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Bug Report | 5619 | No | Rendering Issues | Medium | Unconfirmed | Mario Rohkrämer | | Text on speech bubbles is covered with black shadow | 02.12.2021 | | |
Task Description
The text in speech bubbles is hardly readable. It seems that the black shadow covers the bright colored text.
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Bug Report | 5632 | No | Movement | Medium | Unconfirmed | Mario Rohkrämer | | NPC Dialog stops your motion | 14.05.2012 | | |
Task Description
If the new “NPC DIalog” is enabled, and you have an NPC targeted (possibly from an earlier quest dialog), you suddenly stop if you move far enough away from this NPC.
Probably losely related to PS#5629
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Bug Report | 5659 | No | Crafting Transformations | Medium | Unconfirmed | Mario Rohkrämer | | Red Mangrove and Sinaflar: Grinding pulp to paste excee... | 30.05.2020 | | |
Task Description
Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.
But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?
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Bug Report | 5716 | No | NPC Dialog | Medium | Unconfirmed | Mario Rohkrämer | | Tokens of Regard - a little senseless since Narwin pass... | 28.07.2012 | | |
Task Description
Since NPCs move, Narwin visits Ervin Fromaad and must pass Grimal on his way. So it doesn't make much sense anymore that he can't visit him in person and request the token himself.
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Bug Report | 5719 | No | Items Characteristics | Medium | Unconfirmed | Mario Rohkrämer | | Weapon Identification: Weapon History Scroll descr. is ... | 01.08.2012 | | |
Task Description
I would enjoy reading a bit of the Greataxe Nyshyn identified. But the scroll is empty.
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Bug Report | 6047 | No | Quests Dynamics | Medium | New | Mario Rohkrämer | | Quests with sparse automatic quest notes | 29.06.2013 | | |
Task Description
There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…
Open quests are in italics, the rest is already completed.
A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
Drinks in the Deep (Crosh Dunehammer)
Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
Harnquist Weapon Commission (Harnquist)
Introduction to Science (Durok Rrecrok)
Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
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Bug Report | 6338 | No | Inventory/Items | Medium | Unconfirmed | Mario Rohkrämer | | Quest NPC took armor from my hands | 09.02.2014 | | |
Task Description
(Merrinez’ Bad Mood)
When I carelessly executed the reply “Thses might help your hands.” (typo fix is probably already pending server update), the gloves my character wears disappeared from his hands, and Merrinez received them. I thought worn armor is not considered to be taken in quests?
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Bug Report | 6387 | No | Updater/PSLaunch | Medium | New | Mario Rohkrämer | | Launcher never finishes after an update | 24.12.2014 | | 1 |
Task Description
After updating itself, and then updating the PS client and data (Win64) to version 0.6.1, the launcher tried a third time, displayed “Using mirror … for updaterinfo.xml | updateservers.xml” — and then, nothing. The button “OK” never appeared.
The button “Cancel” was available. But how shall I know if I interrupt something important if I click it?
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Bug Report | 6425 | No | Items Characteristics | Medium | New | Mario Rohkrämer | | Scale of White Oak Wood model is probably too large | 04.05.2014 | | 1 |
Task Description
With a weight of 9 and a size of 9, the model of “White Oak Wood” appears to be way too large. Such a big heap of wood would weight more than 50 kg. In contrast, the icon is such a tiny poking stick…
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Bug Report | 6499 | No | Character Creation | Medium | New | Mario Rohkrämer | Joe Lyon | Pseudo one-named characters | 08.06.2014 | | |
Task Description
Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:
SelfFirstName SelfLastName greets TargetFirstName .
According to the log file, it is indeed a whitespace, not an Unicode invisible char.
I wonder if it may be related to PS#6482, but I doubt.
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Bug Report | 6742 | No | Inventory/Items | Medium | Unconfirmed | Mario Rohkrämer | | Login with less than full health | 02.01.2015 | | |
Task Description
Logging out after a longer time of idling, one would expect to login with full health later. But I noticed that my health is a little lower and starts regenerating after I logged in. This is especially obvious for characters with not yet maxed stats, appears to be a relative impact.
I wonder if this is caused by buffing armor parts, e.g. Ulbernaut Bracers (+8 Strength, boosting HP too, indirectly). I could imagine that the max. HP are calculated without buffs, and the current health gets limited to this lower maximum (lower than while logging out previously); then the engine loads armor parts after logging in and has to update the HP maximum, which is now higher with buffs, and the current HP get a headroom to fill up.
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Bug Report | 7866 | No | Movement | Low | Could not Verify | Mario Rohkrämer | | Mouse pointer is not clamped to current pixel while usi... | 12.07.2023 | | |
Task Description
When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)
The mouse pointer should not move in the game window while I press a mouse key to look around.
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Bug Report | 7089 | No | GUI | Low | Unconfirmed | Maui | | Skill window - scrollbar not always visible | 22.11.2022 | | |
Task Description
at the job bar tab is no scrollbar available,for some its there only if they max out the size of the window
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Bug Report | 7536 | No | NPC | Low | Unconfirmed | Maui | | Mercenaries | 08.11.2022 | | |
Task Description
when you kill merceneries some seems to stand up and dont despawn from some times so the new respawn stand into the standing corpse. on attack the corpse is shown with some health so when they moce the bodies you switch kinda targets whatever model you target. Also it can happen that on respawn the merc. will get invisible.
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Bug Report | 7768 | No | Bugtracker | Low | Unconfirmed | Mewshad | | Metallurgy is not leveled (at metallurgy level 2) | 20.02.2023 | | 1 |
Task Description
So I was trying to smelt and cast iron but the metallurgy does not level up. Same with zink. The book “working with stock” only tell me how to smelt quicksilver, which does not even work at my level. Currently on metallurgy level 2.
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Bug Report | 7867 | No | Combat | Low | Unconfirmed | Mewshad | | Sword skill is leveled by 1 practice point at every str... | 18.11.2023 | | 1 |
Task Description
On my character Mewshad: 90 AGI, 75 CHA, 154 END, 55 INT, 100 STR, 90 WIL at 13 lvl in Sword. At every attack, I gain 1 point of practice on the training dummy. This means I need to click 200 times to get to the next level. I also tried to do the “special attack” but same there. I think Endurance and Strength is the reason since before I increased these attribute, sword leveling was faster.
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Bug Report | 7062 | No | Combat | Low | Unconfirmed | Michael Loeven | | Combat Spellcasting seems to allow enemy damage to bypa... | 13.12.2020 | | |
Task Description
There seems to be a problem with how incoming damage is being handled when casting spells in combat. The primary issue appears to be a glitch when casting a offensive spell where the player will loose their combat stance and be treated as out of combat which this seems to have the (hopefully)unintended effect of allowing incoming damage to bypass the players defenses completely any skills / abilities to reduce the damage and even seeming to nullify the effects of the players armor allowing creatures to directly deal massive hits directly to the players hp similar to if they were completely unarmed and unarmored. The result can a normally harmless enemy suddenly dealing critical damage and causing instantaneous death depending on the situation.
Expected behavior would be to not allow melee attacks during spell casting however the player should remain in the selected combat stance to ensure that armor and evasion occurs properly and melee attacks may be automatically resumed after the casting completes.
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Bug Report | 7079 | No | Bugtracker | Medium | Unconfirmed | Michael Loeven | | Locked Chests Deleted When Consumed | 26.11.2021 | | |
Task Description
If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked
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Bug Report | 7081 | No | Game Balance | Medium | Unconfirmed | Michael Loeven | | Relax spellcasting restrictionsfor sitting / overencumb... | 27.12.2020 | | |
Task Description
Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose
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Bug Report | 4809 | No | Engine | Medium | Unconfirmed | mike loeven | | cannot defend yourself if another player engages the mo... | 01.01.2013 | | |
Task Description
i ran into a bug that nearly got me killed today. i was fighting gobbles and i ran low on health and had to run away. as i was running another player cast flame burst on the gobble chasing me.
the gobble chasing me did not stop chasing me but i was no longer able to attack it because it said i must be grouped with X mean while the gobble was still damaging me.
this can be fixed one of 2 ways. the targeted player always has kill rights on the monster or the monster changes it’s target when a new playr engages it.
but as it stands it is rather scary when your being attacked and cannot defend yourself due to a bug in the kill stealing prevention system.
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Bug Report | 6574 | No | Rules | Medium | Unconfirmed | mike loeven | Davide Vescovini | Diseased Rats display Improper implimentation of the ra... | 30.05.2020 | | |
Task Description
The Diseased rats improperly apply the raging feaver effect to nearby players who are not interacting with it.
The majority of illnesses carried by rodents require physical contact or a bite to be transmitted and this effect should not be applied to someone simply walking by unless the rat targets and attacks the player directly. additionally since the diseased rats do not attack players unprovoked their AI has no business targeting players with an effect without being in combat
additionally healing potions and or crystal way should remove this effect as it is not a magical curse but rather a mundane sickness
lastly as a minor effect caused by combat with a monster the duration of raging fever lasts far too long for a monster of such a low level as a general rule of MMO's no status debuff caused by a monster should last more than at most 2-3 minutes after the end of a combat encounter and those that do should have easily accessible means of counteracting it such as potions or spells.
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Bug Report | 5767 | No | User Interface | Medium | Unconfirmed | Minks | | Chat highlighting when name is part of another word. | 16.09.2012 | | |
Task Description
I made a char with a very short name (Min). Everytime some says a word this name is part of (like “I’m coMINg home.”), the whole line gets highlighted in blue.
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Bug Report | 7774 | No | Bugtracker | Low | Unconfirmed | Mohonin Ditin | | Wrong Number indication in System and Inventory | 16.02.2023 | | |
Task Description
While crafting enchanted ‘Ynnwn Longbow’, after the final bow is made, it shows two different quality in two different places. That is in system message, if it shows quality ‘X’, it shows quality ‘Y’ in smith table inventory box, where Y=X-1. And this is from Master Bow maker, maxed up in Bow making skill. Sorry, but other bows i haven’t checked this out. Does not happen always but happens most of the time. And Does not happen with Q300 bows
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Bug Report | 7818 | No | Bugtracker | Low | Unconfirmed | Mohonin Ditin | | Pile of dust cannot be kept in furnace | 16.04.2023 | | |
Task Description
The pile of dust that gets crafted sometimes for reasons we all know, this pile of dust cannot be disposed of by putting it in Furnace. Some of us experienced players want to keep the place clean and so whenever we find pile of dust, we put it in Furnace, it eventually vanishes by putting it in furnace and forgetting about it. Now there is no choice but to sell it off to NPC for 0 tria. This is not the main problem, but the problem is to find a NPC nearby who buys ‘Pile of Dust’. So either make a NPC available near Crafting Station to sell of the dust or make furnace to take in the dust and burn it down vanishing it.
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Bug Report | 7863 | No | Combat | Low | Could not Verify | Mohonin Ditin | | The command '/attack' may be bugged | 27.10.2023 | | |
Task Description
I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.
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Bug Report | 7879 | No | Models and Maps | Low | Unconfirmed | Mohonin Ditin | | New player Welcome Hydlaa Map Problem | 30.09.2023 | | |
Task Description
The new player to Hydlaa from the BD come with some maps given. Basically 2 x maps, 1 is Hydlaa main city map and 2 is East Hydlaa. Both these 2 maps i found in my Inventory just after arriving in Hydlaa Plaza with my new Characters. The issue/bug is just can’t open or use the map. The right click of mouse on the map does nothing. And as the rt clk does nothing so the option of clking the ‘use’ icon is definitely not there, plus the map cannot be drag and dropped in the black area in middle of the inventory. Thus No map drawing to be seen, as was in legacy and No addition of Map to the compendium.
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Bug Report | 6640 | No | GUI | Medium | Unconfirmed | Neeno Pelero | | incorrect sRGB profile | 31.12.2014 | | |
Task Description
There are three files (jade_theme.png, splash.png, yesno.png) in client_base.zip, which contain an incorrect iCCP. When using a newer version of libpng you get the following warning: “iCCP: known incorrect sRGB profile”. So just delete the color profile in the next art update, please.
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Bug Report | 5242 | No | Crafting | Medium | New | nobody special | | blade can be removed from hand without disturbing work | 24.05.2011 | | |
Task Description
If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully. THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.
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Bug Report | 5684 | No | Engine | Medium | Unconfirmed | nobody special | | Products of enchantment should not be rated for rarity | 12.07.2012 | | |
Task Description
lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.
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Bug Report | 6340 | No | Game Balance | High | New | nobody special | Davide Vescovini | Commanding pets gives no experience and little practice | 24.03.2014 | | |
Task Description
Commanding pets is similar to combat skills in that you get no experience for using them but in the case of of combat you get the experience for the kill. I could not get my pet to attack with my 30 empathy, I was able to get a message that my pet targeted successfully as well as a message that my pet needed a target to attack.
Practice seems to have a cool-down period where subsequent commands give no practice. I would think that the cool down period should just be for identical commands, when you need to target something before attacking both actions should give practice.
It would be good to have some information on the state of pet activities.
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Bug Report | 6352 | No | Engine | Low | Unconfirmed | nobody special | | unexpected container display | 24.03.2014 | | |
Task Description
If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.
I keep my crafting books in a sack in inventory, my shortcut is: -<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>
<![CDATA[/dequip mind /use Dishes with Fishes]]>
The same happens with my tool sack - sample shortcut: -<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>
<![CDATA[/dequip righthand /use Masher]]>
If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.
low priority, perhaps.
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Bug Report | 6370 | No | Engine | Medium | Unconfirmed | nobody special | | black flame temple spire too low | 24.03.2014 | | |
Task Description
If you fall off the dais where the fire carkerass is and you have max stats you do not die and you cannot return to the temple. To get back you have to commit suicide.
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Bug Report | 6376 | No | Models and Maps | Medium | New | nobody special | | awkward wording on ylon dynari plaque | 02.04.2014 | | |
Task Description
the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.
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Bug Report | 6407 | No | NPC Paths/movement | Very Low | New | nobody special | Davide Vescovini | rinna, boralis superimposed at 1 AM | 20.07.2015 | | |
Task Description
these two npcs need to be separated a bit outside their house at 1 AM
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Bug Report | 6462 | No | Engine | Medium | Unconfirmed | nobody special | | Spell research doesn't interrupt crafting | 19.05.2014 | | |
Task Description
while hammering a heated alpha ps sba blade I was able to start spell research without int erupting the hammering.
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Bug Report | 6509 | No | Engine | Medium | Unconfirmed | nobody special | | software sound does nothing | 18.06.2014 | | |
Task Description
On install, the launcher defaults to a software sound source which seems to do nothing. I get no sound from it in either windows or linux. Perhaps it should default to openal if that is the only sound system that actually works. Possibly the software selector in pslaunch should be removed or renamed “no sound”
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Bug Report | 6562 | No | Engine | Medium | Assigned | nobody special | Davide VescoviniJoe Lyon | Enchanting armor error - Brigandine helm | 26.09.2014 | | |
Task Description
In the enchanting armor book the recipe for enchanting brigandine helms calls for combining a mercenary helm and a set of steel plates into a brigandine helm kit. This does not work. In order to create the kit, you need to use the helms of darmath book. Otherwise the process works.
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Bug Report | 6272 | No | Engine | Medium | Unconfirmed | Noob | | Master's Dark Way Wand Crashes | 12.04.2014 | | 2 |
Task Description
Crashes sometimes occur while unequipping a Master’s Dark Way Wand or mounting while it is equipped.
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Bug Report | 5359 | No | Rendering Issues | Medium | New | Phenha Phayethor | | Klyros colour change | 13.11.2011 | | |
Task Description
I play a Grey Klyros male and after I got my robes I noticed that if I put them on and took them back off, my arms became blue. This is an easy bug to recreate, all it requires is a grey klyros and a robe.
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Bug Report | 6867 | No | Inventory/Items | Medium | Unconfirmed | Quentin | | equip/dequip items through shortcuts bug | 02.06.2016 | | |
Task Description
I recently wanted to create a shortcut to summon my Rivnak, but it doesn’t work exactly like it should…Here are the commands of my shortcut :
/dequip leftfinger /equip Ring of Summon Familiar /pet summon Bigadin /dequip leftfinger /equip Crystal Ring
Of course, using the commands one by one in the chat works perfectly. But here is the chat log after using the shortcut :
Usage: /equip [stack count] [slot] [item name] You feel a connection to your familiar. You’ve gained 1 Practice points in Empathy.
Weirdly, it seems that when the last line is executed, my ring is still considered equipped, and so it cannot be equipped. I thought that with another item which exist in several copies, it would work through equipping another copy, but even that do not work. I tried using it with 2 Silver Rings in my inventory (so the line /equip Crystal Ring become /equip Silver Ring), and both when the quality is the same and when it is not (and so it doesn’t stack) :
You feel a connection to your familiar. You’ve gained 1 Practice points in Empathy. This item cannot be equipped.
I hope the informations are sufficient to allow you to understand and solve the problem.
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Bug Report | 5324 | No | Engine | Medium | Unconfirmed | R.Guppy | | Outside guildhouse door icons missing | 27.07.2011 | | |
Task Description
Both guildhouses Call of Destiny and The Jumping Groffels, show no door icons from outside.
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Bug Report | 5331 | No | Engine | Medium | Unconfirmed | R.Guppy | | Art glitch sewers | 19.04.2014 | | 1 |
Task Description
Hard to spot, but if you go to the location and zoom in and out, and rotate it shows, also as second screenshot shows it also extends to left.
http://imageshack.us/f/16/shot16.jpg/ >Your current position is region: hysewers 11.73 -5.95 -166.09 0 angle: 247 (4.319690), sector : swr-darkgreen02
http://imageshack.us/f/220/shot17.jpg/ (10:19:08) >Your current position is region: hysewers 3.56 -5.70 -162.07 0 angle: 257 (4.491496), sector : swr-darkgreen02
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Bug Report | 5213 | No | Character Creation | Medium | New | Ralph Campbell | | don't hardcode race to set gender in pawscharcreatemain... | 16.05.2011 | | |
Task Description
Index: src/client/gui/pawscharcreatemain.cpp
— src/client/gui/pawscharcreatemain.cpp (revision 7252) +++ src/client/gui/pawscharcreatemain.cpp (working copy) @@ -1012,10 +1012,9 @@
view->Show();
view->EnableMouseControl(true);
- //temporary hardcoding needs removal - maleButton→SetEnabled(id != 9); - femaleButton→SetEnabled(id != 9); - if(id==9) + maleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + femaleButton→SetEnabled(currentGender != PSCHARACTER_GENDER_NONE); + if (currentGender == PSCHARACTER_GENDER_NONE)
{
maleButton->SetState(false);
femaleButton->SetState(false);
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Bug Report | 5923 | No | Spell Formulas | Medium | New | Ralph Campbell | Davide Vescovini | magical protection spells ineffective | 30.05.2020 | | |
Task Description
My character was attacking a Rogue in fully defensive mode with the following spells active and the damage was not noticeably reduced.
Animate Vegetation Armoured Skin Defensive Wind Dome of Perfection Lesser Future Sight Rock Armor Water Barrier
This is ridiculous. One of these spells should have some protective effect and all of them active at the same time should have some additive effect. Character was wearing no armor at the time.
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Bug Report | 6172 | No | User Interface | Medium | Unconfirmed | Rasarat | | Interface>Advanced-Chat>Main chat brackets option broke... | 03.10.2013 | | |
Task Description
This appears to be an option to have lines that appear in Main chat prefaced by origin e.g. [guild], [alliance], etc., provided a user has filtered messages from other chat tabs to appear in Main. However, it seems to work whether or not the option is enabled. Is this a bug or just deliberately no longer an option?
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Bug Report | 6177 | No | User Interface | Medium | Unconfirmed | Rasarat | | Interface>Advanced-Chat>'Auto Tab selection' options br... | 14.10.2013 | | |
Task Description
Regardless of which of the three options is selected, communication seems to switch the active tab automatically to Main if the current tab can't display it. Bug or intentional?
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Bug Report | 6193 | No | Guilds/Groups | Medium | Unconfirmed | Rasarat | | Commands>Guild commands>/setmemberpermissions | 16.10.2013 | | |
Task Description
My understanding is that /setmemberpermissions [member-name] should allow a user with editing permissions to set/change individual guild member permissions, but the command seems to be broken. A bug or intentional?
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Bug Report | 5173 | No | Quests | Very Low | Postponed | Resildren | drJack | Master in the Circle Way quests | 22.12.2013 | | |
Task Description
Upon completion of the without a way quests ( In my case Crystal Way ) govell sends me to Levrus log:
[NPC] Govell Mihdren says: This will prove the mastery you gained in the Crystal Way. (06:14:52) [NPC] Govell Mihdren says: Make a good use of it, Resildren. (06:14:55) [NPC] Govell Mihdren says: And take this. (06:14:58) [NPC] Govell Mihdren hands you an amulet. (06:15:00) [NPC] Govell Mihdren says: Bring it to Levrus, one final lesson awaits you there.
but Levrus will not accept it, to make sure I completed my leveling (200) and returned, and he will still not accept it?
I’ve talked to other masters of the other ways and this seems to be a global problem, is this just not implemented yet, or is it a bug?
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Bug Report | 6190 | No | Engine | Medium | Unconfirmed | Rezso Gajdoczy | | Removing guilds from alliances (/guildremove) | 14.10.2013 | | |
Task Description
messages.cpp misses another operand?
if(command == “/newguild” || command == “/endguild” || command == “/guildname” || command == “/guildpoints” || command == “/allianceleader”)
{
guildname = words.GetTail(1);
return;
}
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Bug Report | 6191 | No | Engine | Medium | Unconfirmed | Rezso Gajdoczy | | Command - /guildmotd | 14.10.2013 | | |
Task Description
Setting guild MOTD is accidently tied to public notes privilege?
guildmanager.cpp
if ( ! IsLeader(client))
if ( ! CheckClientRights(client, RIGHTS_EDIT_PUBLIC, "You do not have rights to change the message of the day in your guild."))
return;
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