PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened by  ascAssigned ToSummaryLast Edited[[changedby]]
Feature Request5293NoMiscMediumUnconfirmedGregAn Auto-Guard system of some sort28.12.201453 Task Description

I would like to see an Auto Guard system of some sort

I recently Made a mini game on PS and went to a GM event to have things Engraved but im running into A problem that if I somehow lose connection I would be subject to an OCC Robery of these items, And they are food Items So someone could pick them up, Eat them, And log off. While im still trying to log back in. weather it be from an enemy or A fake Alt.

Not only that but I placed a book on the buildboard to look for a guard to help me guard the display, a couple hours later it was gone. A player shouldn’t have to ask a GM everytime they want to place a book…. Ask Any GM and im sure they will agree with that!

ICly I could put a spell on something or report it to the guards, but these might have little effect other then a sure solution.

I will list some solutions, umm… Tell Me what you think? :)

1. Create A spell For Players To Lockdown there own Items/Command (time period Has no meaning Do to Bad weather that lasts hours)

2. Lol I donno… Number 1 sounds like the only solution Or all the others tye into it. I’ll Try to think of more and post them in comments

The next day I hear people in Gossip channel talking about someone taking a book so Its effecting All players

Bug Report5524NoEngineMediumNewGregCouple Of Small problems to be corrected? Knollege Req...12.06.20122 Task Description

I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…

1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?)
2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.

I Had A couple Questions and Requests :)
1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!)
2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)

  It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!

If you want to comment on this aswell, up to you. I will be blunt to the point:
I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented
Thank You For Your Time :)

Bug Report7684NoBugtrackerMediumNewHaviland TenouriEditing Guildpermissions and Points24.01.20231 Task Description

Giving a Guild level the permission to edit gild points is not honoured. The flag is shown, but if someone of ther permitted group tries to edit the points of himself or another member he gets “you don’t have the permission…”

Additionally, editing permissions is not propageted to other online members. Ie. they do not see any changes in guild privileges.

Bug Report7258NoBugtrackerLowUnconfirmedHaviland Tenourisegmentation fault in hydlaa VK_ERROR_DEVICE_LOST24.11.20223 Task Description

Not sure what causes the client to crash. But it seems reproducible when I turn around.

System is Linux 5.8.0-59
Ubuntu bullseye
mesa 20.2.6-0
NVidia GeForce GTX 970
Driver Version: 460.91.03
CUDA Version: 11.2

[2021.07.31-21.33.40:344][840]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2021.07.31-21.33.40:420][840]LogVulkanRHI: Error: Result failed, VkResult=-4
at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742
with error VK_ERROR_DEVICE_LOST
Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803]
Result failed, VkResult=-4
at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742
with error VK_ERROR_DEVICE_LOST
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2021.07.31-21.33.40:480][840]LogCore:

Critical error:

Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003

[2021.07.31-21.33.40:480][840]LogCore: Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803]
Result failed, VkResult=-4
at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742
with error VK_ERROR_DEVICE_LOST
0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742]
0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457]
0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296]
0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939]
0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889]
0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608)
0x00007fab1529a293 libc.so.6!clone(+0×42)

0x0000000002ea96ee PSUnrealClient!FGenericPlatformMisc::RaiseException(unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
0x0000000002fccd9b PSUnrealClient!FOutputDevice::LogfImpl(char16_t const*, …) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742]
0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457]
0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296]
0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939]
0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889]
0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608)
0x00007fab1529a293 libc.so.6!clone(+0×42)

[2021.07.31-21.33.40:490][840]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2021.07.31-21.33.40:490][840]LogExit: Executing StaticShutdownAfterError
Malloc Size=131160 LargeMemoryPoolOffset=196744
Malloc Size=131160 LargeMemoryPoolOffset=327928
Malloc Size=259466 LargeMemoryPoolOffset=587418
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

Bug Report7361NoBugtrackerLowUnconfirmedHaviland TenouriLog enabled for NPC, but NPC talk is not logged11.03.2022 Task Description

NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box

Bug Report7396NoBugtrackerLowUnconfirmedHaviland TenouriLauncher segfaults on exit04.03.20231 Task Description

The log ends with:

[…]
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module Engine (10)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module CoreUObject (8)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module RSA (3)
Failed to find symbol file, expected location:
“/home/oliver/PS/psunreal/PSLauncher/Binaries/Linux/PSLauncher.sym” Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

[2022.06.12-06.20.45:788][774]LogCore: Error: appError called: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2022.06.12-06.20.45:797][774]LogCore:

Critical error:

Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003

[2022.06.12-06.20.45:797][774]LogCore: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

0x00000000029b3bce PSLauncher!UnknownFunction(0x27b3bce)
0x0000000002ace60b PSLauncher!UnknownFunction(0x28ce60a)
0x0000000002a8dae4 PSLauncher!UnknownFunction(0x288dae3)
0x0000000002a8d982 PSLauncher!UnknownFunction(0x288d981)
0x00000000042129f0 PSLauncher!UnknownFunction(0x40129ef)
0x0000000004211c82 PSLauncher!UnknownFunction(0x4011c81)
0x00000000041ec845 PSLauncher!UnknownFunction(0x3fec844)
0x000000000422e5ed PSLauncher!UnknownFunction(0x402e5ec)
0x00000000042df6b7 PSLauncher!UnknownFunction(0x40df6b6)
0x00000000021fd088 PSLauncher!UnknownFunction(0x1ffd087)
0x00000000021fd13c PSLauncher!UnknownFunction(0x1ffd13b)
0x00000000057bfc08 PSLauncher!UnknownFunction(0x55bfc07)
0x00007f3977026083 libc.so.6!__libc_start_main(+0xf2)
0x00000000021f97c9 PSLauncher!UnknownFunction(0x1ff97c8)

Malloc Size=131160 LargeMemoryPoolOffset=196744
Malloc Size=131160 LargeMemoryPoolOffset=327928
Malloc Size=111987 LargeMemoryPoolOffset=439939
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

Bug Report7487NoQuestsLowCould not VerifyHaviland TenouriBroken Quest "Get a Performance" (Roya)24.09.20222 Task Description

After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.

Feature Request7497NoBugtrackerLowUnconfirmedHaviland TenouriThe list of guild members should be sortable by online ...31.10.202231 Task Description

The list of guild members is not sortable by online status.

Expected result:

Sort them by a different field by clicking one of the columns.

Bug Report7512NoBugtrackerLowNewHaviland Tenourican not attack without a weapon14.01.20232 Task Description

When trying to attack it says “You have no weapons equipped!”

Bug Report7689NoMiscLowNewHaviland TenouriLogfile opened under the name of my pet05.02.2023 Task Description

Sometimes PSU logs to the wrong logfile, taking my pets name for the logfile instead the name of my character. If I’m not mistaken, the logfile is opened when the first line to log is to be written. If I happen to sit on my pet at the time, the name of my pet is taken instead of the name of my character.

Feature Request7701NoSoundLowNewHaviland TenouriAllow users to use key-combinations and extended keys29.01.2023 Task Description

When defining keys, it is currently not possible to use key combinations or extended keys of the keyboard. PSU should be able to handle them.

Bug Report7754NoBugtrackerLowNewHaviland TenouriAlliance chat goes to main18.10.202311 Task Description

Chat for the alliance chat tab goes to the main tab.

Bug Report7755NoBugtrackerLowNewHaviland TenouriHelp chat is broken17.02.202311 Task Description

Messages to the help channel get lost, as if they were never written

Feature Request7810NoGuilds/GroupsLowNewHaviland TenouriTarget user from group list11.03.20231 Task Description

It would be nice if I could target a player with clicking his name in the group list

Bug Report6712NoEngineVery LowUnconfirmedHellekin O. WolfART ERROR: PawsTextureManager wasn't able to load the r...20.12.20144 Task Description

Fri Dec 19 09:55:20 2014, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Fri Dec 19 09:55:20 2014, Could not open image: >Scaling Field Background<
Fri Dec 19 09:55:20 2014, Fri Dec 19 09:55:20 2014, ART ERROR: PawsTextureManager wasn’t able to load the requested image: Scaling Field Background

This bug occurs on a fresh install of the Linux 64 bit 0.6.1 client, after update to 0.6.2.

The machine is a Lenovo T430 running Parabola GNU/Linux-libre.

lspci:

00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09)
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)
00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04)
00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04)
00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04)
00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04)
00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04)
00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4)
00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4)
00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04)
00:1f.0 ISA bridge: Intel Corporation QM77 Express Chipset LPC Controller (rev 04)
00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04)
00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04)
02:00.0 System peripheral: Ricoh Co Ltd PCIe SDXC/MMC Host Controller (rev 07)
03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 [Taylor Peak] (rev 34)

sudo lspci -s 00:02.0 -vvv:

00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) (prog-if 00 [VGA controller])

Subsystem: Lenovo Device 21f3
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 31
Region 0: Memory at f0000000 (64-bit, non-prefetchable) [size=4M]
Region 2: Memory at e0000000 (64-bit, prefetchable) [size=256M]
Region 4: I/O ports at 4000 [size=64]
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
	Address: fee00018  Data: 0000
Capabilities: [d0] Power Management version 2
	Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
	Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [a4] PCI Advanced Features
	AFCap: TP+ FLR+
	AFCtrl: FLR-
	AFStatus: TP-
Kernel driver in use: i915
Kernel modules: i915

uname -srvmpio:

Linux 3.17.6-gnu-1 #1 SMP PREEMPT Tue Dec 9 04:18:43 UYST 2014 x86_64 unknown unknown GNU/Linux

Bug Report7732NoBugtrackerMediumUnconfirmedHieuNpc Dialogue02.03.20231 Task Description

My PC resolution is 4:3. When I talk to NPC, NPC dialogue is on the left of the screen and I cannot see whole NPC dialogue.

Feature Request6019NoEngineMediumUnconfirmedHirene PenifurDequip command should stack identical items09.06.201344 Task Description

We’d like if the /dequip command would stack the same type and quality items in inventory when it’s used in shortcut.
It’s important for crafters, especially in case of hammering chain mail rings, but also would come handy for blacksmiths, blade or shield makers who want to separate Q300 items from other qualities which ones require more work.

In case of armor making crafters used to drop and pick up all the rings to stack the Q300 ones, since /pickup command do the stacking on same quality items. (This breaks immersion of role players, especially at Harnquist.)

The function also would prevent accidental manual grouping of non-Q300 items (blades, ingots etc.) with the carefully selected Q300 items in a slot.

CRAFTERS! Please vote and/or comment!

Feature Request6027NoInventory/ItemsMediumUnconfirmedHirene PenifurDisplaying Quality of the stored items in storage windo...14.06.20132 Task Description

I think it would be nice to see the actual quality of the stored items too in the storage.

Now, you can see the amount, the price and the name of the item.
Sometimes with lot of similar items but with different qualities, it could help you to chose what you need.
At the moment, you need to click on each same named item stacks to see what you need.

I know it would reduce the maximum number of the storable items per category, but considering the long names of looted items, I think this 8 bytes wouldn’t make big difference.

Feature Request6030NoQuestsMediumUnconfirmedHirene PenifurIdea about making crafting skills less grindy20.06.201312 Task Description

I think it would be a great feature to make a new type of NPC quests on working title "Skill quests".
It would work similar to the current quests are being developed, so you can get repeatable quests from NPCs regarding to your current skill levels, like cooking/baking quests from Harnquist.

These skill quests would repeat daily (or in any other considered time periods) and crafters could pick orders up from their trainers or other NPCs.
NPC places an order on crafting a certain item that player need to craft and would get huge amount of SKILL PRACTICE as reward for fulfilling the order.

It wouldn't touch the current skill progression system, so someone could 'grind' a skill if they wish to do that.
But we all know, how slow it is now to progress in any crafting skill.

See an example:
The rule settings team think, someone has spent 3 months with developing their blades making skill, should be at level 100 in blades making without grinding.
If a player would play regulary and come back on 60 days, and does the skill quests from NPC, they would get enough skill practice to reach level 100.

Let's say the next level of the skill would take 2 hours of mindless grinding.
But if the player would come back regulary and would do the skill quest, they could reach the same level with making (let's say) 3 products for order.
The items to be crafted would also be different, regarding to the skill level of the player and what items are craftable in the skill.
So, a player would be asked to make a sabre, a falchion, an axe or a shortsword for example.

The advantage of the extended system would be:
- rule settings developers could define a minimum time within someone should reach a certain level in their skill
- the players wouldn't need to grind all playing time spent in PS to reach their skill levels, so they could role play more or work on other skills
- the players would come back more regulary to develop their favorite skills, because the quests would repeat daily

Feature Request6108NoRulesMediumUnconfirmedHirene PenifurDavide VescoviniMelee skill has too low damage14.08.20137 Task Description

I think melee skill has too low damage compared to weapon skills.
It takes to level up the same efforts, costs and time as any other combat skill, and for that you get very low damage.

I measured MELEE on the Training Dummies, got the following:

Normal stance:
min: 46
max: 77
avr: 62.7

Bloody stance:
min: 53
max: 91
avr: 74.8

I used a Q50 ShortSWORD and got these results (and who does use a Q50 weapon nowadays at all?)

Normal stance:
min: 91
max: 153
avr: 126.4

Bloody stance:
min: 107
max: 180
avr: 145.3

And a Q50 Normal BOW:

Normal stance:
min: 99
max: 167
avr: 137.6

Bloody stance:
min: 116
max: 199
avr: 164.8

If I was using a Q300 Shortsword or Bow, these results would be higher by times 1.7x.
If I was using a Platinum Steel Longswords, the sword results would be higher by times 2.1x.

Conclusion:
Melee skill makes about only 50% damage compared to Q50 Sword and 45% damage to Q50 bow.
And please notice, that I compared the skill to Q50 items only.
In case of melee you have no chance to craft a better weapon, you have no chance to loot weapon with good modifier.

Suggestion:
I suggest to raise the damage of melee skill by at least 260%, because it takes to level melee up the same efforts, costs and time as any other combat skills. Otherwise melee is just a good RP skill :)
(Raising the damage by times 2.6x would be similar as you would use your hands as a Q300 Shortsword, taking the delay into account too (equalized damage per second values). Melee has 1.5 delay, Shortsword has 2.0 delay.)

Raising the damage by times 2.6x would cause:

Normal stance:
min: 119
max: 200
avr: 163.1

Bloody stance:
min: 137
max: 236
avr: 195.5

Feature Request6029NoCraftingLowNewHirene PenifurNew skill: creating magical scrolls19.08.202226 Task Description

I think it would be nice if mages would be able to make magic scrolls, on the same patterns as you can enchant gems, you could enchant a paper by spells.

Then anyone could use that scroll to cast magic without magical knowledge, so a crafter or fighter character could use identifing, healing or other type of spells.
The power of the spell and the duration would depend on the quality of the scroll, and that on the way level of the mage who created it.

Scroll would be crafted from papers on the same way as you make enchanted crystals from gems.
It could use an ‘intermediate object’ or multiple glyph enchanting on a single paper would do it too.
For example, if a spell is a 3 glyph combination then the crafter would need to use those 3 glyphs (in the right order?) to apply the spell on the scroll.

Using the scrolls would work through the /use command.
/use Scroll of Healing Flash
/use Scroll of Analyze Dweomer
/use Scroll of Fist of the Volcano

The script should consider what is targeted, if an item is targeted, you could use identifing, if a mob or player has been targeted you could use the spell on the target too for attacking or buffing.
You also would be able to cast spells on other players that are only allowed now to cast on yourself like Dome of Perfection.

I already discussed it with weltall, who doesn’t see technical limitations in implementation yet.

Bug Report6783NoEngineMediumUnconfirmedIridiaJoe LyonShortcutname removed on button move when an icon is use...05.03.201532 Task Description

When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.

Bug Report6368NoBugtrackerMediumUnconfirmedIvan MarshPS crashes randomly when in use. Always gives this erro...20.03.2014 Task Description

I am running ps on a OSX system running 10.9.2. The game crashes regularly however when I am playing it. It doesn’t always happen at the same time or in the same place. It seems that it always gives this error though.

Mar 20 09:40:49 macbook kernel[0]: process psclient_static[2932] thread 384705 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 15:15:25 macbook kernel[0]: process psclient_static[3419] thread 457035 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:25:02 macbook kernel[0]: process psclient_static[3538] thread 477372 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:27:10 macbook com.apple.launchd.peruser.501[286] ([0×0-0x38f38f].psclient[3538]): Job appears to have crashed: Segmentation fault: 11

Any ideas on what is causing this? Thanks in advance.

Bug Report6713NoEngineMediumUnconfirmedj oitError at xml file, double attribute19.12.2014 Task Description

I opened
planeshift/data/gui/scripthirednpcwindow.xml and got the mesage at my browser.
At Line 4 is savepositions=”yes” twice listed.

Feature Request5662NoQuests DynamicsLowUnconfirmedj oitQuest Items assigned to Quests06.05.20141 Task Description

Request for to list additional Items at the Quest Description.

I would like to have the Items aligned to the related Quests in the Descriptions to get a better Overview and some more Clues in Quests. The descriptions right now are a bit spare, my request is like this

Quest Description
XxxxX ask you for This (to go there).
(Where at some Quests the Place should obviously dont revealed.

But mainly:
Quest Items:
xxxxxx
xxxx
(needed: )
xxxxxxxx
xxyXxx

Bug Report5535NoEngineMediumUnconfirmedJeremy Listcannot unguard items in dropped containers05.02.20121 Task Description

to replicate: find a container object somewhere (such as one of the wooden crates near Harnquist’s). Put an item in the crate, and try to unguard it. There doesn’t seem to be any way of doing this, or of unguarding an item before placing it.

Feature Request6606NoEngineMediumUnconfirmedJoe LyonJoe LyonGM notes facility14.12.20141 Task Description

GMs should have the ability to add, edit, delete notes on players.

command line commands :
/note ‘playername’ ‘comments’ /note list
/note delete id

GM console interface :
-when you click add you get ‘enter player name’, and then comments
-GM can then read them, edit them, or delete the whole thing
-permission level required to edit/delete configurable

Feature Request6607NoEngineMediumUnconfirmedJoe LyonJoe Lyonbetter system of managing traits for base character, pe...23.09.2014 Task Description

we need a facility to allow morph, scaling, settrait and related commands to be in effect for the current login -OR- persist across logins -OR- permanently change the base character. Obviously there should be appropriate permissions requirements especially for changes to the base.

Feature Request6608NoEngineMediumUnconfirmedJoe LyonJoe LyonGM Loadchar and savechar commands23.09.2014 Task Description

commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.

Feature Request6653NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - what happens if the crafting produce...19.10.2014 Task Description

test case

Bug Report6654NoEngineMediumUnconfirmedJoe LyonJoe LyonNew Crafting Gui - how will container sharing happen19.10.2014 Task Description

test case

Feature Request6780NoEngineMediumUnconfirmedJoe LyonJoe LyonScriptable Ojects31.01.2015 Task Description

Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950

  The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
  Qualifiers could check attributes, skills, possession of an item, or internal counters.
  Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
  All descriptions and internal counters would be shared to all clients within range as well as persist.
Feature Request6303NoEngineLowAssignedJoe LyonJoe LyonShortcut Bar - make Drag-n-drop swap icons instead of o...23.02.201411 Task Description

Moving of a short cut overwrites the old one – likely to cause problems with people randomly deleting SCs they want. [FEAT]

(moved from defect # 6066)

Feature Request6600NoEngineLowUnconfirmedJoe Lyonadd command to list all public channels24.02.202311 Task Description

Moved from ticket 5981, suggestion by Franta

it would be good to implement command with list of all public channels with something like /list [filter]. It would also show all channels you are joined with the corresponding number.

Example:
/list
gossip (talk with /1 <text>)
auctions (talk with /2 <text>)
hydlaa_chat (not connected)
gobble_hunt (not connected)

the same list with filter as parameter:
/list go
gossip (talk /1 <text>)
gobble_hunt (not connected)

the same list with special case for only connected channels:
/list #
gossip (talk with /1 <text>)
auctions (talk with /2 <text>)

Feature Request538NoUser InterfaceMediumNewJohnShortcut windows with subwindows for organizing shortcu...05.06.202134 Task Description

Now we have space for 200 shortcuts/Macros it would be useful if one could group sets of shortcuts into their own subwindow so one could have a window for combat shortcuts, a window for crafting, a window for RP shortcuts etc.

It could be fixed 4×20 8×10 or user selectable

Bug Report5760NoBuild IssuesMediumUnconfirmedJohn Smithstatic src analysis of planeshift15.09.2012 Task Description

I have been playing around with the llvm/clang static source code analyzer (http://clang.llvm.org/get_started.html) for a while, and thought it might be fun to run it on the planeshift source code (svn r8433). Even though especially the c++ analyzer is still viewed as beta quality at this time, the results are interesting and can be found here :

http://lbalbalba.x90x.net/clang-analyzer/planeshift/

Bug Report7807NoQuestsCriticalUnconfirmedJokoStarting Menitas Puzzle Quest crashes the server19.11.202311 Task Description

Talking to Menita and confirming the quest with “I will try” crashes the server.

Bug Report7808NoModels and MapsLowUnconfirmedJokoKran are too big to enter some places27.10.20231 Task Description

Kran are too big to enter some places - kra can’t enter Menitas tent or the dark rogue hideout. Double alt to roll through is a workaround but it is still annoying

Bug Report4484NoEngineMediumCould not VerifyJonUnable to pick up quest item when inventory full.17.12.20204 Task Description

I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.

May be related to  bug 3712 .

Bug Report6261NoSoundMediumUnconfirmedJonSound effects based on camera position, not player25.11.2013 Task Description

I've noticed that the sound effects for things like fountains and fires seem to be based on where the camera is located, not where the player is.

To demonstrate, go to 3rd person follow mode and move the camera well back from the character. Position the character near a sound generating item (fireplace in front of temple works). You won't hear it. Move away from the object so that the camera is next to it and you will hear it.

Bug Report6318NoNPC Paths/movementMediumNewJonDavide VescoviniNPC's Teleporting04.04.20165 Task Description

Sometimes when I’m attacking NPCs with a spell, I’ll see the following messages:

“I failed to move, will teleport in 5 sec.” “I was teleported here, waiting 5 sec.” “now I located the spawn point.”

I’ve had this happen with rogues in Ojaveda and in the Sewers where there don’t appear to be any obstacles to their movement.

It’s really annoying to have to go track down the NPC to finish it off.

Bug Report6372NoUser InterfaceMediumUnconfirmedJonClicking 'OK' on amount window passes through to window...28.03.2014 Task Description

When I am moving items out of my inventory and get the window to confirm the number of items to move, if the confirmation window is over another window, clicking the OK button closes the amount window (correctly) but pulls the lower window to the top.

Steps to reproduce: Position the Inventory window such that the left overlaps the middle of another window (e.g. a container). Pick a stack of items from the left inventory window with a left-button click. The Amount window should appear with the "OK" button over the lower window. Click "OK." The items will be picked up but the other window will now be on top of the inventory window.

The click action does not trigger an action in the lower window. If the shortcut window is the lower window, the shortcut under the OK will not be triggered, but the shortcut window will be pulled to the top. This may be related to PS#6251.

Bug Report6378No2D ArtMediumUnconfirmedJonMap shows Irifon River between Gugrontid and Bronze Doo...04.04.20141 Task Description

The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.

Feature Request6392NoUser InterfaceMediumUnconfirmedJonAdd switch character/logout option to client06.04.201413 Task Description

Currently when leaving PlaneShift, the only option is to completely exit the client. It would be convenient to be able to go back to the character selection screen and/or the login screen rather than having to restart the client.

Bug Report4931NoInventory/ItemsMediumNewJorickClicking 'use' on brado's grills interrupts grilling m...23.07.201271 Task Description

When I try to select a grill in Brado’s tavern the pink rotating cross does not appear.
Right click works and brings up the action icons. However, putting meat in one of the slots and “use” the grill to grill the meat results in “You interrupted your work when you moved away” every time. Other items like preparation tables, pots, etc. work fine.

I’m running PS on:
Arch linux ( up to date system ) 86×64 intel core i5
mobility radeon HD5xxx series with up to date catalyst drivers.

I logged my console output but I can’t see anything relevant to the problem, could be me so here’s the link:
pastie

Bug Report6664NoSoundMediumUnconfirmedJoshuaInstrument White Noise (Lute & Lira)06.11.201411 Task Description

Some of the musical notes, when using the Lute and Lira (drum seems okay), have an annoying white noise in the background. The audio is not clean, and this can be bothersome particularly to people with high-end headphones who may be able to hear it better. I am not sure if this is audible to all players, but it certainly should be to anyone with a good pair of headphones.

Some popping sounds can also be heard.

I am not too knowledgeable on music, so I can’t say which notes specifically have unclean sound, but I think since it can be heard plainly it should be easy to find out.

Feature Request6668NoQuestsMediumUnconfirmedJoshuaVenalanQuest completion warnings. (And safer quests.)14.11.201412 Task Description

Sometimes when talking to an NPC during a quest, it’s not obvious that saying something will end it early. For example, in the Dizzy Bevon quest, telling Charisa that you can’t get into the Winch abruptly ends it. Meaning you will never see the rest of that quest, even if you get Winch access. I thought that she would wait instead, which would be more fair to players. Apparently this game wasn’t as forgiving as I imagined. Failing quests is especially annoying when it involves typed answers too, where a typo or not being specific enough will cost you the quest. (Even if you knew the right answer.)

First of all, I feel there shouldn’t be an option to finish a quest early unless you fail, the options being either you complete it fully or save it for later. This would be much more player-friendly. I didn’t even fail the quest, I just couldn’t get into the Winch. I feel like I was punished for being honest, and possibly have missed out on some reputation forever.

Who in the right mind would back out of a quest after accepting it, anyway? I doubt anyone does it intentionally. These sorts of choices should be greatly reduced. It only makes sense during evil quests where you might feel bad about what you’re doing. If someone is feeling lazy or is busy, then they can complete the quest later, like in any other game. If these dialog options are going to remain in the game, then it may be better if they had a warning such as (ENDS QUEST), while the true ending of the quest could say (COMPLETES QUEST). This would help players avoid making infuriating mistakes like mine.

Secondly, sometimes it is too easy to fail a quest when typed answers are involved. In the Stolen Dagger (sp?) quest from Ojaveda where you have to tell Enach what it looked like, if you say “diamond”, or “diamonds”, instead of “diamonds and opals”, you will get the uneventful ending. This is made even more ridiculous because the answer is in your quest log, so it shouldn’t be possible to get it incorrect anyway. But you only get one chance. Basically, I feel quests that rely on typed text should be more forgiving, because sometimes it’s not about whether you’re right or wrong. Rather, it may depend on how many variations of the correct answer there are, so a lot of the time it isn’t the player’s fault. Sure, maybe “diamond” isn’t that specific, but it definitely narrows it down. If I say diamond, Enack should say something like “Anything else?”.

Bug Report6696NoSoundMediumUnconfirmedJoshuaInstrument Music Doesn't Stop22.11.20141 Task Description

When you are playing a song on an instrument, if you close out of the sheet rather than clicking the stop button, the music will continue to play. This seems to continue until you relog, and opening and using the sheet again doesn’t fix it, it will only make you play two songs at once.

I am not sure if other players hear this or just the player.

In my opinion, X’ing out of the music sheet should work just like the stop button.

Bug Report6707NoEffectsMediumUnconfirmedJoshuaFog Whitens Texture Transparency03.12.20141 Task Description

When there is foggy weather in the game, some 2D textures will have white boxes around them. The most well-known instance where this happens is with the target effect under an NPC’s feet. I think this also affects 2D grass textures like at the magic shop forest. Basically, the fog makes transparency in certain textures visible by making them white.

Bug Report6710NoCharactersMediumUnconfirmedJoshuaWild Pterosaur Saddle03.12.2014 Task Description

The “Wild Pterosaur” model still has a saddle on it’s back, making it seem not so wild.

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