PlaneShift

Task TypeIDPrivateCategorySeverityStatus  descOpened byAssigned ToSummaryLast Edited[[changedby]]
Feature Request2667NoUser InterfaceLowNewTimmehAdd [Away] tags to /who list28.06.202213 Task Description

It would be convenient if you were to do a /who Timmothy and I had autoreply on it would return

Timmothy [Away] Guild

Currently, I find the /away command rather useless, as you’d have to /tell the person who’s away, not knowing for sure if they’re even away. But with it in the /who, you can find out if someone is away, then send a /tell to find out the reason/how long.

Related to FS#2436

Feature Request2721NoUser InterfaceLowNewAndyPlayer shops - Trade functions for guarded items28.06.202211 Task Description

Function to set a guarded item as sellable, with price.

/sellitem name price

Confirmation for sale, confirming price to purchaser.
Confirmation text message/description in main when sale has occurred.

Would need at least a button visible in context menu to initiate sale.
Set item for sale and price could be command-line, that’d still work.

Feature Request2767NoUser InterfaceMediumNewAndySaving throw commands for Roleplay20.02.20091 Task Description

Saving throw commands for Roleplay

Example:

/dodge

ROLL =< AGI results in “[player] dodges.” ROLL > AGI results in “[player] does not dodge.”

/jump

ROLL =< AGI results in “[player] makes jump.” ROLL > AGI results in “[player] misses jump.”

/sing

ROLL =< CHA results in “[player] sings a lovely song.” ROLL > CHA results in “[player] lets out an awful screech!”

ROLL = random(200)

Might also be expressed like…

/saving agi dodge dodges|does not dodge
/saving agi jump makes jump|misses jump
/saving cha sing sings a lovely song|lets out an awful screech!

Variations on this are almost endless and could apply to any stat or skill. Saving throw commands are designed to be used by a single player, with the results shown in the channel originating the command.

Feature Request4513NoUser InterfaceMediumNewMario RohkrämerCombat ratings in /targetinfo should mention a defense ...07.06.20101 Task Description

It is only partially helpful to estimate if an opponent is more or less stronger than my own char, as long as I don't estimate its defensive qualities too. I would like to see a pair of chances to get hurt by it, and chances to be able to hurt it. Especially since some oppoments are so well armored that even "Extraordinary" quality crafted weapons won't do any damage as long as the character has only average weapon skills. And it is quite vital to estimate the chance of breaking the armor before starting a fight. Even if the opponent is "about as strong as" the character, it is not just risky but suicidal if the opponent is the only one which has any chance to hurt.

Bug Report4588NoUser InterfaceLowNewTereayMisrepresentation of the character in the Inventory27.07.201022 Task Description

Misrepresentation of the character in the Inventory
All my dwarves (dark haired) are affected
I use a self-compiled client (0.5.4/0.5.5)
The same on Windows (0.5.4)

Feature Request4789NoUser InterfaceMediumNewFrederik Elwertaction locations have no labels and are not selectable16.10.20103 Task Description

The grill in Reffitia's kitchen in Brado's tavern doesn't behave like other items in the kitchen: The preparation table, for example, is selectable and has a label. The grill is not selectable, and it has no label. One can interact with the grill (e.g., store something in it) just as with the preparation table by right-clicking it. But the grill is much harder to identify, since it has no label.

Feature Request5168NoUser InterfaceLowNewMrokiiOption for different label-colour for buddies20.04.201111 Task Description

It would be useful if the Option-Window also had an option to change the label-colour for people on ones' buddylist. This would especially be useful when there are a lot of players around, but it would make it easier to spot buddies in general as well.

Feature Request5474NoUser InterfaceMediumNewEliyahnaAndrea RizziUndo Button for Music Writer20.12.201112 Task Description

An "Undo" button on the new music writer that could go back at least one step would be very helpful. Thanks!!

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Bug Report7589NoUser InterfaceMediumNewTrippedOnReality/EnarelInterface option settings reset at relog17.10.202341 Task Description

In the interface tab of the options/settings menu, some options don’t seem to save at relog.

Items affected:
- menu bar size
- visible shortcut rows
- chat tabs
- time stamps
- max history

Feature Request3053NoVery LowPostponedAmandaRizinMake Tents Buyable.30.06.201432 Task Description

It would be nice to be able to set up camps for roleplay purposes.

Bug Report6598NoCharactersMediumPostponedGlorrandirVenalanDark Wanderer should wear a robe20.09.20141 Task Description

According to Wanderer’s description, he wears robes

Feature Request7180NoCombatLowPostponedTaladTaladTuathanachScripting function "GetItem" inside <on type="attack"> ...07.03.2021 Task Description

Example found in all Alchemist items, example Alchemist Freezer

Error on console is:

Error in ><let> bindings<: Given a NULL iScriptableVar* for >RightItem<.

The scripts are run through : ApsCharacter::InvokeAttackScripts()
The first thing is to execute this script part:
   RightItem=Attacker:GetItem(0);
   QuaLevel=RightItem:Quality/50;
 In a similar case with GetItem(0) but outside of <let> we get MathStatement::Evaluate() with RightItem=nan , it works.
Feature Request4318NoCrafting TransformationsMediumPostponedOliver NothersImplement Brass29.03.201435 Task Description

Since there is bronze (and more and more people work with it), and there is also zinc besides the tin to possibly combine with the copper - make brass available.
What other use was there for zinc anyway?
The actual mix should be similar to bronze, with zinc in place of tin to go along the copper.

Would also be great if there were finally possibilities to craft something out of those alloys…

Feature Request6244NoEngineVery LowPostponedErodare LenizusDrop Skill Button07.12.201371 Task Description

On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.

This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.

Would do nothing on stats / factions tabs.

This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.

No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.

Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.

Feature Request6891NoGame BalanceMediumPostponedDaevaornDavide VescoviniMake progression points useful beyond stats training15.04.2020 Task Description

Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.

How about:

  • adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
  • having to pay in PP more than in Tria for the temporary knowledge bonuses?
  • consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
  • add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.

I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.

Bug Report7715NoModels and MapsLowPostponedKiFunStuSpots out of place by stalag02.02.2023 Task Description

the pots are all out of place. wrong angles and height.

gugrontid 73779.85 -489821.34 10714.60

Can be delayed until after migration..

Bug Report7738NoModels and MapsLowPostponedTrippedOnReality/EnarelTuathanachMissing textures25.02.2023 Task Description

There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here:
large_west -58518.71 -312790.81 16869.62

Feature Request5248NoNPCMediumPostponedMario RohkrämerKormi not yet used: How about a "shy herd" tribe?22.07.201332 Task Description

When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.

That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.

Feature Request7469NoNPCLowPostponedKiFunStuSAssisting Gardr : Quest Bug 02.09.20223 Task Description

When i open dialouge with NPC I get the speech option to hand in the 3 plat steel maces of high quality.

I get no information in the NPC chat box on the left.
I do get an error message in the Standard Chat box

You have too few plat steel mace.

I have tried a stack of 3 , 3 single maces
and I have tried manually giving 3 plat steel maces.

All attempts have failed to complete the quest

Bug Report5173NoQuestsVery LowPostponedResildrendrJackMaster in the Circle Way quests22.12.20133 Task Description

Upon completion of the without a way quests ( In my case Crystal Way ) govell sends me to Levrus log:

[NPC] Govell Mihdren says: This will prove the mastery you gained in the Crystal Way.
(06:14:52) [NPC] Govell Mihdren says: Make a good use of it, Resildren.
(06:14:55) [NPC] Govell Mihdren says: And take this.
(06:14:58) [NPC] Govell Mihdren hands you an amulet.
(06:15:00) [NPC] Govell Mihdren says: Bring it to Levrus, one final lesson awaits you there.

but Levrus will not accept it, to make sure I completed my leveling (200) and returned, and he will still not accept it?

I’ve talked to other masters of the other ways and this seems to be a global problem, is this just not implemented yet, or is it a bug?

Feature Request7895NoRendering IssuesLowPostponedDaevaornNightvision ability not working inside dark buildings23.10.20231 Task Description

The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.

(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)

Feature Request7063NoUser InterfaceLowPostponedYorlakShortcuts should be different for each character on acc...21.11.202211 Task Description

Log in with main char.
create shortcut
log out
log in with another char.
shortcut created with main character shows on all alternates.

Log in with separate account
shortcuts from main account are also transferred to here

Bug Report7458NoBugtrackerLowCould not VerifyKiFunStuSCombat targets showing from different areas28.08.20221 Task Description

While at harnquist in Hydlaa I am able to target creatures in the arena.

very confusing and weird.

Bug Report7539NoBugtrackerLowCould not VerifyDamolaClears chat line on entering ]14.01.20237 Task Description

# How to reproduce

Enter some text followed by “]”

# Actual result

PSUnreal clears the chat line

# Expected result

“]” appears on chat line.

# Use case

Use [] for OOC comments in /tell or (rarely) in main.

Bug Report7870NoBugtrackerMediumCould not VerifyRykiaAdding 3 lumps of butter to Preparation Table may cause...29.10.20234 Task Description

Adding 3 lumps of butter to the Preparation Table next to Orchibaly in Oja, seems to cause the server to crash. One and two lumps at a time work as expected.This has happened a few times today, but it may be possible that a DEV is also working on something at the same time.

Bug Report7967NoBugtrackerLowCould not VerifyThosorlose ability to click anywhere during combat01.01.20241 Task Description

When shooting rogue with bow and arrow, suddenly rogue is dead, although standing and his health still 50%.
Right click after tabbing out of combat to loot. loot icons and others show up, but then nothing is clickable.
KB works, can call inventory, etc. Pointer shows and moves. no ability to click anywhere.

Bug Report7968NoBugtrackerLowCould not VerifyThosorcan't get rid of white combat reticle, can mouse look a...01.01.2024 Task Description

no task description

Bug Report7957NoCharacter CreationLowCould not VerifyDaevaornSome player characters do not display the standard summ...12.03.20246 Task Description

When inspecting player characters (via right-click and eye-icon) the paragraph at the end of the description tab that comes with the standard stats and weapons/mnagic skills estimate is missing for SOME characters.

An example being “Duergar Melayk”.

Bug Report7566NoCombatLowCould not VerifyKiFunStuSPVP casting errors14.01.20232 Task Description

I am not entirely sure on how this bug is best described.
as the duel system is not releasing the duel flag currently.

But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.

but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.

I will retest this bug after the duel flag bug has been resolved.

Bug Report7863NoCombatLowCould not VerifyMohonin DitinThe command '/attack' may be bugged27.10.20231 Task Description

I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.

Bug Report7914NoCraftingHighCould not VerifyDaevaornDropping an item in an occupied container slot doesn't ...07.12.202372 Task Description

affected version: 0.7.38 (couldn’t be set yet as the version)

When trying to drop an item on an occupied container slot, the item remains “in limbo”, i.e. nothing happens.

This affects crafting severly:
Shift-clicking a stack placed into a container, you have always been able to “fan out” stacks of items in containers for crafting processes that would individually change quality (thereby averaging the random factor of the process).
This is no longer possible.

Bug Report7975NoCraftingMediumCould not VerifyStalfosRepair Weapons not working as it used to.11.03.20241 Task Description

I had heard that over a skill threshold, repairing weapons/armour does not reduce maximum quality.
Yet I repaired a weapon with 201 skill (with jewellery) and dropped from max quality of 200 to 199.

Maybe the Jewellery isn’t working properly, as without it, I would be under the threshold I had heard about.

Also Bones attribute was not removed, the whole reason I repaired it at 197/200.

Maybe this is as intended, but if Bones cannot be removed, then getting a Masterwork Bones Platinum Sword from your first and only run through of the Keen Edge quests (currently not completable) is xtremely bad luck after the time it takes to get 100 in sword (even more in UE).

Bug Report7939NoCrashesCriticalCould not VerifyDaevaornItems keep randomly disappearing form containers in gui...22.12.202361 Task Description

When I learned about the new transformation mode I took it upon myself to clean up our guildhouse.

In the process I removed many old items from the map and stored them in containers instead.

While I did this occasional crashes happened, which on returning seem to have deleted items stored in these containers.
I have lost roughly 70% of player generated/crafted items, some of historical value this way, as well as many player crafted weapons and armours of highest quality.

A very alarming issue.

If my asumption is correct the server automatically deletes any item that it suspects to be involved in crashes. While this maybe desired behaviour in terms of the technical side of things, in terms of a persistent game world this is REALLY, REALLY bad, if true.

Bug Report4484NoEngineMediumCould not VerifyJonUnable to pick up quest item when inventory full.17.12.20204 Task Description

I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.

May be related to  bug 3712 .

Bug Report7483NoGUILowCould not VerifyKiFunStuSSkills appearing incorrectly25.09.20221 Task Description

Goto NPC , Pay for Drawing Lessons.

Skills Tab under Jobs shows previous Drawing +green temporary level.

when quitting game and reloading, it shows correct normal value of total drawing level.

Bug Report7889NoGUILowCould not VerifyStalfosItems sometimes dropped instead of moved into container07.01.202471 Task Description

When moving items into bags or around within a container it can instead be dropped onto the floor or wall where the mouse cursor landed.

Bug Report7625NoModels and MapsLowCould not VerifyKiFunStuSGobo Root in the sky29.01.20233 Task Description

gugrontid 70530.35 -47897.44 10719.28

Bug Report7866NoMovementLowCould not VerifyMario RohkrämerMouse pointer is not clamped to current pixel while usi...12.07.2023 Task Description

When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)

The mouse pointer should not move in the game window while I press a mouse key to look around.

Bug Report7491NoPetsLowCould not VerifyTaladTaladYou should not be able to summon your pet in the Death ...08.10.20221 Task Description

no task description

Bug Report7487NoQuestsLowCould not VerifyHaviland TenouriBroken Quest "Get a Performance" (Roya)24.09.20222 Task Description

After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.

Bug Report7661NoQuestsLowCould not Verifyferretquest from krestal dhusho does not complete14.01.20231 Task Description

quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.

krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37

mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24

kora windstone is in the wilds of bronze doors 2 road

Bug Report8014NoQuestsLowCould not VerifyUadjetRight on the Mine doesn't take quest items09.03.20241 Task Description

The quest Right on the Mine uses a quest item named Hamel Provision and at one point it’s supposed to be given to Gardr. Currently that does not happen. The quest will progress, but the quest item remains stuck in the inventory. It can be placed into storage, but otherwise there’s no way to get rid of it.

Bug Report7090NoQuests DynamicsHighCould not VerifyTaladTaladSometimes the list of quests is not correct, it contain...17.02.20211 Task Description

Redo quest/events implementation to send/receive, also remove XML.

Bug Report7611NoUser InterfaceLowCould not VerifyZomPassword Save Error19.12.20221 Task Description

When you click remember Password the password looks like it is being duplicated then saved and then will not work.

Bug Report7515NoWeatherLowCould not VerifyTrippedOnReality/EnarelSnow/Rain inside Guild House21.01.20243 Task Description

Snow and rain happen inside guild houses. Lighting also appears be affected by day/night cycles. Not sure if this is related to FS#7424 - guild house: no collision detection inside guild house.

Bug Report6378No2D ArtMediumUnconfirmedJonMap shows Irifon River between Gugrontid and Bronze Doo...04.04.20141 Task Description

The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.

Feature Request5858NoAdvisor SystemMediumUnconfirmedGareth Schakeladd encapsulated "bookmark links" for the advisors31.12.201232 Task Description

while speaking with an advisor eariler today he had instructed my to come to the bugtracker here, but had made a typo in the link pointing me to “http://www.hydlaaplaza.com/flypray” which I had cought and corrected before coming here. As it stands, I’m very familiar with FlySpray from working on other projects so the typo was trivial for me, but other players might not be so keen. I think an easy way of “fixing” the issue of typos for common resources would be to allow Advisors to have encapsulated snippets containing the links. a few examples would be;

(fs) would be replaced with http://www.hydlaaplaza.com/flyspray

(forums) would be replaced with http://www.planeshift.it/forums.html

(guide) would be point to http://www.planeshift.it/quickstart.html

Etc, Etc..

I don’t know exactly what languages the PlaneShift client/server uses, but if it uses Python this would be a fairly trivial addition.

Bug Report5204NoBugtrackerMediumUnconfirmedShinobu MaeharaWhen receiving a bugtracker account, a non-existing ver...02.12.20211 Task Description

When I received the account confirmation message in my inbox, and then clicked on the link, it asked for a verification code.
But there was no textbox to enter the code, and it wasn’t in the message sent. Fortunately the login turned out to work just the same - all mention of verification codes should be scrapped.

Bug Report6368NoBugtrackerMediumUnconfirmedIvan MarshPS crashes randomly when in use. Always gives this erro...20.03.2014 Task Description

I am running ps on a OSX system running 10.9.2. The game crashes regularly however when I am playing it. It doesn’t always happen at the same time or in the same place. It seems that it always gives this error though.

Mar 20 09:40:49 macbook kernel[0]: process psclient_static[2932] thread 384705 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 15:15:25 macbook kernel[0]: process psclient_static[3419] thread 457035 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:25:02 macbook kernel[0]: process psclient_static[3538] thread 477372 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:27:10 macbook com.apple.launchd.peruser.501[286] ([0×0-0x38f38f].psclient[3538]): Job appears to have crashed: Segmentation fault: 11

Any ideas on what is causing this? Thanks in advance.

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