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Bug Report | 6893 | No | Crafting | Medium | Unconfirmed | Larili | | Making Barberry extract sometimes gives a special prope... | 29.05.2017 | | |
Task Description
I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.
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Bug Report | 6903 | No | Items Characteristics | Medium | Unconfirmed | Emaline | Venalan | Banded Mail Armor wrong desc | 09.11.2017 | | |
Task Description
Banded Mail Armor stores in MA category, trains MA but the description reads HeavyArmor under the weight/size/quality. So can we get it changed to read MA please.
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Bug Report | 6920 | No | Quests | Medium | Unconfirmed | Stalfos | | A Sapling of Xiosia - Does not complete when completing... | 11.03.2022 | | |
Task Description
I’ve completed the child quest that looks for the Boss around Gugrontid, but Sapling of Xiosia hasn’t completed as well.
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Bug Report | 6924 | No | Crafting | Medium | Unconfirmed | Stalfos | | Cooking with Minerals Conflict | 14.01.2019 | | |
Task Description
The book shows
Powdered [Raw Material] Grind [Raw Material] into Powdered [Raw Material] using Alchemist Table with Wooden Mallet Hammer [Raw Material] into 3 Big Chunks of [Raw Material] using Alchemist Table with Wooden Mallet
Both using Alchemist Table with Wooden Mallet When only the 3 big chunks is correct
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Bug Report | 6928 | No | Quests Dynamics | Medium | Unconfirmed | Stalfos | | Nalri Looks Radiant Inconsistency | 01.02.2019 | | |
Task Description
When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”
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Bug Report | 6929 | No | Character Creation | Medium | Unconfirmed | Larili | | The CC decription tab of ones own character says "Xiosa... | 23.10.2022 | | |
Task Description
In the CC tab it says “Xiosa talks to you through nature,” Xiosa should be Xiosia.
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Bug Report | 6930 | No | Spell Formulas | Medium | Unconfirmed | Stalfos | | Magic Staves always blocked | 23.10.2022 | | |
Task Description
Magic Staves, like the Staff of Empathy/Aurora are always blocked unless they miss.
I’m not sure which weapon skill they use, but they are even blocked by dummies
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Bug Report | 6932 | No | Game Balance | Medium | Unconfirmed | Stalfos | | Blue Cohosh Root area barely big enough to harvest twic... | 15.04.2020 | | |
Task Description
The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.
It’s possible but takes longer to find the right spot, the area needs to be bigger.
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Bug Report | 6934 | No | Inventory/Items | Medium | Unconfirmed | Stalfos | | Chests sometimes give 0 ingots -and say they gave some | 11.03.2020 | | |
Task Description
When opening a chest, sometimes it will say “you find some ingot”, but give you none.
Seen it on Reinforced chest, sure I saw it on a different chest before as well.
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Bug Report | 6949 | No | Quests | Low | New | Uadjet | Venalan | Text and Quest Notes mismatch in Fishing Lessons for Fi... | 31.05.2020 | | |
Task Description
In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.
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Bug Report | 7062 | No | Combat | Low | Unconfirmed | Michael Loeven | | Combat Spellcasting seems to allow enemy damage to bypa... | 13.12.2020 | | |
Task Description
There seems to be a problem with how incoming damage is being handled when casting spells in combat. The primary issue appears to be a glitch when casting a offensive spell where the player will loose their combat stance and be treated as out of combat which this seems to have the (hopefully)unintended effect of allowing incoming damage to bypass the players defenses completely any skills / abilities to reduce the damage and even seeming to nullify the effects of the players armor allowing creatures to directly deal massive hits directly to the players hp similar to if they were completely unarmed and unarmored. The result can a normally harmless enemy suddenly dealing critical damage and causing instantaneous death depending on the situation.
Expected behavior would be to not allow melee attacks during spell casting however the player should remain in the selected combat stance to ensure that armor and evasion occurs properly and melee attacks may be automatically resumed after the casting completes.
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Bug Report | 7079 | No | Bugtracker | Medium | Unconfirmed | Michael Loeven | | Locked Chests Deleted When Consumed | 26.11.2021 | | |
Task Description
If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked
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Bug Report | 7081 | No | Game Balance | Medium | Unconfirmed | Michael Loeven | | Relax spellcasting restrictionsfor sitting / overencumb... | 27.12.2020 | | |
Task Description
Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose
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Bug Report | 7089 | No | GUI | Low | Unconfirmed | Maui | | Skill window - scrollbar not always visible | 22.11.2022 | | |
Task Description
at the job bar tab is no scrollbar available,for some its there only if they max out the size of the window
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Bug Report | 7090 | No | Quests Dynamics | High | Could not Verify | Talad | Talad | Sometimes the list of quests is not correct, it contain... | 17.02.2021 | | |
Task Description
Redo quest/events implementation to send/receive, also remove XML.
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Bug Report | 7122 | No | Crafting | Low | Unconfirmed | Elhorien | | DRINK OF THE DOME | 27.10.2023 | | |
Task Description
(I DETECTED IT ON OLD PS, DELETE THIS IF IS NOT APLY TO NEW ENGINE)
THE BOOK DRINK OF THE DOME HAS ERRORS:
DOUBLE SENTENCES LIKE: COMBINE MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES, MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES INTO…..
USES A 0 (CERO) IN SENTENCES LIKE: 0 LIQUID BREAD RISES
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Bug Report | 7124 | No | Items Characteristics | Low | Unconfirmed | Yorlak | | Alchemist fire/freezer not considered weapons | 18.02.2021 | | |
Task Description
with alchemist fire/freezer equipped → attack npc chat responds ‘You have no weapons equipped’
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Bug Report | 7125 | No | Quests | Low | Unconfirmed | Yorlak | | no option to discard quest | 13.02.2021 | | |
Task Description
legacy allowed to discard repeatable quests
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Bug Report | 7152 | No | User Interface | Low | New | Venalan | | Quest window not scaling | 24.02.2021 | | |
Task Description
As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.
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Bug Report | 7210 | No | Quests | Medium | Unconfirmed | Uadjet | Venalan | Quests in need of Quest Notes for clarity | 04.06.2021 | | |
Task Description
Noriko has been doing a lot of quest testing lately, and has found a number of quests where quest notes should be added so that returning players (or those who don’t use their logs) can pick up where they left off. I’ll pass along what she’s put in the petitions to this report.
*Road to Master Cook Chapter One *Road to Master Cook Chapter Two *Road to Master Cook Chapter Three *Road to Master Cook Chapter Four
In each case, the quests notes are very good except when Mirra first gives the quest. The notes only include a generic line about helping Mirra be a better cook, and fail to mention where she’s sent you or what she wants.
*Helping Mirra
No useful quest notes at all.
*Where the Courier Went
Once the player gets the name Shian Sulkin it should probably be added to the quest notes, in case logs aren’t available.
I’ll add more as they’re reported.
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Bug Report | 7215 | No | GUI | Very Low | Unconfirmed | Stalfos | | Failed equips from containers, make items invisible | 16.05.2021 | | |
Task Description
If you try to equip an item from a container into an invalid slot, the item becomes invisible till you reopen the container.
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Bug Report | 7226 | No | User Interface | Low | Unconfirmed | schlu | | opening small inventory window from the furnace window ... | 07.03.2023 | | |
Task Description
Select furnace, click on “look” icon. In opened window none of the icons open your personal inventory… Some of these Icons also got the wrong description when hoovering them
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Bug Report | 7245 | No | Inventory/Items | Low | Unconfirmed | Yorlak | | Selecting 1 item from a stack from container on ground ... | 19.09.2021 | | |
Task Description
to recreate; 1. place container on ground (sack, crate…) 2. right-click container → Look 3. Place stacked items in container (tested with daggers, arrows, potions, rings) 4. From container, Select (1) item from stack, place on ground Entire stack is removed from container (same effect for all items tested) This does not happen when container is in inventory
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Bug Report | 7258 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | segmentation fault in hydlaa VK_ERROR_DEVICE_LOST | 24.11.2022 | | |
Task Description
Not sure what causes the client to crash. But it seems reproducible when I turn around.
System is Linux 5.8.0-59 Ubuntu bullseye mesa 20.2.6-0 NVidia GeForce GTX 970 Driver Version: 460.91.03 CUDA Version: 11.2
[2021.07.31-21.33.40:344][840]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s) [2021.07.31-21.33.40:420][840]LogVulkanRHI: Error: Result failed, VkResult=-4 at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742 with error VK_ERROR_DEVICE_LOST Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] Result failed, VkResult=-4 at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742 with error VK_ERROR_DEVICE_LOST Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=11 [2021.07.31-21.33.40:480][840]LogCore:
Critical error:
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003
[2021.07.31-21.33.40:480][840]LogCore: Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] Result failed, VkResult=-4 at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742 with error VK_ERROR_DEVICE_LOST 0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802] 0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742] 0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457] 0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296] 0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939] 0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889] 0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373] 0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428] 0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886] 0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709] 0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600] 0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319] 0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] 0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608) 0x00007fab1529a293 libc.so.6!clone(+0×42)
0x0000000002ea96ee PSUnrealClient!FGenericPlatformMisc::RaiseException(unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472] 0x0000000002fccd9b PSUnrealClient!FOutputDevice::LogfImpl(char16_t const*, …) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61] 0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802] 0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742] 0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457] 0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296] 0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939] 0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889] 0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373] 0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428] 0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886] 0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709] 0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600] 0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319] 0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] 0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608) 0x00007fab1529a293 libc.so.6!clone(+0×42)
[2021.07.31-21.33.40:490][840]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. [2021.07.31-21.33.40:490][840]LogExit: Executing StaticShutdownAfterError Malloc Size=131160 LargeMemoryPoolOffset=196744 Malloc Size=131160 LargeMemoryPoolOffset=327928 Malloc Size=259466 LargeMemoryPoolOffset=587418 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)
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Bug Report | 7311 | No | Quests | Very Low | Unconfirmed | Stalfos | | Gugrontid Legend quest - approaching Stalg does not fin... | 11.03.2022 | | |
Task Description
Approaching Stalg does nothing to the quest, can’t complete.
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Bug Report | 7315 | No | Characters Animation | Very Low | Unconfirmed | Stalfos | | Ylian Male Neat hairstlye - hair seems to deattach as i... | 24.09.2021 | | |
Task Description
While running parts of the hair seem to bob up and down without being attached to the rest of the hair, more noticeable while sprinting
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Bug Report | 7319 | No | Combat | Low | Unconfirmed | marcel | | new character attacks ulbernauts no one damages anyone | 24.10.2021 | | |
Task Description
I loaded up as a new Ylian and started with 0 tria, empty inventory…
chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…
then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…
went to find some ulbers to look at animation.
Bug:the Ulbernaut is attacking me but cant seem do anything to me..
also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’
messages all the time right in front of the face…
so now they chase me around and cant damage me…
when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)
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Bug Report | 7333 | No | GUI | Medium | Unconfirmed | Edicho | | Training UI needs to be more intuitive (and work) | 02.12.2023 | | |
Task Description
The old application clearly stated which skills can be trained by simply showing you them listed in the dialog.
Now you’re getting list of all skills and let’s take Percival Hawthorne for example: https://drive.google.com/file/d/11TT9POMLeO0WOf9he84foTY5Xaju2eUj/view?usp=sharing
What we see is: - list of all skills - some progress bar right under the skill - some progress bar in the right part of the box - if you try to hover on this, we can see it marked “tbd” which doesn’t make it any less defective.
What we should see: - list of skills the NPC can actually train you (the current list needs to be filtered) - the cost of the training both in tria and PP (the progress bar on the right should be simply replaced with a button
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Bug Report | 7358 | No | Bugtracker | Low | Unconfirmed | KiFunStuS | | Klyros legs missing from player model when wearing roba | 01.11.2022 | | |
Task Description
Need to fix the model to not being open at the bottom. (noted it missing in stream while working on magic light)
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Bug Report | 7361 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | Log enabled for NPC, but NPC talk is not logged | 11.03.2022 | | |
Task Description
NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box
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Bug Report | 7370 | No | Bugtracker | Low | Unconfirmed | Stalfos | | Introduction to Crafting doesn't update wallet | 12.06.2022 | | |
Task Description
The console says you received 4 circles, but the wallet won’t update until you complete another quest. Comnpleting Harnquist is Hungry for example says another 4 circles in console, and wallet updates to 8 circles.
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Bug Report | 7396 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | Launcher segfaults on exit | 04.03.2023 | | |
Task Description
The log ends with:
[…] [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module Engine (10) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module CoreUObject (8) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module PakFile (4) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module RSA (3) Failed to find symbol file, expected location: “/home/oliver/PS/psunreal/PSLauncher/Binaries/Linux/PSLauncher.sym” Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
[2022.06.12-06.20.45:788][774]LogCore: Error: appError called: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=11 [2022.06.12-06.20.45:797][774]LogCore:
Critical error:
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003
[2022.06.12-06.20.45:797][774]LogCore: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
0x00000000029b3bce PSLauncher!UnknownFunction(0x27b3bce) 0x0000000002ace60b PSLauncher!UnknownFunction(0x28ce60a) 0x0000000002a8dae4 PSLauncher!UnknownFunction(0x288dae3) 0x0000000002a8d982 PSLauncher!UnknownFunction(0x288d981) 0x00000000042129f0 PSLauncher!UnknownFunction(0x40129ef) 0x0000000004211c82 PSLauncher!UnknownFunction(0x4011c81) 0x00000000041ec845 PSLauncher!UnknownFunction(0x3fec844) 0x000000000422e5ed PSLauncher!UnknownFunction(0x402e5ec) 0x00000000042df6b7 PSLauncher!UnknownFunction(0x40df6b6) 0x00000000021fd088 PSLauncher!UnknownFunction(0x1ffd087) 0x00000000021fd13c PSLauncher!UnknownFunction(0x1ffd13b) 0x00000000057bfc08 PSLauncher!UnknownFunction(0x55bfc07) 0x00007f3977026083 libc.so.6!__libc_start_main(+0xf2) 0x00000000021f97c9 PSLauncher!UnknownFunction(0x1ff97c8)
Malloc Size=131160 LargeMemoryPoolOffset=196744 Malloc Size=131160 LargeMemoryPoolOffset=327928 Malloc Size=111987 LargeMemoryPoolOffset=439939 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)
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Bug Report | 7416 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Creative Books - Text misaligned | 09.08.2022 | | |
Task Description
On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.
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Bug Report | 7424 | No | Bugtracker | Low | Unconfirmed | Damola | | guild house: no collision detection inside guild house | 22.01.2023 | | |
Task Description
PSUnreal 0.7.23 (not yet in Reported Version)
In guild house one can run through chairs and beds and shelves.
Collision detected is disabled. Like for chairs and other items placed outside of the guild house.
Expected result
In guild house collisions are detected for items like beds, shelves, chairs and so on is enabled like in Crystal Space PS. So that these items are really solid for the char.
Ideally there would also be collision detection outside of guild house, together with a physics simulations, so that you cannot place 10 shelves onto one another easily, cause they would crumble down again. We did not have this in Crystal Space PS however, so for feature parity with CS PS collision detection inside guild houses is enough.
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Bug Report | 7426 | No | Models and Maps | Low | New | TrippedOnReality/Enarel | | Eagle gobble huts inside hill/underwater ojaroad2 39684... | 24.01.2023 | | |
Task Description
no task description |
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Bug Report | 7427 | No | Models and Maps | Low | New | TrippedOnReality/Enarel | | Floating plants ojaroad1 | 29.01.2023 | | |
Task Description
floating plants at: 274673.47, -364629.59, 10927.77
It’s spawned items, probably from a natural resource location.
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Bug Report | 7445 | No | Crafting | Low | Unconfirmed | Gonger | | No free ores / gems | 17.01.2023 | | |
Task Description
In PS Legacy there are low Q ores / gems near mines, which is good for newbies. In PSU there do not seem to be any. I chose Crafting Category, since you need ores, for example, for crafting weapons.
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Bug Report | 7446 | No | Bugtracker | Very Low | New | Gonger | | Guards! Guards! | 13.01.2023 | | |
Task Description
Two problems with guards: They do not complain about characters with wielded weapons. They do not let creatures enter the city!
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Bug Report | 7458 | No | Bugtracker | Low | Could not Verify | KiFunStuS | | Combat targets showing from different areas | 28.08.2022 | | |
Task Description
While at harnquist in Hydlaa I am able to target creatures in the arena.
very confusing and weird.
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Bug Report | 7467 | No | Bugtracker | Low | Unconfirmed | KiFunStuS | | Item left reminders | 27.08.2022 | | |
Task Description
Put a sack on the ground put a torch in the sack picked up the sack.
Receive warning that I should not leave 1 torch here a few minutes later
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Bug Report | 7479 | No | Bugtracker | Low | New | Damola | | Moving an item inside around inside container gives "it... | 30.12.2022 | | |
Task Description
I have a container (a sack) with tools. In there, I have a rock pick. Its capacity is 18.85/20. I can move the rock pick from container to inventory and back nicely.
However when I move the rock pick to a different slot in the container, I get:
“Item cannot be added to that container because item is too large to fit.”
I bet what happens is that PSUnreal first tries to add the rock pick to the new slot in the container and only then removes it from the old slot. This is of cause the safe way to do it, however it does lead to above error, as the rock pick has a size of 1.5 and that does not fit in 20-18.85 anymore.
That seems to be the case, cause moving a potion around in a container with capacity 7.90/20 works nicely.
I believe Crystal Space PS had the same “bug”.
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Bug Report | 7483 | No | GUI | Low | Could not Verify | KiFunStuS | | Skills appearing incorrectly | 25.09.2022 | | |
Task Description
Goto NPC , Pay for Drawing Lessons.
Skills Tab under Jobs shows previous Drawing +green temporary level.
when quitting game and reloading, it shows correct normal value of total drawing level.
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Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
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Bug Report | 7491 | No | Pets | Low | Could not Verify | Talad | Talad | You should not be able to summon your pet in the Death ... | 08.10.2022 | | |
Task Description
no task description |
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Bug Report | 7502 | No | Pets | Low | Assigned | Damola | | pet only follows once each time after having been told ... | 17.11.2022 | | |
Task Description
Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.
However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.
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Bug Report | 7505 | No | Bugtracker | Low | Unconfirmed | ferret | | randomised riding and walking abilities | 10.10.2022 | | |
Task Description
riding a mount can be strange. there is the usual sit on saddle look, standing on saddle with knees bent, standing sideways like on a surfdoard or skate board, and there is side saddle. not yet had the reversal of riding position this time, yet. if you sit side saddle, stand like surfing/skateboarding, you walk/run crablike.
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Bug Report | 7512 | No | Bugtracker | Low | New | Haviland Tenouri | | can not attack without a weapon | 14.01.2023 | | |
Task Description
When trying to attack it says “You have no weapons equipped!”
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Bug Report | 7515 | No | Weather | Low | Could not Verify | TrippedOnReality/Enarel | | Snow/Rain inside Guild House | 21.01.2024 | | |
Task Description
Snow and rain happen inside guild houses. Lighting also appears be affected by day/night cycles. Not sure if this is related to FS#7424 - guild house: no collision detection inside guild house.
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Bug Report | 7529 | No | Bugtracker | Low | Unconfirmed | Damola | | Buddies list has hard to read font and text color | 03.11.2022 | | |
Task Description
For some reason the buddies list uses a different font than all the other lists. I find it quite hard to read.
In addition to that the text color is red on a brown-greyish background. That makes it even harder to read.
I suggest using the same font and color as in the other lists.
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Bug Report | 7536 | No | NPC | Low | Unconfirmed | Maui | | Mercenaries | 08.11.2022 | | |
Task Description
when you kill merceneries some seems to stand up and dont despawn from some times so the new respawn stand into the standing corpse. on attack the corpse is shown with some health so when they moce the bodies you switch kinda targets whatever model you target. Also it can happen that on respawn the merc. will get invisible.
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