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Bug Report | 6778 | No | Engine | Medium | Unconfirmed | steve moss | | Talking to NPC | 28.01.2015 | | |
Task Description
Hi I seem to have a glytch where frequently (but not always) an NPC will not talk to me no matter how long I wait However if I click “Bye” and try again he will now talk It means I have to click every NPC when he wont speak to me twice to be sure there is no dialogue
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Bug Report | 6630 | No | Engine | Medium | New | Venalan | | Study window filter bug (minor) | 06.10.2014 | | |
Task Description
When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered
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Feature Request | 6631 | No | Engine | Medium | Unconfirmed | Venalan | Joe Lyon | Study window filter bug | 04.06.2020 | | |
Task Description
I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.
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Feature Request | 6611 | No | Engine | Medium | Unconfirmed | Lisa | | Starting and stopping musical instruments in a group/ba... | 25.09.2014 | | 11 |
Task Description
musicians trying to sync up to play as a band/group is difficult. to fix this i suggest commands /groupplay and /groupstop be made the musicians would form a group and each one would put the song they are to play in their left hand (that way one person can play a flute piece and another plays a lira piece, another drums, etc) the group leader would issue the commands for starting and stopping the system would broadcast the command to each client to start playing (like the way group chat is sent to the members of the group). the piece would play at the default speed for the music score if the group is disbanded while playing everyone would have to automatically stop playing if a player leaves the group they would have to automatically stop playing too.
only difficulty I would see is if one of the players is unable to play the selected piece at the default speed, the system would either have to have that person not play with an error of not talented enough or play at the fastest they can play (which would sound bad but be realistic)
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Bug Report | 6462 | No | Engine | Medium | Unconfirmed | nobody special | | Spell research doesn't interrupt crafting | 19.05.2014 | | |
Task Description
while hammering a heated alpha ps sba blade I was able to start spell research without int erupting the hammering.
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Feature Request | 6138 | No | Engine | Medium | New | Sliss | Joe Lyon | sort storage on name, type, value etc. | 17.10.2014 | | |
Task Description
Sometimes I would which i could sort the storage list in a different way. Would it be possible to add bi-directional sort options in the storage/buy window?
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Feature Request | 5956 | No | Engine | Medium | Unconfirmed | Lusserall | | Some new commands /put [amount] item - /loot [item or a... | 20.11.2013 | | 2 |
Task Description
/put [amount] item Into a opened container even when non selected for like sacks that are in your inventory.
/take [amount|all] [stack] [item] Out of a opened container even when non selected for like sacks that are in your inventory.
/loot [group] [item|all|trias] Loot a specific item or all items without opening the loot window.
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Bug Report | 6509 | No | Engine | Medium | Unconfirmed | nobody special | | software sound does nothing | 18.06.2014 | | |
Task Description
On install, the launcher defaults to a software sound source which seems to do nothing. I get no sound from it in either windows or linux. Perhaps it should default to openal if that is the only sound system that actually works. Possibly the software selector in pslaunch should be removed or renamed “no sound”
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Bug Report | 6783 | No | Engine | Medium | Unconfirmed | Iridia | Joe Lyon | Shortcutname removed on button move when an icon is use... | 05.03.2015 | | 2 |
Task Description
When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.
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Feature Request | 6303 | No | Engine | Low | Assigned | Joe Lyon | Joe Lyon | Shortcut Bar - make Drag-n-drop swap icons instead of o... | 23.02.2014 | | 1 |
Task Description
Moving of a short cut overwrites the old one – likely to cause problems with people randomly deleting SCs they want. [FEAT]
(moved from defect # 6066)
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Feature Request | 6205 | No | Engine | Medium | Unconfirmed | Sarah McCray | | Seriously? Why no maps? | 01.11.2013 | | |
Task Description
every other game I’ve played helped its players out with a world map and mini map. in some of them, some areas in those games might not have allowed maps. but they all had maps. why doesn’t PlaneShift have a map system to help us navigate? or at the very least give us a compass!
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Feature Request | 6780 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | Scriptable Ojects | 31.01.2015 | | |
Task Description
Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950
The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
Qualifiers could check attributes, skills, possession of an item, or internal counters.
Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
All descriptions and internal counters would be shared to all clients within range as well as persist.
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Feature Request | 6803 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | Tuathanach | Round out weapon types using existing models | 19.04.2015 | | |
Task Description
Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:
Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
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Bug Report | 6262 | No | Engine | Medium | New | Simone | Davide Vescovini | Resurrecting MOBs | 26.01.2014 | | 1 |
Task Description
When you try to kill some kind of MOBs, usually humanoids, with the ability to heal themselves, they keep resurrecting. You can easily see this in Camp Banished. When the foe reachs a health threshold it starts casting healing flash several times. It seems that there is a sort of queue filled with the spells, and the foe keeps resurrecting until you kill him in a moment he is not casting the healing spell. This is the opposite of the previous behaviour where the opponent was just dying several times.
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Bug Report | 918 | No | Engine | Medium | Assigned | durwyn | | Repair - Switching weapons | 27.02.2021 | | |
Task Description
when you repair a dagger for example you have to - equip it in right hand - do /repair and wait for it to end.
if you try to select the “weapon” which is being repaired you cannot move it. you get the message : “You cannot move an item being used”
BUT if you take another weapon, select it and put it on the weapon being repaired, they will switch themselves (i mean the weapon in the hand will go to the INV and the one in the INV in the hand) and the repair action will still be active. (the weapon you started to repair will be repaired, not the one after switching).
hope to be clear :p
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Bug Report | 6190 | No | Engine | Medium | Unconfirmed | Rezso Gajdoczy | | Removing guilds from alliances (/guildremove) | 14.10.2013 | | |
Task Description
messages.cpp misses another operand?
if(command == “/newguild” || command == “/endguild” || command == “/guildname” || command == “/guildpoints” || command == “/allianceleader”)
{
guildname = words.GetTail(1);
return;
}
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Bug Report | 5625 | No | Engine | Medium | Unconfirmed | Leon | | Reference to non-existent sound file: amb-day_forrest_... | 05.05.2012 | | |
Task Description
Essentially the same issue as http://70.32.40.136/flyspray/index.php?do=details&task_id=5579 except that the file in question is amb-day_forrest_4 This is happening in the outdoor area at the arena.
Fri May 4 19:13:58 2012, <src/plugins/common/soundmanager/data.cpp:167 LoadSoundFile SEVERE>
Fri May 4 19:13:58 2012, Can't load file 'amb-day_forrest_4'!
for now I added:
<Sound name="amb-day_forrest_4" file="/planeshift/art/sounds/amb/day_forrest_3.ogg" />
after:
<Sound name="amb-day_forrest_3" file="/planeshift/art/sounds/amb/day_forrest_3.ogg" />
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Feature Request | 4448 | No | Engine | Medium | Unconfirmed | Stefan | | Random Spawn zones: NPC often spawn in mid air | 02.03.2011 | | |
Task Description
NPC in random spawn zones often spawn in mid air. It would be nice if they could be hidden until they hit the ground. Don’t send the NPC pos info to the client until it has stopped falling down?
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Bug Report | 6625 | No | Engine | Medium | New | Venalan | Joe Lyon | Quest Menu: step numbering occurs for total steps, not ... | 15.10.2014 | | |
Task Description
I’ve updated the bug to reflect what is happening with the current code, r9606
At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.
…
P:RA. Menu: bla. Smith: wana help. P:RA1. P:RA2. Menu: no. Menu: yes. Smith: shame. Smith: good. Complete red apple step 4.
It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.
Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)
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Bug Report | 6612 | No | Engine | Medium | Unconfirmed | Timo | | ps_client crash | 30.09.2014 | | |
Task Description
this is not about a particular bug. at first i thought there was a bug, because following the merchant’s road, the game kicked me out each time it loaded the new world. but now the game kicks me out immediately. i tried logging in with a new character - same problem. the client crashes either while ‘loading GUI’ or after the first movement within the game. i was never able to get into the game with the ps_launcher anyway. settings on my mac are on ‘open’ for all users, so that’s not the problem. here’s the error report:
Process: psclient_static [331] Path: /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static Identifier: psclient_static Version: 0.6.1.0 (0) Build Info: psclient_static-Unknown~Unknown Code Type: X86 (Native) Parent Process: launchd [195]
Date/Time: 2014-09-26 10:01:41.942 +0200 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6
Interval Since Last Report: 77937 sec Crashes Since Last Report: 10 Per-App Interval Since Last Report: 45985 sec Per-App Crashes Since Last Report: 10 Anonymous UUID: 9B86D932-2DDD-4489-8D8C-63115271A622
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0×0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.GeForceGLDriver 0x8f1bf6e6 gldFinish + 109990 1 com.apple.GeForceGLDriver 0x8f0e5ab4 gldUnbindPipelineProgram + 2788 2 com.apple.GeForceGLDriver 0x8f1c5935 gldFinish + 135157 3 com.apple.GeForceGLDriver 0x8f1a0c23 gldUpdateDispatch + 1139 4 GLEngine 0x150ef4c5 gleDoDrawDispatchCore + 266 5 GLEngine 0x150a09fd glDrawElementsInstanced_IMM_Exec + 498 6 libGL.dylib 0x9102462a glDrawElementsInstancedARB + 59 7 psclient_static 0x006b13b0 CS::Plugin::gl3d::InstancingHelper::DrawAllInstances(unsigned long, unsigned long, unsigned long, long, unsigned long, void const*) + 374
Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9154f382 kevent + 10 1 libSystem.B.dylib 0x9154fa9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9154ef59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9154ecfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9154e781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 2: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 3: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 4: 0 libSystem.B.dylib 0x91528b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x915566e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x915855a8 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9420e3ab CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x942113dd CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x9420ecda HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9420e571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9420e488 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0×91556259 _pthread_start + 345 9 libSystem.B.dylib 0x915560de thread_start + 34
Thread 5: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 6: 0 libSystem.B.dylib 0x9156458a select$DARWIN_EXTSN$NOCANCEL + 10 1 libSystem.B.dylib 0x915fcc4b select + 92 2 psclient_static 0x001c1e38 NetBase::CheckIn() + 274 3 psclient_static 0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34 4 psclient_static 0x002ca9df psNetConnection::Run() + 243 5 psclient_static 0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18 6 libSystem.B.dylib 0x915560de thread_start + 34
Thread 7: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 8: 0 libSystem.B.dylib 0x9154e412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9154e9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0303c000 ebx: 0x0309e400 ecx: 0x8fa35840 edx: 0x00000000
edi: 0x02f2c000 esi: 0x4c077600 ebp: 0xbfffe0c8 esp: 0xbfffe0c8
ss: 0x0000001f efl: 0x00010202 eip: 0x8f1bf6e6 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x1000 - 0x115b00f +psclient_static 0.6.1.0 (0) <71925283-7B55-4CCB-A24E-68B4F84EE7E6> /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static
0x203b000 - 0x255bfe7 +Cg ??? (???) /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg 0x29c8000 - 0x29c8ff7 libmx.A.dylib 315.0.0 (compatibility 1.0.0) <72FF6A91-C3EC-4634-A0FB-E1586C2404E4> /usr/lib/libmx.A.dylib 0x2f00000 - 0x2f24fe7 GLRendererFloat ??? (???) <AD081A9B-1424-1F17-3C68-9803EBA37E8D> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat 0x2f9d000 - 0x2fa1ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <E9CB576C-283B-1DB2-0C69-E7C914BD7922> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x2fa7000 - 0x2fa8ff7 com.apple.bluetooth.IOBluetoothSCOAudioDriverPlugIn 2.4.5 (2.4.5f3) <013B2DAF-7754-0B38-96B7-D162108DB9E9> /System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn 0x14ea0000 - 0x14ea6ff7 com.apple.audio.AppleHDAHALPlugIn 2.0.5 (2.0.5f14) <38E3C1A4-84E4-C105-B55F-8FC4C154036D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0×15000000 - 0x15179ff7 GLEngine ??? (???) <64C74F67-44B5-7DEF-CCA6-C8A9FF9BB60A> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x151ab000 - 0x155b0fe7 libclh.dylib 3.1.1 C (3.1.1) <15AD52DD-FC3F-305E-5C31-699329E8FDE1> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib 0x8f0c6000 - 0x8f811fff com.apple.GeForceGLDriver 1.6.36 (6.3.6) <3BB341B6-11A7-38AD-10A3-F89506FD40D4> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver 0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld 0x9067e000 - 0x9067fff7 com.apple.TrustEvaluationAgent 1.1 (1) <2D970A9B-77E8-EDC0-BEC6-7580D78B2843> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent 0×90693000 - 0x90702ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x90ac1000 - 0x90d27ff7 com.apple.security 6.1.2 (55002) <64A20CEB-E614-D35F-7B9F-246BCB25BA23> /System/Library/Frameworks/Security.framework/Versions/A/Security 0×91023000 - 0x9102eff7 libGL.dylib ??? (???) <3E34468F-E9A7-8EFB-FF66-5204BD5B4E21> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib 0x9102f000 - 0x91071ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0×91074000 - 0x91077fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x9114a000 - 0x9116bfe7 com.apple.opencl 12.3.6 (12.3.6) <B4104B80-1CB3-191C-AFD3-697843C6BCFF> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0×91197000 - 0x9119bff7 libGIF.dylib ??? (???) <2123645B-AC89-C4E2-8757-85834CAE3DD2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x913bb000 - 0x9143bfeb com.apple.SearchKit 1.3.0 (1.3.0) <7AE32A31-2B8E-E271-C03A-7A0F7BAFC85C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x9145c000 - 0x91527fef com.apple.CoreServices.OSServices 359.2 (359.2) <7C16D9C8-6F41-5754-17F7-2659D9DD9579> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0×91528000 - 0x916cfff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib 0x9170c000 - 0x9170eff7 libRadiance.dylib ??? (???) <5920EB69-8D7F-5EFD-70AD-590FCB5C9E6C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x9180b000 - 0x9180eff7 libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x919cf000 - 0x919cfff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x919d0000 - 0x91afefe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x91e74000 - 0x91eaffeb libFontRegistry.dylib ??? (???) <AD45365E-A3EA-62B8-A288-1E13DBA22B1B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x91ee5000 - 0x91ee9ff7 IOSurface ??? 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(???) <FB26DD53-03F4-A7D7-8804-EBC5B3B37FA3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x9661a000 - 0x9669cffb SecurityFoundation ??? (???) <C4506287-1AE2-5380-675D-95B0291AA425> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x9669d000 - 0x9669dff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x9669e000 - 0x96860feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <027F55DF-7E4E-2310-1536-3F470CB8847B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x969ff000 - 0x96a04ff7 com.apple.OpenDirectory 10.6 (10.6) <0603680A-A002-D294-DE83-0D028C6BE884> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x96a16000 - 0x96a16ff7 liblangid.dylib ??? (???) <FCC37057-CDD7-2AF1-21AF-52A06C4048FF> /usr/lib/liblangid.dylib 0x977db000 - 0x977faff7 com.apple.CoreVideo 1.6.2 (45.6) <EB53CAA4-5EE2-C356-A954-5775F7DDD493> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x977fb000 - 0x97858ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x9787b000 - 0x97916fe7 com.apple.ApplicationServices.ATS 275.16 (???) <873C8B8A-B563-50F7-7628-524EE9E8DF0F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x97b43000 - 0x97b51fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib 0x97c03000 - 0x97c95fe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore 0x97cde000 - 0x97d24ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib 0x97f08000 - 0x97f3bfff libTrueTypeScaler.dylib ??? (???) <0F04DAC3-829A-FA1B-E9D0-1E9505713C5C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x97f47000 - 0x97f53ff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f54000 - 0×98743557 com.apple.CoreGraphics 1.545.0 (???) <1D9DC7A5-228B-42CB-7018-66F42C3A9BB3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0×98744000 - 0x98764fe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0×98765000 - 0x987a2ff7 com.apple.SystemConfiguration 1.10.8 (1.10.2) <50E4D49B-4F61-446F-1C21-1B2BA814713D> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x987a3000 - 0x987a4ff7 com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <838E1760-F7D9-3239-B3A8-20E25EFD1379> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x987ee000 - 0x98802ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0×98803000 - 0x98829ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x9883a000 - 0x988e7fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib 0x98af0000 - 0x98b31ff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x98b84000 - 0x98be5fe7 com.apple.CoreText 151.10 (???) <5C2DEFBE-D54B-4DC7-D456-9ED02880BE98> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText 0x98be6000 - 0x98d23fe7 com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <2D31CC6F-32CC-72FF-34EC-AB40CEE496A7> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x98d24000 - 0x98de0fff com.apple.ColorSync 4.6.6 (4.6.6) <7CD8B191-039A-02C3-EA5E-4194EC59995B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x98de9000 - 0x98e95fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x98ecf000 - 0x98f1fff7 com.apple.framework.familycontrols 2.0.2 (2020) <596ADD85-79F5-A613-537B-F83B6E19013C> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x98f20000 - 0x99191fef com.apple.Foundation 6.6.7 (751.62) <5C995C7F-2EA9-50DC-9F2A-30237CDB31B1> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x9919a000 - 0x991a4fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x991a5000 - 0x991d6ff7 libGLImage.dylib ??? 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(???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0×99880000 - 0x99a02fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib 0x9a07f000 - 0x9a0a3ff7 libJPEG.dylib ??? (???) <EA97DEC5-6E16-B51C-BF55-F6E8D23526AD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x9a0e3000 - 0x9a18bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x9a1e5000 - 0x9a27dfe7 edu.mit.Kerberos 6.5.11 (6.5.11) <F36DB665-A88B-7F5B-6244-6A2E7FFFF668> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x9a2bc000 - 0x9a627ff7 com.apple.QuartzCore 1.6.3 (227.37) <E323A5CC-499E-CA9E-9BC3-537231449CAA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x9a923000 - 0x9a92eff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib 0x9aabf000 - 0x9aad3fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib 0x9aadc000 - 0x9ab45fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <AFDA4768-FF21-38D2-A811-A37B5C4AD416> /usr/lib/libstdc++.6.dylib 0x9ab46000 - 0x9abe3fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5 Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0×93), Broadcom BCM43xx 1.0 (5.10.131.42.4) Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports Network Service: Ethernet, Ethernet, en0 Network Service: AirPort, AirPort, en1 Serial ATA Device: Hitachi HTS545025B9SA02, 232,89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0×8507, 0×24600000 / 2 USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0×4500, 0×06600000 / 3 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0×8218, 0×06630000 / 6 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0×0237, 0×06300000 / 2
I’d appreciate any help on this one, since i like the game
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Bug Report | 5684 | No | Engine | Medium | Unconfirmed | nobody special | | Products of enchantment should not be rated for rarity | 12.07.2012 | | |
Task Description
lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.
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Feature Request | 5675 | No | Engine | Medium | Unconfirmed | Gornostaev Alexey | | Pop-up messages on other chars tells you smth | 18.06.2012 | | |
Task Description
It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.
My suggestion(technical background):
on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
this message shows in the main view like other notifications
this popups can be toggled off in settings
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Bug Report | 6844 | No | Engine | Medium | New | Venalan | | Player crafted magic items always need identifying. | 08.03.2016 | | |
Task Description
As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…
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Bug Report | 6755 | No | Engine | Medium | Unconfirmed | xola | | pet have trouble attack dummy | 04.01.2015 | | |
Task Description
with dummy targeted /pet target /pet attack
from longer distance pet fail to attack dummy, it hit arena wall and dissaper from very short it attack and start rotating.
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Bug Report | 5324 | No | Engine | Medium | Unconfirmed | R.Guppy | | Outside guildhouse door icons missing | 27.07.2011 | | |
Task Description
Both guildhouses Call of Destiny and The Jumping Groffels, show no door icons from outside.
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Bug Report | 6365 | No | Engine | Medium | New | Venalan | Joe Lyon | Optimisiations for shortcut window options. | 22.03.2014 | | |
Task Description
When you change button height font does not scale so you can end up with buttons with font cut in half.
Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.
Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.
Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.
Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.
I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.
I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.
At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.
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Feature Request | 6543 | No | Engine | Medium | Unconfirmed | nobody special | | obscure location information for blackflame area. | 25.07.2014 | | |
Task Description
The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map. given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.
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Bug Report | 5380 | No | Engine | Medium | Unconfirmed | Andrew Draskoy | | Nothing to be looted message grammar | 29.08.2011 | | |
Task Description
The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”. While this is valid English, it is more natural to say “… has nothing to loot”.
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Bug Report | 6255 | No | Engine | Medium | New | Venalan | Talad | Nolthrir mounted animation | 24.11.2013 | | |
Task Description
When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.
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Bug Report | 5392 | No | Engine | Medium | Unconfirmed | Alex Matthews | | No armor | 29.09.2011 | | |
Task Description
The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.
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Bug Report | 6144 | No | Engine | Medium | New | Venalan | Talad | New icons are not showing correctly in MyPlane. | 02.05.2014 | | |
Task Description
I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.
It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.
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Feature Request | 6655 | No | Engine | Medium | Unconfirmed | ZunnaGM | | New Gm command - Resize item | 20.10.2014 | | |
Task Description
It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant). It would kind of triple the number of items available for decoration and events without adding any in the database.
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Feature Request | 6653 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - what happens if the crafting produce... | 19.10.2014 | | |
Task Description
test case
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Bug Report | 6654 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - how will container sharing happen | 19.10.2014 | | |
Task Description
test case
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Feature Request | 4110 | No | Engine | Medium | New | Orgonwukh | | Mining while sitting on a mount should not be possible | 09.12.2022 | | 2 |
Task Description
It is possible to mine while sitting on a mount. I propose to remove this ability because it seems unrealistic to me.
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Bug Report | 6272 | No | Engine | Medium | Unconfirmed | Noob | | Master's Dark Way Wand Crashes | 12.04.2014 | | 2 |
Task Description
Crashes sometimes occur while unequipping a Master’s Dark Way Wand or mounting while it is equipped.
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Feature Request | 5221 | No | Engine | Medium | Assigned | Viken | Venalan | Making Metal Stock in Ojaveda | 18.09.2014 | | |
Task Description
I just did this quest, and it turned out to basically be “Give Trasok 100 tria so he can explain what you should already know if you have the book.” It has no reward other than a few Crafting Association points, which is pretty much worthless. Could you guys either remove this quest or make it give some real rewards? Thanks…
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Feature Request | 6735 | No | Engine | Medium | Unconfirmed | Daevaorn | | Make /ignore target music output as well as chat | 28.12.2014 | | 1 |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
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Feature Request | 6440 | No | Engine | Medium | Unconfirmed | nobody special | | log file for quest chat | 12.05.2014 | | 2 |
Task Description
It would be extremely useful to have a dedicated file for all quest chat that you could enable.
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Bug Report | 5389 | No | Engine | Medium | Unconfirmed | Kostas Michailidis | | Locked inside. | 25.09.2011 | | |
Task Description
I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.
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Feature Request | 2349 | No | Engine | Low | New | | | Installation Shortcuts | 19.04.2010 | | |
Task Description
Since players rely heavily on log files, and since some files like saved books and screenshots are created by the client in various folders, could the installation package please create shortcuts to these folders in the start menu on windows, and whatever the equivelant is on other platforms? Would certainly make it easier for players to find them when they need them.
Also either set the psupdater shortcut to include the CheckIntegrity flag as default or create a second one with that flag.
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Feature Request | 6198 | No | Engine | Medium | Unconfirmed | Sliss | | increase stack per category limit of 200 to 300 | 09.12.2022 | | 2 |
Task Description
I would like the limit of stacks per category being increased. As Alchemist (one of my occupations ) I need to store from a lot of essences with different quality for the best quality products. While this limit was set after my category was already over the 200 i have a double problem as I cannot work. whatever I take out I cannot put back. So I am looking for the old style mules to help me out? I guess it is better to increase the limit a bit more. 300?
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Feature Request | 5486 | No | Engine | Medium | Unconfirmed | Edicho | | Implement data compression | 28.12.2011 | | |
Task Description
Client recieves plain text data regarding many things configuration:
<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>
It would be better to handle the data this way: compressed server side stored compressed sent compressed client recieves compressed client decompresses uses and stores on disk.
compared: plain text - 1,1k tar.gz - 0,4-0,5k
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Feature Request | 3511 | No | Engine | Medium | New | Seytra | | Ideas for inventory accessibility | 15.02.2010 | | 1 |
Task Description
While sacks and other containers are good for bulk storage, they have the significant drawback of making the inventory harder to navigate, and sorting as well, especially since one can always only have exactly one container window open.
To fix this, one might consider the following ideas:
1) allow any number of container windows to be open, so one can simply put stuff from one container into another, instead of having to put it into the main inventory first.
2) instead, make the container window, once opened, refresh by what container you click on, instead of having to go the rightclick-select-open route
3) instead, make any containers append to the main inventory slot space, but replace the first slot with an image of the container, and clearly separate the appended areas from each other and from the main inventory space by a diferent frame style (could be different for each container type), or at least some additional space. Also, slot spaces that are not provided by a container should remain blank so that a container always starts at the first (second) slot of a fresh line.
When selecting a container, the appropriate window / slot area frame should flash or something so that one sees which container has which window.
4) Let container windows be resizable, and possibly more compact by default.
Mounts
Having each mount have an own (player-accessible) inventory would allow:
1) armor / other enhancement slots for the mount 2) mules that actually are mules, not PCs 3) easier inventory handling
Maybe most of the extra inventory (handling like above) should not come from the mount itself, but from the saddle or whatever one uses on it. Without saddle, there would maybe only be two inventory slots or something.
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Feature Request | 3553 | No | Engine | Medium | New | Pascal Detrait | | Idea proposition for Drawing skill | 16.02.2010 | | |
Task Description
Hi,
the Drawing skill is not yet available. I propose the following idea for developpers :
Each save could rise the skill experience
Each new created sketch could rise the skill experience, significatively more than the save function
Each rank could rise the number of allowed element in the sketch
Each "special" rank (defined by developpers) reached could allow new elements (ie. curves defined by 3 points, new icons, symbols, legend, several pages in the same map ...)
Best regards
Pascal Detrait
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Feature Request | 6576 | No | Engine | Medium | Unconfirmed | mike loeven | | Icon Editing System for Player Books | 06.09.2014 | | 1 |
Task Description
The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.
I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.
additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other
it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook
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Bug Report | 6148 | No | Engine | Medium | Unconfirmed | Kris Erickson | | Having issues with drifter - unable to name and two in ... | 07.09.2013 | | |
Task Description
(I think the severity is low, but I was unable to change it.)
I have spent days trying to name my drifter with various names. I have confirmed I am using the correct command. /pet name [name] while having the drifter highlighted. I also tried various versions of this… /pet name {name} /pet 1, name [name] /pet 1, name {name} along with many, many different names. They all come back invalid.
Then, after several days of trying, I received the message, “You have no familiar to command.” So, I tried to dismiss my familiar and received the message, “Your pet has already returned to the netherworld.” I was standing there, in game, looking at the glider when I received all these messages. So I tried to summon the pet and another one popped up, so I had two in game at the same time, both named, Aszrai’s Familiar.
If nothing else, please remove the second (or both) familiar from the game. But it would be nice to find a way to name my familiar, but not a priority.
I have an image, which shows them both near the smithy in Hydlaa, but I was unable to figure out how to attach it here. I’m sure one drifter will stick around at the smithy for quite some time.
Thanks for your time and help!
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Feature Request | 6606 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | GM notes facility | 14.12.2014 | | |
Task Description
GMs should have the ability to add, edit, delete notes on players.
command line commands : /note ‘playername’ ‘comments’ /note list /note delete id
GM console interface : -when you click add you get ‘enter player name’, and then comments -GM can then read them, edit them, or delete the whole thing -permission level required to edit/delete configurable
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Feature Request | 6608 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | GM Loadchar and savechar commands | 23.09.2014 | | |
Task Description
commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.
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Feature Request | 5425 | No | Engine | Medium | Unconfirmed | Zeonixa Alruvis | | FPS is too high. Improve the graphics. | 18.11.2011 | | |
Task Description
I have a 6950, running the game at absolute max(custom) settings(minus fullscreen, it crashes), and the framerate is ~130fps(see corner, I had limiter on). I think the game has room for some graphics bumps on the “highest” settings. It would also be a good idea to future proof this game. The 6990 is about twice as good as mine or so, and who knows what year 2014 will have in store? At max settings, I think it should run on the fastest graphics card at about ~12-24 fps.
http://img411.imageshack.us/img411/5356/screenshot10dl.png http://img839.imageshack.us/img839/3158/screenshot9rm.png
Now I know some people will be like: “How much did you spend on that computer?” and the answer is: $950. So yes, normal people could use better graphics. I’m not some crazy uber geek with a $6000 computer(just a normal geek).
Possible additions: Bump mapping. Cheap way to make things appear more 3d. Super AA (draw at double resolution, scale down, future proof) Voxel models/textures. Another lightmap model: make a second screen, this one is an additive screen, each object reflects light to the second drawing board according to the laws of color (additive, then multiply) so for example, a candle would be yellow on the emitter lightmap, but a chair pitch black. Then after being lit by the candle you preform additive to the chair’s lightmap, and multiply it by the texture of the chair. A third map could be added for reflectivity, but I don’t know if that would be easy since I don’t program graphics. Better textures.
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