PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report7458NoBugtrackerLowCould not VerifyKiFunStuSCombat targets showing from different areas28.08.20221 Task Description

While at harnquist in Hydlaa I am able to target creatures in the arena.

very confusing and weird.

Bug Report7483NoGUILowCould not VerifyKiFunStuSSkills appearing incorrectly25.09.20221 Task Description

Goto NPC , Pay for Drawing Lessons.

Skills Tab under Jobs shows previous Drawing +green temporary level.

when quitting game and reloading, it shows correct normal value of total drawing level.

Bug Report7491NoPetsLowCould not VerifyTaladTaladYou should not be able to summon your pet in the Death ...08.10.20221 Task Description

no task description

Bug Report7611NoUser InterfaceLowCould not VerifyZomPassword Save Error19.12.20221 Task Description

When you click remember Password the password looks like it is being duplicated then saved and then will not work.

Bug Report7661NoQuestsLowCould not Verifyferretquest from krestal dhusho does not complete14.01.20231 Task Description

quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.

krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37

mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24

kora windstone is in the wilds of bronze doors 2 road

Bug Report7863NoCombatLowCould not VerifyMohonin DitinThe command '/attack' may be bugged27.10.20231 Task Description

I think the command ‘/attack’ is bugged. I have tried many ways to check weather the bug is there or not, like I waited for the timer on the top left to finish before clicking for another slash of attack, tried to be carefull that i may not be pressing the right click, and ofcourse using Q & E to get the right attack skill. But still many times i get the system message “Command Not Recognized. Use /Help to see the list of available commands”, it cud be like you missed the target, the target dogged your attack etc. Please see that wheather its really a bug or not, if a bug then please Debug it. Thank you.

Bug Report7967NoBugtrackerLowCould not VerifyThosorlose ability to click anywhere during combat01.01.20241 Task Description

When shooting rogue with bow and arrow, suddenly rogue is dead, although standing and his health still 50%.
Right click after tabbing out of combat to loot. loot icons and others show up, but then nothing is clickable.
KB works, can call inventory, etc. Pointer shows and moves. no ability to click anywhere.

Bug Report7975NoCraftingMediumCould not VerifyStalfosRepair Weapons not working as it used to.11.03.20241 Task Description

I had heard that over a skill threshold, repairing weapons/armour does not reduce maximum quality.
Yet I repaired a weapon with 201 skill (with jewellery) and dropped from max quality of 200 to 199.

Maybe the Jewellery isn’t working properly, as without it, I would be under the threshold I had heard about.

Also Bones attribute was not removed, the whole reason I repaired it at 197/200.

Maybe this is as intended, but if Bones cannot be removed, then getting a Masterwork Bones Platinum Sword from your first and only run through of the Keen Edge quests (currently not completable) is xtremely bad luck after the time it takes to get 100 in sword (even more in UE).

Bug Report8014NoQuestsLowCould not VerifyUadjetRight on the Mine doesn't take quest items09.03.20241 Task Description

The quest Right on the Mine uses a quest item named Hamel Provision and at one point it’s supposed to be given to Gardr. Currently that does not happen. The quest will progress, but the quest item remains stuck in the inventory. It can be placed into storage, but otherwise there’s no way to get rid of it.

Feature Request4519NoUser InterfaceVery LowUnconfirmedKaerli StronwylleCannot have multiple windows of one type open at the sa...08.06.20101 Task Description

This is most limiting when trying to juggle multiple containers (such as the furnace and the stock casting) at once.

Bug Report4809NoEngineMediumUnconfirmedmike loevencannot defend yourself if another player engages the mo...01.01.20131 Task Description

i ran into a bug that nearly got me killed today. i was fighting gobbles and i ran low on health and had to run away. as i was running another player cast flame burst on the gobble chasing me.

the gobble chasing me did not stop chasing me but i was no longer able to attack it because it said i must be grouped with X mean while the gobble was still damaging me.

this can be fixed one of 2 ways. the targeted player always has kill rights on the monster or the monster changes it’s target when a new playr engages it.

but as it stands it is rather scary when your being attacked and cannot defend yourself due to a bug in the kill stealing prevention system.

Bug Report5204NoBugtrackerMediumUnconfirmedShinobu MaeharaWhen receiving a bugtracker account, a non-existing ver...02.12.20211 Task Description

When I received the account confirmation message in my inbox, and then clicked on the link, it asked for a verification code.
But there was no textbox to enter the code, and it wasn’t in the message sent. Fortunately the login turned out to work just the same - all mention of verification codes should be scrapped.

Feature Request5259NoCraftingMediumUnconfirmednobody specialMake Crafting more like combat03.07.201111 Task Description

I would like it very much if crafting were to be redesigned more like combat. Instead of one action that takes many seconds to complete and generates only one practice or experience reward make it so that each hammer blow is considered and eligible for a reward. For example at level 10 it takes me about two minutes to turn 12 heated ore into 4 shield handles and I get one practice point and some experience at the end of that time. Under my proposed change it might take just as long but each hammer blow on the ingots would receive a success chance roll that would increment the percentage done. A series of low rolls would result in a failure, either junk metal or very low quality handles and a series of high rolls would result in faster time and/or higher quality handles. This would be analogous to hitting a mob until one of you is dead.

I believe this would be more fair in the long run and if it would seem to make great quality items too available the chance to succeed could be reduced.

Bug Report5271NoMovementMediumUnconfirmedVakachehkAmdeneir Tavern bed's Canopy too low to use09.07.20111 Task Description

The bed’s canopys in Amdeneir tavern are too low for anyone/race to use the beds.

dl.dropbox.comu25106032shot93.jpg Picture depicting Vakachehk being to tall to get under the bed canopy

You might be able to use them if we could some how have a lying down command and be able to scoot over. Or right click the bed and click ‘Use’ and our character’s automatically lay on the beds. However they’re unusable at the moment.

Feature Request5286NoInventory/ItemsMediumUnconfirmedGregPile of quest items Of Unknown Importance23.06.20111 Task Description

Not sure if this was adressed but I have a pile of quest items, that after the whipe Of quests Im not sure what I need to keep for Quest trees, or what I can get rid of. Trying to clean out my inventory/Quest items.

I Haven’t really tried to find a spoiler site that lists quest items and what they are for, or even if one exists

Feature Request5300NoQuestsMediumUnconfirmedAndrew DraskoySuggestion for NPC default conversation when quests not...29.08.20111 Task Description

Currently when an NPC doesn't have a quest for player, they essentially ignore the player. This can be bad because:

1) Sometimes (e.g. the circle way quests) this comes across as a bug since the player has been directed to talk to the NPC by another.

2) It's not always (in fact generally not) a realistic behaviour from a charactization PoV.

3) The chain quests are now very long and not obvious, so players have no idea what to do next.

4) It may be something else besides more quests that is necessary. How are players to know?

I think this should be changed, and propose the following dynamic as a possibility:

A "sociability" metric would be calculated for each interaction between player and NPC based on:
factions, prerequisites required for quests, and a base number assigned to each NPC. This metric will indicate how well-disposed the NPC is towards giving quest info the player at this time. Depending on this metric (lets say a number from 0-5) the NPC could say something (or ignore the player if the number is 0). The higher the number, the more useful and specific is the response.

Some characters are grumpy by nature and will almost always ignore people or give gruff responses (like now). Many are just typical and will offer canned default responses, expect that for the higher metrics these will hint that they will have something for you later. Ideally the highest metric will look up who gives the pre-requisite quest and direct you there.

Each quest could specify overrides for any of the responses.

Bug Report5324NoEngineMediumUnconfirmedR.GuppyOutside guildhouse door icons missing27.07.20111 Task Description

Both guildhouses Call of Destiny and The Jumping Groffels, show no door icons from outside.

Feature Request5433NoUser InterfaceMediumUnconfirmedMario RohkrämerNeed a filename prompt when saving a book17.11.201112 Task Description

A book is saved on the local disk with the custom title entered while writing its content. This is very inconvenient if the book has a quite verbose title, then the filename is just as verbose, and if you want to load this text into a copy of this book, you need to type exactly the same book title into the loading filename dialog. Or you need to know where books are located outside the game and rename the saved file there.

I'd like to be able to specify a brief filename to save a book to. The filename dialog may be pre-filled with the suggested filename based on the book title, but I'd like to change it before saving, if desired.

Bug Report5535NoEngineMediumUnconfirmedJeremy Listcannot unguard items in dropped containers05.02.20121 Task Description

to replicate: find a container object somewhere (such as one of the wooden crates near Harnquist’s). Put an item in the crate, and try to unguard it. There doesn’t seem to be any way of doing this, or of unguarding an item before placing it.

Bug Report5659NoCrafting TransformationsMediumUnconfirmedMario RohkrämerRed Mangrove and Sinaflar: Grinding pulp to paste excee...30.05.20201 Task Description

Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.

But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?

Feature Request5662NoQuests DynamicsLowUnconfirmedj oitQuest Items assigned to Quests06.05.20141 Task Description

Request for to list additional Items at the Quest Description.

I would like to have the Items aligned to the related Quests in the Descriptions to get a better Overview and some more Clues in Quests. The descriptions right now are a bit spare, my request is like this

Quest Description
XxxxX ask you for This (to go there).
(Where at some Quests the Place should obviously dont revealed.

But mainly:
Quest Items:
xxxxxx
xxxx
(needed: )
xxxxxxxx
xxyXxx

Feature Request5675NoEngineMediumUnconfirmedGornostaev AlexeyPop-up messages on other chars tells you smth18.06.20121 Task Description

It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.

My suggestion(technical background):

  • on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
  • this message shows in the main view like other notifications
  • this popups can be toggled off in settings
Bug Report5684NoEngineMediumUnconfirmednobody specialProducts of enchantment should not be rated for rarity12.07.20121 Task Description

lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.

Feature Request5698NoQuests DynamicsMediumUnconfirmedMario RohkrämerPet race selection for old characters redoing the quest...19.07.20121 Task Description

Several players of old characters who had a Groffel as pet before the quest wipe, and have to redo the pet quest, are unsatisfied that they don’t get a Groffel again, but a Yulbar instead. See: Status of Our Old Pets

May be that Yulbars didn’t exist at all when they got their pet.

May be that Yulbars are somehow preferred now, or there are just no complaints about Groffels so there is a bias about it.

Would it be possible (without extreme efforts) to ensure that redoing this quest creates the same pet race as before? Or would it be possible in cases of old characters redoing the quest after years that they are allowed to chose the race — for emotional reasons?

Feature Request5706NoMiscMediumUnconfirmedTobias HuysentruytIn game log viewers23.07.20121 Task Description

I was just wondering if an in game log viewer could be implemented. I don’t know how to minimize and I have to quit my game every single time I want to check my logs, also it’s useful. And makes so that new players don’t have to go around, wondering how the hell they can solve a quest, when they forgot some crucial information.

Bug Report5708NoUser InterfaceMediumUnconfirmedTrygve WastvedtQuests only appear after reopening the window24.07.20121 Task Description

If I get a new quest while the quest & event notebook window is open, the quest doesn’t appear in the list until I close and reopen the window. Can getting a new quest cause a refresh of the list of uncompleted quests?

Bug Report5719NoItems CharacteristicsMediumUnconfirmedMario RohkrämerWeapon Identification: Weapon History Scroll descr. is ...01.08.20121 Task Description

I would enjoy reading a bit of the Greataxe Nyshyn identified. But the scroll is empty.

Bug Report5816NoRendering IssuesMediumUnconfirmedRoman YagodinHydlaa lights become wrong after moving between locatio...11.08.201411 Task Description

lh3.googleusercontent.com--kh0bmqzraeuiu5edagebiaaaaaaaaag0ocotvq6wswss790shot02.jpg

This can be fixed with brightness increse / decrease, but still wierd.

Ubuntu 12.04 x86_64 on AMD A10-4600M with latest Catalyst 12.8

Report data:

51.0737 2.32624 -133.063
0.416704 -0 0.909042
-0.184466 0.979195 0.084559
-0.890129 -0.202923 0.408035
"hydlaa_plaza"
0

Feature Request5881NoMiscLowUnconfirmedGongerReport command: add "reason"20.05.201311 Task Description

I had discussed this with Sarva who liked the idea and asked me to enter it into the Tracker.

Add a “reason” to the “report” command:
Usage: report [player name] [reason]

In case it takes a while to implement this, meanwhile at least add to the command description that the reporting player also files a petition because this makes it easier for the Game Masters to check what happened.

Thank you for listening (reading),

Gonger

Feature Request5973NoCrafting TransformationsMediumUnconfirmedKaerli StronwylleSome form of support for 'in the field' crafting would ...16.04.201312 Task Description

Currently, all crafting requires a full setup of equipment (fixed-in-the-world crafting containers) for that craft. This makes sense for some crafting skills such as blacksmithing and to an extent alchemy; however, basic cooking and herbalism (and other crafts TBD) should be possible with only portable crafting containers (such as a campfire and pan or a simple, portable mortar and pestle). This would also require new crafting books: “Campfire Recipes” anyone?

Bug Report5991NoItems CharacteristicsMediumUnconfirmedDan Johnsonguard command bug18.05.20131 Task Description

Over numerous days my character has left items on the Gug altar. After un-guarding them with /guard they are checked and seen not to be guarded by the character anymore. Upon return on a subsequent login they are found to be guarded by the character again. The same items have been un-guarded several times with the same result.

Feature Request6010NoPetsMediumUnconfirmedThomas Tautenhahnloot option for /pet command27.05.201313 Task Description

It would be cool to have a new option for the /pet command to loot selected targets

i.e.: /pet Bob, loot

Could be very useful for an archer. Just like a dog for real hunters.

Feature Request6030NoQuestsMediumUnconfirmedHirene PenifurIdea about making crafting skills less grindy20.06.201312 Task Description

I think it would be a great feature to make a new type of NPC quests on working title "Skill quests".
It would work similar to the current quests are being developed, so you can get repeatable quests from NPCs regarding to your current skill levels, like cooking/baking quests from Harnquist.

These skill quests would repeat daily (or in any other considered time periods) and crafters could pick orders up from their trainers or other NPCs.
NPC places an order on crafting a certain item that player need to craft and would get huge amount of SKILL PRACTICE as reward for fulfilling the order.

It wouldn't touch the current skill progression system, so someone could 'grind' a skill if they wish to do that.
But we all know, how slow it is now to progress in any crafting skill.

See an example:
The rule settings team think, someone has spent 3 months with developing their blades making skill, should be at level 100 in blades making without grinding.
If a player would play regulary and come back on 60 days, and does the skill quests from NPC, they would get enough skill practice to reach level 100.

Let's say the next level of the skill would take 2 hours of mindless grinding.
But if the player would come back regulary and would do the skill quest, they could reach the same level with making (let's say) 3 products for order.
The items to be crafted would also be different, regarding to the skill level of the player and what items are craftable in the skill.
So, a player would be asked to make a sabre, a falchion, an axe or a shortsword for example.

The advantage of the extended system would be:
- rule settings developers could define a minimum time within someone should reach a certain level in their skill
- the players wouldn't need to grind all playing time spent in PS to reach their skill levels, so they could role play more or work on other skills
- the players would come back more regulary to develop their favorite skills, because the quests would repeat daily

Feature Request6063NoCrafting TransformationsLowUnconfirmednobody specialDavide Vescovinibright and murky advanced actions pointless01.04.20141 Task Description

bright and murky essences are made by processing 1 of the 3 essence mixes resulting in 3 product.
with higher skill you can process 2 at a time into 6 product.
to process 2 at a time you have to cut off 2 from the stack and transfer them, very time consuming.
to process 1 you dump a stack in the container and shift click on it til they are spread out.

every other higher skill same process I have looked at gave more product per ingredient.
For example 2 crystal sludge –> 5 crystal essences
higher skill 1 –> 3

Feature Request6101NoCombatMediumUnconfirmednobody specialallow ungrouped combat when attacked07.08.201318 Task Description

I am sitting in the gold mine near ojaveda and another player is hunting the ‘nauts. one of them runs away from his attack and starts hitting me. I get a few messages about those hits then a message that I have to be grouped with the other player when my auto-retaliate kicks in. This is not right. It is the behavior that has been implemented but I should be able to attack anything that is attacking me.

Bug Report6148NoEngineMediumUnconfirmedKris EricksonHaving issues with drifter - unable to name and two in ...07.09.20131 Task Description

(I think the severity is low, but I was unable to change it.)

I have spent days trying to name my drifter with various names. I have confirmed I am using the correct command. /pet name [name] while having the drifter highlighted. I also tried various versions of this…
/pet name {name}
/pet 1, name [name]
/pet 1, name {name}
along with many, many different names. They all come back invalid.

Then, after several days of trying, I received the message, “You have no familiar to command.” So, I tried to dismiss my familiar and received the message, “Your pet has already returned to the netherworld.” I was standing there, in game, looking at the glider when I received all these messages. So I tried to summon the pet and another one popped up, so I had two in game at the same time, both named, Aszrai’s Familiar.

If nothing else, please remove the second (or both) familiar from the game. But it would be nice to find a way to name my familiar, but not a priority.

I have an image, which shows them both near the smithy in Hydlaa, but I was unable to figure out how to attach it here. I’m sure one drifter will stick around at the smithy for quite some time.

Thanks for your time and help!

Bug Report6177NoUser InterfaceMediumUnconfirmedRasaratInterface>Advanced-Chat>'Auto Tab selection' options br...14.10.20131 Task Description

Regardless of which of the three options is selected, communication seems to switch the active tab automatically to Main if the current tab can't display it. Bug or intentional?

Feature Request6200NoUser InterfaceMediumUnconfirmedRykiaProvide VIEW ONLY for stored inventory26.10.20131 Task Description

October 25, 2013 If 'User Interface' the wrong "Area", please move this request to where it should be.

This feature request is to provide a VIEW ONLY capability for stored items in our inventory, regardless of where we are located in the game. To be able to view exactly what we would see if we were standing in front of a storage NPC would be ideal and would be in character.

We could sit for hours and log all of our stored inventory items in a book and update it, but gaming is meant to be fun.

By granting this request it would be easier for players to:

  • Help new arrivals to PlaneShift
  • Help merchants know exactly how many items they have stored away that could be sold at the marketplace
  • Grant auction requests much faster since we wouldn't need to run to a storage NPC to see if we have the requested item
  • Complete quests. For example, we'd see we only need 2 more tefu-skins or one more gold ingot to complete a quest
Feature Request6343NoInventory/ItemsMediumUnconfirmedbonifarzPrevent accidental item destruction19.02.201415 Task Description

Today morning I accidentally destroyed (”sold”) my main weapon (a Frosty Crystal-Steel Battle Axe of Stone). This has happened earlier and to several other players, and it will happen again for sure. It would be very useful to have either
* an option for locking down some items in your inventory to prevent selling them
* a confirmation popup when selling items with a rarity of one in a million or more
* a way to retrieve items, e.g. as suggested in PS#5325
I know it is the players fault, but it can happen easily if there is a lot of lag or if the storage and trade windows happen to be placed on top of each other.

Feature Request6356NoTraining & SkillsMediumUnconfirmednobody specialmax tempo default play28.02.20141 Task Description

Scores whose given tempo (beats per minute) is greater than the performers skill level would allow should play at the maximum tempo available to him unless it is specifically set lower than the max.
resetting the tempo with every repetition of the piece is counter-productive.

Feature Request6392NoUser InterfaceMediumUnconfirmedJonAdd switch character/logout option to client06.04.201413 Task Description

Currently when leaving PlaneShift, the only option is to completely exit the client. It would be convenient to be able to go back to the character selection screen and/or the login screen rather than having to restart the client.

Bug Report6462NoEngineMediumUnconfirmednobody specialSpell research doesn't interrupt crafting19.05.20141 Task Description

while hammering a heated alpha ps sba blade I was able to start spell research without int erupting the hammering.

Feature Request6513NoCombatMediumUnconfirmedxolaannoying window asking winer to take loot22.06.20141 Task Description

when hunting in group popup window asking winer to allow loot is annoying, i wish leader of group have options that
1 allow to share loots
2 disable shares and the one who take loots keep it
without the annoying window that popup every time

Feature Request6527NoClient start-upMediumUnconfirmedThomas TautenhahnDon't allow login into a locked guild house15.07.20141 Task Description

The reason for this request is to prevent guests from stealing.

If one tries to login into a locked guildhouse one has no key for one’s position should be reset.

Guildhouses usually have only one exit so the position outside of the house should be clear.

Feature Request6563NoEngineMediumUnconfirmedmike loevendepreciate /stand and use /sit as a toggle06.09.20141 Task Description

why in gods name we have a seperate sit and stand command is beyond me in fact it is completely idiotic. there is no need for /stand in a game that is properly programmed

/sit should perform both functions act as a toggle

void sit()
{
if(player.isSitting) player.stand();
else player.sit();
}

with as script like this the /stand command can be removed from the game simplifying shortcuts.

additionally the addition of a sit right click action on specific furniture should be added to ensure that characters who wish to appear sitting in chairs will be properly snapped into position and animated as such

Feature Request6576NoEngineMediumUnconfirmedmike loevenIcon Editing System for Player Books06.09.201411 Task Description

The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.

I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.

additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other

it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook

Feature Request6600NoEngineLowUnconfirmedJoe Lyonadd command to list all public channels24.02.202311 Task Description

Moved from ticket 5981, suggestion by Franta

it would be good to implement command with list of all public channels with something like /list [filter]. It would also show all channels you are joined with the corresponding number.

Example:
/list
gossip (talk with /1 <text>)
auctions (talk with /2 <text>)
hydlaa_chat (not connected)
gobble_hunt (not connected)

the same list with filter as parameter:
/list go
gossip (talk /1 <text>)
gobble_hunt (not connected)

the same list with special case for only connected channels:
/list #
gossip (talk with /1 <text>)
auctions (talk with /2 <text>)

Feature Request6606NoEngineMediumUnconfirmedJoe LyonJoe LyonGM notes facility14.12.20141 Task Description

GMs should have the ability to add, edit, delete notes on players.

command line commands :
/note ‘playername’ ‘comments’ /note list
/note delete id

GM console interface :
-when you click add you get ‘enter player name’, and then comments
-GM can then read them, edit them, or delete the whole thing
-permission level required to edit/delete configurable

Bug Report6640NoGUIMediumUnconfirmedNeeno Peleroincorrect sRGB profile31.12.20141 Task Description

There are three files (jade_theme.png, splash.png, yesno.png) in client_base.zip, which contain an incorrect iCCP.
When using a newer version of libpng you get the following warning: “iCCP: known incorrect sRGB profile”.
So just delete the color profile in the next art update, please.

Bug Report6644NoUser InterfaceMediumUnconfirmedEvarajActive Effects scrolling12.10.20141 Task Description

Scrolling with the mousewheel does not work if the mousecursor is over one of the listed buffs.
It works only if the mousecursor is besides or between the buffs.

svn code r9595

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