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Bug Report | 5524 | No | Engine | Medium | New | Greg | | Couple Of Small problems to be corrected? Knollege Req... | 12.06.2012 | | |
Task Description
I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…
1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?) 2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.
I Had A couple Questions and Requests :) 1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!) 2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)
It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!
If you want to comment on this aswell, up to you. I will be blunt to the point: I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented Thank You For Your Time :)
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Bug Report | 5626 | No | Sound | High | New | Talad | weltallAndrea Rizzi | Creature sounds implementation | 06.05.2012 | | |
Task Description
As per this document:
http://planeshift.ezpcusa.com/pswiki/index.php?title=Sound_System#Sounds_in_factories
the creature sounds are not working properly in game today.
The common.xml file is properly read, and the resources are properly loaded, but the only state ID which works consistently is state ID 2: charge.
Idle seems to kick in only after attacks, and anyway not consistently. The others are never launched. The problem is that those events are not properly sent to the client a sound events.
In particular we need the following events: IDLE, CHARGE (when first engages in combat), COMBAT IDLE, ATTACK, (being) HIT, DIE, WALK, RUN.
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Feature Request | 5693 | No | Client start-up | Low | New | Ralph Campbell | | Add 2560x1440 to launcher | 11.11.2012 | | |
Task Description
I would like to see 2560×1440 added to the list of monitor resolutions in the launcher. For example:
Index: src/pslaunch/pawslauncherwindow.cpp
— src/pslaunch/pawslauncherwindow.cpp (revision 8373) +++ src/pslaunch/pawslauncherwindow.cpp (working copy) @@ -342,6 +342,7 @@
}
else if(ratio == "16:9")
{
+ resolution→NewOption(”2560×1440“);
resolution->NewOption("1920x1080");
resolution->NewOption("1366x768");
resolution->NewOption("1280x720");
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Bug Report | 5790 | No | Quests Dynamics | High | New | Venalan | | Quest menus dissapear to quickly to click on responese. | 15.10.2014 | | |
Task Description
A general problem with the quest menu system at the moment is the speed at menu disappear. The problem occurs in the following situation.
All the following is within one step in the following format.
Player gives NPC 1 item. Menu: text. NPC: text. Menu: No. Menu: Yes. NPC: text. NPC: text. Give 1 Melorick's Scroll Case. Assign Quest.
You give the npc the item. The initial npc text appears. Once they have finished talking the next two menus appear, but before you are able to click on the menus the menus vanish. This results in you losing the item needed to trigger the quest/step and are unable to repeat it. This was only became a problem with the introduction of the 'bubble' menu system.
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Bug Report | 5923 | No | Spell Formulas | Medium | New | Ralph Campbell | Davide Vescovini | magical protection spells ineffective | 30.05.2020 | | |
Task Description
My character was attacking a Rogue in fully defensive mode with the following spells active and the damage was not noticeably reduced.
Animate Vegetation Armoured Skin Defensive Wind Dome of Perfection Lesser Future Sight Rock Armor Water Barrier
This is ridiculous. One of these spells should have some protective effect and all of them active at the same time should have some additive effect. Character was wearing no armor at the time.
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Bug Report | 5932 | No | Magic System | Medium | New | Venalan | | GM detection using 'friendly AOE' spells | 09.03.2013 | | |
Task Description
It has been brought to my attention that friendly AoE spells can be used to detect invisible GMs who are within the range of the spell. A check on spells cast from accounts with 0 security could be added that only allows friendly spells to be cast on targets which are ‘visible’ hereby preventing GMs from being targeted when invisible.
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Bug Report | 6047 | No | Quests Dynamics | Medium | New | Mario Rohkrämer | | Quests with sparse automatic quest notes | 29.06.2013 | | |
Task Description
There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…
Open quests are in italics, the rest is already completed.
A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
Drinks in the Deep (Crosh Dunehammer)
Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
Harnquist Weapon Commission (Harnquist)
Introduction to Science (Durok Rrecrok)
Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
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Feature Request | 6138 | No | Engine | Medium | New | Sliss | Joe Lyon | sort storage on name, type, value etc. | 17.10.2014 | | |
Task Description
Sometimes I would which i could sort the storage list in a different way. Would it be possible to add bi-directional sort options in the storage/buy window?
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Bug Report | 6144 | No | Engine | Medium | New | Venalan | Talad | New icons are not showing correctly in MyPlane. | 02.05.2014 | | |
Task Description
I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.
It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.
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Bug Report | 6171 | No | Crafting | Medium | New | Venalan | Joe Lyon | Bug with crafting items being marked as craftable when ... | 10.10.2013 | | |
Task Description
For an example.
In the Catalog of shields book, ‘Bronze Spike’ becomes un-greyed and therefor visible as craftable when blacksmith hits 15. but you also need many levels in shield making before you can actually make the item. If I push Blacksmith to 200 and leave shield making at 0, according to the book I can make every item in there, despite that clearly being wrong.
The skill checks being made on the crafting books need to look at primary and secondary and as many skills are needed to make an item to correctly mark it as something you can make.
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Bug Report | 6255 | No | Engine | Medium | New | Venalan | Talad | Nolthrir mounted animation | 24.11.2013 | | |
Task Description
When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.
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Bug Report | 6318 | No | NPC Paths/movement | Medium | New | Jon | Davide Vescovini | NPC's Teleporting | 04.04.2016 | | |
Task Description
Sometimes when I’m attacking NPCs with a spell, I’ll see the following messages:
“I failed to move, will teleport in 5 sec.” “I was teleported here, waiting 5 sec.” “now I located the spawn point.”
I’ve had this happen with rogues in Ojaveda and in the Sewers where there don’t appear to be any obstacles to their movement.
It’s really annoying to have to go track down the NPC to finish it off.
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Bug Report | 6340 | No | Game Balance | High | New | nobody special | Davide Vescovini | Commanding pets gives no experience and little practice | 24.03.2014 | | |
Task Description
Commanding pets is similar to combat skills in that you get no experience for using them but in the case of of combat you get the experience for the kill. I could not get my pet to attack with my 30 empathy, I was able to get a message that my pet targeted successfully as well as a message that my pet needed a target to attack.
Practice seems to have a cool-down period where subsequent commands give no practice. I would think that the cool down period should just be for identical commands, when you need to target something before attacking both actions should give practice.
It would be good to have some information on the state of pet activities.
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Bug Report | 6365 | No | Engine | Medium | New | Venalan | Joe Lyon | Optimisiations for shortcut window options. | 22.03.2014 | | |
Task Description
When you change button height font does not scale so you can end up with buttons with font cut in half.
Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.
Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.
Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.
Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.
I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.
I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.
At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.
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Bug Report | 6367 | No | Guilds/Groups | Medium | New | Venalan | | Guild creation bug. | 20.03.2014 | | |
Task Description
I created a guild with 1 member and it did not disband after 5 minutes as it should have as it had less than the minimum number of required members.
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Bug Report | 6373 | No | Models and Maps | Low | New | Adam | | Guild Keys 3D art shows as a pouch bag | 02.04.2014 | | |
Task Description
At the moment the guild key does NOT show up as a key when a character is holding it. It shows up as a pouch bag. Please kindly switch the image for a actual gold key just like shown in inventory.
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Bug Report | 6376 | No | Models and Maps | Medium | New | nobody special | | awkward wording on ylon dynari plaque | 02.04.2014 | | |
Task Description
the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.
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Bug Report | 6383 | No | Training & Skills | Medium | New | Venalan | | bug with being told you get practice points at level 20... | 05.04.2014 | | |
Task Description
As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.
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Bug Report | 6386 | No | Updater/PSLaunch | Medium | New | xola | | incompatibile skin | 09.04.2014 | | |
Task Description
i have seen people who log and quit(crashing) in second due using incompatibile skin update and repair should set skin to default elves .reinstaling ps propably will not help because these configuations are in diferent folder
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Bug Report | 6407 | No | NPC Paths/movement | Very Low | New | nobody special | Davide Vescovini | rinna, boralis superimposed at 1 AM | 20.07.2015 | | |
Task Description
these two npcs need to be separated a bit outside their house at 1 AM
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Bug Report | 6410 | No | Crafting | Low | New | Sajut Fogil | | Repair Armor: /repair legs instead of pants | 25.04.2014 | | |
Task Description
The description of the “Armor Repair Kit” says “To use it equip the armor and type /repair <location> in the chat window. Example /repair boots ,/repair torso ,/repair gloves ,/repair arms” according to the examples it should be /repair pants to repair the “<armor type> Pants”.
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Bug Report | 6431 | No | Engine | Medium | New | Venalan | | Adding a " symbol while editing character names in budd... | 06.05.2014 | | |
Task Description
As the title suggests if you add a name like;
Venalan
And you then edit this to say
Venalan “dev”
When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file
<alias name=”Venalan” alias=”Venalan “Dev”” />
the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.
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Bug Report | 6499 | No | Character Creation | Medium | New | Mario Rohkrämer | Joe Lyon | Pseudo one-named characters | 08.06.2014 | | |
Task Description
Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:
SelfFirstName SelfLastName greets TargetFirstName .
According to the log file, it is indeed a whitespace, not an Unicode invisible char.
I wonder if it may be related to PS#6482, but I doubt.
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Bug Report | 6517 | No | Crafting Transformations | Medium | New | xola | Tuathanach | combine parts with different qualities | 21.12.2014 | | |
Task Description
Crafting HA combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso edit Quality 175 vs 227
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Feature Request | 6532 | No | NPC Dialog | Low | New | nobody special | | Jarda ynarow isn't always mute. | 15.09.2014 | | |
Task Description
If you ask him a question he doesn’t know how to respond to he uses the default verbal answers.
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Feature Request | 6568 | No | Pets | Low | New | mike loeven | | Pack Animals and or Carts for Merchants or Miners | 22.08.2014 | | |
Task Description
Now that we have a working pet AI that can properly follow a player it may be an appropriate time to suggest the addition of something to cater to tradesmen such as traveling merchants and miners who are frequently overloaded by the weight of their inventory.
There is already evidence of large beasts of burden and carts in game and it may be time to implement Pack Animals or a small cart you can pull yourself to increase your overall carrying capacity. aside from the obvious utility value it would also add some RP value allowing merchants to sell directly out of their carts and have enough inventory on hand to negotiate deals along the roads.
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Bug Report | 6625 | No | Engine | Medium | New | Venalan | Joe Lyon | Quest Menu: step numbering occurs for total steps, not ... | 15.10.2014 | | |
Task Description
I’ve updated the bug to reflect what is happening with the current code, r9606
At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.
…
P:RA. Menu: bla. Smith: wana help. P:RA1. P:RA2. Menu: no. Menu: yes. Smith: shame. Smith: good. Complete red apple step 4.
It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.
Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)
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Bug Report | 6630 | No | Engine | Medium | New | Venalan | | Study window filter bug (minor) | 06.10.2014 | | |
Task Description
When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered
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Bug Report | 6652 | No | Engine | Medium | New | Venalan | Joe Lyon | Active Effects: When button width is "auto" it does not... | 18.10.2014 | | |
Task Description
As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.
Potentially related
It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.
I can make this happen by following these steps.
1 - Button height to minimum 2 - button width to manual (and moved to minimum) 3 - button width to auto 4 - set button height to max 5 - button/icon width is fixed and when you change name↔icon you get the broken display
If you don’t follow these steps the width for change between icons and names works correctly
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Bug Report | 6666 | No | Quests Dynamics | High | New | Venalan | | Quest menu: when triggering a quest menu with the same ... | 26.10.2014 | | |
Task Description
There are many time in quests and KAs when they have the same trigger, for example “about armor” or “about apples”.
When you click a quest menu (or type some text to an NPC) the first dialogue(s) to be searched should be quests and if a matching trigger is found the quest menu should be sent, then if nothing is found in a quest it should search KAs. What is currently happening when you have two or more matching triggers you are getting a random choice between the quest response and the KA response. This results in players getting what seems to be a response from the NPC but the quest does not continue.
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Bug Report | 6706 | No | Spell Formulas | Low | New | Joshua | Davide Vescovini | Kran Eating Non-Kran Food | 21.12.2014 | | |
Task Description
My Kran can eat certain non-Kran food, such as fish, bread, and possibly other kinds of food without getting indigestion.
Since plenty of other non-Kran foods give indigestion, I’m sure this isn’t normal.
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Bug Report | 6792 | No | Rules | Medium | New | Davide Vescovini | Davide Vescovini | List of Combat Bugs | 05.04.2015 | | |
Task Description
This is a collection of Combat System bugs
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Bug Report | 6844 | No | Engine | Medium | New | Venalan | | Player crafted magic items always need identifying. | 08.03.2016 | | |
Task Description
As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…
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Bug Report | 6855 | No | Game Balance | Medium | New | Venalan | Davide Vescovini | Stacking of damage when holding multiple weapons with b... | 15.04.2020 | | |
Task Description
I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan.
So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.
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Bug Report | 6949 | No | Quests | Low | New | Uadjet | Venalan | Text and Quest Notes mismatch in Fishing Lessons for Fi... | 31.05.2020 | | |
Task Description
In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.
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Bug Report | 7152 | No | User Interface | Low | New | Venalan | | Quest window not scaling | 24.02.2021 | | |
Task Description
As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.
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Bug Report | 7426 | No | Models and Maps | Low | New | TrippedOnReality/Enarel | | Eagle gobble huts inside hill/underwater ojaroad2 39684... | 24.01.2023 | | |
Task Description
no task description |
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Bug Report | 7427 | No | Models and Maps | Low | New | TrippedOnReality/Enarel | | Floating plants ojaroad1 | 29.01.2023 | | |
Task Description
floating plants at: 274673.47, -364629.59, 10927.77
It’s spawned items, probably from a natural resource location.
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Bug Report | 7446 | No | Bugtracker | Very Low | New | Gonger | | Guards! Guards! | 13.01.2023 | | |
Task Description
Two problems with guards: They do not complain about characters with wielded weapons. They do not let creatures enter the city!
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Bug Report | 7479 | No | Bugtracker | Low | New | Damola | | Moving an item inside around inside container gives "it... | 30.12.2022 | | |
Task Description
I have a container (a sack) with tools. In there, I have a rock pick. Its capacity is 18.85/20. I can move the rock pick from container to inventory and back nicely.
However when I move the rock pick to a different slot in the container, I get:
“Item cannot be added to that container because item is too large to fit.”
I bet what happens is that PSUnreal first tries to add the rock pick to the new slot in the container and only then removes it from the old slot. This is of cause the safe way to do it, however it does lead to above error, as the rock pick has a size of 1.5 and that does not fit in 20-18.85 anymore.
That seems to be the case, cause moving a potion around in a container with capacity 7.90/20 works nicely.
I believe Crystal Space PS had the same “bug”.
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Bug Report | 7512 | No | Bugtracker | Low | New | Haviland Tenouri | | can not attack without a weapon | 14.01.2023 | | |
Task Description
When trying to attack it says “You have no weapons equipped!”
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Bug Report | 7571 | No | Magic System | Low | New | KiFunStuS | | Prayer | 14.01.2023 | | |
Task Description
when I casted Prayer.
it reapeats the following for each target affected you sing a prayer,healing everyone who can hear you for 176 points
the spell blessed litany lists all the players affected you sing a litany, healing %player for XX points and XX stamina
This happens also in Legacy.
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Bug Report | 7575 | No | Engine | Low | New | Talad | | command /setskill me all 100 disconnected the client | 26.11.2022 | | |
Task Description
If you use: /setskill me all 100
the server is trying to send all skills multiple times and we get a disconnection on the client
Seems that AdminManager::AwardToTarget() is sending back the WHOLE set of skills instead of the one modified. So the result is 68 skills sent 68 times.
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Bug Report | 7601 | No | Combat | Low | New | KiFunStuS | | Jade Clacker | 03.02.2023 | | |
Task Description
Attack Jade clacker it follows you around but does not attack
Tested in Laanx Dungeon
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Bug Report | 7603 | No | Combat | Low | New | KiFunStuS | | Thunder clacker | 03.02.2023 | | |
Task Description
Uses ranged sound attack
spams NPC chat tab with Attacks me using normal stance and emits A loud thundering noise
Does not actually attack me
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Bug Report | 7605 | No | Combat | Low | New | KiFunStuS | | Onyx Dagger | 03.02.2023 | | |
Task Description
attack onyx dagger
NPC chat tab spammed with Stares coldy at me and attacks me with defensive stance
it did manage to cast a spall that that says Onyx Dagger drains your mental abilities
it has a residual magic effect on the ground that remained after it died and still on the ground after it respawned
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Bug Report | 7644 | No | GUI | Low | New | KiFunStuS | | pets Window | 13.01.2023 | | |
Task Description
window resizing has no effect on the displayed information.
or that is as indented, and there should be no resize for it.
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Bug Report | 7654 | No | Models and Maps | Low | New | KiFunStuS | | Weather not synced | 06.01.2023 | | |
Task Description
when snowing for 1 player, it is not snowing for another
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Bug Report | 7656 | No | Bugtracker | Low | New | ferret | | floating book on ojaroad1 | 14.01.2023 | | |
Task Description
a floating book, that claims to be a dead bird, is floating and inaccessible as it has no collision and thus not allowed to be picked up. position of the book is found by going to /teleport me map hydlaa_plaza 337145.72 -345854.81 10980.61 on teleport you are directly where the book is situated and on a rivnak, a nolthrir has it head high.
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Bug Report | 7684 | No | Bugtracker | Medium | New | Haviland Tenouri | | Editing Guildpermissions and Points | 24.01.2023 | | |
Task Description
Giving a Guild level the permission to edit gild points is not honoured. The flag is shown, but if someone of ther permitted group tries to edit the points of himself or another member he gets “you don’t have the permission…”
Additionally, editing permissions is not propageted to other online members. Ie. they do not see any changes in guild privileges.
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