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Feature Request | 3649 | No | Movement | Medium | New | kjm | | Dismounting places player directly under/inside mount | 16.12.2009 | | 1 |
Task Description
After executing a dismount, I end up underneath (and partially inside of) the mount rather than beside it.
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Feature Request | 2777 | No | Quests Dynamics | Low | New | weltall | Rizin | Shared Quests | 12.07.2009 | | |
Task Description
There should be a way for players in groups to share quests they are doing. So they could talk with others about them and do them together. All will get the quest complete when they complete the task given by the npc (and maybe a copy of the reward for each one): this could make quest allow players to socialize more. The biggest problems in implementation could be the case in which quests might overlap, the fact players might want to chose the quest they want to share and the variations which could be in dialogs when talking with a group of people versus a single one. The players will get the shared quests added automatically even if they didn’t have them provided they have the correct prerequisites
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Feature Request | 1135 | No | User Interface | Low | New | Loyni | | use /tell with alias names | 05.07.2009 | | |
Task Description
It would be nice to use alias names from buddy list for /tell command. e.g name: full_char_name, alias: Loyni. /tell Loyni [text] could be translated itnernally to /tell full_char_name [taxt].
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Feature Request | 2658 | No | Inventory/Items | Medium | New | | | giveitem command for players | 26.03.2009 | | |
Task Description
Syntax: /giveitem [PlayerName] [Qty|All] <ItemName> [Any]
Playername is optional, otherwise default to selected target, fail if none selected
Quantity is optional, default to 1, All gives all in inventory/equipped
ItemName required, quotes needed for multi-word item names as in “Platinum Ore”
Any is optional, allows items in containers to be given. Omitting this protects containered items from being given accidentally, allowing players to put things in sacks or other containers that they want to keep safe, same as the Drop command.
Similar to GM giveitem, but with the following restrictions:
player and target must be in touch range
player and target may be sitting or standing
player and target must not be otherwise busy (fighting/crafting/repairing/etc.)
no restriction for target being overburdened (available slot/stack/capacity limits still apply, see Caveats below)
similar to PVP, players should have persistent selectable option for receiving given item(s): Always Accept / Prompt to Accept (default) / Never Accept
Along with the command, make Give an option to context menu, which opens a slot window same or similar to that which one gets when giving to an NPC.
Justification:
Caveats:
Makes using mules a little easier, as in an unattended mule with Always Accept can become a dump bucket for loot or Ore, however current trade rules allow this already, the only difference is that the mule must be attended to complete the trade, while not for receiving a Give. Eventual random spawns of monsters will mitigate this for loot, and miners still have to move all the collected ore to wherever it is to be processed or sold. IMHO the benefits to RP outweigh this issue, since miners have already worked around unattended trading to some degree, either by mAlting or dropping stacks while guarding in proximity.
Extending the idea, add a die-roll chance for target and near proximity observers to be made aware of the exchange. Giver’s Int. and Agility should apply, and Target’s Int. and Observer’s Int. should apply but I’ll leave it to devs to work out how to implement. Any exchange that is more than 1 single item should incrementally raise the chance of being observed. One might still have a good chance of slipping a couple daggers into someone’s pack, but a stack of 20 Ore would be nearly impossible not to notice. Sleeping target might also factor in.
A further extension might be an optional Sneak parameter whereby the Giver attempts to be especially discrete in the exchange, thus lowering the chance to be observed by the target or near proximity observers, but this should be mitigated by quantity as above.
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Feature Request | 2631 | No | Movement | Medium | New | Elvors Amenoras | | Running up slopes should be more taxing | 26.03.2009 | | |
Task Description
I consider it unrealistic how terrain is (not) interacting with movement.
As far as I know, in real life, every meter up is as taxing as ten meters across. (The factor of 10 is from a schoolbok, it might be a good idea to verify this from a professional source.) Going downwards requires concentration to avoid slipping and falling, and a surprisingly large amount of strength to absorb the shock from “falling” the height would lose with every step. (Walk down 250 metres of a moderately steep slope with a backpack on your shoulders and you’ll know what I mean.)
In terms of game mechanics, this would mean: * When running upwards, the speed should decrease and stamina loss should increase, and the cumulative effect of these two changes should be drastic. It’s possible to trade one change for the other: keeping the speed unchanged and massively increasing stamina loss would force players to rest, keeping the stamina loss constant would call for a massive speed reduction. However, I think it should be a little of both since that causes interesting effects (see below under “game experience”). * When walking downwards, there should be no stamina loss (you can make the physics work for you), and you should be faster, but you lose mental stamina. The less your mental stamina is, the higher the probability of slipping and falling. If you fall on a too-steep slope, you continue skidding. Falling should do damage that’s proportional to the total weight (character + load), blunt damage (not much help from armor); skidding should do damage-over-time, armor protecting fully (essentially this is abrasive damage, which is similar to slash - but don’t give characters armor training from that).
In terms of game experience, this would mean: * Getting up on a slope is a time-consuming experience, and almost never worth avoiding the walk around the hill. People will stay on the paths in the valleys. This will cause more interaction between normal travellers (and make Cutthroat Lane work better for the Cutthroads, too). It will also make people who leave the road more likely to remain undetected. * The Settings team can make NPCs less accessible and less likely to be found by placing them on a hilltop, or in a valley behind mountain pass. * Players with maxed stats have less issues with upward slopes than newbies, but they will still avoid slopes unless they have reason to. * Hilltops will become a tactical advantage. An attacker will need far more time to reach a defender on the top, and expose himself to ranged combat for a longer time. (Take this into consideration when reducing the effectiveness of long-range combat spells; ideally, a mage would win against a fighter from a hilltop, and lose against a fighter on even ground.) * Hilltops also become a bit of a trap. Defenders forced to flee from a hilltop risk falling and getting overwhelmed. * Pursuing down a hilltop is problematic due to risk of falling. Defenders might want to hide a pursuit team in a nearby valley that’s near the height of the route of the attackers, though that would force them to split up forces. Decisions, decisions… which means tactical variation, which is a Good Thing when it comes to making the combat aspects of the game interesting :) * Reaching the Eagle Bronze Doors takes a lot of time already, making them even less reachable will no doubt make many players very unhappy. An alchemist that sells stamina regeneration potions at the bottom of the path up would help with that.
Just my 5 cents :) (and no, I don’t expect this to be implemented anytime soon :D )
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Feature Request | 705 | No | | Low | New | Caarrie | | more options with /morph | 03.03.2009 | | |
Task Description
feature request to have more options to morph to. GMs are not able to change face when they morph or any other option in character creation.
skin hair face etc
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Feature Request | 2767 | No | User Interface | Medium | New | Andy | | Saving throw commands for Roleplay | 20.02.2009 | | |
Task Description
Saving throw commands for Roleplay
Example:
/dodge
ROLL =< AGI results in “[player] dodges.” ROLL > AGI results in “[player] does not dodge.”
/jump
ROLL =< AGI results in “[player] makes jump.” ROLL > AGI results in “[player] misses jump.”
/sing
ROLL =< CHA results in “[player] sings a lovely song.” ROLL > CHA results in “[player] lets out an awful screech!”
ROLL = random(200)
Might also be expressed like…
/saving agi dodge dodges|does not dodge /saving agi jump makes jump|misses jump /saving cha sing sings a lovely song|lets out an awful screech!
Variations on this are almost endless and could apply to any stat or skill. Saving throw commands are designed to be used by a single player, with the results shown in the channel originating the command.
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Feature Request | 1642 | No | | Medium | New | A. Kiefner | | /possess an NPC | 15.11.2008 | | 3 |
Task Description
This command has been on the wishlist (and also on the ToDo list for releases) since a very long time. I post it here in the hope it will be more visible to interested people to implement. The idea of the command is to control an NPC completely, not just talk as them through /impersonate. However, since controlling the actual body of an NPC is extremely complicated, it would be much more convenient (also from GM side) to simply make it seem so to the player.
Thus a possible way to implement the /possess command: The syntax would be
/possess [NPC_name|target]|reset
Issueing the command would have the following effects:
1. The GM is moved to the location of the NPC. 2. The NPC is renamed to “$originalNPCsurname_P” (family name is unaffected). 3. The GM is renamed to $originalNPCname and the original GM name is stored in an extra db field. 4. The label color of the GM is set to NPC (/setlabelcolor). 5. The NPC is /slid u 1000. 6. All scripts (most importantly movement) of the possessed NPC are temporarily frozen. 7. GM temporarily gets all traits of the NPC (original traits of GM are stored on db). 8. GM is /set invisible off.
Issueing /possess reset would have the reversed effects:
1. Possessed NPC is moved to the location of the GM. 2. The name of the GM is restored. 3. The NPC is renamed back to §originalNPCsurname. 4. Labelcolor of GM is reset. 5. Scripts of the NPC enabled again. (GM is not moved).
It’s important that the status of NPC (possessed), name and traits of the possessing GM are stored on DB so that a possible server crash has as little impact as possible.
If one is possessing an NPC already and then tries to possess another NPC, it should automatically issue /possess reset before executing /possess otherNPC. When possessing, it should give a warning that the path of the NPC might be disturbed if /possess reset is issued too far away from the original position.
As a final cut, resuming scripts of the NPC should be delayed for 2 more minutes, giving the GM time to switch back into possession without paths getting in the way. That way it is possible to possess two or more NPCs back and forth.
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Feature Request | 2319 | No | | Low | New | | | Auto-Create Key For Lockable Container | 01.10.2008 | | |
Task Description
When using /item to create a lockable container, also create a key automatically and place it in the container.
At the every least, just create the (master?) key and put it in the new container.
More complex would be to alter the dialog to allow input of how many keys (in addition to master?) to auto-create.
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Feature Request | 2189 | No | | Low | New | weltall | | [pawsillumination] zoom support when looking at sketche... | 01.09.2008 | | 1 |
Task Description
It would be nice if it was possible to zoom sketches when looking at them. This would also be useful when you get a sketch/map which is too big for your screen and allows you to have the entire image on screen by reducing zoom.
The included patch allows the user to zoom from 1/10 to 10x the map increasing the size of every element on screen. The buttons used for this are > and < if someone has a better suggestion about them or thinks that having the increase/decrease zoom on screen would be useful i could add them.
http://pastebin.ca/1189613
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Feature Request | 7895 | No | Rendering Issues | Low | Postponed | Daevaorn | | Nightvision ability not working inside dark buildings | 23.10.2023 | | |
Task Description
The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.
(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)
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Bug Report | 7738 | No | Models and Maps | Low | Postponed | TrippedOnReality/Enarel | Tuathanach | Missing textures | 25.02.2023 | | |
Task Description
There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here: large_west -58518.71 -312790.81 16869.62
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Bug Report | 7715 | No | Models and Maps | Low | Postponed | KiFunStuS | | pots out of place by stalag | 02.02.2023 | | |
Task Description
the pots are all out of place. wrong angles and height.
gugrontid 73779.85 -489821.34 10714.60
Can be delayed until after migration..
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Feature Request | 7063 | No | User Interface | Low | Postponed | Yorlak | | Shortcuts should be different for each character on acc... | 21.11.2022 | | 1 |
Task Description
Log in with main char. create shortcut log out log in with another char. shortcut created with main character shows on all alternates.
Log in with separate account shortcuts from main account are also transferred to here
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Feature Request | 7469 | No | NPC | Low | Postponed | KiFunStuS | | Assisting Gardr : Quest Bug | 02.09.2022 | | |
Task Description
When i open dialouge with NPC I get the speech option to hand in the 3 plat steel maces of high quality.
I get no information in the NPC chat box on the left. I do get an error message in the Standard Chat box
You have too few plat steel mace.
I have tried a stack of 3 , 3 single maces and I have tried manually giving 3 plat steel maces.
All attempts have failed to complete the quest
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Feature Request | 7180 | No | Combat | Low | Postponed | Talad | TaladTuathanach | Scripting function "GetItem" inside <on type="attack"> ... | 07.03.2021 | | |
Task Description
Example found in all Alchemist items, example Alchemist Freezer
Error on console is:
Error in ><let> bindings<: Given a NULL iScriptableVar* for >RightItem<.
The scripts are run through : ApsCharacter::InvokeAttackScripts()
The first thing is to execute this script part:
RightItem=Attacker:GetItem(0);
QuaLevel=RightItem:Quality/50;
In a similar case with GetItem(0) but outside of <let> we get MathStatement::Evaluate() with RightItem=nan , it works.
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Feature Request | 6891 | No | Game Balance | Medium | Postponed | Daevaorn | Davide Vescovini | Make progression points useful beyond stats training | 15.04.2020 | | |
Task Description
Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.
How about:
adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
having to pay in PP more than in Tria for the temporary knowledge bonuses?
consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.
I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.
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Bug Report | 6598 | No | Characters | Medium | Postponed | Glorrandir | Venalan | Dark Wanderer should wear a robe | 20.09.2014 | | |
Task Description
According to Wanderer’s description, he wears robes
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Feature Request | 3053 | No | | Very Low | Postponed | Amanda | Rizin | Make Tents Buyable. | 30.06.2014 | | 2 |
Task Description
It would be nice to be able to set up camps for roleplay purposes.
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Feature Request | 4318 | No | Crafting Transformations | Medium | Postponed | Oliver Nothers | | Implement Brass | 29.03.2014 | | 5 |
Task Description
Since there is bronze (and more and more people work with it), and there is also zinc besides the tin to possibly combine with the copper - make brass available. What other use was there for zinc anyway? The actual mix should be similar to bronze, with zinc in place of tin to go along the copper.
Would also be great if there were finally possibilities to craft something out of those alloys…
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Bug Report | 5173 | No | Quests | Very Low | Postponed | Resildren | drJack | Master in the Circle Way quests | 22.12.2013 | | |
Task Description
Upon completion of the without a way quests ( In my case Crystal Way ) govell sends me to Levrus log:
[NPC] Govell Mihdren says: This will prove the mastery you gained in the Crystal Way. (06:14:52) [NPC] Govell Mihdren says: Make a good use of it, Resildren. (06:14:55) [NPC] Govell Mihdren says: And take this. (06:14:58) [NPC] Govell Mihdren hands you an amulet. (06:15:00) [NPC] Govell Mihdren says: Bring it to Levrus, one final lesson awaits you there.
but Levrus will not accept it, to make sure I completed my leveling (200) and returned, and he will still not accept it?
I’ve talked to other masters of the other ways and this seems to be a global problem, is this just not implemented yet, or is it a bug?
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Feature Request | 6244 | No | Engine | Very Low | Postponed | Erodare Lenizus | | Drop Skill Button | 07.12.2013 | | 1 |
Task Description
On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.
This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.
Would do nothing on stats / factions tabs.
This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.
No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.
Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.
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Feature Request | 5248 | No | NPC | Medium | Postponed | Mario Rohkrämer | | Kormi not yet used: How about a "shy herd" tribe? | 22.07.2013 | | 2 |
Task Description
When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.
That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.
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Bug Report | 7957 | No | Character Creation | Low | Could not Verify | Daevaorn | | Some player characters do not display the standard summ... | 12.03.2024 | | |
Task Description
When inspecting player characters (via right-click and eye-icon) the paragraph at the end of the description tab that comes with the standard stats and weapons/mnagic skills estimate is missing for SOME characters.
An example being “Duergar Melayk”.
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Bug Report | 7975 | No | Crafting | Medium | Could not Verify | Stalfos | | Repair Weapons not working as it used to. | 11.03.2024 | | |
Task Description
I had heard that over a skill threshold, repairing weapons/armour does not reduce maximum quality. Yet I repaired a weapon with 201 skill (with jewellery) and dropped from max quality of 200 to 199.
Maybe the Jewellery isn’t working properly, as without it, I would be under the threshold I had heard about.
Also Bones attribute was not removed, the whole reason I repaired it at 197/200.
Maybe this is as intended, but if Bones cannot be removed, then getting a Masterwork Bones Platinum Sword from your first and only run through of the Keen Edge quests (currently not completable) is xtremely bad luck after the time it takes to get 100 in sword (even more in UE).
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Bug Report | 8014 | No | Quests | Low | Could not Verify | Uadjet | | Right on the Mine doesn't take quest items | 09.03.2024 | | |
Task Description
The quest Right on the Mine uses a quest item named Hamel Provision and at one point it’s supposed to be given to Gardr. Currently that does not happen. The quest will progress, but the quest item remains stuck in the inventory. It can be placed into storage, but otherwise there’s no way to get rid of it.
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Bug Report | 7515 | No | Weather | Low | Could not Verify | TrippedOnReality/Enarel | | Snow/Rain inside Guild House | 21.01.2024 | | |
Task Description
Snow and rain happen inside guild houses. Lighting also appears be affected by day/night cycles. Not sure if this is related to FS#7424 - guild house: no collision detection inside guild house.
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Bug Report | 7889 | No | GUI | Low | Could not Verify | Stalfos | | Items sometimes dropped instead of moved into container | 07.01.2024 | | 1 |
Task Description
When moving items into bags or around within a container it can instead be dropped onto the floor or wall where the mouse cursor landed.
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Bug Report | 7968 | No | Bugtracker | Low | Could not Verify | Thosor | | can't get rid of white combat reticle, can mouse look a... | 01.01.2024 | | |
Task Description
no task description |
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Bug Report | 7967 | No | Bugtracker | Low | Could not Verify | Thosor | | lose ability to click anywhere during combat | 01.01.2024 | | |
Task Description
When shooting rogue with bow and arrow, suddenly rogue is dead, although standing and his health still 50%. Right click after tabbing out of combat to loot. loot icons and others show up, but then nothing is clickable. KB works, can call inventory, etc. Pointer shows and moves. no ability to click anywhere.
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Bug Report | 7939 | No | Crashes | Critical | Could not Verify | Daevaorn | | Items keep randomly disappearing form containers in gui... | 22.12.2023 | | 1 |
Task Description
When I learned about the new transformation mode I took it upon myself to clean up our guildhouse.
In the process I removed many old items from the map and stored them in containers instead.
While I did this occasional crashes happened, which on returning seem to have deleted items stored in these containers. I have lost roughly 70% of player generated/crafted items, some of historical value this way, as well as many player crafted weapons and armours of highest quality.
A very alarming issue.
If my asumption is correct the server automatically deletes any item that it suspects to be involved in crashes. While this maybe desired behaviour in terms of the technical side of things, in terms of a persistent game world this is REALLY, REALLY bad, if true.
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Bug Report | 7914 | No | Crafting | High | Could not Verify | Daevaorn | | Dropping an item in an occupied container slot doesn't ... | 07.12.2023 | | 2 |
Task Description
affected version: 0.7.38 (couldn’t be set yet as the version)
When trying to drop an item on an occupied container slot, the item remains “in limbo”, i.e. nothing happens.
This affects crafting severly: Shift-clicking a stack placed into a container, you have always been able to “fan out” stacks of items in containers for crafting processes that would individually change quality (thereby averaging the random factor of the process). This is no longer possible.
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Bug Report | 7870 | No | Bugtracker | Medium | Could not Verify | Rykia | | Adding 3 lumps of butter to Preparation Table may cause... | 29.10.2023 | | |
Task Description
Adding 3 lumps of butter to the Preparation Table next to Orchibaly in Oja, seems to cause the server to crash. One and two lumps at a time work as expected.This has happened a few times today, but it may be possible that a DEV is also working on something at the same time.
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Bug Report | 7863 | No | Combat | Low | Could not Verify | Mohonin Ditin | | The command '/attack' may be bugged | 27.10.2023 | | |
Task Description
I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.
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Bug Report | 7866 | No | Movement | Low | Could not Verify | Mario Rohkrämer | | Mouse pointer is not clamped to current pixel while usi... | 12.07.2023 | | |
Task Description
When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)
The mouse pointer should not move in the game window while I press a mouse key to look around.
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Bug Report | 7625 | No | Models and Maps | Low | Could not Verify | KiFunStuS | | Gobo Root in the sky | 29.01.2023 | | |
Task Description
gugrontid 70530.35 -47897.44 10719.28
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Bug Report | 7566 | No | Combat | Low | Could not Verify | KiFunStuS | | PVP casting errors | 14.01.2023 | | |
Task Description
I am not entirely sure on how this bug is best described. as the duel system is not releasing the duel flag currently.
But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.
but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.
I will retest this bug after the duel flag bug has been resolved.
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Bug Report | 7661 | No | Quests | Low | Could not Verify | ferret | | quest from krestal dhusho does not complete | 14.01.2023 | | |
Task Description
quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.
krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37
mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24
kora windstone is in the wilds of bronze doors 2 road
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Bug Report | 7539 | No | Bugtracker | Low | Could not Verify | Damola | | Clears chat line on entering ] | 14.01.2023 | | |
Task Description
# How to reproduce
Enter some text followed by “]”
# Actual result
PSUnreal clears the chat line
# Expected result
“]” appears on chat line.
# Use case
Use [] for OOC comments in /tell or (rarely) in main.
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Bug Report | 7611 | No | User Interface | Low | Could not Verify | Zom | | Password Save Error | 19.12.2022 | | |
Task Description
When you click remember Password the password looks like it is being duplicated then saved and then will not work.
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Bug Report | 7491 | No | Pets | Low | Could not Verify | Talad | Talad | You should not be able to summon your pet in the Death ... | 08.10.2022 | | |
Task Description
no task description |
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Bug Report | 7483 | No | GUI | Low | Could not Verify | KiFunStuS | | Skills appearing incorrectly | 25.09.2022 | | |
Task Description
Goto NPC , Pay for Drawing Lessons.
Skills Tab under Jobs shows previous Drawing +green temporary level.
when quitting game and reloading, it shows correct normal value of total drawing level.
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Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
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Bug Report | 7458 | No | Bugtracker | Low | Could not Verify | KiFunStuS | | Combat targets showing from different areas | 28.08.2022 | | |
Task Description
While at harnquist in Hydlaa I am able to target creatures in the arena.
very confusing and weird.
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Bug Report | 7090 | No | Quests Dynamics | High | Could not Verify | Talad | Talad | Sometimes the list of quests is not correct, it contain... | 17.02.2021 | | |
Task Description
Redo quest/events implementation to send/receive, also remove XML.
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Bug Report | 4484 | No | Engine | Medium | Could not Verify | Jon | | Unable to pick up quest item when inventory full. | 17.12.2020 | | |
Task Description
I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.
May be related to bug 3712 .
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Bug Report | 8028 | No | Models and Maps | Low | Unconfirmed | Stalfos | | New Dungeon Portal teleports me outside map | 14.05.2024 | | 1 |
Task Description
After a long delay falling outside the map, I am teleported to Levrus or left permanently falling outside the map till I /die.
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Bug Report | 8027 | No | Bugtracker | High | Unconfirmed | Thosor | | Loss of mouse in combat | 13.05.2024 | | 1 |
Task Description
Coming soon…
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Bug Report | 8026 | No | Bugtracker | High | Unconfirmed | Thosor | | Loss of mouse control during combat | 13.05.2024 | | |
Task Description
When shooting at live target, tab, get red reticle, seems fine. When target dies, or you miss, you get split white circle.
You cannot click anywhere on screen, quit or chat. If you are windowed, or alt/tab to another window, you can X out the window. This was proven during the 240511 event with other players, me on Linux, another user on Mac.
I have had this problem since PSU, thought it was me, and previously on another Windows machine.
Could not reproduce on dummies in arena, It did happen on dummies in event.
This is new draft, will complete soon.
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Bug Report | 8025 | No | Bugtracker | Low | Unconfirmed | Uadjet | | Order of the Keen Edge faction not correctly imported | 11.05.2024 | | |
Task Description
Players who have done the Order of the Keen Edge quests do not seem to have their faction points calculated correctly. Players who have done the quests seem to have their faction listed as 0 (Ignored). I checked the quests, and no faction points are awarded by the quests, even though my logs show that faction points were given. Currently, the quests only give faction_level.
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