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Bug Report | 5316 | No | Crashes | Medium | Unconfirmed | sly | | client is crashing | 04.04.2013 | | |
Task Description
My client is crashing when my char sees a Magic Wand user. I’m on a Mac. I suppose its caused by those new Master Wands. This is very nasty…
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Bug Report | 5324 | No | Engine | Medium | Unconfirmed | R.Guppy | | Outside guildhouse door icons missing | 27.07.2011 | | |
Task Description
Both guildhouses Call of Destiny and The Jumping Groffels, show no door icons from outside.
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Bug Report | 5328 | No | Models and Maps | Low | Unconfirmed | Mario Rohkrämer | | Chest model uses an outdated texture | 18.07.2011 | | |
Task Description
The currently used texture “chest.dds” does not match the UV map of the model for the “Chest” item (animated chest, repeatedly opening and closing).
None of the present textures are compatible to this model.
Either create a matching texture, or replace the model by a supported one.
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Bug Report | 5359 | No | Rendering Issues | Medium | New | Phenha Phayethor | | Klyros colour change | 13.11.2011 | | |
Task Description
I play a Grey Klyros male and after I got my robes I noticed that if I put them on and took them back off, my arms became blue. This is an easy bug to recreate, all it requires is a grey klyros and a robe.
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Feature Request | 5377 | No | Quests | Medium | Unconfirmed | Foxie | | In Aid of the Kran quest too short | 26.08.2011 | | |
Task Description
I must say that this quest is quite disappointing. After a promising and very good beginning the whole story is cut short in an odd way. I think the plot would deserve some development as the beginning is really good.
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Bug Report | 5380 | No | Engine | Medium | Unconfirmed | Andrew Draskoy | | Nothing to be looted message grammar | 29.08.2011 | | |
Task Description
The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”. While this is valid English, it is more natural to say “… has nothing to loot”.
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Bug Report | 5386 | No | Combat | Medium | New | Kaerli Stronwylle | | Range of combat messages is FAR too short | 08.07.2016 | | |
Task Description
You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.
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Bug Report | 5389 | No | Engine | Medium | Unconfirmed | Kostas Michailidis | | Locked inside. | 25.09.2011 | | |
Task Description
I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.
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Bug Report | 5391 | No | Inventory/Items | Medium | Unconfirmed | Vakachehk | | Trading while over encumbered | 28.09.2011 | | |
Task Description
It’s stupid to not be able to trade (through right clicking the character and clicking ‘trade’) while over encumbered (having to sit down because you’re too heavy). But yet you can just make a shortcut or type /trade and it works.
So my point is, why?
(note: if this task has already been posted and discussed, I did search ‘Trade’ and ‘Trading’)
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Bug Report | 5392 | No | Engine | Medium | Unconfirmed | Alex Matthews | | No armor | 29.09.2011 | | |
Task Description
The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.
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Bug Report | 5398 | No | Characters | Low | New | Mario Rohkrämer | | Klyros model: Right hand looks strange | 15.04.2012 | | |
Task Description
The right hand of the Klyros looks like their claws poke through their fist.
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Feature Request | 5425 | No | Engine | Medium | Unconfirmed | Zeonixa Alruvis | | FPS is too high. Improve the graphics. | 18.11.2011 | | |
Task Description
I have a 6950, running the game at absolute max(custom) settings(minus fullscreen, it crashes), and the framerate is ~130fps(see corner, I had limiter on). I think the game has room for some graphics bumps on the “highest” settings. It would also be a good idea to future proof this game. The 6990 is about twice as good as mine or so, and who knows what year 2014 will have in store? At max settings, I think it should run on the fastest graphics card at about ~12-24 fps.
http://img411.imageshack.us/img411/5356/screenshot10dl.png http://img839.imageshack.us/img839/3158/screenshot9rm.png
Now I know some people will be like: “How much did you spend on that computer?” and the answer is: $950. So yes, normal people could use better graphics. I’m not some crazy uber geek with a $6000 computer(just a normal geek).
Possible additions: Bump mapping. Cheap way to make things appear more 3d. Super AA (draw at double resolution, scale down, future proof) Voxel models/textures. Another lightmap model: make a second screen, this one is an additive screen, each object reflects light to the second drawing board according to the laws of color (additive, then multiply) so for example, a candle would be yellow on the emitter lightmap, but a chair pitch black. Then after being lit by the candle you preform additive to the chair’s lightmap, and multiply it by the texture of the chair. A third map could be added for reflectivity, but I don’t know if that would be easy since I don’t program graphics. Better textures.
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Bug Report | 5439 | No | Character Creation | Medium | New | Mario Rohkrämer | | Race selection: Collection of issues found in systemati... | 15.10.2021 | | |
Task Description
There are several issues I experienced during testing the Character Creation / Race Selection:
Hair style is hard to check if manual rotation is necessary during zoomed view.
Male Ylian: blonde/brown are confusing names for face textures, they should possibly be changed to emotions. Blonde 1 and Blonde 2 appear identical.
Male Dermorian: Face style “Forehead tatoo …” is too long to be readable completely
Female Dermorian: “Medium” style is shorter than “Short” style
Stonehammer: Race description still mentions “Stonebreaker”. Many descriptions may need an update after the race renovation.
Male Stonebreaker (and others): Hair and Beard styles may need a more descriptive name.
Female Stonehammer: Traits seem to be misordered. If “Braids” are the two long upper tails, and “Rivnak tail” should probably be the one long tail, then “Lavvar tail” should instead be the two small low tails? What is a Lavvar, anyway?
Kran: I’d prefer visually disabling both male and female gender buttons. Leaving the female activated might be confusing.
Female Ynnwn: Face style “White eyes” doesn’t use white eyes. The name should possibly be changed, e.g. “Aged” (in contrast to “Young”).
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Feature Request | 5477 | No | GUI | Medium | Unconfirmed | chris | | Gui improvements/inconsistencies | 20.12.2011 | | |
Task Description
Currently the GUI is one major flaw of Planeshift in my opinion, it makes it look worse than it deserves. A few examples:
Just try to play the tutorial on a 15 inch laptop (1366×768). As soon as you need to open up the inventory most of the screen is covered, you can’t even close the window because the top right cross is out of screen. I needed multiple tries to find a spot on that window to be able to drag it down and close it finaly.
The possibility to reduce the amount of tabs in the chat window is great but is also a pain in the a.. if every new guildmember needs to be guided through the processs of enabling the guildchat, even a restart is needed. Why not make this tab pop up if someone is in a guild…if the guild joins an alliance make this tab pop up. If not these two are hidden by default?
Playing this game now for around 5 years I think and at least I have the impression we get with every single release new commands to be used in shortcuts. Thats great, for advanced players…for new ones it is confusing. IMHO its time to take a breath and review them, sort them in order of importance and decide which should be used in the gui and how. Can’t remember how often I heard the question: “How do you mine ores”. A ‘logical’ way could be that you rightclick your character and get it as option (well now there is “introduce yourself”, does it do something?) when the rockpick is equipped, is the fishing rod equipped you fish as option. Also summoning your pet and mount is only possible via commands. The described way could make these also more accessible. (There are also illogical flaws, if mounted you can unmount after rightclick, but you don’t get the mount option when righclick on your mount)
Enough for now, hope you guys have enough time to think about it.
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Feature Request | 5486 | No | Engine | Medium | Unconfirmed | Edicho | | Implement data compression | 28.12.2011 | | |
Task Description
Client recieves plain text data regarding many things configuration:
<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>
It would be better to handle the data this way: compressed server side stored compressed sent compressed client recieves compressed client decompresses uses and stores on disk.
compared: plain text - 1,1k tar.gz - 0,4-0,5k
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Bug Report | 5524 | No | Engine | Medium | New | Greg | | Couple Of Small problems to be corrected? Knollege Req... | 12.06.2012 | | |
Task Description
I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…
1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?) 2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.
I Had A couple Questions and Requests :) 1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!) 2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)
It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!
If you want to comment on this aswell, up to you. I will be blunt to the point: I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented Thank You For Your Time :)
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Bug Report | 5535 | No | Engine | Medium | Unconfirmed | Jeremy List | | cannot unguard items in dropped containers | 05.02.2012 | | |
Task Description
to replicate: find a container object somewhere (such as one of the wooden crates near Harnquist’s). Put an item in the crate, and try to unguard it. There doesn’t seem to be any way of doing this, or of unguarding an item before placing it.
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Feature Request | 5551 | No | Webtools | Medium | Unconfirmed | Franta | | Version info in server status page | 28.02.2012 | | |
Task Description
Could it be possible to add server version info (and possibly aso recommended/required minimal client version) to the server status page, i.e. to http://planeshift.zeroping.it/index.php?page=about_page for zeroping server? It could help to determine easily whether the update is required/recommended without need to start pslaunch when you don't use it to load the client.
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Bug Report | 5566 | No | Engine | Medium | Unconfirmed | Aiwendil | | The treeview of paws is bugged. | 13.04.2012 | | |
Task Description
It happens for me always again after “opening” and closing nodes. Sorry, haven’t found a way yet to reproduce it every time. Might add some more information here once I find out more ;)
It dispalys the newly opened node above a previously already opened one.
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Bug Report | 5574 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | | Client-side email validation in registration system rej... | 15.04.2012 | | |
Task Description
GMail uses the + to denote email aliases: foo+bar@gmail.com delivers to the same GMail inbox as foo@gmail.com. The PS validation system rejects the + character client side, although it is permitted by the RFCs (see RFC5322 s3.2.3/3.4.1). The easy fix is to be much more liberal on the client about what is allowed in an email address, since we’ll be emailing a validation code to it anyway.
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Bug Report | 5584 | No | Rendering Issues | Low | Unconfirmed | Mario Rohkrämer | | Flashing shadows on the floor | 21.04.2012 | | |
Task Description
As the daytime progresses, each few minutes you see the shadows on the floor flashing, especially obvious near the Laanx temple and on the plaza.
It looks like the shadowmap is completely removed, then restored with a tiny delay. Might be necessary to display shadow states of different daytimes?
At least it is a lot less annoying than the repeated switching between several shadowmaps in earlier versions.
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Bug Report | 5619 | No | Rendering Issues | Medium | Unconfirmed | Mario Rohkrämer | | Text on speech bubbles is covered with black shadow | 02.12.2021 | | |
Task Description
The text in speech bubbles is hardly readable. It seems that the black shadow covers the bright colored text.
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Bug Report | 5625 | No | Engine | Medium | Unconfirmed | Leon | | Reference to non-existent sound file: amb-day_forrest_... | 05.05.2012 | | |
Task Description
Essentially the same issue as http://70.32.40.136/flyspray/index.php?do=details&task_id=5579 except that the file in question is amb-day_forrest_4 This is happening in the outdoor area at the arena.
Fri May 4 19:13:58 2012, <src/plugins/common/soundmanager/data.cpp:167 LoadSoundFile SEVERE>
Fri May 4 19:13:58 2012, Can't load file 'amb-day_forrest_4'!
for now I added:
<Sound name="amb-day_forrest_4" file="/planeshift/art/sounds/amb/day_forrest_3.ogg" />
after:
<Sound name="amb-day_forrest_3" file="/planeshift/art/sounds/amb/day_forrest_3.ogg" />
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Bug Report | 5632 | No | Movement | Medium | Unconfirmed | Mario Rohkrämer | | NPC Dialog stops your motion | 14.05.2012 | | |
Task Description
If the new “NPC DIalog” is enabled, and you have an NPC targeted (possibly from an earlier quest dialog), you suddenly stop if you move far enough away from this NPC.
Probably losely related to PS#5629
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Bug Report | 5659 | No | Crafting Transformations | Medium | Unconfirmed | Mario Rohkrämer | | Red Mangrove and Sinaflar: Grinding pulp to paste excee... | 30.05.2020 | | |
Task Description
Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.
But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?
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Feature Request | 5662 | No | Quests Dynamics | Low | Unconfirmed | j oit | | Quest Items assigned to Quests | 06.05.2014 | | |
Task Description
Request for to list additional Items at the Quest Description.
I would like to have the Items aligned to the related Quests in the Descriptions to get a better Overview and some more Clues in Quests. The descriptions right now are a bit spare, my request is like this
Quest Description XxxxX ask you for This (to go there). (Where at some Quests the Place should obviously dont revealed.
But mainly: Quest Items: xxxxxx xxxx (needed: ) xxxxxxxx xxyXxx
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Feature Request | 5675 | No | Engine | Medium | Unconfirmed | Gornostaev Alexey | | Pop-up messages on other chars tells you smth | 18.06.2012 | | |
Task Description
It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.
My suggestion(technical background):
on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
this message shows in the main view like other notifications
this popups can be toggled off in settings
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Bug Report | 5684 | No | Engine | Medium | Unconfirmed | nobody special | | Products of enchantment should not be rated for rarity | 12.07.2012 | | |
Task Description
lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.
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Feature Request | 5693 | No | Client start-up | Low | New | Ralph Campbell | | Add 2560x1440 to launcher | 11.11.2012 | | |
Task Description
I would like to see 2560×1440 added to the list of monitor resolutions in the launcher. For example:
Index: src/pslaunch/pawslauncherwindow.cpp
— src/pslaunch/pawslauncherwindow.cpp (revision 8373) +++ src/pslaunch/pawslauncherwindow.cpp (working copy) @@ -342,6 +342,7 @@
}
else if(ratio == "16:9")
{
+ resolution→NewOption(”2560×1440“);
resolution->NewOption("1920x1080");
resolution->NewOption("1366x768");
resolution->NewOption("1280x720");
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Feature Request | 5698 | No | Quests Dynamics | Medium | Unconfirmed | Mario Rohkrämer | | Pet race selection for old characters redoing the quest... | 19.07.2012 | | |
Task Description
Several players of old characters who had a Groffel as pet before the quest wipe, and have to redo the pet quest, are unsatisfied that they don’t get a Groffel again, but a Yulbar instead. See: Status of Our Old Pets
May be that Yulbars didn’t exist at all when they got their pet.
May be that Yulbars are somehow preferred now, or there are just no complaints about Groffels so there is a bias about it.
Would it be possible (without extreme efforts) to ensure that redoing this quest creates the same pet race as before? Or would it be possible in cases of old characters redoing the quest after years that they are allowed to chose the race — for emotional reasons?
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Feature Request | 5704 | No | Inventory/Items | Medium | Unconfirmed | Andy | | Books could have regular Info window shown first | 22.07.2012 | | |
Task Description
Instead of directly opening the book copy text, it would be nice if a book showed a regular info window first. Title, the authors name, and generic book description. If a Read button were provided, that then opened the window with the book copy text, perhaps an event could be generated so there could be read and unread books in ones inventory. Being able to carry and inspect an unread book perhaps gives some interesting quest possibilities.
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Feature Request | 5706 | No | Misc | Medium | Unconfirmed | Tobias Huysentruyt | | In game log viewers | 23.07.2012 | | |
Task Description
I was just wondering if an in game log viewer could be implemented. I don’t know how to minimize and I have to quit my game every single time I want to check my logs, also it’s useful. And makes so that new players don’t have to go around, wondering how the hell they can solve a quest, when they forgot some crucial information.
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Bug Report | 5708 | No | User Interface | Medium | Unconfirmed | Trygve Wastvedt | | Quests only appear after reopening the window | 24.07.2012 | | |
Task Description
If I get a new quest while the quest & event notebook window is open, the quest doesn’t appear in the list until I close and reopen the window. Can getting a new quest cause a refresh of the list of uncompleted quests?
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Bug Report | 5716 | No | NPC Dialog | Medium | Unconfirmed | Mario Rohkrämer | | Tokens of Regard - a little senseless since Narwin pass... | 28.07.2012 | | |
Task Description
Since NPCs move, Narwin visits Ervin Fromaad and must pass Grimal on his way. So it doesn't make much sense anymore that he can't visit him in person and request the token himself.
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Bug Report | 5719 | No | Items Characteristics | Medium | Unconfirmed | Mario Rohkrämer | | Weapon Identification: Weapon History Scroll descr. is ... | 01.08.2012 | | |
Task Description
I would enjoy reading a bit of the Greataxe Nyshyn identified. But the scroll is empty.
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Bug Report | 5735 | No | Misc | Medium | Unconfirmed | David | | Bit of grass outside of walls in AkkCentral | 14.08.2012 | | |
Task Description
Nothing major at all, but I cannot change the severity. Is that up to the poster?
Anyway, just on the other side of the wall from Akk-Central -4.46 0.70 4.32, in the empty space, is a bit of grass floating around.
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Bug Report | 5760 | No | Build Issues | Medium | Unconfirmed | John Smith | | static src analysis of planeshift | 15.09.2012 | | |
Task Description
I have been playing around with the llvm/clang static source code analyzer (http://clang.llvm.org/get_started.html) for a while, and thought it might be fun to run it on the planeshift source code (svn r8433). Even though especially the c++ analyzer is still viewed as beta quality at this time, the results are interesting and can be found here :
http://lbalbalba.x90x.net/clang-analyzer/planeshift/
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Bug Report | 5767 | No | User Interface | Medium | Unconfirmed | Minks | | Chat highlighting when name is part of another word. | 16.09.2012 | | |
Task Description
I made a char with a very short name (Min). Everytime some says a word this name is part of (like “I’m coMINg home.”), the whole line gets highlighted in blue.
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Bug Report | 5778 | No | User Interface | Medium | Unconfirmed | Rii Rii | | /join /leave don't match | 25.09.2012 | | |
Task Description
Accorind to the /help menu, " should be able to say "/join 0" and then "/leave 0", but /leave does not leave "0". Intead it says, "Please specify a chennel hotkey number to leave". Am I supposed to know what a chennel hotkey is?
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Bug Report | 5786 | No | Models and Maps | Medium | Unconfirmed | Rii Rii | | Dungeon darker at night | 23.09.2012 | | |
Task Description
I think the dungeon is darker at night. I need a torch then. This makes no sense.
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Bug Report | 5790 | No | Quests Dynamics | High | New | Venalan | | Quest menus dissapear to quickly to click on responese. | 15.10.2014 | | |
Task Description
A general problem with the quest menu system at the moment is the speed at menu disappear. The problem occurs in the following situation.
All the following is within one step in the following format.
Player gives NPC 1 item. Menu: text. NPC: text. Menu: No. Menu: Yes. NPC: text. NPC: text. Give 1 Melorick's Scroll Case. Assign Quest.
You give the npc the item. The initial npc text appears. Once they have finished talking the next two menus appear, but before you are able to click on the menus the menus vanish. This results in you losing the item needed to trigger the quest/step and are unable to repeat it. This was only became a problem with the introduction of the 'bubble' menu system.
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Feature Request | 5868 | No | Rendering Issues | Medium | Unconfirmed | Martin | | setting for spell effects quality | 06.01.2013 | | |
Task Description
Hi! As reported in "bug" (bug #5867) spell effects performance is pretty slow on Intel Sandybridge HD 3000 graphics. I understand that this may well be a driver / hardware limitation. Due to the extreme slowness its not easy to roleplay on events when other players cast effects, cause then basically I can not do anything anymore. Except for that the performance is quite nice for onboard gfx, enough for me at least, even at 1680x1050.
Cause of this I would like a way to reduce the quality of *just* the spell effects a bit. I found that I can disable them alltogether by setting shaders to "lowest". But any other settings for shaders doesn´t have any visible effect on performance. Also shaders to "lowest" worsens the other gfx as well.
I also learned I can disable spell effects altogether, by removing the *.eff files from effects directory.
What I would like now is a way to configure spell effects to reduced quality and (hopefully) improved performance. This may also be good for other users of old hardware.
Thanks, Martin
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Bug Report | 5869 | No | Movement | Medium | Unconfirmed | sk | | Permanently exhausted when dismounting rivnak | 14.01.2013 | | |
Task Description
First - It seems there is a delay in stamina measurment, so what can happen is that you are moving, getting low on stamina, you stop moving but even after that you can still get sometimes “You are exhausted” message. This is more a feature than bug, but I think it is important in this case. So now what happened: I was riding a rivnak and got low on stamina. I continued riding and reached my target destination before I had actually run out of stamina, but I was very low at the time. I dismounted the rivnak and around this moment I got “You are exhausted” message. After I dismounted I couldn’t move - the game was saying that I was exhausted. I couldn’t cast spells or do anything that is prevevented when you are exhausted. However, the game was displaying I have full stamina (After dismounting a pet there is a small delay before your health and stamina values are updated to be on par with the current values.) and this did not change even after two minutes I was waiting. So the game still though I am exhausted - mounting again the pet did not help. Client restart helped of course. I think that the problam may be somewhere between delayed “you are exhusted” message and after dismount stamina and health synchronization. It seems that when you receive in right (or wrong :) ) moment the exhaused message the synchronization after dismount fails in some way resulting in character being viewed as exhausted permanently.
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Feature Request | 5915 | No | Quests Dynamics | Medium | Unconfirmed | Erodare Lenizus | | Hide Completed Repeatable Quests | 28.02.2013 | | |
Task Description
I've done them…several times, and frankly I'm tired of seeing them offered. Could we have a setting for "Hide Completed Repeatable Quests" that we could enable to stop them form showing up? At least in one case, an NPC has enough repeaters that they show first and new quests are pushed to the 2nd page in NPC Dialog view. If one overlooks the page arrow, one might miss the other offerings.
Filed as Feature Request in Engine > Quest Dynamics…please move it if that's wrong.
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Bug Report | 5932 | No | Magic System | Medium | New | Venalan | | GM detection using 'friendly AOE' spells | 09.03.2013 | | |
Task Description
It has been brought to my attention that friendly AoE spells can be used to detect invisible GMs who are within the range of the spell. A check on spells cast from accounts with 0 security could be added that only allows friendly spells to be cast on targets which are ‘visible’ hereby preventing GMs from being targeted when invisible.
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Feature Request | 5941 | No | Character Creation | Medium | Unconfirmed | Roman Yagodin | | Improve character name generation UI | 21.03.2013 | | |
Task Description
It can be handy to have two separate “Suggest name” buttons for first and last name fields in character creation screen.
It opens an easy way to find a nice combination of first / last name for a new character.
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Bug Report | 5983 | No | Misc | Medium | Unconfirmed | JThompson | | Music sheets not displaying correctly. | 16.04.2013 | | |
Task Description
Several times now a sheet of music I have been editing would, after I closed it and reopened it, display only the first line, even when I went back to edit mode, had already saved it, loaded it to a second sheet, and restarted the game. Needless to say, this is making it impossible to finish writing the piece of music!
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Bug Report | 5989 | No | Models and Maps | Medium | Unconfirmed | Kaerli Stronwylle | | Map leak in bdoorsin leads to "unleak" and subsequent c... | 03.04.2016 | | |
Task Description
/pos: bdoorsin -180.54 19.71 -864.52
How to reproduce: Run into the area between the large boulder and the cliff face there.
What should happen: Your char should, at worst, have to /unstick out of it, or be respawned due to the map leak.
What does happen:
Your char (sometimes) gets ‘leaked’ off the map and starts to fall through it
As your char falls, they get put back in the normal map area because of the concavity of the cliff face below the path there.
Result: a DR trip, because your character goes “splat” at the bottom of the Bronze Doors canyon.
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Bug Report | 5991 | No | Items Characteristics | Medium | Unconfirmed | Dan Johnson | | guard command bug | 18.05.2013 | | |
Task Description
Over numerous days my character has left items on the Gug altar. After un-guarding them with /guard they are checked and seen not to be guarded by the character anymore. Upon return on a subsequent login they are found to be guarded by the character again. The same items have been un-guarded several times with the same result.
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Bug Report | 6025 | No | Engine | Medium | Unconfirmed | JThompson | | Crafting confusion -erroneous error message | 11.06.2013 | | |
Task Description
I was working on a batch of Liquid Bread Rise and kept getting “You are not sure what to do with this.” I realize this will probably be nearly impossible to reproduce so I’ll try to explain as best I can exactly what I was doing.
I had started by combining the ingredients (1 Foaming Water, 2 Pinches of Salt, 14 Scoops of Lard) on the preparation table, yielding Unmixed Liquid Bread Dough. Then decided to combine them in the wooden bowl so I could go straight to the mixing step. I had already combined 3 when I switched. I added the ingredients to the wooden bowl and combined, letting it automatically do the mixing step, and this worked fine. The I tried to mix the Unmixed Liquid Bread Dough I had previously combined on the table and that is when I got the “You are not sure what to do with this” message. As long as I combined the items in the wooden bowl and then mixed them I had no trouble. If I tried to put in previously combined Unmixed Liquid Bread Dough it gave me the error message. Several times I reflexively hit the Take All and Stack before it was mixed, and when I tried to put it back in the bowl and mix it I got the error message. Eventually I had to stop and measure out more scoops of lard, which required switching my wooden spoon for the scoop, since I was also holding a Dagger of Seduction (and wearing a Merc Helm of Seduction, if that matters). After I switched back, I was able to mix the Unmixed Liquid Bread Dough without any trouble… for awhile. (I didn’t realize right away that was what made it work) Eventually though the problem popped up again (when I prematurely grabbed the mix before it was done, and tried to put it back and finish mixing it, it said “You are not sure what to do with this”) Again, the problem resolved when I switched to measuring lard and back. This happened three times in all. I didn’t put together that it was when I switched tasks that it started working until the third time it happened, so I didn’t have a chance to try just switching tools to see if that was what was fixing it.
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