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Feature Request | 1135 | No | User Interface | Low | New | Loyni | | use /tell with alias names | 05.07.2009 | | |
Task Description
It would be nice to use alias names from buddy list for /tell command. e.g name: full_char_name, alias: Loyni. /tell Loyni [text] could be translated itnernally to /tell full_char_name [taxt].
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Feature Request | 1022 | No | | Low | New | durwyn | | Ability to lock the guildhouse from the inside. | 04.04.2011 | | 3 |
Task Description
When i first enter in the guild house, i inspected the arounds to remember what i had already seen in the pasts months , the pics and so :}
But i was disappointed by the fact that i cant close the door :( i mean by the inside.. i take the example that one of my guildmate invited her husband in it but then she had to go out to lock the door and enter it again. (OMG she can enter even if its locked! wOw hehe ^^)
Maybe its planed but then i have no possibility to check if its or not :}
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Feature Request | 881 | No | Crafting Transformations | Low | New | O | Frank BartonRizinAngelaDavide Vescovini | Animal parts economy | 14.11.2023 | | 11 |
Task Description
I would suggest a specific hunting skill to “loot” animals instead of the current lottery system giving hides, claws, eyes, and whatnot.
Currently, anybody who can kill something can get enough parts by slaughtering a big amount of creatures. The skill would clearly separate the warriors from the hunters. Anyone can probably cut a rat’s tail, but skinning the animal is a bit more complex. And so on, some beasts will be more difficult to skin than others. Even proper meat is not obvious to extract from a carcass.
As a side effetc, maybe a killer could carry back the entire beast to a person capable of skinning/cutting it, if he doesn’t have the skill himself (it looks like some people can carry 400 kgs out there).
This incidentally could create a real market between players, akin to the economy currently existing around ore and weapons. Obviously, some PCs are going to be cooks, leatherworkers or alchemists.
This of course doesn’t apply to looting rogues, unless one can think of using human parts in some dark alchemy, or just carrying ears or heads as trophies.
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Feature Request | 726 | No | Crafting | Medium | New | Drunk Hammerwielder | | Redesign/Add to the Crafting GUI. | 25.02.2013 | | 5 |
Task Description
Related to: http://hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=611&histring=crafting
Goal of this feature request: To provide an alternative to the numerously unneeded clicking and dragging through the addition of additional options.
Possibilities:
1. Allow all targeting equipment to be targeted and add short cut commands as discussed in http://hydlaa.com/smf/index.php?topic=30727.0;topicseen and http://hydlaa.com/smf/index.php?topic=28284.0 .
1B. Add a /place command that would place a specified number of a specified item into a targeted container.
1C. Add a /remove command that would remove a specified number of a specified item from a targeted container.
1D. Add a /combine command that has the same functionality as the combine button that is on the right click menu.
2. Have the stock casting containers automatically convert large stacks of molten ore to the largest possible unit. (IE: A stack of 63 Molten Iron would yield a stack of 6 Iron Stocks and 3 Iron Ingots.)
2B. Add a button and command to Stock Casting that will toggle that will allow the user to cast only ingots.
2C. Allow the user to combine large amounts of objects at a time so long as the proper amounts of objects are present. (IE: 81 Iron ore and 9 Coal ore would yield 90 Molten Steel. Also, you could combine 10 sword handles with 10 sword blades to quickly put together 10 swords.)
3. Add a key to be pressed and held that would allow the user to pick up an entire stack.
I believe that there has been discussion of several other alterative on the forums.
Thank you for your time: - Tontow
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Feature Request | 705 | No | | Low | New | Caarrie | | more options with /morph | 03.03.2009 | | |
Task Description
feature request to have more options to morph to. GMs are not able to change face when they morph or any other option in character creation.
skin hair face etc
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Feature Request | 538 | No | User Interface | Medium | New | John | | Shortcut windows with subwindows for organizing shortcu... | 05.06.2021 | | 4 |
Task Description
Now we have space for 200 shortcuts/Macros it would be useful if one could group sets of shortcuts into their own subwindow so one could have a window for combat shortcuts, a window for crafting, a window for RP shortcuts etc.
It could be fixed 4×20 8×10 or user selectable
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Feature Request | 7895 | No | Rendering Issues | Low | Postponed | Daevaorn | | Nightvision ability not working inside dark buildings | 23.10.2023 | | |
Task Description
The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.
(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)
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Bug Report | 7738 | No | Models and Maps | Low | Postponed | TrippedOnReality/Enarel | Tuathanach | Missing textures | 25.02.2023 | | |
Task Description
There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here: large_west -58518.71 -312790.81 16869.62
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Bug Report | 7715 | No | Models and Maps | Low | Postponed | KiFunStuS | | pots out of place by stalag | 02.02.2023 | | |
Task Description
the pots are all out of place. wrong angles and height.
gugrontid 73779.85 -489821.34 10714.60
Can be delayed until after migration..
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Feature Request | 7469 | No | NPC | Low | Postponed | KiFunStuS | | Assisting Gardr : Quest Bug | 02.09.2022 | | |
Task Description
When i open dialouge with NPC I get the speech option to hand in the 3 plat steel maces of high quality.
I get no information in the NPC chat box on the left. I do get an error message in the Standard Chat box
You have too few plat steel mace.
I have tried a stack of 3 , 3 single maces and I have tried manually giving 3 plat steel maces.
All attempts have failed to complete the quest
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Feature Request | 7180 | No | Combat | Low | Postponed | Talad | TaladTuathanach | Scripting function "GetItem" inside <on type="attack"> ... | 07.03.2021 | | |
Task Description
Example found in all Alchemist items, example Alchemist Freezer
Error on console is:
Error in ><let> bindings<: Given a NULL iScriptableVar* for >RightItem<.
The scripts are run through : ApsCharacter::InvokeAttackScripts()
The first thing is to execute this script part:
RightItem=Attacker:GetItem(0);
QuaLevel=RightItem:Quality/50;
In a similar case with GetItem(0) but outside of <let> we get MathStatement::Evaluate() with RightItem=nan , it works.
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Feature Request | 7063 | No | User Interface | Low | Postponed | Yorlak | | Shortcuts should be different for each character on acc... | 21.11.2022 | | 1 |
Task Description
Log in with main char. create shortcut log out log in with another char. shortcut created with main character shows on all alternates.
Log in with separate account shortcuts from main account are also transferred to here
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Feature Request | 6891 | No | Game Balance | Medium | Postponed | Daevaorn | Davide Vescovini | Make progression points useful beyond stats training | 15.04.2020 | | |
Task Description
Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.
How about:
adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
having to pay in PP more than in Tria for the temporary knowledge bonuses?
consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.
I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.
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Bug Report | 6598 | No | Characters | Medium | Postponed | Glorrandir | Venalan | Dark Wanderer should wear a robe | 20.09.2014 | | |
Task Description
According to Wanderer’s description, he wears robes
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Feature Request | 6244 | No | Engine | Very Low | Postponed | Erodare Lenizus | | Drop Skill Button | 07.12.2013 | | 1 |
Task Description
On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.
This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.
Would do nothing on stats / factions tabs.
This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.
No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.
Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.
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Feature Request | 5248 | No | NPC | Medium | Postponed | Mario Rohkrämer | | Kormi not yet used: How about a "shy herd" tribe? | 22.07.2013 | | 2 |
Task Description
When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.
That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.
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Bug Report | 5173 | No | Quests | Very Low | Postponed | Resildren | drJack | Master in the Circle Way quests | 22.12.2013 | | |
Task Description
Upon completion of the without a way quests ( In my case Crystal Way ) govell sends me to Levrus log:
[NPC] Govell Mihdren says: This will prove the mastery you gained in the Crystal Way. (06:14:52) [NPC] Govell Mihdren says: Make a good use of it, Resildren. (06:14:55) [NPC] Govell Mihdren says: And take this. (06:14:58) [NPC] Govell Mihdren hands you an amulet. (06:15:00) [NPC] Govell Mihdren says: Bring it to Levrus, one final lesson awaits you there.
but Levrus will not accept it, to make sure I completed my leveling (200) and returned, and he will still not accept it?
I’ve talked to other masters of the other ways and this seems to be a global problem, is this just not implemented yet, or is it a bug?
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Feature Request | 4318 | No | Crafting Transformations | Medium | Postponed | Oliver Nothers | | Implement Brass | 29.03.2014 | | 5 |
Task Description
Since there is bronze (and more and more people work with it), and there is also zinc besides the tin to possibly combine with the copper - make brass available. What other use was there for zinc anyway? The actual mix should be similar to bronze, with zinc in place of tin to go along the copper.
Would also be great if there were finally possibilities to craft something out of those alloys…
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Feature Request | 3053 | No | | Very Low | Postponed | Amanda | Rizin | Make Tents Buyable. | 30.06.2014 | | 2 |
Task Description
It would be nice to be able to set up camps for roleplay purposes.
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Bug Report | 8014 | No | Quests | Low | Could not Verify | Uadjet | | Right on the Mine doesn't take quest items | 09.03.2024 | | |
Task Description
The quest Right on the Mine uses a quest item named Hamel Provision and at one point it’s supposed to be given to Gardr. Currently that does not happen. The quest will progress, but the quest item remains stuck in the inventory. It can be placed into storage, but otherwise there’s no way to get rid of it.
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Bug Report | 7975 | No | Crafting | Medium | Could not Verify | Stalfos | | Repair Weapons not working as it used to. | 11.03.2024 | | |
Task Description
I had heard that over a skill threshold, repairing weapons/armour does not reduce maximum quality. Yet I repaired a weapon with 201 skill (with jewellery) and dropped from max quality of 200 to 199.
Maybe the Jewellery isn’t working properly, as without it, I would be under the threshold I had heard about.
Also Bones attribute was not removed, the whole reason I repaired it at 197/200.
Maybe this is as intended, but if Bones cannot be removed, then getting a Masterwork Bones Platinum Sword from your first and only run through of the Keen Edge quests (currently not completable) is xtremely bad luck after the time it takes to get 100 in sword (even more in UE).
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Bug Report | 7968 | No | Bugtracker | Low | Could not Verify | Thosor | | can't get rid of white combat reticle, can mouse look a... | 01.01.2024 | | |
Task Description
no task description |
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Bug Report | 7967 | No | Bugtracker | Low | Could not Verify | Thosor | | lose ability to click anywhere during combat | 01.01.2024 | | |
Task Description
When shooting rogue with bow and arrow, suddenly rogue is dead, although standing and his health still 50%. Right click after tabbing out of combat to loot. loot icons and others show up, but then nothing is clickable. KB works, can call inventory, etc. Pointer shows and moves. no ability to click anywhere.
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Bug Report | 7957 | No | Character Creation | Low | Could not Verify | Daevaorn | | Some player characters do not display the standard summ... | 12.03.2024 | | |
Task Description
When inspecting player characters (via right-click and eye-icon) the paragraph at the end of the description tab that comes with the standard stats and weapons/mnagic skills estimate is missing for SOME characters.
An example being “Duergar Melayk”.
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Bug Report | 7939 | No | Crashes | Critical | Could not Verify | Daevaorn | | Items keep randomly disappearing form containers in gui... | 22.12.2023 | | 1 |
Task Description
When I learned about the new transformation mode I took it upon myself to clean up our guildhouse.
In the process I removed many old items from the map and stored them in containers instead.
While I did this occasional crashes happened, which on returning seem to have deleted items stored in these containers. I have lost roughly 70% of player generated/crafted items, some of historical value this way, as well as many player crafted weapons and armours of highest quality.
A very alarming issue.
If my asumption is correct the server automatically deletes any item that it suspects to be involved in crashes. While this maybe desired behaviour in terms of the technical side of things, in terms of a persistent game world this is REALLY, REALLY bad, if true.
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Bug Report | 7914 | No | Crafting | High | Could not Verify | Daevaorn | | Dropping an item in an occupied container slot doesn't ... | 07.12.2023 | | 2 |
Task Description
affected version: 0.7.38 (couldn’t be set yet as the version)
When trying to drop an item on an occupied container slot, the item remains “in limbo”, i.e. nothing happens.
This affects crafting severly: Shift-clicking a stack placed into a container, you have always been able to “fan out” stacks of items in containers for crafting processes that would individually change quality (thereby averaging the random factor of the process). This is no longer possible.
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Bug Report | 7889 | No | GUI | Low | Could not Verify | Stalfos | | Items sometimes dropped instead of moved into container | 07.01.2024 | | 1 |
Task Description
When moving items into bags or around within a container it can instead be dropped onto the floor or wall where the mouse cursor landed.
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Bug Report | 7870 | No | Bugtracker | Medium | Could not Verify | Rykia | | Adding 3 lumps of butter to Preparation Table may cause... | 29.10.2023 | | |
Task Description
Adding 3 lumps of butter to the Preparation Table next to Orchibaly in Oja, seems to cause the server to crash. One and two lumps at a time work as expected.This has happened a few times today, but it may be possible that a DEV is also working on something at the same time.
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Bug Report | 7866 | No | Movement | Low | Could not Verify | Mario Rohkrämer | | Mouse pointer is not clamped to current pixel while usi... | 12.07.2023 | | |
Task Description
When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)
The mouse pointer should not move in the game window while I press a mouse key to look around.
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Bug Report | 7863 | No | Combat | Low | Could not Verify | Mohonin Ditin | | The command '/attack' may be bugged | 27.10.2023 | | |
Task Description
I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.
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Bug Report | 7661 | No | Quests | Low | Could not Verify | ferret | | quest from krestal dhusho does not complete | 14.01.2023 | | |
Task Description
quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.
krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37
mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24
kora windstone is in the wilds of bronze doors 2 road
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Bug Report | 7625 | No | Models and Maps | Low | Could not Verify | KiFunStuS | | Gobo Root in the sky | 29.01.2023 | | |
Task Description
gugrontid 70530.35 -47897.44 10719.28
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Bug Report | 7611 | No | User Interface | Low | Could not Verify | Zom | | Password Save Error | 19.12.2022 | | |
Task Description
When you click remember Password the password looks like it is being duplicated then saved and then will not work.
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Bug Report | 7566 | No | Combat | Low | Could not Verify | KiFunStuS | | PVP casting errors | 14.01.2023 | | |
Task Description
I am not entirely sure on how this bug is best described. as the duel system is not releasing the duel flag currently.
But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.
but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.
I will retest this bug after the duel flag bug has been resolved.
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Bug Report | 7539 | No | Bugtracker | Low | Could not Verify | Damola | | Clears chat line on entering ] | 14.01.2023 | | |
Task Description
# How to reproduce
Enter some text followed by “]”
# Actual result
PSUnreal clears the chat line
# Expected result
“]” appears on chat line.
# Use case
Use [] for OOC comments in /tell or (rarely) in main.
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Bug Report | 7515 | No | Weather | Low | Could not Verify | TrippedOnReality/Enarel | | Snow/Rain inside Guild House | 21.01.2024 | | |
Task Description
Snow and rain happen inside guild houses. Lighting also appears be affected by day/night cycles. Not sure if this is related to FS#7424 - guild house: no collision detection inside guild house.
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Bug Report | 7491 | No | Pets | Low | Could not Verify | Talad | Talad | You should not be able to summon your pet in the Death ... | 08.10.2022 | | |
Task Description
no task description |
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Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
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Bug Report | 7483 | No | GUI | Low | Could not Verify | KiFunStuS | | Skills appearing incorrectly | 25.09.2022 | | |
Task Description
Goto NPC , Pay for Drawing Lessons.
Skills Tab under Jobs shows previous Drawing +green temporary level.
when quitting game and reloading, it shows correct normal value of total drawing level.
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Bug Report | 7458 | No | Bugtracker | Low | Could not Verify | KiFunStuS | | Combat targets showing from different areas | 28.08.2022 | | |
Task Description
While at harnquist in Hydlaa I am able to target creatures in the arena.
very confusing and weird.
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Bug Report | 7090 | No | Quests Dynamics | High | Could not Verify | Talad | Talad | Sometimes the list of quests is not correct, it contain... | 17.02.2021 | | |
Task Description
Redo quest/events implementation to send/receive, also remove XML.
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Bug Report | 4484 | No | Engine | Medium | Could not Verify | Jon | | Unable to pick up quest item when inventory full. | 17.12.2020 | | |
Task Description
I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.
May be related to bug 3712 .
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Bug Report | 8021 | No | Misc | Low | Unconfirmed | trensol | | harvesting couchgrass impossible to harvest near gugron... | 08.05.2024 | | |
Task Description
couchgrass seems to be in the wrong place near gugrontid and oja areas, and are unable to be harvested.
https://steamcommunity.com/sharedfiles/filedetails/?id=3240545565
may be due to rendering issues with distro and graphics card. In some cases when using different cards/drivers and compositors such as wayland and xwindows, sometimes render can be slightly off but the current position of the couchgrass seems to be way off.
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Feature Request | 8020 | No | Crafting | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Harvest/Fishing "cannot fish/harvest from the same plac... | 04.05.2024 | | |
Task Description
If you are in a location that has both fishing and harvesting available, if you successfully harvest an item and do not move, but switch to fishing you get a warning saying “You cannot fish in the same place twice” even though you have not fished at this location.
If you successfully catch a fish and do not move, but switch to harvesting you get a warning saying “You cannot harvest in the same place twice” even though you have not harvested at this location.
This is probably true of mining if there are area overlaps, but I have no idea if this actually exists anywhere.
example location for fishing/harvesting: /pos 109482 -757679 20767
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Bug Report | 8009 | No | Crafting Transformations | Medium | Unconfirmed | Malunga Leeboo | | "Prepare" button does not appear for an existing combin... | 04.05.2024 | | |
Task Description
Once you creating alchemy components which assume various combinations, like Air Essence (cerating Frost Arangma Essence Mix OR rectifying Mix of corroded Riverling Bones) AND you have a “Riverling” set of ingredients in your inventory, the “Check Prerequisites” button displays “Frost Arangma Essence Mix: Missing 1” and “Prepare” button does not appear. Because it is listed first and no further check is happening. My suggestion is to add checkboxes or radio-buttons to recipes like these in order to help “Check Prerequisites” button detect existing set correctly.
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Bug Report | 8003 | No | Bugtracker | High | Unconfirmed | Tutharel | | Armor/tools never decreases in quality no matter how mu... | 04.05.2024 | | |
Task Description
A while ago I spent some time fighting some enemies, like ~20 hours worth of it over a week or two, and my armor has never decreased in quality. I think this is awful for the item economy. There is never any need to create new and exciting armors since once you have the set you want, you will never need to replace it. Almost every other item you use decreases in quality. I suppose tools could also be lumped into this as they also never decrease in quality no matter how much I mine, harvest, craft, etc.
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Bug Report | 8001 | No | NPC | Low | Unconfirmed | Daevaorn | | My drifter is a heavy alcoholic | 11.03.2024 | | |
Task Description
My drifter just ate a stack of Terevan Wine Bottles that I planned to temporarily put on the ground in order to mount.
This seems inappropriate (not to mention a costly habit)!
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Feature Request | 7999 | No | Crafting | Low | Unconfirmed | TrippedOnReality/Enarel | | Allow placing multiple items in a container with availa... | 16.01.2024 | | |
Task Description
For crafting where the container automatically starts working when an item is placed in it (stock casting tank, forges, furnace, skillets etc), allow the “prepare” button to place multiple items in at once either through selecting a quantity at the prepare stage as a stack and/or adding a “fill container” option for things to be placed until all the container slots are full/the player runs out of the required materials.
ex. When casting stocks, after clicking prepare, it moves the first set of sludges into the stock casting container, but then if I click prepare again while the item is still in the container, it won’t let me place another item until it’s removed even though I can move another stack of sludges in manually. it would be nice to be able to automate that as it will remove a lot of clicks and reduce the time needed to process materials.
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Bug Report | 7996 | No | Crafting Transformations | Low | Unconfirmed | Daevaorn | | Mixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma... | 14.01.2024 | | |
Task Description
For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.
In both cases the mixing in a wooden bowl didn’t work.
The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved .
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Bug Report | 7995 | No | Crafting | Low | Unconfirmed | Daevaorn | | New crafting: Two stacks stay separate when added to co... | 07.01.2024 | | |
Task Description
The version affected is 0.7.40, unavailable as an option in the FlySpray configuration.
If you have the right amount of raw materials for a crafting process, but they are not in the same stack (for example because you almost used up one stack with other crafting before and you have another full one) the right amount of items gets transferred into the container, but in two separate stacks, the crafting process accordingly fails with the message that there isn’t the right amount of items and ultimately if you don’t notice the message you are wasting the correctly attributed raw material.
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