PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned To  ascSummaryLast Edited[[changedby]]
Feature Request6343NoInventory/ItemsMediumUnconfirmedbonifarzPrevent accidental item destruction19.02.201415 Task Description

Today morning I accidentally destroyed (”sold”) my main weapon (a Frosty Crystal-Steel Battle Axe of Stone). This has happened earlier and to several other players, and it will happen again for sure. It would be very useful to have either
* an option for locking down some items in your inventory to prevent selling them
* a confirmation popup when selling items with a rarity of one in a million or more
* a way to retrieve items, e.g. as suggested in PS#5325
I know it is the players fault, but it can happen easily if there is a lot of lag or if the storage and trade windows happen to be placed on top of each other.

Feature Request6347NoNPC DialogMediumUnconfirmednobody specialadd non-quest dialog to dialog menu19.02.2014 Task Description

It would be useful to have some knowledge areas accessible through the drop down dialog system, perhaps behind a chooser toggle "quest/knowledge area"
The dialog could default to quest dialog always opening the list window with the no-quest error in place of the list if there is no relevant quest dialog and a button for showing the KAs. This way the useful information the npcs have is not lost unless you know exactly what to ask them.

Bug Report6352NoEngineLowUnconfirmednobody specialunexpected container display24.03.2014 Task Description

If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.

I keep my crafting books in a sack in inventory, my shortcut is:
-<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>

<![CDATA[/dequip mind /use Dishes with Fishes]]>

The same happens with my tool sack - sample shortcut:
-<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>

<![CDATA[/dequip righthand /use Masher]]>

If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.

low priority, perhaps.

Feature Request6356NoTraining & SkillsMediumUnconfirmednobody specialmax tempo default play28.02.20141 Task Description

Scores whose given tempo (beats per minute) is greater than the performers skill level would allow should play at the maximum tempo available to him unless it is specifically set lower than the max.
resetting the tempo with every repetition of the piece is counter-productive.

Bug Report6362NoEngineMediumUnconfirmedSimoneWrong message with analyze dweomer08.03.2014 Task Description

If you drop an item from your inventory while you are casting analyze dweomer on an another item you receive the message that the item you are identifying is already dead.
For example here I was analyzing Fire Bones Mercenary helm. When I dropped from the inventory another helm I got this message.

(11:09:55) >You start casting the spell Analyze Dweomer
(11:09:59) >Fire Bones Mercenary Helm is already dead.

Bug Report6367NoGuilds/GroupsMediumNewVenalanGuild creation bug.20.03.20141 Task Description

I created a guild with 1 member and it did not disband after 5 minutes as it should have as it had less than the minimum number of required members.

Bug Report6368NoBugtrackerMediumUnconfirmedIvan MarshPS crashes randomly when in use. Always gives this erro...20.03.2014 Task Description

I am running ps on a OSX system running 10.9.2. The game crashes regularly however when I am playing it. It doesn’t always happen at the same time or in the same place. It seems that it always gives this error though.

Mar 20 09:40:49 macbook kernel[0]: process psclient_static[2932] thread 384705 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 15:15:25 macbook kernel[0]: process psclient_static[3419] thread 457035 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:25:02 macbook kernel[0]: process psclient_static[3538] thread 477372 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:27:10 macbook com.apple.launchd.peruser.501[286] ([0×0-0x38f38f].psclient[3538]): Job appears to have crashed: Segmentation fault: 11

Any ideas on what is causing this? Thanks in advance.

Bug Report6370NoEngineMediumUnconfirmednobody specialblack flame temple spire too low24.03.2014 Task Description

If you fall off the dais where the fire carkerass is and you have max stats you do not die and you cannot return to the temple. To get back you have to commit suicide.

Bug Report6372NoUser InterfaceMediumUnconfirmedJonClicking 'OK' on amount window passes through to window...28.03.2014 Task Description

When I am moving items out of my inventory and get the window to confirm the number of items to move, if the confirmation window is over another window, clicking the OK button closes the amount window (correctly) but pulls the lower window to the top.

Steps to reproduce: Position the Inventory window such that the left overlaps the middle of another window (e.g. a container). Pick a stack of items from the left inventory window with a left-button click. The Amount window should appear with the "OK" button over the lower window. Click "OK." The items will be picked up but the other window will now be on top of the inventory window.

The click action does not trigger an action in the lower window. If the shortcut window is the lower window, the shortcut under the OK will not be triggered, but the shortcut window will be pulled to the top. This may be related to PS#6251.

Bug Report6373NoModels and MapsLowNewAdamGuild Keys 3D art shows as a pouch bag02.04.20142 Task Description

At the moment the guild key does NOT show up as a key when a character is holding it.
It shows up as a pouch bag.
Please kindly switch the image for a actual gold key just like shown in inventory.

Bug Report6376NoModels and MapsMediumNewnobody specialawkward wording on ylon dynari plaque02.04.2014 Task Description

the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.

Feature Request6377NoCharactersMediumUnconfirmedAdamCharacter Creation: Yilan Female Model04.04.20142 Task Description

Curious when the Yilan attractive, skinny feminine model of the Yilan class will be coming out?

I have decided that I will start a NEW character permanently when it comes put.
I would like to take the 4 years of learned game time and efficiently develop this new character.

If you can base the model to look something like the combo:
1.) Feminine female Northrir
2.) Feminine looking male Lemur

…………. I would be greatly pleased. Perhaps a little bit more swagger in the hips or a little bit more bounce (if you know what I mean).

Question: Who actually is working on these models?

Bug Report6378No2D ArtMediumUnconfirmedJonMap shows Irifon River between Gugrontid and Bronze Doo...04.04.20141 Task Description

The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.

Bug Report6383NoTraining & SkillsMediumNewVenalanbug with being told you get practice points at level 20...05.04.2014 Task Description

As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.

Bug Report6386NoUpdater/PSLaunchMediumNewxolaincompatibile skin09.04.20143 Task Description

i have seen people who log and quit(crashing) in second due using incompatibile skin
update and repair should set skin to default elves .reinstaling ps propably will not help because these configuations are in diferent folder

Bug Report6387NoUpdater/PSLaunchMediumNewMario RohkrämerLauncher never finishes after an update24.12.201441 Task Description

After updating itself, and then updating the PS client and data (Win64) to version 0.6.1, the launcher tried a third time, displayed “Using mirror … for updaterinfo.xml | updateservers.xml” — and then, nothing. The button “OK” never appeared.

The button “Cancel” was available. But how shall I know if I interrupt something important if I click it?

Feature Request6392NoUser InterfaceMediumUnconfirmedJonAdd switch character/logout option to client06.04.201413 Task Description

Currently when leaving PlaneShift, the only option is to completely exit the client. It would be convenient to be able to go back to the character selection screen and/or the login screen rather than having to restart the client.

Bug Report6397NoInventory/ItemsHighNewVenalanLoss of item crafting data and names04.06.202143 Task Description

Players, Taya, and I have all seen that crafted items are suddenly missing them name of the crafter. There are also reports of missing names such as “finest”.

I was also able to craft a steel ingot and within a few minutes I managed to lose the information in the examine window which showed I was the crafter of the item.

Feature Request6399NoCrafting TransformationsMediumUnconfirmedxolamore potions22.10.201422 Task Description

I need potions : curse ,diseases,paralyzation, and poison for completion as well stupidity potions that lower magic way skill for shoort duration

Bug Report6410NoCraftingLowNewSajut FogilRepair Armor: /repair legs instead of pants25.04.20141 Task Description

The description of the “Armor Repair Kit” says
“To use it equip the armor and type /repair <location> in the chat window. Example /repair boots ,/repair torso ,/repair gloves ,/repair arms” according to the examples it should be /repair pants to repair the “<armor type> Pants”.

Bug Report6425NoItems CharacteristicsMediumNewMario RohkrämerScale of White Oak Wood model is probably too large04.05.201421 Task Description

With a weight of 9 and a size of 9, the model of “White Oak Wood” appears to be way too large. Such a big heap of wood would weight more than 50 kg. In contrast, the icon is such a tiny poking stick…

www.ligh.deplaneshiftwhiteoakwood.jpg

Bug Report6426NoClient start-upMediumUnconfirmedMalunga LeebooPermanent crash on startup after update.02.05.2014 Task Description

Hello everyone!
I have updated my client on 2014-05-01 via launcher. Now game crashes in a few seconds right after loading the world. I can see environment, but my character is not able to move, chat interface is not accessible. After about 20 seconds game crashes and returns to a launcher window. I have tried to clear cache before starting, but it doesn’t help. Using “elves” interface skin by default, but changing to another (scholar) leads to the same behaviour. There was no such issue before an update, but it was some weeks ago, maybe system updates can cause a problem as well. Creating a new character does not help much: I can walk a few steps and then game crashes. After that there is no chance to proceed playing using a brand new char because it starts up already “broken”.
My system is: OS: Russian Fedora Remix 20, 3.8 GB RAM, Intel Core i5 CPU 661@3.33 GHz x 4, OS type 64-bit, Graphics Gallium 0.4 on NVC1, GNOME 3.10.2. Operating system is up to date (all latest updates installed successfully)
Update: I have tried to download a new *.run installer, renamed /home/PlaneShift and /home/.PlaneShift and reinstalled client. Same result: the world is loading, I can see my char standing near Harnquist’s blacksmith area, but GUI is frozen and no movement or animation. after a few seconds game crashes back to launcher window.

Feature Request6427NoWebtoolsMediumUnconfirmedDaevaornCurrent release not part of the achievement set on MyPl...03.05.201435 Task Description

There is no part and icon for the current release in the “PlaneShift Loyal Fan” section of the MyPlane achievements yet.

In order to speed things up and reduce the overall impact I prepared three proposals:

For aesthetic reasons I favour the first, as it has the best balance in colour and motif, although the two others are a bit more expressive, when it comes to representing the new features.

Bug Report6429NoEngineMediumUnconfirmedLisaforward/back keys not working when focus on inventory04.05.2014 Task Description

when the focus is on the inventory (inventory is the active window) i can not make my character go forwards or backwards using the arrow keys. once focus is off of the inventory i can control movement. however left and right still work.

Bug Report6431NoEngineMediumNewVenalanAdding a " symbol while editing character names in budd...06.05.2014 Task Description

As the title suggests if you add a name like;

Venalan

And you then edit this to say

Venalan “dev”

When you load the client next time around the " will have broken the aliases_name.xml file so none of the added name notes will show. It is because you end up with the following in the xml file

<alias name=”Venalan” alias=”Venalan “Dev”” />

the extra [dev”“] is an unknown component of the <alias /> so breaks the whole formatting of the file.

Feature Request6440NoEngineMediumUnconfirmednobody speciallog file for quest chat12.05.20142 Task Description

It would be extremely useful to have a dedicated file for all quest chat that you could enable.

Feature Request6453NoEngineMediumUnconfirmedxolawielding weapons in hydla06.09.20146 Task Description

guard throw out of city polymorphed players, why not add the same when player wield weapon in city and guard see that?

Bug Report6462NoEngineMediumUnconfirmednobody specialSpell research doesn't interrupt crafting19.05.20141 Task Description

while hammering a heated alpha ps sba blade I was able to start spell research without int erupting the hammering.

Bug Report6472NoUser InterfaceMediumUnconfirmedRoman YagodinNPC dialog shows NPC's public phrases20.05.20141 Task Description

Often then I'm trying to speak with NPC using "new" NPC dialog, on activate it shows NPC's reply bubble with a common public phrase (instead of [private] quest choices).

Think that NPC speech bubble should be displayed only for NPC's replies on quest choices / answers. Rule is simple: no quest choices made in dialog session = no need to show NPC reply bubble. All other NPC talk should be directed to the chat.

Bug Report6477NoEngineMediumUnconfirmedGonger"/target next" skips over targets23.05.20142 Task Description

During the last Dev Meeting, there was a good discussion about looting problems, especially after killing multiple opponents.
Aliasing with “/target next” does not solve the problem, because several players confirmed that this command tends to skip corpses.

Therefore Eredin asked for this ticket as a reminder to check the command.

Bug Report6488NoEngineMediumUnconfirmedAustin MasseyVersion 0.6.2 client crashes randomly on Mac OS 10.7.526.05.2014 Task Description

6 times in 2 hours since the update the game crashed. Returned to version 0.6.1 and it stopped. Tried lowering graphical settings to no affect.

Feature Request6506NoGUIMediumUnconfirmedxolacopying books09.08.20144 Task Description

when i edit book and load it from file i would like see list of files i can load,
in additonal user books not stack that make it hard to carry for sale :( so another proposition if i put empty book into writted one it stack and and i have 2 identical -easy way to copy books

btw book name is not changed when i load it from file and i have to edit it every time

Bug Report6509NoEngineMediumUnconfirmednobody specialsoftware sound does nothing18.06.2014 Task Description

On install, the launcher defaults to a software sound source which seems to do nothing. I get no sound from it in either windows or linux. Perhaps it should default to openal if that is the only sound system that actually works. Possibly the software selector in pslaunch should be removed or renamed “no sound”

Bug Report6512NoCombatMediumUnconfirmedxolaflame spire07.08.20143 Task Description

when flame spire or animate vegetion kill enemy it swich from agresive to fuldefensive mode , enemy is already dead ant it shall stop atack

Feature Request6513NoCombatMediumUnconfirmedxolaannoying window asking winer to take loot22.06.20141 Task Description

when hunting in group popup window asking winer to allow loot is annoying, i wish leader of group have options that
1 allow to share loots
2 disable shares and the one who take loots keep it
without the annoying window that popup every time

Feature Request6514NoRulesLowNewxolaNew item category for kran food01.04.201611 Task Description

food for kra shall have new item category -it mess with alchemy preparations while its toxic for others races

Feature Request6527NoClient start-upMediumUnconfirmedThomas TautenhahnDon't allow login into a locked guild house15.07.20141 Task Description

The reason for this request is to prevent guests from stealing.

If one tries to login into a locked guildhouse one has no key for one’s position should be reset.

Guildhouses usually have only one exit so the position outside of the house should be clear.

Bug Report6529NoCharacters AnimationMediumUnconfirmedVenalanBoth Hand item attack/equip animation16.07.20141 Task Description

At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.

Feature Request6531NoEffect SystemMediumUnconfirmedxolaability to disable spells effects20.09.201443 Task Description

spells are laggy one less others more , players cry for the lag during events, cant imagine how it would laggy with 300 players online
so ingame ability to disble the effect would litle solve it
we could have slider simiar to grafics detail distance and when its set to 0 all efects would disabled , small distance would allow to see own spells and not get lagged by others

would be great if somone review the effects if there is way to optimalize it and make less laggy

Feature Request6532NoNPC DialogLowNewnobody specialJarda ynarow isn't always mute.15.09.20141 Task Description

If you ask him a question he doesn’t know how to respond to he uses the default verbal answers.

Feature Request6543NoEngineMediumUnconfirmednobody specialobscure location information for blackflame area.25.07.20142 Task Description

The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map.
given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.

Feature Request6545NoInventory/ItemsMediumUnconfirmedSimoneOpening more than a single book13.09.201463 Task Description

While I’m crafting I like to take notes on steps necessary to make something so later I can just check my notes. Currently it seems, at least to me, not possible to have more than one book open at a time. It could be useful instead being able to have more than one book open, so for example I could have a crafting technique open and my book with notes open too to copy the necessary steps from the crafting technique.

Bug Report6546NoEngineMediumUnconfirmedxoladequip repairing item29.07.2014 Task Description

i cant dequip it while repairing but i can equip another item so the one im repairing is in inventory

Feature Request6554NoEngineMediumUnconfirmedmike loevenadd petname overload to the /mount function for automa...13.08.20144 Task Description

i would like to see an overload for /mount where you can simply call /mount <petname>

if the pet is not in world the pet will be summoned and than targeted automatically prior to the mount command.
if the pet is listed as summoned the command will attempt to target the pet prior to mounting.
if the pet is in world but out of range the command will give the normal error for being out of range.

Feature Request6556NoCrafting TransformationsMediumNewTharkasCraftable Repair Kits28.12.201455 Task Description

Wanted to bring up this idea to see how it would be taken in.

Given the difficulty training the skill itself involves, why not consider making the consumable repair kits for both weapons and armor craftable as part of the Tool Crafting skill?

Could be done in such a way that 1 steel stock would make 5 repair kits, or 2 steel ingots would make one.

This way, players can keep themselves supplied without having to keep spending money at the VERY NUMEROUS kits they’ll have to buy to raise their skill levels.

Feature Request6563NoEngineMediumUnconfirmedmike loevendepreciate /stand and use /sit as a toggle06.09.20141 Task Description

why in gods name we have a seperate sit and stand command is beyond me in fact it is completely idiotic. there is no need for /stand in a game that is properly programmed

/sit should perform both functions act as a toggle

void sit()
{
if(player.isSitting) player.stand();
else player.sit();
}

with as script like this the /stand command can be removed from the game simplifying shortcuts.

additionally the addition of a sit right click action on specific furniture should be added to ensure that characters who wish to appear sitting in chairs will be properly snapped into position and animated as such

Feature Request6567NoNPC DialogMediumNewmike loevenMake Npc's aware of nearby quest characters and attempt...22.08.201411 Task Description

I would like to see npc’s function as locators for quest characters so that players can “ask around town” if they cannot locate the desired npc.

until now due to the gm’s policy about spoilers and the fact that most NPC’s are pretty much brain dead except for a few very basic responses it is sometimes next to impossible to locate a specific NPC without relying on another player or a wiki website as the information is not available ingame.

essentially I want NPC’s to respond to commands such as “do you know where I can find ‘name’” they should be able to check a database of nearby NPS’s and if they are in range they can point you in the direction or if not in range point you towards an NPC that does.

sample response. “yes i have heard of this ‘name’ you can find him over by “description of location pulled from database”.

sample responce out of range.

“I have not heard that name before perhaps you should try asking ‘NPC near desired character’ in ‘city near desired NPC’

but essentially make NPC’s able to give directions or information about other NPC’s or directions to nearby areas

right now it is nearly impossible to get any information about quests without relying on other players. Npc’s should respond to questions of this nature.

Feature Request6568NoPetsLowNewmike loevenPack Animals and or Carts for Merchants or Miners22.08.20141 Task Description

Now that we have a working pet AI that can properly follow a player it may be an appropriate time to suggest the addition of something to cater to tradesmen such as traveling merchants and miners who are frequently overloaded by the weight of their inventory.

There is already evidence of large beasts of burden and carts in game and it may be time to implement Pack Animals or a small cart you can pull yourself to increase your overall carrying capacity. aside from the obvious utility value it would also add some RP value allowing merchants to sell directly out of their carts and have enough inventory on hand to negotiate deals along the roads.

Feature Request6573NoUser InterfaceMediumUnconfirmedmike loevenStore Quest Notes in the Books Database06.09.201421 Task Description

I would like to request that saved quest notes be moved from client side into the book database. currently the quest notes are saved locally and are very vulnerable frequently getting deleted during client repair or re installs. additionally for players who have more than one computer these notes do not properly persist between clients.

considering that players are already allowed to write books and that text data takes up very little space there is really no reason NOT to move this feature server side.

another major issue with the current implementation is that the quest’s description is missing a lot of key information provided by the npc conversation such as names and locations.

a perfect example is the quest Masked Mistress where the description tells you the summary however does not include her brothers name which is given in the npc dialogue.

the lost of quest notes can easily render a quest impossible to complete without asking a person for spoilers or searching through game logs for the missing conversation.

Feature Request6576NoEngineMediumUnconfirmedmike loevenIcon Editing System for Player Books06.09.201411 Task Description

The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.

I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.

additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other

it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook

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