|
Bug Report | 7996 | No | Crafting Transformations | Low | Unconfirmed | Daevaorn | | Mixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma... | 14.01.2024 | | |
Task Description
For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.
In both cases the mixing in a wooden bowl didn’t work.
The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved .
|
|
Bug Report | 7990 | No | Inventory/Items | Low | New | Daevaorn | | Missing/Wrongly displayed CHR buff on Shiny-enchanted j... | 05.01.2024 | | |
Task Description
The item description of a “Shiny Major Gold Diamond Necklace” states that the item has a (base-?) buff of +3 CHR.
It hasn’t when equipped.
Either the description of the buff effects need a fix.
|
|
Feature Request | 7753 | No | Bugtracker | Medium | Unconfirmed | Rykia | | Missing character armor/weapons/jewelry identification ... | 12.02.2023 | | |
Task Description
Missing slot identification text in inventory window when mousing over the icons surrounding character avatars. Some icons cannot be seen well enough to know what can be slotted.
|
|
Bug Report | 4588 | No | User Interface | Low | New | Tereay | | Misrepresentation of the character in the Inventory | 27.07.2010 | | 2 |
Task Description
Misrepresentation of the character in the Inventory All my dwarves (dark haired) are affected I use a self-compiled client (0.5.4/0.5.5) The same on Windows (0.5.4)
|
|
Feature Request | 4110 | No | Engine | Medium | New | Orgonwukh | | Mining while sitting on a mount should not be possible | 09.12.2022 | | 2 |
Task Description
It is possible to mine while sitting on a mount. I propose to remove this ability because it seems unrealistic to me.
|
|
Bug Report | 7768 | No | Bugtracker | Low | Unconfirmed | Mewshad | | Metallurgy is not leveled (at metallurgy level 2) | 20.02.2023 | | 1 |
Task Description
So I was trying to smelt and cast iron but the metallurgy does not level up. Same with zink. The book “working with stock” only tell me how to smelt quicksilver, which does not even work at my level. Currently on metallurgy level 2.
|
|
Bug Report | 7536 | No | NPC | Low | Unconfirmed | Maui | | Mercenaries | 08.11.2022 | | |
Task Description
when you kill merceneries some seems to stand up and dont despawn from some times so the new respawn stand into the standing corpse. on attack the corpse is shown with some health so when they moce the bodies you switch kinda targets whatever model you target. Also it can happen that on respawn the merc. will get invisible.
|
|
Feature Request | 6356 | No | Training & Skills | Medium | Unconfirmed | nobody special | | max tempo default play | 28.02.2014 | | |
Task Description
Scores whose given tempo (beats per minute) is greater than the performers skill level would allow should play at the maximum tempo available to him unless it is specifically set lower than the max. resetting the tempo with every repetition of the piece is counter-productive.
|
|
Bug Report | 7992 | No | Bugtracker | Low | Unconfirmed | Tutharel | | Max stamina decreases when I run around the map | 02.01.2024 | | |
Task Description
when I run around the world, my max stamina decreases as the same rate as my actual stamina. It really isn’t a crazy issue as everything works normally but when looking at my stamina as it decreases, it seems to be full the entire time until it finally just disappears and I’m suddenly unable to move.
When crafting, the stamina bar works as intended with the max stamina never changing and only my actual stamina decreasing.
|
|
Bug Report | 6272 | No | Engine | Medium | Unconfirmed | Noob | | Master's Dark Way Wand Crashes | 12.04.2014 | | 2 |
Task Description
Crashes sometimes occur while unequipping a Master’s Dark Way Wand or mounting while it is equipped.
|
|
Bug Report | 6378 | No | 2D Art | Medium | Unconfirmed | Jon | | Map shows Irifon River between Gugrontid and Bronze Doo... | 04.04.2014 | | 1 |
Task Description
The map that shows up when you take a pterosaur flight shows a river identified as the Irifon River between Gugrontid and the Bronze Doors. However, there’s no river there and the Irifon is actually located between Hydlaa and Ojaveda.
|
|
Bug Report | 5989 | No | Models and Maps | Medium | Unconfirmed | Kaerli Stronwylle | | Map leak in bdoorsin leads to "unleak" and subsequent c... | 03.04.2016 | | |
Task Description
/pos: bdoorsin -180.54 19.71 -864.52
How to reproduce: Run into the area between the large boulder and the cliff face there.
What should happen: Your char should, at worst, have to /unstick out of it, or be respawned due to the map leak.
What does happen:
Your char (sometimes) gets ‘leaked’ off the map and starts to fall through it
As your char falls, they get put back in the normal map area because of the concavity of the cliff face below the path there.
Result: a DR trip, because your character goes “splat” at the bottom of the Bronze Doors canyon.
|
|
Feature Request | 7780 | No | User Interface | Low | Unconfirmed | Eatuck | | Map and Compass Included in User Interface | 19.02.2023 | | 3 |
Task Description
Hello, I would like to propose providing a full map and compass at the start of the game instead of making it something you need to build or quest for. The map should show the current location of the player when opened and the direction they are facing. The map will only have major locations such as cities, towns, and camps but will also include unlockable locations such as caves. I feel some kind of map/mini-map is a common feature in most games and it will help retain new players since they will have basic directions at the start of the game. Thank you for your consideration.
|
|
Bug Report | 6893 | No | Crafting | Medium | Unconfirmed | Larili | | Making Barberry extract sometimes gives a special prope... | 29.05.2017 | | |
Task Description
I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.
|
|
Feature Request | 6567 | No | NPC Dialog | Medium | New | mike loeven | | Make Npc's aware of nearby quest characters and attempt... | 22.08.2014 | | 1 |
Task Description
I would like to see npc’s function as locators for quest characters so that players can “ask around town” if they cannot locate the desired npc.
until now due to the gm’s policy about spoilers and the fact that most NPC’s are pretty much brain dead except for a few very basic responses it is sometimes next to impossible to locate a specific NPC without relying on another player or a wiki website as the information is not available ingame.
essentially I want NPC’s to respond to commands such as “do you know where I can find ‘name’” they should be able to check a database of nearby NPS’s and if they are in range they can point you in the direction or if not in range point you towards an NPC that does.
sample response. “yes i have heard of this ‘name’ you can find him over by “description of location pulled from database”.
sample responce out of range.
“I have not heard that name before perhaps you should try asking ‘NPC near desired character’ in ‘city near desired NPC’
but essentially make NPC’s able to give directions or information about other NPC’s or directions to nearby areas
right now it is nearly impossible to get any information about quests without relying on other players. Npc’s should respond to questions of this nature.
|
|
Feature Request | 7559 | No | Bugtracker | Low | Unconfirmed | KiFunStuS | | Make it so we can move the progress bar indicator | 23.11.2022 | | |
Task Description
Currently when doing a task that requires a time duration, a status bar appears on the left of the view screen that we are unable to move or resize
|
|
Feature Request | 5259 | No | Crafting | Medium | Unconfirmed | nobody special | | Make Crafting more like combat | 03.07.2011 | | 1 |
Task Description
I would like it very much if crafting were to be redesigned more like combat. Instead of one action that takes many seconds to complete and generates only one practice or experience reward make it so that each hammer blow is considered and eligible for a reward. For example at level 10 it takes me about two minutes to turn 12 heated ore into 4 shield handles and I get one practice point and some experience at the end of that time. Under my proposed change it might take just as long but each hammer blow on the ingots would receive a success chance roll that would increment the percentage done. A series of low rolls would result in a failure, either junk metal or very low quality handles and a series of high rolls would result in faster time and/or higher quality handles. This would be analogous to hitting a mob until one of you is dead.
I believe this would be more fair in the long run and if it would seem to make great quality items too available the chance to succeed could be reduced.
|
|
Feature Request | 5485 | No | Inventory/Items | Medium | Unconfirmed | Firiban | | Make a hat item where you can throw money in | 26.12.2011 | | 2 |
Task Description
it would be nice for bards if they had hats where passers-by could throw some tria in. The hat item would serve as a money container as well as a piece of clothing. The advantages to just throwing tria on the ground are that people can’t just steal the money and it would look nicer.
|
|
Feature Request | 6735 | No | Engine | Medium | Unconfirmed | Daevaorn | | Make /ignore target music output as well as chat | 28.12.2014 | | 1 |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
|
|
Bug Report | 7551 | No | GUI | Low | Assigned | TrippedOnReality/Enarel | | Mail GUI | 01.04.2023 | | |
Task Description
The mail window at the pterosaur fast travel npcs has item slots that extend outside the minimum extent of the mail window.
|
|
Bug Report | 7692 | No | Magic System | Low | New | KiFunStuS | | Magic XP perception | 11.02.2023 | | |
Task Description
While casting spells in ways that i do not have max level in.
i receive no information about experience gained in the way
|
|
Bug Report | 6930 | No | Spell Formulas | Medium | Unconfirmed | Stalfos | | Magic Staves always blocked | 23.10.2022 | | |
Task Description
Magic Staves, like the Staff of Empathy/Aurora are always blocked unless they miss.
I’m not sure which weapon skill they use, but they are even blocked by dummies
|
|
Bug Report | 7725 | No | Effect System | High | New | KiFunStuS | | Magic light is giving no light with low graphic setting... | 09.02.2023 | | |
Task Description
Magic light is giving no additional light in game after casting it.
on lowest graphics settings no light on medium no light on high there is light epic graphics settings it is showing light
|
|
Bug Report | 7851 | No | Quests | High | Unconfirmed | Thosor | | loss/restart of of completed or in process quest when q... | 29.10.2023 | | |
Task Description
Scenario: You have several in process quests, You go to NPC, look for list of quests. You pick, a quest offered by say Levrus, “more coal”. To you, it sounds like a new quest, so you click on it to see what it is. It then starts you over on that quest from the beginning. You completed and forgot that quest long ago, but it then gets deleted from your completed or in process quest list.
Unless you check all your completed or in process quests, you are doomed to repeat the entire quest.
If you have many quests done, you may think this is a new quest due to user memory loss, or similar titles of quests. In addition, quest notes are saved locally to a machine, so if you have several machines, or installing new OSs your notes don’t follow.
As an experienced player, I kept trying to please the guards for a pet for a long time before realizing this situation.
|
|
Bug Report | 8027 | No | Bugtracker | High | Unconfirmed | Thosor | | Loss of mouse in combat | 13.05.2024 | | 1 |
Task Description
Coming soon…
|
|
Bug Report | 8026 | No | Bugtracker | High | Unconfirmed | Thosor | | Loss of mouse control during combat | 13.05.2024 | | |
Task Description
When shooting at live target, tab, get red reticle, seems fine. When target dies, or you miss, you get split white circle.
You cannot click anywhere on screen, quit or chat. If you are windowed, or alt/tab to another window, you can X out the window. This was proven during the 240511 event with other players, me on Linux, another user on Mac.
I have had this problem since PSU, thought it was me, and previously on another Windows machine.
Could not reproduce on dummies in arena, It did happen on dummies in event.
This is new draft, will complete soon.
|
|
Bug Report | 6397 | No | Inventory/Items | High | New | Venalan | | Loss of item crafting data and names | 04.06.2021 | | 3 |
Task Description
Players, Taya, and I have all seen that crafted items are suddenly missing them name of the crafter. There are also reports of missing names such as “finest”.
I was also able to craft a steel ingot and within a few minutes I managed to lose the information in the examine window which showed I was the crafter of the item.
|
|
Bug Report | 7967 | No | Bugtracker | Low | Could not Verify | Thosor | | lose ability to click anywhere during combat | 01.01.2024 | | |
Task Description
When shooting rogue with bow and arrow, suddenly rogue is dead, although standing and his health still 50%. Right click after tabbing out of combat to loot. loot icons and others show up, but then nothing is clickable. KB works, can call inventory, etc. Pointer shows and moves. no ability to click anywhere.
|
|
Bug Report | 7988 | No | Bugtracker | Low | Ready to test | Arireare | | Lori's Little Delivery missing information | 08.01.2024 | | |
Task Description
in the quest Lori’s Little Delivery you are sent to the plaza to get a number on the fountain, there is nothing on the fountain to inspect to get the number for Lori
|
|
Bug Report | 7707 | No | Misc | Low | Unconfirmed | TrippedOnReality/Enarel | | Loot window empty if standing too far away to loot | 02.02.2023 | | |
Task Description
When looting a monster, it’s possible to stand close enough to open the loot window but too far away to actually loot the monster. If you open the loot window while standing too far away, it will appear empty even if there are items there. If you move close enough to loot the monster and click “loot all”, you are able to loot the items even though they do not appear in the loot window. If you close the loot window, move closer, and reopen the loot window, the items appear.
Talad’s Note: move the open window from win_interactUI to the PlayerController receiveloot message, so it opens only if there is loot.
|
|
Feature Request | 6010 | No | Pets | Medium | Unconfirmed | Thomas Tautenhahn | | loot option for /pet command | 27.05.2013 | | 3 |
Task Description
It would be cool to have a new option for the /pet command to loot selected targets
i.e.: /pet Bob, loot
Could be very useful for an archer. Just like a dog for real hunters.
|
|
Bug Report | 6742 | No | Inventory/Items | Medium | Unconfirmed | Mario Rohkrämer | | Login with less than full health | 02.01.2015 | | |
Task Description
Logging out after a longer time of idling, one would expect to login with full health later. But I noticed that my health is a little lower and starts regenerating after I logged in. This is especially obvious for characters with not yet maxed stats, appears to be a relative impact.
I wonder if this is caused by buffing armor parts, e.g. Ulbernaut Bracers (+8 Strength, boosting HP too, indirectly). I could imagine that the max. HP are calculated without buffs, and the current health gets limited to this lower maximum (lower than while logging out previously); then the engine loads armor parts after logging in and has to update the HP maximum, which is now higher with buffs, and the current HP get a headroom to fill up.
|
|
Bug Report | 7689 | No | Misc | Low | New | Haviland Tenouri | | Logfile opened under the name of my pet | 05.02.2023 | | |
Task Description
Sometimes PSU logs to the wrong logfile, taking my pets name for the logfile instead the name of my character. If I’m not mistaken, the logfile is opened when the first line to log is to be written. If I happen to sit on my pet at the time, the name of my pet is taken instead of the name of my character.
|
|
Feature Request | 6440 | No | Engine | Medium | Unconfirmed | nobody special | | log file for quest chat | 12.05.2014 | | 2 |
Task Description
It would be extremely useful to have a dedicated file for all quest chat that you could enable.
|
|
Bug Report | 7361 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | Log enabled for NPC, but NPC talk is not logged | 11.03.2022 | | |
Task Description
NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box
|
|
Bug Report | 5389 | No | Engine | Medium | Unconfirmed | Kostas Michailidis | | Locked inside. | 25.09.2011 | | |
Task Description
I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.
|
|
Bug Report | 7079 | No | Bugtracker | Medium | Unconfirmed | Michael Loeven | | Locked Chests Deleted When Consumed | 26.11.2021 | | |
Task Description
If the player attempts to open a locked chest by dragging it to their equipment panel. The game displays a message that the chest is locked but consumes the item anyway providing now loot. Expected behavior is that the game places the locked chest back into the players inventory or prevents them from consuming it if it is locked
|
|
Feature Request | 7532 | No | Inventory/Items | Low | Unconfirmed | Damola | | Load and save book contents into a file | 04.11.2022 | | 1 |
Task Description
Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.
Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.
|
|
Bug Report | 7691 | No | Graphical Glitch | Low | New | KiFunStuS | | lighting issue in character selection | 14.02.2023 | | |
Task Description
the light source for the character lighting area is going in and out of focus
https://youtu.be/uWy9IN7GbVc?t=11
|
|
Feature Request | 7973 | No | Bugtracker | Low | Unconfirmed | Malunga Leeboo | | Let's add a drop confirmation dialog. | 15.12.2023 | | |
Task Description
After dropping several valuable items through world geometry without a chance to get it back I’ve got an idea to add a confirmation dialog for drop action.
|
|
Bug Report | 7745 | No | Graphical Glitch | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Leaves on tree not affected by water filter | 11.02.2023 | | |
Task Description
When swimming underwater and looking through the water to things above water, everything has a water blur effect except for the leaves on the tree located here: ojaroad1 322214.06 -357065.16 15257.09
|
|
Bug Report | 7396 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | Launcher segfaults on exit | 04.03.2023 | | |
Task Description
The log ends with:
[…] [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module Engine (10) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module CoreUObject (8) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module PakFile (4) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module RSA (3) Failed to find symbol file, expected location: “/home/oliver/PS/psunreal/PSLauncher/Binaries/Linux/PSLauncher.sym” Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
[2022.06.12-06.20.45:788][774]LogCore: Error: appError called: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=11 [2022.06.12-06.20.45:797][774]LogCore:
Critical error:
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003
[2022.06.12-06.20.45:797][774]LogCore: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
0x00000000029b3bce PSLauncher!UnknownFunction(0x27b3bce) 0x0000000002ace60b PSLauncher!UnknownFunction(0x28ce60a) 0x0000000002a8dae4 PSLauncher!UnknownFunction(0x288dae3) 0x0000000002a8d982 PSLauncher!UnknownFunction(0x288d981) 0x00000000042129f0 PSLauncher!UnknownFunction(0x40129ef) 0x0000000004211c82 PSLauncher!UnknownFunction(0x4011c81) 0x00000000041ec845 PSLauncher!UnknownFunction(0x3fec844) 0x000000000422e5ed PSLauncher!UnknownFunction(0x402e5ec) 0x00000000042df6b7 PSLauncher!UnknownFunction(0x40df6b6) 0x00000000021fd088 PSLauncher!UnknownFunction(0x1ffd087) 0x00000000021fd13c PSLauncher!UnknownFunction(0x1ffd13b) 0x00000000057bfc08 PSLauncher!UnknownFunction(0x55bfc07) 0x00007f3977026083 libc.so.6!__libc_start_main(+0xf2) 0x00000000021f97c9 PSLauncher!UnknownFunction(0x1ff97c8)
Malloc Size=131160 LargeMemoryPoolOffset=196744 Malloc Size=131160 LargeMemoryPoolOffset=327928 Malloc Size=111987 LargeMemoryPoolOffset=439939 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)
|
|
Bug Report | 6387 | No | Updater/PSLaunch | Medium | New | Mario Rohkrämer | | Launcher never finishes after an update | 24.12.2014 | | 1 |
Task Description
After updating itself, and then updating the PS client and data (Win64) to version 0.6.1, the launcher tried a third time, displayed “Using mirror … for updaterinfo.xml | updateservers.xml” — and then, nothing. The button “OK” never appeared.
The button “Cancel” was available. But how shall I know if I interrupt something important if I click it?
|
|
Bug Report | 6808 | No | Characters Animation | Medium | Unconfirmed | Can-ned Food | | Kran Walking Animation needs improvement | 08.06.2015 | | |
Task Description
Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.
Ignore, of course, if new models lack this trait.
|
|
Bug Report | 7808 | No | Models and Maps | Low | Unconfirmed | Joko | | Kran are too big to enter some places | 27.10.2023 | | |
Task Description
Kran are too big to enter some places - kra can’t enter Menitas tent or the dark rogue hideout. Double alt to roll through is a workaround but it is still annoying
|
|
Feature Request | 5248 | No | NPC | Medium | Postponed | Mario Rohkrämer | | Kormi not yet used: How about a "shy herd" tribe? | 22.07.2013 | | 2 |
Task Description
When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.
That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.
|
|
Bug Report | 5398 | No | Characters | Low | New | Mario Rohkrämer | | Klyros model: Right hand looks strange | 15.04.2012 | | |
Task Description
The right hand of the Klyros looks like their claws poke through their fist.
|
|
Bug Report | 8023 | No | Graphical Glitch | Low | Unconfirmed | Joko | | Klyros male back transparent when riding | 11.05.2024 | | |
Task Description
When riding on a Rivnak the left back of male Klyros model becomes transparent.
|
|
Bug Report | 7358 | No | Bugtracker | Low | Unconfirmed | KiFunStuS | | Klyros legs missing from player model when wearing roba | 01.11.2022 | | |
Task Description
Need to fix the model to not being open at the bottom. (noted it missing in stream while working on magic light)
|
|
Bug Report | 5359 | No | Rendering Issues | Medium | New | Phenha Phayethor | | Klyros colour change | 13.11.2011 | | |
Task Description
I play a Grey Klyros male and after I got my robes I noticed that if I put them on and took them back off, my arms became blue. This is an easy bug to recreate, all it requires is a grey klyros and a robe.
|