PlaneShift

Task Type  ascIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]
Bug Report3684NoInventory/ItemsMediumSeytraSuilenshNPCs don't accept split stacks traded11.01.20105 Task Description

When an NPC wants more than one item, but you have the items in different slots (even containers, like when your inventory is full and you can’t easily make room for the full stack), the trade won’t complete, even if the total sum of all items traded is the right amount. It should not matter if you give an NPC a stack of 63 items or ten stacks of ten items plus one of three, or seven of nine( :-) ), etc..

Edit: they also don’t get given the items when they’re in the right amount but in different stacks / sacks in the inventory. One gets “You have to give manually, because you got too many items” instead. /Edit

Bug Report2132NoInventory/ItemsLowNewThom/giveitem and /takeitem "all" parameter only works on s...13.03.20104 Task Description

If you have 20 eggs in your inventory, split up in a stack of 19 and 1 separate, /giveitem Test all egg will only give the target 1 egg. You have to stack all eggs together for the command to work.

This also means that if a character has 3 swords stolen via an exploit, and a GM would use /takeitem Cheater all sword, only the stacks would be taken. So if the cheater had 2 swords in a stack and 1 separate, he would keep the separate sword.

Bug Report4505NoEngineMediumNewCXDamianbuddy command - toggle behavior12.06.20101 Task Description

friends list does not display all friends after using command line without add/remove(onoff), may remove other entries.

starting with no friends:

‘/buddy abcdef’ = ‘abcdef is already on your buddy list’ (refresh friends window, abcdef was added)

‘/buddy abcdefgh’ = ‘abcdefgh is not on your buddy list’ (refresh friends window, abcdef is no longer listed, abcdefgh is not listed)

‘/buddy abcdef add’ = sometimes added, sometimes not

Bug Report4588NoUser InterfaceLowNewTereayMisrepresentation of the character in the Inventory27.07.201022 Task Description

Misrepresentation of the character in the Inventory
All my dwarves (dark haired) are affected
I use a self-compiled client (0.5.4/0.5.5)
The same on Windows (0.5.4)

Bug Report4221NoToolsHighAssignedRlyDontKnowTaladAngelamissing Terms of Service05.08.20103 Task Description

there aren’t any terms of service on the website and consistently the user doesn’t have to agree to them at any point.

this is a big issue in my opinion as the user isn’t strictly bound to such terms and therefore cannot be accordingly punished in case he’s causing really bad issues.

Bug Report4608NoCharacter TexturesLowAssignedMario RohkrämerTaladHiding in Shadows does not affect all body parts equall...10.08.20103 Task Description

There are models where body parts don’t get translucent while sneaking.

One example: Klyros wings.

(Wait for more to be collected…)

Bug Report4191NoQuests DynamicsHighNewRlyDontKnownpc synonym musn't occur in a trigger12.08.2010 Task Description

if an npc synonym occurs in a quest trigger, it'll break that trigger because incoming messages will be replaced by the more_general value while the trigger still expects synonym.
therefore the quest parser should refuse such quests as they're obviously broken or at least throw a warning about such occurrences.

Bug Report4369NoSoundMediumAssignedMathiasSound Bugs Effects/Spells/Etc14.08.20101 Task Description

List of all bugs regarding sound to be fixed for next release.

Bug Report4735NoSettingMediumNewweltallnpc with -01.10.20102 Task Description

The engine code was clearly coded to not allow - so till a different decision is taken these npc are all bugged and should have the - stripped

Brintec Dev-Onni
Vladovic Chel-Astra
Sharven Xant-Areth
Uri Djho-Maat

thanks to Vakachehk for the list

Bug Report4831NoQuests DynamicsLowUnconfirmedaurelyntWrong message when paying a NPC using a dialog box whil...27.11.2010 Task Description

In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that".
That seems wrong.

Bug Report4854NoMap TexturesLowNewaurelyntSky texture not correctly mapped to skydomes18.12.20101 Task Description

The skybox texture doesn’t seem to be correctly scaled to the skyboxes. Its borders are cropped and this results in very sharp and somewhat odd skylines:

i422.photobucket.comalbumspp301aurelyntshot19.jpg

PS 0.5.5

Bug Report3685NoNPC DialogLowAssignedSeytraVenalanOK, OK, OK.... abbreviations everywhere21.12.201071 Task Description

In the NPC dialogs, there are several instances of modern-day abbreviations like "OK", "info" or "wow" (may be acceptable) being used. For example, in Fruntar's "Schaeminare soap" quest you can respond with "OK, where do I get this soap." (should be a question mark there, too). Also, in "A wife's dilemma", you can say to Tilavi "Ok, what kind of deal?". Maybe one could run a database search for "OK", "Ok", etc. on the NPC/quest responses to find all occurences?

Bug Report5099NoModels and MapsVery LowNewMario RohkrämerTaladguildlaw: Paragraph symbols are mirrored19.03.20111 Task Description

The paragraphs ‘§’ on the walls of the guild house map “guildlaw” are mirrored. For years already (just always forgot to report it).

Bug Report5213NoCharacter CreationMediumNewRalph Campbelldon't hardcode race to set gender in pawscharcreatemain...16.05.20112 Task Description

Index: src/client/gui/pawscharcreatemain.cpp

— src/client/gui/pawscharcreatemain.cpp (revision 7252)
+++ src/client/gui/pawscharcreatemain.cpp (working copy)
@@ -1012,10 +1012,9 @@

   view->Show();
   view->EnableMouseControl(true);


- //temporary hardcoding needs removal
- maleButton→SetEnabled(id != 9);
- femaleButton→SetEnabled(id != 9);
- if(id==9)
+ maleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE);
+ femaleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE);
+ if (currentGender == PSCHARACTER_GENDER_NONE)

   {
       maleButton->SetState(false);
       femaleButton->SetState(false);
Bug Report5242NoCraftingMediumNewnobody specialblade can be removed from hand without disturbing work24.05.20112 Task Description

If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully.
THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.

Bug Report5289NoCombatMediumUnconfirmedGregDavide VescoviniYou Must Face Enemy To Attack/You Are To Far Away To at...24.06.20114 Task Description

Not sure if it is just me but I keep getting “You Must Face Enemy To Attack” when im clearly faceing them >

  There are A few Angles At which this happens (Most noticable on a Armored Riverling's right shoulder near the Lake Of Tears, Has also happened on the consumors near the Face Of Stone) 

“You Are To Far Away To Attack” > (standing right next to them, If I time it right I can jump and hit it’s head, but only can hit when jumping)

   I have noticed this On Ojaveda Road 1 Maulbernauts/Vilenaut/Maulberloards (When they spawn in the "vally area of there spawn points") I also notice when I kill them They get suspended Laying down in the air
Bug Report4771NoQuestsVery LowAssignedLuzinodrJackInconsistent use of you/ye in Lorytia's Clan quest09.07.20112 Task Description

In the quest Lorytia Starhammer and the Clan reunion Lorytia mostly uses "ye" instead of "you". But the use is not consistent throughout the quest. You'd think that if she regularly says "ye" she'd not switch to "you" for a sentence or two in between, sometimes even switching back and forth within one sentence.

f.e.:
"That is very kind; I thank you. Here is the note: just tell him I sent you."

"Oh, I am sorry, you are still here… do you want to hear what happened?"

"I know ye worked very hard on your piece for the competition and you should have won. I take full responsibility for shortchanging you on the scores."

"He may have some means to get them prepared for you, but ye might make your journey faster if you have them on hand."


There might be more later in the quest, but I'm not done yet.

Bug Report5271NoMovementMediumUnconfirmedVakachehkAmdeneir Tavern bed's Canopy too low to use09.07.20111 Task Description

The bed’s canopys in Amdeneir tavern are too low for anyone/race to use the beds.

dl.dropbox.comu25106032shot93.jpg Picture depicting Vakachehk being to tall to get under the bed canopy

You might be able to use them if we could some how have a lying down command and be able to scoot over. Or right click the bed and click ‘Use’ and our character’s automatically lay on the beds. However they’re unusable at the moment.

Bug Report5328NoModels and MapsLowUnconfirmedMario RohkrämerChest model uses an outdated texture18.07.2011 Task Description

The currently used texture “chest.dds” does not match the UV map of the model for the “Chest” item (animated chest, repeatedly opening and closing).

None of the present textures are compatible to this model.

Either create a matching texture, or replace the model by a supported one.

Bug Report5324NoEngineMediumUnconfirmedR.GuppyOutside guildhouse door icons missing27.07.20111 Task Description

Both guildhouses Call of Destiny and The Jumping Groffels, show no door icons from outside.

Bug Report5380NoEngineMediumUnconfirmedAndrew DraskoyNothing to be looted message grammar29.08.2011 Task Description

The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”.
While this is valid English, it is more natural to say “… has nothing to loot”.

Bug Report5389NoEngineMediumUnconfirmedKostas MichailidisLocked inside.25.09.20115 Task Description

I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.

Bug Report5391NoInventory/ItemsMediumUnconfirmedVakachehkTrading while over encumbered 28.09.2011 Task Description

It’s stupid to not be able to trade (through right clicking the character and clicking ‘trade’) while over encumbered (having to sit down because you’re too heavy). But yet you can just make a shortcut or type /trade and it works.

So my point is, why?

(note: if this task has already been posted and discussed, I did search ‘Trade’ and ‘Trading’)

Bug Report5392NoEngineMediumUnconfirmedAlex MatthewsNo armor29.09.2011 Task Description

The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.

Bug Report5359NoRendering IssuesMediumNewPhenha PhayethorKlyros colour change13.11.20112 Task Description

I play a Grey Klyros male and after I got my robes I noticed that if I put them on and took them back off, my arms became blue.
This is an easy bug to recreate, all it requires is a grey klyros and a robe.

Bug Report5421NoNPC DialogLowNewMario RohkrämerKilas Tungse - schizo reply about dungeon22.12.201121 Task Description

Quest: Kilas wants his abacus back

[NPC] Kilas Tungse says: Do you think you can help me with a quick errand?
[NPC] $player says: I love to learn!
[NPC] Kilas Tungse says: Thanks.
[NPC] Kilas Tungse says: I lent my abacus to Crosh Dunehammer, the guardian of the dungeons.

vs.

[NPC] $player says: about dungeon
[NPC] Kilas Tungse says: What dungeon? Are you sure you heard right? If there was a dungeon anywhere nearby, I'm sure the city would've had it sealed off by now.

This "There is no dungeon" conspiracy makes consistent quests hard where inhabitants of the dungeon are involved.

Bug Report5535NoEngineMediumUnconfirmedJeremy Listcannot unguard items in dropped containers05.02.20121 Task Description

to replicate: find a container object somewhere (such as one of the wooden crates near Harnquist’s). Put an item in the crate, and try to unguard it. There doesn’t seem to be any way of doing this, or of unguarding an item before placing it.

Bug Report5566NoEngineMediumUnconfirmedAiwendilThe treeview of paws is bugged.13.04.2012 Task Description

It happens for me always again after “opening” and closing nodes. Sorry, haven’t found a way yet to reproduce it every time. Might add some more information here once I find out more ;)

It dispalys the newly opened node above a previously already opened one.

Bug Report5574NoEngineMediumUnconfirmedKaerli StronwylleClient-side email validation in registration system rej...15.04.2012 Task Description

GMail uses the + to denote email aliases: foo+bar@gmail.com delivers to the same GMail inbox as foo@gmail.com. The PS validation system rejects the + character client side, although it is permitted by the RFCs (see RFC5322 s3.2.3/3.4.1). The easy fix is to be much more liberal on the client about what is allowed in an email address, since we’ll be emailing a validation code to it anyway.

Bug Report5398NoCharactersLowNewMario RohkrämerKlyros model: Right hand looks strange15.04.20121 Task Description

The right hand of the Klyros looks like their claws poke through their fist.

Bug Report5577NoMap TexturesMediumUnconfirmedTimilTextures Missing in Towns, and Shader Issues16.04.201221 Task Description

Since the update to 5.9, the textures and shaders when in town seem to be either missing or messed up. The lighting in some areas makes Chars and NPCs look like they’re wearing TV static. I’ve checked the drivers for my graphics card (ATI Radeon 3100 in a Toshiba Satellite Laptop), and they are up to date. Please see the attached screenshots, and if any more info is required, I will be happy to provide.

Thank you for your time and attention. ~Timil~

Bug Report5584NoRendering IssuesLowUnconfirmedMario RohkrämerFlashing shadows on the floor21.04.2012 Task Description

As the daytime progresses, each few minutes you see the shadows on the floor flashing, especially obvious near the Laanx temple and on the plaza.

It looks like the shadowmap is completely removed, then restored with a tiny delay. Might be necessary to display shadow states of different daytimes?

At least it is a lot less annoying than the repeated switching between several shadowmaps in earlier versions.

Bug Report5625NoEngineMediumUnconfirmedLeonReference to non-existent sound file: amb-day_forrest_...05.05.2012 Task Description

Essentially the same issue as http://70.32.40.136/flyspray/index.php?do=details&task_id=5579 except that the file in question is amb-day_forrest_4 This is happening in the outdoor area at the arena.

Fri May  4 19:13:58 2012, <src/plugins/common/soundmanager/data.cpp:167 LoadSoundFile SEVERE>
Fri May  4 19:13:58 2012, Can't load file 'amb-day_forrest_4'!

for now I added:

<Sound name="amb-day_forrest_4"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 

after:

<Sound name="amb-day_forrest_3"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 
Bug Report5626NoSoundHighNewTaladweltallAndrea RizziCreature sounds implementation06.05.2012 Task Description

As per this document:

http://planeshift.ezpcusa.com/pswiki/index.php?title=Sound_System#Sounds_in_factories

the creature sounds are not working properly in game today.

The common.xml file is properly read, and the resources are properly loaded, but the only state ID which works consistently is state ID 2: charge.

Idle seems to kick in only after attacks, and anyway not consistently. The others are never launched. The problem is that those events are not properly sent to the client a sound events.

In particular we need the following events: IDLE, CHARGE (when first engages in combat), COMBAT IDLE, ATTACK, (being) HIT, DIE, WALK, RUN.

Bug Report5632NoMovementMediumUnconfirmedMario RohkrämerNPC Dialog stops your motion14.05.20122 Task Description

If the new “NPC DIalog” is enabled, and you have an NPC targeted (possibly from an earlier quest dialog), you suddenly stop if you move far enough away from this NPC.

Probably losely related to PS#5629

Bug Report5524NoEngineMediumNewGregCouple Of Small problems to be corrected? Knollege Req...12.06.20122 Task Description

I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…

1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?)
2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.

I Had A couple Questions and Requests :)
1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!)
2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)

  It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!

If you want to comment on this aswell, up to you. I will be blunt to the point:
I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented
Thank You For Your Time :)

Bug Report5570NoSoundMediumNewMario RohkrämerMusic scores play at 1/4 of the previous speed now13.06.201231 Task Description

The measurement of note durations is completely wrong. “Beats Per Minute” are no more what they used to be.

Bug Report5684NoEngineMediumUnconfirmednobody specialProducts of enchantment should not be rated for rarity12.07.20121 Task Description

lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.

Bug Report4931NoInventory/ItemsMediumNewJorickClicking 'use' on brado's grills interrupts grilling m...23.07.201271 Task Description

When I try to select a grill in Brado’s tavern the pink rotating cross does not appear.
Right click works and brings up the action icons. However, putting meat in one of the slots and “use” the grill to grill the meat results in “You interrupted your work when you moved away” every time. Other items like preparation tables, pots, etc. work fine.

I’m running PS on:
Arch linux ( up to date system ) 86×64 intel core i5
mobility radeon HD5xxx series with up to date catalyst drivers.

I logged my console output but I can’t see anything relevant to the problem, could be me so here’s the link:
pastie

Bug Report5708NoUser InterfaceMediumUnconfirmedTrygve WastvedtQuests only appear after reopening the window24.07.20121 Task Description

If I get a new quest while the quest & event notebook window is open, the quest doesn’t appear in the list until I close and reopen the window. Can getting a new quest cause a refresh of the list of uncompleted quests?

Bug Report5716NoNPC DialogMediumUnconfirmedMario RohkrämerTokens of Regard - a little senseless since Narwin pass...28.07.2012 Task Description

Since NPCs move, Narwin visits Ervin Fromaad and must pass Grimal on his way. So it doesn't make much sense anymore that he can't visit him in person and request the token himself.

Bug Report5719NoItems CharacteristicsMediumUnconfirmedMario RohkrämerWeapon Identification: Weapon History Scroll descr. is ...01.08.20121 Task Description

I would enjoy reading a bit of the Greataxe Nyshyn identified. But the scroll is empty.

Bug Report5735NoMiscMediumUnconfirmedDavidBit of grass outside of walls in AkkCentral14.08.2012 Task Description

Nothing major at all, but I cannot change the severity. Is that up to the poster?

Anyway, just on the other side of the wall from Akk-Central -4.46 0.70 4.32, in the empty space, is a bit of grass floating around.

Bug Report5760NoBuild IssuesMediumUnconfirmedJohn Smithstatic src analysis of planeshift15.09.2012 Task Description

I have been playing around with the llvm/clang static source code analyzer (http://clang.llvm.org/get_started.html) for a while, and thought it might be fun to run it on the planeshift source code (svn r8433). Even though especially the c++ analyzer is still viewed as beta quality at this time, the results are interesting and can be found here :

http://lbalbalba.x90x.net/clang-analyzer/planeshift/

Bug Report5767NoUser InterfaceMediumUnconfirmedMinksChat highlighting when name is part of another word.16.09.2012 Task Description

I made a char with a very short name (Min).
Everytime some says a word this name is part of (like “I’m coMINg home.”), the whole line
gets highlighted in blue.

Bug Report5786NoModels and MapsMediumUnconfirmedRii RiiDungeon darker at night23.09.2012 Task Description

I think the dungeon is darker at night. I need a torch then. This makes no sense.

Bug Report5778NoUser InterfaceMediumUnconfirmedRii Rii/join /leave don't match25.09.20123 Task Description

Accorind to the /help menu, " should be able to say "/join 0" and then "/leave 0", but /leave does not leave "0". Intead it says, "Please specify a chennel hotkey number to leave". Am I supposed to know what a chennel hotkey is?

Bug Report5782NoCombatMediumUnconfirmedRii Riichanging weapons in battle doesn't work22.10.201222 Task Description

If I have no weapons while in battle and I take out swords, I continue fighting with no weapons. If I stop attacking and then start again, the swords get used.

Bug Report4809NoEngineMediumUnconfirmedmike loevencannot defend yourself if another player engages the mo...01.01.20131 Task Description

i ran into a bug that nearly got me killed today. i was fighting gobbles and i ran low on health and had to run away. as i was running another player cast flame burst on the gobble chasing me.

the gobble chasing me did not stop chasing me but i was no longer able to attack it because it said i must be grouped with X mean while the gobble was still damaging me.

this can be fixed one of 2 ways. the targeted player always has kill rights on the monster or the monster changes it’s target when a new playr engages it.

but as it stands it is rather scary when your being attacked and cannot defend yourself due to a bug in the kill stealing prevention system.

Bug Report5869NoMovementMediumUnconfirmedskPermanently exhausted when dismounting rivnak14.01.2013 Task Description

First - It seems there is a delay in stamina measurment, so what can happen is that you are moving, getting low on stamina, you stop moving but even after that you can still get sometimes “You are exhausted” message. This is more a feature than bug, but I think it is important in this case. So now what happened:
I was riding a rivnak and got low on stamina. I continued riding and reached my target destination before I had actually run out of stamina, but I was very low at the time. I dismounted the rivnak and around this moment I got “You are exhausted” message. After I dismounted I couldn’t move - the game was saying that I was exhausted. I couldn’t cast spells or do anything that is prevevented when you are exhausted. However, the game was displaying I have full stamina (After dismounting a pet there is a small delay before your health and stamina values are updated to be on par with the current values.) and this did not change even after two minutes I was waiting. So the game still though I am exhausted - mounting again the pet did not help. Client restart helped of course.
I think that the problam may be somewhere between delayed “you are exhusted” message and after dismount stamina and health synchronization. It seems that when you receive in right (or wrong :) ) moment the exhaused message the synchronization after dismount fails in some way resulting in character being viewed as exhausted permanently.

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