PlaneShift

Task TypeIDPrivateCategorySeverityStatus  descOpened byAssigned ToSummaryLast Edited[[changedby]]
Bug Report5632NoMovementMediumUnconfirmedMario RohkrämerNPC Dialog stops your motion14.05.20122 Task Description

If the new “NPC DIalog” is enabled, and you have an NPC targeted (possibly from an earlier quest dialog), you suddenly stop if you move far enough away from this NPC.

Probably losely related to PS#5629

Bug Report6472NoUser InterfaceMediumUnconfirmedRoman YagodinNPC dialog shows NPC's public phrases20.05.20141 Task Description

Often then I'm trying to speak with NPC using "new" NPC dialog, on activate it shows NPC's reply bubble with a common public phrase (instead of [private] quest choices).

Think that NPC speech bubble should be displayed only for NPC's replies on quest choices / answers. Rule is simple: no quest choices made in dialog session = no need to show NPC reply bubble. All other NPC talk should be directed to the chat.

Bug Report5380NoEngineMediumUnconfirmedAndrew DraskoyNothing to be looted message grammar29.08.2011 Task Description

The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”.
While this is valid English, it is more natural to say “… has nothing to loot”.

Bug Report6853NoCombatMediumUnconfirmedAniroho Aimirrelnot facing target problems with ranged weapons17.07.20161 Task Description

During fight using ranged weapons if the player is attacking a mob but doesn’t face them the arrows are still used but no attack is led and the message about facing the target is shown.

Sometimes attacking with ranged weapons cause the showing of the facing target message and the attacks are not dealt even when the target is near and straight before the player (the arrows are consumed as well).

Feature Request7658NoModels and MapsLowUnconfirmedferretnolthrir village, and farm in emerald lake08.01.2023 Task Description

now that we have the lake populated with plants and some fishes. i am making a proposal for a kelp bed, seaweed bed, the long bladderwrack that we have in small amounts dotted around, and an area that has algae floating on the surface, with a surround to keep it in the one place. the kelp, and bladderwrack, should be harvestable for nolthrir trading to places that cook, or even to traders (both wandering and in cities)

also i propose a village within the area of the central island, that is on land as well as within the water. the design of the village should look like either a coral reef or large shells. close to the island, there should also be a cave system which i am working on a quest for, and some new monsters for that particular cave system. the caves should really be extensive so that navigation is not easy.

Feature Request7744NoGUIVery LowUnconfirmedStalfosNo time shown on the stats bar11.02.2023 Task Description

Can’t tell what time it is in Yliakum

Bug Report7125NoQuestsLowUnconfirmedYorlakno option to discard quest13.02.2021 Task Description

legacy allowed to discard repeatable quests

Feature Request7827NoUser InterfaceLowUnconfirmedGongerNo name highlighting in Chat03.06.20231 Task Description

In Legacy your name is highlighted in red when mentioned in Chat. This is not the case in PSU

Bug Report7445NoCraftingLowUnconfirmedGongerNo free ores / gems17.01.20233 Task Description

In PS Legacy there are low Q ores / gems near mines, which is good for newbies. In PSU there do not seem to be any.
I chose Crafting Category, since you need ores, for example, for crafting weapons.

Bug Report7740NoPetsLowUnconfirmedTrippedOnReality/EnarelNo fall damage while mounted09.04.20231 Task Description

If you fall from a height, fall damage and body development is not calculated while on a mount.

Feature Request7826NoCharactersLowUnconfirmedGongerNo colour highlighting of floating names09.04.2023 Task Description

In Legacy the floating names have different colours depending on Group or Guild, for example.
This is not the case in PSU.

Bug Report5392NoEngineMediumUnconfirmedAlex MatthewsNo armor29.09.2011 Task Description

The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.

Bug Report7788NoItems CharacteristicsLowUnconfirmedferretnight mushrooms stacking20.02.2023 Task Description

found some night mushrooms that are stacking at /pos 181562.80 -349987.28 12869.13. one other issue is that closing in to get a closer /pos, seems to crash the game.

Bug Report7879NoModels and MapsLowUnconfirmedMohonin DitinNew player Welcome Hydlaa Map Problem30.09.2023 Task Description

The new player to Hydlaa from the BD come with some maps given. Basically 2 x maps, 1 is Hydlaa main city map and 2 is East Hydlaa. Both these 2 maps i found in my Inventory just after arriving in Hydlaa Plaza with my new Characters. The issue/bug is just can’t open or use the map. The right click of mouse on the map does nothing. And as the rt clk does nothing so the option of clking the ‘use’ icon is definitely not there, plus the map cannot be drag and dropped in the black area in middle of the inventory. Thus No map drawing to be seen, as was in legacy and No addition of Map to the compendium.

Feature Request6655NoEngineMediumUnconfirmedZunnaGMNew Gm command - Resize item20.10.2014 Task Description

It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant).
It would kind of triple the number of items available for decoration and events without adding any in the database.

Bug Report8028NoModels and MapsLowUnconfirmedStalfosNew Dungeon Portal teleports me outside map14.05.202411 Task Description

After a long delay falling outside the map, I am teleported to Levrus or left permanently falling outside the map till I /die.

Bug Report7995NoCraftingLowUnconfirmedDaevaornNew crafting: Two stacks stay separate when added to co...07.01.2024 Task Description

The version affected is 0.7.40, unavailable as an option in the FlySpray configuration.

If you have the right amount of raw materials for a crafting process, but they are not in the same stack (for example because you almost used up one stack with other crafting before and you have another full one) the right amount of items gets transferred into the container, but in two separate stacks, the crafting process accordingly fails with the message that there isn’t the right amount of items and ultimately if you don’t notice the message you are wasting the correctly attributed raw material.

Feature Request6653NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - what happens if the crafting produce...19.10.2014 Task Description

test case

Bug Report6654NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - how will container sharing happen19.10.2014 Task Description

test case

Bug Report7319NoCombatLowUnconfirmedmarcelnew character attacks ulbernauts no one damages anyone24.10.20212 Task Description

I loaded up as a new Ylian and started with 0 tria, empty inventory…

chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…

then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…

went to find some ulbers to look at animation.

Bug:the Ulbernaut is attacking me but cant seem do anything to me..

also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’

messages all the time right in front of the face…

so now they chase me around and cant damage me…

when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)

Feature Request5433NoUser InterfaceMediumUnconfirmedMario RohkrämerNeed a filename prompt when saving a book17.11.201112 Task Description

A book is saved on the local disk with the custom title entered while writing its content. This is very inconvenient if the book has a quite verbose title, then the filename is just as verbose, and if you want to load this text into a copy of this book, you need to type exactly the same book title into the loading filename dialog. Or you need to know where books are located outside the game and rename the saved file there.

I'd like to be able to specify a brief filename to save a book to. The filename dialog may be pre-filled with the suggested filename based on the book title, but I'd like to change it before saving, if desired.

Feature Request5984NoMiscMediumUnconfirmedJThompsonNaturals in music16.04.20132 Task Description

Since you can set the sharps and flats for the overall piece of music, you should be able to insert naturals. Otherwise, if you need to cancel one of the sharps/flats for the key you are using anywhere in the music, your only alternative is to write in all the sharps and flats throughout by hand.

Feature Request5714NoItems CharacteristicsMediumUnconfirmedAndyNamed variety of crystals27.07.20121 Task Description

The random weapons naming system is one of the excellent features of PlaneShift, and crystals have always been iconic to PlaneShift. Different varieties of mineral crystals produced at the mine sites. Some descriptors that would indicate quality on the crystals, like: Smoky, cloudy, occulted, clear, milky, flecked, fractured, et cetera. Smoky sapphire, occulted Ruby, et cetera. These could indicate grades of quality. Perhaps there should be a chance to pull extremely unique crystals of magical quality with two or more modifiers. I would not be surprised if this was already thought of, but I wanted to put it up here while it was in my mind.

Bug Report6928NoQuests DynamicsMediumUnconfirmedStalfosNalri Looks Radiant Inconsistency01.02.2019 Task Description

When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”

Feature Request5705NoWebtoolsMediumUnconfirmedAndyMyPlane HTTPS22.07.20121 Task Description

Any way to get MyPlane running on HTTPS? I am thinking before someone has a problem. Not positive on the category on this one, thanks.

Bug Report8001NoNPCLowUnconfirmedDaevaornMy drifter is a heavy alcoholic11.03.20241 Task Description

My drifter just ate a stack of Terevan Wine Bottles that I planned to temporarily put on the ground in order to mount.

This seems inappropriate (not to mention a costly habit)!

Bug Report5983NoMiscMediumUnconfirmedJThompsonMusic sheets not displaying correctly.16.04.20133 Task Description

Several times now a sheet of music I have been editing would, after I closed it and reopened it, display only the first line, even when I went back to edit mode, had already saved it, loaded it to a second sheet, and restarted the game.
Needless to say, this is making it impossible to finish writing the piece of music!

Feature Request5985NoMiscMediumUnconfirmedJThompsonMusic - Numbered Measures, Ability to play part of a pi...16.04.20131 Task Description

It would be helpful if measures were numbered.
It would be extremely helpful for writing music to be able to just play the last measures added. It would be useful for RP purposes, too, since that is how one often practices a piece… working on one section at a time, or you might want to share part of something you had written.

Bug Report7572NoGUILowUnconfirmedTrippedOnReality/EnarelMouse pointer overlaps hover tooltip when in windowed m...25.11.20222 Task Description

When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.

This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.

Feature Request6181NoPetsMediumUnconfirmedAdamMOUNTS: System Alert Sound/Message In CHAT (SYSTEM TAB)...08.10.2013 Task Description

When a player summons a mount (creature to ride on), eventually the creature disappear depending on how high Empathy skill is.

When trying to use the RING Of SUMMON FAMILIAR again, it says it's depleted and can't be used.

Please kindly create an ALERT in the MESSAGE TAB of chat telling player how much time remaining is left to wait for the ring to be used again with a countdown and then a sound effect that reminds the player that magical energy is now regenerated in ring.

Bug Report6323NoMagic SystemMediumUnconfirmedDaevaornMounted shape-shifting results in wrong speed13.01.20141 Task Description

When you use a shape-shifting spell like Gorwealform (assuming the same holds for Polymorph) while mounted, the speed is not set correctly and you can reach no more than walking speed afterwards.

Bug Report7931NoMagic SystemMediumUnconfirmedDaevaornMorphing spells no longer change PC's visual appearance05.11.2023 Task Description

Spells that are meant to visually change the player’s appearance (read mesh) don’t work anymore.
(i.e. Gorwealform, Polymorph)

Feature Request6399NoCrafting TransformationsMediumUnconfirmedxolamore potions22.10.201422 Task Description

I need potions : curse ,diseases,paralyzation, and poison for completion as well stupidity potions that lower magic way skill for shoort duration

Feature Request7418NoGUIVery LowUnconfirmedTrippedOnReality/EnarelMore Categories/Filter/Search for Shortcut Icons09.08.2022 Task Description

Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.

Bug Report7996NoCrafting TransformationsLowUnconfirmedDaevaornMixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma...14.01.20242 Task Description

For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.

In both cases the mixing in a wooden bowl didn’t work.

The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved
.

Feature Request7753NoBugtrackerMediumUnconfirmedRykiaMissing character armor/weapons/jewelry identification ...12.02.2023 Task Description

Missing slot identification text in inventory window when mousing over the icons surrounding character avatars. Some icons cannot be seen well enough to know what can be slotted.

Bug Report7768NoBugtrackerLowUnconfirmedMewshadMetallurgy is not leveled (at metallurgy level 2)20.02.202311 Task Description

So I was trying to smelt and cast iron but the metallurgy does not level up. Same with zink. The book “working with stock” only tell me how to smelt quicksilver, which does not even work at my level. Currently on metallurgy level 2.

Bug Report7536NoNPCLowUnconfirmedMauiMercenaries08.11.2022 Task Description

when you kill merceneries some seems to stand up and dont despawn from some times so the new respawn stand into the standing corpse.
on attack the corpse is shown with some health so when they moce the bodies you switch kinda targets whatever model you target.
Also it can happen that on respawn the merc. will get invisible.

Feature Request6108NoRulesMediumUnconfirmedHirene PenifurDavide VescoviniMelee skill has too low damage14.08.20137 Task Description

I think melee skill has too low damage compared to weapon skills.
It takes to level up the same efforts, costs and time as any other combat skill, and for that you get very low damage.

I measured MELEE on the Training Dummies, got the following:

Normal stance:
min: 46
max: 77
avr: 62.7

Bloody stance:
min: 53
max: 91
avr: 74.8

I used a Q50 ShortSWORD and got these results (and who does use a Q50 weapon nowadays at all?)

Normal stance:
min: 91
max: 153
avr: 126.4

Bloody stance:
min: 107
max: 180
avr: 145.3

And a Q50 Normal BOW:

Normal stance:
min: 99
max: 167
avr: 137.6

Bloody stance:
min: 116
max: 199
avr: 164.8

If I was using a Q300 Shortsword or Bow, these results would be higher by times 1.7x.
If I was using a Platinum Steel Longswords, the sword results would be higher by times 2.1x.

Conclusion:
Melee skill makes about only 50% damage compared to Q50 Sword and 45% damage to Q50 bow.
And please notice, that I compared the skill to Q50 items only.
In case of melee you have no chance to craft a better weapon, you have no chance to loot weapon with good modifier.

Suggestion:
I suggest to raise the damage of melee skill by at least 260%, because it takes to level melee up the same efforts, costs and time as any other combat skills. Otherwise melee is just a good RP skill :)
(Raising the damage by times 2.6x would be similar as you would use your hands as a Q300 Shortsword, taking the delay into account too (equalized damage per second values). Melee has 1.5 delay, Shortsword has 2.0 delay.)

Raising the damage by times 2.6x would cause:

Normal stance:
min: 119
max: 200
avr: 163.1

Bloody stance:
min: 137
max: 236
avr: 195.5

Feature Request6356NoTraining & SkillsMediumUnconfirmednobody specialmax tempo default play28.02.20141 Task Description

Scores whose given tempo (beats per minute) is greater than the performers skill level would allow should play at the maximum tempo available to him unless it is specifically set lower than the max.
resetting the tempo with every repetition of the piece is counter-productive.

Bug Report7992NoBugtrackerLowUnconfirmedTutharelMax stamina decreases when I run around the map02.01.2024 Task Description

when I run around the world, my max stamina decreases as the same rate as my actual stamina. It really isn’t a crazy issue as everything works normally but when looking at my stamina as it decreases, it seems to be full the entire time until it finally just disappears and I’m suddenly unable to move.

When crafting, the stamina bar works as intended with the max stamina never changing and only my actual stamina decreasing.

Bug Report6272NoEngineMediumUnconfirmedNoobMaster's Dark Way Wand Crashes12.04.201432 Task Description

Crashes sometimes occur while unequipping a Master’s Dark Way Wand or mounting while it is equipped.

Bug Report6378No2D ArtMediumUnconfirmedJonMap shows Irifon River between Gugrontid and Bronze Doo...04.04.20141 Task Description

The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.

Bug Report5989NoModels and MapsMediumUnconfirmedKaerli StronwylleMap leak in bdoorsin leads to "unleak" and subsequent c...03.04.2016 Task Description

/pos: bdoorsin -180.54 19.71 -864.52

How to reproduce: Run into the area between the large boulder and the cliff face there.

What should happen: Your char should, at worst, have to /unstick out of it, or be respawned due to the map leak.

What does happen:

  1. Your char (sometimes) gets ‘leaked’ off the map and starts to fall through it
  2. As your char falls, they get put back in the normal map area because of the concavity of the cliff face below the path there.
  3. Result: a DR trip, because your character goes “splat” at the bottom of the Bronze Doors canyon.
Feature Request7780NoUser InterfaceLowUnconfirmedEatuckMap and Compass Included in User Interface19.02.202313 Task Description

Hello,
I would like to propose providing a full map and compass at the start of the game instead of making it something you need to build or quest for. The map should show the current location of the player when opened and the direction they are facing. The map will only have major locations such as cities, towns, and camps but will also include unlockable locations such as caves. I feel some kind of map/mini-map is a common feature in most games and it will help retain new players since they will have basic directions at the start of the game. Thank you for your consideration.

Bug Report6893NoCraftingMediumUnconfirmedLariliMaking Barberry extract sometimes gives a special prope...29.05.2017 Task Description

I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.

Feature Request7559NoBugtrackerLowUnconfirmedKiFunStuSMake it so we can move the progress bar indicator23.11.2022 Task Description

Currently when doing a task that requires a time duration, a status bar appears on the left of the view screen that we are unable to move or resize

Feature Request5259NoCraftingMediumUnconfirmednobody specialMake Crafting more like combat03.07.201111 Task Description

I would like it very much if crafting were to be redesigned more like combat. Instead of one action that takes many seconds to complete and generates only one practice or experience reward make it so that each hammer blow is considered and eligible for a reward. For example at level 10 it takes me about two minutes to turn 12 heated ore into 4 shield handles and I get one practice point and some experience at the end of that time. Under my proposed change it might take just as long but each hammer blow on the ingots would receive a success chance roll that would increment the percentage done. A series of low rolls would result in a failure, either junk metal or very low quality handles and a series of high rolls would result in faster time and/or higher quality handles. This would be analogous to hitting a mob until one of you is dead.

I believe this would be more fair in the long run and if it would seem to make great quality items too available the chance to succeed could be reduced.

Feature Request5485NoInventory/ItemsMediumUnconfirmedFiribanMake a hat item where you can throw money in26.12.20112 Task Description

it would be nice for bards if they had hats where passers-by could throw some tria in. The hat item would serve as a money container as well as a piece of clothing. The advantages to just throwing tria on the ground are that people can’t just steal the money and it would look nicer.

Feature Request6735NoEngineMediumUnconfirmedDaevaornMake /ignore target music output as well as chat28.12.20141 Task Description

I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.

So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.

Showing tasks 401 - 450 of 655 Page 9 of 14<<First - 7 - 8 - 9 - 10 - 11 - Last >>

Available keyboard shortcuts

Tasklist

Task Details

Task Editing