PlaneShift

Task TypeIDPrivateCategory  ascSeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]
Feature Request6631NoEngineMediumUnconfirmedVenalanJoe LyonStudy window filter bug04.06.2020 Task Description

I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.

Feature Request6611NoEngineMediumUnconfirmedLisaStarting and stopping musical instruments in a group/ba...25.09.201411 Task Description

musicians trying to sync up to play as a band/group is difficult.
to fix this i suggest commands /groupplay and /groupstop be made
the musicians would form a group and each one would put the song they are to play in their left hand (that way one person can play a flute piece and another plays a lira piece, another drums, etc)
the group leader would issue the commands for starting and stopping
the system would broadcast the command to each client to start playing (like the way group chat is sent to the members of the group).
the piece would play at the default speed for the music score
if the group is disbanded while playing everyone would have to automatically stop playing
if a player leaves the group they would have to automatically stop playing too.

only difficulty I would see is if one of the players is unable to play the selected piece at the default speed, the system would either have to have that person not play with an error of not talented enough or play at the fastest they can play (which would sound bad but be realistic)

Bug Report6462NoEngineMediumUnconfirmednobody specialSpell research doesn't interrupt crafting19.05.20141 Task Description

while hammering a heated alpha ps sba blade I was able to start spell research without int erupting the hammering.

Feature Request6138NoEngineMediumNewSlissJoe Lyonsort storage on name, type, value etc.17.10.20147 Task Description

Sometimes I would which i could sort the storage list in a different way. Would it be possible to add bi-directional sort options in the storage/buy window?

Feature Request5956NoEngineMediumUnconfirmedLusserallSome new commands /put [amount] item - /loot [item or a...20.11.201342 Task Description

/put [amount] item
Into a opened container even when non selected for like sacks that are in your inventory.

/take [amount|all] [stack] [item]
Out of a opened container even when non selected for like sacks that are in your inventory.

/loot [group] [item|all|trias]
Loot a specific item or all items without opening the loot window.

Bug Report6509NoEngineMediumUnconfirmednobody specialsoftware sound does nothing18.06.2014 Task Description

On install, the launcher defaults to a software sound source which seems to do nothing. I get no sound from it in either windows or linux. Perhaps it should default to openal if that is the only sound system that actually works. Possibly the software selector in pslaunch should be removed or renamed “no sound”

Bug Report6783NoEngineMediumUnconfirmedIridiaJoe LyonShortcutname removed on button move when an icon is use...05.03.201532 Task Description

When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.

Feature Request6303NoEngineLowAssignedJoe LyonJoe LyonShortcut Bar - make Drag-n-drop swap icons instead of o...23.02.201411 Task Description

Moving of a short cut overwrites the old one – likely to cause problems with people randomly deleting SCs they want. [FEAT]

(moved from defect # 6066)

Feature Request6205NoEngineMediumUnconfirmedSarah McCraySeriously? Why no maps?01.11.20134 Task Description

every other game I’ve played helped its players out with a world map and mini map. in some of them, some areas in those games might not have allowed maps. but they all had maps. why doesn’t PlaneShift have a map system to help us navigate? or at the very least give us a compass!

Feature Request6780NoEngineMediumUnconfirmedJoe LyonJoe LyonScriptable Ojects31.01.2015 Task Description

Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950

  The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
  Qualifiers could check attributes, skills, possession of an item, or internal counters.
  Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
  All descriptions and internal counters would be shared to all clients within range as well as persist.
Feature Request6803NoEngineMediumUnconfirmedKaerli StronwylleTuathanachRound out weapon types using existing models19.04.2015 Task Description

Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:

  • Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
  • Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
Bug Report6262NoEngineMediumNewSimoneDavide VescoviniResurrecting MOBs26.01.201461 Task Description

When you try to kill some kind of MOBs, usually humanoids, with the ability to heal themselves, they keep resurrecting.
You can easily see this in Camp Banished. When the foe reachs a health threshold it starts casting healing flash several times. It seems that there is a sort of queue filled with the spells, and the foe keeps resurrecting until you kill him in a moment he is not casting the healing spell.
This is the opposite of the previous behaviour where the opponent was just dying several times.

Bug Report918NoEngineMediumAssigneddurwynRepair - Switching weapons27.02.20218 Task Description

when you repair a dagger for example you have to
- equip it in right hand
- do /repair and wait for it to end.

if you try to select the “weapon” which is being repaired you cannot move it.
you get the message : “You cannot move an item being used”

BUT if you take another weapon, select it and put it on the weapon being repaired, they will switch themselves (i mean the weapon in the hand will go to the INV and the one in the INV in the hand) and the repair action will still be active. (the weapon you started to repair will be repaired, not the one after switching).

hope to be clear :p

Bug Report6190NoEngineMediumUnconfirmedRezso GajdoczyRemoving guilds from alliances (/guildremove)14.10.2013 Task Description

messages.cpp misses another operand?

if(command == “/newguild” || command == “/endguild” || command == “/guildname” || command == “/guildpoints” || command == “/allianceleader”)

 {
     guildname = words.GetTail(1);
     return;
 }
Bug Report5625NoEngineMediumUnconfirmedLeonReference to non-existent sound file: amb-day_forrest_...05.05.2012 Task Description

Essentially the same issue as http://70.32.40.136/flyspray/index.php?do=details&task_id=5579 except that the file in question is amb-day_forrest_4 This is happening in the outdoor area at the arena.

Fri May  4 19:13:58 2012, <src/plugins/common/soundmanager/data.cpp:167 LoadSoundFile SEVERE>
Fri May  4 19:13:58 2012, Can't load file 'amb-day_forrest_4'!

for now I added:

<Sound name="amb-day_forrest_4"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 

after:

<Sound name="amb-day_forrest_3"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 
Feature Request4448NoEngineMediumUnconfirmedStefanRandom Spawn zones: NPC often spawn in mid air02.03.20113 Task Description

NPC in random spawn zones often spawn in mid air.
It would be nice if they could be hidden until they hit the ground.
Don’t send the NPC pos info to the client until it has stopped falling down?

Bug Report6625NoEngineMediumNewVenalanJoe LyonQuest Menu: step numbering occurs for total steps, not ...15.10.2014 Task Description

I’ve updated the bug to reflect what is happening with the current code, r9606

At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.

P:RA.
Menu: bla.
Smith: wana help.
P:RA1. P:RA2.
Menu: no. Menu: yes.
Smith: shame.
Smith: good.
Complete red apple step 4.

It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.

Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)

Bug Report6612NoEngineMediumUnconfirmedTimops_client crash30.09.20144 Task Description

this is not about a particular bug. at first i thought there was a bug, because following the merchant’s road, the game kicked me out each time it loaded the new world. but now the game kicks me out immediately. i tried logging in with a new character - same problem. the client crashes either while ‘loading GUI’ or after the first movement within the game. i was never able to get into the game with the ps_launcher anyway. settings on my mac are on ‘open’ for all users, so that’s not the problem. here’s the error report:

Process: psclient_static [331]
Path: /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Identifier: psclient_static
Version: 0.6.1.0 (0)
Build Info: psclient_static-Unknown~Unknown
Code Type: X86 (Native)
Parent Process: launchd [195]

Date/Time: 2014-09-26 10:01:41.942 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 77937 sec
Crashes Since Last Report: 10
Per-App Interval Since Last Report: 45985 sec
Per-App Crashes Since Last Report: 10
Anonymous UUID: 9B86D932-2DDD-4489-8D8C-63115271A622

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0×0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x8f1bf6e6 gldFinish + 109990
1 com.apple.GeForceGLDriver 0x8f0e5ab4 gldUnbindPipelineProgram + 2788
2 com.apple.GeForceGLDriver 0x8f1c5935 gldFinish + 135157
3 com.apple.GeForceGLDriver 0x8f1a0c23 gldUpdateDispatch + 1139
4 GLEngine 0x150ef4c5 gleDoDrawDispatchCore + 266
5 GLEngine 0x150a09fd glDrawElementsInstanced_IMM_Exec + 498
6 libGL.dylib 0x9102462a glDrawElementsInstancedARB + 59
7 psclient_static 0x006b13b0 CS::Plugin::gl3d::InstancingHelper::DrawAllInstances(unsigned long, unsigned long, unsigned long, long, unsigned long, void const*) + 374

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x9154f382 kevent + 10
1 libSystem.B.dylib 0x9154fa9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x9154ef59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x9154ecfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x9154e781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 3:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 4:
0 libSystem.B.dylib 0x91528b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x915566e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x915855a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9420e3ab CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x942113dd CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9420ecda HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9420e571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x9420e488 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0×91556259 _pthread_start + 345
9 libSystem.B.dylib 0x915560de thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 6:
0 libSystem.B.dylib 0x9156458a select$DARWIN_EXTSN$NOCANCEL + 10
1 libSystem.B.dylib 0x915fcc4b select + 92
2 psclient_static 0x001c1e38 NetBase::CheckIn() + 274
3 psclient_static 0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34
4 psclient_static 0x002ca9df psNetConnection::Run() + 243
5 psclient_static 0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18
6 libSystem.B.dylib 0x915560de thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 8:
0 libSystem.B.dylib 0x9154e412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9154e9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):

eax: 0x0303c000  ebx: 0x0309e400  ecx: 0x8fa35840  edx: 0x00000000
edi: 0x02f2c000  esi: 0x4c077600  ebp: 0xbfffe0c8  esp: 0xbfffe0c8
 ss: 0x0000001f  efl: 0x00010202  eip: 0x8f1bf6e6   cs: 0x00000017
 ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
cr2: 0x00000000

Binary Images:

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0x203b000 - 0x255bfe7 +Cg ??? (???) /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg
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0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
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0×91197000 - 0x9119bff7 libGIF.dylib ??? (???) <2123645B-AC89-C4E2-8757-85834CAE3DD2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
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0x9180b000 - 0x9180eff7 libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x919cf000 - 0x919cfff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x919d0000 - 0x91afefe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x91e74000 - 0x91eaffeb libFontRegistry.dylib ??? (???) <AD45365E-A3EA-62B8-A288-1E13DBA22B1B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
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0x91f66000 - 0x92286ff3 com.apple.CoreServices.CarbonCore 861.39 (861.39) <5C59805C-AF39-9010-B8B5-D673C9C38538> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
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0x938aa000 - 0x938aaff7 com.apple.CoreServices 44 (44) <51CFA89A-33DB-90ED-26A8-67D461718A4A> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
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0x97f08000 - 0x97f3bfff libTrueTypeScaler.dylib ??? (???) <0F04DAC3-829A-FA1B-E9D0-1E9505713C5C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x97f47000 - 0x97f53ff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
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0x987a3000 - 0x987a4ff7 com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <838E1760-F7D9-3239-B3A8-20E25EFD1379> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
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0x991a5000 - 0x991d6ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
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0x9957b000 - 0x9967cfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib
0x9967d000 - 0x996c6fe7 libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0×99880000 - 0x99a02fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x9a07f000 - 0x9a0a3ff7 libJPEG.dylib ??? (???) <EA97DEC5-6E16-B51C-BF55-F6E8D23526AD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x9a0e3000 - 0x9a18bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x9a1e5000 - 0x9a27dfe7 edu.mit.Kerberos 6.5.11 (6.5.11) <F36DB665-A88B-7F5B-6244-6A2E7FFFF668> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x9a2bc000 - 0x9a627ff7 com.apple.QuartzCore 1.6.3 (227.37) <E323A5CC-499E-CA9E-9BC3-537231449CAA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x9a923000 - 0x9a92eff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x9aabf000 - 0x9aad3fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib
0x9aadc000 - 0x9ab45fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <AFDA4768-FF21-38D2-A811-A37B5C4AD416> /usr/lib/libstdc++.6.dylib
0x9ab46000 - 0x9abe3fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib

Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0×93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545025B9SA02, 232,89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0×8507, 0×24600000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0×4500, 0×06600000 / 3
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0×8218, 0×06630000 / 6
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0×0237, 0×06300000 / 2

I’d appreciate any help on this one, since i like the game :-)

Bug Report5684NoEngineMediumUnconfirmednobody specialProducts of enchantment should not be rated for rarity12.07.20121 Task Description

lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.

Feature Request5675NoEngineMediumUnconfirmedGornostaev AlexeyPop-up messages on other chars tells you smth18.06.20121 Task Description

It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.

My suggestion(technical background):

  • on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
  • this message shows in the main view like other notifications
  • this popups can be toggled off in settings
Bug Report6844NoEngineMediumNewVenalanPlayer crafted magic items always need identifying.08.03.2016 Task Description

As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…

Bug Report6755NoEngineMediumUnconfirmedxolapet have trouble attack dummy04.01.2015 Task Description

with dummy targeted
/pet target
/pet attack

from longer distance pet fail to attack dummy, it hit arena wall and dissaper
from very short it attack and start rotating.

Bug Report5324NoEngineMediumUnconfirmedR.GuppyOutside guildhouse door icons missing27.07.20111 Task Description

Both guildhouses Call of Destiny and The Jumping Groffels, show no door icons from outside.

Bug Report6365NoEngineMediumNewVenalanJoe LyonOptimisiations for shortcut window options.22.03.20141 Task Description

When you change button height font does not scale so you can end up with buttons with font cut in half.

Button width can be changed if it is set to manual or auto, you should only be able to change it when on manual.

Font - display for the current font should be taller and wider to show the whole font name. The position of the drop down menu could be moved up and menu size increased to avoid the need to scroll. Ideally the font choices should also use the font they are named after to make it easier to chose.

Health and mana - when you hide the bars you end up with a big block of empty space. It should be set such that this ‘dead space’ is removed as you find when you play wanting to click on something behind the space and finding you cant.

Text size - when altering size and font it does not change in real time. The minimum size is stupidly small, and having to relog each time to find a size that works is very hard. The minimum size should be 6 or 8 point.

I found that when adjusting button height, the width did not auto scale until I click on the ‘auto scale’ button AFTER adjusting the height.

I also set ‘text spacing’ to its lowest value and found the gap between the text and button edge to vary in certain buttons. In some it seemed to be 0 but others much larger. But they all increased when I increased the spacing size.

At certain button heights the ‘auto button width’ does not work as the text is cut off at the left and right edges. ‘one click’ taller or smaller and the problem can stay or go. This is with text spacing to its lowest value, which I expect many will use to keep ‘dead space’ to a minimum.

Feature Request6543NoEngineMediumUnconfirmednobody specialobscure location information for blackflame area.25.07.20142 Task Description

The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map.
given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.

Bug Report5380NoEngineMediumUnconfirmedAndrew DraskoyNothing to be looted message grammar29.08.2011 Task Description

The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”.
While this is valid English, it is more natural to say “… has nothing to loot”.

Bug Report6255NoEngineMediumNewVenalanTaladNolthrir mounted animation24.11.2013 Task Description

When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.

Bug Report5392NoEngineMediumUnconfirmedAlex MatthewsNo armor29.09.2011 Task Description

The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.

Bug Report6144NoEngineMediumNewVenalanTaladNew icons are not showing correctly in MyPlane.02.05.20142 Task Description

I noticed in a characters inventory that “The pastry Chef” book was not displayed as an icon, but was displayed as text “The Pastry Chef”.

It appears that the newest icons have not been loaded or are not reference correctly from MyPlane.

Feature Request6655NoEngineMediumUnconfirmedZunnaGMNew Gm command - Resize item20.10.2014 Task Description

It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant).
It would kind of triple the number of items available for decoration and events without adding any in the database.

Feature Request6653NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - what happens if the crafting produce...19.10.2014 Task Description

test case

Bug Report6654NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - how will container sharing happen19.10.2014 Task Description

test case

Feature Request4110NoEngineMediumNewOrgonwukhMining while sitting on a mount should not be possible09.12.2022112 Task Description

It is possible to mine while sitting on a mount. I propose to remove this ability because it seems unrealistic to me.

Bug Report6272NoEngineMediumUnconfirmedNoobMaster's Dark Way Wand Crashes12.04.201432 Task Description

Crashes sometimes occur while unequipping a Master’s Dark Way Wand or mounting while it is equipped.

Feature Request5221NoEngineMediumAssignedVikenVenalanMaking Metal Stock in Ojaveda18.09.20141 Task Description

I just did this quest, and it turned out to basically be “Give Trasok 100 tria so he can explain what you should already know if you have the book.” It has no reward other than a few Crafting Association points, which is pretty much worthless. Could you guys either remove this quest or make it give some real rewards? Thanks…

Feature Request6735NoEngineMediumUnconfirmedDaevaornMake /ignore target music output as well as chat28.12.20141 Task Description

I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.

So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.

Feature Request6440NoEngineMediumUnconfirmednobody speciallog file for quest chat12.05.20142 Task Description

It would be extremely useful to have a dedicated file for all quest chat that you could enable.

Bug Report5389NoEngineMediumUnconfirmedKostas MichailidisLocked inside.25.09.20115 Task Description

I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.

Feature Request2349NoEngineLowNewInstallation Shortcuts19.04.20104 Task Description

Since players rely heavily on log files, and since some files like saved books and screenshots are created by the client in various folders, could the installation package please create shortcuts to these folders in the start menu on windows, and whatever the equivelant is on other platforms? Would certainly make it easier for players to find them when they need them.

Also either set the psupdater shortcut to include the CheckIntegrity flag as default or create a second one with that flag.

Feature Request6198NoEngineMediumUnconfirmedSlissincrease stack per category limit of 200 to 30009.12.202232 Task Description

I would like the limit of stacks per category being increased. As Alchemist (one of my occupations ;-)) I need to store from a lot of essences with different quality for the best quality products. While this limit was set after my category was already over the 200 i have a double problem as I cannot work. whatever I take out I cannot put back. So I am looking for the old style mules to help me out? I guess it is better to increase the limit a bit more. 300?

Feature Request5486NoEngineMediumUnconfirmedEdichoImplement data compression28.12.2011 Task Description

Client recieves plain text data regarding many things configuration:

<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>

It would be better to handle the data this way:
compressed server side
stored compressed
sent compressed
client recieves compressed
client decompresses uses and stores on disk.

compared:
plain text - 1,1k
tar.gz - 0,4-0,5k

Feature Request3511NoEngineMediumNewSeytraIdeas for inventory accessibility15.02.201011 Task Description

While sacks and other containers are good for bulk storage, they have the significant drawback of making the inventory harder to navigate, and sorting as well, especially since one can always only have exactly one container window open.

To fix this, one might consider the following ideas:

1) allow any number of container windows to be open, so one can simply put stuff from one container into another, instead of having to put it into the main inventory first.

2) instead, make the container window, once opened, refresh by what container you click on, instead of having to go the rightclick-select-open route

3) instead, make any containers append to the main inventory slot space, but replace the first slot with an image of the container, and clearly separate the appended areas from each other and from the main inventory space by a diferent frame style (could be different for each container type), or at least some additional space. Also, slot spaces that are not provided by a container should remain blank so that a container always starts at the first (second) slot of a fresh line.

When selecting a container, the appropriate window / slot area frame should flash or something so that one sees which container has which window.

4) Let container windows be resizable, and possibly more compact by default.

Mounts

Having each mount have an own (player-accessible) inventory would allow:

1) armor / other enhancement slots for the mount
2) mules that actually are mules, not PCs
3) easier inventory handling

Maybe most of the extra inventory (handling like above) should not come from the mount itself, but from the saddle or whatever one uses on it. Without saddle, there would maybe only be two inventory slots or something.

Feature Request3553NoEngineMediumNewPascal DetraitIdea proposition for Drawing skill16.02.20102 Task Description

Hi,

the Drawing skill is not yet available.
I propose the following idea for developpers :

   Each save could rise the skill experience
   Each new created sketch could rise the skill experience, significatively more than the save function
   Each rank could rise the number of allowed element in the sketch
   Each "special" rank (defined by developpers) reached could allow new elements (ie. curves defined by 3 points, new icons, symbols, legend, several pages in the same map ...)

Best regards

Pascal Detrait

Feature Request6576NoEngineMediumUnconfirmedmike loevenIcon Editing System for Player Books06.09.201411 Task Description

The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.

I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.

additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other

it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook

Bug Report6148NoEngineMediumUnconfirmedKris EricksonHaving issues with drifter - unable to name and two in ...07.09.20131 Task Description

(I think the severity is low, but I was unable to change it.)

I have spent days trying to name my drifter with various names. I have confirmed I am using the correct command. /pet name [name] while having the drifter highlighted. I also tried various versions of this…
/pet name {name}
/pet 1, name [name]
/pet 1, name {name}
along with many, many different names. They all come back invalid.

Then, after several days of trying, I received the message, “You have no familiar to command.” So, I tried to dismiss my familiar and received the message, “Your pet has already returned to the netherworld.” I was standing there, in game, looking at the glider when I received all these messages. So I tried to summon the pet and another one popped up, so I had two in game at the same time, both named, Aszrai’s Familiar.

If nothing else, please remove the second (or both) familiar from the game. But it would be nice to find a way to name my familiar, but not a priority.

I have an image, which shows them both near the smithy in Hydlaa, but I was unable to figure out how to attach it here. I’m sure one drifter will stick around at the smithy for quite some time.

Thanks for your time and help!

Feature Request6606NoEngineMediumUnconfirmedJoe LyonJoe LyonGM notes facility14.12.20141 Task Description

GMs should have the ability to add, edit, delete notes on players.

command line commands :
/note ‘playername’ ‘comments’ /note list
/note delete id

GM console interface :
-when you click add you get ‘enter player name’, and then comments
-GM can then read them, edit them, or delete the whole thing
-permission level required to edit/delete configurable

Feature Request6608NoEngineMediumUnconfirmedJoe LyonJoe LyonGM Loadchar and savechar commands23.09.2014 Task Description

commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.

Feature Request5425NoEngineMediumUnconfirmedZeonixa AlruvisFPS is too high. Improve the graphics.18.11.20112 Task Description

I have a 6950, running the game at absolute max(custom) settings(minus fullscreen, it crashes), and the framerate is ~130fps(see corner, I had limiter on). I think the game has room for some graphics bumps on the “highest” settings. It would also be a good idea to future proof this game. The 6990 is about twice as good as mine or so, and who knows what year 2014 will have in store? At max settings, I think it should run on the fastest graphics card at about ~12-24 fps.

http://img411.imageshack.us/img411/5356/screenshot10dl.png http://img839.imageshack.us/img839/3158/screenshot9rm.png

Now I know some people will be like: “How much did you spend on that computer?” and the answer is: $950.
So yes, normal people could use better graphics. I’m not some crazy uber geek with a $6000 computer(just a normal geek).

Possible additions:
Bump mapping. Cheap way to make things appear more 3d.
Super AA (draw at double resolution, scale down, future proof)
Voxel models/textures.
Another lightmap model: make a second screen, this one is an additive screen, each object reflects light to the second drawing board according to the laws of color (additive, then multiply) so for example, a candle would be yellow on the emitter lightmap, but a chair pitch black. Then after being lit by the candle you preform additive to the chair’s lightmap, and multiply it by the texture of the chair. A third map could be added for reflectivity, but I don’t know if that would be easy since I don’t program graphics.
Better textures.

Bug Report6429NoEngineMediumUnconfirmedLisaforward/back keys not working when focus on inventory04.05.2014 Task Description

when the focus is on the inventory (inventory is the active window) i can not make my character go forwards or backwards using the arrow keys. once focus is off of the inventory i can control movement. however left and right still work.

Bug Report6269NoEngineMediumUnconfirmedErodare LenizusForward Non-Chat Keys To Shortcuts29.11.20131 Task Description

In the current state, if you have focus in the text box of the chat, none of your shortcut hotkeys work, even if they’re mapped to keys that do nothing in the chatbox, such as F1-12, Ctrl, Alt, Tab, Pause, etc.

I’m filing this as a bug report, because either this should be “fixed” so we can map shortcuts to such keys so they will still work while chatting, or the team can decide this is “not a bug” and close it.

The “fix” therefore, is to trap only those keys that chatbox can deal with, and forward anything else to the shortcut processor, so while typing in chat W A S D would be trapped in chat, and F3 would fire the shortcut it’s mapped to.

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