PlaneShift

Task Type  ascIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]
Bug Report7993NoQuestsMediumReady to testDaevaornDialog option broken in "Repentance" / Keen Edge chain ...11.03.20241 Task Description

The quest option advised by Sharven (”[…] HE has decided […]”) is correctly presented by the interaction menu,

but on selection it is not recognised by Roniston (”[…] You could ask me to tell you about something, perhaps?”)

Quest progression is thereby blocked the Keen Edge chain broken again (after yesterday’s fix of “Slimy Doubt”).

Bug Report8002NoCraftingMediumReady to testDaevaornAuto-prepare picking impossible container11.01.2024 Task Description

While preparing Terevan Berry Wine Saauce (as part of Octarch’s Delight) The “Prepare” button picks either mortar and pestle as the container to be used or the wooden bowl, depending on where my character is standing (in Reffitia’s Kitchen).

Both are too small to hold all items that are needed to combine “Unmixed Terevan Berry Wine Sauce”. Maybe container size should be a criterion more than distance.

Bug Report8003NoBugtrackerMediumUnconfirmedTutharelArmor/tools never decreases in quality no matter how mu...09.01.20241 Task Description

A while ago I spent some time fighting some enemies, like ~20 hours worth of it over a week or two, and my armor has never decreased in quality. I think this is awful for the item economy. There is never any need to create new and exciting armors since once you have the set you want, you will never need to replace it. Almost every other item you use decreases in quality. I suppose tools could also be lumped into this as they also never decrease in quality no matter how much I mine, harvest, craft, etc.

Bug Report2132NoInventory/ItemsLowNewThom/giveitem and /takeitem "all" parameter only works on s...13.03.20104 Task Description

If you have 20 eggs in your inventory, split up in a stack of 19 and 1 separate, /giveitem Test all egg will only give the target 1 egg. You have to stack all eggs together for the command to work.

This also means that if a character has 3 swords stolen via an exploit, and a GM would use /takeitem Cheater all sword, only the stacks would be taken. So if the cheater had 2 swords in a stack and 1 separate, he would keep the separate sword.

Bug Report2656NoCrafting TransformationsLowAssignedCaarrieDavide VescoviniTuathanachlist of crafting bugs08.08.20143 Task Description

this bug will include any bug related to crafting.

Bug Report3685NoNPC DialogLowAssignedSeytraVenalanOK, OK, OK.... abbreviations everywhere21.12.201071 Task Description

In the NPC dialogs, there are several instances of modern-day abbreviations like "OK", "info" or "wow" (may be acceptable) being used. For example, in Fruntar's "Schaeminare soap" quest you can respond with "OK, where do I get this soap." (should be a question mark there, too). Also, in "A wife's dilemma", you can say to Tilavi "Ok, what kind of deal?". Maybe one could run a database search for "OK", "Ok", etc. on the NPC/quest responses to find all occurences?

Bug Report4574NoEngineLowNewKaerli StronwylleCtrl or Shift modified keystrokes/mouse gestures trigge...11.11.201321 Task Description

1) Ctrl-drag an item or use a shortcut bound to Ctrl-something
2) Note that your run toggle state just changed. :P

Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.

Bug Report4588NoUser InterfaceLowNewTereayMisrepresentation of the character in the Inventory27.07.201022 Task Description

Misrepresentation of the character in the Inventory
All my dwarves (dark haired) are affected
I use a self-compiled client (0.5.4/0.5.5)
The same on Windows (0.5.4)

Bug Report4603NoCharacters AnimationLowNewSenOdd enkif sneak animation09.02.20136 Task Description

The sneak animation of Fenkis is broken since.. I think years now. After trying out the new cool transparent-feature while sneaking looked it to me like the Menki one is broken, too? (fixed)
Anyway, already the broken Fenki animation looks a bit annoying :P (It looks like side-stepping while walking)

Sen

Bug Report4608NoCharacter TexturesLowAssignedMario RohkrämerTaladHiding in Shadows does not affect all body parts equall...10.08.20103 Task Description

There are models where body parts don’t get translucent while sneaking.

One example: Klyros wings.

(Wait for more to be collected…)

Bug Report4831NoQuests DynamicsLowUnconfirmedaurelyntWrong message when paying a NPC using a dialog box whil...27.11.2010 Task Description

In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that".
That seems wrong.

Bug Report4854NoMap TexturesLowNewaurelyntSky texture not correctly mapped to skydomes18.12.20101 Task Description

The skybox texture doesn’t seem to be correctly scaled to the skyboxes. Its borders are cropped and this results in very sharp and somewhat odd skylines:

i422.photobucket.comalbumspp301aurelyntshot19.jpg

PS 0.5.5

Bug Report5328NoModels and MapsLowUnconfirmedMario RohkrämerChest model uses an outdated texture18.07.2011 Task Description

The currently used texture “chest.dds” does not match the UV map of the model for the “Chest” item (animated chest, repeatedly opening and closing).

None of the present textures are compatible to this model.

Either create a matching texture, or replace the model by a supported one.

Bug Report5398NoCharactersLowNewMario RohkrämerKlyros model: Right hand looks strange15.04.20121 Task Description

The right hand of the Klyros looks like their claws poke through their fist.

Bug Report5421NoNPC DialogLowNewMario RohkrämerKilas Tungse - schizo reply about dungeon22.12.201121 Task Description

Quest: Kilas wants his abacus back

[NPC] Kilas Tungse says: Do you think you can help me with a quick errand?
[NPC] $player says: I love to learn!
[NPC] Kilas Tungse says: Thanks.
[NPC] Kilas Tungse says: I lent my abacus to Crosh Dunehammer, the guardian of the dungeons.

vs.

[NPC] $player says: about dungeon
[NPC] Kilas Tungse says: What dungeon? Are you sure you heard right? If there was a dungeon anywhere nearby, I'm sure the city would've had it sealed off by now.

This "There is no dungeon" conspiracy makes consistent quests hard where inhabitants of the dungeon are involved.

Bug Report5584NoRendering IssuesLowUnconfirmedMario RohkrämerFlashing shadows on the floor21.04.2012 Task Description

As the daytime progresses, each few minutes you see the shadows on the floor flashing, especially obvious near the Laanx temple and on the plaza.

It looks like the shadowmap is completely removed, then restored with a tiny delay. Might be necessary to display shadow states of different daytimes?

At least it is a lot less annoying than the repeated switching between several shadowmaps in earlier versions.

Bug Report6352NoEngineLowUnconfirmednobody specialunexpected container display24.03.2014 Task Description

If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.

I keep my crafting books in a sack in inventory, my shortcut is:
-<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>

<![CDATA[/dequip mind /use Dishes with Fishes]]>

The same happens with my tool sack - sample shortcut:
-<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>

<![CDATA[/dequip righthand /use Masher]]>

If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.

low priority, perhaps.

Bug Report6373NoModels and MapsLowNewAdamGuild Keys 3D art shows as a pouch bag02.04.20142 Task Description

At the moment the guild key does NOT show up as a key when a character is holding it.
It shows up as a pouch bag.
Please kindly switch the image for a actual gold key just like shown in inventory.

Bug Report6410NoCraftingLowNewSajut FogilRepair Armor: /repair legs instead of pants25.04.20141 Task Description

The description of the “Armor Repair Kit” says
“To use it equip the armor and type /repair <location> in the chat window. Example /repair boots ,/repair torso ,/repair gloves ,/repair arms” according to the examples it should be /repair pants to repair the “<armor type> Pants”.

Bug Report6706NoSpell FormulasLowNewJoshuaDavide VescoviniKran Eating Non-Kran Food21.12.20141 Task Description

My Kran can eat certain non-Kran food, such as fish, bread, and possibly other kinds of food without getting indigestion.

Since plenty of other non-Kran foods give indigestion, I’m sure this isn’t normal.

Bug Report6949NoQuestsLowNewUadjetVenalanText and Quest Notes mismatch in Fishing Lessons for Fi...31.05.2020 Task Description

In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.

Bug Report7062NoCombatLowUnconfirmedMichael LoevenCombat Spellcasting seems to allow enemy damage to bypa...13.12.20201 Task Description

There seems to be a problem with how incoming damage is being handled when casting spells in combat. The primary issue appears to be a glitch when casting a offensive spell where the player will loose their combat stance and be treated as out of combat which this seems to have the (hopefully)unintended effect of allowing incoming damage to bypass the players defenses completely any skills / abilities to reduce the damage and even seeming to nullify the effects of the players armor allowing creatures to directly deal massive hits directly to the players hp similar to if they were completely unarmed and unarmored. The result can a normally harmless enemy suddenly dealing critical damage and causing instantaneous death depending on the situation.

Expected behavior would be to not allow melee attacks during spell casting however the player should remain in the selected combat stance to ensure that armor and evasion occurs properly and melee attacks may be automatically resumed after the casting completes.

Bug Report7089NoGUILowUnconfirmedMauiSkill window - scrollbar not always visible22.11.20223 Task Description

at the job bar tab is no scrollbar available,for some its there only if they max out the size of the window

Bug Report7122NoCraftingLowUnconfirmedElhorienDRINK OF THE DOME27.10.20231 Task Description

(I DETECTED IT ON OLD PS, DELETE THIS IF IS NOT APLY TO NEW ENGINE)

THE BOOK DRINK OF THE DOME HAS ERRORS:

DOUBLE SENTENCES LIKE:
COMBINE MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES, MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES INTO…..

USES A 0 (CERO) IN SENTENCES LIKE:
0 LIQUID BREAD RISES

Bug Report7124NoItems CharacteristicsLowUnconfirmedYorlakAlchemist fire/freezer not considered weapons18.02.20211 Task Description

with alchemist fire/freezer equipped → attack npc
chat responds ‘You have no weapons equipped’

Bug Report7125NoQuestsLowUnconfirmedYorlakno option to discard quest13.02.2021 Task Description

legacy allowed to discard repeatable quests

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Bug Report7226NoUser InterfaceLowUnconfirmedschluopening small inventory window from the furnace window ...07.03.20233 Task Description

Select furnace, click on “look” icon. In opened window none of the icons open your personal inventory… Some of these Icons also got the wrong description when hoovering them

Bug Report7245NoInventory/ItemsLowUnconfirmedYorlakSelecting 1 item from a stack from container on ground ...19.09.20211 Task Description

to recreate;
1. place container on ground (sack, crate…)
2. right-click container → Look
3. Place stacked items in container (tested with daggers, arrows, potions, rings)
4. From container, Select (1) item from stack, place on ground
Entire stack is removed from container (same effect for all items tested)
This does not happen when container is in inventory

Bug Report7258NoBugtrackerLowUnconfirmedHaviland Tenourisegmentation fault in hydlaa VK_ERROR_DEVICE_LOST24.11.20223 Task Description

Not sure what causes the client to crash. But it seems reproducible when I turn around.

System is Linux 5.8.0-59
Ubuntu bullseye
mesa 20.2.6-0
NVidia GeForce GTX 970
Driver Version: 460.91.03
CUDA Version: 11.2

[2021.07.31-21.33.40:344][840]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2021.07.31-21.33.40:420][840]LogVulkanRHI: Error: Result failed, VkResult=-4
at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742
with error VK_ERROR_DEVICE_LOST
Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803]
Result failed, VkResult=-4
at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742
with error VK_ERROR_DEVICE_LOST
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2021.07.31-21.33.40:480][840]LogCore:

Critical error:

Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003

[2021.07.31-21.33.40:480][840]LogCore: Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803]
Result failed, VkResult=-4
at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742
with error VK_ERROR_DEVICE_LOST
0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742]
0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457]
0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296]
0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939]
0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889]
0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608)
0x00007fab1529a293 libc.so.6!clone(+0×42)

0x0000000002ea96ee PSUnrealClient!FGenericPlatformMisc::RaiseException(unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
0x0000000002fccd9b PSUnrealClient!FOutputDevice::LogfImpl(char16_t const*, …) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742]
0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457]
0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296]
0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939]
0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889]
0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608)
0x00007fab1529a293 libc.so.6!clone(+0×42)

[2021.07.31-21.33.40:490][840]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2021.07.31-21.33.40:490][840]LogExit: Executing StaticShutdownAfterError
Malloc Size=131160 LargeMemoryPoolOffset=196744
Malloc Size=131160 LargeMemoryPoolOffset=327928
Malloc Size=259466 LargeMemoryPoolOffset=587418
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

Bug Report7319NoCombatLowUnconfirmedmarcelnew character attacks ulbernauts no one damages anyone24.10.20212 Task Description

I loaded up as a new Ylian and started with 0 tria, empty inventory…

chatted to a few npcs harnquist , apples… there were no apples(probably had to wait for spawn) , science guy…

then chatted to guards at gate and row over dagger, they gave me a dagger i cant equip…

went to find some ulbers to look at animation.

Bug:the Ulbernaut is attacking me but cant seem do anything to me..

also the pop up chat text pops up all the time in it’s face… ‘is attack, thinks ur weak’

messages all the time right in front of the face…

so now they chase me around and cant damage me…

when it cast stones… there is no effect or spell or animation(that one is prob for me to solve)

Bug Report7358NoBugtrackerLowUnconfirmedKiFunStuSKlyros legs missing from player model when wearing roba01.11.20221 Task Description

Need to fix the model to not being open at the bottom. (noted it missing in stream while working on magic light)

Bug Report7361NoBugtrackerLowUnconfirmedHaviland TenouriLog enabled for NPC, but NPC talk is not logged11.03.2022 Task Description

NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box

Bug Report7370NoBugtrackerLowUnconfirmedStalfosIntroduction to Crafting doesn't update wallet12.06.20222 Task Description

The console says you received 4 circles, but the wallet won’t update until you complete another quest. Comnpleting Harnquist is Hungry for example says another 4 circles in console, and wallet updates to 8 circles.

Bug Report7396NoBugtrackerLowUnconfirmedHaviland TenouriLauncher segfaults on exit04.03.20231 Task Description

The log ends with:

[…]
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module Engine (10)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module CoreUObject (8)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module RSA (3)
Failed to find symbol file, expected location:
“/home/oliver/PS/psunreal/PSLauncher/Binaries/Linux/PSLauncher.sym” Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

[2022.06.12-06.20.45:788][774]LogCore: Error: appError called: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2022.06.12-06.20.45:797][774]LogCore:

Critical error:

Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003

[2022.06.12-06.20.45:797][774]LogCore: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]

0x00000000029b3bce PSLauncher!UnknownFunction(0x27b3bce)
0x0000000002ace60b PSLauncher!UnknownFunction(0x28ce60a)
0x0000000002a8dae4 PSLauncher!UnknownFunction(0x288dae3)
0x0000000002a8d982 PSLauncher!UnknownFunction(0x288d981)
0x00000000042129f0 PSLauncher!UnknownFunction(0x40129ef)
0x0000000004211c82 PSLauncher!UnknownFunction(0x4011c81)
0x00000000041ec845 PSLauncher!UnknownFunction(0x3fec844)
0x000000000422e5ed PSLauncher!UnknownFunction(0x402e5ec)
0x00000000042df6b7 PSLauncher!UnknownFunction(0x40df6b6)
0x00000000021fd088 PSLauncher!UnknownFunction(0x1ffd087)
0x00000000021fd13c PSLauncher!UnknownFunction(0x1ffd13b)
0x00000000057bfc08 PSLauncher!UnknownFunction(0x55bfc07)
0x00007f3977026083 libc.so.6!__libc_start_main(+0xf2)
0x00000000021f97c9 PSLauncher!UnknownFunction(0x1ff97c8)

Malloc Size=131160 LargeMemoryPoolOffset=196744
Malloc Size=131160 LargeMemoryPoolOffset=327928
Malloc Size=111987 LargeMemoryPoolOffset=439939
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

Bug Report7416NoGUILowUnconfirmedTrippedOnReality/EnarelCreative Books - Text misaligned09.08.2022 Task Description

On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.

Bug Report7424NoBugtrackerLowUnconfirmedDamolaguild house: no collision detection inside guild house22.01.20231 Task Description

PSUnreal 0.7.23 (not yet in Reported Version)

In guild house one can run through chairs and beds and shelves.

Collision detected is disabled. Like for chairs and other items placed outside of the guild house.

Expected result

In guild house collisions are detected for items like beds, shelves, chairs and so on is enabled like in Crystal Space PS. So that these items are really solid for the char.

Ideally there would also be collision detection outside of guild house, together with a physics simulations, so that you cannot place 10 shelves onto one another easily, cause they would crumble down again. We did not have this in Crystal Space PS however, so for feature parity with CS PS collision detection inside guild houses is enough.

Bug Report7426NoModels and MapsLowNewTrippedOnReality/EnarelEagle gobble huts inside hill/underwater ojaroad2 39684...24.01.20231 Task Description

no task description

Bug Report7427NoModels and MapsLowNewTrippedOnReality/EnarelFloating plants ojaroad129.01.20232 Task Description

floating plants at: 274673.47, -364629.59, 10927.77

It’s spawned items, probably from a natural resource location.

Bug Report7445NoCraftingLowUnconfirmedGongerNo free ores / gems17.01.20233 Task Description

In PS Legacy there are low Q ores / gems near mines, which is good for newbies. In PSU there do not seem to be any.
I chose Crafting Category, since you need ores, for example, for crafting weapons.

Bug Report7458NoBugtrackerLowCould not VerifyKiFunStuSCombat targets showing from different areas28.08.20221 Task Description

While at harnquist in Hydlaa I am able to target creatures in the arena.

very confusing and weird.

Bug Report7467NoBugtrackerLowUnconfirmedKiFunStuSItem left reminders27.08.20221 Task Description

Put a sack on the ground
put a torch in the sack
picked up the sack.

Receive warning that I should not leave 1 torch here a few minutes later

Bug Report7479NoBugtrackerLowNewDamolaMoving an item inside around inside container gives "it...30.12.20226 Task Description

I have a container (a sack) with tools. In there, I have a rock pick. Its capacity is 18.85/20. I can move the rock pick from container to inventory and back nicely.

However when I move the rock pick to a different slot in the container, I get:

“Item cannot be added to that container because item is too large to fit.”

I bet what happens is that PSUnreal first tries to add the rock pick to the new slot in the container and only then removes it from the old slot. This is of cause the safe way to do it, however it does lead to above error, as the rock pick has a size of 1.5 and that does not fit in 20-18.85 anymore.

That seems to be the case, cause moving a potion around in a container with capacity 7.90/20 works nicely.

I believe Crystal Space PS had the same “bug”.

Bug Report7483NoGUILowCould not VerifyKiFunStuSSkills appearing incorrectly25.09.20221 Task Description

Goto NPC , Pay for Drawing Lessons.

Skills Tab under Jobs shows previous Drawing +green temporary level.

when quitting game and reloading, it shows correct normal value of total drawing level.

Bug Report7487NoQuestsLowCould not VerifyHaviland TenouriBroken Quest "Get a Performance" (Roya)24.09.20222 Task Description

After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.

Bug Report7491NoPetsLowCould not VerifyTaladTaladYou should not be able to summon your pet in the Death ...08.10.20221 Task Description

no task description

Bug Report7502NoPetsLowAssignedDamolapet only follows once each time after having been told ...17.11.20222 Task Description

Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.

However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.

Bug Report7505NoBugtrackerLowUnconfirmedferretrandomised riding and walking abilities10.10.20221 Task Description

riding a mount can be strange. there is the usual sit on saddle look, standing on saddle with knees bent, standing sideways like on a surfdoard or skate board, and there is side saddle. not yet had the reversal of riding position this time, yet. if you sit side saddle, stand like surfing/skateboarding, you walk/run crablike.

Bug Report7507NoPetsLowUnconfirmedDamolaWhen mounting again after unmounting character is sitti...31.01.202361 Task Description

Every time I unmount and mount again it adds another about 90 degrees so that after four times the char sits on the mount in almost correct orientation again.

Tested on Rivnak and Drifter.

However after dismissing a pet and summoning it again once after logging in, the sitting position keeps locked. But only if the character mounted it once before dismissing the pet for the first time.

So or so there is something off with the sitting position of the char on a mount after the first unmount and mount again cycle.

# Expected result

Character always sits on the mount in correct orientation.

Bug Report7512NoBugtrackerLowNewHaviland Tenourican not attack without a weapon14.01.20232 Task Description

When trying to attack it says “You have no weapons equipped!”

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