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Bug Report | 6239 | No | Sound | Medium | Unconfirmed | Erodare Lenizus | | Electrotouch Sound Is Unpleasant | 03.04.2014 | | |
Task Description
Perhaps it's just me, but while Electrotouch is in effect there's a constant grating buzzing sound that just hurts like nails on a chalkboard.
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Feature Request | 6244 | No | Engine | Very Low | Postponed | Erodare Lenizus | | Drop Skill Button | 07.12.2013 | | 1 |
Task Description
On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.
This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.
Would do nothing on stats / factions tabs.
This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.
No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.
Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.
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Feature Request | 6222 | No | Magic System | Medium | Unconfirmed | Erodare Lenizus | | Dial Down Magic Power | 18.11.2013 | | |
Task Description
Objective: Let mages dial down the power to suit their needs of the moment, and accordingly the mana cost, time to cast, improved success chance.
The /cast command should accept power values from -99 to +99
The power slider should center at zero and sliding left should dial down to -99 and sliding right should dial up to +99
Perhaps -50 to +50 would work better?
Perhaps practice and experience should be dialed down accordingly as well?
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Bug Report | 6100 | No | Movement | Medium | Unconfirmed | Erteky | | Trader NPCs in movement | 10.10.2013 | | |
Task Description
When you trade with and NPC and it is walking, it won’t stop, and you will no longer be able to buy or sell anything from it, since it will be far away from where you started to trade…
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Bug Report | 6769 | No | Engine | Medium | Unconfirmed | Evaraj | | empty autoexec command boxes are not saved | 16.01.2015 | | |
Task Description
If you delete everything in the boxes and click the save button, the commands are back after relog. It seems there must be at least one character in the box to get it saved.
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Bug Report | 6644 | No | User Interface | Medium | Unconfirmed | Evaraj | | Active Effects scrolling | 12.10.2014 | | |
Task Description
Scrolling with the mousewheel does not work if the mousecursor is over one of the listed buffs. It works only if the mousecursor is besides or between the buffs.
svn code r9595
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Bug Report | 7804 | No | Inventory/Items | Low | Unconfirmed | ferret | | yliacum map piece at eagle bronze doors is missing. | 06.03.2023 | | |
Task Description
having looked for a map piece in eagle bronze doors, it is clear that the map piece is missing. the last time it was there is was in the hands of the dwarf taimian yangnk.i have failed to find it on anyone there
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Bug Report | 7736 | No | NPC Paths/movement | Low | Unconfirmed | ferret | | velnishi stuck in wall of cave | 11.02.2023 | | |
Task Description
in ojaroad 2 i decided to check the cave and on going into it i found part way to the left in the cave a velnishi tail movinf with the rest of it within the wall.
coords are ojaroadcave01 /pos -356053.56 279411.28 6022.86
the tail actually comes out and back into the wall.
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Bug Report | 7871 | No | Models and Maps | Low | Unconfirmed | ferret | | trees in the deepest part of emerald river | 29.10.2023 | | |
Task Description
just found 4 trees in emerald river. 2 saplings, completely submerged, a slightly larger sapling close to the bank with its head out of the water and a fully grown fir
/pos -283992.16 -421496.05 1608.69 .. large west.
there are other plants close by but the trees are the main items that need to be moved.
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Bug Report | 7727 | No | Models and Maps | Low | Unconfirmed | ferret | | too steep a climb to get out of hole in desert behind o... | 09.02.2023 | | |
Task Description
having tested one fix, i decided to check if i am able to climb out of the hole on the other side of the road into the desert at the rear of oja. i managed to get to /pos 566110.25 -393981.34 10081.11 where it then becomes too steep to continue the climb out.
version 0.7.30, not the 29 as listed
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Bug Report | 7758 | No | Bugtracker | Low | Unconfirmed | ferret | | shortcuts not working at all | 13.02.2023 | | |
Task Description
i have tried to set up shortcuts for a number of things, one issue was that an attempt to initiate nightvision was causing an attempt to fish instead. i moved the icons about but same issues occured. not i have cleared shortcuts and i have nothing working at all. all i get on attempts to set shrotcuts is a message saying ‘the key is already assigned’
tried refreshing game and still the same.
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Bug Report | 7737 | No | NPC Paths/movement | Low | Unconfirmed | ferret | | serpent gobbles not moving | 11.02.2023 | | |
Task Description
serpent gobbles are supposed to patrole the river irfon on both banks with a sleeping area and fishing area close to /pos 400650.50 -327828.62 7508.37. at present they simply stay in one place unless you attack them. they then move and attack back. in legacy, they would attack regardless of your strength against them.
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Bug Report | 7505 | No | Bugtracker | Low | Unconfirmed | ferret | | randomised riding and walking abilities | 10.10.2022 | | |
Task Description
riding a mount can be strange. there is the usual sit on saddle look, standing on saddle with knees bent, standing sideways like on a surfdoard or skate board, and there is side saddle. not yet had the reversal of riding position this time, yet. if you sit side saddle, stand like surfing/skateboarding, you walk/run crablike.
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Bug Report | 7661 | No | Quests | Low | Could not Verify | ferret | | quest from krestal dhusho does not complete | 14.01.2023 | | |
Task Description
quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.
krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37
mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24
kora windstone is in the wilds of bronze doors 2 road
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Bug Report | 7739 | No | NPC Paths/movement | Low | Unconfirmed | ferret | | npc pathways broken | 11.02.2023 | | |
Task Description
tavern de kadel has 3 npc’s stuck in the doorway to the kitchen, on the inside. pathing needs adapting so they leave to go where they are supposed to be
/pos 188805.91 -322772.31 13170.30
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Feature Request | 7658 | No | Models and Maps | Low | Unconfirmed | ferret | | nolthrir village, and farm in emerald lake | 08.01.2023 | | |
Task Description
now that we have the lake populated with plants and some fishes. i am making a proposal for a kelp bed, seaweed bed, the long bladderwrack that we have in small amounts dotted around, and an area that has algae floating on the surface, with a surround to keep it in the one place. the kelp, and bladderwrack, should be harvestable for nolthrir trading to places that cook, or even to traders (both wandering and in cities)
also i propose a village within the area of the central island, that is on land as well as within the water. the design of the village should look like either a coral reef or large shells. close to the island, there should also be a cave system which i am working on a quest for, and some new monsters for that particular cave system. the caves should really be extensive so that navigation is not easy.
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Bug Report | 7788 | No | Items Characteristics | Low | Unconfirmed | ferret | | night mushrooms stacking | 20.02.2023 | | |
Task Description
found some night mushrooms that are stacking at /pos 181562.80 -349987.28 12869.13. one other issue is that closing in to get a closer /pos, seems to crash the game.
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Bug Report | 7731 | No | Models and Maps | Low | Unconfirmed | ferret | | floating signs in ojaroad 1 pt2 | 10.02.2023 | | |
Task Description
there are a couple of sign posts that stand together and are floating high enough to crawl under them at
/pos 294108.56 -339394.34 10933.02
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Bug Report | 7656 | No | Bugtracker | Low | New | ferret | | floating book on ojaroad1 | 14.01.2023 | | |
Task Description
a floating book, that claims to be a dead bird, is floating and inaccessible as it has no collision and thus not allowed to be picked up. position of the book is found by going to /teleport me map hydlaa_plaza 337145.72 -345854.81 10980.61 on teleport you are directly where the book is situated and on a rivnak, a nolthrir has it head high.
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Bug Report | 7771 | No | Magic System | Low | Unconfirmed | ferret | | enchanting gems does not give magic XP | 15.02.2023 | | |
Task Description
i have looked at the enchanting gems mechanic, and there is an issue with experience not being recorded for the use of magic when enchanting gems. i am fully up as a blue way mage, so i was using crystal way for the enchanting. it gives basic xp but nothing in relation to magic xp, nor noes it state how many points are needed to gain the next level. my crystal way level is 60/63(with buffs).
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Bug Report | 7730 | No | Models and Maps | Low | Unconfirmed | ferret | | derghir sign post floating in oja road 1 | 10.02.2023 | | |
Task Description
the signpost that is supposed to point to the derghir village is floating in the air in ojaroad 1
/pos 343155.47 -335075.34 8986.41
it is also not pointing in the correct direction.
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Bug Report | 7709 | No | Graphical Glitch | Medium | Unconfirmed | ferret | | delver has some very strange lighting | 01.02.2023 | | |
Task Description
no task description |
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Bug Report | 7761 | No | Items Characteristics | Low | Unconfirmed | ferret | | adorned crates in ojaveda continually spawning | 13.02.2023 | | |
Task Description
i have been checking this spawn point for chests for a while. when last update was completed i cleared the adorned crates from the area, which numbered 3 in the stack. today after a check i find another 3 stacked neatly with no offline looking chest suggesting a player moved them. i believe these chests are spawning too high and thus we get a repeat spawning until they appear at the spawn point.
/pos 533371.69 -366812.44 15751.50
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Feature Request | 4882 | No | Pets | Low | Unconfirmed | Firiban | | ride other people's mounts | 08.11.2022 | | |
Task Description
Hi, it would be nice if you could lend/rent your mount to other people. This could be made with a dialog box that appears when someone wants to /mount the pet (”Foo wants do ride your pet NameofThePet, allow?”), similar to challenges/trades. If this is implemented there should of cause be auto-accept/deny.
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Feature Request | 5485 | No | Inventory/Items | Medium | Unconfirmed | Firiban | | Make a hat item where you can throw money in | 26.12.2011 | | 2 |
Task Description
it would be nice for bards if they had hats where passers-by could throw some tria in. The hat item would serve as a money container as well as a piece of clothing. The advantages to just throwing tria on the ground are that people can’t just steal the money and it would look nicer.
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Feature Request | 2867 | No | GUI | Low | Assigned | Firiban | Joe Lyon | Display tabs only when neccessary | 22.09.2014 | | |
Task Description
Hi, to make the interface less confusing, please let the chat window have the “Guild” and “Group” tabs only when the character is in a guild or group. Or at least make hiding these tabs an optional feature.
This would also make it possible to add an alliance chat tab to the chat window without bloating it for the people who are not in an alliance. see my FR #2688 for this.
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Feature Request | 5377 | No | Quests | Medium | Unconfirmed | Foxie | | In Aid of the Kran quest too short | 26.08.2011 | | |
Task Description
I must say that this quest is quite disappointing. After a promising and very good beginning the whole story is cut short in an odd way. I think the plot would deserve some development as the beginning is really good.
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Feature Request | 5551 | No | Webtools | Medium | Unconfirmed | Franta | | Version info in server status page | 28.02.2012 | | |
Task Description
Could it be possible to add server version info (and possibly aso recommended/required minimal client version) to the server status page, i.e. to http://planeshift.zeroping.it/index.php?page=about_page for zeroping server? It could help to determine easily whether the update is required/recommended without need to start pslaunch when you don't use it to load the client.
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Feature Request | 4789 | No | User Interface | Medium | New | Frederik Elwert | | action locations have no labels and are not selectable | 16.10.2010 | | |
Task Description
The grill in Reffitia's kitchen in Brado's tavern doesn't behave like other items in the kitchen: The preparation table, for example, is selectable and has a label. The grill is not selectable, and it has no label. One can interact with the grill (e.g., store something in it) just as with the preparation table by right-clicking it. But the grill is much harder to identify, since it has no label.
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Feature Request | 5858 | No | Advisor System | Medium | Unconfirmed | Gareth Schakel | | add encapsulated "bookmark links" for the advisors | 31.12.2012 | | 2 |
Task Description
while speaking with an advisor eariler today he had instructed my to come to the bugtracker here, but had made a typo in the link pointing me to “http://www.hydlaaplaza.com/flypray” which I had cought and corrected before coming here. As it stands, I’m very familiar with FlySpray from working on other projects so the typo was trivial for me, but other players might not be so keen. I think an easy way of “fixing” the issue of typos for common resources would be to allow Advisors to have encapsulated snippets containing the links. a few examples would be;
(fs) would be replaced with http://www.hydlaaplaza.com/flyspray
(forums) would be replaced with http://www.planeshift.it/forums.html
(guide) would be point to http://www.planeshift.it/quickstart.html
Etc, Etc..
I don’t know exactly what languages the PlaneShift client/server uses, but if it uses Python this would be a fairly trivial addition.
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Bug Report | 6598 | No | Characters | Medium | Postponed | Glorrandir | Venalan | Dark Wanderer should wear a robe | 20.09.2014 | | |
Task Description
According to Wanderer’s description, he wears robes
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Bug Report | 7777 | No | Bugtracker | Low | Unconfirmed | Gonger | | Trading does not open your inventory | 16.02.2023 | | 2 |
Task Description
When a trade request is accepted, the inventory should open at the same time, but it does not. Opening it yourself is not a big deal, of course, but it would be nice to have.
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Bug Report | 7843 | No | Bugtracker | Low | Unconfirmed | Gonger | | Store screen: Purified feature not showing for glyphs | 14.05.2023 | | |
Task Description
In the Glyphs tab of the Store screen of Legacy, glyphs were shown as purified or not. This is not the case in PSU.
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Feature Request | 6788 | No | User Interface | Medium | Unconfirmed | Gonger | Joe Lyon | Split up System tab information | 18.03.2015 | | 1 |
Task Description
System tab: Could the information there be split up further, like for the logs, into something like combat, crafting, soul commands (emotes and interaction commands like /greet), so you can have more control what is shown in Main tab?
This was briefly discussed in the Dev meeting (22/02/2015), and should be assigned to Eredin.
Thank you.
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Feature Request | 5881 | No | Misc | Low | Unconfirmed | Gonger | | Report command: add "reason" | 20.05.2013 | | 1 |
Task Description
I had discussed this with Sarva who liked the idea and asked me to enter it into the Tracker.
Add a “reason” to the “report” command: Usage: report [player name] [reason]
In case it takes a while to implement this, meanwhile at least add to the command description that the reporting player also files a petition because this makes it easier for the Game Masters to check what happened.
Thank you for listening (reading),
Gonger
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Bug Report | 7869 | No | Quests | Low | Unconfirmed | Gonger | | Quest Telzanna's Professions - options disappear | 16.07.2023 | | |
Task Description
After Telzanna tell about a profession (my character chose cook), the options to ask her about other professions do not appear again.
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Bug Report | 7868 | No | Quests | Low | Unconfirmed | Gonger | | Quest Orphia's Magic | 18.11.2023 | | |
Task Description
The option “I’ve made my choice” appears only when you leave the Quest dialog, and initiate it anew.
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Bug Report | 7687 | No | Movement | Low | Unconfirmed | Gonger | | Problems with Mount Movements | 19.01.2023 | | |
Task Description
Narrow gateways that were easily passable for mounts in Legacy are now hard or even impossible to get through. One example is the first stairs going down in the Welcome Area. It takes several tries with jumping to get through. And speaking of jumps, they are much lower than in Legacy, so fences in Hydlaa have become unsurmountable.
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Bug Report | 7776 | No | User Interface | Low | Unconfirmed | Gonger | | Output of /who is not sorted alphabetically | 16.02.2023 | | |
Task Description
Output of /who is not sorted alphabetically
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Feature Request | 7827 | No | User Interface | Low | Unconfirmed | Gonger | | No name highlighting in Chat | 03.06.2023 | | |
Task Description
In Legacy your name is highlighted in red when mentioned in Chat. This is not the case in PSU
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Bug Report | 7445 | No | Crafting | Low | Unconfirmed | Gonger | | No free ores / gems | 17.01.2023 | | |
Task Description
In PS Legacy there are low Q ores / gems near mines, which is good for newbies. In PSU there do not seem to be any. I chose Crafting Category, since you need ores, for example, for crafting weapons.
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Feature Request | 7826 | No | Characters | Low | Unconfirmed | Gonger | | No colour highlighting of floating names | 09.04.2023 | | |
Task Description
In Legacy the floating names have different colours depending on Group or Guild, for example. This is not the case in PSU.
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Bug Report | 7797 | No | Combat | Low | Unconfirmed | Gonger | | In "upper" Hydlaa you get kill messages from the Sewers | 02.03.2023 | | |
Task Description
I was near the Smithy when I received messages like the following: (22:15:02) [chat] >Fordanot Helsun has been killed by X Y! (22:15:38) [chat] >Diseased Rat has been killed by X Y!
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Bug Report | 7446 | No | Bugtracker | Very Low | New | Gonger | | Guards! Guards! | 13.01.2023 | | |
Task Description
Two problems with guards: They do not complain about characters with wielded weapons. They do not let creatures enter the city!
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Bug Report | 7842 | No | Bugtracker | Low | Unconfirmed | Gonger | | Bad results for Platinum mining | 10.05.2023 | | |
Task Description
Platinum Mining is pretty much how it was in Legacy - at Mining 200, I succeed less than 40% of the time, and Q is between 80 and 115 only. With optimal mining gear this will not go above Q 130 or Q 140. It was planned to be made in such a way that there is at least a chance to get Q 200 for Platinum. The success % is less disturbing - some things SHOULD be more difficult than others!
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Bug Report | 6477 | No | Engine | Medium | Unconfirmed | Gonger | | "/target next" skips over targets | 23.05.2014 | | 2 |
Task Description
During the last Dev Meeting, there was a good discussion about looting problems, especially after killing multiple opponents. Aliasing with “/target next” does not solve the problem, because several players confirmed that this command tends to skip corpses.
Therefore Eredin asked for this ticket as a reminder to check the command.
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Feature Request | 5675 | No | Engine | Medium | Unconfirmed | Gornostaev Alexey | | Pop-up messages on other chars tells you smth | 18.06.2012 | | |
Task Description
It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.
My suggestion(technical background):
on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
this message shows in the main view like other notifications
this popups can be toggled off in settings
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Bug Report | 5289 | No | Combat | Medium | Unconfirmed | Greg | Davide Vescovini | You Must Face Enemy To Attack/You Are To Far Away To at... | 24.06.2011 | | |
Task Description
Not sure if it is just me but I keep getting “You Must Face Enemy To Attack” when im clearly faceing them >
There are A few Angles At which this happens (Most noticable on a Armored Riverling's right shoulder near the Lake Of Tears, Has also happened on the consumors near the Face Of Stone)
“You Are To Far Away To Attack” > (standing right next to them, If I time it right I can jump and hit it’s head, but only can hit when jumping)
I have noticed this On Ojaveda Road 1 Maulbernauts/Vilenaut/Maulberloards (When they spawn in the "vally area of there spawn points") I also notice when I kill them They get suspended Laying down in the air
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Feature Request | 5286 | No | Inventory/Items | Medium | Unconfirmed | Greg | | Pile of quest items Of Unknown Importance | 23.06.2011 | | |
Task Description
Not sure if this was adressed but I have a pile of quest items, that after the whipe Of quests Im not sure what I need to keep for Quest trees, or what I can get rid of. Trying to clean out my inventory/Quest items.
I Haven’t really tried to find a spoiler site that lists quest items and what they are for, or even if one exists
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Bug Report | 5524 | No | Engine | Medium | New | Greg | | Couple Of Small problems to be corrected? Knollege Req... | 12.06.2012 | | |
Task Description
I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…
1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?) 2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.
I Had A couple Questions and Requests :) 1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!) 2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)
It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!
If you want to comment on this aswell, up to you. I will be blunt to the point: I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented Thank You For Your Time :)
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