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Feature Request | 6543 | No | Engine | Medium | Unconfirmed | nobody special | | obscure location information for blackflame area. | 25.07.2014 | | |
Task Description
The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map. given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.
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Bug Report | 6546 | No | Engine | Medium | Unconfirmed | xola | | dequip repairing item | 29.07.2014 | | |
Task Description
i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory
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Feature Request | 6554 | No | Engine | Medium | Unconfirmed | mike loeven | | add petname overload to the /mount function for automa... | 13.08.2014 | | |
Task Description
i would like to see an overload for /mount where you can simply call /mount <petname>
if the pet is not in world the pet will be summoned and than targeted automatically prior to the mount command. if the pet is listed as summoned the command will attempt to target the pet prior to mounting. if the pet is in world but out of range the command will give the normal error for being out of range.
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Bug Report | 6562 | No | Engine | Medium | Assigned | nobody special | Davide VescoviniJoe Lyon | Enchanting armor error - Brigandine helm | 26.09.2014 | | |
Task Description
In the enchanting armor book the recipe for enchanting brigandine helms calls for combining a mercenary helm and a set of steel plates into a brigandine helm kit. This does not work. In order to create the kit, you need to use the helms of darmath book. Otherwise the process works.
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Feature Request | 6563 | No | Engine | Medium | Unconfirmed | mike loeven | | depreciate /stand and use /sit as a toggle | 06.09.2014 | | |
Task Description
why in gods name we have a seperate sit and stand command is beyond me in fact it is completely idiotic. there is no need for /stand in a game that is properly programmed
/sit should perform both functions act as a toggle
void sit() { if(player.isSitting) player.stand(); else player.sit(); }
with as script like this the /stand command can be removed from the game simplifying shortcuts.
additionally the addition of a sit right click action on specific furniture should be added to ensure that characters who wish to appear sitting in chairs will be properly snapped into position and animated as such
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Feature Request | 6576 | No | Engine | Medium | Unconfirmed | mike loeven | | Icon Editing System for Player Books | 06.09.2014 | | 1 |
Task Description
The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.
I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.
additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other
it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook
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Feature Request | 6606 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | GM notes facility | 14.12.2014 | | |
Task Description
GMs should have the ability to add, edit, delete notes on players.
command line commands : /note ‘playername’ ‘comments’ /note list /note delete id
GM console interface : -when you click add you get ‘enter player name’, and then comments -GM can then read them, edit them, or delete the whole thing -permission level required to edit/delete configurable
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Feature Request | 6607 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | better system of managing traits for base character, pe... | 23.09.2014 | | |
Task Description
we need a facility to allow morph, scaling, settrait and related commands to be in effect for the current login -OR- persist across logins -OR- permanently change the base character. Obviously there should be appropriate permissions requirements especially for changes to the base.
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Feature Request | 6608 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | GM Loadchar and savechar commands | 23.09.2014 | | |
Task Description
commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.
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Feature Request | 6611 | No | Engine | Medium | Unconfirmed | Lisa | | Starting and stopping musical instruments in a group/ba... | 25.09.2014 | | 11 |
Task Description
musicians trying to sync up to play as a band/group is difficult. to fix this i suggest commands /groupplay and /groupstop be made the musicians would form a group and each one would put the song they are to play in their left hand (that way one person can play a flute piece and another plays a lira piece, another drums, etc) the group leader would issue the commands for starting and stopping the system would broadcast the command to each client to start playing (like the way group chat is sent to the members of the group). the piece would play at the default speed for the music score if the group is disbanded while playing everyone would have to automatically stop playing if a player leaves the group they would have to automatically stop playing too.
only difficulty I would see is if one of the players is unable to play the selected piece at the default speed, the system would either have to have that person not play with an error of not talented enough or play at the fastest they can play (which would sound bad but be realistic)
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Bug Report | 6612 | No | Engine | Medium | Unconfirmed | Timo | | ps_client crash | 30.09.2014 | | |
Task Description
this is not about a particular bug. at first i thought there was a bug, because following the merchant’s road, the game kicked me out each time it loaded the new world. but now the game kicks me out immediately. i tried logging in with a new character - same problem. the client crashes either while ‘loading GUI’ or after the first movement within the game. i was never able to get into the game with the ps_launcher anyway. settings on my mac are on ‘open’ for all users, so that’s not the problem. here’s the error report:
Process: psclient_static [331] Path: /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static Identifier: psclient_static Version: 0.6.1.0 (0) Build Info: psclient_static-Unknown~Unknown Code Type: X86 (Native) Parent Process: launchd [195]
Date/Time: 2014-09-26 10:01:41.942 +0200 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6
Interval Since Last Report: 77937 sec Crashes Since Last Report: 10 Per-App Interval Since Last Report: 45985 sec Per-App Crashes Since Last Report: 10 Anonymous UUID: 9B86D932-2DDD-4489-8D8C-63115271A622
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0×0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.GeForceGLDriver 0x8f1bf6e6 gldFinish + 109990 1 com.apple.GeForceGLDriver 0x8f0e5ab4 gldUnbindPipelineProgram + 2788 2 com.apple.GeForceGLDriver 0x8f1c5935 gldFinish + 135157 3 com.apple.GeForceGLDriver 0x8f1a0c23 gldUpdateDispatch + 1139 4 GLEngine 0x150ef4c5 gleDoDrawDispatchCore + 266 5 GLEngine 0x150a09fd glDrawElementsInstanced_IMM_Exec + 498 6 libGL.dylib 0x9102462a glDrawElementsInstancedARB + 59 7 psclient_static 0x006b13b0 CS::Plugin::gl3d::InstancingHelper::DrawAllInstances(unsigned long, unsigned long, unsigned long, long, unsigned long, void const*) + 374
Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9154f382 kevent + 10 1 libSystem.B.dylib 0x9154fa9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9154ef59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9154ecfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9154e781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 2: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 3: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 4: 0 libSystem.B.dylib 0x91528b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x915566e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x915855a8 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9420e3ab CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x942113dd CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x9420ecda HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9420e571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9420e488 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0×91556259 _pthread_start + 345 9 libSystem.B.dylib 0x915560de thread_start + 34
Thread 5: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 6: 0 libSystem.B.dylib 0x9156458a select$DARWIN_EXTSN$NOCANCEL + 10 1 libSystem.B.dylib 0x915fcc4b select + 92 2 psclient_static 0x001c1e38 NetBase::CheckIn() + 274 3 psclient_static 0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34 4 psclient_static 0x002ca9df psNetConnection::Run() + 243 5 psclient_static 0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18 6 libSystem.B.dylib 0x915560de thread_start + 34
Thread 7: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 8: 0 libSystem.B.dylib 0x9154e412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9154e9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0303c000 ebx: 0x0309e400 ecx: 0x8fa35840 edx: 0x00000000
edi: 0x02f2c000 esi: 0x4c077600 ebp: 0xbfffe0c8 esp: 0xbfffe0c8
ss: 0x0000001f efl: 0x00010202 eip: 0x8f1bf6e6 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
Binary Images:
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(???) <FB26DD53-03F4-A7D7-8804-EBC5B3B37FA3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x9661a000 - 0x9669cffb SecurityFoundation ??? (???) <C4506287-1AE2-5380-675D-95B0291AA425> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x9669d000 - 0x9669dff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x9669e000 - 0x96860feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <027F55DF-7E4E-2310-1536-3F470CB8847B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x969ff000 - 0x96a04ff7 com.apple.OpenDirectory 10.6 (10.6) <0603680A-A002-D294-DE83-0D028C6BE884> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x96a16000 - 0x96a16ff7 liblangid.dylib ??? (???) <FCC37057-CDD7-2AF1-21AF-52A06C4048FF> /usr/lib/liblangid.dylib 0x977db000 - 0x977faff7 com.apple.CoreVideo 1.6.2 (45.6) <EB53CAA4-5EE2-C356-A954-5775F7DDD493> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x977fb000 - 0x97858ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x9787b000 - 0x97916fe7 com.apple.ApplicationServices.ATS 275.16 (???) <873C8B8A-B563-50F7-7628-524EE9E8DF0F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x97b43000 - 0x97b51fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib 0x97c03000 - 0x97c95fe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore 0x97cde000 - 0x97d24ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib 0x97f08000 - 0x97f3bfff libTrueTypeScaler.dylib ??? (???) <0F04DAC3-829A-FA1B-E9D0-1E9505713C5C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x97f47000 - 0x97f53ff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f54000 - 0×98743557 com.apple.CoreGraphics 1.545.0 (???) <1D9DC7A5-228B-42CB-7018-66F42C3A9BB3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0×98744000 - 0x98764fe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0×98765000 - 0x987a2ff7 com.apple.SystemConfiguration 1.10.8 (1.10.2) <50E4D49B-4F61-446F-1C21-1B2BA814713D> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x987a3000 - 0x987a4ff7 com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <838E1760-F7D9-3239-B3A8-20E25EFD1379> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x987ee000 - 0x98802ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0×98803000 - 0x98829ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x9883a000 - 0x988e7fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib 0x98af0000 - 0x98b31ff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x98b84000 - 0x98be5fe7 com.apple.CoreText 151.10 (???) <5C2DEFBE-D54B-4DC7-D456-9ED02880BE98> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText 0x98be6000 - 0x98d23fe7 com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <2D31CC6F-32CC-72FF-34EC-AB40CEE496A7> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x98d24000 - 0x98de0fff com.apple.ColorSync 4.6.6 (4.6.6) <7CD8B191-039A-02C3-EA5E-4194EC59995B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x98de9000 - 0x98e95fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x98ecf000 - 0x98f1fff7 com.apple.framework.familycontrols 2.0.2 (2020) <596ADD85-79F5-A613-537B-F83B6E19013C> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x98f20000 - 0x99191fef com.apple.Foundation 6.6.7 (751.62) <5C995C7F-2EA9-50DC-9F2A-30237CDB31B1> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x9919a000 - 0x991a4fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x991a5000 - 0x991d6ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x992ba000 - 0x99394fff com.apple.DesktopServices 1.5.11 (1.5.11) <800F2040-9211-81A7-B438-7712BF51DEE3> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0×99535000 - 0x99539ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x9957b000 - 0x9967cfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib 0x9967d000 - 0x996c6fe7 libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0×99880000 - 0x99a02fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib 0x9a07f000 - 0x9a0a3ff7 libJPEG.dylib ??? (???) <EA97DEC5-6E16-B51C-BF55-F6E8D23526AD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x9a0e3000 - 0x9a18bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x9a1e5000 - 0x9a27dfe7 edu.mit.Kerberos 6.5.11 (6.5.11) <F36DB665-A88B-7F5B-6244-6A2E7FFFF668> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x9a2bc000 - 0x9a627ff7 com.apple.QuartzCore 1.6.3 (227.37) <E323A5CC-499E-CA9E-9BC3-537231449CAA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x9a923000 - 0x9a92eff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib 0x9aabf000 - 0x9aad3fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib 0x9aadc000 - 0x9ab45fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <AFDA4768-FF21-38D2-A811-A37B5C4AD416> /usr/lib/libstdc++.6.dylib 0x9ab46000 - 0x9abe3fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5 Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0×93), Broadcom BCM43xx 1.0 (5.10.131.42.4) Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports Network Service: Ethernet, Ethernet, en0 Network Service: AirPort, AirPort, en1 Serial ATA Device: Hitachi HTS545025B9SA02, 232,89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0×8507, 0×24600000 / 2 USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0×4500, 0×06600000 / 3 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0×8218, 0×06630000 / 6 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0×0237, 0×06300000 / 2
I’d appreciate any help on this one, since i like the game
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Bug Report | 6625 | No | Engine | Medium | New | Venalan | Joe Lyon | Quest Menu: step numbering occurs for total steps, not ... | 15.10.2014 | | |
Task Description
I’ve updated the bug to reflect what is happening with the current code, r9606
At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.
…
P:RA. Menu: bla. Smith: wana help. P:RA1. P:RA2. Menu: no. Menu: yes. Smith: shame. Smith: good. Complete red apple step 4.
It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.
Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)
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Bug Report | 6630 | No | Engine | Medium | New | Venalan | | Study window filter bug (minor) | 06.10.2014 | | |
Task Description
When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered
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Feature Request | 6631 | No | Engine | Medium | Unconfirmed | Venalan | Joe Lyon | Study window filter bug | 04.06.2020 | | |
Task Description
I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.
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Bug Report | 6652 | No | Engine | Medium | New | Venalan | Joe Lyon | Active Effects: When button width is "auto" it does not... | 18.10.2014 | | |
Task Description
As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.
Potentially related
It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.
I can make this happen by following these steps.
1 - Button height to minimum 2 - button width to manual (and moved to minimum) 3 - button width to auto 4 - set button height to max 5 - button/icon width is fixed and when you change name↔icon you get the broken display
If you don’t follow these steps the width for change between icons and names works correctly
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Feature Request | 6653 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - what happens if the crafting produce... | 19.10.2014 | | |
Task Description
test case
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Bug Report | 6654 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - how will container sharing happen | 19.10.2014 | | |
Task Description
test case
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Feature Request | 6655 | No | Engine | Medium | Unconfirmed | ZunnaGM | | New Gm command - Resize item | 20.10.2014 | | |
Task Description
It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant). It would kind of triple the number of items available for decoration and events without adding any in the database.
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Bug Report | 6713 | No | Engine | Medium | Unconfirmed | j oit | | Error at xml file, double attribute | 19.12.2014 | | |
Task Description
I opened planeshift/data/gui/scripthirednpcwindow.xml and got the mesage at my browser. At Line 4 is savepositions=”yes” twice listed.
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Feature Request | 6735 | No | Engine | Medium | Unconfirmed | Daevaorn | | Make /ignore target music output as well as chat | 28.12.2014 | | 1 |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
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Bug Report | 6750 | No | Engine | Medium | Unconfirmed | xola | | atacking | 05.01.2015 | | |
Task Description
when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce
its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly
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Feature Request | 6753 | No | Engine | Medium | Unconfirmed | nobody special | | Crafting UI: recycling parts | 16.02.2015 | | 2 |
Task Description
currently transforms from parts back into ingots are not listed in the books relevant on a consistent basis. They may be in some books but are not in the shield books. It would be good to have a list, comprehensive across skills or otherwise, so that players can know which ones are possible.
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Bug Report | 6755 | No | Engine | Medium | Unconfirmed | xola | | pet have trouble attack dummy | 04.01.2015 | | |
Task Description
with dummy targeted /pet target /pet attack
from longer distance pet fail to attack dummy, it hit arena wall and dissaper from very short it attack and start rotating.
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Bug Report | 6769 | No | Engine | Medium | Unconfirmed | Evaraj | | empty autoexec command boxes are not saved | 16.01.2015 | | |
Task Description
If you delete everything in the boxes and click the save button, the commands are back after relog. It seems there must be at least one character in the box to get it saved.
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Bug Report | 6778 | No | Engine | Medium | Unconfirmed | steve moss | | Talking to NPC | 28.01.2015 | | |
Task Description
Hi I seem to have a glytch where frequently (but not always) an NPC will not talk to me no matter how long I wait However if I click “Bye” and try again he will now talk It means I have to click every NPC when he wont speak to me twice to be sure there is no dialogue
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Feature Request | 6780 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | Scriptable Ojects | 31.01.2015 | | |
Task Description
Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950
The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
Qualifiers could check attributes, skills, possession of an item, or internal counters.
Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
All descriptions and internal counters would be shared to all clients within range as well as persist.
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Feature Request | 6782 | No | Engine | Medium | Unconfirmed | TrippedOnReality/Enarel | | Add current weather to the Information Window | 08.02.2015 | | 2 |
Task Description
For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.
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Bug Report | 6783 | No | Engine | Medium | Unconfirmed | Iridia | Joe Lyon | Shortcutname removed on button move when an icon is use... | 05.03.2015 | | 2 |
Task Description
When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.
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Feature Request | 6784 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | | Envenomed arrows | 06.04.2015 | | 3 |
Task Description
Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)
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Feature Request | 6803 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | Tuathanach | Round out weapon types using existing models | 19.04.2015 | | |
Task Description
Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:
Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
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Feature Request | 6823 | No | Engine | Medium | Unconfirmed | Vonor | | [Engine/Settings] Add Regexp and wordlists to NPC Speec... | 24.11.2015 | | 1 |
Task Description
While the quest system has greatly improved in the years I’ve been gone, there are still things one needs to type to an NPC.
Currently NPCs are still dumb as bricks when it comes to understand what players “write” to them.
As the “writing” is supposed to be “speaking” one would assume that an a person would understand a word even if it’s spelled incorrectly.
For example - in a certain quest you have to tell a certain NPC the words “diamond and opal”.
If you spell the words wrong (e.g. opale) the npc refuses to help and you have no chance of repeating that step and thus are forced to finish the quest in another way.
With regexp in the engine the settings department could make the answer look like this: (?i).*diamond.*opal.*
This would match case insensitive on “it are diamonds and opals” as well as “diamondsopals” or “diamond opale” as well as many other possible phrases that include the words “diamond” and “opal”.
With wordlists settings could define a couple of spellings of certain words to match on in-word typos even. for example: (?i).*$quest_stepX_wordlist1.*$quest_stepX_wordlist2.* In the wordlist the settings dept could then, for example, define spellings like diamond, daimond, diamant and the like. That’s just an example though, I’m sure there are many more examples in game currently where a npc refuses to answer or you break a step in a quest only because you cnat type
As for the regexp, the PCRE library from Apache could be used, maybe. http://www.pcre.org/
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Bug Report | 6844 | No | Engine | Medium | New | Venalan | | Player crafted magic items always need identifying. | 08.03.2016 | | |
Task Description
As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…
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Bug Report | 6855 | No | Game Balance | Medium | New | Venalan | Davide Vescovini | Stacking of damage when holding multiple weapons with b... | 15.04.2020 | | |
Task Description
I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan.
So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.
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Feature Request | 6891 | No | Game Balance | Medium | Postponed | Daevaorn | Davide Vescovini | Make progression points useful beyond stats training | 15.04.2020 | | |
Task Description
Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.
How about:
adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
having to pay in PP more than in Tria for the temporary knowledge bonuses?
consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.
I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.
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Bug Report | 6932 | No | Game Balance | Medium | Unconfirmed | Stalfos | | Blue Cohosh Root area barely big enough to harvest twic... | 15.04.2020 | | |
Task Description
The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.
It’s possible but takes longer to find the right spot, the area needs to be bigger.
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Bug Report | 7081 | No | Game Balance | Medium | Unconfirmed | Michael Loeven | | Relax spellcasting restrictionsfor sitting / overencumb... | 27.12.2020 | | |
Task Description
Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose
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Feature Request | 2951 | No | GM System | Medium | New | A. Kiefner | | /petition improvements | 28.06.2022 | | |
Task Description
1. Ability to teleport to the player from the petition window 2. Player side: /petition should open the petition window with a short introducing text (in another text window?) how to use the petitions (not to post wishlist items there, how to use (possible) categories..) 3. There should be a drop-down menu for selecting a category [Not Specified; Movement; Bugreport; Name; Event; Harassment; Quest; Miscellaneous] to classify the report. This could be used for statistical purposes post-process as well. 4. A button to mark the petition as URGENT which will add a parseable <star><star> URGENT<star><star> (<star> = *)to the header of the petition so our post-processing tools (aka gmbot) can forward/poke outside the game. (This is important!) 5. Before the petition is finished there should be a preview to check everything again, to make last changes. 6. As long as the petition is unassigned the button shows “claim”, once claimed the button shows “release” to unassign the petition again.
Request from FS#3092 :
“In the GM petition window, there should be a button ‘Guidelines for petitioning’ and when you click it, it gives just that. Guidelines for petitioning.
I recently filed a petition and didn’t know what to include, what was superfluous, whether it was too long winded or not, etc.”
Request from FS#3101 :
“We need enhanced petition system to allow adding several notes and note titles, as well as ability to review closed petitions. The ability to add several notes to a petition would also help us handle an issue, then log off, but leave notes for other GM’s to review what we have done and pick up / complete.”
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Bug Report | 7709 | No | Graphical Glitch | Medium | Unconfirmed | ferret | | delver has some very strange lighting | 01.02.2023 | | |
Task Description
no task description |
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Feature Request | 3835 | No | GUI | Medium | New | bonifarz | | Value of goods in trade window | 03.10.2022 | | |
Task Description
I would like to suggest an additional widget in the trade window that gives the total (NPC-trade) value of the goods offered, similar to the one for total tria offered. With the quality based pricing system, this could help to lower confusion and make trade and economy flourish. The obvious but neglectable downside is that players could abuse this to identify an enchanted items value without finding an NPC merchant. A solution to that problem could be found when thinking about a feature to identify such items (based on intelligence, dweomer detection, factions with merchants or whatever).
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Feature Request | 4237 | No | GUI | Medium | New | Seytra | | Ability to add custom tabs to chat window | 23.03.2010 | | 1 |
Task Description
In order for the custom channels to be useful, they need a convenient interface. The need for typing /x before stuff isn’t terribly annoying, but also not terribly convenient. However, the biggest issue is that with multiple such channels, all talk gets mangled into one. The designation for the originating channel doesn’t help much in that case.
Therefore it would be nice to be able to create and assign custom tabs to channels, which would then function just like any of the built-in tabs. It would be even nicer if that arrangement could be stored, which would go very well with the auto-joining of custom channels proposed elsewhere.
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Feature Request | 5303 | No | GUI | Medium | Unconfirmed | Sliss | | Ability to add additional info to buddy list | 02.04.2013 | | 1 |
Task Description
I would like to be able to maintain my buddy list a bit better by adding extra info.
I use the list as many to also locate enemies. But the list gets longer and longer so I would like to add additional info to it. Like the guild when met etc.
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Feature Request | 5477 | No | GUI | Medium | Unconfirmed | chris | | Gui improvements/inconsistencies | 20.12.2011 | | |
Task Description
Currently the GUI is one major flaw of Planeshift in my opinion, it makes it look worse than it deserves. A few examples:
Just try to play the tutorial on a 15 inch laptop (1366×768). As soon as you need to open up the inventory most of the screen is covered, you can’t even close the window because the top right cross is out of screen. I needed multiple tries to find a spot on that window to be able to drag it down and close it finaly.
The possibility to reduce the amount of tabs in the chat window is great but is also a pain in the a.. if every new guildmember needs to be guided through the processs of enabling the guildchat, even a restart is needed. Why not make this tab pop up if someone is in a guild…if the guild joins an alliance make this tab pop up. If not these two are hidden by default?
Playing this game now for around 5 years I think and at least I have the impression we get with every single release new commands to be used in shortcuts. Thats great, for advanced players…for new ones it is confusing. IMHO its time to take a breath and review them, sort them in order of importance and decide which should be used in the gui and how. Can’t remember how often I heard the question: “How do you mine ores”. A ‘logical’ way could be that you rightclick your character and get it as option (well now there is “introduce yourself”, does it do something?) when the rockpick is equipped, is the fishing rod equipped you fish as option. Also summoning your pet and mount is only possible via commands. The described way could make these also more accessible. (There are also illogical flaws, if mounted you can unmount after rightclick, but you don’t get the mount option when righclick on your mount)
Enough for now, hope you guys have enough time to think about it.
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Feature Request | 5906 | No | GUI | Medium | Unconfirmed | Roman Yagodin | | Disable display quantity for a slots with only one item | 25.02.2013 | | 1 |
Task Description
I think, slots in all windows should not have quantity labels displayed then there is only one item. It concerns inventory window (including equipment slots), a hotbar, container, exchange (could be), etc.
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Feature Request | 5936 | No | GUI | Medium | Unconfirmed | Roman Yagodin | | Book titles for crafting techniques are missing | 06.05.2014 | | 1 |
Task Description
So the subject: book titles for crafting techniques are missing in 0.5.9.10 using “elves” skin (and other skins too):
But writable and setting books are ok:
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Feature Request | 6506 | No | GUI | Medium | Unconfirmed | xola | | copying books | 09.08.2014 | | |
Task Description
when i edit book and load it from file i would like see list of files i can load, in additonal user books not stack that make it hard to carry for sale :( so another proposition if i put empty book into writted one it stack and and i have 2 identical -easy way to copy books
btw book name is not changed when i load it from file and i have to edit it every time
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Bug Report | 6640 | No | GUI | Medium | Unconfirmed | Neeno Pelero | | incorrect sRGB profile | 31.12.2014 | | |
Task Description
There are three files (jade_theme.png, splash.png, yesno.png) in client_base.zip, which contain an incorrect iCCP. When using a newer version of libpng you get the following warning: “iCCP: known incorrect sRGB profile”. So just delete the color profile in the next art update, please.
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Bug Report | 7333 | No | GUI | Medium | Unconfirmed | Edicho | | Training UI needs to be more intuitive (and work) | 02.12.2023 | | |
Task Description
The old application clearly stated which skills can be trained by simply showing you them listed in the dialog.
Now you’re getting list of all skills and let’s take Percival Hawthorne for example: https://drive.google.com/file/d/11TT9POMLeO0WOf9he84foTY5Xaju2eUj/view?usp=sharing
What we see is: - list of all skills - some progress bar right under the skill - some progress bar in the right part of the box - if you try to hover on this, we can see it marked “tbd” which doesn’t make it any less defective.
What we should see: - list of skills the NPC can actually train you (the current list needs to be filtered) - the cost of the training both in tria and PP (the progress bar on the right should be simply replaced with a button
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Bug Report | 4236 | No | Guilds/Groups | Medium | New | RlyDontKnow | | dr updates sent for group members without actors | 14.02.2014 | | 1 |
Task Description
the server send DR updates to all group members even if the actor causing it is not in range and therefore the target client doesn’t have an actor associated with it. this results in a “Stat request failed because CelClient not ready for EID:xxxxx” for each movement of the group member that is out of range.
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Feature Request | 6183 | No | Guilds/Groups | Medium | Unconfirmed | Adam | | Guild House (Replace Key System With Keypad Code System... | 14.10.2013 | | 1 |
Task Description
GET RID OF KEYS and replace it with a keypad code when door is clicked.
Player who has been given keypad privileges after being accepted to guild now can simply CLICK DOOR and enter a password.
IF password is correct, THEN the player magically gets teleported inside.
IF Guild Leader feels any guild member is exploiting their access powers and making a mess inside (like stealing), THEN access is revoked in the GUILD MEMBER screen by right clicking player name and option called REVOKE KEYPAD USE. Only Guild Leader and PERMISSIONS for specific Member Levels can change this back and forth.
PROBLEM SOLVED.
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Bug Report | 6193 | No | Guilds/Groups | Medium | Unconfirmed | Rasarat | | Commands>Guild commands>/setmemberpermissions | 16.10.2013 | | |
Task Description
My understanding is that /setmemberpermissions [member-name] should allow a user with editing permissions to set/change individual guild member permissions, but the command seems to be broken. A bug or intentional?
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