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Feature Request | 6607 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | better system of managing traits for base character, pe... | 23.09.2014 | | |
Task Description
we need a facility to allow morph, scaling, settrait and related commands to be in effect for the current login -OR- persist across logins -OR- permanently change the base character. Obviously there should be appropriate permissions requirements especially for changes to the base.
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Feature Request | 6608 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | GM Loadchar and savechar commands | 23.09.2014 | | |
Task Description
commands to save or load a character stored in an xml file. Should be able to specify short term, persistent or base level characteristics.
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Feature Request | 6611 | No | Engine | Medium | Unconfirmed | Lisa | | Starting and stopping musical instruments in a group/ba... | 25.09.2014 | | 11 |
Task Description
musicians trying to sync up to play as a band/group is difficult. to fix this i suggest commands /groupplay and /groupstop be made the musicians would form a group and each one would put the song they are to play in their left hand (that way one person can play a flute piece and another plays a lira piece, another drums, etc) the group leader would issue the commands for starting and stopping the system would broadcast the command to each client to start playing (like the way group chat is sent to the members of the group). the piece would play at the default speed for the music score if the group is disbanded while playing everyone would have to automatically stop playing if a player leaves the group they would have to automatically stop playing too.
only difficulty I would see is if one of the players is unable to play the selected piece at the default speed, the system would either have to have that person not play with an error of not talented enough or play at the fastest they can play (which would sound bad but be realistic)
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Bug Report | 6612 | No | Engine | Medium | Unconfirmed | Timo | | ps_client crash | 30.09.2014 | | |
Task Description
this is not about a particular bug. at first i thought there was a bug, because following the merchant’s road, the game kicked me out each time it loaded the new world. but now the game kicks me out immediately. i tried logging in with a new character - same problem. the client crashes either while ‘loading GUI’ or after the first movement within the game. i was never able to get into the game with the ps_launcher anyway. settings on my mac are on ‘open’ for all users, so that’s not the problem. here’s the error report:
Process: psclient_static [331] Path: /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static Identifier: psclient_static Version: 0.6.1.0 (0) Build Info: psclient_static-Unknown~Unknown Code Type: X86 (Native) Parent Process: launchd [195]
Date/Time: 2014-09-26 10:01:41.942 +0200 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6
Interval Since Last Report: 77937 sec Crashes Since Last Report: 10 Per-App Interval Since Last Report: 45985 sec Per-App Crashes Since Last Report: 10 Anonymous UUID: 9B86D932-2DDD-4489-8D8C-63115271A622
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0×0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.GeForceGLDriver 0x8f1bf6e6 gldFinish + 109990 1 com.apple.GeForceGLDriver 0x8f0e5ab4 gldUnbindPipelineProgram + 2788 2 com.apple.GeForceGLDriver 0x8f1c5935 gldFinish + 135157 3 com.apple.GeForceGLDriver 0x8f1a0c23 gldUpdateDispatch + 1139 4 GLEngine 0x150ef4c5 gleDoDrawDispatchCore + 266 5 GLEngine 0x150a09fd glDrawElementsInstanced_IMM_Exec + 498 6 libGL.dylib 0x9102462a glDrawElementsInstancedARB + 59 7 psclient_static 0x006b13b0 CS::Plugin::gl3d::InstancingHelper::DrawAllInstances(unsigned long, unsigned long, unsigned long, long, unsigned long, void const*) + 374
Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9154f382 kevent + 10 1 libSystem.B.dylib 0x9154fa9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9154ef59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9154ecfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9154e781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 2: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 3: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 4: 0 libSystem.B.dylib 0x91528b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x915566e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x915855a8 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9420e3ab CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x942113dd CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x9420ecda HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9420e571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9420e488 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0×91556259 _pthread_start + 345 9 libSystem.B.dylib 0x915560de thread_start + 34
Thread 5: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 6: 0 libSystem.B.dylib 0x9156458a select$DARWIN_EXTSN$NOCANCEL + 10 1 libSystem.B.dylib 0x915fcc4b select + 92 2 psclient_static 0x001c1e38 NetBase::CheckIn() + 274 3 psclient_static 0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34 4 psclient_static 0x002ca9df psNetConnection::Run() + 243 5 psclient_static 0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18 6 libSystem.B.dylib 0x915560de thread_start + 34
Thread 7: 0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48 3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267
Thread 8: 0 libSystem.B.dylib 0x9154e412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9154e9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0303c000 ebx: 0x0309e400 ecx: 0x8fa35840 edx: 0x00000000
edi: 0x02f2c000 esi: 0x4c077600 ebp: 0xbfffe0c8 esp: 0xbfffe0c8
ss: 0x0000001f efl: 0x00010202 eip: 0x8f1bf6e6 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
Binary Images:
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(???) <04D7E5C3-B0C3-054B-DF49-3B333DCDEE22> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x961df000 - 0x961e2ff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <4D766435-EB76-C384-0127-1D20ACD74076> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x9628d000 - 0x9633bff3 com.apple.ink.framework 1.3.3 (107) <233A981E-A2F9-56FB-8BDE-C2DEC3F20784> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x963bf000 - 0x963ccff7 com.apple.NetFS 3.2.2 (3.2.2) <DDC9C397-C35F-8D7A-BB24-3D1B42FA5FAB> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS 0x963e3000 - 0x96427ff3 com.apple.coreui 2 (114) <2234855E-3BED-717F-0BFA-D1A289ECDBDA> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0×96428000 - 0x964e1fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib 0x965c9000 - 0x9660cff7 libGLU.dylib ??? (???) <FB26DD53-03F4-A7D7-8804-EBC5B3B37FA3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x9661a000 - 0x9669cffb SecurityFoundation ??? (???) <C4506287-1AE2-5380-675D-95B0291AA425> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x9669d000 - 0x9669dff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x9669e000 - 0x96860feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <027F55DF-7E4E-2310-1536-3F470CB8847B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x969ff000 - 0x96a04ff7 com.apple.OpenDirectory 10.6 (10.6) <0603680A-A002-D294-DE83-0D028C6BE884> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x96a16000 - 0x96a16ff7 liblangid.dylib ??? (???) <FCC37057-CDD7-2AF1-21AF-52A06C4048FF> /usr/lib/liblangid.dylib 0x977db000 - 0x977faff7 com.apple.CoreVideo 1.6.2 (45.6) <EB53CAA4-5EE2-C356-A954-5775F7DDD493> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x977fb000 - 0x97858ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x9787b000 - 0x97916fe7 com.apple.ApplicationServices.ATS 275.16 (???) <873C8B8A-B563-50F7-7628-524EE9E8DF0F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x97b43000 - 0x97b51fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib 0x97c03000 - 0x97c95fe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore 0x97cde000 - 0x97d24ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib 0x97f08000 - 0x97f3bfff libTrueTypeScaler.dylib ??? (???) <0F04DAC3-829A-FA1B-E9D0-1E9505713C5C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x97f47000 - 0x97f53ff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f54000 - 0×98743557 com.apple.CoreGraphics 1.545.0 (???) <1D9DC7A5-228B-42CB-7018-66F42C3A9BB3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0×98744000 - 0x98764fe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0×98765000 - 0x987a2ff7 com.apple.SystemConfiguration 1.10.8 (1.10.2) <50E4D49B-4F61-446F-1C21-1B2BA814713D> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x987a3000 - 0x987a4ff7 com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <838E1760-F7D9-3239-B3A8-20E25EFD1379> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x987ee000 - 0x98802ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0×98803000 - 0x98829ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x9883a000 - 0x988e7fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib 0x98af0000 - 0x98b31ff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x98b84000 - 0x98be5fe7 com.apple.CoreText 151.10 (???) <5C2DEFBE-D54B-4DC7-D456-9ED02880BE98> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText 0x98be6000 - 0x98d23fe7 com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <2D31CC6F-32CC-72FF-34EC-AB40CEE496A7> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x98d24000 - 0x98de0fff com.apple.ColorSync 4.6.6 (4.6.6) <7CD8B191-039A-02C3-EA5E-4194EC59995B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x98de9000 - 0x98e95fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x98ecf000 - 0x98f1fff7 com.apple.framework.familycontrols 2.0.2 (2020) <596ADD85-79F5-A613-537B-F83B6E19013C> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x98f20000 - 0x99191fef com.apple.Foundation 6.6.7 (751.62) <5C995C7F-2EA9-50DC-9F2A-30237CDB31B1> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x9919a000 - 0x991a4fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x991a5000 - 0x991d6ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x992ba000 - 0x99394fff com.apple.DesktopServices 1.5.11 (1.5.11) <800F2040-9211-81A7-B438-7712BF51DEE3> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0×99535000 - 0x99539ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x9957b000 - 0x9967cfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib 0x9967d000 - 0x996c6fe7 libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0×99880000 - 0x99a02fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib 0x9a07f000 - 0x9a0a3ff7 libJPEG.dylib ??? (???) <EA97DEC5-6E16-B51C-BF55-F6E8D23526AD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x9a0e3000 - 0x9a18bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x9a1e5000 - 0x9a27dfe7 edu.mit.Kerberos 6.5.11 (6.5.11) <F36DB665-A88B-7F5B-6244-6A2E7FFFF668> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x9a2bc000 - 0x9a627ff7 com.apple.QuartzCore 1.6.3 (227.37) <E323A5CC-499E-CA9E-9BC3-537231449CAA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x9a923000 - 0x9a92eff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib 0x9aabf000 - 0x9aad3fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib 0x9aadc000 - 0x9ab45fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <AFDA4768-FF21-38D2-A811-A37B5C4AD416> /usr/lib/libstdc++.6.dylib 0x9ab46000 - 0x9abe3fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5 Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0×93), Broadcom BCM43xx 1.0 (5.10.131.42.4) Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports Network Service: Ethernet, Ethernet, en0 Network Service: AirPort, AirPort, en1 Serial ATA Device: Hitachi HTS545025B9SA02, 232,89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0×8507, 0×24600000 / 2 USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0×4500, 0×06600000 / 3 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0×8218, 0×06630000 / 6 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0×0237, 0×06300000 / 2
I’d appreciate any help on this one, since i like the game
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Bug Report | 6625 | No | Engine | Medium | New | Venalan | Joe Lyon | Quest Menu: step numbering occurs for total steps, not ... | 15.10.2014 | | |
Task Description
I’ve updated the bug to reflect what is happening with the current code, r9606
At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.
…
P:RA. Menu: bla. Smith: wana help. P:RA1. P:RA2. Menu: no. Menu: yes. Smith: shame. Smith: good. Complete red apple step 4.
It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.
Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)
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Bug Report | 6630 | No | Engine | Medium | New | Venalan | | Study window filter bug (minor) | 06.10.2014 | | |
Task Description
When you add a filter string to the /study window the empty lines between the item entries is lost such that you end up with long list of items. I think it might look better if the empty lines were maintained when a search string is entered
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Feature Request | 6631 | No | Engine | Medium | Unconfirmed | Venalan | Joe Lyon | Study window filter bug | 04.06.2020 | | |
Task Description
I would be nice to have the option to set the filter string to “item names” or “processes”. Such that you could search for an item “battle axe” and only see the steps under the heading “battle axe*” or search processes for things like “apple” and see every step that uses an apple.
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Bug Report | 6652 | No | Engine | Medium | New | Venalan | Joe Lyon | Active Effects: When button width is "auto" it does not... | 18.10.2014 | | |
Task Description
As the title suggests, when you change the button height with width set to ‘auto’ I would expect the button width to scale with it. It does not. If you change the width setting from auto→manual→auto the correct width is set.
Potentially related
It is possible that when names appear the window correctly resizes and the full name is shown. But when you move back to images only the width is set to the minimum so you end up with very tall very thin buttons. But the icons have the dimensions you would expect for button height set to max so you can only see the central portion of the icon.
I can make this happen by following these steps.
1 - Button height to minimum 2 - button width to manual (and moved to minimum) 3 - button width to auto 4 - set button height to max 5 - button/icon width is fixed and when you change name↔icon you get the broken display
If you don’t follow these steps the width for change between icons and names works correctly
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Feature Request | 6653 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - what happens if the crafting produce... | 19.10.2014 | | |
Task Description
test case
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Bug Report | 6654 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | New Crafting Gui - how will container sharing happen | 19.10.2014 | | |
Task Description
test case
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Feature Request | 6655 | No | Engine | Medium | Unconfirmed | ZunnaGM | | New Gm command - Resize item | 20.10.2014 | | |
Task Description
It would be awesome if GMs could have a new command that let them change the size of item such as carpet, pillow, vase, etc… Kind of the same system as GM use now to resize characters and npcs (example : Gorgan the giant). It would kind of triple the number of items available for decoration and events without adding any in the database.
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Bug Report | 6713 | No | Engine | Medium | Unconfirmed | j oit | | Error at xml file, double attribute | 19.12.2014 | | |
Task Description
I opened planeshift/data/gui/scripthirednpcwindow.xml and got the mesage at my browser. At Line 4 is savepositions=”yes” twice listed.
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Feature Request | 6735 | No | Engine | Medium | Unconfirmed | Daevaorn | | Make /ignore target music output as well as chat | 28.12.2014 | | 1 |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
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Bug Report | 6750 | No | Engine | Medium | Unconfirmed | xola | | atacking | 05.01.2015 | | |
Task Description
when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce
its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly
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Feature Request | 6753 | No | Engine | Medium | Unconfirmed | nobody special | | Crafting UI: recycling parts | 16.02.2015 | | 2 |
Task Description
currently transforms from parts back into ingots are not listed in the books relevant on a consistent basis. They may be in some books but are not in the shield books. It would be good to have a list, comprehensive across skills or otherwise, so that players can know which ones are possible.
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Bug Report | 6755 | No | Engine | Medium | Unconfirmed | xola | | pet have trouble attack dummy | 04.01.2015 | | |
Task Description
with dummy targeted /pet target /pet attack
from longer distance pet fail to attack dummy, it hit arena wall and dissaper from very short it attack and start rotating.
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Bug Report | 6769 | No | Engine | Medium | Unconfirmed | Evaraj | | empty autoexec command boxes are not saved | 16.01.2015 | | |
Task Description
If you delete everything in the boxes and click the save button, the commands are back after relog. It seems there must be at least one character in the box to get it saved.
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Bug Report | 6778 | No | Engine | Medium | Unconfirmed | steve moss | | Talking to NPC | 28.01.2015 | | |
Task Description
Hi I seem to have a glytch where frequently (but not always) an NPC will not talk to me no matter how long I wait However if I click “Bye” and try again he will now talk It means I have to click every NPC when he wont speak to me twice to be sure there is no dialogue
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Feature Request | 6780 | No | Engine | Medium | Unconfirmed | Joe Lyon | Joe Lyon | Scriptable Ojects | 31.01.2015 | | |
Task Description
Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950
The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
Qualifiers could check attributes, skills, possession of an item, or internal counters.
Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
All descriptions and internal counters would be shared to all clients within range as well as persist.
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Feature Request | 6782 | No | Engine | Medium | Unconfirmed | TrippedOnReality/Enarel | | Add current weather to the Information Window | 08.02.2015 | | 2 |
Task Description
For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.
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Bug Report | 6783 | No | Engine | Medium | Unconfirmed | Iridia | Joe Lyon | Shortcutname removed on button move when an icon is use... | 05.03.2015 | | 2 |
Task Description
When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.
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Feature Request | 6784 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | | Envenomed arrows | 06.04.2015 | | 3 |
Task Description
Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)
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Feature Request | 6803 | No | Engine | Medium | Unconfirmed | Kaerli Stronwylle | Tuathanach | Round out weapon types using existing models | 19.04.2015 | | |
Task Description
Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:
Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
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Feature Request | 6823 | No | Engine | Medium | Unconfirmed | Vonor | | [Engine/Settings] Add Regexp and wordlists to NPC Speec... | 24.11.2015 | | 1 |
Task Description
While the quest system has greatly improved in the years I’ve been gone, there are still things one needs to type to an NPC.
Currently NPCs are still dumb as bricks when it comes to understand what players “write” to them.
As the “writing” is supposed to be “speaking” one would assume that an a person would understand a word even if it’s spelled incorrectly.
For example - in a certain quest you have to tell a certain NPC the words “diamond and opal”.
If you spell the words wrong (e.g. opale) the npc refuses to help and you have no chance of repeating that step and thus are forced to finish the quest in another way.
With regexp in the engine the settings department could make the answer look like this: (?i).*diamond.*opal.*
This would match case insensitive on “it are diamonds and opals” as well as “diamondsopals” or “diamond opale” as well as many other possible phrases that include the words “diamond” and “opal”.
With wordlists settings could define a couple of spellings of certain words to match on in-word typos even. for example: (?i).*$quest_stepX_wordlist1.*$quest_stepX_wordlist2.* In the wordlist the settings dept could then, for example, define spellings like diamond, daimond, diamant and the like. That’s just an example though, I’m sure there are many more examples in game currently where a npc refuses to answer or you break a step in a quest only because you cnat type
As for the regexp, the PCRE library from Apache could be used, maybe. http://www.pcre.org/
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Bug Report | 6844 | No | Engine | Medium | New | Venalan | | Player crafted magic items always need identifying. | 08.03.2016 | | |
Task Description
As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…
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Feature Request | 1600 | No | Engine | Low | Prospect Task | nobody special | | Door knocking | 26.02.2010 | | 1 |
Task Description
I would like to have a Knock button added to guild house door context menu that would allow people to signal anyone inside that they have a visitor. THe knock command will send a “someone is knocking at the door” message to everyone inside. This could be used regardless of whether the door is locked.
It would certainly enhance role play regarding the guild houses.
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Feature Request | 2349 | No | Engine | Low | New | | | Installation Shortcuts | 19.04.2010 | | |
Task Description
Since players rely heavily on log files, and since some files like saved books and screenshots are created by the client in various folders, could the installation package please create shortcuts to these folders in the start menu on windows, and whatever the equivelant is on other platforms? Would certainly make it easier for players to find them when they need them.
Also either set the psupdater shortcut to include the CheckIntegrity flag as default or create a second one with that flag.
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Bug Report | 4574 | No | Engine | Low | New | Kaerli Stronwylle | | Ctrl or Shift modified keystrokes/mouse gestures trigge... | 11.11.2013 | | 1 |
Task Description
1) Ctrl-drag an item or use a shortcut bound to Ctrl-something 2) Note that your run toggle state just changed. :P
Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.
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Feature Request | 6303 | No | Engine | Low | Assigned | Joe Lyon | Joe Lyon | Shortcut Bar - make Drag-n-drop swap icons instead of o... | 23.02.2014 | | 1 |
Task Description
Moving of a short cut overwrites the old one – likely to cause problems with people randomly deleting SCs they want. [FEAT]
(moved from defect # 6066)
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Bug Report | 6352 | No | Engine | Low | Unconfirmed | nobody special | | unexpected container display | 24.03.2014 | | |
Task Description
If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.
I keep my crafting books in a sack in inventory, my shortcut is: -<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>
<![CDATA[/dequip mind /use Dishes with Fishes]]>
The same happens with my tool sack - sample shortcut: -<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>
<![CDATA[/dequip righthand /use Masher]]>
If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.
low priority, perhaps.
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Feature Request | 6600 | No | Engine | Low | Unconfirmed | Joe Lyon | | add command to list all public channels | 24.02.2023 | | 1 |
Task Description
Moved from ticket 5981, suggestion by Franta
it would be good to implement command with list of all public channels with something like /list [filter]. It would also show all channels you are joined with the corresponding number.
Example: /list gossip (talk with /1 <text>) auctions (talk with /2 <text>) hydlaa_chat (not connected) gobble_hunt (not connected)
the same list with filter as parameter: /list go gossip (talk /1 <text>) gobble_hunt (not connected)
the same list with special case for only connected channels: /list # gossip (talk with /1 <text>) auctions (talk with /2 <text>)
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Bug Report | 7575 | No | Engine | Low | New | Talad | | command /setskill me all 100 disconnected the client | 26.11.2022 | | |
Task Description
If you use: /setskill me all 100
the server is trying to send all skills multiple times and we get a disconnection on the client
Seems that AdminManager::AwardToTarget() is sending back the WHOLE set of skills instead of the one modified. So the result is 68 skills sent 68 times.
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Feature Request | 6244 | No | Engine | Very Low | Postponed | Erodare Lenizus | | Drop Skill Button | 07.12.2013 | | 1 |
Task Description
On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.
This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.
Would do nothing on stats / factions tabs.
This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.
No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.
Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.
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Bug Report | 6712 | No | Engine | Very Low | Unconfirmed | Hellekin O. Wolf | | ART ERROR: PawsTextureManager wasn't able to load the r... | 20.12.2014 | | |
Task Description
Fri Dec 19 09:55:20 2014, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE> Fri Dec 19 09:55:20 2014, Could not open image: >Scaling Field Background< Fri Dec 19 09:55:20 2014, Fri Dec 19 09:55:20 2014, ART ERROR: PawsTextureManager wasn’t able to load the requested image: Scaling Field Background
This bug occurs on a fresh install of the Linux 64 bit 0.6.1 client, after update to 0.6.2.
The machine is a Lenovo T430 running Parabola GNU/Linux-libre.
lspci:
00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4) 00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM77 Express Chipset LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04) 02:00.0 System peripheral: Ricoh Co Ltd PCIe SDXC/MMC Host Controller (rev 07) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 [Taylor Peak] (rev 34)
sudo lspci -s 00:02.0 -vvv:
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) (prog-if 00 [VGA controller])
Subsystem: Lenovo Device 21f3
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 31
Region 0: Memory at f0000000 (64-bit, non-prefetchable) [size=4M]
Region 2: Memory at e0000000 (64-bit, prefetchable) [size=256M]
Region 4: I/O ports at 4000 [size=64]
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Address: fee00018 Data: 0000
Capabilities: [d0] Power Management version 2
Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [a4] PCI Advanced Features
AFCap: TP+ FLR+
AFCtrl: FLR-
AFStatus: TP-
Kernel driver in use: i915
Kernel modules: i915
uname -srvmpio:
Linux 3.17.6-gnu-1 #1 SMP PREEMPT Tue Dec 9 04:18:43 UYST 2014 x86_64 unknown unknown GNU/Linux
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Bug Report | 6340 | No | Game Balance | High | New | nobody special | Davide Vescovini | Commanding pets gives no experience and little practice | 24.03.2014 | | |
Task Description
Commanding pets is similar to combat skills in that you get no experience for using them but in the case of of combat you get the experience for the kill. I could not get my pet to attack with my 30 empathy, I was able to get a message that my pet targeted successfully as well as a message that my pet needed a target to attack.
Practice seems to have a cool-down period where subsequent commands give no practice. I would think that the cool down period should just be for identical commands, when you need to target something before attacking both actions should give practice.
It would be good to have some information on the state of pet activities.
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Bug Report | 6855 | No | Game Balance | Medium | New | Venalan | Davide Vescovini | Stacking of damage when holding multiple weapons with b... | 15.04.2020 | | |
Task Description
I tried attacking a kikiri with two ‘Dark Dagger’ and I got the following system messages
(20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >You’ve gained 1 practice points in Knives & Daggers. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:29:33) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >You’ve gained 1 practice points in Knives & Daggers. (20:30:37) >Your dark weapon drains 10 HP from Venalan. (20:30:37) >Your dark weapon drains 10 HP from Venalan.
So every attack I do with two Dark Daggers is doing two rounds of extra damage and not just one extra round of damage.
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Feature Request | 6891 | No | Game Balance | Medium | Postponed | Daevaorn | Davide Vescovini | Make progression points useful beyond stats training | 15.04.2020 | | |
Task Description
Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.
How about:
adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
having to pay in PP more than in Tria for the temporary knowledge bonuses?
consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.
I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.
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Bug Report | 6932 | No | Game Balance | Medium | Unconfirmed | Stalfos | | Blue Cohosh Root area barely big enough to harvest twic... | 15.04.2020 | | |
Task Description
The are for harvesting Blue Cohosh Root is so small that you need absolute precision to harvest a second time, without “You cannot harvest in the same place twice in a row”.
It’s possible but takes longer to find the right spot, the area needs to be bigger.
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Bug Report | 7081 | No | Game Balance | Medium | Unconfirmed | Michael Loeven | | Relax spellcasting restrictionsfor sitting / overencumb... | 27.12.2020 | | |
Task Description
Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose
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Feature Request | 7621 | No | Game Balance | Low | Unconfirmed | KiFunStuS | | Race Based Equipment restrictions | 09.12.2022 | | 1 |
Task Description
1. Avoid lore experts needing to tell people they are wearing something their race is not supposed too. 2. limit the level of power gaming
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Feature Request | 7622 | No | Game Balance | Low | Unconfirmed | KiFunStuS | | Reduce effectiveness of mind drain | 18.10.2023 | | 2 |
Task Description
currently the spell will drain well over 1000 mana points normal max mana is 500
perhaps full duration of a cast at full power could drain 500
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Feature Request | 5994 | No | Game Balance | Very Low | New | Mario Rohkrämer | Tuathanach | Different fishes should have different attributes | 02.02.2023 | | 1 |
Task Description
Different fishes will probably have a rather wide range of weights and sizes: e.g. Carp may become as heavy as several kg, few even more than 30 kg; Manta ray even more with a possible length of 5 m; Dace (mud carp), Ide and Orfe (quite the same) or Perch instead usually less than 1 kg; Coppernose (a tropical barbel) will probably be only few inches long.
But all fishes in PS have the same size and weight of 1.
I don’t expect a variable weight and size per catch, but at least different average weights and sizes.
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Feature Request | 2951 | No | GM System | Medium | New | A. Kiefner | | /petition improvements | 28.06.2022 | | |
Task Description
1. Ability to teleport to the player from the petition window 2. Player side: /petition should open the petition window with a short introducing text (in another text window?) how to use the petitions (not to post wishlist items there, how to use (possible) categories..) 3. There should be a drop-down menu for selecting a category [Not Specified; Movement; Bugreport; Name; Event; Harassment; Quest; Miscellaneous] to classify the report. This could be used for statistical purposes post-process as well. 4. A button to mark the petition as URGENT which will add a parseable <star><star> URGENT<star><star> (<star> = *)to the header of the petition so our post-processing tools (aka gmbot) can forward/poke outside the game. (This is important!) 5. Before the petition is finished there should be a preview to check everything again, to make last changes. 6. As long as the petition is unassigned the button shows “claim”, once claimed the button shows “release” to unassign the petition again.
Request from FS#3092 :
“In the GM petition window, there should be a button ‘Guidelines for petitioning’ and when you click it, it gives just that. Guidelines for petitioning.
I recently filed a petition and didn’t know what to include, what was superfluous, whether it was too long winded or not, etc.”
Request from FS#3101 :
“We need enhanced petition system to allow adding several notes and note titles, as well as ability to review closed petitions. The ability to add several notes to a petition would also help us handle an issue, then log off, but leave notes for other GM’s to review what we have done and pick up / complete.”
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Feature Request | 1985 | No | GM System | Low | Assigned | Caarrie | Aresilek Besolez | List of all GM feature requests [or dev lvl requests] | 15.07.2009 | | 1 |
Task Description
this bug has a list of all gm feature requests attached to make it easier to find them
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Feature Request | 2886 | No | GM System | Low | Assigned | Brian | Aresilek Besolez | gms report logs Completed Check mark | 20.12.2009 | | |
Task Description
Adding a check mark by each report to note someone has worked or completed any actions that needed to take place. A spot for notes might be nice as well.
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Feature Request | 7748 | No | GM System | Low | Unconfirmed | Damola | | Te | 11.02.2023 | | |
Task Description
On getting teleported while sprinting almost fell off a steep abyss. Could have brought my char into death realm.
Might be a good idea to have a teleport freeze the char for a second or two so as I player have a good chance to react to the location change.
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Feature Request | 3081 | No | GM System | Very Low | New | Rizin | | Teleport Mod (Or Event) | 28.06.2022 | | |
Task Description
Possible addition of the ability to teleport all PC’s enrolled in an event at once to avoid accidentally grabbing a passer by with the area option.
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Bug Report | 7709 | No | Graphical Glitch | Medium | Unconfirmed | ferret | | delver has some very strange lighting | 01.02.2023 | | |
Task Description
no task description |
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Bug Report | 7691 | No | Graphical Glitch | Low | New | KiFunStuS | | lighting issue in character selection | 14.02.2023 | | |
Task Description
the light source for the character lighting area is going in and out of focus
https://youtu.be/uWy9IN7GbVc?t=11
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Bug Report | 7760 | No | Graphical Glitch | Low | Unconfirmed | Volki | | Character turns blue in a dark alley in Hydlaa | 13.02.2023 | | |
Task Description
Position: hydlaa_plaza 192446.88 -324823.94 11634.67
You turn blue.
Could be coming from blue sewer lights?
https://youtu.be/2yWdYPL8Wk0
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