PlaneShift

Task TypeIDPrivateCategorySeverityStatus  descOpened byAssigned ToSummaryLast Edited[[changedby]]
Bug Report5923NoSpell FormulasMediumNewRalph CampbellDavide Vescovinimagical protection spells ineffective30.05.20205 Task Description

My character was attacking a Rogue in fully defensive mode with the following spells active and the damage was not noticeably reduced.

Animate Vegetation
Armoured Skin
Defensive Wind
Dome of Perfection
Lesser Future Sight
Rock Armor
Water Barrier

This is ridiculous.
One of these spells should have some protective effect and all of them active at the same time should have some additive effect.
Character was wearing no armor at the time.

Bug Report5932NoMagic SystemMediumNewVenalanGM detection using 'friendly AOE' spells09.03.2013 Task Description

It has been brought to my attention that friendly AoE spells can be used to detect invisible GMs who are within the range of the spell. A check on spells cast from accounts with 0 security could be added that only allows friendly spells to be cast on targets which are ‘visible’ hereby preventing GMs from being targeted when invisible.

Bug Report6047NoQuests DynamicsMediumNewMario RohkrämerQuests with sparse automatic quest notes29.06.20135 Task Description

There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…

Open quests are in italics, the rest is already completed.

  • A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
  • Drinks in the Deep (Crosh Dunehammer)
  • Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
  • Harnquist Weapon Commission (Harnquist)
  • Introduction to Science (Durok Rrecrok)
  • Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
Feature Request6138NoEngineMediumNewSlissJoe Lyonsort storage on name, type, value etc.17.10.20147 Task Description

Sometimes I would which i could sort the storage list in a different way. Would it be possible to add bi-directional sort options in the storage/buy window?

Bug Report6144NoEngineMediumNewVenalanTaladNew icons are not showing correctly in MyPlane.02.05.20142 Task Description

I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.

It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.

Bug Report6171NoCraftingMediumNewVenalanJoe LyonBug with crafting items being marked as craftable when ...10.10.20132 Task Description

For an example.

In the Catalog of shields book, ‘Bronze Spike’ becomes un-greyed and therefor visible as craftable when blacksmith hits 15. but you also need many levels in shield making before you can actually make the item. If I push Blacksmith to 200 and leave shield making at 0, according to the book I can make every item in there, despite that clearly being wrong.

The skill checks being made on the crafting books need to look at primary and secondary and as many skills are needed to make an item to correctly mark it as something you can make.

Bug Report6255NoEngineMediumNewVenalanTaladNolthrir mounted animation24.11.2013 Task Description

When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.

Bug Report6318NoNPC Paths/movementMediumNewJonDavide VescoviniNPC's Teleporting04.04.20165 Task Description

Sometimes when I’m attacking NPCs with a spell, I’ll see the following messages:

“I failed to move, will teleport in 5 sec.” “I was teleported here, waiting 5 sec.” “now I located the spawn point.”

I’ve had this happen with rogues in Ojaveda and in the Sewers where there don’t appear to be any obstacles to their movement.

It’s really annoying to have to go track down the NPC to finish it off.

Bug Report6340NoGame BalanceHighNewnobody specialDavide VescoviniCommanding pets gives no experience and little practice24.03.20141 Task Description

Commanding pets is similar to combat skills in that you get no experience for using them but in the case of of combat you get the experience for the kill. I could not get my pet to attack with my 30 empathy, I was able to get a message that my pet targeted successfully as well as a message that my pet needed a target to attack.

Practice seems to have a cool-down period where subsequent commands give no practice. I would think that the cool down period should just be for identical commands, when you need to target something before attacking both actions should give practice.

It would be good to have some information on the state of pet activities.

Bug Report6365NoEngineMediumNewVenalanJoe LyonOptimisiations for shortcut window options.22.03.20141 Task Description

When you change button height font does not scale so you can end up with buttons with font cut in half.

Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.

Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.

Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.

Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.

I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.

I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.

At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.

Bug Report6367NoGuilds/GroupsMediumNewVenalanGuild creation bug.20.03.20141 Task Description

I created a guild with 1 member and it did not disband after 5 minutes as it should have as it had less than the minimum number of required members.

Bug Report6373NoModels and MapsLowNewAdamGuild Keys 3D art shows as a pouch bag02.04.20142 Task Description

At the moment the guild key does NOT show up as a key when a character is holding it.
It shows up as a pouch bag.
Please kindly switch the image for a actual gold key just like shown in inventory.

Bug Report6376NoModels and MapsMediumNewnobody specialawkward wording on ylon dynari plaque02.04.2014 Task Description

the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.

Bug Report6383NoTraining & SkillsMediumNewVenalanbug with being told you get practice points at level 20...05.04.2014 Task Description

As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.

Bug Report6386NoUpdater/PSLaunchMediumNewxolaincompatibile skin09.04.20143 Task Description

i have seen people who log and quit(crashing) in second due using incompatibile skin
update and repair should set skin to default elves .reinstaling ps propably will not help because these configuations are in diferent folder

Bug Report6407NoNPC Paths/movementVery LowNewnobody specialDavide Vescovinirinna, boralis superimposed at 1 AM20.07.20151 Task Description

these two npcs need to be separated a bit outside their house at 1 AM

Bug Report6410NoCraftingLowNewSajut FogilRepair Armor: /repair legs instead of pants25.04.20141 Task Description

The description of the “Armor Repair Kit” says
“To use it equip the armor and type /repair <location> in the chat window. Example /repair boots ,/repair torso ,/repair gloves ,/repair arms” according to the examples it should be /repair pants to repair the “<armor type> Pants”.

Bug Report6431NoEngineMediumNewVenalanAdding a " symbol while editing character names in budd...06.05.2014 Task Description

As the title suggests if you add a name like;

Venalan

And you then edit this to say

Venalan “dev”

When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file

<alias name=”Venalan” alias=”Venalan “Dev”” />

the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.

Bug Report6499NoCharacter CreationMediumNewMario RohkrämerJoe LyonPseudo one-named characters08.06.2014 Task Description

Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:

SelfFirstName SelfLastName greets TargetFirstName  .

According to the log file, it is indeed a whitespace, not an Unicode invisible char.

I wonder if it may be related to PS#6482, but I doubt.

Bug Report6517NoCrafting TransformationsMediumNewxolaTuathanachcombine parts with different qualities21.12.20141 Task Description

Crafting HA
combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then
combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso
there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso
edit Quality 175 vs 227

Feature Request6532NoNPC DialogLowNewnobody specialJarda ynarow isn't always mute.15.09.20141 Task Description

If you ask him a question he doesn’t know how to respond to he uses the default verbal answers.

Feature Request6568NoPetsLowNewmike loevenPack Animals and or Carts for Merchants or Miners22.08.20141 Task Description

Now that we have a working pet AI that can properly follow a player it may be an appropriate time to suggest the addition of something to cater to tradesmen such as traveling merchants and miners who are frequently overloaded by the weight of their inventory.

There is already evidence of large beasts of burden and carts in game and it may be time to implement Pack Animals or a small cart you can pull yourself to increase your overall carrying capacity. aside from the obvious utility value it would also add some RP value allowing merchants to sell directly out of their carts and have enough inventory on hand to negotiate deals along the roads.

Bug Report6625NoEngineMediumNewVenalanJoe LyonQuest Menu: step numbering occurs for total steps, not ...15.10.2014 Task Description

I’ve updated the bug to reflect what is happening with the current code, r9606

At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.

P:RA.
Menu: bla.
Smith: wana help.
P:RA1. P:RA2.
Menu: no. Menu: yes.
Smith: shame.
Smith: good.
Complete red apple step 4.

It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.

Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)

Bug Report6630NoEngineMediumNewVenalanStudy window filter bug (minor)06.10.2014 Task Description

When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered

Bug Report6652NoEngineMediumNewVenalanJoe LyonActive Effects: When button width is "auto" it does not...18.10.2014 Task Description

As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.

Potentially related

It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.

I can make this happen by following these steps.

1 - Button height to minimum
2 - button width to manual (and moved to minimum)
3 - button width to auto
4 - set button height to max
5 - button/icon width is fixed and when you change name↔icon you get the broken display

If you don’t follow these steps the width for change between icons and names works correctly

Bug Report6666NoQuests DynamicsHighNewVenalanQuest menu: when triggering a quest menu with the same ...26.10.2014 Task Description

There are many time in quests and KAs when they have the same trigger, for example “about armor” or “about apples”.

When you click a quest menu (or type some text to an NPC) the first dialogue(s) to be searched should be quests and if a matching trigger is found the quest menu should be sent, then if nothing is found in a quest it should search KAs. What is currently happening when you have two or more matching triggers you are getting a random choice between the quest response and the KA response. This results in players getting what seems to be a response from the NPC but the quest does not continue.

Bug Report6706NoSpell FormulasLowNewJoshuaDavide VescoviniKran Eating Non-Kran Food21.12.20141 Task Description

My Kran can eat certain non-Kran food, such as fish, bread, and possibly other kinds of food without getting indigestion.

Since plenty of other non-Kran foods give indigestion, I’m sure this isn’t normal.

Bug Report6792NoRulesMediumNewDavide VescoviniDavide VescoviniList of Combat Bugs05.04.20151 Task Description

This is a collection of Combat System bugs

Bug Report6844NoEngineMediumNewVenalanPlayer crafted magic items always need identifying.08.03.2016 Task Description

As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…

Bug Report6855NoGame BalanceMediumNewVenalanDavide VescoviniStacking of damage when holding multiple weapons with b...15.04.20202 Task Description

I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages

(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.

So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.

Bug Report6949NoQuestsLowNewUadjetVenalanText and Quest Notes mismatch in Fishing Lessons for Fi...31.05.2020 Task Description

In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Bug Report7426NoModels and MapsLowNewTrippedOnReality/EnarelEagle gobble huts inside hill/underwater ojaroad2 39684...24.01.20231 Task Description

no task description

Bug Report7427NoModels and MapsLowNewTrippedOnReality/EnarelFloating plants ojaroad129.01.20232 Task Description

floating plants at: 274673.47, -364629.59, 10927.77

It’s spawned items, probably from a natural resource location.

Bug Report7446NoBugtrackerVery LowNewGongerGuards! Guards!13.01.20232 Task Description

Two problems with guards:
They do not complain about characters with wielded weapons.
They do not let creatures enter the city! ;-)

Bug Report7479NoBugtrackerLowNewDamolaMoving an item inside around inside container gives "it...30.12.20226 Task Description

I have a container (a sack) with tools. In there, I have a rock pick. Its capacity is 18.85/20. I can move the rock pick from container to inventory and back nicely.

However when I move the rock pick to a different slot in the container, I get:

“Item cannot be added to that container because item is too large to fit.”

I bet what happens is that PSUnreal first tries to add the rock pick to the new slot in the container and only then removes it from the old slot. This is of cause the safe way to do it, however it does lead to above error, as the rock pick has a size of 1.5 and that does not fit in 20-18.85 anymore.

That seems to be the case, cause moving a potion around in a container with capacity 7.90/20 works nicely.

I believe Crystal Space PS had the same “bug”.

Bug Report7512NoBugtrackerLowNewHaviland Tenourican not attack without a weapon14.01.20232 Task Description

When trying to attack it says “You have no weapons equipped!”

Bug Report7571NoMagic SystemLowNewKiFunStuSPrayer14.01.20232 Task Description

when I casted Prayer.

it reapeats the following for each target affected
you sing a prayer,healing everyone who can hear you for 176 points

the spell blessed litany lists all the players affected
you sing a litany, healing %player for XX points and XX stamina

This happens also in Legacy.

Bug Report7575NoEngineLowNewTaladcommand /setskill me all 100 disconnected the client26.11.2022 Task Description

If you use:
/setskill me all 100

the server is trying to send all skills multiple times and we get a disconnection on the client

Seems that AdminManager::AwardToTarget() is sending back the WHOLE set of skills instead of the one modified. So the result is 68 skills sent 68 times.

Bug Report7601NoCombatLowNewKiFunStuSJade Clacker03.02.20235 Task Description

Attack Jade clacker
it follows you around but does not attack

Tested in Laanx Dungeon

Bug Report7603NoCombatLowNewKiFunStuSThunder clacker03.02.20233 Task Description

Uses ranged sound attack

spams NPC chat tab with Attacks me using normal stance
and
emits A loud thundering noise

Does not actually attack me

Bug Report7605NoCombatLowNewKiFunStuSOnyx Dagger03.02.20232 Task Description

attack onyx dagger

NPC chat tab spammed with Stares coldy at me
and
attacks me with defensive stance

it did manage to cast a spall that that says
Onyx Dagger drains your mental abilities

it has a residual magic effect on the ground that remained after it died
and still on the ground after it respawned

Bug Report7644NoGUILowNewKiFunStuSpets Window13.01.20231 Task Description

window resizing has no effect on the displayed information.

or that is as indented, and there should be no resize for it.

Bug Report7654NoModels and MapsLowNewKiFunStuSWeather not synced06.01.20231 Task Description

when snowing for 1 player, it is not snowing for another

Bug Report7656NoBugtrackerLowNewferretfloating book on ojaroad114.01.2023 Task Description

a floating book, that claims to be a dead bird, is floating and inaccessible as it has no collision and thus not allowed to be picked up. position of the book is found by going to /teleport me map hydlaa_plaza 337145.72 -345854.81 10980.61 on teleport you are directly where the book is situated and on a rivnak, a nolthrir has it head high.

Bug Report7684NoBugtrackerMediumNewHaviland TenouriEditing Guildpermissions and Points24.01.20231 Task Description

Giving a Guild level the permission to edit gild points is not honoured. The flag is shown, but if someone of ther permitted group tries to edit the points of himself or another member he gets “you don’t have the permission…”

Additionally, editing permissions is not propageted to other online members. Ie. they do not see any changes in guild privileges.

Bug Report7689NoMiscLowNewHaviland TenouriLogfile opened under the name of my pet05.02.2023 Task Description

Sometimes PSU logs to the wrong logfile, taking my pets name for the logfile instead the name of my character. If I’m not mistaken, the logfile is opened when the first line to log is to be written. If I happen to sit on my pet at the time, the name of my pet is taken instead of the name of my character.

Bug Report7691NoGraphical GlitchLowNewKiFunStuSlighting issue in character selection14.02.20231 Task Description

the light source for the character lighting area is going in and out of focus

https://youtu.be/uWy9IN7GbVc?t=11

Bug Report7692NoMagic SystemLowNewKiFunStuSMagic XP perception11.02.20231 Task Description

While casting spells in ways that i do not have max level in.

i receive no information about experience gained in the way

Feature Request7701NoSoundLowNewHaviland TenouriAllow users to use key-combinations and extended keys29.01.2023 Task Description

When defining keys, it is currently not possible to use key combinations or extended keys of the keyboard. PSU should be able to handle them.

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