PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report7920NoNPC DialogMediumUnconfirmedStalfosWithout a way - tell me about circles bug.31.10.2023 Task Description

The first time a character does With a Way Levrus asks what thier favourite way is then there is an option of “Sure, you already told me about Circles” which Levrus does not recognise.

Bug Report6710NoCharactersMediumUnconfirmedJoshuaWild Pterosaur Saddle03.12.2014 Task Description

The “Wild Pterosaur” model still has a saddle on it’s back, making it seem not so wild.

Feature Request6453NoEngineMediumUnconfirmedxolawielding weapons in hydla06.09.20146 Task Description

guard throw out of city polymorphed players, why not add the same when player wield weapon in city and guard see that?

Feature Request7051NoMovementLowUnconfirmedeletiyWhen you jump near an NPC your character tries to climb...21.11.20224 Task Description

When I jump near an NPC my character tries to climb on top of it and then falls thru the NPC. I’m guessing it should not be possible to climb on NPCs.. although it would be fun :D

Bug Report7859NoBugtrackerLowUnconfirmedDamolaWhen scrolling up in chat to read older messages it sti...23.12.20234 Task Description

Great that PSUnreal now scrolls down when someone types in a new messages.

However IMHO that should only happen if chat was at the last message. In case the player scrolled up to re-read older messages, it should not jump down on each new message as otherwise the player would have to scroll up again and again and again in case many new messages are appearing in a short time.

Bug Report5204NoBugtrackerMediumUnconfirmedShinobu MaeharaWhen receiving a bugtracker account, a non-existing ver...02.12.20211 Task Description

When I received the account confirmation message in my inbox, and then clicked on the link, it asked for a verification code.
But there was no textbox to enter the code, and it wasn’t in the message sent. Fortunately the login turned out to work just the same - all mention of verification codes should be scrapped.

Bug Report7654NoModels and MapsLowNewKiFunStuSWeather not synced06.01.20231 Task Description

when snowing for 1 player, it is not snowing for another

Bug Report5719NoItems CharacteristicsMediumUnconfirmedMario RohkrämerWeapon Identification: Weapon History Scroll descr. is ...01.08.20121 Task Description

I would enjoy reading a bit of the Greataxe Nyshyn identified. But the scroll is empty.

Feature Request7562NoCombatLowUnconfirmedKiFunStuSWeapon enchantment should work only for the specific we...26.11.20221 Task Description

At the moment Weapon enchantment is being executed with any attack, also from another weapon.

I have a dagger “of Creation” that is triggering a blinding magical effect.

As soon as I have this item equipped, any attack I do, even with the other hand is triggering the blinding effect.

Note from Talad: at the moment the equip_script associated to the weapon, is attaching an “on attack” effect on the character. There is no way at the moment to know which weapon generated that. We could change ApsCharacter::AttachScript() to also store the information of which weapon had the effect, and then in ApsCharacter::InvokeAttackScripts() check if the current weapon used is the same that generated the effect.

Bug Report7560NoGUILowUnconfirmedKiFunStuSWeapon attack fail while holding a torch gives a confus...23.11.2022 Task Description

When attempting to attack with the hand a torch is equipped in.
the error message is “You have no weapons equipped!”

A more accurate Error message could be

You cannot attack with this item

or

You should not attack with this delicate item

— side note, nice to see meele working while holding a torch now.

Bug Report7823NoEffectsLowNewKiFunStuSWater sounds being triggered where there is no water06.04.20234 Task Description

Walking bewtween

bdoorsout 105031.05 -749570.19 18103.3
to
bdoorsout 103880.74 -747535.50 17163.17

causes water sounds, does not always trigger,

1:50:30 on the stream is hopefully the right time
https://youtube.com/live/oG0gW69eDKE

example caught on video Will update with a new time stamp after stream has finished if I hopefully rememeber

Bug Report7923NoGUILowReady to testDaevaornWar pick lacking icon09.03.20245 Task Description

There is no 2d art / icon to represent a “War Pick” in game.
Inventory cells containing one are not discernable from empty slots.

Feature Request5216NoNPCMediumUnconfirmedmickraVisual indication of available quests20.05.20112 Task Description

When a player character is within the interaction range of an NPC, a mark (label) of some sort should appear above that NPC if they are offering some new or repeatable quests (! not some information for those already running !) for that particular character at that particular moment.

Should be optional as a turn-off or turn-on, depending on the default chosen by designers. In any case, and as with any other label, players should retain the option of not seeing it, if it spoils their fun or ruins their immersion somehow.

The reason for this request: drastically increased amount of questing chains ingame, and the absolutely unhealthy and immersion-breaking amount of mouse-clicking on the same NPCs the game now requires.

Noticing a sign above someone's head is OOC, of course, but clicking a mouse button on someone's model, or getting an aggressive red "…has no quest information for you" line floating in mid-air is equally OOC'ish.
On the other hand, seeing no mark above someone's head would cause neither irritation nor disappointment (while futile mouse-targeting and mouse-clicking, when done repeatedly, invariably produces both of those negative effects).
The marks would also provoke reasonable curiousity about available quests, hopefully enticing new players into doing more of them.

I know this request is somewhat of a long shot, but assuming that the engine is going to be considerably revisited this summer, I decided to submit it anyway.

[Edited for clarity, and also to separate it more from PS#4798. That older one would 'make the game easier' indeed, while what I suggest would only eliminate excessive mouse actions.]

Feature Request5551NoWebtoolsMediumUnconfirmedFrantaVersion info in server status page28.02.20122 Task Description

Could it be possible to add server version info (and possibly aso recommended/required minimal client version) to the server status page, i.e. to http://planeshift.zeroping.it/index.php?page=about_page for zeroping server? It could help to determine easily whether the update is required/recommended without need to start pslaunch when you don't use it to load the client.

Bug Report6488NoEngineMediumUnconfirmedAustin MasseyVersion 0.6.2 client crashes randomly on Mac OS 10.7.526.05.2014 Task Description

6 times in 2 hours since the update the game crashed. Returned to version 0.6.1 and it stopped. Tried lowering graphical settings to no affect.

Bug Report7736NoNPC Paths/movementLowUnconfirmedferretvelnishi stuck in wall of cave11.02.2023 Task Description

in ojaroad 2 i decided to check the cave and on going into it i found part way to the left in the cave a velnishi tail movinf with the rest of it within the wall.

coords are ojaroadcave01 /pos -356053.56 279411.28 6022.86

the tail actually comes out and back into the wall.

Feature Request3835NoGUIMediumNewbonifarzValue of goods in trade window03.10.20226 Task Description

I would like to suggest an additional widget in the trade window that gives the total (NPC-trade) value of the goods offered, similar to the one for total tria offered. With the quality based pricing system, this could help to lower confusion and make trade and economy flourish. The obvious but neglectable downside is that players could abuse this to identify an enchanted items value without finding an NPC merchant. A solution to that problem could be found when thinking about a feature to identify such items (based on intelligence, dweomer detection, factions with merchants or whatever).

Bug Report7746NoBugtrackerLowUnconfirmedDamolaUsing /me chat command in group tab posts to main tab11.02.2023 Task Description

In Crystalspace based PlaneShift it posted to group chat.

Feature Request1135NoUser InterfaceLowNewLoyniuse /tell with alias names05.07.20092 Task Description

It would be nice to use alias names from buddy list for /tell command.
e.g name: full_char_name, alias: Loyni.
/tell Loyni [text] could be translated itnernally to
/tell full_char_name [taxt].

Feature Request6817NoInventory/ItemsMediumUnconfirmedRichgarUnintuitive Placement Order of Picked Up Items28.07.20153 Task Description

Items that are picked up should go into the upper-left most container in our inventory that it can fit into. This will allow players to choose the order they want their inventory to fill up. When my main inventory is full, items start going into my glyph sack instead of the four empty small cloth sacks available. Thank you for your time :)

Bug Report6352NoEngineLowUnconfirmednobody specialunexpected container display24.03.2014 Task Description

If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.

I keep my crafting books in a sack in inventory, my shortcut is:
-<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>

<![CDATA[/dequip mind /use Dishes with Fishes]]>

The same happens with my tool sack - sample shortcut:
-<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>

<![CDATA[/dequip righthand /use Masher]]>

If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.

low priority, perhaps.

Bug Report4484NoEngineMediumCould not VerifyJonUnable to pick up quest item when inventory full.17.12.20204 Task Description

I was trying to do the Jolik’s Letter quest. My inventory was full when he handed me the letter, and I dropped. By the time I dropped something from my inventory, the letter was gone. Now I am stuck on this quest.

May be related to  bug 3712 .

Bug Report7925NoGUILowReady to testRykiaTwo Crystal Way Spells now have the same shortcut icon13.03.20241 Task Description

The following Crystal Way spells have the same shortcut icon.
Blessed Litany
Prayer

Bug Report7899NoModels and MapsVery LowUnconfirmedDaevaornTrees in the riverbed near Raurim17.10.2023 Task Description

Similar but not identical to FS#7871

Four trees growing in the center of the riverbed at /pos
raurim_area 632871.68 -471483.83 9353.26

Although not impossible to have them grow in the water, it’s highly unlikely they’d grow at the center of the stream.

Bug Report7871NoModels and MapsLowUnconfirmedferrettrees in the deepest part of emerald river29.10.20231 Task Description

just found 4 trees in emerald river. 2 saplings, completely submerged, a slightly larger sapling close to the bank with its head out of the water and a fully grown fir

/pos -283992.16 -421496.05 1608.69 .. large west.

there are other plants close by but the trees are the main items that need to be moved.

Bug Report7935NoModels and MapsHighFixed pending releaseDaevaornTrapped in the Dwarven Fortress17.03.20241 Task Description

I am now trapped in the entrance area of the Dwarven Fortress for the second time in 24 hours. The door of the cell that gives access to the lower levels closed on its own while I was inside and there seems to be no way of opening it from the inside.

Bug Report7333NoGUIMediumUnconfirmedEdichoTraining UI needs to be more intuitive (and work)02.12.20231 Task Description

The old application clearly stated which skills can be trained by simply showing you them listed in the dialog.

Now you’re getting list of all skills and let’s take Percival Hawthorne for example:
https://drive.google.com/file/d/11TT9POMLeO0WOf9he84foTY5Xaju2eUj/view?usp=sharing

What we see is:
- list of all skills
- some progress bar right under the skill
- some progress bar in the right part of the box
- if you try to hover on this, we can see it marked “tbd” which doesn’t make it any less defective.

What we should see:
- list of skills the NPC can actually train you (the current list needs to be filtered)
- the cost of the training both in tria and PP (the progress bar on the right should be simply replaced with a button

Bug Report6530NoSpell FormulasMediumUnconfirmedxolaDavide Vescovinitraining repairing07.03.20152 Task Description

for every skill we get practices equal to time we spend while crafting but for repairing it is not true
the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )

would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash
there are no bonuses for repairing complex items its only based how bad its damaged it seem

Bug Report5391NoInventory/ItemsMediumUnconfirmedVakachehkTrading while over encumbered 28.09.2011 Task Description

It’s stupid to not be able to trade (through right clicking the character and clicking ‘trade’) while over encumbered (having to sit down because you’re too heavy). But yet you can just make a shortcut or type /trade and it works.

So my point is, why?

(note: if this task has already been posted and discussed, I did search ‘Trade’ and ‘Trading’)

Bug Report6100NoMovementMediumUnconfirmedErtekyTrader NPCs in movement10.10.20133 Task Description

When you trade with and NPC and it is walking, it won’t stop, and you will no longer be able to buy or sell anything from it, since it will be far away from where you started to trade…

Feature Request7457NoBugtrackerLowUnconfirmedKiFunStuSTorch has no combat value27.08.20221 Task Description

Suggestion

Add low base damage and fire damage to the torch.

Currently. you get an error message when trying to attack with the torch.

Bug Report7727NoModels and MapsLowUnconfirmedferrettoo steep a climb to get out of hole in desert behind o...09.02.2023 Task Description

having tested one fix, i decided to check if i am able to climb out of the hole on the other side of the road into the desert at the rear of oja. i managed to get to /pos 566110.25 -393981.34 10081.11 where it then becomes too steep to continue the climb out.

version 0.7.30, not the 29 as listed

Bug Report5716NoNPC DialogMediumUnconfirmedMario RohkrämerTokens of Regard - a little senseless since Narwin pass...28.07.2012 Task Description

Since NPCs move, Narwin visits Ervin Fromaad and must pass Grimal on his way. So it doesn't make much sense anymore that he can't visit him in person and request the token himself.

Bug Report7764NoClient start-upVery LowUnconfirmedStalfosTiny text in Main on startup14.02.2023 Task Description

There is tiny unreadable text in the Main tab of the chat, if you have font size 0 for Chat Text. Any chat that comes after it is fine, and it becomes readable if you change Chat Text Size, even if you change it back to 0 again.

It is the “<Player> just joined PlaneShift” text

Feature Request4256NoQuestsMediumAssignedmickraJayRuaanAlison ColemankatuRon WhitbySemutaradrJackTilavi is in trouble, option request05.08.20101 Task Description

The quest objective is to help a certain NPC find a missing object, that's what my char agreed to do. After finding the object and proceeding to final steps I suddenly receive a ready-made line "X listens to your story" and find my char spilling its friend and ally's whereabouts to X, with me having absolutely no means to prevent or stop it. Honest, it feels like being godmodded by the quest system and is awfully disappointing, to say the least. It also clashes with the general idea of quests being done ICly.

Dear Devs, please add a "not squealing" option, something like "I've just found it somewhere" and let the player deal with one of the main ingame alignments (Law) according to that player's RP. The way it is done now, it's not C&C, it's M&C, having to bear with consequences of the game mechanics, and somehow it doesn't feel right… at all.

PS Ver: 0.5.3

(Edited for clarity.)

Bug Report7603NoCombatLowNewKiFunStuSThunder clacker03.02.20233 Task Description

Uses ranged sound attack

spams NPC chat tab with Attacks me using normal stance
and
emits A loud thundering noise

Does not actually attack me

Bug Report5566NoEngineMediumUnconfirmedAiwendilThe treeview of paws is bugged.13.04.2012 Task Description

It happens for me always again after “opening” and closing nodes. Sorry, haven’t found a way yet to reproduce it every time. Might add some more information here once I find out more ;)

It dispalys the newly opened node above a previously already opened one.

Bug Report7862NoBugtrackerLowUnconfirmedRykiaThe Honey and Sapphire Orilliphia Syrup icons appear to...30.06.2023 Task Description

Suggest making one of the icons for these a different color: Honey / Sapphire Orilliphia Syrup.
Currently they appear to use the same icon.

Bug Report7863NoCombatLowCould not VerifyMohonin DitinThe command '/attack' may be bugged27.10.20231 Task Description

I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.

Bug Report6929NoCharacter CreationMediumUnconfirmedLariliThe CC decription tab of ones own character says "Xiosa...23.10.20221 Task Description

In the CC tab it says “Xiosa talks to you through nature,” Xiosa should be Xiosia.

Bug Report5619NoRendering IssuesMediumUnconfirmedMario RohkrämerText on speech bubbles is covered with black shadow02.12.20213 Task Description

The text in speech bubbles is hardly readable. It seems that the black shadow covers the bright colored text.

Bug Report6949NoQuestsLowNewUadjetVenalanText and Quest Notes mismatch in Fishing Lessons for Fi...31.05.2020 Task Description

In Fishing Lessons for Fish, the quest dialog does not match the quest notes for that particular task. In one possible task the player is told to get 6 eels and 7 manta rays, but the quest notes say 7 eels and 6 manta rays. The player seemed to indicate that it was the notes that were wrong, but isn’t online for me to double-check.

Feature Request3081NoGM SystemVery LowNewRizinTeleport Mod (Or Event)28.06.20221 Task Description

Possible addition of the ability to teleport all PC’s enrolled in an event at once to avoid accidentally grabbing a passer by with the area option.

Feature Request6931NoCharacter CreationMediumUnconfirmedStalfosteamix.org Loyal Fan Achievements should be Account Wid...22.09.2019 Task Description

PlaneShift Loyal Fan achievements regarding previous versions from “Played Atomic Blue” to “Played Arcane Chrysalis” I reckon should be account wide.

I created my account during Crystal Blue, but felt like playing a different character later meaning my main has none of these achievements.

It’s like a veteran status, but only applies if you kept your first character.

Feature Request7748NoGM SystemLowUnconfirmedDamolaTe11.02.20231 Task Description

On getting teleported while sprinting almost fell off a steep abyss. Could have brought my char into death realm.

Might be a good idea to have a teleport freeze the char for a second or two so as I player have a good chance to react to the location change.

Bug Report6778NoEngineMediumUnconfirmedsteve mossTalking to NPC28.01.20151 Task Description

Hi
I seem to have a glytch where frequently (but not always) an NPC will not talk to me no matter how long I wait
However if I click “Bye” and try again he will now talk
It means I have to click every NPC when he wont speak to me twice to be sure there is no dialogue

Feature Request7706NoMiscVery LowUnconfirmedTrippedOnReality/EnarelSystem messages for looting money incorrect01.02.20231 Task Description

When looting a monster, there is a system message in main chat saying “<mob> has no money to be looted” when you click “loot all” even if the monster does have money to be looted instead of the correct system message which should tell you how much money you looted (the amount of money looted could also be added to the loot window as a quality of life improvement).

If the monster doesn’t have any money, then there are two system messages in main chat saying “<mob> has no money to be looted”. One appears when you open the loot window, and once when you click “loot all”.

Feature Request5300NoQuestsMediumUnconfirmedAndrew DraskoySuggestion for NPC default conversation when quests not...29.08.20111 Task Description

Currently when an NPC doesn't have a quest for player, they essentially ignore the player. This can be bad because:

1) Sometimes (e.g. the circle way quests) this comes across as a bug since the player has been directed to talk to the NPC by another.

2) It's not always (in fact generally not) a realistic behaviour from a charactization PoV.

3) The chain quests are now very long and not obvious, so players have no idea what to do next.

4) It may be something else besides more quests that is necessary. How are players to know?

I think this should be changed, and propose the following dynamic as a possibility:

A "sociability" metric would be calculated for each interaction between player and NPC based on:
factions, prerequisites required for quests, and a base number assigned to each NPC. This metric will indicate how well-disposed the NPC is towards giving quest info the player at this time. Depending on this metric (lets say a number from 0-5) the NPC could say something (or ignore the player if the number is 0). The higher the number, the more useful and specific is the response.

Some characters are grumpy by nature and will almost always ignore people or give gruff responses (like now). Many are just typical and will offer canned default responses, expect that for the higher metrics these will hint that they will have something for you later. Ideally the highest metric will look up who gives the pre-requisite quest and direct you there.

Each quest could specify overrides for any of the responses.

Bug Report6630NoEngineMediumNewVenalanStudy window filter bug (minor)06.10.2014 Task Description

When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered

Feature Request6631NoEngineMediumUnconfirmedVenalanJoe LyonStudy window filter bug04.06.2020 Task Description

I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.

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