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Bug Report | 7894 | No | Quests | Medium | Ready to test | Daevaorn | | "Beer Tasting Event" quest cannot be taken up | 09.03.2024 | | |
Task Description
The quest “Beer Tasting Event” (that I understand is the one to start into the Brewing skill) is not working as intended.
OBSERVED: ~~~~~~~~~
When I initiate the quest dialog in the interaction menu with a double click on the option “You brew ales and beers I see, and smell.”
the quest master replies with the generic “Looks like you are in search of fame and honour. Unfortunately I have not tasks to help you in that.”
The quest is not taken up accordingly.
EXPECTED: ~~~~~~~~~
The quest dialogue should be properly initiated and a quest log entry should appear after that.
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Bug Report | 7957 | No | Character Creation | Low | Could not Verify | Daevaorn | | Some player characters do not display the standard summ... | 12.03.2024 | | |
Task Description
When inspecting player characters (via right-click and eye-icon) the paragraph at the end of the description tab that comes with the standard stats and weapons/mnagic skills estimate is missing for SOME characters.
An example being “Duergar Melayk”.
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Bug Report | 3684 | No | Inventory/Items | Medium | | Seytra | Suilensh | NPCs don't accept split stacks traded | 11.01.2010 | | |
Task Description
When an NPC wants more than one item, but you have the items in different slots (even containers, like when your inventory is full and you can’t easily make room for the full stack), the trade won’t complete, even if the total sum of all items traded is the right amount. It should not matter if you give an NPC a stack of 63 items or ten stacks of ten items plus one of three, or seven of nine( ), etc..
Edit: they also don’t get given the items when they’re in the right amount but in different stacks / sacks in the inventory. One gets “You have to give manually, because you got too many items” instead. /Edit
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Bug Report | 5389 | No | Engine | Medium | Unconfirmed | Kostas Michailidis | | Locked inside. | 25.09.2011 | | |
Task Description
I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.
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Feature Request | 5477 | No | GUI | Medium | Unconfirmed | chris | | Gui improvements/inconsistencies | 20.12.2011 | | |
Task Description
Currently the GUI is one major flaw of Planeshift in my opinion, it makes it look worse than it deserves. A few examples:
Just try to play the tutorial on a 15 inch laptop (1366×768). As soon as you need to open up the inventory most of the screen is covered, you can’t even close the window because the top right cross is out of screen. I needed multiple tries to find a spot on that window to be able to drag it down and close it finaly.
The possibility to reduce the amount of tabs in the chat window is great but is also a pain in the a.. if every new guildmember needs to be guided through the processs of enabling the guildchat, even a restart is needed. Why not make this tab pop up if someone is in a guild…if the guild joins an alliance make this tab pop up. If not these two are hidden by default?
Playing this game now for around 5 years I think and at least I have the impression we get with every single release new commands to be used in shortcuts. Thats great, for advanced players…for new ones it is confusing. IMHO its time to take a breath and review them, sort them in order of importance and decide which should be used in the gui and how. Can’t remember how often I heard the question: “How do you mine ores”. A ‘logical’ way could be that you rightclick your character and get it as option (well now there is “introduce yourself”, does it do something?) when the rockpick is equipped, is the fishing rod equipped you fish as option. Also summoning your pet and mount is only possible via commands. The described way could make these also more accessible. (There are also illogical flaws, if mounted you can unmount after rightclick, but you don’t get the mount option when righclick on your mount)
Enough for now, hope you guys have enough time to think about it.
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Bug Report | 5923 | No | Spell Formulas | Medium | New | Ralph Campbell | Davide Vescovini | magical protection spells ineffective | 30.05.2020 | | |
Task Description
My character was attacking a Rogue in fully defensive mode with the following spells active and the damage was not noticeably reduced.
Animate Vegetation Armoured Skin Defensive Wind Dome of Perfection Lesser Future Sight Rock Armor Water Barrier
This is ridiculous. One of these spells should have some protective effect and all of them active at the same time should have some additive effect. Character was wearing no armor at the time.
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Bug Report | 6047 | No | Quests Dynamics | Medium | New | Mario Rohkrämer | | Quests with sparse automatic quest notes | 29.06.2013 | | |
Task Description
There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…
Open quests are in italics, the rest is already completed.
A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
Drinks in the Deep (Crosh Dunehammer)
Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
Harnquist Weapon Commission (Harnquist)
Introduction to Science (Durok Rrecrok)
Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
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Feature Request | 6221 | No | Magic System | Medium | Unconfirmed | Erodare Lenizus | | Over-charged Mana Cost | 18.11.2013 | | |
Task Description
1) For damage capped spells, sliding the power bar above the point where max damage is produced, mana cost is over-charged against the character, in addition to lowering success chance and increasing casting time more than appropriate.
2) If the kill shot (magic) produces more damage than needed to finish off the target, full mana cost is charged even if not needed.
I think it would be more appropriate if the mana cost was down-scaled to the net effect: - if target only has 30 hit points left, a 60-point damage spell should only charge half the mana - if target only needs 5 hit points to be fully healed, a 60-point healing spell should only charge 1/12th of the mana cost - for area spells, calculate against sum effect on all impacted targets. - if you’re going to cap damage, should also cap mana cost and not over-penalize in success chance and cast time when the slider is set too high
Where I’ve referenced the magic power slider above, same should be true for spell commands that explicitly have a power value - i.e. “/cast 90 Taste of Death”
Justification: The mage should be able to determine if a “light touch” will suffice, but players have no way to turn down magic power to improve success chance and/or reduce mana cost and casting time.
Taking this a step further, practice and experience perhaps should be similarly down-scaled, with the possibility of giving none if no actual effect is the result (this would impact spam casting for power-leveling).
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Bug Report | 6318 | No | NPC Paths/movement | Medium | New | Jon | Davide Vescovini | NPC's Teleporting | 04.04.2016 | | |
Task Description
Sometimes when I’m attacking NPCs with a spell, I’ll see the following messages:
“I failed to move, will teleport in 5 sec.” “I was teleported here, waiting 5 sec.” “now I located the spawn point.”
I’ve had this happen with rogues in Ojaveda and in the Sewers where there don’t appear to be any obstacles to their movement.
It’s really annoying to have to go track down the NPC to finish it off.
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Bug Report | 7601 | No | Combat | Low | New | KiFunStuS | | Jade Clacker | 03.02.2023 | | |
Task Description
Attack Jade clacker it follows you around but does not attack
Tested in Laanx Dungeon
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Bug Report | 7607 | No | Models and Maps | Low | Assigned | KiFunStuS | Tuathanach | Ladders you have to jump to go up | 02.02.2023 | | |
Task Description
186500.38 -336082.84 -1019.9
and the ladder above it
work around * just keep jumping and mantling
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Bug Report | 7923 | No | GUI | Low | Ready to test | Daevaorn | | War pick lacking icon | 09.03.2024 | | |
Task Description
There is no 2d art / icon to represent a “War Pick” in game. Inventory cells containing one are not discernable from empty slots.
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Bug Report | 8011 | No | Graphical Glitch | Very Low | Ready to test | TrippedOnReality/Enarel | | Amdeneir gaps in map | 04.05.2024 | | |
Task Description
There are gaps along the road or at the base of buildings at these locations in Amdeneir:
Amdeneir -348976 -595451 18804
Amdeneir -347532 -596049 18814
Amdeneir -346446 -593819 18821
Amdeneir -346293 -592665 18807
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Feature Request | 696 | No | Inventory/Items | Low | Assigned | Roland Schulz | TaladRoland Schulz | Icon for disabled items | 19.10.2012 | | |
Task Description
With trunk, equipped items whose requirements are not met at the moment are disabled (old bt #2618). There should be a visual indication of this in the inventory view. Quote:
—– Posted by ThomPhoenix at 3:45 PM on 12-02-2007 —– Yes, perhaps the art team can make a translucent PNG with a big red cross on it and this one can be overlayed on your equipped item’s icon. That would show that your item is not working. Perhaps something more subtle can be made too, although a red cross would be clear.
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Bug Report | 2132 | No | Inventory/Items | Low | New | Thom | | /giveitem and /takeitem "all" parameter only works on s... | 13.03.2010 | | |
Task Description
If you have 20 eggs in your inventory, split up in a stack of 19 and 1 separate, /giveitem Test all egg will only give the target 1 egg. You have to stack all eggs together for the command to work.
This also means that if a character has 3 swords stolen via an exploit, and a GM would use /takeitem Cheater all sword, only the stacks would be taken. So if the cheater had 2 swords in a stack and 1 separate, he would keep the separate sword.
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Feature Request | 2349 | No | Engine | Low | New | | | Installation Shortcuts | 19.04.2010 | | |
Task Description
Since players rely heavily on log files, and since some files like saved books and screenshots are created by the client in various folders, could the installation package please create shortcuts to these folders in the start menu on windows, and whatever the equivelant is on other platforms? Would certainly make it easier for players to find them when they need them.
Also either set the psupdater shortcut to include the CheckIntegrity flag as default or create a second one with that flag.
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Feature Request | 2956 | No | Combat | Medium | New | Orgonwukh | Davide Vescovini | Combat system calibration | 19.04.2010 | | |
Task Description
Combat system calibration
Short version:
I propose that in general the amount of damage dealt by any weapon or magic spell should decrease with the distance from the attacker to the target. Also, fast weapons should generally deal less damage than slow weapons. The combat system including both weapons and magic has to be more balanced.
Elaborated version:
Damage (D):
This is the amount of health points subtracted when an single attack is successful. Examples for magic are:
For weapons one has to include the levels and stats of attacker and target. As a reference I determine both attacker and target to have maxed stats and levels, full heavy armour equipped and to use two weapons at a time in bloody stance. The weapon damage is the average damage including the failed attacks. One could either ask a dev to look this up in the database or do a numberof attacks and measure the arithmetic mean. For convenience I determine the damage of short swords to be 500 HP. This value is not the value specified in the weapons properties, but the “real” damage dealt.
Maximum attack distance (MAD):
This is the maximum distance from which an attack can be made. MAD can be measured in game units (the values you get if you type /pos). One unit should be about 0.5 metres. Examples for magic and weapons are:
Attack speed (AS):
This is the time in seconds (s) between the starting of the attack and the moment when the damage is dealt. Examples:
Damage per second (DPS):
This is simply D divided by AS.
Effective Damage (ED):
I propose to let the DPS decrease linearly with the MAD. I introduce a factor (F) with which you can put more or less emphasis on the distance weighting. Based on the above assumed value of damage for short swords, I propose that the ED with a value of 500 should be used to weight all weapons and magic attack spells:
ED=F*(D/AS)*MAD=500 or ED=F*DPS*MAD=500
For F=1 this simply is
ED=(D/AS)*MAD=500 or ED=DPS*MAD=500.
Let us fix F=1 here for now for convenience. If my proposal for weighting is too daring or too conservative, we still can talk about setting a different value for F.
What does this mean?
Let us look at the weapons first and assume that the values for short sword are as I wrote above: AS=2, MAD=2 and D=500. Then DPS=250. This short sword deals an average damage of 250 HP per second. Since MAD=2, ED=500 HP. I have nothing to object concerning these values. This is my reference for the calibration of other weapons or magic spells from now on (see below).
Let us look at the spells: With a short sword you deal an average damage of 250 HP per seconds from a max. distance of 2 units. With Summon Missile you deal a damage of 100 HP per second from a max. distance of 57 units. With Flying Rocks you deal a damage of 225 HP per second from a max. distance of 74 units. Is that fair? Does it make sense that more damage can be dealt from a safe distance? This “unfairness” is reflected in the ED values of the spells:
We notice that the value of ED is way higher for spells than for the short sword. Flying Stones also have a very high MAD and hence a high ED value. If we assume that my proposal is appropriate for evaluation of the power of weapons and magic, this means that Summon missile is 7.4 times more powerful than using short swords and Flying Stones is 33.3 times more powerful than short swords. I think that is quite a realistic reflection of the current state
Calibration
I propose to calibrate weapons and spells by setting the values of D, AS and MAD in a way that the ED is about the same for all of them. In case we use the short sword for a reference, we could adjust the values for Summon Missile and Flying Stones by reducing the MAD, for example To do this we solve the equation for ED in regards to MAD:
MAD=500*AS/D
Then the values for the calibrated spells would be:
If you think this attack range is too low, there is the possibility to calibrate the spells by setting the damage after solving the equation for ED in regards to D:
D=AS*500/MAD
Then the values would be:
It is also possible to calibrate the AS with AS=D*MAD/500. You can also try out different trade offs between D, AS and MAD as long as ED=500. As long as the ED is the same for all weapons and spells, the relation between damage dealt per second and the attack range is maintained.
Calibration will also be helpful once the attack range for weapons is implemented. Let us examine the calibration of the broad sword and let us assume that this sword has a damage value of D=750:
So the attack range is the same while the attack speed and damage differ. One might think that it is more important to increase the attack range instead of the damage because of the bigger size of the broad sword. So let us assume that the damage value for the broad sword is D=600:
This seems to me an appropriate representation of the differences between the weapons: A broad sword has a longer range and deals more damage, but is slower than a short sword.
Final notes
This is a proposal for balancing the combat system. All values of weapons and magic are either estimations or assumptions. Feel free to provide the true values, if possible. Since the ezpcusa server exists, this might be a good opportunity to try such a system out. My assumptions about the levels, stats, armour and weapon properties of attacker and target are subjective and should be discussed.
Limitations:
Maxed levels were assumed, the properties of lower lever levels are unknown to me. But when known, those levels can be calibrated as well. I did not include the amount of mana needed for the spells yet. A simple rule could be to have a linear relationship between damage dealt and mana used (maybe 1 to 10, so you can still kill a 800 HP opponent with 222 mana, which is the maximum at the moment as far as i know). While the attack area of spells is a circle with a radius of AD (you just have to be closer than AD, facing direction is disregarded) while the target is in the centre of the circle, the area for weapons is much smaller because the attacker has to face the target. It should be something similar to a triangle. This disadvantage of weapons is not accounted for here. On the other hand, it is assumed that a spell caster casts spells as fast as possible. This disadvantage is not accounted for here, either. If those differences between weapons and spells is considered too big, you can think about setting F to another value than 1 for an appropriate weighting. Once spells and weapons are calibrated, prices should as well be calibrated. You could either raise the weapon training costs or lower the magic training costs. Maybe doing both is a good idea.
Advantages:
Using this calibration, it is possible to design various weapons and spells which are different concerning D, AS and MAD, but they are weighted in a more appropriate way than it is the case now. Your choice of weapons is based on what you prefer: range, damage, speed or a weighting/combination of them. Combat can be balanced and become more interesting once players fight each other with different properties of their weapons and attack style. The work for the devs is small. You need to change a single value for each weapon and spell.
Link to corresponding forum thread: http://www.hydlaaplaza.com/smf/index.php?topic=35352.0
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Bug Report | 4484 | No | Engine | Medium | Could not Verify | Jon | | Unable to pick up quest item when inventory full. | 17.12.2020 | | |
Task Description
I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.
May be related to bug 3712 .
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Bug Report | 4937 | No | Combat | Medium | New | Daniel | | Movement for Ranged not showing when firing long distan... | 04.04.2016 | | |
Task Description
When the monster is somewhat near you, the movement simulating firing an arrow with the bow is showing. However if the monster is quite far away the movement stops showing until either one of you gets closer to the other.
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Bug Report | 5289 | No | Combat | Medium | Unconfirmed | Greg | Davide Vescovini | You Must Face Enemy To Attack/You Are To Far Away To at... | 24.06.2011 | | |
Task Description
Not sure if it is just me but I keep getting “You Must Face Enemy To Attack” when im clearly faceing them >
There are A few Angles At which this happens (Most noticable on a Armored Riverling's right shoulder near the Lake Of Tears, Has also happened on the consumors near the Face Of Stone)
“You Are To Far Away To Attack” > (standing right next to them, If I time it right I can jump and hit it’s head, but only can hit when jumping)
I have noticed this On Ojaveda Road 1 Maulbernauts/Vilenaut/Maulberloards (When they spawn in the "vally area of there spawn points") I also notice when I kill them They get suspended Laying down in the air
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Feature Request | 6205 | No | Engine | Medium | Unconfirmed | Sarah McCray | | Seriously? Why no maps? | 01.11.2013 | | |
Task Description
every other game I’ve played helped its players out with a world map and mini map. in some of them, some areas in those games might not have allowed maps. but they all had maps. why doesn’t PlaneShift have a map system to help us navigate? or at the very least give us a compass!
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Feature Request | 6506 | No | GUI | Medium | Unconfirmed | xola | | copying books | 09.08.2014 | | |
Task Description
when i edit book and load it from file i would like see list of files i can load, in additonal user books not stack that make it hard to carry for sale :( so another proposition if i put empty book into writted one it stack and and i have 2 identical -easy way to copy books
btw book name is not changed when i load it from file and i have to edit it every time
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Feature Request | 6554 | No | Engine | Medium | Unconfirmed | mike loeven | | add petname overload to the /mount function for automa... | 13.08.2014 | | |
Task Description
i would like to see an overload for /mount where you can simply call /mount <petname>
if the pet is not in world the pet will be summoned and than targeted automatically prior to the mount command. if the pet is listed as summoned the command will attempt to target the pet prior to mounting. if the pet is in world but out of range the command will give the normal error for being out of range.
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Bug Report | 6612 | No | Engine | Medium | Unconfirmed | Timo | | ps_client crash | 30.09.2014 | | |
Task Description
this is not about a particular bug. at first i thought there was a bug, because following the merchant’s road, the game kicked me out each time it loaded the new world. but now the game kicks me out immediately. i tried logging in with a new character - same problem. the client crashes either while ‘loading GUI’ or after the first movement within the game. i was never able to get into the game with the ps_launcher anyway. settings on my mac are on ‘open’ for all users, so that’s not the problem. here’s the error report:
Process: psclient_static [331] Path: /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static Identifier: psclient_static Version: 0.6.1.0 (0) Build Info: psclient_static-Unknown~Unknown Code Type: X86 (Native) Parent Process: launchd [195]
Date/Time: 2014-09-26 10:01:41.942 +0200 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6
Interval Since Last Report: 77937 sec Crashes Since Last Report: 10 Per-App Interval Since Last Report: 45985 sec Per-App Crashes Since Last Report: 10 Anonymous UUID: 9B86D932-2DDD-4489-8D8C-63115271A622
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0×0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.GeForceGLDriver 0x8f1bf6e6 gldFinish + 109990 1 com.apple.GeForceGLDriver 0x8f0e5ab4 gldUnbindPipelineProgram + 2788 2 com.apple.GeForceGLDriver 0x8f1c5935 gldFinish + 135157 3 com.apple.GeForceGLDriver 0x8f1a0c23 gldUpdateDispatch + 1139 4 GLEngine 0x150ef4c5 gleDoDrawDispatchCore + 266 5 GLEngine 0x150a09fd glDrawElementsInstanced_IMM_Exec + 498 6 libGL.dylib 0x9102462a glDrawElementsInstancedARB + 59 7 psclient_static 0x006b13b0 CS::Plugin::gl3d::InstancingHelper::DrawAllInstances(unsigned long, unsigned long, unsigned long, long, unsigned long, void const*) + 374
Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9154f382 kevent + 10 1 libSystem.B.dylib 0x9154fa9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9154ef59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9154ecfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9154e781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 2: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 3: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 4: 0 libSystem.B.dylib 0x91528b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x915566e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x915855a8 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9420e3ab CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x942113dd CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x9420ecda HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9420e571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9420e488 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0×91556259 _pthread_start + 345 9 libSystem.B.dylib 0x915560de thread_start + 34
Thread 5: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 6: 0 libSystem.B.dylib 0x9156458a select$DARWIN_EXTSN$NOCANCEL + 10 1 libSystem.B.dylib 0x915fcc4b select + 92 2 psclient_static 0x001c1e38 NetBase::CheckIn() + 274 3 psclient_static 0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34 4 psclient_static 0x002ca9df psNetConnection::Run() + 243 5 psclient_static 0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18 6 libSystem.B.dylib 0x915560de thread_start + 34
Thread 7: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 8: 0 libSystem.B.dylib 0x9154e412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9154e9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0303c000 ebx: 0x0309e400 ecx: 0x8fa35840 edx: 0x00000000
edi: 0x02f2c000 esi: 0x4c077600 ebp: 0xbfffe0c8 esp: 0xbfffe0c8
ss: 0x0000001f efl: 0x00010202 eip: 0x8f1bf6e6 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x1000 - 0x115b00f +psclient_static 0.6.1.0 (0) <71925283-7B55-4CCB-A24E-68B4F84EE7E6> /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static
0x203b000 - 0x255bfe7 +Cg ??? (???) /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg 0x29c8000 - 0x29c8ff7 libmx.A.dylib 315.0.0 (compatibility 1.0.0) <72FF6A91-C3EC-4634-A0FB-E1586C2404E4> /usr/lib/libmx.A.dylib 0x2f00000 - 0x2f24fe7 GLRendererFloat ??? (???) <AD081A9B-1424-1F17-3C68-9803EBA37E8D> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat 0x2f9d000 - 0x2fa1ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <E9CB576C-283B-1DB2-0C69-E7C914BD7922> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x2fa7000 - 0x2fa8ff7 com.apple.bluetooth.IOBluetoothSCOAudioDriverPlugIn 2.4.5 (2.4.5f3) <013B2DAF-7754-0B38-96B7-D162108DB9E9> /System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn 0x14ea0000 - 0x14ea6ff7 com.apple.audio.AppleHDAHALPlugIn 2.0.5 (2.0.5f14) <38E3C1A4-84E4-C105-B55F-8FC4C154036D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0×15000000 - 0x15179ff7 GLEngine ??? 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(???) <2123645B-AC89-C4E2-8757-85834CAE3DD2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x913bb000 - 0x9143bfeb com.apple.SearchKit 1.3.0 (1.3.0) <7AE32A31-2B8E-E271-C03A-7A0F7BAFC85C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x9145c000 - 0x91527fef com.apple.CoreServices.OSServices 359.2 (359.2) <7C16D9C8-6F41-5754-17F7-2659D9DD9579> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0×91528000 - 0x916cfff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib 0x9170c000 - 0x9170eff7 libRadiance.dylib ??? (???) <5920EB69-8D7F-5EFD-70AD-590FCB5C9E6C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x9180b000 - 0x9180eff7 libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x919cf000 - 0x919cfff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x919d0000 - 0x91afefe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x91e74000 - 0x91eaffeb libFontRegistry.dylib ??? (???) <AD45365E-A3EA-62B8-A288-1E13DBA22B1B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x91ee5000 - 0x91ee9ff7 IOSurface ??? 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(???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f54000 - 0×98743557 com.apple.CoreGraphics 1.545.0 (???) <1D9DC7A5-228B-42CB-7018-66F42C3A9BB3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0×98744000 - 0x98764fe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0×98765000 - 0x987a2ff7 com.apple.SystemConfiguration 1.10.8 (1.10.2) <50E4D49B-4F61-446F-1C21-1B2BA814713D> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x987a3000 - 0x987a4ff7 com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <838E1760-F7D9-3239-B3A8-20E25EFD1379> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x987ee000 - 0x98802ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0×98803000 - 0x98829ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x9883a000 - 0x988e7fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib 0x98af0000 - 0x98b31ff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x98b84000 - 0x98be5fe7 com.apple.CoreText 151.10 (???) <5C2DEFBE-D54B-4DC7-D456-9ED02880BE98> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText 0x98be6000 - 0x98d23fe7 com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <2D31CC6F-32CC-72FF-34EC-AB40CEE496A7> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x98d24000 - 0x98de0fff com.apple.ColorSync 4.6.6 (4.6.6) <7CD8B191-039A-02C3-EA5E-4194EC59995B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x98de9000 - 0x98e95fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x98ecf000 - 0x98f1fff7 com.apple.framework.familycontrols 2.0.2 (2020) <596ADD85-79F5-A613-537B-F83B6E19013C> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x98f20000 - 0x99191fef com.apple.Foundation 6.6.7 (751.62) <5C995C7F-2EA9-50DC-9F2A-30237CDB31B1> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x9919a000 - 0x991a4fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x991a5000 - 0x991d6ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x992ba000 - 0x99394fff com.apple.DesktopServices 1.5.11 (1.5.11) <800F2040-9211-81A7-B438-7712BF51DEE3> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0×99535000 - 0x99539ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x9957b000 - 0x9967cfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib 0x9967d000 - 0x996c6fe7 libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0×99880000 - 0x99a02fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib 0x9a07f000 - 0x9a0a3ff7 libJPEG.dylib ??? (???) <EA97DEC5-6E16-B51C-BF55-F6E8D23526AD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x9a0e3000 - 0x9a18bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x9a1e5000 - 0x9a27dfe7 edu.mit.Kerberos 6.5.11 (6.5.11) <F36DB665-A88B-7F5B-6244-6A2E7FFFF668> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x9a2bc000 - 0x9a627ff7 com.apple.QuartzCore 1.6.3 (227.37) <E323A5CC-499E-CA9E-9BC3-537231449CAA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x9a923000 - 0x9a92eff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib 0x9aabf000 - 0x9aad3fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib 0x9aadc000 - 0x9ab45fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <AFDA4768-FF21-38D2-A811-A37B5C4AD416> /usr/lib/libstdc++.6.dylib 0x9ab46000 - 0x9abe3fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5 Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0×93), Broadcom BCM43xx 1.0 (5.10.131.42.4) Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports Network Service: Ethernet, Ethernet, en0 Network Service: AirPort, AirPort, en1 Serial ATA Device: Hitachi HTS545025B9SA02, 232,89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0×8507, 0×24600000 / 2 USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0×4500, 0×06600000 / 3 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0×8218, 0×06630000 / 6 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0×0237, 0×06300000 / 2
I’d appreciate any help on this one, since i like the game
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Bug Report | 6712 | No | Engine | Very Low | Unconfirmed | Hellekin O. Wolf | | ART ERROR: PawsTextureManager wasn't able to load the r... | 20.12.2014 | | |
Task Description
Fri Dec 19 09:55:20 2014, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE> Fri Dec 19 09:55:20 2014, Could not open image: >Scaling Field Background< Fri Dec 19 09:55:20 2014, Fri Dec 19 09:55:20 2014, ART ERROR: PawsTextureManager wasn’t able to load the requested image: Scaling Field Background
This bug occurs on a fresh install of the Linux 64 bit 0.6.1 client, after update to 0.6.2.
The machine is a Lenovo T430 running Parabola GNU/Linux-libre.
lspci:
00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4) 00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM77 Express Chipset LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04) 02:00.0 System peripheral: Ricoh Co Ltd PCIe SDXC/MMC Host Controller (rev 07) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 [Taylor Peak] (rev 34)
sudo lspci -s 00:02.0 -vvv:
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) (prog-if 00 [VGA controller])
Subsystem: Lenovo Device 21f3
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 31
Region 0: Memory at f0000000 (64-bit, non-prefetchable) [size=4M]
Region 2: Memory at e0000000 (64-bit, prefetchable) [size=256M]
Region 4: I/O ports at 4000 [size=64]
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Address: fee00018 Data: 0000
Capabilities: [d0] Power Management version 2
Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [a4] PCI Advanced Features
AFCap: TP+ FLR+
AFCtrl: FLR-
AFStatus: TP-
Kernel driver in use: i915
Kernel modules: i915
uname -srvmpio:
Linux 3.17.6-gnu-1 #1 SMP PREEMPT Tue Dec 9 04:18:43 UYST 2014 x86_64 unknown unknown GNU/Linux
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Feature Request | 7051 | No | Movement | Low | Unconfirmed | eletiy | | When you jump near an NPC your character tries to climb... | 21.11.2022 | | |
Task Description
When I jump near an NPC my character tries to climb on top of it and then falls thru the NPC. I’m guessing it should not be possible to climb on NPCs.. although it would be fun :D
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Feature Request | 7102 | No | Misc | Low | Unconfirmed | Maui | | Signs | 24.11.2022 | | |
Task Description
Names of signs appear at the bottom.
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Bug Report | 7823 | No | Effects | Low | New | KiFunStuS | | Water sounds being triggered where there is no water | 06.04.2023 | | |
Task Description
Walking bewtween
bdoorsout 105031.05 -749570.19 18103.3 to bdoorsout 103880.74 -747535.50 17163.17
causes water sounds, does not always trigger,
1:50:30 on the stream is hopefully the right time https://youtube.com/live/oG0gW69eDKE
example caught on video Will update with a new time stamp after stream has finished if I hopefully rememeber
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Bug Report | 7859 | No | Bugtracker | Low | Unconfirmed | Damola | | When scrolling up in chat to read older messages it sti... | 23.12.2023 | | |
Task Description
Great that PSUnreal now scrolls down when someone types in a new messages.
However IMHO that should only happen if chat was at the last message. In case the player scrolled up to re-read older messages, it should not jump down on each new message as otherwise the player would have to scroll up again and again and again in case many new messages are appearing in a short time.
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Bug Report | 7868 | No | Quests | Low | Unconfirmed | Gonger | | Quest Orphia's Magic | 18.11.2023 | | |
Task Description
The option “I’ve made my choice” appears only when you leave the Quest dialog, and initiate it anew.
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Bug Report | 7870 | No | Bugtracker | Medium | Could not Verify | Rykia | | Adding 3 lumps of butter to Preparation Table may cause... | 29.10.2023 | | |
Task Description
Adding 3 lumps of butter to the Preparation Table next to Orchibaly in Oja, seems to cause the server to crash. One and two lumps at a time work as expected.This has happened a few times today, but it may be possible that a DEV is also working on something at the same time.
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Bug Report | 2656 | No | Crafting Transformations | Low | Assigned | Caarrie | Davide VescoviniTuathanach | list of crafting bugs | 08.08.2014 | | |
Task Description
this bug will include any bug related to crafting.
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Feature Request | 2886 | No | GM System | Low | Assigned | Brian | Aresilek Besolez | gms report logs Completed Check mark | 20.12.2009 | | |
Task Description
Adding a check mark by each report to note someone has worked or completed any actions that needed to take place. A spot for notes might be nice as well.
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Bug Report | 4221 | No | Tools | High | Assigned | RlyDontKnow | TaladAngela | missing Terms of Service | 05.08.2010 | | |
Task Description
there aren’t any terms of service on the website and consistently the user doesn’t have to agree to them at any point.
this is a big issue in my opinion as the user isn’t strictly bound to such terms and therefore cannot be accordingly punished in case he’s causing really bad issues.
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Feature Request | 4448 | No | Engine | Medium | Unconfirmed | Stefan | | Random Spawn zones: NPC often spawn in mid air | 02.03.2011 | | |
Task Description
NPC in random spawn zones often spawn in mid air. It would be nice if they could be hidden until they hit the ground. Don’t send the NPC pos info to the client until it has stopped falling down?
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Bug Report | 4608 | No | Character Textures | Low | Assigned | Mario Rohkrämer | Talad | Hiding in Shadows does not affect all body parts equall... | 10.08.2010 | | |
Task Description
There are models where body parts don’t get translucent while sneaking.
One example: Klyros wings.
(Wait for more to be collected…)
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Feature Request | 4727 | No | NPC | Medium | New | RlyDontKnow | | Rentable mounts | 12.09.2010 | | |
Task Description
FR by Vakachehk:
I have an idea for mounts which will need some changes to some maps. For Rivnaks (maybe Drifters too) having stables in which without a ring you may summon them, and dismiss them, without any skill of any ring needed, maybe a tria fee of like 50trias every summon/dismiss (of course there's the obvious issue you un-mount and leave your Rivnak somewhere, either the game automatically dismisses it or it is able to be stolen via a player, or a mechanical guard comes and takes it back to the stable or whatever). Using your Ring of Summon Familiar you can use the skill Empathy to dismiss/summon/etc, anywhere at any time. Also I was thinking about the skill 'Riding' maybe this could be trainable and used in combat while on your rivnak?
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Feature Request | 4789 | No | User Interface | Medium | New | Frederik Elwert | | action locations have no labels and are not selectable | 16.10.2010 | | |
Task Description
The grill in Reffitia's kitchen in Brado's tavern doesn't behave like other items in the kitchen: The preparation table, for example, is selectable and has a label. The grill is not selectable, and it has no label. One can interact with the grill (e.g., store something in it) just as with the preparation table by right-clicking it. But the grill is much harder to identify, since it has no label.
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Feature Request | 4882 | No | Pets | Low | Unconfirmed | Firiban | | ride other people's mounts | 08.11.2022 | | |
Task Description
Hi, it would be nice if you could lend/rent your mount to other people. This could be made with a dialog box that appears when someone wants to /mount the pet (”Foo wants do ride your pet NameofThePet, allow?”), similar to challenges/trades. If this is implemented there should of cause be auto-accept/deny.
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Bug Report | 5173 | No | Quests | Very Low | Postponed | Resildren | drJack | Master in the Circle Way quests | 22.12.2013 | | |
Task Description
Upon completion of the without a way quests ( In my case Crystal Way ) govell sends me to Levrus log:
[NPC] Govell Mihdren says: This will prove the mastery you gained in the Crystal Way. (06:14:52) [NPC] Govell Mihdren says: Make a good use of it, Resildren. (06:14:55) [NPC] Govell Mihdren says: And take this. (06:14:58) [NPC] Govell Mihdren hands you an amulet. (06:15:00) [NPC] Govell Mihdren says: Bring it to Levrus, one final lesson awaits you there.
but Levrus will not accept it, to make sure I completed my leveling (200) and returned, and he will still not accept it?
I’ve talked to other masters of the other ways and this seems to be a global problem, is this just not implemented yet, or is it a bug?
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Feature Request | 5191 | No | Models and Maps | Medium | New | Viken | | More sewers would be nice... | 21.05.2011 | | |
Task Description
I really like the sewers in Hydlaa, and I think it’d be cool if the other cities (Ojaveda and Amdeneir, mainly) had something like that. I also think it’d be cool if the Hydlaa sewers had a couple more openings, and maybe some intentional service entrances instead of just cave-ins with ladders… And maybe an entrance/exit in the East? Then my Rogue-like character could travel by sewers more, which would be totally awesome.
Are you guys planning to add some more sewers eventually?
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Bug Report | 5316 | No | Crashes | Medium | Unconfirmed | sly | | client is crashing | 04.04.2013 | | |
Task Description
My client is crashing when my char sees a Magic Wand user. I’m on a Mac. I suppose its caused by those new Master Wands. This is very nasty…
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Bug Report | 5439 | No | Character Creation | Medium | New | Mario Rohkrämer | | Race selection: Collection of issues found in systemati... | 15.10.2021 | | |
Task Description
There are several issues I experienced during testing the Character Creation / Race Selection:
Hair style is hard to check if manual rotation is necessary during zoomed view.
Male Ylian: blonde/brown are confusing names for face textures, they should possibly be changed to emotions. Blonde 1 and Blonde 2 appear identical.
Male Dermorian: Face style “Forehead tatoo …” is too long to be readable completely
Female Dermorian: “Medium” style is shorter than “Short” style
Stonehammer: Race description still mentions “Stonebreaker”. Many descriptions may need an update after the race renovation.
Male Stonebreaker (and others): Hair and Beard styles may need a more descriptive name.
Female Stonehammer: Traits seem to be misordered. If “Braids” are the two long upper tails, and “Rivnak tail” should probably be the one long tail, then “Lavvar tail” should instead be the two small low tails? What is a Lavvar, anyway?
Kran: I’d prefer visually disabling both male and female gender buttons. Leaving the female activated might be confusing.
Female Ynnwn: Face style “White eyes” doesn’t use white eyes. The name should possibly be changed, e.g. “Aged” (in contrast to “Young”).
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Bug Report | 5619 | No | Rendering Issues | Medium | Unconfirmed | Mario Rohkrämer | | Text on speech bubbles is covered with black shadow | 02.12.2021 | | |
Task Description
The text in speech bubbles is hardly readable. It seems that the black shadow covers the bright colored text.
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Feature Request | 5693 | No | Client start-up | Low | New | Ralph Campbell | | Add 2560x1440 to launcher | 11.11.2012 | | |
Task Description
I would like to see 2560×1440 added to the list of monitor resolutions in the launcher. For example:
Index: src/pslaunch/pawslauncherwindow.cpp
— src/pslaunch/pawslauncherwindow.cpp (revision 8373) +++ src/pslaunch/pawslauncherwindow.cpp (working copy) @@ -342,6 +342,7 @@
}
else if(ratio == "16:9")
{
+ resolution→NewOption(”2560×1440“);
resolution->NewOption("1920x1080");
resolution->NewOption("1366x768");
resolution->NewOption("1280x720");
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Bug Report | 5778 | No | User Interface | Medium | Unconfirmed | Rii Rii | | /join /leave don't match | 25.09.2012 | | |
Task Description
Accorind to the /help menu, " should be able to say "/join 0" and then "/leave 0", but /leave does not leave "0". Intead it says, "Please specify a chennel hotkey number to leave". Am I supposed to know what a chennel hotkey is?
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Bug Report | 5983 | No | Misc | Medium | Unconfirmed | JThompson | | Music sheets not displaying correctly. | 16.04.2013 | | |
Task Description
Several times now a sheet of music I have been editing would, after I closed it and reopened it, display only the first line, even when I went back to edit mode, had already saved it, loaded it to a second sheet, and restarted the game. Needless to say, this is making it impossible to finish writing the piece of music!
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Bug Report | 6100 | No | Movement | Medium | Unconfirmed | Erteky | | Trader NPCs in movement | 10.10.2013 | | |
Task Description
When you trade with and NPC and it is walking, it won’t stop, and you will no longer be able to buy or sell anything from it, since it will be far away from where you started to trade…
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Bug Report | 6332 | No | Client start-up | Medium | Unconfirmed | Rigwyn Setson | | Crash starting client | 14.05.2014 | | |
Task Description
This is kind of stupid, but I noticed that if you run pslaunch, then click on “Play” before the client version and launcher version is displayed, the client will crash. It might not hurt to lock the play button until the launcher is fully initialized. Its a small bug, but probably quite easy to fix.
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Bug Report | 6386 | No | Updater/PSLaunch | Medium | New | xola | | incompatibile skin | 09.04.2014 | | |
Task Description
i have seen people who log and quit(crashing) in second due using incompatibile skin update and repair should set skin to default elves .reinstaling ps propably will not help because these configuations are in diferent folder
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