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Bug Report | 7762 | No | Graphical Glitch | Low | Unconfirmed | Eon | | Floating Map Parts: DIRGHIR SIGNPOST | 13.02.2023 | | |
Task Description
The Dirghir signpost, hpmhutt (floating plate) X 3, Lintel (floating stone staircase) are all out of place on the map. They are all floating in the sky.
Current position: ojaroad1 340671.34 - 335667.88 8981.53, instance:0
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Bug Report | 7745 | No | Graphical Glitch | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Leaves on tree not affected by water filter | 11.02.2023 | | |
Task Description
When swimming underwater and looking through the water to things above water, everything has a water blur effect except for the leaves on the tree located here: ojaroad1 322214.06 -357065.16 15257.09
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Bug Report | 8011 | No | Graphical Glitch | Very Low | Ready to test | TrippedOnReality/Enarel | | Amdeneir gaps in map | 04.05.2024 | | |
Task Description
There are gaps along the road or at the base of buildings at these locations in Amdeneir:
Amdeneir -348976 -595451 18804
Amdeneir -347532 -596049 18814
Amdeneir -346446 -593819 18821
Amdeneir -346293 -592665 18807
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Feature Request | 3835 | No | GUI | Medium | New | bonifarz | | Value of goods in trade window | 03.10.2022 | | |
Task Description
I would like to suggest an additional widget in the trade window that gives the total (NPC-trade) value of the goods offered, similar to the one for total tria offered. With the quality based pricing system, this could help to lower confusion and make trade and economy flourish. The obvious but neglectable downside is that players could abuse this to identify an enchanted items value without finding an NPC merchant. A solution to that problem could be found when thinking about a feature to identify such items (based on intelligence, dweomer detection, factions with merchants or whatever).
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Feature Request | 4237 | No | GUI | Medium | New | Seytra | | Ability to add custom tabs to chat window | 23.03.2010 | | 1 |
Task Description
In order for the custom channels to be useful, they need a convenient interface. The need for typing /x before stuff isn’t terribly annoying, but also not terribly convenient. However, the biggest issue is that with multiple such channels, all talk gets mangled into one. The designation for the originating channel doesn’t help much in that case.
Therefore it would be nice to be able to create and assign custom tabs to channels, which would then function just like any of the built-in tabs. It would be even nicer if that arrangement could be stored, which would go very well with the auto-joining of custom channels proposed elsewhere.
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Feature Request | 5303 | No | GUI | Medium | Unconfirmed | Sliss | | Ability to add additional info to buddy list | 02.04.2013 | | 1 |
Task Description
I would like to be able to maintain my buddy list a bit better by adding extra info.
I use the list as many to also locate enemies. But the list gets longer and longer so I would like to add additional info to it. Like the guild when met etc.
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Feature Request | 5477 | No | GUI | Medium | Unconfirmed | chris | | Gui improvements/inconsistencies | 20.12.2011 | | |
Task Description
Currently the GUI is one major flaw of Planeshift in my opinion, it makes it look worse than it deserves. A few examples:
Just try to play the tutorial on a 15 inch laptop (1366×768). As soon as you need to open up the inventory most of the screen is covered, you can’t even close the window because the top right cross is out of screen. I needed multiple tries to find a spot on that window to be able to drag it down and close it finaly.
The possibility to reduce the amount of tabs in the chat window is great but is also a pain in the a.. if every new guildmember needs to be guided through the processs of enabling the guildchat, even a restart is needed. Why not make this tab pop up if someone is in a guild…if the guild joins an alliance make this tab pop up. If not these two are hidden by default?
Playing this game now for around 5 years I think and at least I have the impression we get with every single release new commands to be used in shortcuts. Thats great, for advanced players…for new ones it is confusing. IMHO its time to take a breath and review them, sort them in order of importance and decide which should be used in the gui and how. Can’t remember how often I heard the question: “How do you mine ores”. A ‘logical’ way could be that you rightclick your character and get it as option (well now there is “introduce yourself”, does it do something?) when the rockpick is equipped, is the fishing rod equipped you fish as option. Also summoning your pet and mount is only possible via commands. The described way could make these also more accessible. (There are also illogical flaws, if mounted you can unmount after rightclick, but you don’t get the mount option when righclick on your mount)
Enough for now, hope you guys have enough time to think about it.
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Feature Request | 5906 | No | GUI | Medium | Unconfirmed | Roman Yagodin | | Disable display quantity for a slots with only one item | 25.02.2013 | | 1 |
Task Description
I think, slots in all windows should not have quantity labels displayed then there is only one item. It concerns inventory window (including equipment slots), a hotbar, container, exchange (could be), etc.
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Feature Request | 5936 | No | GUI | Medium | Unconfirmed | Roman Yagodin | | Book titles for crafting techniques are missing | 06.05.2014 | | 1 |
Task Description
So the subject: book titles for crafting techniques are missing in 0.5.9.10 using “elves” skin (and other skins too):
But writable and setting books are ok:
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Feature Request | 6506 | No | GUI | Medium | Unconfirmed | xola | | copying books | 09.08.2014 | | |
Task Description
when i edit book and load it from file i would like see list of files i can load, in additonal user books not stack that make it hard to carry for sale :( so another proposition if i put empty book into writted one it stack and and i have 2 identical -easy way to copy books
btw book name is not changed when i load it from file and i have to edit it every time
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Bug Report | 6640 | No | GUI | Medium | Unconfirmed | Neeno Pelero | | incorrect sRGB profile | 31.12.2014 | | |
Task Description
There are three files (jade_theme.png, splash.png, yesno.png) in client_base.zip, which contain an incorrect iCCP. When using a newer version of libpng you get the following warning: “iCCP: known incorrect sRGB profile”. So just delete the color profile in the next art update, please.
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Bug Report | 7333 | No | GUI | Medium | Unconfirmed | Edicho | | Training UI needs to be more intuitive (and work) | 02.12.2023 | | |
Task Description
The old application clearly stated which skills can be trained by simply showing you them listed in the dialog.
Now you’re getting list of all skills and let’s take Percival Hawthorne for example: https://drive.google.com/file/d/11TT9POMLeO0WOf9he84foTY5Xaju2eUj/view?usp=sharing
What we see is: - list of all skills - some progress bar right under the skill - some progress bar in the right part of the box - if you try to hover on this, we can see it marked “tbd” which doesn’t make it any less defective.
What we should see: - list of skills the NPC can actually train you (the current list needs to be filtered) - the cost of the training both in tria and PP (the progress bar on the right should be simply replaced with a button
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Feature Request | 2867 | No | GUI | Low | Assigned | Firiban | Joe Lyon | Display tabs only when neccessary | 22.09.2014 | | |
Task Description
Hi, to make the interface less confusing, please let the chat window have the “Guild” and “Group” tabs only when the character is in a guild or group. Or at least make hiding these tabs an optional feature.
This would also make it possible to add an alliance chat tab to the chat window without bloating it for the people who are not in an alliance. see my FR #2688 for this.
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Bug Report | 7089 | No | GUI | Low | Unconfirmed | Maui | | Skill window - scrollbar not always visible | 22.11.2022 | | |
Task Description
at the job bar tab is no scrollbar available,for some its there only if they max out the size of the window
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Feature Request | 7118 | No | GUI | Low | Unconfirmed | Yorlak | | Active effects icons for potions show as diamond crysta... | 22.11.2022 | | |
Task Description
all potions I tested results in a diamond crystal icon in the active effects bar.
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Bug Report | 7416 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Creative Books - Text misaligned | 09.08.2022 | | |
Task Description
On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.
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Bug Report | 7483 | No | GUI | Low | Could not Verify | KiFunStuS | | Skills appearing incorrectly | 25.09.2022 | | |
Task Description
Goto NPC , Pay for Drawing Lessons.
Skills Tab under Jobs shows previous Drawing +green temporary level.
when quitting game and reloading, it shows correct normal value of total drawing level.
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Bug Report | 7551 | No | GUI | Low | Assigned | TrippedOnReality/Enarel | | Mail GUI | 01.04.2023 | | |
Task Description
The mail window at the pterosaur fast travel npcs has item slots that extend outside the minimum extent of the mail window.
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Feature Request | 7556 | No | GUI | Low | Unconfirmed | KiFunStuS | | Can we right click items in our storage to get thier in... | 26.11.2022 | | 2 |
Task Description
Use case, to check the Quality of an item before retrieving it from storage, similar to Legacy
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Bug Report | 7558 | No | GUI | Low | Unconfirmed | KiFunStuS | | Information hover displays off screen | 23.11.2022 | | |
Task Description
If you have your inventory window on the right and hover over an item, the information display scrolls off the visible screen.
can you please change it so it aligns to the edge of the visible screen.
in other words, make it so the information shown while hovering over an item is always showing on the visible screen only
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Bug Report | 7560 | No | GUI | Low | Unconfirmed | KiFunStuS | | Weapon attack fail while holding a torch gives a confus... | 23.11.2022 | | |
Task Description
When attempting to attack with the hand a torch is equipped in. the error message is “You have no weapons equipped!”
A more accurate Error message could be
You cannot attack with this item
or
You should not attack with this delicate item
— side note, nice to see meele working while holding a torch now.
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Feature Request | 7567 | No | GUI | Low | Unconfirmed | KiFunStuS | | Recreate Tab autocomplete for player names | 23.11.2022 | | |
Task Description
In legacy you could start typing a persons name in and press TAB to auto complete the name.
Currently in the Unreal chat box, pressing tab removes focus from the chat window.
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Bug Report | 7572 | No | GUI | Low | Unconfirmed | TrippedOnReality/Enarel | | Mouse pointer overlaps hover tooltip when in windowed m... | 25.11.2022 | | |
Task Description
When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.
This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.
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Feature Request | 7631 | No | GUI | Low | Unconfirmed | KiFunStuS | | Bag Lockers | 30.12.2022 | | |
Task Description
Having a limited number of storage locations for sacks would be a really nice feature.
It would make it much easier for people to sort out their equipment without having to carry it everywhere.
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Bug Report | 7644 | No | GUI | Low | New | KiFunStuS | | pets Window | 13.01.2023 | | |
Task Description
window resizing has no effect on the displayed information.
or that is as indented, and there should be no resize for it.
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Feature Request | 7719 | No | GUI | Low | New | KiFunStuS | | Set Default Collection Bag | 03.02.2023 | | |
Task Description
It would be nice to bea able to make a bag in your inventory the default collection bag.
I think sorting things after that should be manual thou.
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Bug Report | 7757 | No | GUI | Low | Unconfirmed | Volki | | Some GUI labels are named inconsistently | 13.02.2023 | | |
Task Description
Throughout the GUI, some options are referred to by multiple or misleading names, which can be confusing and make communicating about them difficult.
On the toolbar → ‘Others’ the shortcut bar is labeled “shortcuts”, but editing the shortcuts shows a widget labeled “Macro Editor”. To reach the shortcuts in Settings menu → Controls, you must scroll down to a section labeled “quickbar”. There are a list of 10 shortcuts below, but “quickbar” is not used as a label anywhere else in the game. It would not be evident to a new player that these are related.
Toolbar → ‘Others’ → ‘options’ opens Settings menu. This is less confusing but may confuse some players when trying to navigate GUI. (My suggestion would be to change “Settings” label to “Options” as we also say “settings” to refer to lore, quests, NPCs, etc.)
Toolbar → ‘Character’ → ‘character’ opens the inventory window.
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Bug Report | 7873 | No | GUI | Low | Unconfirmed | Damola | | zooming in on character does not center on character | 27.10.2023 | | |
Task Description
Zooming in on the character does not center on character.
Instead is zooms to a point right of the character so the character is zoomed out of view to the left hand side.
I think that has to do that the character, in this case a female Nolthrir, is not centered in view. From the left border of the PSUnreal window, maximized to Full HD resolution in windowed mode, it is about 855 pixel to Damola’s right hand when she looks into the camera. From the right hand border to the left hand, again with Damola looking into the camera, it is about 990 pixel, according to a screen ruler program.
What I think is happening here is that PSUnreal actually zooms in on the center of the view, but Damola is not there, but somewhat to the left from the center.
I also tried it in windowed mode with a resolution of just 1280×800 pixels. Still the same, Damola is not in the center. Same goes with full screen on Full HD resolution. Or windows mode with 1600×900 pixels. It does not seem to depend on the resolution.
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Bug Report | 7874 | No | GUI | Low | Unconfirmed | Damola | | Does not scroll to the end of a multi line message | 07.01.2024 | | 1 |
Task Description
In addition to bug FS#7859 there is another scrolling bug.
PSUnreal scrolls down during chat, but on multi line messages it does seem to forget about the last line of the message. It scrolls down towards the second last line of the message.
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Bug Report | 7889 | No | GUI | Low | Could not Verify | Stalfos | | Items sometimes dropped instead of moved into container | 07.01.2024 | | 1 |
Task Description
When moving items into bags or around within a container it can instead be dropped onto the floor or wall where the mouse cursor landed.
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Bug Report | 7890 | No | GUI | Low | Unconfirmed | Stalfos | | Shortcuts only remember 5 commands | 09.03.2024 | | |
Task Description
Any other commands are deleted
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Bug Report | 7923 | No | GUI | Low | Ready to test | Daevaorn | | War pick lacking icon | 09.03.2024 | | |
Task Description
There is no 2d art / icon to represent a “War Pick” in game. Inventory cells containing one are not discernable from empty slots.
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Bug Report | 7925 | No | GUI | Low | Ready to test | Rykia | | Two Crystal Way Spells now have the same shortcut icon | 13.03.2024 | | |
Task Description
The following Crystal Way spells have the same shortcut icon. Blessed Litany Prayer
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Bug Report | 7215 | No | GUI | Very Low | Unconfirmed | Stalfos | | Failed equips from containers, make items invisible | 16.05.2021 | | |
Task Description
If you try to equip an item from a container into an invalid slot, the item becomes invisible till you reopen the container.
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Feature Request | 7418 | No | GUI | Very Low | Unconfirmed | TrippedOnReality/Enarel | | More Categories/Filter/Search for Shortcut Icons | 09.08.2022 | | |
Task Description
Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.
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Bug Report | 7705 | No | GUI | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Scroll Bar in Skills Window Doesn't Work on All Tabs | 29.01.2023 | | |
Task Description
In the skills window, the scroll bar doesn’t works with scroll button on mouse in all tabs. Works as expected in the Stats and Combat tabs. Does not work in the Magic, Jobs, Various, or Factions tab. The scroll bar needs to be manually grabbed and dragged to see the rest of the window.
The scroll bar also doesn’t scroll down far enough in the factions tab and in order to see the very bottom of the tab; the window has to be resized to see the bottom.
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Bug Report | 7723 | No | GUI | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Font size for NPC Text can't be changed | 05.02.2023 | | |
Task Description
Font size in settings for “Speak with NPC Text” or “NPC Response Text” cannot be changed.
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Feature Request | 7744 | No | GUI | Very Low | Unconfirmed | Stalfos | | No time shown on the stats bar | 11.02.2023 | | |
Task Description
Can’t tell what time it is in Yliakum
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Bug Report | 4236 | No | Guilds/Groups | Medium | New | RlyDontKnow | | dr updates sent for group members without actors | 14.02.2014 | | 1 |
Task Description
the server send DR updates to all group members even if the actor causing it is not in range and therefore the target client doesn’t have an actor associated with it. this results in a “Stat request failed because CelClient not ready for EID:xxxxx” for each movement of the group member that is out of range.
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Feature Request | 6183 | No | Guilds/Groups | Medium | Unconfirmed | Adam | | Guild House (Replace Key System With Keypad Code System... | 14.10.2013 | | 1 |
Task Description
GET RID OF KEYS and replace it with a keypad code when door is clicked.
Player who has been given keypad privileges after being accepted to guild now can simply CLICK DOOR and enter a password.
IF password is correct, THEN the player magically gets teleported inside.
IF Guild Leader feels any guild member is exploiting their access powers and making a mess inside (like stealing), THEN access is revoked in the GUILD MEMBER screen by right clicking player name and option called REVOKE KEYPAD USE. Only Guild Leader and PERMISSIONS for specific Member Levels can change this back and forth.
PROBLEM SOLVED.
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Bug Report | 6193 | No | Guilds/Groups | Medium | Unconfirmed | Rasarat | | Commands>Guild commands>/setmemberpermissions | 16.10.2013 | | |
Task Description
My understanding is that /setmemberpermissions [member-name] should allow a user with editing permissions to set/change individual guild member permissions, but the command seems to be broken. A bug or intentional?
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Bug Report | 6367 | No | Guilds/Groups | Medium | New | Venalan | | Guild creation bug. | 20.03.2014 | | |
Task Description
I created a guild with 1 member and it did not disband after 5 minutes as it should have as it had less than the minimum number of required members.
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Feature Request | 7810 | No | Guilds/Groups | Low | New | Haviland Tenouri | | Target user from group list | 11.03.2023 | | 1 |
Task Description
It would be nice if I could target a player with clicking his name in the group list
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Bug Report | 7917 | No | Guilds/Groups | Very Low | Unconfirmed | Stalfos | | Guild members show offline when in /who | 31.10.2023 | | |
Task Description
Also says in Main chat “Guild Member just joined Planeshift” yet has a No under Online.
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Bug Report | 6397 | No | Inventory/Items | High | New | Venalan | | Loss of item crafting data and names | 04.06.2021 | | 3 |
Task Description
Players, Taya, and I have all seen that crafted items are suddenly missing them name of the crafter. There are also reports of missing names such as “finest”.
I was also able to craft a steel ingot and within a few minutes I managed to lose the information in the examine window which showed I was the crafter of the item.
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Feature Request | 2658 | No | Inventory/Items | Medium | New | | | giveitem command for players | 26.03.2009 | | |
Task Description
Syntax: /giveitem [PlayerName] [Qty|All] <ItemName> [Any]
Playername is optional, otherwise default to selected target, fail if none selected
Quantity is optional, default to 1, All gives all in inventory/equipped
ItemName required, quotes needed for multi-word item names as in “Platinum Ore”
Any is optional, allows items in containers to be given. Omitting this protects containered items from being given accidentally, allowing players to put things in sacks or other containers that they want to keep safe, same as the Drop command.
Similar to GM giveitem, but with the following restrictions:
player and target must be in touch range
player and target may be sitting or standing
player and target must not be otherwise busy (fighting/crafting/repairing/etc.)
no restriction for target being overburdened (available slot/stack/capacity limits still apply, see Caveats below)
similar to PVP, players should have persistent selectable option for receiving given item(s): Always Accept / Prompt to Accept (default) / Never Accept
Along with the command, make Give an option to context menu, which opens a slot window same or similar to that which one gets when giving to an NPC.
Justification:
Caveats:
Makes using mules a little easier, as in an unattended mule with Always Accept can become a dump bucket for loot or Ore, however current trade rules allow this already, the only difference is that the mule must be attended to complete the trade, while not for receiving a Give. Eventual random spawns of monsters will mitigate this for loot, and miners still have to move all the collected ore to wherever it is to be processed or sold. IMHO the benefits to RP outweigh this issue, since miners have already worked around unattended trading to some degree, either by mAlting or dropping stacks while guarding in proximity.
Extending the idea, add a die-roll chance for target and near proximity observers to be made aware of the exchange. Giver’s Int. and Agility should apply, and Target’s Int. and Observer’s Int. should apply but I’ll leave it to devs to work out how to implement. Any exchange that is more than 1 single item should incrementally raise the chance of being observed. One might still have a good chance of slipping a couple daggers into someone’s pack, but a stack of 20 Ore would be nearly impossible not to notice. Sleeping target might also factor in.
A further extension might be an optional Sneak parameter whereby the Giver attempts to be especially discrete in the exchange, thus lowering the chance to be observed by the target or near proximity observers, but this should be mitigated by quantity as above.
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Bug Report | 3684 | No | Inventory/Items | Medium | | Seytra | Suilensh | NPCs don't accept split stacks traded | 11.01.2010 | | |
Task Description
When an NPC wants more than one item, but you have the items in different slots (even containers, like when your inventory is full and you can’t easily make room for the full stack), the trade won’t complete, even if the total sum of all items traded is the right amount. It should not matter if you give an NPC a stack of 63 items or ten stacks of ten items plus one of three, or seven of nine( ), etc..
Edit: they also don’t get given the items when they’re in the right amount but in different stacks / sacks in the inventory. One gets “You have to give manually, because you got too many items” instead. /Edit
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Feature Request | 4799 | No | Inventory/Items | Medium | New | mike loeven | | add storage access inside guild halls | 01.01.2013 | | 1 |
Task Description
seeing that furnature is one of the heavest item types in the game, redecorating guild halls can become tedious and god forbid things get cluttered it is not possible to eaisly move them to storage. my request is that typing /storage will work inside a guild hall as if you were targeting a storage npc. just for convienance sake.
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Bug Report | 4931 | No | Inventory/Items | Medium | New | Jorick | | Clicking 'use' on brado's grills interrupts grilling m... | 23.07.2012 | | 1 |
Task Description
When I try to select a grill in Brado’s tavern the pink rotating cross does not appear. Right click works and brings up the action icons. However, putting meat in one of the slots and “use” the grill to grill the meat results in “You interrupted your work when you moved away” every time. Other items like preparation tables, pots, etc. work fine.
I’m running PS on: Arch linux ( up to date system ) 86×64 intel core i5 mobility radeon HD5xxx series with up to date catalyst drivers.
I logged my console output but I can’t see anything relevant to the problem, could be me so here’s the link: pastie
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Feature Request | 5286 | No | Inventory/Items | Medium | Unconfirmed | Greg | | Pile of quest items Of Unknown Importance | 23.06.2011 | | |
Task Description
Not sure if this was adressed but I have a pile of quest items, that after the whipe Of quests Im not sure what I need to keep for Quest trees, or what I can get rid of. Trying to clean out my inventory/Quest items.
I Haven’t really tried to find a spoiler site that lists quest items and what they are for, or even if one exists
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