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Bug Report | 4236 | No | Guilds/Groups | Medium | New | RlyDontKnow | | dr updates sent for group members without actors | 14.02.2014 | | 1 |
Task Description
the server send DR updates to all group members even if the actor causing it is not in range and therefore the target client doesn’t have an actor associated with it. this results in a “Stat request failed because CelClient not ready for EID:xxxxx” for each movement of the group member that is out of range.
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Feature Request | 1600 | No | Engine | Low | Prospect Task | nobody special | | Door knocking | 26.02.2010 | | 1 |
Task Description
I would like to have a Knock button added to guild house door context menu that would allow people to signal anyone inside that they have a visitor. THe knock command will send a “someone is knocking at the door” message to everyone inside. This could be used regardless of whether the door is locked.
It would certainly enhance role play regarding the guild houses.
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Bug Report | 5213 | No | Character Creation | Medium | New | Ralph Campbell | | don't hardcode race to set gender in pawscharcreatemain... | 16.05.2011 | | |
Task Description
Index: src/client/gui/pawscharcreatemain.cpp
— src/client/gui/pawscharcreatemain.cpp (revision 7252) +++ src/client/gui/pawscharcreatemain.cpp (working copy) @@ -1012,10 +1012,9 @@
view->Show();
view->EnableMouseControl(true);
- //temporary hardcoding needs removal - maleButton→SetEnabled(id != 9); - femaleButton→SetEnabled(id != 9); - if(id==9) + maleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + femaleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + if (currentGender == PSCHARACTER_GENDER_NONE)
{
maleButton->SetState(false);
femaleButton->SetState(false);
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Feature Request | 6527 | No | Client start-up | Medium | Unconfirmed | Thomas Tautenhahn | | Don't allow login into a locked guild house | 15.07.2014 | | |
Task Description
The reason for this request is to prevent guests from stealing.
If one tries to login into a locked guildhouse one has no key for one’s position should be reset.
Guildhouses usually have only one exit so the position outside of the house should be clear.
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Bug Report | 7874 | No | GUI | Low | Unconfirmed | Damola | | Does not scroll to the end of a multi line message | 07.01.2024 | | 1 |
Task Description
In addition to bug FS#7859 there is another scrolling bug.
PSUnreal scrolls down during chat, but on multi line messages it does seem to forget about the last line of the message. It scrolls down towards the second last line of the message.
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Feature Request | 6027 | No | Inventory/Items | Medium | Unconfirmed | Hirene Penifur | | Displaying Quality of the stored items in storage windo... | 14.06.2013 | | |
Task Description
I think it would be nice to see the actual quality of the stored items too in the storage.
Now, you can see the amount, the price and the name of the item. Sometimes with lot of similar items but with different qualities, it could help you to chose what you need. At the moment, you need to click on each same named item stacks to see what you need.
I know it would reduce the maximum number of the storable items per category, but considering the long names of looted items, I think this 8 bytes wouldn’t make big difference.
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Bug Report | 8022 | No | Items Characteristics | Low | Ready to test | Joko | | Display Error quality shown by mouse over is one lower ... | 12.05.2024 | | |
Task Description
The quality of items shown during mouse over is one lower then the actual quality shown in info box after right click.
https://media.discordapp.net/attachments/1237535495794331678/1238899389456715866/image.png?ex=6640f678&is=663fa4f8&hm=d7f1b3022cf4c8409a9c985616191c0364b54b2fd2b13e15c8f283659a7f9c5b&=&format=webp&quality=lossless
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Feature Request | 3649 | No | Movement | Medium | New | kjm | | Dismounting places player directly under/inside mount | 16.12.2009 | | 1 |
Task Description
After executing a dismount, I end up underneath (and partially inside of) the mount rather than beside it.
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Feature Request | 3981 | No | Inventory/Items | Low | New | Elvors Amenoras | | Disallow adding to forge/furnace if impossible | 14.02.2010 | | 1 |
Task Description
Dropping an item in the forge or furnace while hammering something results in a message similar to “You can’t train your skill while working”, with the item sitting in the container but never heating up.
Instead, the item should refuse to drop in the forge/furnace (similar to the situation when capacity, weight, or slots are exhausted). Alternatively, the item could drop normally and start heating up.
I have two reasons for requesting this:
It runs counter to immersion. Stuff sitting in a hot place heats up in real life, it should do so in Ylliakum as well.
It is a griefing opportunity. Start hammering something, fill up the forge with stuff, and watch crafters despair. Since the stuff does not heat up, you can even continue crafting - you can take stuff from a slot normally and immediately replace it, the 300 ms lag will make sure that you can fill the slot before the other crafters even see that you freed the slot.
Feel free to change to Feature Request, I cannot know whether the current behaviour conforms to developer expectations or not.
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Feature Request | 5906 | No | GUI | Medium | Unconfirmed | Roman Yagodin | | Disable display quantity for a slots with only one item | 25.02.2013 | | 1 |
Task Description
I think, slots in all windows should not have quantity labels displayed then there is only one item. It concerns inventory window (including equipment slots), a hotbar, container, exchange (could be), etc.
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Feature Request | 6774 | No | User Interface | Medium | Unconfirmed | Mario Rohkrämer | | Direct access to the help dialog explaining a command | 18.01.2015 | | 2 |
Task Description
You can show the Help dialog (menu button or /show help); but to read the verbose explanation about a specific command, you have to search for it in the tree of categories, which may be a little time consuming.
It may be helpful for more experienced users to have a command which opens the Help dialog and navigates to the topic about the command if it exists.
I could imagine e.g. a command like /about command to call the verbose help for the topic /command.
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Bug Report | 7993 | No | Quests | Medium | Ready to test | Daevaorn | | Dialog option broken in "Repentance" / Keen Edge chain ... | 11.03.2024 | | |
Task Description
The quest option advised by Sharven (”[…] HE has decided […]”) is correctly presented by the interaction menu,
but on selection it is not recognised by Roniston (”[…] You could ask me to tell you about something, perhaps?”)
Quest progression is thereby blocked the Keen Edge chain broken again (after yesterday’s fix of “Slimy Doubt”).
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Feature Request | 6222 | No | Magic System | Medium | Unconfirmed | Erodare Lenizus | | Dial Down Magic Power | 18.11.2013 | | |
Task Description
Objective: Let mages dial down the power to suit their needs of the moment, and accordingly the mana cost, time to cast, improved success chance.
The /cast command should accept power values from -99 to +99
The power slider should center at zero and sliding left should dial down to -99 and sliding right should dial up to +99
Perhaps -50 to +50 would work better?
Perhaps practice and experience should be dialed down accordingly as well?
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Bug Report | 7730 | No | Models and Maps | Low | Unconfirmed | ferret | | derghir sign post floating in oja road 1 | 10.02.2023 | | |
Task Description
the signpost that is supposed to point to the derghir village is floating in the air in ojaroad 1
/pos 343155.47 -335075.34 8986.41
it is also not pointing in the correct direction.
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Bug Report | 6546 | No | Engine | Medium | Unconfirmed | xola | | dequip repairing item | 29.07.2014 | | |
Task Description
i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory
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Feature Request | 6019 | No | Engine | Medium | Unconfirmed | Hirene Penifur | | Dequip command should stack identical items | 09.06.2013 | | 4 |
Task Description
We’d like if the /dequip command would stack the same type and quality items in inventory when it’s used in shortcut. It’s important for crafters, especially in case of hammering chain mail rings, but also would come handy for blacksmiths, blade or shield makers who want to separate Q300 items from other qualities which ones require more work.
In case of armor making crafters used to drop and pick up all the rings to stack the Q300 ones, since /pickup command do the stacking on same quality items. (This breaks immersion of role players, especially at Harnquist.)
The function also would prevent accidental manual grouping of non-Q300 items (blades, ingots etc.) with the carefully selected Q300 items in a slot.
CRAFTERS! Please vote and/or comment!
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Feature Request | 6563 | No | Engine | Medium | Unconfirmed | mike loeven | | depreciate /stand and use /sit as a toggle | 06.09.2014 | | |
Task Description
why in gods name we have a seperate sit and stand command is beyond me in fact it is completely idiotic. there is no need for /stand in a game that is properly programmed
/sit should perform both functions act as a toggle
void sit() { if(player.isSitting) player.stand(); else player.sit(); }
with as script like this the /stand command can be removed from the game simplifying shortcuts.
additionally the addition of a sit right click action on specific furniture should be added to ensure that characters who wish to appear sitting in chairs will be properly snapped into position and animated as such
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Bug Report | 7709 | No | Graphical Glitch | Medium | Unconfirmed | ferret | | delver has some very strange lighting | 01.02.2023 | | |
Task Description
no task description |
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Bug Report | 7602 | No | Combat | Low | Unconfirmed | KiFunStuS | | Debuff breaks Monster Combat | 02.01.2023 | | |
Task Description
Cast a Debuff like Frozen net or dazzling light
After debuff expires, NPC creature will follow you but not attack
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Bug Report | 7961 | No | Characters Animation | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Death Animations Play Inconsistently | 04.12.2023 | | |
Task Description
Death animations play inconsistently for several NPCs. ex. Rogues in Oja and Cutthroats on Ojaroad, forest aragama on the road between the magic shop and Hydlaa.
Sometimes the animations will play, but most of the time they do not.
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Bug Report | 7933 | No | Models and Maps | Low | Ready to test | Daevaorn | | Dark Rogue hideout hard to access; broken door inside | 12.03.2024 | | |
Task Description
Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)
The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.
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Bug Report | 6341 | No | Combat | Medium | Unconfirmed | Dan Johnson | | Dark Rogue Bug | 28.03.2014 | | |
Task Description
When one kills a Dark Rogue in the BD Mine after having it chase one down towards the main corridor they fall to the ground and then float away. Even after catching up with them one is informed that they are too far away to be looted.
The range seems to be when they are out of range to call for help.
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Bug Report | 7722 | No | NPC Paths/movement | Low | Unconfirmed | TrippedOnReality/Enarel | | Cutthroats Oja Road 2 - Not attacking back, Teleporting... | 10.02.2023 | | |
Task Description
Cutthroats on Oja Road 2 pathing seems problematic. They do not attack back when attacked and repeatedly teleport to this location even while standing here and do not appear to be able to move from this location: ojaroad2 469297.69 -333307.041 5554.62
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Feature Request | 6427 | No | Webtools | Medium | Unconfirmed | Daevaorn | | Current release not part of the achievement set on MyPl... | 03.05.2014 | | 5 |
Task Description
There is no part and icon for the current release in the “PlaneShift Loyal Fan” section of the MyPlane achievements yet.
In order to speed things up and reduce the overall impact I prepared three proposals:
For aesthetic reasons I favour the first, as it has the best balance in colour and motif, although the two others are a bit more expressive, when it comes to representing the new features.
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Bug Report | 4574 | No | Engine | Low | New | Kaerli Stronwylle | | Ctrl or Shift modified keystrokes/mouse gestures trigge... | 11.11.2013 | | 1 |
Task Description
1) Ctrl-drag an item or use a shortcut bound to Ctrl-something 2) Note that your run toggle state just changed. :P
Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.
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Bug Report | 7416 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Creative Books - Text misaligned | 09.08.2022 | | |
Task Description
On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.
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Feature Request | 4511 | No | Inventory/Items | Low | New | Nivm | | Create option to relinquish loot rights. | 23.06.2010 | | 1 |
Task Description
Make an option that allows a player to make the loot of a corpse public if they do not want it. May not apply to some corpses, and could be used to make other corpses auto-public.
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Bug Report | 6332 | No | Client start-up | Medium | Unconfirmed | Rigwyn Setson | | Crash starting client | 14.05.2014 | | |
Task Description
This is kind of stupid, but I noticed that if you run pslaunch, then click on “Play” before the client version and launcher version is displayed, the client will crash. It might not hurt to lock the play button until the launcher is fully initialized. Its a small bug, but probably quite easy to fix.
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Feature Request | 6753 | No | Engine | Medium | Unconfirmed | nobody special | | Crafting UI: recycling parts | 16.02.2015 | | 2 |
Task Description
currently transforms from parts back into ingots are not listed in the books relevant on a consistent basis. They may be in some books but are not in the shield books. It would be good to have a list, comprehensive across skills or otherwise, so that players can know which ones are possible.
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Bug Report | 7883 | No | Crafting | Very Low | Unconfirmed | Stalfos | | Crafting shows 2 different exp for 1 action | 30.09.2023 | | |
Task Description
These 2 values for experience should be merged for a less verbose log.
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Bug Report | 6025 | No | Engine | Medium | Unconfirmed | JThompson | | Crafting confusion -erroneous error message | 11.06.2013 | | |
Task Description
I was working on a batch of Liquid Bread Rise and kept getting “You are not sure what to do with this.” I realize this will probably be nearly impossible to reproduce so I’ll try to explain as best I can exactly what I was doing.
I had started by combining the ingredients (1 Foaming Water, 2 Pinches of Salt, 14 Scoops of Lard) on the preparation table, yielding Unmixed Liquid Bread Dough. Then decided to combine them in the wooden bowl so I could go straight to the mixing step. I had already combined 3 when I switched. I added the ingredients to the wooden bowl and combined, letting it automatically do the mixing step, and this worked fine. The I tried to mix the Unmixed Liquid Bread Dough I had previously combined on the table and that is when I got the “You are not sure what to do with this” message. As long as I combined the items in the wooden bowl and then mixed them I had no trouble. If I tried to put in previously combined Unmixed Liquid Bread Dough it gave me the error message. Several times I reflexively hit the Take All and Stack before it was mixed, and when I tried to put it back in the bowl and mix it I got the error message. Eventually I had to stop and measure out more scoops of lard, which required switching my wooden spoon for the scoop, since I was also holding a Dagger of Seduction (and wearing a Merc Helm of Seduction, if that matters). After I switched back, I was able to mix the Unmixed Liquid Bread Dough without any trouble… for awhile. (I didn’t realize right away that was what made it work) Eventually though the problem popped up again (when I prematurely grabbed the mix before it was done, and tried to put it back and finish mixing it, it said “You are not sure what to do with this”) Again, the problem resolved when I switched to measuring lard and back. This happened three times in all. I didn’t put together that it was when I switched tasks that it started working until the third time it happened, so I didn’t have a chance to try just switching tools to see if that was what was fixing it.
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Feature Request | 6556 | No | Crafting Transformations | Medium | New | Tharkas | | Craftable Repair Kits | 28.12.2014 | | 5 |
Task Description
Wanted to bring up this idea to see how it would be taken in.
Given the difficulty training the skill itself involves, why not consider making the consumable repair kits for both weapons and armor craftable as part of the Tool Crafting skill?
Could be done in such a way that 1 steel stock would make 5 repair kits, or 2 steel ingots would make one.
This way, players can keep themselves supplied without having to keep spending money at the VERY NUMEROUS kits they’ll have to buy to raise their skill levels.
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Bug Report | 5524 | No | Engine | Medium | New | Greg | | Couple Of Small problems to be corrected? Knollege Req... | 12.06.2012 | | |
Task Description
I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…
1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?) 2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.
I Had A couple Questions and Requests :) 1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!) 2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)
It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!
If you want to comment on this aswell, up to you. I will be blunt to the point: I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented Thank You For Your Time :)
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Feature Request | 6506 | No | GUI | Medium | Unconfirmed | xola | | copying books | 09.08.2014 | | |
Task Description
when i edit book and load it from file i would like see list of files i can load, in additonal user books not stack that make it hard to carry for sale :( so another proposition if i put empty book into writted one it stack and and i have 2 identical -easy way to copy books
btw book name is not changed when i load it from file and i have to edit it every time
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Bug Report | 6924 | No | Crafting | Medium | Unconfirmed | Stalfos | | Cooking with Minerals Conflict | 14.01.2019 | | |
Task Description
The book shows
Powdered [Raw Material] Grind [Raw Material] into Powdered [Raw Material] using Alchemist Table with Wooden Mallet Hammer [Raw Material] into 3 Big Chunks of [Raw Material] using Alchemist Table with Wooden Mallet
Both using Alchemist Table with Wooden Mallet When only the 3 big chunks is correct
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Bug Report | 8024 | No | Quests | Low | Ready to test | Uadjet | | Conclave of Glyphs faction not appearing | 12.05.2024 | | |
Task Description
The Conclave of Glyphs faction does not seem to have been set properly when characters were imported from Legacy. In all characters I’ve checked, the faction is not even shown as discovered. I suspect the import script may have added the faction points to the wrong faction, most likely to Conclave of the Glyphs (the “the” isn’t needed).
Further, I noticed that while a few quests in the Conclave of Glyphs category assigned faction to the faction of that name, most gave the faction points to Conclave of the Glyphs. Specifically, the quests that are giving faction points to the wrong faction are:
Kimlorm Needs a New Prayer Book Murago Puntjal’s Quick Favour A Message for Dsar Sarraghi Little White Lies A Mysterious Disease Grimal’s Tribute to Talad A Dwarf’s Wish
The quest Something’s Brewing is placed in the Conclave of the Glyphs category, but gives faction points to Merchant Syndicates, which has the slight issue of not existing.
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Bug Report | 7793 | No | Quests | Low | Unconfirmed | Rykia | | Completing the lava cave isn't recognized by Raithen. | 26.02.2023 | | 1 |
Task Description
Quest: The Arrivals Entering and completing the lava cave isn’t recognized by Raithen. I’ve been there twice, but only used the exit once after crossing the magic stones.
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Bug Report | 7921 | No | Inventory/Items | Very Low | Ready to test | Stalfos | | Completing Levrus Rat Eye lets you pick from 2 identica... | 13.03.2024 | | |
Task Description
You may pick Energy Glyph or Energy Glyph. And it should be Levrus’ Rat Eyes
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Bug Report | 6193 | No | Guilds/Groups | Medium | Unconfirmed | Rasarat | | Commands>Guild commands>/setmemberpermissions | 16.10.2013 | | |
Task Description
My understanding is that /setmemberpermissions [member-name] should allow a user with editing permissions to set/change individual guild member permissions, but the command seems to be broken. A bug or intentional?
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Bug Report | 7575 | No | Engine | Low | New | Talad | | command /setskill me all 100 disconnected the client | 26.11.2022 | | |
Task Description
If you use: /setskill me all 100
the server is trying to send all skills multiple times and we get a disconnection on the client
Seems that AdminManager::AwardToTarget() is sending back the WHOLE set of skills instead of the one modified. So the result is 68 skills sent 68 times.
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Bug Report | 6191 | No | Engine | Medium | Unconfirmed | Rezso Gajdoczy | | Command - /guildmotd | 14.10.2013 | | |
Task Description
Setting guild MOTD is accidently tied to public notes privilege?
guildmanager.cpp
if ( ! IsLeader(client))
if ( ! CheckClientRights(client, RIGHTS_EDIT_PUBLIC, "You do not have rights to change the message of the day in your guild."))
return;
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Bug Report | 7458 | No | Bugtracker | Low | Could not Verify | KiFunStuS | | Combat targets showing from different areas | 28.08.2022 | | |
Task Description
While at harnquist in Hydlaa I am able to target creatures in the arena.
very confusing and weird.
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Bug Report | 7062 | No | Combat | Low | Unconfirmed | Michael Loeven | | Combat Spellcasting seems to allow enemy damage to bypa... | 13.12.2020 | | |
Task Description
There seems to be a problem with how incoming damage is being handled when casting spells in combat. The primary issue appears to be a glitch when casting a offensive spell where the player will loose their combat stance and be treated as out of combat which this seems to have the (hopefully)unintended effect of allowing incoming damage to bypass the players defenses completely any skills / abilities to reduce the damage and even seeming to nullify the effects of the players armor allowing creatures to directly deal massive hits directly to the players hp similar to if they were completely unarmed and unarmored. The result can a normally harmless enemy suddenly dealing critical damage and causing instantaneous death depending on the situation.
Expected behavior would be to not allow melee attacks during spell casting however the player should remain in the selected combat stance to ensure that armor and evasion occurs properly and melee attacks may be automatically resumed after the casting completes.
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Feature Request | 4513 | No | User Interface | Medium | New | Mario Rohkrämer | | Combat ratings in /targetinfo should mention a defense ... | 07.06.2010 | | |
Task Description
It is only partially helpful to estimate if an opponent is more or less stronger than my own char, as long as I don't estimate its defensive qualities too. I would like to see a pair of chances to get hurt by it, and chances to be able to hurt it. Especially since some oppoments are so well armored that even "Extraordinary" quality crafted weapons won't do any damage as long as the character has only average weapon skills. And it is quite vital to estimate the chance of breaking the armor before starting a fight. Even if the opponent is "about as strong as" the character, it is not just risky but suicidal if the opponent is the only one which has any chance to hurt.
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Bug Report | 5574 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | | Client-side email validation in registration system rej... | 15.04.2012 | | |
Task Description
GMail uses the + to denote email aliases: foo+bar@gmail.com delivers to the same GMail inbox as foo@gmail.com. The PS validation system rejects the + character client side, although it is permitted by the RFCs (see RFC5322 s3.2.3/3.4.1). The easy fix is to be much more liberal on the client about what is allowed in an email address, since we’ll be emailing a validation code to it anyway.
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Bug Report | 5316 | No | Crashes | Medium | Unconfirmed | sly | | client is crashing | 04.04.2013 | | |
Task Description
My client is crashing when my char sees a Magic Wand user. I’m on a Mac. I suppose its caused by those new Master Wands. This is very nasty…
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Bug Report | 4931 | No | Inventory/Items | Medium | New | Jorick | | Clicking 'use' on brado's grills interrupts grilling m... | 23.07.2012 | | 1 |
Task Description
When I try to select a grill in Brado’s tavern the pink rotating cross does not appear. Right click works and brings up the action icons. However, putting meat in one of the slots and “use” the grill to grill the meat results in “You interrupted your work when you moved away” every time. Other items like preparation tables, pots, etc. work fine.
I’m running PS on: Arch linux ( up to date system ) 86×64 intel core i5 mobility radeon HD5xxx series with up to date catalyst drivers.
I logged my console output but I can’t see anything relevant to the problem, could be me so here’s the link: pastie
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Bug Report | 6372 | No | User Interface | Medium | Unconfirmed | Jon | | Clicking 'OK' on amount window passes through to window... | 28.03.2014 | | |
Task Description
When I am moving items out of my inventory and get the window to confirm the number of items to move, if the confirmation window is over another window, clicking the OK button closes the amount window (correctly) but pulls the lower window to the top.
Steps to reproduce: Position the Inventory window such that the left overlaps the middle of another window (e.g. a container). Pick a stack of items from the left inventory window with a left-button click. The Amount window should appear with the "OK" button over the lower window. Click "OK." The items will be picked up but the other window will now be on top of the inventory window.
The click action does not trigger an action in the lower window. If the shortcut window is the lower window, the shortcut under the OK will not be triggered, but the shortcut window will be pulled to the top. This may be related to PS#6251.
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Bug Report | 7539 | No | Bugtracker | Low | Could not Verify | Damola | | Clears chat line on entering ] | 14.01.2023 | | |
Task Description
# How to reproduce
Enter some text followed by “]”
# Actual result
PSUnreal clears the chat line
# Expected result
“]” appears on chat line.
# Use case
Use [] for OOC comments in /tell or (rarely) in main.
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Bug Report | 6934 | No | Inventory/Items | Medium | Unconfirmed | Stalfos | | Chests sometimes give 0 ingots -and say they gave some | 11.03.2020 | | |
Task Description
When opening a chest, sometimes it will say “you find some ingot”, but give you none.
Seen it on Reinforced chest, sure I saw it on a different chest before as well.
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