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Bug Report | 6529 | No | Characters Animation | Medium | Unconfirmed | Venalan | | Both Hand item attack/equip animation | 16.07.2014 | | 1 |
Task Description
At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.
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Bug Report | 6546 | No | Engine | Medium | Unconfirmed | xola | | dequip repairing item | 29.07.2014 | | |
Task Description
i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory
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Feature Request | 6607 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | better system of managing traits for base character, pe... | 23.09.2014 | | |
Task Description
we need a facility to allow morph, scaling, settrait and related commands to be in effect for the current login -OR- persist across logins -OR- permanently change the base character. Obviously there should be appropriate permissions requirements especially for changes to the base.
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Feature Request | 6608 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | GM Loadchar and savechar commands | 23.09.2014 | | |
Task Description
commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.
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Feature Request | 6611 | No | Engine | Medium | Unconfirmed | Lisa | | Starting and stopping musical instruments in a group/ba... | 25.09.2014 | | 11 |
Task Description
musicians trying to sync up to play as a band/group is difficult. to fix this i suggest commands /groupplay and /groupstop be made the musicians would form a group and each one would put the song they are to play in their left hand (that way one person can play a flute piece and another plays a lira piece, another drums, etc) the group leader would issue the commands for starting and stopping the system would broadcast the command to each client to start playing (like the way group chat is sent to the members of the group). the piece would play at the default speed for the music score if the group is disbanded while playing everyone would have to automatically stop playing if a player leaves the group they would have to automatically stop playing too.
only difficulty I would see is if one of the players is unable to play the selected piece at the default speed, the system would either have to have that person not play with an error of not talented enough or play at the fastest they can play (which would sound bad but be realistic)
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Feature Request | 6631 | No | Engine | Medium | Unconfirmed | Venalan | Joe Lyon | Study window filter bug | 04.06.2020 | | |
Task Description
I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.
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Feature Request | 6653 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - what happens if the crafting produce... | 19.10.2014 | | |
Task Description
test case
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Bug Report | 6654 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - how will container sharing happen | 19.10.2014 | | |
Task Description
test case
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Feature Request | 6655 | No | Engine | Medium | Unconfirmed | ZunnaGM | | New Gm command - Resize item | 20.10.2014 | | |
Task Description
It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant). It would kind of triple the number of items available for decoration and events without adding any in the database.
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Feature Request | 6663 | No | User Interface | Medium | Unconfirmed | Simone | | Visual feedback for typing activity and AFK | 24.10.2014 | | 4 |
Task Description
It could be useful to have a visual feedback to signal to other players when someone is AFK or is typing into the chat (maybe in main chat tab). I ran a poll into the “whishlist” section of the forum. Since I had some good suggestions/opinions from other players I put a link to the thread so it can be used as a reference and to understand how the proposed visual feedback is: Do you think bubbles showing when someone is AFK or someone is typing into the chat are useful?
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Bug Report | 6696 | No | Sound | Medium | Unconfirmed | Joshua | | Instrument Music Doesn't Stop | 22.11.2014 | | 1 |
Task Description
When you are playing a song on an instrument, if you close out of the sheet rather than clicking the stop button, the music will continue to play. This seems to continue until you relog, and opening and using the sheet again doesn’t fix it, it will only make you play two songs at once.
I am not sure if other players hear this or just the player.
In my opinion, X’ing out of the music sheet should work just like the stop button.
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Bug Report | 6707 | No | Effects | Medium | Unconfirmed | Joshua | | Fog Whitens Texture Transparency | 03.12.2014 | | 1 |
Task Description
When there is foggy weather in the game, some 2D textures will have white boxes around them. The most well-known instance where this happens is with the target effect under an NPC’s feet. I think this also affects 2D grass textures like at the magic shop forest. Basically, the fog makes transparency in certain textures visible by making them white.
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Bug Report | 6710 | No | Characters | Medium | Unconfirmed | Joshua | | Wild Pterosaur Saddle | 03.12.2014 | | |
Task Description
The “Wild Pterosaur” model still has a saddle on it’s back, making it seem not so wild.
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Bug Report | 6713 | No | Engine | Medium | Unconfirmed | j oit | | Error at xml file, double attribute | 19.12.2014 | | |
Task Description
I opened planeshift/data/gui/scripthirednpcwindow.xml and got the mesage at my browser. At Line 4 is savepositions=”yes” twice listed.
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Feature Request | 6715 | No | Inventory/Items | Medium | Unconfirmed | nobody special | | Vary current quality of loot items | 23.12.2014 | | 1 |
Task Description
I think it would be more realistic and quite useful for looted items to have a random current quality. Finding enough damaged equipment to practice repair is always tough, this idea would go a long way to making it a more usable skill.
This idea, if properly implemented, could also balance out the values of looted items. A sub-routine could be devised to cause the highest value items suffer the greatest pre-loot damage. So a standard unmodified item could have a flat chance of being anywhere from 1 to 50 out of 50 quality. A one modifier item could roll 2 50-sided dice taking the lower result or average, and so on for 2 modifier and three modifier items. Specific implementation could be subject to testing to determine appropriate rates.
This would result in less of a lottery effect.
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Feature Request | 6735 | No | Engine | Medium | Unconfirmed | Daevaorn | | Make /ignore target music output as well as chat | 28.12.2014 | | 1 |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
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Bug Report | 6755 | No | Engine | Medium | Unconfirmed | xola | | pet have trouble attack dummy | 04.01.2015 | | |
Task Description
with dummy targeted /pet target /pet attack
from longer distance pet fail to attack dummy, it hit arena wall and dissaper from very short it attack and start rotating.
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Feature Request | 6760 | No | Inventory/Items | Medium | Unconfirmed | nobody special | | Change apple to type plant part | 08.01.2015 | | |
Task Description
I would really like to loot food ingredients that cannot be gotten another way and not have to loot apples. If I want apples I can /harvest or /pickup them. with this change I could add food to my /loot shortcut and not miss out on lard or meat. I don’t think there is another lootable foodstuff that has multiple kinds of sources.
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Bug Report | 6769 | No | Engine | Medium | Unconfirmed | Evaraj | | empty autoexec command boxes are not saved | 16.01.2015 | | |
Task Description
If you delete everything in the boxes and click the save button, the commands are back after relog. It seems there must be at least one character in the box to get it saved.
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Bug Report | 6772 | No | Inventory/Items | Medium | Unconfirmed | Daevaorn | Joe Lyon | It's possible to swap a weapon with a musical instrumen... | 18.01.2015 | | |
Task Description
I was playing my pan flute.
I swapped the pan flute against my plat steel sabre.
I stopped the playback.
I fought.
I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.
I suspect that there is no test for (music instruments/)items being in use when swapping them
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Feature Request | 6774 | No | User Interface | Medium | Unconfirmed | Mario Rohkrämer | | Direct access to the help dialog explaining a command | 18.01.2015 | | 2 |
Task Description
You can show the Help dialog (menu button or /show help); but to read the verbose explanation about a specific command, you have to search for it in the tree of categories, which may be a little time consuming.
It may be helpful for more experienced users to have a command which opens the Help dialog and navigates to the topic about the command if it exists.
I could imagine e.g. a command like /about command to call the verbose help for the topic /command.
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Bug Report | 6776 | No | Items Characteristics | Medium | Unconfirmed | Sajut Fogil | Tuathanach | Bow Prices | 20.01.2015 | | 1 |
Task Description
I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low. Enkidukai Hunting Bow, Q170; 1588 Tria Enkidukai Shortbow, Q193; 1531 Tria
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Feature Request | 6780 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | Scriptable Ojects | 31.01.2015 | | |
Task Description
Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950
The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
Qualifiers could check attributes, skills, possession of an item, or internal counters.
Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
All descriptions and internal counters would be shared to all clients within range as well as persist.
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Feature Request | 6782 | No | Engine | Medium | Unconfirmed | TrippedOnReality/Enarel | | Add current weather to the Information Window | 08.02.2015 | | 2 |
Task Description
For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.
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Feature Request | 6803 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | Tuathanach | Round out weapon types using existing models | 19.04.2015 | | |
Task Description
Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:
Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
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Bug Report | 6808 | No | Characters Animation | Medium | Unconfirmed | Can-ned Food | | Kran Walking Animation needs improvement | 08.06.2015 | | |
Task Description
Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.
Ignore, of course, if new models lack this trait.
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Bug Report | 6872 | No | Webtools | Medium | Unconfirmed | Emaline | | Calendar Dev meeting Desc typo | 18.01.2017 | | |
Task Description
Just an FYI but the info being posted on the calendar for the dev meetings has a typo. Under Content, second sentence the Word developers is typed Devevelopers.
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Bug Report | 6884 | No | Webtools | Medium | Unconfirmed | Emaline | | Edit Roleplaying guide on main site. | 18.01.2017 | | |
Task Description
http://www.planeshift.it/Roleplay%20Guide
Last paragraph: kra has no gender therefore the he’s should be changed to kra’s.
The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - “Well, I never been a novelist, but that should do it, I guess.” He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”
The kran looks at the written page, tilting kra’s head a bit and scratching the top with kra’s left hand. - “Well, I never been a novelist, but that should do it, I guess.” kra stands up from the giant crystal table, picks a thick cloak and looks outside the window of kra’s sculptured stone house. kra concentrates a bit and thanks to his magic vision, kra reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”
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Bug Report | 6893 | No | Crafting | Medium | Unconfirmed | Larili | | Making Barberry extract sometimes gives a special prope... | 29.05.2017 | | |
Task Description
I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.
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Bug Report | 6928 | No | Quests Dynamics | Medium | Unconfirmed | Stalfos | | Nalri Looks Radiant Inconsistency | 01.02.2019 | | |
Task Description
When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”
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Feature Request | 6931 | No | Character Creation | Medium | Unconfirmed | Stalfos | | teamix.org Loyal Fan Achievements should be Account Wid... | 22.09.2019 | | |
Task Description
PlaneShift Loyal Fan achievements regarding previous versions from “Played Atomic Blue” to “Played Arcane Chrysalis” I reckon should be account wide.
I created my account during Crystal Blue, but felt like playing a different character later meaning my main has none of these achievements.
It’s like a veteran status, but only applies if you kept your first character.
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Feature Request | 6935 | No | Training & Skills | Medium | Unconfirmed | Stalfos | | Jomed's Meat Medley: Optional task needs cooking 50 | 05.11.2019 | | |
Task Description
There is an optional arm of the quest, that requires cooking skill to be at 50, when the quest itself only requires 10 skill in cooking to claim.
If you choose to go for the optional part of the quest, you delay getting the next book after Meat and Stew Recipes, so training those 40 ranks to make Cheesy Succulent stew takes ages.
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Feature Request | 7060 | No | Inventory/Items | Medium | Unconfirmed | Michael Loeven | | Add a /Sheath /Draw commands for weapons | 13.12.2020 | | |
Task Description
Just a Quality of life improvement due to the current setting conflict between weapons that must be equipped to provide a stat bonus and the IC issue with holding weapons in a city. The implementation of this should be a command of /Sheath and /Draw on execution of /Sheath any weapons carried by the player will be re positioned to the characters back or belt and appear to be sheathed. When sheathed the weapons will still be present in the players equipment slots and continue to provide any stat bonuses or other magical effects however the city guards will no longer react to characters as though they have weapons drawn.
/Draw returns all sheathed weapons to the players hand
being attacked or entering combat stance will automatically Draw any sheathed weapons
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Feature Request | 7080 | No | Combat | Medium | Unconfirmed | Michael Loeven | | Arrow Tracking and Recovery | 25.12.2020 | | |
Task Description
Quality of life improvement. Please implement arrow tracking and recovery. NPC’s should should have a counter to track how many arrows they have been hit with. When the creature is looted there will be a dice roll to to determine the percentage of arrows that survived intact these arrows will be added to the creatures loot allowing the bowman to recover unbroken arrows from the corpse.
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Bug Report | 7081 | No | Game Balance | Medium | Unconfirmed | Michael Loeven | | Relax spellcasting restrictionsfor sitting / overencumb... | 27.12.2020 | | |
Task Description
Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose
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Bug Report | 7125 | No | Quests | Low | Unconfirmed | Yorlak | | no option to discard quest | 13.02.2021 | | |
Task Description
legacy allowed to discard repeatable quests
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Bug Report | 7210 | No | Quests | Medium | Unconfirmed | Uadjet | Venalan | Quests in need of Quest Notes for clarity | 04.06.2021 | | |
Task Description
Noriko has been doing a lot of quest testing lately, and has found a number of quests where quest notes should be added so that returning players (or those who don’t use their logs) can pick up where they left off. I’ll pass along what she’s put in the petitions to this report.
*Road to Master Cook Chapter One *Road to Master Cook Chapter Two *Road to Master Cook Chapter Three *Road to Master Cook Chapter Four
In each case, the quests notes are very good except when Mirra first gives the quest. The notes only include a generic line about helping Mirra be a better cook, and fail to mention where she’s sent you or what she wants.
*Helping Mirra
No useful quest notes at all.
*Where the Courier Went
Once the player gets the name Shian Sulkin it should probably be added to the quest notes, in case logs aren’t available.
I’ll add more as they’re reported.
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Bug Report | 7215 | No | GUI | Very Low | Unconfirmed | Stalfos | | Failed equips from containers, make items invisible | 16.05.2021 | | |
Task Description
If you try to equip an item from a container into an invalid slot, the item becomes invisible till you reopen the container.
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Bug Report | 7315 | No | Characters Animation | Very Low | Unconfirmed | Stalfos | | Ylian Male Neat hairstlye - hair seems to deattach as i... | 24.09.2021 | | |
Task Description
While running parts of the hair seem to bob up and down without being attached to the rest of the hair, more noticeable while sprinting
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Bug Report | 7361 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | Log enabled for NPC, but NPC talk is not logged | 11.03.2022 | | |
Task Description
NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box
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Bug Report | 7416 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Creative Books - Text misaligned | 09.08.2022 | | |
Task Description
On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.
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Feature Request | 7418 | No | GUI | Very Low | Unconfirmed | TrippedOnReality/Enarel | | More Categories/Filter/Search for Shortcut Icons | 09.08.2022 | | |
Task Description
Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.
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Bug Report | 7529 | No | Bugtracker | Low | Unconfirmed | Damola | | Buddies list has hard to read font and text color | 03.11.2022 | | |
Task Description
For some reason the buddies list uses a different font than all the other lists. I find it quite hard to read.
In addition to that the text color is red on a brown-greyish background. That makes it even harder to read.
I suggest using the same font and color as in the other lists.
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Feature Request | 7532 | No | Inventory/Items | Low | Unconfirmed | Damola | | Load and save book contents into a file | 04.11.2022 | | 1 |
Task Description
Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.
Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.
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Bug Report | 7536 | No | NPC | Low | Unconfirmed | Maui | | Mercenaries | 08.11.2022 | | |
Task Description
when you kill merceneries some seems to stand up and dont despawn from some times so the new respawn stand into the standing corpse. on attack the corpse is shown with some health so when they moce the bodies you switch kinda targets whatever model you target. Also it can happen that on respawn the merc. will get invisible.
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Bug Report | 7552 | No | Inventory/Items | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Items in the mail window weight/quality/size are all 0/... | 20.11.2022 | | |
Task Description
items inside the mail window have no weight/quality/size.
Steps to reproduce: 1. go to a fast travel npc and click on mail 2. click on write mail tab 3. place item(s)/coin(s) in the mail window 4. hover over items
persists in received and sent tabs as well. You can send mail to yourself to test.
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Bug Report | 7558 | No | GUI | Low | Unconfirmed | KiFunStuS | | Information hover displays off screen | 23.11.2022 | | |
Task Description
If you have your inventory window on the right and hover over an item, the information display scrolls off the visible screen.
can you please change it so it aligns to the edge of the visible screen.
in other words, make it so the information shown while hovering over an item is always showing on the visible screen only
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Feature Request | 7559 | No | Bugtracker | Low | Unconfirmed | KiFunStuS | | Make it so we can move the progress bar indicator | 23.11.2022 | | |
Task Description
Currently when doing a task that requires a time duration, a status bar appears on the left of the view screen that we are unable to move or resize
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Bug Report | 7560 | No | GUI | Low | Unconfirmed | KiFunStuS | | Weapon attack fail while holding a torch gives a confus... | 23.11.2022 | | |
Task Description
When attempting to attack with the hand a torch is equipped in. the error message is “You have no weapons equipped!”
A more accurate Error message could be
You cannot attack with this item
or
You should not attack with this delicate item
— side note, nice to see meele working while holding a torch now.
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Feature Request | 7567 | No | GUI | Low | Unconfirmed | KiFunStuS | | Recreate Tab autocomplete for player names | 23.11.2022 | | |
Task Description
In legacy you could start typing a persons name in and press TAB to auto complete the name.
Currently in the Unreal chat box, pressing tab removes focus from the chat window.
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