PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned To  ascSummaryLast Edited[[changedby]]
Feature Request6543NoEngineMediumUnconfirmednobody specialobscure location information for blackflame area.25.07.20142 Task Description

The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map.
given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.

Bug Report4735NoSettingMediumNewweltallnpc with -01.10.20102 Task Description

The engine code was clearly coded to not allow - so till a different decision is taken these npc are all bugged and should have the - stripped

Brintec Dev-Onni
Vladovic Chel-Astra
Sharven Xant-Areth
Uri Djho-Maat

thanks to Vakachehk for the list

Bug Report4191NoQuests DynamicsHighNewRlyDontKnownpc synonym musn't occur in a trigger12.08.2010 Task Description

if an npc synonym occurs in a quest trigger, it'll break that trigger because incoming messages will be replaced by the more_general value while the trigger still expects synonym.
therefore the quest parser should refuse such quests as they're obviously broken or at least throw a warning about such occurrences.

Bug Report7976NoMagic SystemLowUnconfirmedDaevaornNPC structures cannot be attacked magically.01.01.20241 Task Description

(16:59:00) [chat] >You cannot cast Fist of the Volcano on Eagle Gobble Hut. You can only cast it on living enemies.

If you can destroy the hut, it should also be possible to apply destructive magic. A living body should be the greater obstacle for magic to overcome when compared to inanimate objects.

Bug Report7739NoNPC Paths/movementLowUnconfirmedferretnpc pathways broken11.02.2023 Task Description

tavern de kadel has 3 npc’s stuck in the doorway to the kitchen, on the inside. pathing needs adapting so they leave to go where they are supposed to be

/pos 188805.91 -322772.31 13170.30

Bug Report7824NoModels and MapsLowNewKiFunStuSNPC in the wall06.04.2023 Task Description

bdoorsout 98297.60 -753749.51 22772.97

I think its a thunder clakcer

Bug Report7732NoBugtrackerMediumUnconfirmedHieuNpc Dialogue02.03.20231 Task Description

My PC resolution is 4:3. When I talk to NPC, NPC dialogue is on the left of the screen and I cannot see whole NPC dialogue.

Bug Report5632NoMovementMediumUnconfirmedMario RohkrämerNPC Dialog stops your motion14.05.20122 Task Description

If the new “NPC DIalog” is enabled, and you have an NPC targeted (possibly from an earlier quest dialog), you suddenly stop if you move far enough away from this NPC.

Probably losely related to PS#5629

Bug Report6472NoUser InterfaceMediumUnconfirmedRoman YagodinNPC dialog shows NPC's public phrases20.05.20141 Task Description

Often then I'm trying to speak with NPC using "new" NPC dialog, on activate it shows NPC's reply bubble with a common public phrase (instead of [private] quest choices).

Think that NPC speech bubble should be displayed only for NPC's replies on quest choices / answers. Rule is simple: no quest choices made in dialog session = no need to show NPC reply bubble. All other NPC talk should be directed to the chat.

Bug Report5380NoEngineMediumUnconfirmedAndrew DraskoyNothing to be looted message grammar29.08.2011 Task Description

The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”.
While this is valid English, it is more natural to say “… has nothing to loot”.

Bug Report6853NoCombatMediumUnconfirmedAniroho Aimirrelnot facing target problems with ranged weapons17.07.20161 Task Description

During fight using ranged weapons if the player is attacking a mob but doesn’t face them the arrows are still used but no attack is led and the message about facing the target is shown.

Sometimes attacking with ranged weapons cause the showing of the facing target message and the attacks are not dealt even when the target is near and straight before the player (the arrows are consumed as well).

Feature Request1506NoCombatLowNewThomNon-lethal guild wars.24.01.201010 Task Description

From forum thread http://hydlaa.com/smf/index.php?topic=32393.0

In normal duels you can decide whether to kill your opponent or not, leaving him with 1 HP. However, in a guild war this is not the case, in a guild war you can only fight to the death. Make it so that fighters in a guild war have the possibility to spare an opponent. This could be done by creating an option when starting a guild war: lethal war or non-lethal where the fighters can decide to spare an opponent or not.

Feature Request7658NoModels and MapsLowUnconfirmedferretnolthrir village, and farm in emerald lake08.01.2023 Task Description

now that we have the lake populated with plants and some fishes. i am making a proposal for a kelp bed, seaweed bed, the long bladderwrack that we have in small amounts dotted around, and an area that has algae floating on the surface, with a surround to keep it in the one place. the kelp, and bladderwrack, should be harvestable for nolthrir trading to places that cook, or even to traders (both wandering and in cities)

also i propose a village within the area of the central island, that is on land as well as within the water. the design of the village should look like either a coral reef or large shells. close to the island, there should also be a cave system which i am working on a quest for, and some new monsters for that particular cave system. the caves should really be extensive so that navigation is not easy.

Feature Request7744NoGUIVery LowUnconfirmedStalfosNo time shown on the stats bar11.02.2023 Task Description

Can’t tell what time it is in Yliakum

Bug Report7125NoQuestsLowUnconfirmedYorlakno option to discard quest13.02.2021 Task Description

legacy allowed to discard repeatable quests

Feature Request7827NoUser InterfaceLowUnconfirmedGongerNo name highlighting in Chat03.06.20231 Task Description

In Legacy your name is highlighted in red when mentioned in Chat. This is not the case in PSU

Bug Report7445NoCraftingLowUnconfirmedGongerNo free ores / gems17.01.20233 Task Description

In PS Legacy there are low Q ores / gems near mines, which is good for newbies. In PSU there do not seem to be any.
I chose Crafting Category, since you need ores, for example, for crafting weapons.

Bug Report7740NoPetsLowUnconfirmedTrippedOnReality/EnarelNo fall damage while mounted09.04.20231 Task Description

If you fall from a height, fall damage and body development is not calculated while on a mount.

Feature Request7826NoCharactersLowUnconfirmedGongerNo colour highlighting of floating names09.04.2023 Task Description

In Legacy the floating names have different colours depending on Group or Guild, for example.
This is not the case in PSU.

Bug Report5392NoEngineMediumUnconfirmedAlex MatthewsNo armor29.09.2011 Task Description

The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.

Feature Request7895NoRendering IssuesLowPostponedDaevaornNightvision ability not working inside dark buildings23.10.20231 Task Description

The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.

(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)

Bug Report7788NoItems CharacteristicsLowUnconfirmedferretnight mushrooms stacking20.02.2023 Task Description

found some night mushrooms that are stacking at /pos 181562.80 -349987.28 12869.13. one other issue is that closing in to get a closer /pos, seems to crash the game.

Feature Request6029NoCraftingLowNewHirene PenifurNew skill: creating magical scrolls19.08.202226 Task Description

I think it would be nice if mages would be able to make magic scrolls, on the same patterns as you can enchant gems, you could enchant a paper by spells.

Then anyone could use that scroll to cast magic without magical knowledge, so a crafter or fighter character could use identifing, healing or other type of spells.
The power of the spell and the duration would depend on the quality of the scroll, and that on the way level of the mage who created it.

Scroll would be crafted from papers on the same way as you make enchanted crystals from gems.
It could use an ‘intermediate object’ or multiple glyph enchanting on a single paper would do it too.
For example, if a spell is a 3 glyph combination then the crafter would need to use those 3 glyphs (in the right order?) to apply the spell on the scroll.

Using the scrolls would work through the /use command.
/use Scroll of Healing Flash
/use Scroll of Analyze Dweomer
/use Scroll of Fist of the Volcano

The script should consider what is targeted, if an item is targeted, you could use identifing, if a mob or player has been targeted you could use the spell on the target too for attacking or buffing.
You also would be able to cast spells on other players that are only allowed now to cast on yourself like Dome of Perfection.

I already discussed it with weltall, who doesn’t see technical limitations in implementation yet.

Bug Report7879NoModels and MapsLowUnconfirmedMohonin DitinNew player Welcome Hydlaa Map Problem30.09.2023 Task Description

The new player to Hydlaa from the BD come with some maps given. Basically 2 x maps, 1 is Hydlaa main city map and 2 is East Hydlaa. Both these 2 maps i found in my Inventory just after arriving in Hydlaa Plaza with my new Characters. The issue/bug is just can’t open or use the map. The right click of mouse on the map does nothing. And as the rt clk does nothing so the option of clking the ‘use’ icon is definitely not there, plus the map cannot be drag and dropped in the black area in middle of the inventory. Thus No map drawing to be seen, as was in legacy and No addition of Map to the compendium.

Feature Request6514NoRulesLowNewxolaNew item category for kran food01.04.201611 Task Description

food for kra shall have new item category -it mess with alchemy preparations while its toxic for others races

Feature Request6655NoEngineMediumUnconfirmedZunnaGMNew Gm command - Resize item20.10.2014 Task Description

It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant).
It would kind of triple the number of items available for decoration and events without adding any in the database.

Bug Report7995NoCraftingLowUnconfirmedDaevaornNew crafting: Two stacks stay separate when added to co...07.01.2024 Task Description

The version affected is 0.7.40, unavailable as an option in the FlySpray configuration.

If you have the right amount of raw materials for a crafting process, but they are not in the same stack (for example because you almost used up one stack with other crafting before and you have another full one) the right amount of items gets transferred into the container, but in two separate stacks, the crafting process accordingly fails with the message that there isn’t the right amount of items and ultimately if you don’t notice the message you are wasting the correctly attributed raw material.

Bug Report7319NoCombatLowUnconfirmedmarcelnew character attacks ulbernauts no one damages anyone24.10.20212 Task Description

I loaded up as a new Ylian and started with 0 tria, empty inventory…

chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…

then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…

went to find some ulbers to look at animation.

Bug:the Ulbernaut is attacking me but cant seem do anything to me..

also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’

messages all the time right in front of the face…

so now they chase me around and cant damage me…

when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)

Feature Request5433NoUser InterfaceMediumUnconfirmedMario RohkrämerNeed a filename prompt when saving a book17.11.201112 Task Description

A book is saved on the local disk with the custom title entered while writing its content. This is very inconvenient if the book has a quite verbose title, then the filename is just as verbose, and if you want to load this text into a copy of this book, you need to type exactly the same book title into the loading filename dialog. Or you need to know where books are located outside the game and rename the saved file there.

I'd like to be able to specify a brief filename to save a book to. The filename dialog may be pre-filled with the suggested filename based on the book title, but I'd like to change it before saving, if desired.

Feature Request5984NoMiscMediumUnconfirmedJThompsonNaturals in music16.04.20132 Task Description

Since you can set the sharps and flats for the overall piece of music, you should be able to insert naturals. Otherwise, if you need to cancel one of the sharps/flats for the key you are using anywhere in the music, your only alternative is to write in all the sharps and flats throughout by hand.

Feature Request5714NoItems CharacteristicsMediumUnconfirmedAndyNamed variety of crystals27.07.20121 Task Description

The random weapons naming system is one of the excellent features of PlaneShift, and crystals have always been iconic to PlaneShift. Different varieties of mineral crystals produced at the mine sites. Some descriptors that would indicate quality on the crystals, like: Smoky, cloudy, occulted, clear, milky, flecked, fractured, et cetera. Smoky sapphire, occulted Ruby, et cetera. These could indicate grades of quality. Perhaps there should be a chance to pull extremely unique crystals of magical quality with two or more modifiers. I would not be surprised if this was already thought of, but I wanted to put it up here while it was in my mind.

Bug Report6928NoQuests DynamicsMediumUnconfirmedStalfosNalri Looks Radiant Inconsistency01.02.2019 Task Description

When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”

Feature Request5705NoWebtoolsMediumUnconfirmedAndyMyPlane HTTPS22.07.20121 Task Description

Any way to get MyPlane running on HTTPS? I am thinking before someone has a problem. Not positive on the category on this one, thanks.

Bug Report8001NoNPCLowUnconfirmedDaevaornMy drifter is a heavy alcoholic11.03.20241 Task Description

My drifter just ate a stack of Terevan Wine Bottles that I planned to temporarily put on the ground in order to mount.

This seems inappropriate (not to mention a costly habit)!

Bug Report5983NoMiscMediumUnconfirmedJThompsonMusic sheets not displaying correctly.16.04.20133 Task Description

Several times now a sheet of music I have been editing would, after I closed it and reopened it, display only the first line, even when I went back to edit mode, had already saved it, loaded it to a second sheet, and restarted the game.
Needless to say, this is making it impossible to finish writing the piece of music!

Bug Report5570NoSoundMediumNewMario RohkrämerMusic scores play at 1/4 of the previous speed now13.06.201231 Task Description

The measurement of note durations is completely wrong. “Beats Per Minute” are no more what they used to be.

Feature Request5985NoMiscMediumUnconfirmedJThompsonMusic - Numbered Measures, Ability to play part of a pi...16.04.20131 Task Description

It would be helpful if measures were numbered.
It would be extremely helpful for writing music to be able to just play the last measures added. It would be useful for RP purposes, too, since that is how one often practices a piece… working on one section at a time, or you might want to share part of something you had written.

Bug Report7479NoBugtrackerLowNewDamolaMoving an item inside around inside container gives "it...30.12.20226 Task Description

I have a container (a sack) with tools. In there, I have a rock pick. Its capacity is 18.85/20. I can move the rock pick from container to inventory and back nicely.

However when I move the rock pick to a different slot in the container, I get:

“Item cannot be added to that container because item is too large to fit.”

I bet what happens is that PSUnreal first tries to add the rock pick to the new slot in the container and only then removes it from the old slot. This is of cause the safe way to do it, however it does lead to above error, as the rock pick has a size of 1.5 and that does not fit in 20-18.85 anymore.

That seems to be the case, cause moving a potion around in a container with capacity 7.90/20 works nicely.

I believe Crystal Space PS had the same “bug”.

Bug Report4937NoCombatMediumNewDanielMovement for Ranged not showing when firing long distan...04.04.20164 Task Description

When the monster is somewhat near you, the movement simulating firing an arrow with the bow is showing. However if the monster is quite far away the movement stops showing until either one of you gets closer to the other.

Bug Report7572NoGUILowUnconfirmedTrippedOnReality/EnarelMouse pointer overlaps hover tooltip when in windowed m...25.11.20222 Task Description

When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.

This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.

Bug Report7866NoMovementLowCould not VerifyMario RohkrämerMouse pointer is not clamped to current pixel while usi...12.07.2023 Task Description

When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)

The mouse pointer should not move in the game window while I press a mouse key to look around.

Feature Request6181NoPetsMediumUnconfirmedAdamMOUNTS: System Alert Sound/Message In CHAT (SYSTEM TAB)...08.10.2013 Task Description

When a player summons a mount (creature to ride on), eventually the creature disappear depending on how high Empathy skill is.

When trying to use the RING Of SUMMON FAMILIAR again, it says it's depleted and can't be used.

Please kindly create an ALERT in the MESSAGE TAB of chat telling player how much time remaining is left to wait for the ring to be used again with a countdown and then a sound effect that reminds the player that magical energy is now regenerated in ring.

Bug Report6323NoMagic SystemMediumUnconfirmedDaevaornMounted shape-shifting results in wrong speed13.01.20141 Task Description

When you use a shape-shifting spell like Gorwealform (assuming the same holds for Polymorph) while mounted, the speed is not set correctly and you can reach no more than walking speed afterwards.

Bug Report7931NoMagic SystemMediumUnconfirmedDaevaornMorphing spells no longer change PC's visual appearance05.11.2023 Task Description

Spells that are meant to visually change the player’s appearance (read mesh) don’t work anymore.
(i.e. Gorwealform, Polymorph)

Feature Request2205NoMiscMediumNewQia FaskMore user control over the loudness (range) of speech (...01.01.202294 Task Description

As a heavy role-player, one of the most common annoyances encountered is that there is often no appropriate way to communicate to various groups of people.

Example one:

A group of five sitting around a table for an important meeting, talking in hushed voices. Currently the only option is to create a group for this, which is unrealistic, as people very close by should be able to listen in.

Example two:

Someone is standing in front of a crowd of people in the street, announcing something to them. Currently, the distance of /say is so tiny, that the only way to communicate to this group and have the people at the back hear you is to use /shout and have half the countryside hearing you.

Example three:

Sitting in the Tavern talking over a drink, not worried about your voice carrying. Currently, the distance of /say is so minimal, that half the Tavern will not end up hearing you. Using /shout would be considered very rude. No way to deal with this.

Solution:

/quiet - Speaking in a hushed voice to those nearby. Range limited to about 8 to 10 feet.

/say - Speaking in a clear, loud voice. Limited to a range of around 50 feet, which is quite a bit further than it carries to now.

/shout - Long range yelling. The current range of shouting would be fine.

Feature Request5191NoModels and MapsMediumNewVikenMore sewers would be nice...21.05.20113 Task Description

I really like the sewers in Hydlaa, and I think it’d be cool if the other cities (Ojaveda and Amdeneir, mainly) had something like that. I also think it’d be cool if the Hydlaa sewers had a couple more openings, and maybe some intentional service entrances instead of just cave-ins with ladders… And maybe an entrance/exit in the East? Then my Rogue-like character could travel by sewers more, which would be totally awesome.

Are you guys planning to add some more sewers eventually?

Feature Request6399NoCrafting TransformationsMediumUnconfirmedxolamore potions22.10.201422 Task Description

I need potions : curse ,diseases,paralyzation, and poison for completion as well stupidity potions that lower magic way skill for shoort duration

Feature Request705NoLowNewCaarriemore options with /morph03.03.20096 Task Description

feature request to have more options to morph to. GMs are not able to change face when they morph or any other option in character creation.

skin
hair
face
etc

Feature Request7418NoGUIVery LowUnconfirmedTrippedOnReality/EnarelMore Categories/Filter/Search for Shortcut Icons09.08.2022 Task Description

Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.

Bug Report7996NoCrafting TransformationsLowUnconfirmedDaevaornMixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma...14.01.20242 Task Description

For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.

In both cases the mixing in a wooden bowl didn’t work.

The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved
.

Showing tasks 201 - 250 of 652 Page 5 of 14<<First - 3 - 4 - 5 - 6 - 7 - Last >>

Available keyboard shortcuts

Tasklist

Task Details

Task Editing