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Feature Request | 2070 | No | User Interface | Low | Prospect Task | Caarrie | | ability to search by name for /item window | 24.01.2010 | | |
Task Description
the gm /item window has many items listed in it, it would be much easier if you could just type the name of the item needed and it would show you the 3d mesh and the icon as if you had found it in the catagory selection section. this is very helpful for trying to see what something looks like without having to spawn it. as more and more items start to be added to laanx less and less people will be able to use the /item window to find items and will use /item <name> instead but that is a waste if they just want to view an item and have no use for it.
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Bug Report | 2132 | No | Inventory/Items | Low | New | Thom | | /giveitem and /takeitem "all" parameter only works on s... | 13.03.2010 | | |
Task Description
If you have 20 eggs in your inventory, split up in a stack of 19 and 1 separate, /giveitem Test all egg will only give the target 1 egg. You have to stack all eggs together for the command to work.
This also means that if a character has 3 swords stolen via an exploit, and a GM would use /takeitem Cheater all sword, only the stacks would be taken. So if the cheater had 2 swords in a stack and 1 separate, he would keep the separate sword.
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Feature Request | 2189 | No | | Low | New | weltall | | [pawsillumination] zoom support when looking at sketche... | 01.09.2008 | | 1 |
Task Description
It would be nice if it was possible to zoom sketches when looking at them. This would also be useful when you get a sketch/map which is too big for your screen and allows you to have the entire image on screen by reducing zoom.
The included patch allows the user to zoom from 1/10 to 10x the map increasing the size of every element on screen. The buttons used for this are > and < if someone has a better suggestion about them or thinks that having the increase/decrease zoom on screen would be useful i could add them.
http://pastebin.ca/1189613
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Feature Request | 2319 | No | | Low | New | | | Auto-Create Key For Lockable Container | 01.10.2008 | | |
Task Description
When using /item to create a lockable container, also create a key automatically and place it in the container.
At the every least, just create the (master?) key and put it in the new container.
More complex would be to alter the dialog to allow input of how many keys (in addition to master?) to auto-create.
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Feature Request | 2349 | No | Engine | Low | New | | | Installation Shortcuts | 19.04.2010 | | |
Task Description
Since players rely heavily on log files, and since some files like saved books and screenshots are created by the client in various folders, could the installation package please create shortcuts to these folders in the start menu on windows, and whatever the equivelant is on other platforms? Would certainly make it easier for players to find them when they need them.
Also either set the psupdater shortcut to include the CheckIntegrity flag as default or create a second one with that flag.
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Feature Request | 2436 | No | User Interface | Low | Prospect Task | Mrokii | | An obvious way to show a player's away/sleeping status | 28.06.2022 | | 4 |
Task Description
I have often experienced that people come close to my character, trying to interact with me without trying to use tell. So they do not get that I am actually away, they may just assume that I am or (in the worst case) think I am rude because I am ignoring them. So what is needed is a way to show another character the own away and-/or sleep-status. Though I am not quite sure which would be the best way to do so.
Here are some possibilities: - add “away” or “sleeping” to the players label when one moves the mouse over another character - This status should be shown always, no matter if the user has activated the display of name or name/guild in options. Or at least there should be an own setting for it, in case somebody absolutely do not want to know about this status. - To make it a bit more icly, don’t separate between “sleeping” (activated via “/sleep”) and “away”. In both cases use “sleeping” as a players status. - A possible extension could be to set auto-sleeping like on irc. Say, the user hasn’t done anything for half an hour, he is automatically set to “sleep”-status.
I think this would help to avoid confusion like what I described above.
Related to FS#2667
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Feature Request | 2521 | No | | Low | Prospect Task | Eric | | Option to allow assistance in PvE without grouping | 28.07.2009 | | |
Task Description
I know this is around for some reason, but I think an option to turn this on and off would be better, as it does more bad than good, especially for roleplay. I was talking with someone new in the dungeon, next to an aggressive rogue which I just killed. When the rogue respawned, he went after the new player, and began pummeling him. I tried to intervene and “save” him, but couldn’t attack the rogue because of some magical red letter barrier yelling “I must be grouped with the player to attack”. I eventually tried to heal him, but wasn’t fast enough and he died while I stood there watching helplessly. Next time I’ll start with healing them, instead of trying to attack, group and communicate with the player as they are being attacked.
I’m not sure how many people go out there and try to “steal” other people’s monsters, but this is seriously annoying and unrealistic in the grand scheme of things. This has happened many times and has been tough to try to “save” anyone, so I thought an option to turn on and off to allow players to hoard monsters for themselves or share if they get into trouble. I suggest as a default, it should be allowable for new players. Delete this if it is a repost, couldn’t find anything on it.
Thanks!
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Feature Request | 2532 | No | | Low | Prospect Task | O | | Read, unread, and updated books | 26.12.2009 | | 1 |
Task Description
I don’t spend my life in Jayose’s library. However, once in a while, I would go there and spend a couple of hours reading, looking for new books, sometimes refreshing my memory with older ones.
It would be nice if there was a way to quickly spot a book that one has already read. Maybe a (read) or (unread) mark after the title, or just a different colour for the title font, anything as see fit. A “read” flag would be set as soon as the book is open, to keep it simple, and of course it is the player’s responsibility to read the content. Ok, so far, you can tell me that it’s up to me to remember if I read something or not; even when hundreds of volumes will be available; yes, but…
It gets useful when a book is updated. If I do remember that I read a specific book, well, I’ll probably won’t read it again. Meanwhile, words may have been changed inside, following the inconsistencies hunt, world development, whatever… So, if all statuses are set back to “unread” for all players after a change (or from “read” to “updated” if you want to be more precise), we’ll know that we’d better read it again.
It can be a bit heavy on the database (flagging each book for each player), but at least it’s technically simple. Not to mention other uses you could come up with (quest requisites, statistics for the setting team, etc.)
Also, as Tontow suggested, the info can be stored on the client side instead of a database. To not lose the functionality of the “updated” flag, which is set on the server side, a last updated timestamp for each book is all that is needed on the server. Client side, the log starts empty (no book read). When opening a book, the log is updated (each time) with the book id (its name, I suppose) and the opening timestamp (server time, easier than GMT). When examining a shelf, books are marked according to the log info; thus, if the latest opening date is earlier than the book’s server timestamp, it appears as “updated”.
(Wish list reference: http://hydlaa.com/smf/index.php?topic=34222.0)
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Feature Request | 2647 | No | | Low | New | Mario Rohkrämer | | PvP areas need an unmistakable warning | 08.10.2011 | | 5 |
Task Description
Until today I did not know that “Camp Banished” is a PvP area at all. Until I got killed.
I was asked by a GM “if I did not expect that”?! - No, I did not! I see everything as a roleplaying incentive, unless I get a system message warning me about changed world attributes.
This issue is “critical”, because inside this PvP area are quest relevant NPCs. Now, what would happen if you are in a quest dialog with an NPC, and get killed? - You would lose that quest. And if it was a one-time quest, you’ll lose it forever, for your char.
This almost happened to Cadwen today, whom I helped to deliver a “Keg of beer for Filch”. Fortunately the keg was not stolen while we returned from the Death Realm.
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Feature Request | 2667 | No | User Interface | Low | New | Timmeh | | Add [Away] tags to /who list | 28.06.2022 | | 3 |
Task Description
It would be convenient if you were to do a /who Timmothy and I had autoreply on it would return
Timmothy [Away] Guild
Currently, I find the /away command rather useless, as you’d have to /tell the person who’s away, not knowing for sure if they’re even away. But with it in the /who, you can find out if someone is away, then send a /tell to find out the reason/how long.
Related to FS#2436
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Feature Request | 2721 | No | User Interface | Low | New | Andy | | Player shops - Trade functions for guarded items | 28.06.2022 | | 1 |
Task Description
Function to set a guarded item as sellable, with price.
/sellitem name price
Confirmation for sale, confirming price to purchaser. Confirmation text message/description in main when sale has occurred.
Would need at least a button visible in context menu to initiate sale. Set item for sale and price could be command-line, that’d still work.
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Feature Request | 2778 | No | Quests Dynamics | Low | New | weltall | | Group Quests | 01.04.2010 | | |
Task Description
This is an entirely new class of quests where the person or persons who originally get the quest are asked to form a group to solve some more complicated task or martial challenge. Once the quest is completed each member can then “turn it in” or go to the originating NPC for a reward. Unlike shared quests, it will be impossible to finish grouped quests without the aid of other players. This is intended to promote teamwork and to give a more deep and realistic experience to players.
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Feature Request | 3981 | No | Inventory/Items | Low | New | Elvors Amenoras | | Disallow adding to forge/furnace if impossible | 14.02.2010 | | 1 |
Task Description
Dropping an item in the forge or furnace while hammering something results in a message similar to “You can’t train your skill while working”, with the item sitting in the container but never heating up.
Instead, the item should refuse to drop in the forge/furnace (similar to the situation when capacity, weight, or slots are exhausted). Alternatively, the item could drop normally and start heating up.
I have two reasons for requesting this:
It runs counter to immersion. Stuff sitting in a hot place heats up in real life, it should do so in Ylliakum as well.
It is a griefing opportunity. Start hammering something, fill up the forge with stuff, and watch crafters despair. Since the stuff does not heat up, you can even continue crafting - you can take stuff from a slot normally and immediately replace it, the 300 ms lag will make sure that you can fill the slot before the other crafters even see that you freed the slot.
Feel free to change to Feature Request, I cannot know whether the current behaviour conforms to developer expectations or not.
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Feature Request | 4463 | No | Magic System | Low | New | Mario Rohkrämer | | Adding a "natural resource detection" spell | 27.02.2011 | | 2 |
Task Description
You already mentioned that the former “Dweomer detection”, which only vaguely returns a possible enchantment of a weapon, is rather useless as there are also buffs which are not at all obvious regarding stats and skills.
Not to waste the spell in general, I wonder if it was possible to implement instead that a similar one could be used to detect the presence of natural resources. Depending on some experience level, possibly in combination with another glyph (e.g. Earth, Animal, Tree), it could enable the caster to only vaguely detect presence of areas in a more or less close range where mining, fishing, harvesting, etc. (generic type) might be possible (”You feel that harvesting could be possible here.”), up to a more detailed feeling that specific resources are probably in some vague but graduated distance (”You feel that fishing for carp could be possible just next to you.”).
Of course, any new spell could be created as well.
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Feature Request | 4511 | No | Inventory/Items | Low | New | Nivm | | Create option to relinquish loot rights. | 23.06.2010 | | 1 |
Task Description
Make an option that allows a player to make the loot of a corpse public if they do not want it. May not apply to some corpses, and could be used to make other corpses auto-public.
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Bug Report | 4574 | No | Engine | Low | New | Kaerli Stronwylle | | Ctrl or Shift modified keystrokes/mouse gestures trigge... | 11.11.2013 | | 1 |
Task Description
1) Ctrl-drag an item or use a shortcut bound to Ctrl-something 2) Note that your run toggle state just changed. :P
Using Ctrl or Shift as a modifier should “lock out” the functions bound to these keys by themselves.
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Bug Report | 4588 | No | User Interface | Low | New | Tereay | | Misrepresentation of the character in the Inventory | 27.07.2010 | | 2 |
Task Description
Misrepresentation of the character in the Inventory All my dwarves (dark haired) are affected I use a self-compiled client (0.5.4/0.5.5) The same on Windows (0.5.4)
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Bug Report | 4603 | No | Characters Animation | Low | New | Sen | | Odd enkif sneak animation | 09.02.2013 | | |
Task Description
The sneak animation of Fenkis is broken since.. I think years now. After trying out the new cool transparent-feature while sneaking looked it to me like the Menki one is broken, too? (fixed) Anyway, already the broken Fenki animation looks a bit annoying :P (It looks like side-stepping while walking)
Sen
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Feature Request | 4800 | No | Items Characteristics | Low | New | mike loeven | | have jayose and londris sell copies of library books an... | 24.10.2010 | | 3 |
Task Description
there are two libraries in the game one run by jayose in hydlaa and the other a smaller collection of books run by londris in the death realm.
one of the main complaints about planeshift is the lack of information about the game. both of these libraries contain information for ic use but at the same time the books are locked into their shelves and cannot even be coppied unless a player spends the time to manually enter everything into a text file and upload it to a blank book.
my idea is to share the information by adding buy and sell catagories to jayose and londris that match the bookshelves in the library and contain copies of the books stored in each. basically have them sell copies of the library books that you can take with you and share with your friends or even put in a guild hall for easier access.
in all it makes perfect sense that a man who sells blank books would have the resources to copy and sell the important guides and informational books stored in the library
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Bug Report | 4831 | No | Quests Dynamics | Low | Unconfirmed | aurelynt | | Wrong message when paying a NPC using a dialog box whil... | 27.11.2010 | | |
Task Description
In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that". That seems wrong.
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Bug Report | 4854 | No | Map Textures | Low | New | aurelynt | | Sky texture not correctly mapped to skydomes | 18.12.2010 | | |
Task Description
The skybox texture doesn’t seem to be correctly scaled to the skyboxes. Its borders are cropped and this results in very sharp and somewhat odd skylines:
PS 0.5.5
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Feature Request | 4882 | No | Pets | Low | Unconfirmed | Firiban | | ride other people's mounts | 08.11.2022 | | |
Task Description
Hi, it would be nice if you could lend/rent your mount to other people. This could be made with a dialog box that appears when someone wants to /mount the pet (”Foo wants do ride your pet NameofThePet, allow?”), similar to challenges/trades. If this is implemented there should of cause be auto-accept/deny.
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Feature Request | 5168 | No | User Interface | Low | New | Mrokii | | Option for different label-colour for buddies | 20.04.2011 | | 1 |
Task Description
It would be useful if the Option-Window also had an option to change the label-colour for people on ones' buddylist. This would especially be useful when there are a lot of players around, but it would make it easier to spot buddies in general as well.
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Bug Report | 5328 | No | Models and Maps | Low | Unconfirmed | Mario Rohkrämer | | Chest model uses an outdated texture | 18.07.2011 | | |
Task Description
The currently used texture “chest.dds” does not match the UV map of the model for the “Chest” item (animated chest, repeatedly opening and closing).
None of the present textures are compatible to this model.
Either create a matching texture, or replace the model by a supported one.
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Bug Report | 5398 | No | Characters | Low | New | Mario Rohkrämer | | Klyros model: Right hand looks strange | 15.04.2012 | | |
Task Description
The right hand of the Klyros looks like their claws poke through their fist.
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Bug Report | 5421 | No | NPC Dialog | Low | New | Mario Rohkrämer | | Kilas Tungse - schizo reply about dungeon | 22.12.2011 | | 1 |
Task Description
Quest: Kilas wants his abacus back
[NPC] Kilas Tungse says: Do you think you can help me with a quick errand? [NPC] $player says: I love to learn! [NPC] Kilas Tungse says: Thanks. [NPC] Kilas Tungse says: I lent my abacus to Crosh Dunehammer, the guardian of the dungeons.
vs.
[NPC] $player says: about dungeon [NPC] Kilas Tungse says: What dungeon? Are you sure you heard right? If there was a dungeon anywhere nearby, I'm sure the city would've had it sealed off by now.
This "There is no dungeon" conspiracy makes consistent quests hard where inhabitants of the dungeon are involved.
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Bug Report | 5584 | No | Rendering Issues | Low | Unconfirmed | Mario Rohkrämer | | Flashing shadows on the floor | 21.04.2012 | | |
Task Description
As the daytime progresses, each few minutes you see the shadows on the floor flashing, especially obvious near the Laanx temple and on the plaza.
It looks like the shadowmap is completely removed, then restored with a tiny delay. Might be necessary to display shadow states of different daytimes?
At least it is a lot less annoying than the repeated switching between several shadowmaps in earlier versions.
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Feature Request | 5662 | No | Quests Dynamics | Low | Unconfirmed | j oit | | Quest Items assigned to Quests | 06.05.2014 | | |
Task Description
Request for to list additional Items at the Quest Description.
I would like to have the Items aligned to the related Quests in the Descriptions to get a better Overview and some more Clues in Quests. The descriptions right now are a bit spare, my request is like this
Quest Description XxxxX ask you for This (to go there). (Where at some Quests the Place should obviously dont revealed.
But mainly: Quest Items: xxxxxx xxxx (needed: ) xxxxxxxx xxyXxx
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Feature Request | 5693 | No | Client start-up | Low | New | Ralph Campbell | | Add 2560x1440 to launcher | 11.11.2012 | | |
Task Description
I would like to see 2560×1440 added to the list of monitor resolutions in the launcher. For example:
Index: src/pslaunch/pawslauncherwindow.cpp
— src/pslaunch/pawslauncherwindow.cpp (revision 8373) +++ src/pslaunch/pawslauncherwindow.cpp (working copy) @@ -342,6 +342,7 @@
}
else if(ratio == "16:9")
{
+ resolution→NewOption(”2560×1440“);
resolution->NewOption("1920x1080");
resolution->NewOption("1366x768");
resolution->NewOption("1280x720");
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Feature Request | 5881 | No | Misc | Low | Unconfirmed | Gonger | | Report command: add "reason" | 20.05.2013 | | 1 |
Task Description
I had discussed this with Sarva who liked the idea and asked me to enter it into the Tracker.
Add a “reason” to the “report” command: Usage: report [player name] [reason]
In case it takes a while to implement this, meanwhile at least add to the command description that the reporting player also files a petition because this makes it easier for the Game Masters to check what happened.
Thank you for listening (reading),
Gonger
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Feature Request | 6029 | No | Crafting | Low | New | Hirene Penifur | | New skill: creating magical scrolls | 19.08.2022 | | 6 |
Task Description
I think it would be nice if mages would be able to make magic scrolls, on the same patterns as you can enchant gems, you could enchant a paper by spells.
Then anyone could use that scroll to cast magic without magical knowledge, so a crafter or fighter character could use identifing, healing or other type of spells. The power of the spell and the duration would depend on the quality of the scroll, and that on the way level of the mage who created it.
Scroll would be crafted from papers on the same way as you make enchanted crystals from gems. It could use an ‘intermediate object’ or multiple glyph enchanting on a single paper would do it too. For example, if a spell is a 3 glyph combination then the crafter would need to use those 3 glyphs (in the right order?) to apply the spell on the scroll.
Using the scrolls would work through the /use command. /use Scroll of Healing Flash /use Scroll of Analyze Dweomer /use Scroll of Fist of the Volcano
The script should consider what is targeted, if an item is targeted, you could use identifing, if a mob or player has been targeted you could use the spell on the target too for attacking or buffing. You also would be able to cast spells on other players that are only allowed now to cast on yourself like Dome of Perfection.
I already discussed it with weltall, who doesn’t see technical limitations in implementation yet.
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Feature Request | 6097 | No | Magic System | Low | New | nobody special | | refresh spell duration instead of failure | 17.12.2022 | | 8 |
Task Description
spells that give buffs should have their duration reset upon further castings instead of casting having no effect within the spells duration.
If I cast defensive wind, currently subsequent castings have no effect while the spell is active. Could this be changed so that the second spell restarts the duration timer?
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Bug Report | 6352 | No | Engine | Low | Unconfirmed | nobody special | | unexpected container display | 24.03.2014 | | |
Task Description
If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.
I keep my crafting books in a sack in inventory, my shortcut is: -<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>
<![CDATA[/dequip mind /use Dishes with Fishes]]>
The same happens with my tool sack - sample shortcut: -<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>
<![CDATA[/dequip righthand /use Masher]]>
If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.
low priority, perhaps.
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Bug Report | 6373 | No | Models and Maps | Low | New | Adam | | Guild Keys 3D art shows as a pouch bag | 02.04.2014 | | |
Task Description
At the moment the guild key does NOT show up as a key when a character is holding it. It shows up as a pouch bag. Please kindly switch the image for a actual gold key just like shown in inventory.
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Bug Report | 6410 | No | Crafting | Low | New | Sajut Fogil | | Repair Armor: /repair legs instead of pants | 25.04.2014 | | |
Task Description
The description of the “Armor Repair Kit” says “To use it equip the armor and type /repair <location> in the chat window. Example /repair boots ,/repair torso ,/repair gloves ,/repair arms” according to the examples it should be /repair pants to repair the “<armor type> Pants”.
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Feature Request | 6514 | No | Rules | Low | New | xola | | New item category for kran food | 01.04.2016 | | 1 |
Task Description
food for kra shall have new item category -it mess with alchemy preparations while its toxic for others races
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Feature Request | 6532 | No | NPC Dialog | Low | New | nobody special | | Jarda ynarow isn't always mute. | 15.09.2014 | | |
Task Description
If you ask him a question he doesn’t know how to respond to he uses the default verbal answers.
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Feature Request | 6568 | No | Pets | Low | New | mike loeven | | Pack Animals and or Carts for Merchants or Miners | 22.08.2014 | | |
Task Description
Now that we have a working pet AI that can properly follow a player it may be an appropriate time to suggest the addition of something to cater to tradesmen such as traveling merchants and miners who are frequently overloaded by the weight of their inventory.
There is already evidence of large beasts of burden and carts in game and it may be time to implement Pack Animals or a small cart you can pull yourself to increase your overall carrying capacity. aside from the obvious utility value it would also add some RP value allowing merchants to sell directly out of their carts and have enough inventory on hand to negotiate deals along the roads.
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Feature Request | 6600 | No | Engine | Low | Unconfirmed | Joe Lyon | | add command to list all public channels | 24.02.2023 | | 1 |
Task Description
Moved from ticket 5981, suggestion by Franta
it would be good to implement command with list of all public channels with something like /list [filter]. It would also show all channels you are joined with the corresponding number.
Example: /list gossip (talk with /1 <text>) auctions (talk with /2 <text>) hydlaa_chat (not connected) gobble_hunt (not connected)
the same list with filter as parameter: /list go gossip (talk /1 <text>) gobble_hunt (not connected)
the same list with special case for only connected channels: /list # gossip (talk with /1 <text>) auctions (talk with /2 <text>)
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Feature Request | 6650 | No | Inventory/Items | Low | New | Tuathanach | | Easier way to see quality of items in inventory | 17.10.2014 | | 1 |
Task Description
From Post by apyj13 inhttp://www.hydlaaplaza.com/smf/index.php?topic=41889.msg473672#msg473672 “would it be possible to add a quality “tooltip” on hover so you don’t have to right click on an item when it’s in your inventory to see what quality it is, or perhaps a small number in the corner (similar to what is done with the quantity)?”
Also is it possible to make the numbers for quantity/quality in item slots customisable from skin xmls.
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Feature Request | 7051 | No | Movement | Low | Unconfirmed | eletiy | | When you jump near an NPC your character tries to climb... | 21.11.2022 | | |
Task Description
When I jump near an NPC my character tries to climb on top of it and then falls thru the NPC. I’m guessing it should not be possible to climb on NPCs.. although it would be fun :D
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Bug Report | 7062 | No | Combat | Low | Unconfirmed | Michael Loeven | | Combat Spellcasting seems to allow enemy damage to bypa... | 13.12.2020 | | |
Task Description
There seems to be a problem with how incoming damage is being handled when casting spells in combat. The primary issue appears to be a glitch when casting a offensive spell where the player will loose their combat stance and be treated as out of combat which this seems to have the (hopefully)unintended effect of allowing incoming damage to bypass the players defenses completely any skills / abilities to reduce the damage and even seeming to nullify the effects of the players armor allowing creatures to directly deal massive hits directly to the players hp similar to if they were completely unarmed and unarmored. The result can a normally harmless enemy suddenly dealing critical damage and causing instantaneous death depending on the situation.
Expected behavior would be to not allow melee attacks during spell casting however the player should remain in the selected combat stance to ensure that armor and evasion occurs properly and melee attacks may be automatically resumed after the casting completes.
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Feature Request | 7063 | No | User Interface | Low | Postponed | Yorlak | | Shortcuts should be different for each character on acc... | 21.11.2022 | | 1 |
Task Description
Log in with main char. create shortcut log out log in with another char. shortcut created with main character shows on all alternates.
Log in with separate account shortcuts from main account are also transferred to here
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Bug Report | 7089 | No | GUI | Low | Unconfirmed | Maui | | Skill window - scrollbar not always visible | 22.11.2022 | | |
Task Description
at the job bar tab is no scrollbar available,for some its there only if they max out the size of the window
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Feature Request | 7102 | No | Misc | Low | Unconfirmed | Maui | | Signs | 24.11.2022 | | |
Task Description
Names of signs appear at the bottom.
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Feature Request | 7118 | No | GUI | Low | Unconfirmed | Yorlak | | Active effects icons for potions show as diamond crysta... | 22.11.2022 | | |
Task Description
all potions I tested results in a diamond crystal icon in the active effects bar.
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Bug Report | 7122 | No | Crafting | Low | Unconfirmed | Elhorien | | DRINK OF THE DOME | 27.10.2023 | | |
Task Description
(I DETECTED IT ON OLD PS, DELETE THIS IF IS NOT APLY TO NEW ENGINE)
THE BOOK DRINK OF THE DOME HAS ERRORS:
DOUBLE SENTENCES LIKE: COMBINE MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES, MUG OF HOT WATER, SCOOP OF STRIMPOTOR, 4 DASH POWERED BREAD RISES INTO…..
USES A 0 (CERO) IN SENTENCES LIKE: 0 LIQUID BREAD RISES
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Bug Report | 7124 | No | Items Characteristics | Low | Unconfirmed | Yorlak | | Alchemist fire/freezer not considered weapons | 18.02.2021 | | |
Task Description
with alchemist fire/freezer equipped → attack npc chat responds ‘You have no weapons equipped’
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Bug Report | 7125 | No | Quests | Low | Unconfirmed | Yorlak | | no option to discard quest | 13.02.2021 | | |
Task Description
legacy allowed to discard repeatable quests
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Bug Report | 7152 | No | User Interface | Low | New | Venalan | | Quest window not scaling | 24.02.2021 | | |
Task Description
As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.
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