PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report5392NoEngineMediumUnconfirmedAlex MatthewsNo armor29.09.2011 Task Description

The leaver leg armor and appentice robes on Enkidukai clamod isn’t working. this might be the same for all enkidukai’s.

Bug Report4692NoPetsMediumNewAljuvialleAnders Reggestadcan't move after unmount pet09.04.20132 Task Description

after you'd exhausted to move while riding, and you've unmounted and dismissed your pet, you can't move until client restart.

How to reproduce:
1. mount your pet
2. ride on it while you exhausted to move
3. run shortcut:

/unmount
/pet ID, dismiss

4. you see your physical stamina is full and you can't sit or move anywhere.

PS: if you is not exhausted to move, this bug not occurs.

Feature Request5300NoQuestsMediumUnconfirmedAndrew DraskoySuggestion for NPC default conversation when quests not...29.08.20111 Task Description

Currently when an NPC doesn't have a quest for player, they essentially ignore the player. This can be bad because:

1) Sometimes (e.g. the circle way quests) this comes across as a bug since the player has been directed to talk to the NPC by another.

2) It's not always (in fact generally not) a realistic behaviour from a charactization PoV.

3) The chain quests are now very long and not obvious, so players have no idea what to do next.

4) It may be something else besides more quests that is necessary. How are players to know?

I think this should be changed, and propose the following dynamic as a possibility:

A "sociability" metric would be calculated for each interaction between player and NPC based on:
factions, prerequisites required for quests, and a base number assigned to each NPC. This metric will indicate how well-disposed the NPC is towards giving quest info the player at this time. Depending on this metric (lets say a number from 0-5) the NPC could say something (or ignore the player if the number is 0). The higher the number, the more useful and specific is the response.

Some characters are grumpy by nature and will almost always ignore people or give gruff responses (like now). Many are just typical and will offer canned default responses, expect that for the higher metrics these will hint that they will have something for you later. Ideally the highest metric will look up who gives the pre-requisite quest and direct you there.

Each quest could specify overrides for any of the responses.

Bug Report5380NoEngineMediumUnconfirmedAndrew DraskoyNothing to be looted message grammar29.08.2011 Task Description

The message presented when looting a dead NPC with nothing to loot is “… has nothing to be looted”.
While this is valid English, it is more natural to say “… has nothing to loot”.

Feature Request2767NoUser InterfaceMediumNewAndySaving throw commands for Roleplay20.02.20091 Task Description

Saving throw commands for Roleplay

Example:

/dodge

ROLL =< AGI results in “[player] dodges.” ROLL > AGI results in “[player] does not dodge.”

/jump

ROLL =< AGI results in “[player] makes jump.” ROLL > AGI results in “[player] misses jump.”

/sing

ROLL =< CHA results in “[player] sings a lovely song.” ROLL > CHA results in “[player] lets out an awful screech!”

ROLL = random(200)

Might also be expressed like…

/saving agi dodge dodges|does not dodge
/saving agi jump makes jump|misses jump
/saving cha sing sings a lovely song|lets out an awful screech!

Variations on this are almost endless and could apply to any stat or skill. Saving throw commands are designed to be used by a single player, with the results shown in the channel originating the command.

Feature Request5704NoInventory/ItemsMediumUnconfirmedAndyBooks could have regular Info window shown first22.07.2012 Task Description

Instead of directly opening the book copy text, it would be nice if a book showed a regular info window first. Title, the authors name, and generic book description. If a Read button were provided, that then opened the window with the book copy text, perhaps an event could be generated so there could be read and unread books in ones inventory. Being able to carry and inspect an unread book perhaps gives some interesting quest possibilities.

Bug Report6853NoCombatMediumUnconfirmedAniroho Aimirrelnot facing target problems with ranged weapons17.07.20161 Task Description

During fight using ranged weapons if the player is attacking a mob but doesn’t face them the arrows are still used but no attack is led and the message about facing the target is shown.

Sometimes attacking with ranged weapons cause the showing of the facing target message and the attacks are not dealt even when the target is near and straight before the player (the arrows are consumed as well).

Bug Report7987NoBugtrackerLowUnconfirmedArireareAn Eager Claker Quest teleports to dryken plane06.01.20241 Task Description

after speaking with Sysial you are teleported to the dryken plane instead of the proper location

Bug Report7988NoBugtrackerLowReady to testArireareLori's Little Delivery missing information08.01.20241 Task Description

in the quest Lori’s Little Delivery you are sent to the plaza to get a number on the fountain, there is nothing on the fountain to inspect to get the number for Lori

Bug Report4831NoQuests DynamicsLowUnconfirmedaurelyntWrong message when paying a NPC using a dialog box whil...27.11.2010 Task Description

In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that".
That seems wrong.

Bug Report4854NoMap TexturesLowNewaurelyntSky texture not correctly mapped to skydomes18.12.20101 Task Description

The skybox texture doesn’t seem to be correctly scaled to the skyboxes. Its borders are cropped and this results in very sharp and somewhat odd skylines:

i422.photobucket.comalbumspp301aurelyntshot19.jpg

PS 0.5.5

Bug Report6488NoEngineMediumUnconfirmedAustin MasseyVersion 0.6.2 client crashes randomly on Mac OS 10.7.526.05.2014 Task Description

6 times in 2 hours since the update the game crashed. Returned to version 0.6.1 and it stopped. Tried lowering graphical settings to no affect.

Bug Report7787NoModels and MapsLowUnconfirmedBaxusBarracade Contaners floating20.02.2023 Task Description

There are many containers floating near the Coliseum. POS - hydlaa_plaza 162155.22 -294561.75 10322.76 //drive.google.com/file/d/1XPxOkuBlJ75aoq0OWJ0GnDCj0co0jwrW/view

Bug Report7794NoItems CharacteristicsLowUnconfirmedBohemiaBook "The Derghir Menace" - minor code/display issue13.03.20231 Task Description

Hi,

during my questing in the game, I found a book “The Derghir Menace”, located at Hydlaa’s library, which seems to have broken coding which causes the book’s text to appear together with the incorrect code tags.

See the picture in the link.
//drive.proton.me/urls/BRXAMDATTM#9ENQSvOiXOiu

Thanks!
Bohemia

Feature Request3835NoGUIMediumNewbonifarzValue of goods in trade window03.10.20226 Task Description

I would like to suggest an additional widget in the trade window that gives the total (NPC-trade) value of the goods offered, similar to the one for total tria offered. With the quality based pricing system, this could help to lower confusion and make trade and economy flourish. The obvious but neglectable downside is that players could abuse this to identify an enchanted items value without finding an NPC merchant. A solution to that problem could be found when thinking about a feature to identify such items (based on intelligence, dweomer detection, factions with merchants or whatever).

Feature Request2886NoGM SystemLowAssignedBrianAresilek Besolezgms report logs Completed Check mark20.12.20093 Task Description

Adding a check mark by each report to note someone has worked or completed any actions that needed to take place. A spot for notes might be nice as well.

Feature Request705NoLowNewCaarriemore options with /morph03.03.20096 Task Description

feature request to have more options to morph to. GMs are not able to change face when they morph or any other option in character creation.

skin
hair
face
etc

Feature Request2070NoUser InterfaceLowProspect TaskCaarrieability to search by name for /item window24.01.20108 Task Description

the gm /item window has many items listed in it, it would be much easier if you could just type the name of the item needed and it would show you the 3d mesh and the icon as if you had found it in the catagory selection section. this is very helpful for trying to see what something looks like without having to spawn it. as more and more items start to be added to laanx less and less people will be able to use the /item window to find items and will use /item <name> instead but that is a waste if they just want to view an item and have no use for it.

Bug Report2656NoCrafting TransformationsLowAssignedCaarrieDavide VescoviniTuathanachlist of crafting bugs08.08.20143 Task Description

this bug will include any bug related to crafting.

Feature Request6785NoMagic SystemMediumUnconfirmedCalmusglyph order in spell research should not matter16.02.20151 Task Description

Even with the recent improvement of the spell research behaviour, I think it is a bit tedious to find spells with 3 glyph combinations or spells with 2 glyphs of 2 different ways.

I propose that the glyph order doesn’t matter in the assemble slots.

Wouldn’t it also be more logical if the glyph order doesn’t matter?

Bug Report6808NoCharacters AnimationMediumUnconfirmedCan-ned FoodKran Walking Animation needs improvement08.06.2015 Task Description

Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.

Ignore, of course, if new models lack this trait.

Bug Report7750NoCharacters AnimationMediumUnconfirmedCarbo BoekRivnak stutters11.02.2023 Task Description

When you ride around on a rivnak, you get these weird stutters. They’re not frame stutters, but the character skips forward. This was tested in Amdenier on roofs and the road.

Feature Request5477NoGUIMediumUnconfirmedchrisGui improvements/inconsistencies20.12.20115 Task Description

Currently the GUI is one major flaw of Planeshift in my opinion, it makes it look worse than it deserves. A few examples:

  • Just try to play the tutorial on a 15 inch laptop (1366×768). As soon as you need to open up the inventory most of the screen is covered, you can’t even close the window because the top right cross is out of screen. I needed multiple tries to find a spot on that window to be able to drag it down and close it finaly.
  • We now have channels. But the new basic chat gui hides it by default. New Players with a new installed client don’t see it. A lost chance to show them there are people online actually.
  • The possibility to reduce the amount of tabs in the chat window is great but is also a pain in the a.. if every new guildmember needs to be guided through the processs of enabling the guildchat, even a restart is needed. Why not make this tab pop up if someone is in a guild…if the guild joins an alliance make this tab pop up. If not these two are hidden by default?
  • Playing this game now for around 5 years I think and at least I have the impression we get with every single release new commands to be used in shortcuts. Thats great, for advanced players…for new ones it is confusing. IMHO its time to take a breath and review them, sort them in order of importance and decide which should be used in the gui and how. Can’t remember how often I heard the question: “How do you mine ores”. A ‘logical’ way could be that you rightclick your character and get it as option (well now there is “introduce yourself”, does it do something?) when the rockpick is equipped, is the fishing rod equipped you fish as option. Also summoning your pet and mount is only possible via commands. The described way could make these also more accessible. (There are also illogical flaws, if mounted you can unmount after rightclick, but you don’t get the mount option when righclick on your mount)
  • Think about if some can be combined into one command. We ‘use’ the riveter, anvil etc. Why do we /dig or /fish and not /use the rockpick or fishing rod. I can only think thats a leftover from when we had to /dig iron etc explicit.

Enough for now, hope you guys have enough time to think about it.

Bug Report7828NoQuestsHighUnconfirmedchroniclerHarnqust's Regular Advertising cry is replacing quest d...15.04.2023 Task Description

Issue: Harnquist regularly calls “Blades, shields, repair kits! Get them here!”. If you are collecting a quest from Harnquist, his regular cry can replace a page of his dialog providing the quest information and there’s no way to get back to the page of dialog that was replaced.

His regular cry should be supressed whenever a player is talking to him, so the player can read all the information he is providing.

Bug Report4505NoEngineMediumNewCXDamianbuddy command - toggle behavior12.06.20101 Task Description

friends list does not display all friends after using command line without add/remove(onoff), may remove other entries.

starting with no friends:

‘/buddy abcdef’ = ‘abcdef is already on your buddy list’ (refresh friends window, abcdef was added)

‘/buddy abcdefgh’ = ‘abcdefgh is not on your buddy list’ (refresh friends window, abcdef is no longer listed, abcdefgh is not listed)

‘/buddy abcdef add’ = sometimes added, sometimes not

Feature Request6037NoRulesLowAssignedDaevaornDavide VescoviniInconsistency - Harvesting apples29.07.20132 Task Description

After showing a newbie how to mine and harvest, they approached me the other day saying that they tried to harvest apples around the smithy but failed to apply what I taught them the day before.

It's probably for the fact that apples and their location are far older than the harvesting system s a whole, that I never thought about that before. And that apparently no one else has thought of including apples when setting up the harvesting areas?

I think one should be able to harvest apples just as all the other plants and fruits. If only for matters of consistency.

(I hope the area "Rules" is about right, please re-tag if inappropriate)

Bug Report6772NoInventory/ItemsMediumUnconfirmedDaevaornJoe LyonIt's possible to swap a weapon with a musical instrumen...18.01.2015 Task Description
  • I was playing my pan flute.
  • I swapped the pan flute against my plat steel sabre.
  • I stopped the playback.
  • I fought.
  • I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.

I suspect that there is no test for (music instruments/)items being in use when swapping them

Feature Request6891NoGame BalanceMediumPostponedDaevaornDavide VescoviniMake progression points useful beyond stats training15.04.2020 Task Description

Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.

How about:

  • adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
  • having to pay in PP more than in Tria for the temporary knowledge bonuses?
  • consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
  • add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.

I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.

Bug Report7894NoQuestsMediumReady to testDaevaorn"Beer Tasting Event" quest cannot be taken up09.03.20246 Task Description

The quest “Beer Tasting Event” (that I understand is the one to start into the Brewing skill) is not working as intended.

OBSERVED:
~~~~~~~~~

When I initiate the quest dialog in the interaction menu with a double click on the option
“You brew ales and beers I see, and smell.”

the quest master replies with the generic
“Looks like you are in search of fame and honour. Unfortunately I have not tasks to help you in that.”

The quest is not taken up accordingly.

EXPECTED:
~~~~~~~~~

The quest dialogue should be properly initiated and a quest log entry should appear after that.

Feature Request7895NoRendering IssuesLowPostponedDaevaornNightvision ability not working inside dark buildings23.10.20231 Task Description

The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.

(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)

Bug Report7896NoCraftingLowUnconfirmedDaevaornAmdeneir tavern kitchen lacking a (hotspot for a) prepa...17.10.2023 Task Description

While the tavern’s kitchen in Amdeneir has all the smaller pieces of equipment, the tables and stove they are standing on don’t offer any interaction to open an oven, a grill or a preparation table respectively.

I’d expect there to be at least a preparation table accessible.

Bug Report7899NoModels and MapsVery LowUnconfirmedDaevaornTrees in the riverbed near Raurim17.10.2023 Task Description

Similar but not identical to FS#7871

Four trees growing in the center of the riverbed at /pos
raurim_area 632871.68 -471483.83 9353.26

Although not impossible to have them grow in the water, it’s highly unlikely they’d grow at the center of the stream.

Bug Report7907NoCharacters AnimationVery LowUnconfirmedDaevaornEnchanting gems rendered as digging animation14.01.20241 Task Description

When using an enchanter my character is digging or lunging.

This should be the same animation as spell casting IMO.

Bug Report7923NoGUILowReady to testDaevaornWar pick lacking icon09.03.20245 Task Description

There is no 2d art / icon to represent a “War Pick” in game.
Inventory cells containing one are not discernable from empty slots.

Bug Report7928NoModels and MapsHighFixed pending releaseDaevaornPCs can get locked into the Ash Brotherhood Lair17.03.2024 Task Description

A server crash happened while I was inside the Ash Brotherhood Lair.

On restart the stone in the doorway had been reset in its closed position, and I was effectively trapped inside, without a way of triggering the mechanism to re-open the passageway.

There should be a second trigger/gear/switch on the iside.

Bug Report7931NoMagic SystemMediumUnconfirmedDaevaornMorphing spells no longer change PC's visual appearance05.11.2023 Task Description

Spells that are meant to visually change the player’s appearance (read mesh) don’t work anymore.
(i.e. Gorwealform, Polymorph)

Bug Report7932NoCraftingMediumUnconfirmedDaevaorn/takestackall stacking on item in hand of same quality06.11.2023 Task Description

If you remove one or more items with a given quality X from a container,
with the command /takestackall or the respective button
while holding another item of quality X in your hand,
the stacking occurs in your hand-slot, even while you are working on the item in that slot.
Thus work done is being interrupted.

Bug Report7933NoModels and MapsLowReady to testDaevaornDark Rogue hideout hard to access; broken door inside12.03.20242 Task Description

Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)

The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.

Bug Report7935NoModels and MapsHighFixed pending releaseDaevaornTrapped in the Dwarven Fortress17.03.20241 Task Description

I am now trapped in the entrance area of the Dwarven Fortress for the second time in 24 hours. The door of the cell that gives access to the lower levels closed on its own while I was inside and there seems to be no way of opening it from the inside.

Feature Request7936NoCharactersHighUnconfirmedDaevaornCannot target players sitting on a mount04.12.20231 Task Description

A player that is mounted on a Rivnak or Drifter cannot be targeted, for actions such as trade, or even emotes.#

It doesn’t make a difference whether you click player geometry or the mount’s, you always end up selecting the mount over the player.

Even if one could argue for trading that it might be inteded (which I don’t think is overly realistic, since you can hand someone on a mount a loaf of bread), itt would be very strange to greet someone’s pet instead of the owner, when passing on the street, wouldn’t it?

(Selecting high priority since this seriously hampers RP supported with game-mechanics such as emotes)

Bug Report7940NoModels and MapsVery LowUnconfirmedDaevaornGrass patches floating between shelves in the library14.11.2023 Task Description

There’s a minor map glitch in Jayose library.
On the ground floor there’s a patch of grass blades floating between the shelves in mid air.

Bug Report7941NoModels and MapsLowUnconfirmedDaevaornPlacing item onto stone block with basin in "guildlaw" ...14.11.2023 Task Description

I have been trying to place decoration and a book onto the stone block in the entrance area of the guildlaw map (our guildhouse instance of it)
A weapon as well as the book have disappeared inside the map geometry instead of on the surface.

Without command line support for targetting comparable to what we used to have in legacy (/target next item) I don’t see any way of retrieving an item lost this way.

Bug Report7945NoBugtrackerLowReady to testDaevaornHard to leave the winch, portal too small to find12.03.20242 Task Description

If inside the Winch quarter in Hydlaa it is difficult to leave towards Plaza.

The right-clickable portal area on the gate encompasses only a small part of the door around knee height. This used to be as big as the entire door and should be again.

Bug Report7956NoModels and MapsMediumUnconfirmedDaevaornAmdeneir needs scaling up by 20-30%02.12.2023 Task Description

It might make sense that an Ynnwn has to crouch in order to get through a Klyros built door, but when Klyros are struggling to pass many doors in their own city, that doesn’t make any sense.

Many doors are too narrow for my Klyros character to pass through. Same holds for some of the decoration, like the kiosks in the market hall with an awning that is too low to look at the wares on the table.

I think 20-30% larger scale would be sufficient to remedy the major trouble spots.

Bug Report7957NoCharacter CreationLowCould not VerifyDaevaornSome player characters do not display the standard summ...12.03.20246 Task Description

When inspecting player characters (via right-click and eye-icon) the paragraph at the end of the description tab that comes with the standard stats and weapons/mnagic skills estimate is missing for SOME characters.

An example being “Duergar Melayk”.

Bug Report7974NoQuestsMediumUnconfirmedDaevaornRepeatable quest awarding faction points for the wrong ...16.12.20231 Task Description

Sat 02-Dec-2023

(17:38:51) [chat] Daevaorn: Here is the armour that you asked for. Plate mail pants and chain mail pants.
(17:38:51) [chat] >You gained 13600 experience points and 68 progression points!
(17:38:51) [chat] >You received 51 circle, 4 octa, 0 hexa and 8 tria.
(17:38:51) [chat] >Your Armor Making skill has increased by 1 point!
(17:38:51) [chat] >Your faction with Weavers Tree has worsened. (17:38:51) [chat] >You unlocked a new achievement: Achieve Velvet Glove in Weavers Tree
(17:38:51) [chat] >Quest Completed!
(17:38:51) [chat] >You have completed the A Measure of Protection quest!
(17:38:51) [chat] Kethzun Guthazik: You’re done already?
(17:38:51) [chat] >Trade complete

At first I was wondering about points being deducted until I got the information that this is regular procedure when hitting the cap value.

However I was surprised to see that
- a smith awards faction points for the Weavers’ Tree
- there are faction points awarded at all for one of the skill quests that can be done (at least theoretically) up to

Bug Report7976NoMagic SystemLowUnconfirmedDaevaornNPC structures cannot be attacked magically.01.01.20241 Task Description

(16:59:00) [chat] >You cannot cast Fist of the Volcano on Eagle Gobble Hut. You can only cast it on living enemies.

If you can destroy the hut, it should also be possible to apply destructive magic. A living body should be the greater obstacle for magic to overcome when compared to inanimate objects.

Bug Report7979NoBugtrackerLowUnconfirmedDaevaornTuathanachGugrontid forge missing interaction buttons31.12.20231 Task Description

The forge at Gardr’s smithy does not offer the usual interaction button when opening the container window. There are simply no buttons.

Bug Report7989NoCrafting TransformationsMediumUnconfirmedDaevaornExtremely unrealistic drop in crafting quality (Jewelry...02.01.2024 Task Description

With

- a skill level of 218 (i.e. 186 natively)7
- an unpolished speciment of Q300 to work on

I created a final result for an enchanted gold necklace of Q126

This is an extremly unrealistic random outcome.

Bug Report7990NoInventory/ItemsLowNewDaevaornMissing/Wrongly displayed CHR buff on Shiny-enchanted j...05.01.20241 Task Description

The item description of a “Shiny Major Gold Diamond Necklace” states that the item has a (base-?) buff of +3 CHR.

It hasn’t when equipped.

Either the description of the buff effects need a fix.

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