PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report6239NoSoundMediumUnconfirmedErodare LenizusElectrotouch Sound Is Unpleasant03.04.20142 Task Description

Perhaps it's just me, but while Electrotouch is in effect there's a constant grating buzzing sound that just hurts like nails on a chalkboard.

Bug Report6298NoPetsMediumAssignedDavide VescoviniAnders ReggestadSome Pets commands don't work01.01.20142 Task Description

I've just tested some Pet commands (by using a summoned familiar) and the following commands don't seem to reach the familiar NPC:
/pet [name,] assist
/pet [name,] guard
/pet [name,] run
/pet [name,] walk

Please note the Minion behaviour used for pets is using almost the same data in SVN. The steps I used to replicate the bug:
1. summoned a familiar
2. issue a command /pet [name,] follow/stopattack/stay/run/walk
3. use the /info command to know the last perceived command.

When reaching step 3 the info command should show something like that:
(12:08:36) [System] >Last perception: ownercmd:stopattack
instead for the above commands an error message is outputted (just like the command was wrongly typed or isn't recognized).

By using the percept command on the NPC like /percept ownercmd:run the behaviour is correctly run and works as expected.

Also please note that assist/guard commands appear in the help.xml file while the new run/walk don't.

Bug Report6341NoCombatMediumUnconfirmedDan JohnsonDark Rogue Bug28.03.20142 Task Description

When one kills a Dark Rogue in the BD Mine after having it chase one down towards the main corridor they fall to the ground and then float away. Even after catching up with them one is informed that they are too far away to be looted.

The range seems to be when they are out of range to call for help.

Bug Report6373NoModels and MapsLowNewAdamGuild Keys 3D art shows as a pouch bag02.04.20142 Task Description

At the moment the guild key does NOT show up as a key when a character is holding it.
It shows up as a pouch bag.
Please kindly switch the image for a actual gold key just like shown in inventory.

Feature Request6377NoCharactersMediumUnconfirmedAdamCharacter Creation: Yilan Female Model04.04.20142 Task Description

Curious when the Yilan attractive, skinny feminine model of the Yilan class will be coming out?

I have decided that I will start a NEW character permanently when it comes put.
I would like to take the 4 years of learned game time and efficiently develop this new character.

If you can base the model to look something like the combo:
1.) Feminine female Northrir
2.) Feminine looking male Lemur

…………. I would be greatly pleased. Perhaps a little bit more swagger in the hips or a little bit more bounce (if you know what I mean).

Question: Who actually is working on these models?

Bug Report6530NoSpell FormulasMediumUnconfirmedxolaDavide Vescovinitraining repairing07.03.20152 Task Description

for every skill we get practices equal to time we spend while crafting but for repairing it is not true
the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )

would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash
there are no bonuses for repairing complex items its only based how bad its damaged it seem

Feature Request6543NoEngineMediumUnconfirmednobody specialobscure location information for blackflame area.25.07.20142 Task Description

The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map.
given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.

Bug Report6750NoEngineMediumUnconfirmedxolaatacking 05.01.20152 Task Description

when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce

its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly

Bug Report6855NoGame BalanceMediumNewVenalanDavide VescoviniStacking of damage when holding multiple weapons with b...15.04.20202 Task Description

I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages

(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.

So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.

Bug Report6932NoGame BalanceMediumUnconfirmedStalfosBlue Cohosh Root area barely big enough to harvest twic...15.04.20202 Task Description

The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.

It’s possible but takes longer to find the right spot, the area needs to be bigger.

Bug Report7079NoBugtrackerMediumUnconfirmedMichael LoevenLocked Chests Deleted When Consumed26.11.20212 Task Description

If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked

Feature Request7118NoGUILowUnconfirmedYorlakActive effects icons for potions show as diamond crysta...22.11.20222 Task Description

all potions I tested results in a diamond crystal icon in the active effects bar.

Bug Report7311NoQuestsVery LowUnconfirmedStalfosGugrontid Legend quest - approaching Stalg does not fin...11.03.20222 Task Description

Approaching Stalg does nothing to the quest, can’t complete.

Bug Report7319NoCombatLowUnconfirmedmarcelnew character attacks ulbernauts no one damages anyone24.10.20212 Task Description

I loaded up as a new Ylian and started with 0 tria, empty inventory…

chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…

then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…

went to find some ulbers to look at animation.

Bug:the Ulbernaut is attacking me but cant seem do anything to me..

also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’

messages all the time right in front of the face…

so now they chase me around and cant damage me…

when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)

Bug Report7370NoBugtrackerLowUnconfirmedStalfosIntroduction to Crafting doesn't update wallet12.06.20222 Task Description

The console says you received 4 circles, but the wallet won’t update until you complete another quest. Comnpleting Harnquist is Hungry for example says another 4 circles in console, and wallet updates to 8 circles.

Bug Report7427NoModels and MapsLowNewTrippedOnReality/EnarelFloating plants ojaroad129.01.20232 Task Description

floating plants at: 274673.47, -364629.59, 10927.77

It’s spawned items, probably from a natural resource location.

Bug Report7446NoBugtrackerVery LowNewGongerGuards! Guards!13.01.20232 Task Description

Two problems with guards:
They do not complain about characters with wielded weapons.
They do not let creatures enter the city! ;-)

Bug Report7487NoQuestsLowCould not VerifyHaviland TenouriBroken Quest "Get a Performance" (Roya)24.09.20222 Task Description

After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.

Bug Report7502NoPetsLowAssignedDamolapet only follows once each time after having been told ...17.11.20222 Task Description

Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.

However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.

Bug Report7512NoBugtrackerLowNewHaviland Tenourican not attack without a weapon14.01.20232 Task Description

When trying to attack it says “You have no weapons equipped!”

Bug Report7551NoGUILowAssignedTrippedOnReality/EnarelMail GUI01.04.20232 Task Description

The mail window at the pterosaur fast travel npcs has item slots that extend outside the minimum extent of the mail window.

Bug Report7566NoCombatLowCould not VerifyKiFunStuSPVP casting errors14.01.20232 Task Description

I am not entirely sure on how this bug is best described.
as the duel system is not releasing the duel flag currently.

But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.

but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.

I will retest this bug after the duel flag bug has been resolved.

Bug Report7571NoMagic SystemLowNewKiFunStuSPrayer14.01.20232 Task Description

when I casted Prayer.

it reapeats the following for each target affected
you sing a prayer,healing everyone who can hear you for 176 points

the spell blessed litany lists all the players affected
you sing a litany, healing %player for XX points and XX stamina

This happens also in Legacy.

Bug Report7572NoGUILowUnconfirmedTrippedOnReality/EnarelMouse pointer overlaps hover tooltip when in windowed m...25.11.20222 Task Description

When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.

This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.

Bug Report7605NoCombatLowNewKiFunStuSOnyx Dagger03.02.20232 Task Description

attack onyx dagger

NPC chat tab spammed with Stares coldy at me
and
attacks me with defensive stance

it did manage to cast a spall that that says
Onyx Dagger drains your mental abilities

it has a residual magic effect on the ground that remained after it died
and still on the ground after it respawned

Feature Request7631NoGUILowUnconfirmedKiFunStuSBag Lockers30.12.20222 Task Description

Having a limited number of storage locations for sacks would be a really nice feature.

It would make it much easier for people to sort out their equipment without having to carry it everywhere.

Bug Report7818NoBugtrackerLowUnconfirmedMohonin DitinPile of dust cannot be kept in furnace16.04.20232 Task Description

The pile of dust that gets crafted sometimes for reasons we all know, this pile of dust cannot be disposed of by putting it in Furnace. Some of us experienced players want to keep the place clean and so whenever we find pile of dust, we put it in Furnace, it eventually vanishes by putting it in furnace and forgetting about it. Now there is no choice but to sell it off to NPC for 0 tria. This is not the main problem, but the problem is to find a NPC nearby who buys ‘Pile of Dust’. So either make a NPC available near Crafting Station to sell of the dust or make furnace to take in the dust and burn it down vanishing it.

Bug Report7854NoBugtrackerLowUnconfirmedThosorPremature falling out of saddle while mounted. windows/...13.06.20232 Task Description

While Moving around, I think turning might be causing this, in the middle of walking or running, suddenly you are out of the saddle and running on your own. Also, not sure if there is supposed to be a quick dismount when clicking the right mouse button which happens when you want to look around etc.

Bug Report7933NoModels and MapsLowReady to testDaevaornDark Rogue hideout hard to access; broken door inside12.03.20242 Task Description

Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)

The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.

Bug Report7945NoBugtrackerLowReady to testDaevaornHard to leave the winch, portal too small to find12.03.20242 Task Description

If inside the Winch quarter in Hydlaa it is difficult to leave towards Plaza.

The right-clickable portal area on the gate encompasses only a small part of the door around knee height. This used to be as big as the entire door and should be again.

Bug Report7962NoCharacters AnimationVery LowUnconfirmedTrippedOnReality/EnarelFemale Stonehammer Fishing Animation and Fishing pole m...05.12.20232 Task Description

The fishing animation for the female stonehammer reels in the rod with the right hand, but the reel on the rod is for reeling with the left hand. This may affect other character models as well.

Bug Report7996NoCrafting TransformationsLowUnconfirmedDaevaornMixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma...14.01.20242 Task Description

For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.

In both cases the mixing in a wooden bowl didn’t work.

The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved
.

Bug Report8021NoMiscLowUnconfirmedtrensolharvesting couchgrass impossible to harvest near gugron...08.05.20242 Task Description

couchgrass seems to be in the wrong place near gugrontid and oja areas, and are unable to be harvested.

https://steamcommunity.com/sharedfiles/filedetails/?id=3240545565

may be due to rendering issues with distro and graphics card. In some cases when using different cards/drivers and compositors such as wayland and xwindows, sometimes render can be slightly off but the current position of the couchgrass seems to be way off.

Feature Request6101NoCombatMediumUnconfirmednobody specialallow ungrouped combat when attacked07.08.201318 Task Description

I am sitting in the gold mine near ojaveda and another player is hunting the ‘nauts. one of them runs away from his attack and starts hitting me. I get a few messages about those hits then a message that I have to be grouped with the other player when my auto-retaliate kicks in. This is not right. It is the behavior that has been implemented but I should be able to attack anything that is attacking me.

Feature Request5638NoCrashesHighNewMario RohkrämerOverhaul errorlog.txt usage, make it contain useful con...02.08.201415 Task Description

There are numerous (at least dozens) complaints in the forum that (especially under Windows) the errorlog.txt contains only uninteresting default errors which are not at all critical, but misses really useful and critical entries instead.

The whole “error console” concept is nonsense for Windows users. Windows builds don’t output anything useful in the console they are started from, and this would be the only console where output could be redirected to files.

If you call the client with the parameter “–console”, a new console is opened, but this one can’t be redirected with “>” or “2>”, you would have to mouse-select as much as you can keep in its history. Most PC users will not know enough about Windows to tweak this console window, maybe not even know how to select and copy from it. On Windows 7 it is even worse, when the client crashed, the new console is nearly disabled, so you almost cannot select and copy text from it after a crash.

Feature Request6343NoInventory/ItemsMediumUnconfirmedbonifarzPrevent accidental item destruction19.02.201415 Task Description

Today morning I accidentally destroyed (”sold”) my main weapon (a Frosty Crystal-Steel Battle Axe of Stone). This has happened earlier and to several other players, and it will happen again for sure. It would be very useful to have either
* an option for locking down some items in your inventory to prevent selling them
* a confirmation popup when selling items with a rarity of one in a million or more
* a way to retrieve items, e.g. as suggested in PS#5325
I know it is the players fault, but it can happen easily if there is a lot of lag or if the storage and trade windows happen to be placed on top of each other.

Feature Request6333NoCraftingMediumNewElhorienDavide Vescovinimore variety of animal parts to craft Healing essences01.08.201414 Task Description

I write this to ask about more variety of animal parts in order to craft this essence, since it can be obtained in low production from aragnas and in high production from trepor queen. Trepor queen is just one mob in place and not always give to you the eggs sack. Is a essence really hard to obtain, and is very helpful for newcomers and also for experienced player, when crafted into healing potions. Increasing the ratio egg sack / essences will also help.
Thanks a lot for reading and for your time.

Feature Request6616NoInventory/ItemsLowNewLisaJoe Lyonadditional sorting in storage28.09.201414 Task Description

Currently storage is sorted alphabetically which is fantastic.
if we had additional sorting by quality that would be even better, often i’m picking through my materials for the best or the worst of something when i’m crafting. if we had additional sorting by quality this would be so much easier.

Feature Request2667NoUser InterfaceLowNewTimmehAdd [Away] tags to /who list28.06.202213 Task Description

It would be convenient if you were to do a /who Timmothy and I had autoreply on it would return

Timmothy [Away] Guild

Currently, I find the /away command rather useless, as you’d have to /tell the person who’s away, not knowing for sure if they’re even away. But with it in the /who, you can find out if someone is away, then send a /tell to find out the reason/how long.

Related to FS#2436

Feature Request6010NoPetsMediumUnconfirmedThomas Tautenhahnloot option for /pet command27.05.201313 Task Description

It would be cool to have a new option for the /pet command to loot selected targets

i.e.: /pet Bob, loot

Could be very useful for an archer. Just like a dog for real hunters.

Feature Request6392NoUser InterfaceMediumUnconfirmedJonAdd switch character/logout option to client06.04.201413 Task Description

Currently when leaving PlaneShift, the only option is to completely exit the client. It would be convenient to be able to go back to the character selection screen and/or the login screen rather than having to restart the client.

Feature Request6784NoEngineMediumUnconfirmedKaerli StronwylleEnvenomed arrows06.04.201513 Task Description

Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)

Feature Request7780NoUser InterfaceLowUnconfirmedEatuckMap and Compass Included in User Interface19.02.202313 Task Description

Hello,
I would like to propose providing a full map and compass at the start of the game instead of making it something you need to build or quest for. The map should show the current location of the player when opened and the direction they are facing. The map will only have major locations such as cities, towns, and camps but will also include unlockable locations such as caves. I feel some kind of map/mini-map is a common feature in most games and it will help retain new players since they will have basic directions at the start of the game. Thank you for your consideration.

Feature Request5433NoUser InterfaceMediumUnconfirmedMario RohkrämerNeed a filename prompt when saving a book17.11.201112 Task Description

A book is saved on the local disk with the custom title entered while writing its content. This is very inconvenient if the book has a quite verbose title, then the filename is just as verbose, and if you want to load this text into a copy of this book, you need to type exactly the same book title into the loading filename dialog. Or you need to know where books are located outside the game and rename the saved file there.

I'd like to be able to specify a brief filename to save a book to. The filename dialog may be pre-filled with the suggested filename based on the book title, but I'd like to change it before saving, if desired.

Feature Request5474NoUser InterfaceMediumNewEliyahnaAndrea RizziUndo Button for Music Writer20.12.201112 Task Description

An "Undo" button on the new music writer that could go back at least one step would be very helpful. Thanks!!

Feature Request5973NoCrafting TransformationsMediumUnconfirmedKaerli StronwylleSome form of support for 'in the field' crafting would ...16.04.201312 Task Description

Currently, all crafting requires a full setup of equipment (fixed-in-the-world crafting containers) for that craft. This makes sense for some crafting skills such as blacksmithing and to an extent alchemy; however, basic cooking and herbalism (and other crafts TBD) should be possible with only portable crafting containers (such as a campfire and pan or a simple, portable mortar and pestle). This would also require new crafting books: “Campfire Recipes” anyone?

Feature Request6030NoQuestsMediumUnconfirmedHirene PenifurIdea about making crafting skills less grindy20.06.201312 Task Description

I think it would be a great feature to make a new type of NPC quests on working title "Skill quests".
It would work similar to the current quests are being developed, so you can get repeatable quests from NPCs regarding to your current skill levels, like cooking/baking quests from Harnquist.

These skill quests would repeat daily (or in any other considered time periods) and crafters could pick orders up from their trainers or other NPCs.
NPC places an order on crafting a certain item that player need to craft and would get huge amount of SKILL PRACTICE as reward for fulfilling the order.

It wouldn't touch the current skill progression system, so someone could 'grind' a skill if they wish to do that.
But we all know, how slow it is now to progress in any crafting skill.

See an example:
The rule settings team think, someone has spent 3 months with developing their blades making skill, should be at level 100 in blades making without grinding.
If a player would play regulary and come back on 60 days, and does the skill quests from NPC, they would get enough skill practice to reach level 100.

Let's say the next level of the skill would take 2 hours of mindless grinding.
But if the player would come back regulary and would do the skill quest, they could reach the same level with making (let's say) 3 products for order.
The items to be crafted would also be different, regarding to the skill level of the player and what items are craftable in the skill.
So, a player would be asked to make a sabre, a falchion, an axe or a shortsword for example.

The advantage of the extended system would be:
- rule settings developers could define a minimum time within someone should reach a certain level in their skill
- the players wouldn't need to grind all playing time spent in PS to reach their skill levels, so they could role play more or work on other skills
- the players would come back more regulary to develop their favorite skills, because the quests would repeat daily

Feature Request6668NoQuestsMediumUnconfirmedJoshuaVenalanQuest completion warnings. (And safer quests.)14.11.201412 Task Description

Sometimes when talking to an NPC during a quest, it’s not obvious that saying something will end it early. For example, in the Dizzy Bevon quest, telling Charisa that you can’t get into the Winch abruptly ends it. Meaning you will never see the rest of that quest, even if you get Winch access. I thought that she would wait instead, which would be more fair to players. Apparently this game wasn’t as forgiving as I imagined. Failing quests is especially annoying when it involves typed answers too, where a typo or not being specific enough will cost you the quest. (Even if you knew the right answer.)

First of all, I feel there shouldn’t be an option to finish a quest early unless you fail, the options being either you complete it fully or save it for later. This would be much more player-friendly. I didn’t even fail the quest, I just couldn’t get into the Winch. I feel like I was punished for being honest, and possibly have missed out on some reputation forever.

Who in the right mind would back out of a quest after accepting it, anyway? I doubt anyone does it intentionally. These sorts of choices should be greatly reduced. It only makes sense during evil quests where you might feel bad about what you’re doing. If someone is feeling lazy or is busy, then they can complete the quest later, like in any other game. If these dialog options are going to remain in the game, then it may be better if they had a warning such as (ENDS QUEST), while the true ending of the quest could say (COMPLETES QUEST). This would help players avoid making infuriating mistakes like mine.

Secondly, sometimes it is too easy to fail a quest when typed answers are involved. In the Stolen Dagger (sp?) quest from Ojaveda where you have to tell Enach what it looked like, if you say “diamond”, or “diamonds”, instead of “diamonds and opals”, you will get the uneventful ending. This is made even more ridiculous because the answer is in your quest log, so it shouldn’t be possible to get it incorrect anyway. But you only get one chance. Basically, I feel quests that rely on typed text should be more forgiving, because sometimes it’s not about whether you’re right or wrong. Rather, it may depend on how many variations of the correct answer there are, so a lot of the time it isn’t the player’s fault. Sure, maybe “diamond” isn’t that specific, but it definitely narrows it down. If I say diamond, Enack should say something like “Anything else?”.

Feature Request7622NoGame BalanceLowUnconfirmedKiFunStuSReduce effectiveness of mind drain18.10.202312 Task Description

currently the spell will drain well over 1000 mana points
normal max mana is 500

perhaps full duration of a cast at full power could drain 500

Feature Request7628NoPerformancesLowUnconfirmedCarbo BoekBenchmarking Tool17.12.202212 Task Description

In the server list, you could have another “server” that’s really stored on the local machine. In this server, it starts the player in a pit with a bunch of NPCs casting spells over and over. Maybe 5 NPCs repeatedly casting magic light, and 20 casting random spells. The pit should be a “worst realistic case” scenario so that players can tinker with graphical settings in there.

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