PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned To  ascSummaryLast Edited[[changedby]]
Bug Report7807NoQuestsCriticalUnconfirmedJokoStarting Menitas Puzzle Quest crashes the server19.11.202311 Task Description

Talking to Menita and confirming the quest with “I will try” crashes the server.

Bug Report7808NoModels and MapsLowUnconfirmedJokoKran are too big to enter some places27.10.20231 Task Description

Kran are too big to enter some places - kra can’t enter Menitas tent or the dark rogue hideout. Double alt to roll through is a workaround but it is still annoying

Bug Report8022NoItems CharacteristicsLowUnconfirmedJokoDisplay Error quality shown by mouse over is one lower ...11.05.2024 Task Description

The quality of items shown during mouse over is one lower then the actual quality shown in info box after right click.

https://media.discordapp.net/attachments/1237535495794331678/1238899389456715866/image.png?ex=6640f678&is=663fa4f8&hm=d7f1b3022cf4c8409a9c985616191c0364b54b2fd2b13e15c8f283659a7f9c5b&=&format=webp&quality=lossless

Bug Report8023NoGraphical GlitchLowUnconfirmedJokoKlyros male back transparent when riding11.05.2024 Task Description

When riding on a Rivnak the left back of male Klyros model becomes transparent.

Bug Report4484NoEngineMediumCould not VerifyJonUnable to pick up quest item when inventory full.17.12.20204 Task Description

I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.

May be related to  bug 3712 .

Bug Report6261NoSoundMediumUnconfirmedJonSound effects based on camera position, not player25.11.2013 Task Description

I've noticed that the sound effects for things like fountains and fires seem to be based on where the camera is located, not where the player is.

To demonstrate, go to 3rd person follow mode and move the camera well back from the character. Position the character near a sound generating item (fireplace in front of temple works). You won't hear it. Move away from the object so that the camera is next to it and you will hear it.

Bug Report6372NoUser InterfaceMediumUnconfirmedJonClicking 'OK' on amount window passes through to window...28.03.2014 Task Description

When I am moving items out of my inventory and get the window to confirm the number of items to move, if the confirmation window is over another window, clicking the OK button closes the amount window (correctly) but pulls the lower window to the top.

Steps to reproduce: Position the Inventory window such that the left overlaps the middle of another window (e.g. a container). Pick a stack of items from the left inventory window with a left-button click. The Amount window should appear with the "OK" button over the lower window. Click "OK." The items will be picked up but the other window will now be on top of the inventory window.

The click action does not trigger an action in the lower window. If the shortcut window is the lower window, the shortcut under the OK will not be triggered, but the shortcut window will be pulled to the top. This may be related to PS#6251.

Bug Report6378No2D ArtMediumUnconfirmedJonMap shows Irifon River between Gugrontid and Bronze Doo...04.04.20141 Task Description

The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.

Feature Request6392NoUser InterfaceMediumUnconfirmedJonAdd switch character/logout option to client06.04.201413 Task Description

Currently when leaving PlaneShift, the only option is to completely exit the client. It would be convenient to be able to go back to the character selection screen and/or the login screen rather than having to restart the client.

Bug Report4931NoInventory/ItemsMediumNewJorickClicking 'use' on brado's grills interrupts grilling m...23.07.201271 Task Description

When I try to select a grill in Brado’s tavern the pink rotating cross does not appear.
Right click works and brings up the action icons. However, putting meat in one of the slots and “use” the grill to grill the meat results in “You interrupted your work when you moved away” every time. Other items like preparation tables, pots, etc. work fine.

I’m running PS on:
Arch linux ( up to date system ) 86×64 intel core i5
mobility radeon HD5xxx series with up to date catalyst drivers.

I logged my console output but I can’t see anything relevant to the problem, could be me so here’s the link:
pastie

Bug Report6664NoSoundMediumUnconfirmedJoshuaInstrument White Noise (Lute & Lira)06.11.201411 Task Description

Some of the musical notes, when using the Lute and Lira (drum seems okay), have an annoying white noise in the background. The audio is not clean, and this can be bothersome particularly to people with high-end headphones who may be able to hear it better. I am not sure if this is audible to all players, but it certainly should be to anyone with a good pair of headphones.

Some popping sounds can also be heard.

I am not too knowledgeable on music, so I can’t say which notes specifically have unclean sound, but I think since it can be heard plainly it should be easy to find out.

Bug Report6696NoSoundMediumUnconfirmedJoshuaInstrument Music Doesn't Stop22.11.20141 Task Description

When you are playing a song on an instrument, if you close out of the sheet rather than clicking the stop button, the music will continue to play. This seems to continue until you relog, and opening and using the sheet again doesn’t fix it, it will only make you play two songs at once.

I am not sure if other players hear this or just the player.

In my opinion, X’ing out of the music sheet should work just like the stop button.

Bug Report6707NoEffectsMediumUnconfirmedJoshuaFog Whitens Texture Transparency03.12.20141 Task Description

When there is foggy weather in the game, some 2D textures will have white boxes around them. The most well-known instance where this happens is with the target effect under an NPC’s feet. I think this also affects 2D grass textures like at the magic shop forest. Basically, the fog makes transparency in certain textures visible by making them white.

Bug Report6710NoCharactersMediumUnconfirmedJoshuaWild Pterosaur Saddle03.12.2014 Task Description

The “Wild Pterosaur” model still has a saddle on it’s back, making it seem not so wild.

Bug Report5983NoMiscMediumUnconfirmedJThompsonMusic sheets not displaying correctly.16.04.20133 Task Description

Several times now a sheet of music I have been editing would, after I closed it and reopened it, display only the first line, even when I went back to edit mode, had already saved it, loaded it to a second sheet, and restarted the game.
Needless to say, this is making it impossible to finish writing the piece of music!

Feature Request5984NoMiscMediumUnconfirmedJThompsonNaturals in music16.04.20132 Task Description

Since you can set the sharps and flats for the overall piece of music, you should be able to insert naturals. Otherwise, if you need to cancel one of the sharps/flats for the key you are using anywhere in the music, your only alternative is to write in all the sharps and flats throughout by hand.

Feature Request5985NoMiscMediumUnconfirmedJThompsonMusic - Numbered Measures, Ability to play part of a pi...16.04.20131 Task Description

It would be helpful if measures were numbered.
It would be extremely helpful for writing music to be able to just play the last measures added. It would be useful for RP purposes, too, since that is how one often practices a piece… working on one section at a time, or you might want to share part of something you had written.

Bug Report6025NoEngineMediumUnconfirmedJThompsonCrafting confusion -erroneous error message11.06.2013 Task Description

I was working on a batch of Liquid Bread Rise and kept getting “You are not sure what to do with this.” I realize this will probably be nearly impossible to reproduce so I’ll try to explain as best I can exactly what I was doing.

I had started by combining the ingredients (1 Foaming Water, 2 Pinches of Salt, 14 Scoops of Lard) on the preparation table, yielding Unmixed Liquid Bread Dough. Then decided to combine them in the wooden bowl so I could go straight to the mixing step. I had already combined 3 when I switched. I added the ingredients to the wooden bowl and combined, letting it automatically do the mixing step, and this worked fine. The I tried to mix the Unmixed Liquid Bread Dough I had previously combined on the table and that is when I got the “You are not sure what to do with this” message. As long as I combined the items in the wooden bowl and then mixed them I had no trouble. If I tried to put in previously combined Unmixed Liquid Bread Dough it gave me the error message. Several times I reflexively hit the Take All and Stack before it was mixed, and when I tried to put it back in the bowl and mix it I got the error message.
Eventually I had to stop and measure out more scoops of lard, which required switching my wooden spoon for the scoop, since I was also holding a Dagger of Seduction (and wearing a Merc Helm of Seduction, if that matters). After I switched back, I was able to mix the Unmixed Liquid Bread Dough without any trouble… for awhile. (I didn’t realize right away that was what made it work)
Eventually though the problem popped up again (when I prematurely grabbed the mix before it was done, and tried to put it back and finish mixing it, it said “You are not sure what to do with this”) Again, the problem resolved when I switched to measuring lard and back. This happened three times in all. I didn’t put together that it was when I switched tasks that it started working until the third time it happened, so I didn’t have a chance to try just switching tools to see if that was what was fixing it.

Feature Request6043NoEngineMediumUnconfirmedJThompsonEditing books- hitting OK closes the book07.07.201322 Task Description

When you are editing a book and you hit OK to indicate you are finished it closes the book altogether, so you have to reopen the book to see the changes. Since formatting can take quite a bit of trial and error, it quickly becomes annoying to constantly have to reopen the book. With music and maps, when you finish editing you simply click the Edit icon again and it exits Edit mode, leaving the music/map open. It would be nice if books worked the same way.

Feature Request4519NoUser InterfaceVery LowUnconfirmedKaerli StronwylleCannot have multiple windows of one type open at the sa...08.06.20101 Task Description

This is most limiting when trying to juggle multiple containers (such as the furnace and the stock casting) at once.

Bug Report4574NoEngineLowNewKaerli StronwylleCtrl or Shift modified keystrokes/mouse gestures trigge...11.11.201321 Task Description

1) Ctrl-drag an item or use a shortcut bound to Ctrl-something
2) Note that your run toggle state just changed. :P

Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.

Bug Report5386NoCombatMediumNewKaerli StronwylleRange of combat messages is FAR too short08.07.20162 Task Description

You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.

Bug Report5574NoEngineMediumUnconfirmedKaerli StronwylleClient-side email validation in registration system rej...15.04.2012 Task Description

GMail uses the + to denote email aliases: foo+bar@gmail.com delivers to the same GMail inbox as foo@gmail.com. The PS validation system rejects the + character client side, although it is permitted by the RFCs (see RFC5322 s3.2.3/3.4.1). The easy fix is to be much more liberal on the client about what is allowed in an email address, since we’ll be emailing a validation code to it anyway.

Feature Request5973NoCrafting TransformationsMediumUnconfirmedKaerli StronwylleSome form of support for 'in the field' crafting would ...16.04.201312 Task Description

Currently, all crafting requires a full setup of equipment (fixed-in-the-world crafting containers) for that craft. This makes sense for some crafting skills such as blacksmithing and to an extent alchemy; however, basic cooking and herbalism (and other crafts TBD) should be possible with only portable crafting containers (such as a campfire and pan or a simple, portable mortar and pestle). This would also require new crafting books: “Campfire Recipes” anyone?

Bug Report5989NoModels and MapsMediumUnconfirmedKaerli StronwylleMap leak in bdoorsin leads to "unleak" and subsequent c...03.04.2016 Task Description

/pos: bdoorsin -180.54 19.71 -864.52

How to reproduce: Run into the area between the large boulder and the cliff face there.

What should happen: Your char should, at worst, have to /unstick out of it, or be respawned due to the map leak.

What does happen:

  1. Your char (sometimes) gets ‘leaked’ off the map and starts to fall through it
  2. As your char falls, they get put back in the normal map area because of the concavity of the cliff face below the path there.
  3. Result: a DR trip, because your character goes “splat” at the bottom of the Bronze Doors canyon.
Bug Report6319NoMovementMediumUnconfirmedKaerli StronwyllePlayer character in two different positions at the same...04.01.2014 Task Description

The screenshots pretty much tell the whole story.

1) Have char A (Primatus for me) enter the GH and sit on some furniture.
2) Have char B (Sabor) log into the GH.

A on A’s client is atop the furniture, while on B’s client A is in the furniture. Probably a symptom of the known issues with object spawning in PS, but still….really guys?

Feature Request6784NoEngineMediumUnconfirmedKaerli StronwylleEnvenomed arrows06.04.201513 Task Description

Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)

Feature Request6821NoCrafting TransformationsMediumNewKaerli StronwylleAdditional jewelry metals31.12.201732 Task Description

Right now, the only jewelry metals available in the game are gold, silver, and platinum, which leaves Ynnwn out in the cold RPwise. Considering that IRL, copper alloys (brasses and bronzes both) were and are still used for jewelrymaking – it would be logical to add those at some point down the road, to provide at least *one* Ynnwn-compatible option…

Bug Report7358NoBugtrackerLowUnconfirmedKiFunStuSKlyros legs missing from player model when wearing roba01.11.20221 Task Description

Need to fix the model to not being open at the bottom. (noted it missing in stream while working on magic light)

Feature Request7457NoBugtrackerLowUnconfirmedKiFunStuSTorch has no combat value27.08.20221 Task Description

Suggestion

Add low base damage and fire damage to the torch.

Currently. you get an error message when trying to attack with the torch.

Bug Report7458NoBugtrackerLowCould not VerifyKiFunStuSCombat targets showing from different areas28.08.20221 Task Description

While at harnquist in Hydlaa I am able to target creatures in the arena.

very confusing and weird.

Bug Report7467NoBugtrackerLowUnconfirmedKiFunStuSItem left reminders27.08.20221 Task Description

Put a sack on the ground
put a torch in the sack
picked up the sack.

Receive warning that I should not leave 1 torch here a few minutes later

Feature Request7469NoNPCLowPostponedKiFunStuSAssisting Gardr : Quest Bug 02.09.20223 Task Description

When i open dialouge with NPC I get the speech option to hand in the 3 plat steel maces of high quality.

I get no information in the NPC chat box on the left.
I do get an error message in the Standard Chat box

You have too few plat steel mace.

I have tried a stack of 3 , 3 single maces
and I have tried manually giving 3 plat steel maces.

All attempts have failed to complete the quest

Bug Report7483NoGUILowCould not VerifyKiFunStuSSkills appearing incorrectly25.09.20221 Task Description

Goto NPC , Pay for Drawing Lessons.

Skills Tab under Jobs shows previous Drawing +green temporary level.

when quitting game and reloading, it shows correct normal value of total drawing level.

Feature Request7556NoGUILowUnconfirmedKiFunStuSCan we right click items in our storage to get thier in...26.11.202232 Task Description

Use case, to check the Quality of an item before retrieving it from storage, similar to Legacy

Bug Report7558NoGUILowUnconfirmedKiFunStuSInformation hover displays off screen23.11.2022 Task Description

If you have your inventory window on the right and hover over an item, the information display scrolls off the visible screen.

can you please change it so it aligns to the edge of the visible screen.

in other words, make it so the information shown while hovering over an item is always showing on the visible screen only

Feature Request7559NoBugtrackerLowUnconfirmedKiFunStuSMake it so we can move the progress bar indicator23.11.2022 Task Description

Currently when doing a task that requires a time duration, a status bar appears on the left of the view screen that we are unable to move or resize

Bug Report7560NoGUILowUnconfirmedKiFunStuSWeapon attack fail while holding a torch gives a confus...23.11.2022 Task Description

When attempting to attack with the hand a torch is equipped in.
the error message is “You have no weapons equipped!”

A more accurate Error message could be

You cannot attack with this item

or

You should not attack with this delicate item

— side note, nice to see meele working while holding a torch now.

Feature Request7562NoCombatLowUnconfirmedKiFunStuSWeapon enchantment should work only for the specific we...26.11.20221 Task Description

At the moment Weapon enchantment is being executed with any attack, also from another weapon.

I have a dagger “of Creation” that is triggering a blinding magical effect.

As soon as I have this item equipped, any attack I do, even with the other hand is triggering the blinding effect.

Note from Talad: at the moment the equip_script associated to the weapon, is attaching an “on attack” effect on the character. There is no way at the moment to know which weapon generated that. We could change ApsCharacter::AttachScript() to also store the information of which weapon had the effect, and then in ApsCharacter::InvokeAttackScripts() check if the current weapon used is the same that generated the effect.

Bug Report7566NoCombatLowCould not VerifyKiFunStuSPVP casting errors14.01.20232 Task Description

I am not entirely sure on how this bug is best described.
as the duel system is not releasing the duel flag currently.

But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.

but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.

I will retest this bug after the duel flag bug has been resolved.

Feature Request7567NoGUILowUnconfirmedKiFunStuSRecreate Tab autocomplete for player names23.11.2022 Task Description

In legacy you could start typing a persons name in and press TAB to auto complete the name.

Currently in the Unreal chat box, pressing tab removes focus from the chat window.

Bug Report7571NoMagic SystemLowNewKiFunStuSPrayer14.01.20232 Task Description

when I casted Prayer.

it reapeats the following for each target affected
you sing a prayer,healing everyone who can hear you for 176 points

the spell blessed litany lists all the players affected
you sing a litany, healing %player for XX points and XX stamina

This happens also in Legacy.

Bug Report7601NoCombatLowNewKiFunStuSJade Clacker03.02.20235 Task Description

Attack Jade clacker
it follows you around but does not attack

Tested in Laanx Dungeon

Bug Report7602NoCombatLowUnconfirmedKiFunStuSDebuff breaks Monster Combat02.01.20231 Task Description

Cast a Debuff like Frozen net or dazzling light

After debuff expires, NPC creature will follow you but not attack

Bug Report7603NoCombatLowNewKiFunStuSThunder clacker03.02.20233 Task Description

Uses ranged sound attack

spams NPC chat tab with Attacks me using normal stance
and
emits A loud thundering noise

Does not actually attack me

Bug Report7604NoCombatLowNewKiFunStuSHP bar not diminishing when using Damage over time14.01.202311 Task Description

Cast poisonous hail storm.
health bar does not decrease even after creature has died

Bug Report7605NoCombatLowNewKiFunStuSOnyx Dagger03.02.20232 Task Description

attack onyx dagger

NPC chat tab spammed with Stares coldy at me
and
attacks me with defensive stance

it did manage to cast a spall that that says
Onyx Dagger drains your mental abilities

it has a residual magic effect on the ground that remained after it died
and still on the ground after it respawned

Feature Request7621NoGame BalanceLowUnconfirmedKiFunStuSRace Based Equipment restrictions09.12.20221 Task Description

1. Avoid lore experts needing to tell people they are wearing something their race is not supposed too.
2. limit the level of power gaming

Feature Request7622NoGame BalanceLowUnconfirmedKiFunStuSReduce effectiveness of mind drain18.10.202312 Task Description

currently the spell will drain well over 1000 mana points
normal max mana is 500

perhaps full duration of a cast at full power could drain 500

Bug Report7625NoModels and MapsLowCould not VerifyKiFunStuSGobo Root in the sky29.01.20233 Task Description

gugrontid 70530.35 -47897.44 10719.28

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