PlaneShift

Task Type  ascIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]
Bug Report7611NoUser InterfaceLowCould not VerifyZomPassword Save Error19.12.20221 Task Description

When you click remember Password the password looks like it is being duplicated then saved and then will not work.

Bug Report7124NoItems CharacteristicsLowUnconfirmedYorlakAlchemist fire/freezer not considered weapons18.02.20211 Task Description

with alchemist fire/freezer equipped → attack npc
chat responds ‘You have no weapons equipped’

Bug Report7125NoQuestsLowUnconfirmedYorlakno option to discard quest13.02.2021 Task Description

legacy allowed to discard repeatable quests

Bug Report7245NoInventory/ItemsLowUnconfirmedYorlakSelecting 1 item from a stack from container on ground ...19.09.20211 Task Description

to recreate;
1. place container on ground (sack, crate…)
2. right-click container → Look
3. Place stacked items in container (tested with daggers, arrows, potions, rings)
4. From container, Select (1) item from stack, place on ground
Entire stack is removed from container (same effect for all items tested)
This does not happen when container is in inventory

Bug Report6386NoUpdater/PSLaunchMediumNewxolaincompatibile skin09.04.20143 Task Description

i have seen people who log and quit(crashing) in second due using incompatibile skin
update and repair should set skin to default elves .reinstaling ps propably will not help because these configuations are in diferent folder

Bug Report6512NoCombatMediumUnconfirmedxolaflame spire07.08.20143 Task Description

when flame spire or animate vegetion kill enemy it swich from agresive to fuldefensive mode , enemy is already dead ant it shall stop atack

Bug Report6517NoCrafting TransformationsMediumNewxolaTuathanachcombine parts with different qualities21.12.20141 Task Description

Crafting HA
combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then
combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso
there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso
edit Quality 175 vs 227

Bug Report6530NoSpell FormulasMediumUnconfirmedxolaDavide Vescovinitraining repairing07.03.20152 Task Description

for every skill we get practices equal to time we spend while crafting but for repairing it is not true
the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )

would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash
there are no bonuses for repairing complex items its only based how bad its damaged it seem

Bug Report6546NoEngineMediumUnconfirmedxoladequip repairing item29.07.2014 Task Description

i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory

Bug Report6750NoEngineMediumUnconfirmedxolaatacking 05.01.20152 Task Description

when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce

its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly

Bug Report6755NoEngineMediumUnconfirmedxolapet have trouble attack dummy04.01.2015 Task Description

with dummy targeted
/pet target
/pet attack

from longer distance pet fail to attack dummy, it hit arena wall and dissaper
from very short it attack and start rotating.

Bug Report4735NoSettingMediumNewweltallnpc with -01.10.20102 Task Description

The engine code was clearly coded to not allow - so till a different decision is taken these npc are all bugged and should have the - stripped

Brintec Dev-Onni
Vladovic Chel-Astra
Sharven Xant-Areth
Uri Djho-Maat

thanks to Vakachehk for the list

Bug Report6217NoMiscMediumUnconfirmedWade EilrichIncorrect grammar on website Story section13.11.2013 Task Description

Drifters Section

“This gas is highly acidic and damages a persons equipped items if they stand in the mist.”

This should be changed to:

This gas is highly acidic and damages a person’s equipped items if they stand in the mist.

Note the apostrophe to indicate a singular possessive noun (person’s).

Bug Report7710NoInventory/ItemsVery LowUnconfirmedVolkiDragging glyph from sack into Spell Research slot tempo...01.02.2023 Task Description

Dragging a glyph from an inventory container (e.g. sack or glyph sack) into any slot in Spell Research window causes the glyph to disappear from the container until window is re-opened.

Steps:

- Open Spell Research window from “spellbook”.

- Open glyph sack and drag glyph into any slot in Spell Research window. (Try to use Research or Way slots. Purify Glyph slot only reproducible if right hand has item equipped.)

- Glyph seems to have disappeared from container, but will reappear if window is refreshed.

Additional info:
Dragging glyph from glyph sack on the ground to Spell Research slots puts it into inventory.
Moving a glyph from inventory into Purify Glyph slot equips the glyph in right hand but does not begin purification.
(Not sure if these features are conflicting with spell research.)

Bug Report7756NoUser InterfaceMediumUnconfirmedVolkiSome settings not saved after closing game23.12.202342 Task Description

Some options in settings are not being saved after closing the game. They revert to default or adopt other settings.

- Interface → Visible shortcut rows

- Controls → quickbar → shortcuts (Conflicts with “Others” menu → “shortcuts” bar?)

- Chat logs directory → time stamps (May not be functional?)

Issues with shortcuts / quickbar / “shortcut bar” / “macro editor” are the most noticeable and make assigning shortcuts a time-consuming task that requires restarting the game multiple times over.

Bug Report7757NoGUILowUnconfirmedVolkiSome GUI labels are named inconsistently13.02.2023 Task Description

Throughout the GUI, some options are referred to by multiple or misleading names, which can be confusing and make communicating about them difficult.

On the toolbar → ‘Others’ the shortcut bar is labeled “shortcuts”, but editing the shortcuts shows a widget labeled “Macro Editor”. To reach the shortcuts in Settings menu → Controls, you must scroll down to a section labeled “quickbar”. There are a list of 10 shortcuts below, but “quickbar” is not used as a label anywhere else in the game. It would not be evident to a new player that these are related.

Toolbar → ‘Others’ → ‘options’ opens Settings menu. This is less confusing but may confuse some players when trying to navigate GUI. (My suggestion would be to change “Settings” label to “Options” as we also say “settings” to refer to lore, quests, NPCs, etc.)

Toolbar → ‘Character’ → ‘character’ opens the inventory window.

Bug Report7759NoUser InterfaceLowUnconfirmedVolkiEmote messages make up first names for NPCs13.02.2023 Task Description

Emote messages in chatbox from or targeting NPCs displays their names as if they have a first name if there is a space in the name. The word before the space becomes the only part of the name displayed.

“>Sarras blows a kiss at Flayed.” (Flayed Velnishi)

“>Sarras grabs hold of Dlayo and begins to dance.” (Dlayo Gladiator)

“>Poison yells for Sarras to flee!” (Poison Carkarass)

Bug Report7760NoGraphical GlitchLowUnconfirmedVolkiCharacter turns blue in a dark alley in Hydlaa13.02.2023 Task Description

Position: hydlaa_plaza 192446.88 -324823.94 11634.67

You turn blue.

Could be coming from blue sewer lights?

https://youtu.be/2yWdYPL8Wk0

Bug Report5790NoQuests DynamicsHighNewVenalanQuest menus dissapear to quickly to click on responese.15.10.20142 Task Description

A general problem with the quest menu system at the moment is the speed at menu disappear. The problem occurs in the following situation.

All the following is within one step in the following format.

Player gives NPC 1 item.
Menu: text.
NPC: text.
Menu: No. Menu: Yes.
NPC: text.
NPC: text.
Give 1 Melorick's Scroll Case.
Assign Quest.

You give the npc the item.
The initial npc text appears.
Once they have finished talking the next two menus appear, but before you are able to click on the menus the menus vanish.
This results in you losing the item needed to trigger the quest/step and are unable to repeat it.
This was only became a problem with the introduction of the 'bubble' menu system.

Bug Report5932NoMagic SystemMediumNewVenalanGM detection using 'friendly AOE' spells09.03.2013 Task Description

It has been brought to my attention that friendly AoE spells can be used to detect invisible GMs who are within the range of the spell. A check on spells cast from accounts with 0 security could be added that only allows friendly spells to be cast on targets which are ‘visible’ hereby preventing GMs from being targeted when invisible.

Bug Report6144NoEngineMediumNewVenalanTaladNew icons are not showing correctly in MyPlane.02.05.20142 Task Description

I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.

It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.

Bug Report6171NoCraftingMediumNewVenalanJoe LyonBug with crafting items being marked as craftable when ...10.10.20132 Task Description

For an example.

In the Catalog of shields book, ‘Bronze Spike’ becomes un-greyed and therefor visible as craftable when blacksmith hits 15. but you also need many levels in shield making before you can actually make the item. If I push Blacksmith to 200 and leave shield making at 0, according to the book I can make every item in there, despite that clearly being wrong.

The skill checks being made on the crafting books need to look at primary and secondary and as many skills are needed to make an item to correctly mark it as something you can make.

Bug Report6255NoEngineMediumNewVenalanTaladNolthrir mounted animation24.11.2013 Task Description

When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.

Bug Report6365NoEngineMediumNewVenalanJoe LyonOptimisiations for shortcut window options.22.03.20141 Task Description

When you change button height font does not scale so you can end up with buttons with font cut in half.

Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.

Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.

Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.

Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.

I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.

I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.

At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.

Bug Report6367NoGuilds/GroupsMediumNewVenalanGuild creation bug.20.03.20141 Task Description

I created a guild with 1 member and it did not disband after 5 minutes as it should have as it had less than the minimum number of required members.

Bug Report6383NoTraining & SkillsMediumNewVenalanbug with being told you get practice points at level 20...05.04.2014 Task Description

As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.

Bug Report6397NoInventory/ItemsHighNewVenalanLoss of item crafting data and names04.06.202143 Task Description

Players, Taya, and I have all seen that crafted items are suddenly missing them name of the crafter. There are also reports of missing names such as “finest”.

I was also able to craft a steel ingot and within a few minutes I managed to lose the information in the examine window which showed I was the crafter of the item.

Bug Report6431NoEngineMediumNewVenalanAdding a " symbol while editing character names in budd...06.05.2014 Task Description

As the title suggests if you add a name like;

Venalan

And you then edit this to say

Venalan “dev”

When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file

<alias name=”Venalan” alias=”Venalan “Dev”” />

the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.

Bug Report6528NoInventory/ItemsMediumNewVenalanRalph CampbellBoth Hand item flag16.07.20141 Task Description

When you equip an item with “BOTH HANDS” flag an icon appears in only the left or right hand inventory slot, whichever you dropped it in.

As the weapon takes up both ‘LEFT’ and ‘RIGHT’ hands it would be clearer if the same icon appeared in both hands to make it clear that both hands are taken up by one item.

It should also be possible to deequip it from the icon in either hand.

Bug Report6529NoCharacters AnimationMediumUnconfirmedVenalanBoth Hand item attack/equip animation16.07.20141 Task Description

At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.

Bug Report6625NoEngineMediumNewVenalanJoe LyonQuest Menu: step numbering occurs for total steps, not ...15.10.2014 Task Description

I’ve updated the bug to reflect what is happening with the current code, r9606

At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.

P:RA.
Menu: bla.
Smith: wana help.
P:RA1. P:RA2.
Menu: no. Menu: yes.
Smith: shame.
Smith: good.
Complete red apple step 4.

It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.

Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)

Bug Report6630NoEngineMediumNewVenalanStudy window filter bug (minor)06.10.2014 Task Description

When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered

Bug Report6652NoEngineMediumNewVenalanJoe LyonActive Effects: When button width is "auto" it does not...18.10.2014 Task Description

As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.

Potentially related

It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.

I can make this happen by following these steps.

1 - Button height to minimum
2 - button width to manual (and moved to minimum)
3 - button width to auto
4 - set button height to max
5 - button/icon width is fixed and when you change name↔icon you get the broken display

If you don’t follow these steps the width for change between icons and names works correctly

Bug Report6666NoQuests DynamicsHighNewVenalanQuest menu: when triggering a quest menu with the same ...26.10.2014 Task Description

There are many time in quests and KAs when they have the same trigger, for example “about armor” or “about apples”.

When you click a quest menu (or type some text to an NPC) the first dialogue(s) to be searched should be quests and if a matching trigger is found the quest menu should be sent, then if nothing is found in a quest it should search KAs. What is currently happening when you have two or more matching triggers you are getting a random choice between the quest response and the KA response. This results in players getting what seems to be a response from the NPC but the quest does not continue.

Bug Report6844NoEngineMediumNewVenalanPlayer crafted magic items always need identifying.08.03.2016 Task Description

As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…

Bug Report6855NoGame BalanceMediumNewVenalanDavide VescoviniStacking of damage when holding multiple weapons with b...15.04.20202 Task Description

I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages

(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:29:33) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >You’ve gained 1 practice points in Knives & Daggers.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.
(20:30:37) >Your dark weapon drains 10 HP from Venalan.

So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Bug Report5271NoMovementMediumUnconfirmedVakachehkAmdeneir Tavern bed's Canopy too low to use09.07.20111 Task Description

The bed’s canopys in Amdeneir tavern are too low for anyone/race to use the beds.

dl.dropbox.comu25106032shot93.jpg Picture depicting Vakachehk being to tall to get under the bed canopy

You might be able to use them if we could some how have a lying down command and be able to scoot over. Or right click the bed and click ‘Use’ and our character’s automatically lay on the beds. However they’re unusable at the moment.

Bug Report5391NoInventory/ItemsMediumUnconfirmedVakachehkTrading while over encumbered 28.09.2011 Task Description

It’s stupid to not be able to trade (through right clicking the character and clicking ‘trade’) while over encumbered (having to sit down because you’re too heavy). But yet you can just make a shortcut or type /trade and it works.

So my point is, why?

(note: if this task has already been posted and discussed, I did search ‘Trade’ and ‘Trading’)

Bug Report6949NoQuestsLowNewUadjetVenalanText and Quest Notes mismatch in Fishing Lessons for Fi...31.05.2020 Task Description

In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.

Bug Report7210NoQuestsMediumUnconfirmedUadjetVenalanQuests in need of Quest Notes for clarity04.06.2021 Task Description

Noriko has been doing a lot of quest testing lately, and has found a number of quests where quest notes should be added so that returning players (or those who don’t use their logs) can pick up where they left off. I’ll pass along what she’s put in the petitions to this report.

*Road to Master Cook Chapter One
*Road to Master Cook Chapter Two
*Road to Master Cook Chapter Three
*Road to Master Cook Chapter Four

In each case, the quests notes are very good except when Mirra first gives the quest. The notes only include a generic line about helping Mirra be a better cook, and fail to mention where she’s sent you or what she wants.

*Helping Mirra

No useful quest notes at all.

*Where the Courier Went

Once the player gets the name Shian Sulkin it should probably be added to the quest notes, in case logs aren’t available.

I’ll add more as they’re reported.

Bug Report7806NoBugtrackerLowUnconfirmedUadjetProblems with /morph07.03.2023 Task Description

I’ve been doing some testing with the /morph command, and have not yet found a way to get it to work properly. I used my event character and every time I tried to morph into another race gender I had issues with the default Enkidukai texture remaining on the head. There were also other issues, like klyros wings being missing, and the fact that after the tests my enkidukai character now seem to have lemur textures on her hands permanently.

These are the results I got starting with a female enkidukai character, closing the game and loading fresh after each morph:

Dermorian M - Wrong texture, no back of head. Changing hair trait doesn’t help.
Dermorian F - Wrong texture, no back of head. Changing hair trait doesn’t help.
Diaboli M - Wrong texture, no back of head. Changing hair trait doesn’t help. Setting trait first doesn’t help.
Diaboli F - Wrong texture, no back of head. Changing hair trait doesn’t help.
Enkidukai M - Bad face texture, even from female enki
Enkidukai F -
Klyros M - Entirely wrong texture, no wings, back missing
Klyros F - Nothing visible. Helmet and held items show on ground
Kran N - Wrong texture except for hands, oddly.
Lemur M - Wrong texture except hands, no hair. Hand texture remains after relog
Lemur F - Wrong texture except hands, no hair. Hand texture remains after relog
Nolthrir M - Wrong texture except for hands. No top/back of head
Nolthrir F - Wrong texture except for hands. No top/back of head
Stonehammer M - Wrong texture except for hands. No top/back of head or beard section of face.
Stonehammer F - Wrong texture except for hands. No top/back of head
Ylian M - Wrong texture except for hands. No top/back of head
Ylian F - Wrong texture except for hands. No top/back of head

I few quick tests with a female dermorian character were better, but the head texture was always wrong.

Bug Report7838NoQuestsMediumReady to testUadjetThe Arrivals quest cannot be completed06.05.202421 Task Description

The quest has a number of triggers that must be completed in order to progress that do not appear to be working in Unreal. The three I’ve found are:

1) Proximity to the rock with the action location that moves players into the cave,

2) Use of a cog/mechanism, moving one of the rocks, and

3) Solving the door puzzle and entering the small room.

I’m not sure if these are supposed to complete steps that are not sequential with the immediately previous steps, or if they are meant to set variables, but either way they don’t seem to be doing the job. Talking to Raithen gives no sign that you’ve completed any of these tasks, even if you’ve done them all.

I can get players past this by setting a later step manually, but given the (suspected) use of variables or non-sequential steps, it seems likely I’ll just mess things up for them.

Bug Report7986NoQuestsMediumUnconfirmedUadjetQuest Timers are invisible, leading to confusion01.01.2024 Task Description

In some quests there is a delay before you can talk to an NPC again. One example of this is Its Gone Bad. In Legacy the players got a message like “You have to wait for 10 minutes before you can continue this quest.” so that they knew what was going on, but in PSU they don’t get the message.

Admittedly, the message is very OOC, but without it there’s no way for a player to know why they cannot proceed with the quest. If the messages cannot be restored, maybe a line of dialog from an NPC saying that they’ll have more to say later?

Bug Report8014NoQuestsLowCould not VerifyUadjetRight on the Mine doesn't take quest items09.03.20241 Task Description

The quest Right on the Mine uses a quest item named Hamel Provision and at one point it’s supposed to be given to Gardr. Currently that does not happen. The quest will progress, but the quest item remains stuck in the inventory. It can be placed into storage, but otherwise there’s no way to get rid of it.

Bug Report8024NoQuestsLowReady to testUadjetConclave of Glyphs faction not appearing12.05.20241 Task Description

The Conclave of Glyphs faction does not seem to have been set properly when characters were imported from Legacy. In all characters I’ve checked, the faction is not even shown as discovered. I suspect the import script may have added the faction points to the wrong faction, most likely to Conclave of the Glyphs (the “the” isn’t needed).

Further, I noticed that while a few quests in the Conclave of Glyphs category assigned faction to the faction of that name, most gave the faction points to Conclave of the Glyphs. Specifically, the quests that are giving faction points to the wrong faction are:

Kimlorm Needs a New Prayer Book
Murago Puntjal’s Quick Favour
A Message for Dsar Sarraghi
Little White Lies
A Mysterious Disease
Grimal’s Tribute to Talad
A Dwarf’s Wish

The quest Something’s Brewing is placed in the Conclave of the Glyphs category, but gives faction points to Merchant Syndicates, which has the slight issue of not existing.

Bug Report8025NoBugtrackerLowUnconfirmedUadjetOrder of the Keen Edge faction not correctly imported11.05.2024 Task Description

Players who have done the Order of the Keen Edge quests do not seem to have their faction points calculated correctly. Players who have done the quests seem to have their faction listed as 0 (Ignored). I checked the quests, and no faction points are awarded by the quests, even though my logs show that faction points were given. Currently, the quests only give faction_level.

Bug Report7849NoBugtrackerLowUnconfirmedTutharelForest Arangmas, and some other monsters, don't attack ...28.05.2023 Task Description

When I fight Forest Arangmas they don’t attack back. Sometimes they do but most of the time they just sit there.

Bug Report7985NoBugtrackerMediumUnconfirmedTutharelSome people are reporting that, after a server crash, t...01.01.202411 Task Description

After a server crash, if you don’t restart your game, your log will no longer be updated with what happens in game. This has been noticed by Gonger, Migg, and a few others.

Bug Report7991NoQuestsMediumUnconfirmedTutharelwhen completing a quest with a "choose your reward" sec...05.01.20241 Task Description

when completing a quest with a “choose your reward” section at the end, if you don’t select a reward before clicking “Select a reward” it doesn’t stop you before continuing or give you a default reward, it just completes without giving you any of the possible rewards.

When a friend completed the “Levrus Rat Eyes” quest, she forgot to select a reward before clicking “Select a reward” and received none of the options given.

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