PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report6240NoEngineMediumUnconfirmedRoman YagodinBook use commands mess21.11.20131 Task Description

For crafting book /use command equips book in mind slot - and it’s OK, I think.
But how to open crafting book for reading, as of RMB click in inventory?

Then dragging a book from inventory to shortcut window, /use command is created.
But /use command for common book just results in a book, equiped in righthand slot (in case it’s empty).
Book isn’t opened for reading nor writing, so where is no result of using it. So no /use…

After equipping a common book in a hand slot, /use [slot-name] command just kills the psclient… This one really unexpected :(

/write [item-name] command syntax not working on a writable book, resulting message is: “You cannot write on this item” -
but this syntax described in a Help window! And /write [slot-name] syntax works as expected.

I think it’s clear that /read command for a books must exist to make complete set. Some use cases:

* want to read any book - use /read [item-name] or /read [slot-name]
* want to write to a writable book - use /write [item-name] or /write [slot-name]
* want to equip / dequip any book - use /equip and /dequip commands

Sane default results for /use command:

* Crafting book - equip in a mind slot.

It's a reference book, to take a look from time to time in a crafting process, after all.

* Common book and writable book - open book reading window. Using a book in a real world means “read it”.

Other "uses" (as a blunt weapon, fuel, press-papier, etc.) are less common.
Bug Report6269NoEngineMediumUnconfirmedErodare LenizusForward Non-Chat Keys To Shortcuts29.11.20131 Task Description

In the current state, if you have focus in the text box of the chat, none of your shortcut hotkeys work, even if they’re mapped to keys that do nothing in the chatbox, such as F1-12, Ctrl, Alt, Tab, Pause, etc.

I’m filing this as a bug report, because either this should be “fixed” so we can map shortcuts to such keys so they will still work while chatting, or the team can decide this is “not a bug” and close it.

The “fix” therefore, is to trap only those keys that chatbox can deal with, and forward anything else to the shortcut processor, so while typing in chat W A S D would be trapped in chat, and F3 would fire the shortcut it’s mapped to.

Feature Request6278NoUser InterfaceMediumUnconfirmedAndrew DraskoyUse object equiped in sword hand if no object is focuss...05.12.20131 Task Description

A UI improvement: This would make things much more convenient for spells like Dweomer Detection, but generally in cases where an action is performed on an object such as repairing weapons and armor. It would be great if the object of the action was (first choice) an external object that you have in focus. If there is no such object, use the one in the sword hand.

Right now, there is a mix of both of these things implemented. This would make it consistent and convenient. Right now it's quite awkward to have to drop an item, and then focus on it before casting a spell on it.

Bug Report6323NoMagic SystemMediumUnconfirmedDaevaornMounted shape-shifting results in wrong speed13.01.20141 Task Description

When you use a shape-shifting spell like Gorwealform (assuming the same holds for Polymorph) while mounted, the speed is not set correctly and you can reach no more than walking speed afterwards.

Bug Report6378No2D ArtMediumUnconfirmedJonMap shows Irifon River between Gugrontid and Bronze Doo...04.04.20141 Task Description

The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.

Bug Report6472NoUser InterfaceMediumUnconfirmedRoman YagodinNPC dialog shows NPC's public phrases20.05.20141 Task Description

Often then I'm trying to speak with NPC using "new" NPC dialog, on activate it shows NPC's reply bubble with a common public phrase (instead of [private] quest choices).

Think that NPC speech bubble should be displayed only for NPC's replies on quest choices / answers. Rule is simple: no quest choices made in dialog session = no need to show NPC reply bubble. All other NPC talk should be directed to the chat.

Bug Report6529NoCharacters AnimationMediumUnconfirmedVenalanBoth Hand item attack/equip animation16.07.20141 Task Description

At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.

Feature Request6573NoUser InterfaceMediumUnconfirmedmike loevenStore Quest Notes in the Books Database06.09.201421 Task Description

I would like to request that saved quest notes be moved from client side into the book database. currently the quest notes are saved locally and are very vulnerable frequently getting deleted during client repair or re installs. additionally for players who have more than one computer these notes do not properly persist between clients.

considering that players are already allowed to write books and that text data takes up very little space there is really no reason NOT to move this feature server side.

another major issue with the current implementation is that the quest’s description is missing a lot of key information provided by the npc conversation such as names and locations.

a perfect example is the quest Masked Mistress where the description tells you the summary however does not include her brothers name which is given in the npc dialogue.

the lost of quest notes can easily render a quest impossible to complete without asking a person for spoilers or searching through game logs for the missing conversation.

Feature Request6576NoEngineMediumUnconfirmedmike loevenIcon Editing System for Player Books06.09.201411 Task Description

The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.

I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.

additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other

it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook

Feature Request6600NoEngineLowUnconfirmedJoe Lyonadd command to list all public channels24.02.202311 Task Description

Moved from ticket 5981, suggestion by Franta

it would be good to implement command with list of all public channels with something like /list [filter]. It would also show all channels you are joined with the corresponding number.

Example:
/list
gossip (talk with /1 <text>)
auctions (talk with /2 <text>)
hydlaa_chat (not connected)
gobble_hunt (not connected)

the same list with filter as parameter:
/list go
gossip (talk /1 <text>)
gobble_hunt (not connected)

the same list with special case for only connected channels:
/list #
gossip (talk with /1 <text>)
auctions (talk with /2 <text>)

Bug Report6664NoSoundMediumUnconfirmedJoshuaInstrument White Noise (Lute & Lira)06.11.201411 Task Description

Some of the musical notes, when using the Lute and Lira (drum seems okay), have an annoying white noise in the background. The audio is not clean, and this can be bothersome particularly to people with high-end headphones who may be able to hear it better. I am not sure if this is audible to all players, but it certainly should be to anyone with a good pair of headphones.

Some popping sounds can also be heard.

I am not too knowledgeable on music, so I can’t say which notes specifically have unclean sound, but I think since it can be heard plainly it should be easy to find out.

Bug Report6696NoSoundMediumUnconfirmedJoshuaInstrument Music Doesn't Stop22.11.20141 Task Description

When you are playing a song on an instrument, if you close out of the sheet rather than clicking the stop button, the music will continue to play. This seems to continue until you relog, and opening and using the sheet again doesn’t fix it, it will only make you play two songs at once.

I am not sure if other players hear this or just the player.

In my opinion, X’ing out of the music sheet should work just like the stop button.

Bug Report6707NoEffectsMediumUnconfirmedJoshuaFog Whitens Texture Transparency03.12.20141 Task Description

When there is foggy weather in the game, some 2D textures will have white boxes around them. The most well-known instance where this happens is with the target effect under an NPC’s feet. I think this also affects 2D grass textures like at the magic shop forest. Basically, the fog makes transparency in certain textures visible by making them white.

Feature Request6715NoInventory/ItemsMediumUnconfirmednobody specialVary current quality of loot items23.12.20141 Task Description

I think it would be more realistic and quite useful for looted items to have a random current quality. Finding enough damaged equipment to practice repair is always tough, this idea would go a long way to making it a more usable skill.

This idea, if properly implemented, could also balance out the values of looted items. A sub-routine could be devised to cause the highest value items suffer the greatest pre-loot damage. So a standard unmodified item could have a flat chance of being anywhere from 1 to 50 out of 50 quality. A one modifier item could roll 2 50-sided dice taking the lower result or average, and so on for 2 modifier and three modifier items. Specific implementation could be subject to testing to determine appropriate rates.

This would result in less of a lottery effect.

Bug Report6729NoCraftingMediumUnconfirmedShafaragornVenalanBow making interruptions for nonexistent movement11.02.201661 Task Description

When working on bow making at the Arena smith table: if you /use the table, when the progress bar shows that you are done, instead of being done with whatever you’re doing, you get a message that reads “You interrupted your work when you moved away” without having moved at all.

I’ve repeated it multiple times working on a few different things, but haven’t tried at any other smith tables yet.

Feature Request6735NoEngineMediumUnconfirmedDaevaornMake /ignore target music output as well as chat28.12.20141 Task Description

I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.

So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.

Feature Request6748NoUser InterfaceMediumUnconfirmedTrippedOnReality/EnarelFilter for storage window09.01.201551 Task Description

The ability to sort in the storage window is awesome. However, it would also be nice to be able to search your storage for a specific item within a category. I think this would mostly be useful in weapons categories, but I can see it being useful for other categories as well. For example, if I’m looking in category: weapons - axes and I want to find all of my blah blah blah of the hammer axes, it would be nice to be able to filter by “of the hammer”. Sorting is great, but if you’re looking for an item with a specific modifier, and it’s not a prefix, it’s hard to find.

Bug Report6776NoItems CharacteristicsMediumUnconfirmedSajut FogilTuathanachBow Prices20.01.20151 Task Description

I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low.
Enkidukai Hunting Bow, Q170; 1588 Tria
Enkidukai Shortbow, Q193; 1531 Tria

Feature Request6788NoUser InterfaceMediumUnconfirmedGongerJoe LyonSplit up System tab information18.03.201511 Task Description

System tab: Could the information there be split up further, like for the logs, into something like combat, crafting, soul commands (emotes and interaction commands like /greet), so you can have more control what is shown in Main tab?

This was briefly discussed in the Dev meeting (22/02/2015), and should be assigned to Eredin.

Thank you.

Feature Request6814NoSettingMediumUnconfirmedRoman YagodinBring gods in the game03.04.201711 Task Description

From game chat:

/tell Laanx Hi, Laanx!
> Laanx is not found online.

Current /pray command is a shortcut for /emote pray, but it could be interesting to have separate command to pray gods (or specific god) for miracles or even ask them about something.

“Miracles” should be protective / healing spells, casted on character or group, or offensive spells, casted on enemies.
Spell set could vary by god. Rate of success of appeal & spell power could be determined by character race, faction points, number of previous appeals (in the game day), sacrifices and also (maybe) current location, weather and time of the day.

If god name not specified, any god in the mood could answer to the prayer.
Also, appeling to the more ancient gods (Laanx, Talad) should have lesser rate of success, but greater miracles or revelations.

Any character (even have no magical abilities and choose to be atheist) could use this command.

Gods could be implemented as (invisible) NPCs.

Example command formats:

Pray: /pray [godname]
Ask: /tell [godname] [question]
Sacrifice: /give [godname] [itemname]

Forum thread: http://www.hydlaaplaza.com/smf/index.php?topic=42207.msg477124#msg477124

Feature Request6823NoEngineMediumUnconfirmedVonor[Engine/Settings] Add Regexp and wordlists to NPC Speec...24.11.201511 Task Description

While the quest system has greatly improved in the years I’ve been gone, there are still things one needs to type to an NPC.

Currently NPCs are still dumb as bricks when it comes to understand what players “write” to them.

As the “writing” is supposed to be “speaking” one would assume that an a person would understand a word even if it’s spelled incorrectly.

For example - in a certain quest you have to tell a certain NPC the words “diamond and opal”.

If you spell the words wrong (e.g. opale) the npc refuses to help and you have no chance of repeating that step and thus are forced to finish the quest in another way.

With regexp in the engine the settings department could make the answer look like this: (?i).*diamond.*opal.*

This would match case insensitive on “it are diamonds and opals” as well as “diamondsopals” or “diamond opale” as well as many other possible phrases that include the words “diamond” and “opal”.

With wordlists settings could define a couple of spellings of certain words to match on in-word typos even. for example: (?i).*$quest_stepX_wordlist1.*$quest_stepX_wordlist2.*
In the wordlist the settings dept could then, for example, define spellings like diamond, daimond, diamant and the like. That’s just an example though, I’m sure there are many more examples in game currently where a npc refuses to answer or you break a step in a quest only because you cnat type :-)

As for the regexp, the PCRE library from Apache could be used, maybe. http://www.pcre.org/

Bug Report6878NoCraftingMediumUnconfirmedKanubyTuathanachMace Making practice points inconsistent with other cra...19.11.201731 Task Description

The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted.
Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.

Bug Report7288NoMovementMediumUnconfirmedSunda KastanPlayer movement differs from Legacy/no 'turn' keybindin...13.09.202121 Task Description

In Legacy PlaneShift, the default movements are:
W = Walk forwards
S = Walk backwards
A = Turn to the left until keypress ends
D = Turn to the right until keypress ends

However in PSU, the movement is as follows:

W = Walk forwards
S = Turn 180 degrees and then walk forwards (towards the camera)
A = Turn 90 degrees left and then walk forwards (at 270 degrees from camera)
D = Turn 90 degrees right and then walk forwards (at 90 degrees from camera)

This is incongruent with legacy movements, but also complicated by the requirement to use the mouse for both UI interaction and movement concurrently.

It may be that this is a result of the absence of a ‘third-person follow’ camera, but behaviour should follow that of legacy.

Bug Report7324NoCharactersVery LowUnconfirmedAndrewBeard color of Ylian character created in legacy is dif...08.02.202211 Task Description

I could have sworn when I created my Ylian character in legacy it had a dark beard, it shows up with a dark beard in legacy; in unreal the character’s beard shows up as blonde. Seemed peculiar

Feature Request7497NoBugtrackerLowUnconfirmedHaviland TenouriThe list of guild members should be sortable by online ...31.10.202231 Task Description

The list of guild members is not sortable by online status.

Expected result:

Sort them by a different field by clicking one of the columns.

Bug Report7507NoPetsLowUnconfirmedDamolaWhen mounting again after unmounting character is sitti...31.01.202361 Task Description

Every time I unmount and mount again it adds another about 90 degrees so that after four times the char sits on the mount in almost correct orientation again.

Tested on Rivnak and Drifter.

However after dismissing a pet and summoning it again once after logging in, the sitting position keeps locked. But only if the character mounted it once before dismissing the pet for the first time.

So or so there is something off with the sitting position of the char on a mount after the first unmount and mount again cycle.

# Expected result

Character always sits on the mount in correct orientation.

Feature Request7532NoInventory/ItemsLowUnconfirmedDamolaLoad and save book contents into a file04.11.20221 Task Description

Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.

Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.

Feature Request7621NoGame BalanceLowUnconfirmedKiFunStuSRace Based Equipment restrictions09.12.20221 Task Description

1. Avoid lore experts needing to tell people they are wearing something their race is not supposed too.
2. limit the level of power gaming

Bug Report7728NoBugtrackerLowUnconfirmedDamolaJumping when on mount is delayed09.02.20231 Task Description

When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.

When not mounted the jump is immediate.

Feature Request7749NoBugtrackerLowUnconfirmedDamolaPterosaur look like in Crystalspace PlaneShift preferre...17.02.202331 Task Description

Damola looks at the Pterosaur at the Pterosaur handler in Amdeneir and feels sadness.

She thinks: “Oh, my where have those grand Pterosaur from the old days in Yliakum have gone?”

Roleplay aside: I really preferred the old look of the Pterosaur with spread out wings. The smaller PSUnreal pterosaur does not look like it can carry a large Kran.

Bug Report7768NoBugtrackerLowUnconfirmedMewshadMetallurgy is not leveled (at metallurgy level 2)20.02.202311 Task Description

So I was trying to smelt and cast iron but the metallurgy does not level up. Same with zink. The book “working with stock” only tell me how to smelt quicksilver, which does not even work at my level. Currently on metallurgy level 2.

Bug Report7793NoQuestsLowUnconfirmedRykiaCompleting the lava cave isn't recognized by Raithen.26.02.20231 Task Description

Quest: The Arrivals
Entering and completing the lava cave isn’t recognized by Raithen. I’ve been there twice, but only used the exit once after crossing the magic stones.

Bug Report7807NoQuestsCriticalUnconfirmedJokoStarting Menitas Puzzle Quest crashes the server19.11.202311 Task Description

Talking to Menita and confirming the quest with “I will try” crashes the server.

Bug Report7811NoBugtrackerLowUnconfirmedDamolacharacter stands up from sitting for idle animation07.05.202331 Task Description

I sat Damola down on a char in Kada El. I held “Z” key for that, cause tapping did not work for the char I was aiming at.

Damola sat down. However she stood up every now and then, I think it was for idle animation.

Feature Request7814NoUser InterfaceLowUnconfirmedRykiaRequesting where we type in the chat window scales with...07.05.202321 Task Description

Requesting where we type in the chat window scales with the rest of the window.

We can select a larger font, but where we type in the chat window does not change, only the rest of the chat window.

Note: There is a huge difference between font size 4 and 5. Suggest to have something in between if at all possible.

Bug Report7867NoCombatLowUnconfirmedMewshadSword skill is leveled by 1 practice point at every str...18.11.202311 Task Description

On my character Mewshad: 90 AGI, 75 CHA, 154 END, 55 INT, 100 STR, 90 WIL at 13 lvl in Sword. At every attack, I gain 1 point of practice on the training dummy. This means I need to click 200 times to get to the next level. I also tried to do the “special attack” but same there. I think Endurance and Strength is the reason since before I increased these attribute, sword leveling was faster.

Bug Report7874NoGUILowUnconfirmedDamolaDoes not scroll to the end of a multi line message07.01.202411 Task Description

In addition to bug FS#7859 there is another scrolling bug.

PSUnreal scrolls down during chat, but on multi line messages it does seem to forget about the last line of the message. It scrolls down towards the second last line of the message.

Bug Report7978NoUser InterfaceHighUnconfirmedDaevaornPort /unstick as a means to solve critical bugs on play...24.12.20231 Task Description

It has happened to me a dozen times over since joining UR after it has replaced legacy, I relogged inside a guildhouse/law map and I am eternally falling for having spawned slightly beneath floor level.

In several instances I had to wait hours for a /tp back to the map, and so it is happening again today.

Please make a quick fix of this enabling players to teleport themselves back to the map in such a case. It’s a real downer to have to wait for a long time in such a case, particularly given the fact that you probably have to stay online for a GM to /tp and fix this. Huge waste of energy with the constant 3D animation.

This could also be of help if players are trapped in map geometry, inescapable pits, rifts and so on.

Bug Report7985NoBugtrackerMediumUnconfirmedTutharelSome people are reporting that, after a server crash, t...01.01.202411 Task Description

After a server crash, if you don’t restart your game, your log will no longer be updated with what happens in game. This has been noticed by Gonger, Migg, and a few others.

Bug Report7991NoQuestsMediumUnconfirmedTutharelwhen completing a quest with a "choose your reward" sec...05.01.20241 Task Description

when completing a quest with a “choose your reward” section at the end, if you don’t select a reward before clicking “Select a reward” it doesn’t stop you before continuing or give you a default reward, it just completes without giving you any of the possible rewards.

When a friend completed the “Levrus Rat Eyes” quest, she forgot to select a reward before clicking “Select a reward” and received none of the options given.

Bug Report7928NoModels and MapsHighFixed pending releaseDaevaornPCs can get locked into the Ash Brotherhood Lair17.03.2024 Task Description

A server crash happened while I was inside the Ash Brotherhood Lair.

On restart the stone in the doorway had been reset in its closed position, and I was effectively trapped inside, without a way of triggering the mechanism to re-open the passageway.

There should be a second trigger/gear/switch on the iside.

Bug Report7935NoModels and MapsHighFixed pending releaseDaevaornTrapped in the Dwarven Fortress17.03.20241 Task Description

I am now trapped in the entrance area of the Dwarven Fortress for the second time in 24 hours. The door of the cell that gives access to the lower levels closed on its own while I was inside and there seems to be no way of opening it from the inside.

Feature Request8013NoCombatLowFixed pending releaseTrippedOnReality/EnarelAdd Loot window to "E" key when standing in range of a ...24.03.20241 Task Description

Sometimes targeting certain npcs after they’ve died can be trick/frustrating (particularly rogues/cutthroats etc after die animation). It would be nice if you’re in range of a dead npc and you press the “E” key, that it would either open the loot window automatically (instead of opening the dialogue window or doing nothing, depending on npc type) or open the context menu with the loot option (which already exists, it’s just on right click only which is slightly annoying because I frequently lose target on the dead npc when right clicking or navigating to the NPC’s body if I’m farther away).

Bug Report7894NoQuestsMediumReady to testDaevaorn"Beer Tasting Event" quest cannot be taken up09.03.20246 Task Description

The quest “Beer Tasting Event” (that I understand is the one to start into the Brewing skill) is not working as intended.

OBSERVED:
~~~~~~~~~

When I initiate the quest dialog in the interaction menu with a double click on the option
“You brew ales and beers I see, and smell.”

the quest master replies with the generic
“Looks like you are in search of fame and honour. Unfortunately I have not tasks to help you in that.”

The quest is not taken up accordingly.

EXPECTED:
~~~~~~~~~

The quest dialogue should be properly initiated and a quest log entry should appear after that.

Bug Report7921NoInventory/ItemsVery LowReady to testStalfosCompleting Levrus Rat Eye lets you pick from 2 identica...13.03.20241 Task Description

You may pick Energy Glyph or Energy Glyph. And it should be Levrus’ Rat Eyes

Bug Report7923NoGUILowReady to testDaevaornWar pick lacking icon09.03.20245 Task Description

There is no 2d art / icon to represent a “War Pick” in game.
Inventory cells containing one are not discernable from empty slots.

Bug Report7925NoGUILowReady to testRykiaTwo Crystal Way Spells now have the same shortcut icon13.03.20241 Task Description

The following Crystal Way spells have the same shortcut icon.
Blessed Litany
Prayer

Bug Report7933NoModels and MapsLowReady to testDaevaornDark Rogue hideout hard to access; broken door inside12.03.20242 Task Description

Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)

The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.

Bug Report7945NoBugtrackerLowReady to testDaevaornHard to leave the winch, portal too small to find12.03.20242 Task Description

If inside the Winch quarter in Hydlaa it is difficult to leave towards Plaza.

The right-clickable portal area on the gate encompasses only a small part of the door around knee height. This used to be as big as the entire door and should be again.

Bug Report7988NoBugtrackerLowReady to testArireareLori's Little Delivery missing information08.01.20241 Task Description

in the quest Lori’s Little Delivery you are sent to the plaza to get a number on the fountain, there is nothing on the fountain to inspect to get the number for Lori

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