024 | | 1 |
Task Description
The quest has a number of triggers that must be completed in order to progress that do not appear to be working in Unreal. The three I’ve found are:
1) Proximity to the rock with the action location that moves players into the cave,
2) Use of a cog/mechanism, moving one of the rocks, and
3) Solving the door puzzle and entering the small room.
I’m not sure if these are supposed to complete steps that are not sequential with the immediately previous steps, or if they are meant to set variables, but either way they don’t seem to be doing the job. Talking to Raithen gives no sign that you’ve completed any of these tasks, even if you’ve done them all.
I can get players past this by setting a later step manually, but given the (suspected) use of variables or non-sequential steps, it seems likely I’ll just mess things up for them.
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Bug Report | 7818 | No | Bugtracker | Low | Unconfirmed | Mohonin Ditin | | Pile of dust cannot be kept in furnace | 16.04.2023 | | |
Task Description
The pile of dust that gets crafted sometimes for reasons we all know, this pile of dust cannot be disposed of by putting it in Furnace. Some of us experienced players want to keep the place clean and so whenever we find pile of dust, we put it in Furnace, it eventually vanishes by putting it in furnace and forgetting about it. Now there is no choice but to sell it off to NPC for 0 tria. This is not the main problem, but the problem is to find a NPC nearby who buys ‘Pile of Dust’. So either make a NPC available near Crafting Station to sell of the dust or make furnace to take in the dust and burn it down vanishing it.
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Feature Request | 7814 | No | User Interface | Low | Unconfirmed | Rykia | | Requesting where we type in the chat window scales with... | 07.05.2023 | | 1 |
Task Description
Requesting where we type in the chat window scales with the rest of the window.
We can select a larger font, but where we type in the chat window does not change, only the rest of the chat window.
Note: There is a huge difference between font size 4 and 5. Suggest to have something in between if at all possible.
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Feature Request | 7631 | No | GUI | Low | Unconfirmed | KiFunStuS | | Bag Lockers | 30.12.2022 | | |
Task Description
Having a limited number of storage locations for sacks would be a really nice feature.
It would make it much easier for people to sort out their equipment without having to carry it everywhere.
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Bug Report | 7605 | No | Combat | Low | New | KiFunStuS | | Onyx Dagger | 03.02.2023 | | |
Task Description
attack onyx dagger
NPC chat tab spammed with Stares coldy at me and attacks me with defensive stance
it did manage to cast a spall that that says Onyx Dagger drains your mental abilities
it has a residual magic effect on the ground that remained after it died and still on the ground after it respawned
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Bug Report | 7572 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Mouse pointer overlaps hover tooltip when in windowed m... | 25.11.2022 | | |
Task Description
When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.
This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.
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Bug Report | 7571 | No | Magic System | Low | New | KiFunStuS | | Prayer | 14.01.2023 | | |
Task Description
when I casted Prayer.
it reapeats the following for each target affected you sing a prayer,healing everyone who can hear you for 176 points
the spell blessed litany lists all the players affected you sing a litany, healing %player for XX points and XX stamina
This happens also in Legacy.
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Bug Report | 7566 | No | Combat | Low | Could not Verify | KiFunStuS | | PVP casting errors | 14.01.2023 | | |
Task Description
I am not entirely sure on how this bug is best described. as the duel system is not releasing the duel flag currently.
But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.
but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.
I will retest this bug after the duel flag bug has been resolved.
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Bug Report | 7551 | No | GUI | Low | Assigned | TrippedOnReality/Enarel | | Mail GUI | 01.04.2023 | | |
Task Description
The mail window at the pterosaur fast travel npcs has item slots that extend outside the minimum extent of the mail window.
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Bug Report | 7512 | No | Bugtracker | Low | New | Haviland Tenouri | | can not attack without a weapon | 14.01.2023 | | |
Task Description
When trying to attack it says “You have no weapons equipped!”
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Bug Report | 7502 | No | Pets | Low | Assigned | Damola | | pet only follows once each time after having been told ... | 17.11.2022 | | |
Task Description
Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.
However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.
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Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
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Bug Report | 7446 | No | Bugtracker | Very Low | New | Gonger | | Guards! Guards! | 13.01.2023 | | |
Task Description
Two problems with guards: They do not complain about characters with wielded weapons. They do not let creatures enter the city!
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Bug Report | 7427 | No | Models and Maps | Low | New | TrippedOnReality/Enarel | | Floating plants ojaroad1 | 29.01.2023 | | |
Task Description
floating plants at: 274673.47, -364629.59, 10927.77
It’s spawned items, probably from a natural resource location.
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Bug Report | 7370 | No | Bugtracker | Low | Unconfirmed | Stalfos | | Introduction to Crafting doesn't update wallet | 12.06.2022 | | |
Task Description
The console says you received 4 circles, but the wallet won’t update until you complete another quest. Comnpleting Harnquist is Hungry for example says another 4 circles in console, and wallet updates to 8 circles.
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Bug Report | 7319 | No | Combat | Low | Unconfirmed | marcel | | new character attacks ulbernauts no one damages anyone | 24.10.2021 | | |
Task Description
I loaded up as a new Ylian and started with 0 tria, empty inventory…
chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…
then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…
went to find some ulbers to look at animation.
Bug:the Ulbernaut is attacking me but cant seem do anything to me..
also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’
messages all the time right in front of the face…
so now they chase me around and cant damage me…
when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)
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Bug Report | 7311 | No | Quests | Very Low | Unconfirmed | Stalfos | | Gugrontid Legend quest - approaching Stalg does not fin... | 11.03.2022 | | |
Task Description
Approaching Stalg does nothing to the quest, can’t complete.
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Bug Report | 7288 | No | Movement | Medium | Unconfirmed | Sunda Kastan | | Player movement differs from Legacy/no 'turn' keybindin... | 13.09.2021 | | 1 |
Task Description
In Legacy PlaneShift, the default movements are: W = Walk forwards S = Walk backwards A = Turn to the left until keypress ends D = Turn to the right until keypress ends
However in PSU, the movement is as follows:
W = Walk forwards S = Turn 180 degrees and then walk forwards (towards the camera) A = Turn 90 degrees left and then walk forwards (at 270 degrees from camera) D = Turn 90 degrees right and then walk forwards (at 90 degrees from camera)
This is incongruent with legacy movements, but also complicated by the requirement to use the mouse for both UI interaction and movement concurrently.
It may be that this is a result of the absence of a ‘third-person follow’ camera, but behaviour should follow that of legacy.
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Feature Request | 7118 | No | GUI | Low | Unconfirmed | Yorlak | | Active effects icons for potions show as diamond crysta... | 22.11.2022 | | |
Task Description
all potions I tested results in a diamond crystal icon in the active effects bar.
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Bug Report | 7079 | No | Bugtracker | Medium | Unconfirmed | Michael Loeven | | Locked Chests Deleted When Consumed | 26.11.2021 | | |
Task Description
If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked
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Bug Report | 6932 | No | Game Balance | Medium | Unconfirmed | Stalfos | | Blue Cohosh Root area barely big enough to harvest twic... | 15.04.2020 | | |
Task Description
The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.
It’s possible but takes longer to find the right spot, the area needs to be bigger.
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Bug Report | 6855 | No | Game Balance | Medium | New | Venalan | Davide Vescovini | Stacking of damage when holding multiple weapons with b... | 15.04.2020 | | |
Task Description
I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan.
So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.
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Bug Report | 6750 | No | Engine | Medium | Unconfirmed | xola | | atacking | 05.01.2015 | | |
Task Description
when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce
its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly
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Feature Request | 6573 | No | User Interface | Medium | Unconfirmed | mike loeven | | Store Quest Notes in the Books Database | 06.09.2014 | | 1 |
Task Description
I would like to request that saved quest notes be moved from client side into the book database. currently the quest notes are saved locally and are very vulnerable frequently getting deleted during client repair or re installs. additionally for players who have more than one computer these notes do not properly persist between clients.
considering that players are already allowed to write books and that text data takes up very little space there is really no reason NOT to move this feature server side.
another major issue with the current implementation is that the quest’s description is missing a lot of key information provided by the npc conversation such as names and locations.
a perfect example is the quest Masked Mistress where the description tells you the summary however does not include her brothers name which is given in the npc dialogue.
the lost of quest notes can easily render a quest impossible to complete without asking a person for spoilers or searching through game logs for the missing conversation.
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Feature Request | 6543 | No | Engine | Medium | Unconfirmed | nobody special | | obscure location information for blackflame area. | 25.07.2014 | | |
Task Description
The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map. given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.
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Bug Report | 6530 | No | Spell Formulas | Medium | Unconfirmed | xola | Davide Vescovini | training repairing | 07.03.2015 | | |
Task Description
for every skill we get practices equal to time we spend while crafting but for repairing it is not true the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )
would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash there are no bonuses for repairing complex items its only based how bad its damaged it seem
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Bug Report | 6425 | No | Items Characteristics | Medium | New | Mario Rohkrämer | | Scale of White Oak Wood model is probably too large | 04.05.2014 | | 1 |
Task Description
With a weight of 9 and a size of 9, the model of “White Oak Wood” appears to be way too large. Such a big heap of wood would weight more than 50 kg. In contrast, the icon is such a tiny poking stick…
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Feature Request | 6399 | No | Crafting Transformations | Medium | Unconfirmed | xola | | more potions | 22.10.2014 | | 2 |
Task Description
I need potions : curse ,diseases,paralyzation, and poison for completion as well stupidity potions that lower magic way skill for shoort duration
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Feature Request | 6377 | No | Characters | Medium | Unconfirmed | Adam | | Character Creation: Yilan Female Model | 04.04.2014 | | |
Task Description
Curious when the Yilan attractive, skinny feminine model of the Yilan class will be coming out?
I have decided that I will start a NEW character permanently when it comes put. I would like to take the 4 years of learned game time and efficiently develop this new character.
If you can base the model to look something like the combo: 1.) Feminine female Northrir 2.) Feminine looking male Lemur
…………. I would be greatly pleased. Perhaps a little bit more swagger in the hips or a little bit more bounce (if you know what I mean).
Question: Who actually is working on these models?
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Bug Report | 6373 | No | Models and Maps | Low | New | Adam | | Guild Keys 3D art shows as a pouch bag | 02.04.2014 | | |
Task Description
At the moment the guild key does NOT show up as a key when a character is holding it. It shows up as a pouch bag. Please kindly switch the image for a actual gold key just like shown in inventory.
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Bug Report | 6341 | No | Combat | Medium | Unconfirmed | Dan Johnson | | Dark Rogue Bug | 28.03.2014 | | |
Task Description
When one kills a Dark Rogue in the BD Mine after having it chase one down towards the main corridor they fall to the ground and then float away. Even after catching up with them one is informed that they are too far away to be looted.
The range seems to be when they are out of range to call for help.
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Bug Report | 6298 | No | Pets | Medium | Assigned | Davide Vescovini | Anders Reggestad | Some Pets commands don't work | 01.01.2014 | | |
Task Description
I've just tested some Pet commands (by using a summoned familiar) and the following commands don't seem to reach the familiar NPC: /pet [name,] assist /pet [name,] guard /pet [name,] run /pet [name,] walk
Please note the Minion behaviour used for pets is using almost the same data in SVN. The steps I used to replicate the bug: 1. summoned a familiar 2. issue a command /pet [name,] follow/stopattack/stay/run/walk 3. use the /info command to know the last perceived command.
When reaching step 3 the info command should show something like that: (12:08:36) [System] >Last perception: ownercmd:stopattack instead for the above commands an error message is outputted (just like the command was wrongly typed or isn't recognized).
By using the percept command on the NPC like /percept ownercmd:run the behaviour is correctly run and works as expected.
Also please note that assist/guard commands appear in the help.xml file while the new run/walk don't.
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Bug Report | 6239 | No | Sound | Medium | Unconfirmed | Erodare Lenizus | | Electrotouch Sound Is Unpleasant | 03.04.2014 | | |
Task Description
Perhaps it's just me, but while Electrotouch is in effect there's a constant grating buzzing sound that just hurts like nails on a chalkboard.
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Feature Request | 6222 | No | Magic System | Medium | Unconfirmed | Erodare Lenizus | | Dial Down Magic Power | 18.11.2013 | | |
Task Description
Objective: Let mages dial down the power to suit their needs of the moment, and accordingly the mana cost, time to cast, improved success chance.
The /cast command should accept power values from -99 to +99
The power slider should center at zero and sliding left should dial down to -99 and sliding right should dial up to +99
Perhaps -50 to +50 would work better?
Perhaps practice and experience should be dialed down accordingly as well?
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Feature Request | 6182 | No | Training & Skills | Medium | Unconfirmed | Adam | | Stats And Skills Menu (Skills Not Yet Implemented Color... | 11.10.2013 | | |
Task Description
Many Skills are NOT yet implemented, which is perfectly understandable.
Please kindly HIGHLIGHT with another color (representing NOT YET IMPLEMENTED) which skills have NOT been worked on yet.
This will greatly help ALL players know which ones are full completed and which ones are not, especially NEW PLAYERS who won't waste time trying to figure out what has not been worked on yet.
Recommended Color: Bright Purple (easy to see and readable)
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Bug Report | 6171 | No | Crafting | Medium | New | Venalan | Joe Lyon | Bug with crafting items being marked as craftable when ... | 10.10.2013 | | |
Task Description
For an example.
In the Catalog of shields book, ‘Bronze Spike’ becomes un-greyed and therefor visible as craftable when blacksmith hits 15. but you also need many levels in shield making before you can actually make the item. If I push Blacksmith to 200 and leave shield making at 0, according to the book I can make every item in there, despite that clearly being wrong.
The skill checks being made on the crafting books need to look at primary and secondary and as many skills are needed to make an item to correctly mark it as something you can make.
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Bug Report | 6144 | No | Engine | Medium | New | Venalan | Talad | New icons are not showing correctly in MyPlane. | 02.05.2014 | | |
Task Description
I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.
It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.
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Feature Request | 6081 | No | Spell Formulas | Low | Unconfirmed | Davide Vescovini | Davide VescoviniTuathanach | List of Spell feature requests | 01.04.2014 | | |
Task Description
This task collects the spell feature requests.
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Feature Request | 6043 | No | Engine | Medium | Unconfirmed | JThompson | | Editing books- hitting OK closes the book | 07.07.2013 | | 2 |
Task Description
When you are editing a book and you hit OK to indicate you are finished it closes the book altogether, so you have to reopen the book to see the changes. Since formatting can take quite a bit of trial and error, it quickly becomes annoying to constantly have to reopen the book. With music and maps, when you finish editing you simply click the Edit icon again and it exits Edit mode, leaving the music/map open. It would be nice if books worked the same way.
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Feature Request | 6037 | No | Rules | Low | Assigned | Daevaorn | Davide Vescovini | Inconsistency - Harvesting apples | 29.07.2013 | | |
Task Description
After showing a newbie how to mine and harvest, they approached me the other day saying that they tried to harvest apples around the smithy but failed to apply what I taught them the day before.
It's probably for the fact that apples and their location are far older than the harvesting system s a whole, that I never thought about that before. And that apparently no one else has thought of including apples when setting up the harvesting areas?
I think one should be able to harvest apples just as all the other plants and fruits. If only for matters of consistency.
(I hope the area "Rules" is about right, please re-tag if inappropriate)
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Bug Report | 6035 | No | Crafting | Medium | Assigned | JThompson | Joe Lyon | Crafting book bugs: Missing recipes, text not greyed | 09.08.2013 | | 1 |
Task Description
I Was going to make some apple jam biscuits recently as requested by Harnquist but I could not for the life of me find them in any of my cookbooks (I have all four!). Since Harnquist asked for it, I was pretty sure I could make it and took a guess that it should be in the Pastry Chef book that has the jam recipe and open biscuits. With that book in Mind, I was able to make the Apple Jam Biscuits, but I never did actually FIND the recipe. I checked with another cook just to make sure, and she couldn’t find it either. She also pointed out that the Bread with Apple Jam is also missing (the other Bread with Duppong/Teveran/Macca/Joopiner Jam and Duppong/Teveran/Macca/Joopiner Jam Biscuits, as well as the Bread with Butter and Buttered Biscuits are also missing.)
In the Making Enchanted Armor book I discovered that the skills you cannot do are not grayed out (AFTER I tried something, was told I didn’t have the skill, and looked more closely at my book! It does say the usual “WIth higher skill you could blah, blah, blah” but it’s the same color as the rest of the text).
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Feature Request | 6029 | No | Crafting | Low | New | Hirene Penifur | | New skill: creating magical scrolls | 19.08.2022 | | 6 |
Task Description
I think it would be nice if mages would be able to make magic scrolls, on the same patterns as you can enchant gems, you could enchant a paper by spells.
Then anyone could use that scroll to cast magic without magical knowledge, so a crafter or fighter character could use identifing, healing or other type of spells. The power of the spell and the duration would depend on the quality of the scroll, and that on the way level of the mage who created it.
Scroll would be crafted from papers on the same way as you make enchanted crystals from gems. It could use an ‘intermediate object’ or multiple glyph enchanting on a single paper would do it too. For example, if a spell is a 3 glyph combination then the crafter would need to use those 3 glyphs (in the right order?) to apply the spell on the scroll.
Using the scrolls would work through the /use command. /use Scroll of Healing Flash /use Scroll of Analyze Dweomer /use Scroll of Fist of the Volcano
The script should consider what is targeted, if an item is targeted, you could use identifing, if a mob or player has been targeted you could use the spell on the target too for attacking or buffing. You also would be able to cast spells on other players that are only allowed now to cast on yourself like Dome of Perfection.
I already discussed it with weltall, who doesn’t see technical limitations in implementation yet.
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Feature Request | 6027 | No | Inventory/Items | Medium | Unconfirmed | Hirene Penifur | | Displaying Quality of the stored items in storage windo... | 14.06.2013 | | |
Task Description
I think it would be nice to see the actual quality of the stored items too in the storage.
Now, you can see the amount, the price and the name of the item. Sometimes with lot of similar items but with different qualities, it could help you to chose what you need. At the moment, you need to click on each same named item stacks to see what you need.
I know it would reduce the maximum number of the storable items per category, but considering the long names of looted items, I think this 8 bytes wouldn’t make big difference.
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Bug Report | 6017 | No | Misc | Medium | Unconfirmed | Thijmen | | problem with registering at the forum | 31.05.2020 | | 1 |
Task Description
when i try to register for the forum the last question is broken: what is the name of the underground version of the stalactite? the answer should be stalagmite. (so far i tried several typos on both stalagmite and stalactite).
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