PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited  desc[[changedby]]
Feature Request6935NoTraining & SkillsMediumUnconfirmedStalfosJomed's Meat Medley: Optional task needs cooking 5005.11.2019 Task Description

There is an optional arm of the quest, that requires cooking skill to be at 50, when the quest itself only requires 10 skill in cooking to claim.

If you choose to go for the optional part of the quest, you delay getting the next book after Meat and Stew Recipes, so training those 40 ranks to make Cheesy Succulent stew takes ages.

Feature Request6931NoCharacter CreationMediumUnconfirmedStalfosteamix.org Loyal Fan Achievements should be Account Wid...22.09.2019 Task Description

PlaneShift Loyal Fan achievements regarding previous versions from “Played Atomic Blue” to “Played Arcane Chrysalis” I reckon should be account wide.

I created my account during Crystal Blue, but felt like playing a different character later meaning my main has none of these achievements.

It’s like a veteran status, but only applies if you kept your first character.

Bug Report6928NoQuests DynamicsMediumUnconfirmedStalfosNalri Looks Radiant Inconsistency01.02.2019 Task Description

When showing Levrus the Bronze Bands you can ask him to remove the magic, but when you return them to Nalri there are only options to say “You must see Levrus, he will remove the magic” Or “If you stay away from the objects, it will go away”

Bug Report6924NoCraftingMediumUnconfirmedStalfosCooking with Minerals Conflict14.01.20191 Task Description

The book shows

Powdered [Raw Material]
Grind [Raw Material] into Powdered [Raw Material] using Alchemist Table with Wooden Mallet
Hammer [Raw Material] into 3 Big Chunks of [Raw Material] using Alchemist Table with Wooden Mallet

Both using Alchemist Table with Wooden Mallet
When only the 3 big chunks is correct

Feature Request6821NoCrafting TransformationsMediumNewKaerli StronwylleAdditional jewelry metals31.12.201732 Task Description

Right now, the only jewelry metals available in the game are gold, silver, and platinum, which leaves Ynnwn out in the cold RPwise. Considering that IRL, copper alloys (brasses and bronzes both) were and are still used for jewelrymaking – it would be logical to add those at some point down the road, to provide at least *one* Ynnwn-compatible option…

Bug Report6878NoCraftingMediumUnconfirmedKanubyTuathanachMace Making practice points inconsistent with other cra...19.11.201731 Task Description

The Mace Making Practice Points seem to be inconsistent with other crafting. With a skill level of less than 20, everything only takes 5 seconds to make regardless of the complexity of the item being crafted.
Wondering if a higher blacksmith skill is weighted more. Only getting 5 pp per item crafted will extend leveling ability time dramatically.

Bug Report6903NoItems CharacteristicsMediumUnconfirmedEmalineVenalanBanded Mail Armor wrong desc09.11.20171 Task Description

Banded Mail Armor stores in MA category, trains MA but the description reads HeavyArmor under the weight/size/quality. So can we get it changed to read MA please.

Bug Report6890NoCraftingMediumUnconfirmedKenTuathanachCrafting Axe Kits gives Mace making skill.14.08.20171 Task Description

This is actually for version 0.6.5.

When I craft Small Battle Axes I find that all skill gains are in Blades, Blacksmithing, and Mace making. I feel that somehow the skill gains for Axe making have been replaced by Mace making. That makes it harder to build up axe skill to turn the kits into a finished axe.

Axe handles need changed to blades making

Bug Report6893NoCraftingMediumUnconfirmedLariliMaking Barberry extract sometimes gives a special prope...29.05.2017 Task Description

I made barberry extract and ended up making batch of valuable barberry extract. Seeing as barberry extract is not a finished product but an ingredient it should not receive any special properties from crafting.

Feature Request6814NoSettingMediumUnconfirmedRoman YagodinBring gods in the game03.04.201711 Task Description

From game chat:

/tell Laanx Hi, Laanx!
> Laanx is not found online.

Current /pray command is a shortcut for /emote pray, but it could be interesting to have separate command to pray gods (or specific god) for miracles or even ask them about something.

“Miracles” should be protective / healing spells, casted on character or group, or offensive spells, casted on enemies.
Spell set could vary by god. Rate of success of appeal & spell power could be determined by character race, faction points, number of previous appeals (in the game day), sacrifices and also (maybe) current location, weather and time of the day.

If god name not specified, any god in the mood could answer to the prayer.
Also, appeling to the more ancient gods (Laanx, Talad) should have lesser rate of success, but greater miracles or revelations.

Any character (even have no magical abilities and choose to be atheist) could use this command.

Gods could be implemented as (invisible) NPCs.

Example command formats:

Pray: /pray [godname]
Ask: /tell [godname] [question]
Sacrifice: /give [godname] [itemname]

Forum thread: http://www.hydlaaplaza.com/smf/index.php?topic=42207.msg477124#msg477124

Bug Report6872NoWebtoolsMediumUnconfirmedEmalineCalendar Dev meeting Desc typo18.01.2017 Task Description

Just an FYI but the info being posted on the calendar for the dev meetings has a typo. Under Content, second sentence the Word developers is typed Devevelopers.

Bug Report6884NoWebtoolsMediumUnconfirmedEmalineEdit Roleplaying guide on main site.18.01.2017 Task Description

http://www.planeshift.it/Roleplay%20Guide

Last paragraph: kra has no gender therefore the he’s should be changed to kra’s.

The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - “Well, I never been a novelist, but that should do it, I guess.” He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

The kran looks at the written page, tilting kra’s head a bit and scratching the top with kra’s left hand. - “Well, I never been a novelist, but that should do it, I guess.” kra stands up from the giant crystal table, picks a thick cloak and looks outside the window of kra’s sculptured stone house. kra concentrates a bit and thanks to his magic vision, kra reaches the Hydlaa plaza. - “mmmm… there is still much more to do, but things are surely getting better. Time for some magic!”

Bug Report6853NoCombatMediumUnconfirmedAniroho Aimirrelnot facing target problems with ranged weapons17.07.20161 Task Description

During fight using ranged weapons if the player is attacking a mob but doesn’t face them the arrows are still used but no attack is led and the message about facing the target is shown.

Sometimes attacking with ranged weapons cause the showing of the facing target message and the attacks are not dealt even when the target is near and straight before the player (the arrows are consumed as well).

Bug Report5386NoCombatMediumNewKaerli StronwylleRange of combat messages is FAR too short08.07.20162 Task Description

You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.

Bug Report6867NoInventory/ItemsMediumUnconfirmedQuentinequip/dequip items through shortcuts bug02.06.20161 Task Description

I recently wanted to create a shortcut to summon my Rivnak, but it doesn’t work exactly like it should…Here are the commands of my shortcut :

/dequip leftfinger
/equip Ring of Summon Familiar
/pet summon Bigadin
/dequip leftfinger
/equip Crystal Ring

Of course, using the commands one by one in the chat works perfectly. But here is the chat log after using the shortcut :

Usage: /equip [stack count] [slot] [item name]
You feel a connection to your familiar.
You’ve gained 1 Practice points in Empathy.

Weirdly, it seems that when the last line is executed, my ring is still considered equipped, and so it cannot be equipped. I thought that with another item which exist in several copies, it would work through equipping another copy, but even that do not work. I tried using it with 2 Silver Rings in my inventory (so the line /equip Crystal Ring become /equip Silver Ring), and both when the quality is the same and when it is not (and so it doesn’t stack) :

You feel a connection to your familiar.
You’ve gained 1 Practice points in Empathy.
This item cannot be equipped.

I hope the informations are sufficient to allow you to understand and solve the problem.

Feature Request5321NoSpell FormulasLowAssignedDaevaornDavide VescoviniExploration: Areas need more prominent notice17.04.201633 Task Description

I think that many of the newly “explorable areas” will go unnoticed by people because the only indication, the system message is lost between so many others.

Why not have an on-screen notice about reaching such a spot, especially now that those notices are optional anyway?

Bug Report6318NoNPC Paths/movementMediumNewJonDavide VescoviniNPC's Teleporting04.04.20165 Task Description

Sometimes when I’m attacking NPCs with a spell, I’ll see the following messages:

“I failed to move, will teleport in 5 sec.” “I was teleported here, waiting 5 sec.” “now I located the spawn point.”

I’ve had this happen with rogues in Ojaveda and in the Sewers where there don’t appear to be any obstacles to their movement.

It’s really annoying to have to go track down the NPC to finish it off.

Bug Report4937NoCombatMediumNewDanielMovement for Ranged not showing when firing long distan...04.04.20164 Task Description

When the monster is somewhat near you, the movement simulating firing an arrow with the bow is showing. However if the monster is quite far away the movement stops showing until either one of you gets closer to the other.

Bug Report5989NoModels and MapsMediumUnconfirmedKaerli StronwylleMap leak in bdoorsin leads to "unleak" and subsequent c...03.04.2016 Task Description

/pos: bdoorsin -180.54 19.71 -864.52

How to reproduce: Run into the area between the large boulder and the cliff face there.

What should happen: Your char should, at worst, have to /unstick out of it, or be respawned due to the map leak.

What does happen:

  1. Your char (sometimes) gets ‘leaked’ off the map and starts to fall through it
  2. As your char falls, they get put back in the normal map area because of the concavity of the cliff face below the path there.
  3. Result: a DR trip, because your character goes “splat” at the bottom of the Bronze Doors canyon.
Feature Request6514NoRulesLowNewxolaNew item category for kran food01.04.201611 Task Description

food for kra shall have new item category -it mess with alchemy preparations while its toxic for others races

Bug Report6844NoEngineMediumNewVenalanPlayer crafted magic items always need identifying.08.03.2016 Task Description

As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…

Bug Report6729NoCraftingMediumUnconfirmedShafaragornVenalanBow making interruptions for nonexistent movement11.02.201661 Task Description

When working on bow making at the Arena smith table: if you /use the table, when the progress bar shows that you are done, instead of being done with whatever you’re doing, you get a message that reads “You interrupted your work when you moved away” without having moved at all.

I’ve repeated it multiple times working on a few different things, but haven’t tried at any other smith tables yet.

Feature Request6823NoEngineMediumUnconfirmedVonor[Engine/Settings] Add Regexp and wordlists to NPC Speec...24.11.201511 Task Description

While the quest system has greatly improved in the years I’ve been gone, there are still things one needs to type to an NPC.

Currently NPCs are still dumb as bricks when it comes to understand what players “write” to them.

As the “writing” is supposed to be “speaking” one would assume that an a person would understand a word even if it’s spelled incorrectly.

For example - in a certain quest you have to tell a certain NPC the words “diamond and opal”.

If you spell the words wrong (e.g. opale) the npc refuses to help and you have no chance of repeating that step and thus are forced to finish the quest in another way.

With regexp in the engine the settings department could make the answer look like this: (?i).*diamond.*opal.*

This would match case insensitive on “it are diamonds and opals” as well as “diamondsopals” or “diamond opale” as well as many other possible phrases that include the words “diamond” and “opal”.

With wordlists settings could define a couple of spellings of certain words to match on in-word typos even. for example: (?i).*$quest_stepX_wordlist1.*$quest_stepX_wordlist2.*
In the wordlist the settings dept could then, for example, define spellings like diamond, daimond, diamant and the like. That’s just an example though, I’m sure there are many more examples in game currently where a npc refuses to answer or you break a step in a quest only because you cnat type :-)

As for the regexp, the PCRE library from Apache could be used, maybe. http://www.pcre.org/

Feature Request6817NoInventory/ItemsMediumUnconfirmedRichgarUnintuitive Placement Order of Picked Up Items28.07.20153 Task Description

Items that are picked up should go into the upper-left most container in our inventory that it can fit into. This will allow players to choose the order they want their inventory to fill up. When my main inventory is full, items start going into my glyph sack instead of the four empty small cloth sacks available. Thank you for your time :)

Bug Report6407NoNPC Paths/movementVery LowNewnobody specialDavide Vescovinirinna, boralis superimposed at 1 AM20.07.20151 Task Description

these two npcs need to be separated a bit outside their house at 1 AM

Feature Request6795NoCrafting TransformationsMediumUnconfirmedNoronelTuathanachRemove confusing Broadsword crafting steps22.06.20151 Task Description

I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.

If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.

Bug Report6808NoCharacters AnimationMediumUnconfirmedCan-ned FoodKran Walking Animation needs improvement08.06.2015 Task Description

Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.

Ignore, of course, if new models lack this trait.

Feature Request6802NoCrafting TransformationsMediumUnconfirmedKaerli StronwylleTuathanachYou should be able to heat stock with the Book of Blade...18.05.20151 Task Description

Having to use the Working with Stock book simply to heat steel/ingots for forging makes for a silly amount of swapping back and forth between Working with Stock and Book of Blades. It’d be simple enough to add the steps for heating stock and ingots to the Book of Blades…

Feature Request6803NoEngineMediumUnconfirmedKaerli StronwylleTuathanachRound out weapon types using existing models19.04.2015 Task Description

Weapon types that I’d find useful in RP and could be more-or-less stood in for with existing art, but aren’t statted/craftable:

  • Rapiers/some sort of thin thrusting sword – this could use a longsword model for now until we get a proper rapier model in (I might make a low-fi rapier model if I get motivated enough to dust off Blender, even…)
  • Spears (and perhaps other polearm forms) – these can use the quarterstaff model until a proper model is implemented for them
Feature Request6784NoEngineMediumUnconfirmedKaerli StronwylleEnvenomed arrows06.04.201513 Task Description

Considering that arrows are single-use at this time and craftable, it should be feasible to use envenomed arrows to test the concept of envenomable weaponry for the time being, until we can get the engine changes needed for temporarily-poisoned blades in. (Flaming arrows would be a nice addition while you are at it…)

Bug Report6792NoRulesMediumNewDavide VescoviniDavide VescoviniList of Combat Bugs05.04.20151 Task Description

This is a collection of Combat System bugs

Feature Request6788NoUser InterfaceMediumUnconfirmedGongerJoe LyonSplit up System tab information18.03.201511 Task Description

System tab: Could the information there be split up further, like for the logs, into something like combat, crafting, soul commands (emotes and interaction commands like /greet), so you can have more control what is shown in Main tab?

This was briefly discussed in the Dev meeting (22/02/2015), and should be assigned to Eredin.

Thank you.

Bug Report6530NoSpell FormulasMediumUnconfirmedxolaDavide Vescovinitraining repairing07.03.20152 Task Description

for every skill we get practices equal to time we spend while crafting but for repairing it is not true
the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )

would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash
there are no bonuses for repairing complex items its only based how bad its damaged it seem

Bug Report6783NoEngineMediumUnconfirmedIridiaJoe LyonShortcutname removed on button move when an icon is use...05.03.201532 Task Description

When a shortcut that uses an icon is moved the name of the shortcut disappears and is replaced with the shortcut number.

Feature Request6753NoEngineMediumUnconfirmednobody specialCrafting UI: recycling parts16.02.201542 Task Description

currently transforms from parts back into ingots are not listed in the books relevant on a consistent basis. They may be in some books but are not in the shield books. It would be good to have a list, comprehensive across skills or otherwise, so that players can know which ones are possible.

Feature Request6785NoMagic SystemMediumUnconfirmedCalmusglyph order in spell research should not matter16.02.20151 Task Description

Even with the recent improvement of the spell research behaviour, I think it is a bit tedious to find spells with 3 glyph combinations or spells with 2 glyphs of 2 different ways.

I propose that the glyph order doesn’t matter in the assemble slots.

Wouldn’t it also be more logical if the glyph order doesn’t matter?

Feature Request6782NoEngineMediumUnconfirmedTrippedOnReality/EnarelAdd current weather to the Information Window08.02.20152 Task Description

For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.

Feature Request6780NoEngineMediumUnconfirmedJoe LyonJoe LyonScriptable Ojects31.01.2015 Task Description

Courtesy of Rigwyn, on forum wishlist http://www.hydlaaplaza.com/smf/index.php?topic=42019.msg474950#msg474950

  The player would define a starting state, a series of "qualifiers" controlling a custom menu of "actions" that may be taken on the object.
  Qualifiers could check attributes, skills, possession of an item, or internal counters.
  Each action could execute one or more commands, for example /shout, /say, or /tell to the person who acted on it, or update its description or internal counters.
  All descriptions and internal counters would be shared to all clients within range as well as persist.
Bug Report6778NoEngineMediumUnconfirmedsteve mossTalking to NPC28.01.20151 Task Description

Hi
I seem to have a glytch where frequently (but not always) an NPC will not talk to me no matter how long I wait
However if I click “Bye” and try again he will now talk
It means I have to click every NPC when he wont speak to me twice to be sure there is no dialogue

Bug Report6776NoItems CharacteristicsMediumUnconfirmedSajut FogilTuathanachBow Prices20.01.20151 Task Description

I crafted two bows, the NPC-Price for the Enkidukai Shortbow (needs lvl 20 in bow making and more material) seems to low.
Enkidukai Hunting Bow, Q170; 1588 Tria
Enkidukai Shortbow, Q193; 1531 Tria

Feature Request6774NoUser InterfaceMediumUnconfirmedMario RohkrämerDirect access to the help dialog explaining a command18.01.20152 Task Description

You can show the Help dialog (menu button or /show help); but to read the verbose explanation about a specific command, you have to search for it in the tree of categories, which may be a little time consuming.

It may be helpful for more experienced users to have a command which opens the Help dialog and navigates to the topic about the command if it exists.

I could imagine e.g. a command like /about command to call the verbose help for the topic /command.

Bug Report6772NoInventory/ItemsMediumUnconfirmedDaevaornJoe LyonIt's possible to swap a weapon with a musical instrumen...18.01.2015 Task Description
  • I was playing my pan flute.
  • I swapped the pan flute against my plat steel sabre.
  • I stopped the playback.
  • I fought.
  • I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.

I suspect that there is no test for (music instruments/)items being in use when swapping them

Bug Report6769NoEngineMediumUnconfirmedEvarajempty autoexec command boxes are not saved16.01.2015 Task Description

If you delete everything in the boxes and click the save button, the commands are back after relog.
It seems there must be at least one character in the box to get it saved.

Feature Request6748NoUser InterfaceMediumUnconfirmedTrippedOnReality/EnarelFilter for storage window09.01.201551 Task Description

The ability to sort in the storage window is awesome. However, it would also be nice to be able to search your storage for a specific item within a category. I think this would mostly be useful in weapons categories, but I can see it being useful for other categories as well. For example, if I’m looking in category: weapons - axes and I want to find all of my blah blah blah of the hammer axes, it would be nice to be able to filter by “of the hammer”. Sorting is great, but if you’re looking for an item with a specific modifier, and it’s not a prefix, it’s hard to find.

Feature Request6760NoInventory/ItemsMediumUnconfirmednobody specialChange apple to type plant part08.01.2015 Task Description

I would really like to loot food ingredients that cannot be gotten another way and not have to loot apples. If I want apples I can /harvest or /pickup them. with this change I could add food to my /loot shortcut and not miss out on lard or meat. I don’t think there is another lootable foodstuff that has multiple kinds of sources.

Bug Report6750NoEngineMediumUnconfirmedxolaatacking 05.01.20152 Task Description

when i start atack enemy that is little away and before i see message he is too away switch (with shortcuts /target nearest /atack) to nearest im in combat mode but dont see any system mesages and not doing any hits- it happend in other situacions too but that i know how to reproduce

its worse to aim enemy , i often see ‘you are to away’ in first try and without move next attack hit enemy correctly

Bug Report6755NoEngineMediumUnconfirmedxolapet have trouble attack dummy04.01.2015 Task Description

with dummy targeted
/pet target
/pet attack

from longer distance pet fail to attack dummy, it hit arena wall and dissaper
from very short it attack and start rotating.

Bug Report6742NoInventory/ItemsMediumUnconfirmedMario RohkrämerLogin with less than full health02.01.20151 Task Description

Logging out after a longer time of idling, one would expect to login with full health later. But I noticed that my health is a little lower and starts regenerating after I logged in. This is especially obvious for characters with not yet maxed stats, appears to be a relative impact.

I wonder if this is caused by buffing armor parts, e.g. Ulbernaut Bracers (+8 Strength, boosting HP too, indirectly). I could imagine that the max. HP are calculated without buffs, and the current health gets limited to this lower maximum (lower than while logging out previously); then the engine loads armor parts after logging in and has to update the HP maximum, which is now higher with buffs, and the current HP get a headroom to fill up.

Bug Report6640NoGUIMediumUnconfirmedNeeno Peleroincorrect sRGB profile31.12.20141 Task Description

There are three files (jade_theme.png, splash.png, yesno.png) in client_base.zip, which contain an incorrect iCCP.
When using a newer version of libpng you get the following warning: “iCCP: known incorrect sRGB profile”.
So just delete the color profile in the next art update, please.

Feature Request6735NoEngineMediumUnconfirmedDaevaornMake /ignore target music output as well as chat28.12.20141 Task Description

I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.

So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.

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