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Bug Report | 6769 | No | Engine | Medium | Unconfirmed | Evaraj | | empty autoexec command boxes are not saved | 16.01.2015 | | |
Task Description
If you delete everything in the boxes and click the save button, the commands are back after relog. It seems there must be at least one character in the box to get it saved.
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Bug Report | 7505 | No | Bugtracker | Low | Unconfirmed | ferret | | randomised riding and walking abilities | 10.10.2022 | | |
Task Description
riding a mount can be strange. there is the usual sit on saddle look, standing on saddle with knees bent, standing sideways like on a surfdoard or skate board, and there is side saddle. not yet had the reversal of riding position this time, yet. if you sit side saddle, stand like surfing/skateboarding, you walk/run crablike.
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Bug Report | 7656 | No | Bugtracker | Low | New | ferret | | floating book on ojaroad1 | 14.01.2023 | | |
Task Description
a floating book, that claims to be a dead bird, is floating and inaccessible as it has no collision and thus not allowed to be picked up. position of the book is found by going to /teleport me map hydlaa_plaza 337145.72 -345854.81 10980.61 on teleport you are directly where the book is situated and on a rivnak, a nolthrir has it head high.
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Feature Request | 7658 | No | Models and Maps | Low | Unconfirmed | ferret | | nolthrir village, and farm in emerald lake | 08.01.2023 | | |
Task Description
now that we have the lake populated with plants and some fishes. i am making a proposal for a kelp bed, seaweed bed, the long bladderwrack that we have in small amounts dotted around, and an area that has algae floating on the surface, with a surround to keep it in the one place. the kelp, and bladderwrack, should be harvestable for nolthrir trading to places that cook, or even to traders (both wandering and in cities)
also i propose a village within the area of the central island, that is on land as well as within the water. the design of the village should look like either a coral reef or large shells. close to the island, there should also be a cave system which i am working on a quest for, and some new monsters for that particular cave system. the caves should really be extensive so that navigation is not easy.
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Bug Report | 7661 | No | Quests | Low | Could not Verify | ferret | | quest from krestal dhusho does not complete | 14.01.2023 | | |
Task Description
quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.
krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37
mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24
kora windstone is in the wilds of bronze doors 2 road
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Bug Report | 7709 | No | Graphical Glitch | Medium | Unconfirmed | ferret | | delver has some very strange lighting | 01.02.2023 | | |
Task Description
no task description |
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Bug Report | 7727 | No | Models and Maps | Low | Unconfirmed | ferret | | too steep a climb to get out of hole in desert behind o... | 09.02.2023 | | |
Task Description
having tested one fix, i decided to check if i am able to climb out of the hole on the other side of the road into the desert at the rear of oja. i managed to get to /pos 566110.25 -393981.34 10081.11 where it then becomes too steep to continue the climb out.
version 0.7.30, not the 29 as listed
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Bug Report | 7730 | No | Models and Maps | Low | Unconfirmed | ferret | | derghir sign post floating in oja road 1 | 10.02.2023 | | |
Task Description
the signpost that is supposed to point to the derghir village is floating in the air in ojaroad 1
/pos 343155.47 -335075.34 8986.41
it is also not pointing in the correct direction.
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Bug Report | 7731 | No | Models and Maps | Low | Unconfirmed | ferret | | floating signs in ojaroad 1 pt2 | 10.02.2023 | | |
Task Description
there are a couple of sign posts that stand together and are floating high enough to crawl under them at
/pos 294108.56 -339394.34 10933.02
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Bug Report | 7736 | No | NPC Paths/movement | Low | Unconfirmed | ferret | | velnishi stuck in wall of cave | 11.02.2023 | | |
Task Description
in ojaroad 2 i decided to check the cave and on going into it i found part way to the left in the cave a velnishi tail movinf with the rest of it within the wall.
coords are ojaroadcave01 /pos -356053.56 279411.28 6022.86
the tail actually comes out and back into the wall.
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Bug Report | 7737 | No | NPC Paths/movement | Low | Unconfirmed | ferret | | serpent gobbles not moving | 11.02.2023 | | |
Task Description
serpent gobbles are supposed to patrole the river irfon on both banks with a sleeping area and fishing area close to /pos 400650.50 -327828.62 7508.37. at present they simply stay in one place unless you attack them. they then move and attack back. in legacy, they would attack regardless of your strength against them.
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Bug Report | 7739 | No | NPC Paths/movement | Low | Unconfirmed | ferret | | npc pathways broken | 11.02.2023 | | |
Task Description
tavern de kadel has 3 npc’s stuck in the doorway to the kitchen, on the inside. pathing needs adapting so they leave to go where they are supposed to be
/pos 188805.91 -322772.31 13170.30
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Bug Report | 7758 | No | Bugtracker | Low | Unconfirmed | ferret | | shortcuts not working at all | 13.02.2023 | | |
Task Description
i have tried to set up shortcuts for a number of things, one issue was that an attempt to initiate nightvision was causing an attempt to fish instead. i moved the icons about but same issues occured. not i have cleared shortcuts and i have nothing working at all. all i get on attempts to set shrotcuts is a message saying ‘the key is already assigned’
tried refreshing game and still the same.
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Bug Report | 7761 | No | Items Characteristics | Low | Unconfirmed | ferret | | adorned crates in ojaveda continually spawning | 13.02.2023 | | |
Task Description
i have been checking this spawn point for chests for a while. when last update was completed i cleared the adorned crates from the area, which numbered 3 in the stack. today after a check i find another 3 stacked neatly with no offline looking chest suggesting a player moved them. i believe these chests are spawning too high and thus we get a repeat spawning until they appear at the spawn point.
/pos 533371.69 -366812.44 15751.50
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Bug Report | 7771 | No | Magic System | Low | Unconfirmed | ferret | | enchanting gems does not give magic XP | 15.02.2023 | | |
Task Description
i have looked at the enchanting gems mechanic, and there is an issue with experience not being recorded for the use of magic when enchanting gems. i am fully up as a blue way mage, so i was using crystal way for the enchanting. it gives basic xp but nothing in relation to magic xp, nor noes it state how many points are needed to gain the next level. my crystal way level is 60/63(with buffs).
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Bug Report | 7788 | No | Items Characteristics | Low | Unconfirmed | ferret | | night mushrooms stacking | 20.02.2023 | | |
Task Description
found some night mushrooms that are stacking at /pos 181562.80 -349987.28 12869.13. one other issue is that closing in to get a closer /pos, seems to crash the game.
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Bug Report | 7804 | No | Inventory/Items | Low | Unconfirmed | ferret | | yliacum map piece at eagle bronze doors is missing. | 06.03.2023 | | |
Task Description
having looked for a map piece in eagle bronze doors, it is clear that the map piece is missing. the last time it was there is was in the hands of the dwarf taimian yangnk.i have failed to find it on anyone there
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Bug Report | 7871 | No | Models and Maps | Low | Unconfirmed | ferret | | trees in the deepest part of emerald river | 29.10.2023 | | |
Task Description
just found 4 trees in emerald river. 2 saplings, completely submerged, a slightly larger sapling close to the bank with its head out of the water and a fully grown fir
/pos -283992.16 -421496.05 1608.69 .. large west.
there are other plants close by but the trees are the main items that need to be moved.
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Feature Request | 2867 | No | GUI | Low | Assigned | Firiban | Joe Lyon | Display tabs only when neccessary | 22.09.2014 | | |
Task Description
Hi, to make the interface less confusing, please let the chat window have the “Guild” and “Group” tabs only when the character is in a guild or group. Or at least make hiding these tabs an optional feature.
This would also make it possible to add an alliance chat tab to the chat window without bloating it for the people who are not in an alliance. see my FR #2688 for this.
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Feature Request | 4882 | No | Pets | Low | Unconfirmed | Firiban | | ride other people's mounts | 08.11.2022 | | |
Task Description
Hi, it would be nice if you could lend/rent your mount to other people. This could be made with a dialog box that appears when someone wants to /mount the pet (”Foo wants do ride your pet NameofThePet, allow?”), similar to challenges/trades. If this is implemented there should of cause be auto-accept/deny.
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Feature Request | 5377 | No | Quests | Medium | Unconfirmed | Foxie | | In Aid of the Kran quest too short | 26.08.2011 | | |
Task Description
I must say that this quest is quite disappointing. After a promising and very good beginning the whole story is cut short in an odd way. I think the plot would deserve some development as the beginning is really good.
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Feature Request | 5551 | No | Webtools | Medium | Unconfirmed | Franta | | Version info in server status page | 28.02.2012 | | |
Task Description
Could it be possible to add server version info (and possibly aso recommended/required minimal client version) to the server status page, i.e. to http://planeshift.zeroping.it/index.php?page=about_page for zeroping server? It could help to determine easily whether the update is required/recommended without need to start pslaunch when you don't use it to load the client.
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Feature Request | 4789 | No | User Interface | Medium | New | Frederik Elwert | | action locations have no labels and are not selectable | 16.10.2010 | | |
Task Description
The grill in Reffitia's kitchen in Brado's tavern doesn't behave like other items in the kitchen: The preparation table, for example, is selectable and has a label. The grill is not selectable, and it has no label. One can interact with the grill (e.g., store something in it) just as with the preparation table by right-clicking it. But the grill is much harder to identify, since it has no label.
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Bug Report | 6598 | No | Characters | Medium | Postponed | Glorrandir | Venalan | Dark Wanderer should wear a robe | 20.09.2014 | | |
Task Description
According to Wanderer’s description, he wears robes
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Bug Report | 7445 | No | Crafting | Low | Unconfirmed | Gonger | | No free ores / gems | 17.01.2023 | | |
Task Description
In PS Legacy there are low Q ores / gems near mines, which is good for newbies. In PSU there do not seem to be any. I chose Crafting Category, since you need ores, for example, for crafting weapons.
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Bug Report | 7446 | No | Bugtracker | Very Low | New | Gonger | | Guards! Guards! | 13.01.2023 | | |
Task Description
Two problems with guards: They do not complain about characters with wielded weapons. They do not let creatures enter the city!
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Bug Report | 7687 | No | Movement | Low | Unconfirmed | Gonger | | Problems with Mount Movements | 19.01.2023 | | |
Task Description
Narrow gateways that were easily passable for mounts in Legacy are now hard or even impossible to get through. One example is the first stairs going down in the Welcome Area. It takes several tries with jumping to get through. And speaking of jumps, they are much lower than in Legacy, so fences in Hydlaa have become unsurmountable.
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Bug Report | 7776 | No | User Interface | Low | Unconfirmed | Gonger | | Output of /who is not sorted alphabetically | 16.02.2023 | | |
Task Description
Output of /who is not sorted alphabetically
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Bug Report | 7797 | No | Combat | Low | Unconfirmed | Gonger | | In "upper" Hydlaa you get kill messages from the Sewers | 02.03.2023 | | |
Task Description
I was near the Smithy when I received messages like the following: (22:15:02) [chat] >Fordanot Helsun has been killed by X Y! (22:15:38) [chat] >Diseased Rat has been killed by X Y!
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Feature Request | 7826 | No | Characters | Low | Unconfirmed | Gonger | | No colour highlighting of floating names | 09.04.2023 | | |
Task Description
In Legacy the floating names have different colours depending on Group or Guild, for example. This is not the case in PSU.
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Feature Request | 7827 | No | User Interface | Low | Unconfirmed | Gonger | | No name highlighting in Chat | 03.06.2023 | | |
Task Description
In Legacy your name is highlighted in red when mentioned in Chat. This is not the case in PSU
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Bug Report | 7842 | No | Bugtracker | Low | Unconfirmed | Gonger | | Bad results for Platinum mining | 10.05.2023 | | |
Task Description
Platinum Mining is pretty much how it was in Legacy - at Mining 200, I succeed less than 40% of the time, and Q is between 80 and 115 only. With optimal mining gear this will not go above Q 130 or Q 140. It was planned to be made in such a way that there is at least a chance to get Q 200 for Platinum. The success % is less disturbing - some things SHOULD be more difficult than others!
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Bug Report | 7843 | No | Bugtracker | Low | Unconfirmed | Gonger | | Store screen: Purified feature not showing for glyphs | 14.05.2023 | | |
Task Description
In the Glyphs tab of the Store screen of Legacy, glyphs were shown as purified or not. This is not the case in PSU.
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Bug Report | 7868 | No | Quests | Low | Unconfirmed | Gonger | | Quest Orphia's Magic | 18.11.2023 | | |
Task Description
The option “I’ve made my choice” appears only when you leave the Quest dialog, and initiate it anew.
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Bug Report | 7869 | No | Quests | Low | Unconfirmed | Gonger | | Quest Telzanna's Professions - options disappear | 16.07.2023 | | |
Task Description
After Telzanna tell about a profession (my character chose cook), the options to ask her about other professions do not appear again.
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Feature Request | 5675 | No | Engine | Medium | Unconfirmed | Gornostaev Alexey | | Pop-up messages on other chars tells you smth | 18.06.2012 | | |
Task Description
It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.
My suggestion(technical background):
on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
this message shows in the main view like other notifications
this popups can be toggled off in settings
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Feature Request | 5286 | No | Inventory/Items | Medium | Unconfirmed | Greg | | Pile of quest items Of Unknown Importance | 23.06.2011 | | |
Task Description
Not sure if this was adressed but I have a pile of quest items, that after the whipe Of quests Im not sure what I need to keep for Quest trees, or what I can get rid of. Trying to clean out my inventory/Quest items.
I Haven’t really tried to find a spoiler site that lists quest items and what they are for, or even if one exists
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Bug Report | 5289 | No | Combat | Medium | Unconfirmed | Greg | Davide Vescovini | You Must Face Enemy To Attack/You Are To Far Away To at... | 24.06.2011 | | |
Task Description
Not sure if it is just me but I keep getting “You Must Face Enemy To Attack” when im clearly faceing them >
There are A few Angles At which this happens (Most noticable on a Armored Riverling's right shoulder near the Lake Of Tears, Has also happened on the consumors near the Face Of Stone)
“You Are To Far Away To Attack” > (standing right next to them, If I time it right I can jump and hit it’s head, but only can hit when jumping)
I have noticed this On Ojaveda Road 1 Maulbernauts/Vilenaut/Maulberloards (When they spawn in the "vally area of there spawn points") I also notice when I kill them They get suspended Laying down in the air
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Bug Report | 5524 | No | Engine | Medium | New | Greg | | Couple Of Small problems to be corrected? Knollege Req... | 12.06.2012 | | |
Task Description
I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports…
1. The “Cone” On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see’s this wrong?) 2. When Dropping Stacks Of Items Like Pants There is an extra “ES” at the end. Alot Of Items Have The Extra “ES” at the end, that should not be there.
I Had A couple Questions and Requests :) 1. Someway to Turn off the red dropping notifications like.>”You are to far away to attack” and ““**” Has nothing to be looted”. maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!) 2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven’t really studied it yet, and maybe incomplete?)
It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!
If you want to comment on this aswell, up to you. I will be blunt to the point: I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented Thank You For Your Time :)
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Bug Report | 7258 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | segmentation fault in hydlaa VK_ERROR_DEVICE_LOST | 24.11.2022 | | |
Task Description
Not sure what causes the client to crash. But it seems reproducible when I turn around.
System is Linux 5.8.0-59 Ubuntu bullseye mesa 20.2.6-0 NVidia GeForce GTX 970 Driver Version: 460.91.03 CUDA Version: 11.2
[2021.07.31-21.33.40:344][840]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s) [2021.07.31-21.33.40:420][840]LogVulkanRHI: Error: Result failed, VkResult=-4 at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742 with error VK_ERROR_DEVICE_LOST Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] Result failed, VkResult=-4 at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742 with error VK_ERROR_DEVICE_LOST Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=11 [2021.07.31-21.33.40:480][840]LogCore:
Critical error:
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003
[2021.07.31-21.33.40:480][840]LogCore: Fatal error: [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] Result failed, VkResult=-4 at /home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742 with error VK_ERROR_DEVICE_LOST 0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802] 0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742] 0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457] 0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296] 0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939] 0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889] 0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373] 0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428] 0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886] 0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709] 0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600] 0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319] 0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] 0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608) 0x00007fab1529a293 libc.so.6!clone(+0×42)
0x0000000002ea96ee PSUnrealClient!FGenericPlatformMisc::RaiseException(unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472] 0x0000000002fccd9b PSUnrealClient!FOutputDevice::LogfImpl(char16_t const*, …) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61] 0x0000000004445d9b PSUnrealClient!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802] 0×0000000004422322 PSUnrealClient!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742] 0x00000000043fe84d PSUnrealClient!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457] 0x000000000446288e PSUnrealClient!FVulkanViewport::WaitForFrameEventCompletion() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296] 0x000000000444795c PSUnrealClient!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939] 0×0000000004447098 PSUnrealClient!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889] 0x000000000450fcd0 PSUnrealClient!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373] 0x0000000004526d97 PSUnrealClient!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428] 0x0000000004526bb5 PSUnrealClient!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886] 0x0000000002e8b1f6 PSUnrealClient!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709] 0x0000000002e8ad9e PSUnrealClient!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600] 0x0000000004552ab6 PSUnrealClient!FRHIThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319] 0x0000000002ee0017 PSUnrealClient!FRunnableThreadPThread::Run() [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x0000000002ec01fc PSUnrealClient!FRunnableThreadPThread::_ThreadProc(void*) [/home/planeshift/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] 0x00007fab15c94609 libpthread.so.0!UnknownFunction(0×9608) 0x00007fab1529a293 libc.so.6!clone(+0×42)
[2021.07.31-21.33.40:490][840]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. [2021.07.31-21.33.40:490][840]LogExit: Executing StaticShutdownAfterError Malloc Size=131160 LargeMemoryPoolOffset=196744 Malloc Size=131160 LargeMemoryPoolOffset=327928 Malloc Size=259466 LargeMemoryPoolOffset=587418 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)
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Bug Report | 7361 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | Log enabled for NPC, but NPC talk is not logged | 11.03.2022 | | |
Task Description
NPC talk is not logged to chat logfile. The only things which gets logged is what I type into the free-form-box
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Bug Report | 7396 | No | Bugtracker | Low | Unconfirmed | Haviland Tenouri | | Launcher segfaults on exit | 04.03.2023 | | |
Task Description
The log ends with:
[…] [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module Engine (10) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module CoreUObject (8) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module PakFile (4) [2022.06.12-06.20.45:782][774]LogModuleManager: Shutting down and abandoning module RSA (3) Failed to find symbol file, expected location: “/home/oliver/PS/psunreal/PSLauncher/Binaries/Linux/PSLauncher.sym” Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
[2022.06.12-06.20.45:788][774]LogCore: Error: appError called: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=11 [2022.06.12-06.20.45:797][774]LogCore:
Critical error:
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0×0000000000000003
[2022.06.12-06.20.45:797][774]LogCore: Assertion failed: GraphicsPSOLockedMap.Num() == 0 [File:/home/planeshift/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp] [Line: 1307]
0x00000000029b3bce PSLauncher!UnknownFunction(0x27b3bce) 0x0000000002ace60b PSLauncher!UnknownFunction(0x28ce60a) 0x0000000002a8dae4 PSLauncher!UnknownFunction(0x288dae3) 0x0000000002a8d982 PSLauncher!UnknownFunction(0x288d981) 0x00000000042129f0 PSLauncher!UnknownFunction(0x40129ef) 0x0000000004211c82 PSLauncher!UnknownFunction(0x4011c81) 0x00000000041ec845 PSLauncher!UnknownFunction(0x3fec844) 0x000000000422e5ed PSLauncher!UnknownFunction(0x402e5ec) 0x00000000042df6b7 PSLauncher!UnknownFunction(0x40df6b6) 0x00000000021fd088 PSLauncher!UnknownFunction(0x1ffd087) 0x00000000021fd13c PSLauncher!UnknownFunction(0x1ffd13b) 0x00000000057bfc08 PSLauncher!UnknownFunction(0x55bfc07) 0x00007f3977026083 libc.so.6!__libc_start_main(+0xf2) 0x00000000021f97c9 PSLauncher!UnknownFunction(0x1ff97c8)
Malloc Size=131160 LargeMemoryPoolOffset=196744 Malloc Size=131160 LargeMemoryPoolOffset=327928 Malloc Size=111987 LargeMemoryPoolOffset=439939 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)
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Bug Report | 7487 | No | Quests | Low | Could not Verify | Haviland Tenouri | | Broken Quest "Get a Performance" (Roya) | 24.09.2022 | | |
Task Description
After getting the quest from Roya go to Brado and tell him “You might find this useful to you.”. He will not answer (or rather the anwser is empty) and you can not continue the quest.
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Bug Report | 7512 | No | Bugtracker | Low | New | Haviland Tenouri | | can not attack without a weapon | 14.01.2023 | | |
Task Description
When trying to attack it says “You have no weapons equipped!”
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Bug Report | 7684 | No | Bugtracker | Medium | New | Haviland Tenouri | | Editing Guildpermissions and Points | 24.01.2023 | | |
Task Description
Giving a Guild level the permission to edit gild points is not honoured. The flag is shown, but if someone of ther permitted group tries to edit the points of himself or another member he gets “you don’t have the permission…”
Additionally, editing permissions is not propageted to other online members. Ie. they do not see any changes in guild privileges.
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Bug Report | 7689 | No | Misc | Low | New | Haviland Tenouri | | Logfile opened under the name of my pet | 05.02.2023 | | |
Task Description
Sometimes PSU logs to the wrong logfile, taking my pets name for the logfile instead the name of my character. If I’m not mistaken, the logfile is opened when the first line to log is to be written. If I happen to sit on my pet at the time, the name of my pet is taken instead of the name of my character.
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Feature Request | 7701 | No | Sound | Low | New | Haviland Tenouri | | Allow users to use key-combinations and extended keys | 29.01.2023 | | |
Task Description
When defining keys, it is currently not possible to use key combinations or extended keys of the keyboard. PSU should be able to handle them.
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Bug Report | 6712 | No | Engine | Very Low | Unconfirmed | Hellekin O. Wolf | | ART ERROR: PawsTextureManager wasn't able to load the r... | 20.12.2014 | | |
Task Description
Fri Dec 19 09:55:20 2014, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE> Fri Dec 19 09:55:20 2014, Could not open image: >Scaling Field Background< Fri Dec 19 09:55:20 2014, Fri Dec 19 09:55:20 2014, ART ERROR: PawsTextureManager wasn’t able to load the requested image: Scaling Field Background
This bug occurs on a fresh install of the Linux 64 bit 0.6.1 client, after update to 0.6.2.
The machine is a Lenovo T430 running Parabola GNU/Linux-libre.
lspci:
00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4) 00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM77 Express Chipset LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04) 02:00.0 System peripheral: Ricoh Co Ltd PCIe SDXC/MMC Host Controller (rev 07) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 [Taylor Peak] (rev 34)
sudo lspci -s 00:02.0 -vvv:
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) (prog-if 00 [VGA controller])
Subsystem: Lenovo Device 21f3
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 31
Region 0: Memory at f0000000 (64-bit, non-prefetchable) [size=4M]
Region 2: Memory at e0000000 (64-bit, prefetchable) [size=256M]
Region 4: I/O ports at 4000 [size=64]
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Address: fee00018 Data: 0000
Capabilities: [d0] Power Management version 2
Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [a4] PCI Advanced Features
AFCap: TP+ FLR+
AFCtrl: FLR-
AFStatus: TP-
Kernel driver in use: i915
Kernel modules: i915
uname -srvmpio:
Linux 3.17.6-gnu-1 #1 SMP PREEMPT Tue Dec 9 04:18:43 UYST 2014 x86_64 unknown unknown GNU/Linux
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Bug Report | 7732 | No | Bugtracker | Medium | Unconfirmed | Hieu | | Npc Dialogue | 02.03.2023 | | |
Task Description
My PC resolution is 4:3. When I talk to NPC, NPC dialogue is on the left of the screen and I cannot see whole NPC dialogue.
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Feature Request | 6027 | No | Inventory/Items | Medium | Unconfirmed | Hirene Penifur | | Displaying Quality of the stored items in storage windo... | 14.06.2013 | | |
Task Description
I think it would be nice to see the actual quality of the stored items too in the storage.
Now, you can see the amount, the price and the name of the item. Sometimes with lot of similar items but with different qualities, it could help you to chose what you need. At the moment, you need to click on each same named item stacks to see what you need.
I know it would reduce the maximum number of the storable items per category, but considering the long names of looted items, I think this 8 bytes wouldn’t make big difference.
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