PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]  desc
Bug Report6190NoEngineMediumUnconfirmedRezso GajdoczyRemoving guilds from alliances (/guildremove)14.10.2013 Task Description

messages.cpp misses another operand?

if(command == “/newguild” || command == “/endguild” || command == “/guildname” || command == “/guildpoints” || command == “/allianceleader”)

 {
     guildname = words.GetTail(1);
     return;
 }
Feature Request6795NoCrafting TransformationsMediumUnconfirmedNoronelTuathanachRemove confusing Broadsword crafting steps22.06.20151 Task Description

I noted that previous bug report 4573, similar in nature, has been closed. I reached out to GMs and it was confirmed that once a broadsword has been furrowed into a blade then the only option is to then make it into a kit. The flow as of 04/04/2015 looks like stock>alpha>beta>delta>brittle>dull>rough>blade (gap) heated>super>red>stock.

If the expected results of working broadswords is to have them be a one time blade, then these extra steps (heated>super>red>stock) are confusing. If the expected results is that the broadsword should be able to be worked from stocks to blade to stocks then currently the step to make the (final) blade into a heated blade is missing.

Bug Report7081NoGame BalanceMediumUnconfirmedMichael LoevenRelax spellcasting restrictionsfor sitting / overencumb...27.12.2020 Task Description

Due to the number of enemies with de buffs to strength the problem arises when one of these de buffs occurs in combat and causes a player to become over encumbered. this will almost always result in a 100% chance of death due to the speed at which combat occurs and there being no mechanisms to quickly drop inventory in an emergency situation. The primary counter to this would be spells that either clear the de buff or counter it such as strength. Currently you cannot cast spells while over encumbered and I consider this a unfair and illegitimate restriction that actively prevents players from using the abilities required to counter the de buff and unfairly rendering them unable to defend themselves when this occurs during combat. I would argue the you cant cast spells while sitting and while over encumbered shroud be relaxed or removed because they only serve to ensure a players death due to a combat de buff and serve no reasonable or legitimate game play purpose

Bug Report5625NoEngineMediumUnconfirmedLeonReference to non-existent sound file: amb-day_forrest_...05.05.2012 Task Description

Essentially the same issue as http://70.32.40.136/flyspray/index.php?do=details&task_id=5579 except that the file in question is amb-day_forrest_4 This is happening in the outdoor area at the arena.

Fri May  4 19:13:58 2012, <src/plugins/common/soundmanager/data.cpp:167 LoadSoundFile SEVERE>
Fri May  4 19:13:58 2012, Can't load file 'amb-day_forrest_4'!

for now I added:

<Sound name="amb-day_forrest_4"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 

after:

<Sound name="amb-day_forrest_3"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 
Bug Report5659NoCrafting TransformationsMediumUnconfirmedMario RohkrämerRed Mangrove and Sinaflar: Grinding pulp to paste excee...30.05.20201 Task Description

Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.

But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?

Feature Request7567NoGUILowUnconfirmedKiFunStuSRecreate Tab autocomplete for player names23.11.2022 Task Description

In legacy you could start typing a persons name in and press TAB to auto complete the name.

Currently in the Unreal chat box, pressing tab removes focus from the chat window.

Bug Report5386NoCombatMediumNewKaerli StronwylleRange of combat messages is FAR too short08.07.20162 Task Description

You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.

Bug Report7505NoBugtrackerLowUnconfirmedferretrandomised riding and walking abilities10.10.20221 Task Description

riding a mount can be strange. there is the usual sit on saddle look, standing on saddle with knees bent, standing sideways like on a surfdoard or skate board, and there is side saddle. not yet had the reversal of riding position this time, yet. if you sit side saddle, stand like surfing/skateboarding, you walk/run crablike.

Feature Request4448NoEngineMediumUnconfirmedStefanRandom Spawn zones: NPC often spawn in mid air02.03.20113 Task Description

NPC in random spawn zones often spawn in mid air.
It would be nice if they could be hidden until they hit the ground.
Don’t send the NPC pos info to the client until it has stopped falling down?

Bug Report5439NoCharacter CreationMediumNewMario RohkrämerRace selection: Collection of issues found in systemati...15.10.20213 Task Description

There are several issues I experienced during testing the Character Creation / Race Selection:

  • Hair style is hard to check if manual rotation is necessary during zoomed view.
  • Male Ylian: blonde/brown are confusing names for face textures, they should possibly be changed to emotions. Blonde 1 and Blonde 2 appear identical.
  • Male Dermorian: Face style “Forehead tatoo …” is too long to be readable completely
  • Female Dermorian: “Medium” style is shorter than “Short” style
  • Stonehammer: Race description still mentions “Stonebreaker”. Many descriptions may need an update after the race renovation.
  • Male Stonebreaker (and others): Hair and Beard styles may need a more descriptive name.
  • Female Stonehammer: Traits seem to be misordered. If “Braids” are the two long upper tails, and “Rivnak tail” should probably be the one long tail, then “Lavvar tail” should instead be the two small low tails? What is a Lavvar, anyway?
  • Kran: I’d prefer visually disabling both male and female gender buttons. Leaving the female activated might be confusing.
  • Female Ynnwn: Face style “White eyes” doesn’t use white eyes. The name should possibly be changed, e.g. “Aged” (in contrast to “Young”).
Bug Report6047NoQuests DynamicsMediumNewMario RohkrämerQuests with sparse automatic quest notes29.06.20135 Task Description

There are quests with almost no automatic quest notes documenting the progress, except for the first note describing the purpose of the quest. This is especially annoying when you have to get a specific number of items and need to scan your logs, like in old times before automatic quest notes were implemented…

Open quests are in italics, the rest is already completed.

  • A Hammer for Hamel (Hamel Warson; only 2 notes, the second is confusing - sounds as if the quest failed)
  • Drinks in the Deep (Crosh Dunehammer)
  • Get a Performance (Roya Vuntarr; just started, but already missing a log of the direction where to go)
  • Harnquist Weapon Commission (Harnquist)
  • Introduction to Science (Durok Rrecrok)
  • Ring of Familiar (Levrus; just started, but already missing a log of the required ingredients)
Bug Report5708NoUser InterfaceMediumUnconfirmedTrygve WastvedtQuests only appear after reopening the window24.07.20121 Task Description

If I get a new quest while the quest & event notebook window is open, the quest doesn’t appear in the list until I close and reopen the window. Can getting a new quest cause a refresh of the list of uncompleted quests?

Bug Report7210NoQuestsMediumUnconfirmedUadjetVenalanQuests in need of Quest Notes for clarity04.06.2021 Task Description

Noriko has been doing a lot of quest testing lately, and has found a number of quests where quest notes should be added so that returning players (or those who don’t use their logs) can pick up where they left off. I’ll pass along what she’s put in the petitions to this report.

*Road to Master Cook Chapter One
*Road to Master Cook Chapter Two
*Road to Master Cook Chapter Three
*Road to Master Cook Chapter Four

In each case, the quests notes are very good except when Mirra first gives the quest. The notes only include a generic line about helping Mirra be a better cook, and fail to mention where she’s sent you or what she wants.

*Helping Mirra

No useful quest notes at all.

*Where the Courier Went

Once the player gets the name Shian Sulkin it should probably be added to the quest notes, in case logs aren’t available.

I’ll add more as they’re reported.

Bug Report7152NoUser InterfaceLowNewVenalanQuest window not scaling24.02.2021 Task Description

As with other windows with 1600 by 1000 and other similar ratios it does not fit on the screen properly.

Bug Report7986NoQuestsMediumUnconfirmedUadjetQuest Timers are invisible, leading to confusion01.01.2024 Task Description

In some quests there is a delay before you can talk to an NPC again. One example of this is Its Gone Bad. In Legacy the players got a message like “You have to wait for 10 minutes before you can continue this quest.” so that they knew what was going on, but in PSU they don’t get the message.

Admittedly, the message is very OOC, but without it there’s no way for a player to know why they cannot proceed with the quest. If the messages cannot be restored, maybe a line of dialog from an NPC saying that they’ll have more to say later?

Bug Report7869NoQuestsLowUnconfirmedGongerQuest Telzanna's Professions - options disappear16.07.2023 Task Description

After Telzanna tell about a profession (my character chose cook), the options to ask her about other professions do not appear again.

Bug Report7950NoQuestsLowNewTaladQuest phrases to remove at certain steps30.11.20231 Task Description

As reported by Stalfos

“Something’s Brewing” If you accept Narwin’s drink ““Thought you’ nev’ offer!…” the other option doesn’t disappear: “How many times must I tell you,…” you can’t get the kegs until you click it. Later Jarda also has both options available, the drunken and sober speech options.

“Kimlorm Needs a New Prayer Book”, “Kimlorm sent me” remains an option after you have clicked it.

Bug Report7868NoQuestsLowUnconfirmedGongerQuest Orphia's Magic18.11.20234 Task Description

The option “I’ve made my choice” appears only when you leave the Quest dialog, and initiate it anew.

Bug Report6338NoInventory/ItemsMediumUnconfirmedMario RohkrämerQuest NPC took armor from my hands09.02.2014 Task Description

(Merrinez’ Bad Mood)

When I carelessly executed the reply “Thses might help your hands.” (typo fix is probably already pending server update), the gloves my character wears disappeared from his hands, and Merrinez received them. I thought worn armor is not considered to be taken in quests?

Bug Report5790NoQuests DynamicsHighNewVenalanQuest menus dissapear to quickly to click on responese.15.10.20142 Task Description

A general problem with the quest menu system at the moment is the speed at menu disappear. The problem occurs in the following situation.

All the following is within one step in the following format.

Player gives NPC 1 item.
Menu: text.
NPC: text.
Menu: No. Menu: Yes.
NPC: text.
NPC: text.
Give 1 Melorick's Scroll Case.
Assign Quest.

You give the npc the item.
The initial npc text appears.
Once they have finished talking the next two menus appear, but before you are able to click on the menus the menus vanish.
This results in you losing the item needed to trigger the quest/step and are unable to repeat it.
This was only became a problem with the introduction of the 'bubble' menu system.

Bug Report6666NoQuests DynamicsHighNewVenalanQuest menu: when triggering a quest menu with the same ...26.10.2014 Task Description

There are many time in quests and KAs when they have the same trigger, for example “about armor” or “about apples”.

When you click a quest menu (or type some text to an NPC) the first dialogue(s) to be searched should be quests and if a matching trigger is found the quest menu should be sent, then if nothing is found in a quest it should search KAs. What is currently happening when you have two or more matching triggers you are getting a random choice between the quest response and the KA response. This results in players getting what seems to be a response from the NPC but the quest does not continue.

Bug Report6625NoEngineMediumNewVenalanJoe LyonQuest Menu: step numbering occurs for total steps, not ...15.10.2014 Task Description

I’ve updated the bug to reflect what is happening with the current code, r9606

At the moment the following option will show “red apple (1 of 2) (1/2)” and “red apple (1 of 2) (2/2)” for the menu pair Menu: no. Menu: yes.

P:RA.
Menu: bla.
Smith: wana help.
P:RA1. P:RA2.
Menu: no. Menu: yes.
Smith: shame.
Smith: good.
Complete red apple step 4.

It seems there are now duplicate code checks for counting subsets, or duplicate displays of one counting. This option should really show “red apple (1/2)” and “red apple (2/2)”.

Also now, when you have 8 menus visible from many different quests the number shown is (1/8)-(8/7) so it is done on a total number of menus available, not on a by quest basis. For example, if you have 3 quests active and 8 steps the numbering could be (1/3)(2/3)(3/3), (1/2)(2/2), (1/3)(2/3)(3/3)

Feature Request5662NoQuests DynamicsLowUnconfirmedj oitQuest Items assigned to Quests06.05.20141 Task Description

Request for to list additional Items at the Quest Description.

I would like to have the Items aligned to the related Quests in the Descriptions to get a better Overview and some more Clues in Quests. The descriptions right now are a bit spare, my request is like this

Quest Description
XxxxX ask you for This (to go there).
(Where at some Quests the Place should obviously dont revealed.

But mainly:
Quest Items:
xxxxxx
xxxx
(needed: )
xxxxxxxx
xxyXxx

Bug Report7661NoQuestsLowCould not Verifyferretquest from krestal dhusho does not complete14.01.20231 Task Description

quest deliver a letter, from krestal dhusho does not complete. delivery to mr yasoj completes without words. but the letter to kora windstone is rejected. she does not accept the letter at all and krestal dhusho is unable to complete the quest without that delivery being accepted.

krestal is in hydlaa plaza . pos 207830.66 -335409.66 10595.37

mr yasoj is in fact benack yasoj . pos akk central 538320.75 -370447.25 15354.24

kora windstone is in the wilds of bronze doors 2 road

Bug Report7566NoCombatLowCould not VerifyKiFunStuSPVP casting errors14.01.20232 Task Description

I am not entirely sure on how this bug is best described.
as the duel system is not releasing the duel flag currently.

But I think while the main duel is active you cannot charge cast a spell using the hotkeys against your opponent while in the default navigation mode.

but you can cast charged spells using the hot keys after pressing TAB and entering combat mode.

I will retest this bug after the duel flag bug has been resolved.

Bug Report6612NoEngineMediumUnconfirmedTimops_client crash30.09.20144 Task Description

this is not about a particular bug. at first i thought there was a bug, because following the merchant’s road, the game kicked me out each time it loaded the new world. but now the game kicks me out immediately. i tried logging in with a new character - same problem. the client crashes either while ‘loading GUI’ or after the first movement within the game. i was never able to get into the game with the ps_launcher anyway. settings on my mac are on ‘open’ for all users, so that’s not the problem. here’s the error report:

Process: psclient_static [331]
Path: /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Identifier: psclient_static
Version: 0.6.1.0 (0)
Build Info: psclient_static-Unknown~Unknown
Code Type: X86 (Native)
Parent Process: launchd [195]

Date/Time: 2014-09-26 10:01:41.942 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 77937 sec
Crashes Since Last Report: 10
Per-App Interval Since Last Report: 45985 sec
Per-App Crashes Since Last Report: 10
Anonymous UUID: 9B86D932-2DDD-4489-8D8C-63115271A622

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0×0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x8f1bf6e6 gldFinish + 109990
1 com.apple.GeForceGLDriver 0x8f0e5ab4 gldUnbindPipelineProgram + 2788
2 com.apple.GeForceGLDriver 0x8f1c5935 gldFinish + 135157
3 com.apple.GeForceGLDriver 0x8f1a0c23 gldUpdateDispatch + 1139
4 GLEngine 0x150ef4c5 gleDoDrawDispatchCore + 266
5 GLEngine 0x150a09fd glDrawElementsInstanced_IMM_Exec + 498
6 libGL.dylib 0x9102462a glDrawElementsInstancedARB + 59
7 psclient_static 0x006b13b0 CS::Plugin::gl3d::InstancingHelper::DrawAllInstances(unsigned long, unsigned long, unsigned long, long, unsigned long, void const*) + 374

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x9154f382 kevent + 10
1 libSystem.B.dylib 0x9154fa9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x9154ef59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x9154ecfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x9154e781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 3:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 4:
0 libSystem.B.dylib 0x91528b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x915566e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x915855a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9420e3ab CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x942113dd CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9420ecda HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9420e571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x9420e488 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0×91556259 _pthread_start + 345
9 libSystem.B.dylib 0x915560de thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 6:
0 libSystem.B.dylib 0x9156458a select$DARWIN_EXTSN$NOCANCEL + 10
1 libSystem.B.dylib 0x915fcc4b select + 92
2 psclient_static 0x001c1e38 NetBase::CheckIn() + 274
3 psclient_static 0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34
4 psclient_static 0x002ca9df psNetConnection::Run() + 243
5 psclient_static 0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18
6 libSystem.B.dylib 0x915560de thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x91528b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x915566f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9159f05f pthread_cond_wait + 48
3 psclient_static 0×00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 8:
0 libSystem.B.dylib 0x9154e412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9154e9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x9154e5c6 start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):

eax: 0x0303c000  ebx: 0x0309e400  ecx: 0x8fa35840  edx: 0x00000000
edi: 0x02f2c000  esi: 0x4c077600  ebp: 0xbfffe0c8  esp: 0xbfffe0c8
 ss: 0x0000001f  efl: 0x00010202  eip: 0x8f1bf6e6   cs: 0x00000017
 ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
cr2: 0x00000000

Binary Images:

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0x203b000 - 0x255bfe7 +Cg ??? (???) /Volumes/PlaneShift/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg
0x29c8000 - 0x29c8ff7 libmx.A.dylib 315.0.0 (compatibility 1.0.0) <72FF6A91-C3EC-4634-A0FB-E1586C2404E4> /usr/lib/libmx.A.dylib
0x2f00000 - 0x2f24fe7 GLRendererFloat ??? (???) <AD081A9B-1424-1F17-3C68-9803EBA37E8D> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x2f9d000 - 0x2fa1ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <E9CB576C-283B-1DB2-0C69-E7C914BD7922> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x2fa7000 - 0x2fa8ff7 com.apple.bluetooth.IOBluetoothSCOAudioDriverPlugIn 2.4.5 (2.4.5f3) <013B2DAF-7754-0B38-96B7-D162108DB9E9> /System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn
0x14ea0000 - 0x14ea6ff7 com.apple.audio.AppleHDAHALPlugIn 2.0.5 (2.0.5f14) <38E3C1A4-84E4-C105-B55F-8FC4C154036D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0×15000000 - 0x15179ff7 GLEngine ??? (???) <64C74F67-44B5-7DEF-CCA6-C8A9FF9BB60A> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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0x8f0c6000 - 0x8f811fff com.apple.GeForceGLDriver 1.6.36 (6.3.6) <3BB341B6-11A7-38AD-10A3-F89506FD40D4> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
0x9067e000 - 0x9067fff7 com.apple.TrustEvaluationAgent 1.1 (1) <2D970A9B-77E8-EDC0-BEC6-7580D78B2843> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0×90693000 - 0x90702ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x90ac1000 - 0x90d27ff7 com.apple.security 6.1.2 (55002) <64A20CEB-E614-D35F-7B9F-246BCB25BA23> /System/Library/Frameworks/Security.framework/Versions/A/Security
0×91023000 - 0x9102eff7 libGL.dylib ??? (???) <3E34468F-E9A7-8EFB-FF66-5204BD5B4E21> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x9102f000 - 0x91071ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0×91074000 - 0x91077fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x9114a000 - 0x9116bfe7 com.apple.opencl 12.3.6 (12.3.6) <B4104B80-1CB3-191C-AFD3-697843C6BCFF> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0×91197000 - 0x9119bff7 libGIF.dylib ??? (???) <2123645B-AC89-C4E2-8757-85834CAE3DD2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x913bb000 - 0x9143bfeb com.apple.SearchKit 1.3.0 (1.3.0) <7AE32A31-2B8E-E271-C03A-7A0F7BAFC85C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9145c000 - 0x91527fef com.apple.CoreServices.OSServices 359.2 (359.2) <7C16D9C8-6F41-5754-17F7-2659D9DD9579> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0×91528000 - 0x916cfff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x9170c000 - 0x9170eff7 libRadiance.dylib ??? (???) <5920EB69-8D7F-5EFD-70AD-590FCB5C9E6C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
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0x919cf000 - 0x919cfff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
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0x97cde000 - 0x97d24ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x97f08000 - 0x97f3bfff libTrueTypeScaler.dylib ??? (???) <0F04DAC3-829A-FA1B-E9D0-1E9505713C5C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x97f47000 - 0x97f53ff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
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0x987a3000 - 0x987a4ff7 com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <838E1760-F7D9-3239-B3A8-20E25EFD1379> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
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0x98b84000 - 0x98be5fe7 com.apple.CoreText 151.10 (???) <5C2DEFBE-D54B-4DC7-D456-9ED02880BE98> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x98be6000 - 0x98d23fe7 com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <2D31CC6F-32CC-72FF-34EC-AB40CEE496A7> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x98d24000 - 0x98de0fff com.apple.ColorSync 4.6.6 (4.6.6) <7CD8B191-039A-02C3-EA5E-4194EC59995B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x98de9000 - 0x98e95fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x98ecf000 - 0x98f1fff7 com.apple.framework.familycontrols 2.0.2 (2020) <596ADD85-79F5-A613-537B-F83B6E19013C> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0x98f20000 - 0x99191fef com.apple.Foundation 6.6.7 (751.62) <5C995C7F-2EA9-50DC-9F2A-30237CDB31B1> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x9919a000 - 0x991a4fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x991a5000 - 0x991d6ff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x992ba000 - 0x99394fff com.apple.DesktopServices 1.5.11 (1.5.11) <800F2040-9211-81A7-B438-7712BF51DEE3> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0×99535000 - 0x99539ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x9957b000 - 0x9967cfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib
0x9967d000 - 0x996c6fe7 libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0×99880000 - 0x99a02fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x9a07f000 - 0x9a0a3ff7 libJPEG.dylib ??? (???) <EA97DEC5-6E16-B51C-BF55-F6E8D23526AD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x9a0e3000 - 0x9a18bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x9a1e5000 - 0x9a27dfe7 edu.mit.Kerberos 6.5.11 (6.5.11) <F36DB665-A88B-7F5B-6244-6A2E7FFFF668> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
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0x9a923000 - 0x9a92eff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x9aabf000 - 0x9aad3fe7 libbsm.0.dylib ??? (???) <B328FA0A-899C-4FC4-F2AC-2FDC08819CD2> /usr/lib/libbsm.0.dylib
0x9aadc000 - 0x9ab45fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <AFDA4768-FF21-38D2-A811-A37B5C4AD416> /usr/lib/libstdc++.6.dylib
0x9ab46000 - 0x9abe3fe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib

Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0×93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545025B9SA02, 232,89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0×8507, 0×24600000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0×4500, 0×06600000 / 3
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0×8218, 0×06630000 / 6
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0×0237, 0×06300000 / 2

I’d appreciate any help on this one, since i like the game :-)

Bug Report6499NoCharacter CreationMediumNewMario RohkrämerJoe LyonPseudo one-named characters08.06.2014 Task Description

Today I saw two characters with a supposedly empty family name, yet it seems to be present. When you greet them, the system message with a trailing dot looks like:

SelfFirstName SelfLastName greets TargetFirstName  .

According to the log file, it is indeed a whitespace, not an Unicode invisible char.

I wonder if it may be related to PS#6482, but I doubt.

Bug Report6368NoBugtrackerMediumUnconfirmedIvan MarshPS crashes randomly when in use. Always gives this erro...20.03.2014 Task Description

I am running ps on a OSX system running 10.9.2. The game crashes regularly however when I am playing it. It doesn’t always happen at the same time or in the same place. It seems that it always gives this error though.

Mar 20 09:40:49 macbook kernel[0]: process psclient_static[2932] thread 384705 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 15:15:25 macbook kernel[0]: process psclient_static[3419] thread 457035 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:25:02 macbook kernel[0]: process psclient_static[3538] thread 477372 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
Mar 20 16:27:10 macbook com.apple.launchd.peruser.501[286] ([0×0-0x38f38f].psclient[3538]): Job appears to have crashed: Segmentation fault: 11

Any ideas on what is causing this? Thanks in advance.

Feature Request6200NoUser InterfaceMediumUnconfirmedRykiaProvide VIEW ONLY for stored inventory26.10.20131 Task Description

October 25, 2013 If 'User Interface' the wrong "Area", please move this request to where it should be.

This feature request is to provide a VIEW ONLY capability for stored items in our inventory, regardless of where we are located in the game. To be able to view exactly what we would see if we were standing in front of a storage NPC would be ideal and would be in character.

We could sit for hours and log all of our stored inventory items in a book and update it, but gaming is meant to be fun.

By granting this request it would be easier for players to:

  • Help new arrivals to PlaneShift
  • Help merchants know exactly how many items they have stored away that could be sold at the marketplace
  • Grant auction requests much faster since we wouldn't need to run to a storage NPC to see if we have the requested item
  • Complete quests. For example, we'd see we only need 2 more tefu-skins or one more gold ingot to complete a quest
Bug Report5684NoEngineMediumUnconfirmednobody specialProducts of enchantment should not be rated for rarity12.07.20121 Task Description

lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.

Bug Report7687NoMovementLowUnconfirmedGongerProblems with Mount Movements19.01.20231 Task Description

Narrow gateways that were easily passable for mounts in Legacy are now hard or even impossible to get through. One example is the first stairs going down in the Welcome Area. It takes several tries with jumping to get through. And speaking of jumps, they are much lower than in Legacy, so fences in Hydlaa have become unsurmountable.

Bug Report7806NoBugtrackerLowUnconfirmedUadjetProblems with /morph07.03.2023 Task Description

I’ve been doing some testing with the /morph command, and have not yet found a way to get it to work properly. I used my event character and every time I tried to morph into another race gender I had issues with the default Enkidukai texture remaining on the head. There were also other issues, like klyros wings being missing, and the fact that after the tests my enkidukai character now seem to have lemur textures on her hands permanently.

These are the results I got starting with a female enkidukai character, closing the game and loading fresh after each morph:

Dermorian M - Wrong texture, no back of head. Changing hair trait doesn’t help.
Dermorian F - Wrong texture, no back of head. Changing hair trait doesn’t help.
Diaboli M - Wrong texture, no back of head. Changing hair trait doesn’t help. Setting trait first doesn’t help.
Diaboli F - Wrong texture, no back of head. Changing hair trait doesn’t help.
Enkidukai M - Bad face texture, even from female enki
Enkidukai F -
Klyros M - Entirely wrong texture, no wings, back missing
Klyros F - Nothing visible. Helmet and held items show on ground
Kran N - Wrong texture except for hands, oddly.
Lemur M - Wrong texture except hands, no hair. Hand texture remains after relog
Lemur F - Wrong texture except hands, no hair. Hand texture remains after relog
Nolthrir M - Wrong texture except for hands. No top/back of head
Nolthrir F - Wrong texture except for hands. No top/back of head
Stonehammer M - Wrong texture except for hands. No top/back of head or beard section of face.
Stonehammer F - Wrong texture except for hands. No top/back of head
Ylian M - Wrong texture except for hands. No top/back of head
Ylian F - Wrong texture except for hands. No top/back of head

I few quick tests with a female dermorian character were better, but the head texture was always wrong.

Bug Report7854NoBugtrackerLowUnconfirmedThosorPremature falling out of saddle while mounted. windows/...13.06.20232 Task Description

While Moving around, I think turning might be causing this, in the middle of walking or running, suddenly you are out of the saddle and running on your own. Also, not sure if there is supposed to be a quick dismount when clicking the right mouse button which happens when you want to look around etc.

Bug Report7571NoMagic SystemLowNewKiFunStuSPrayer14.01.20232 Task Description

when I casted Prayer.

it reapeats the following for each target affected
you sing a prayer,healing everyone who can hear you for 176 points

the spell blessed litany lists all the players affected
you sing a litany, healing %player for XX points and XX stamina

This happens also in Legacy.

Bug Report7715NoModels and MapsLowPostponedKiFunStuSpots out of place by stalag02.02.2023 Task Description

the pots are all out of place. wrong angles and height.

gugrontid 73779.85 -489821.34 10714.60

Can be delayed until after migration..

Feature Request7530NoUser InterfaceLowUnconfirmedDamolapopup window in inventory in some slots overlaps invent...03.11.20221 Task Description

Since a while PSUnreal has a pop window in inventory that appears then hovering with the mouse pointer over inventory slots with items or containers in it.

It is a nice feature.

However in the top right slots of the inventory the popup window overlaps the slot the mouse pointer is over and slots in the neighborhood of it. It thus covers part of the inventory content which makes it more difficult to navigate to the right items.

# How to reproduce

- Move inventory window to the lower right corner of the PlaneShift Unreal window or screen.
- Put some items or containers in the top right inventory slots
- Hover with the mouse pointer over them.

# Actual results

When hovering over the top right slot the popup window covers 4 slots in the upper 2 rows seen from the top right corner of the inventory slot area.

Feature Request5675NoEngineMediumUnconfirmedGornostaev AlexeyPop-up messages on other chars tells you smth18.06.20121 Task Description

It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.

My suggestion(technical background):

  • on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
  • this message shows in the main view like other notifications
  • this popups can be toggled off in settings
Bug Report6844NoEngineMediumNewVenalanPlayer crafted magic items always need identifying.08.03.2016 Task Description

As the title suggests all magic items made by crafters need to be identified. As every magically crafted item made the same way ends up giving exactly the same buff, there is logically no need for the crafter to need to identify an item as they will always know what it will do…

Bug Report6319NoMovementMediumUnconfirmedKaerli StronwyllePlayer character in two different positions at the same...04.01.2014 Task Description

The screenshots pretty much tell the whole story.

1) Have char A (Primatus for me) enter the GH and sit on some furniture.
2) Have char B (Sabor) log into the GH.

A on A’s client is atop the furniture, while on B’s client A is in the furniture. Probably a symptom of the known issues with object spawning in PS, but still….really guys?

Feature Request7711NoBugtrackerLowUnconfirmedVolkiPlayer can climb other characters02.02.20231 Task Description

Player can jump or fall onto another character and enter climbing animation and briefly stand on top of another character. Player then falls due to no collision detected.

Both player characters and NPCs are climbable.

Bug Report7941NoModels and MapsLowUnconfirmedDaevaornPlacing item onto stone block with basin in "guildlaw" ...14.11.2023 Task Description

I have been trying to place decoration and a book onto the stone block in the entrance area of the guildlaw map (our guildhouse instance of it)
A weapon as well as the book have disappeared inside the map geometry instead of on the surface.

Without command line support for targetting comparable to what we used to have in legacy (/target next item) I don’t see any way of retrieving an item lost this way.

Feature Request5286NoInventory/ItemsMediumUnconfirmedGregPile of quest items Of Unknown Importance23.06.20111 Task Description

Not sure if this was adressed but I have a pile of quest items, that after the whipe Of quests Im not sure what I need to keep for Quest trees, or what I can get rid of. Trying to clean out my inventory/Quest items.

I Haven’t really tried to find a spoiler site that lists quest items and what they are for, or even if one exists

Bug Report7818NoBugtrackerLowUnconfirmedMohonin DitinPile of dust cannot be kept in furnace16.04.20232 Task Description

The pile of dust that gets crafted sometimes for reasons we all know, this pile of dust cannot be disposed of by putting it in Furnace. Some of us experienced players want to keep the place clean and so whenever we find pile of dust, we put it in Furnace, it eventually vanishes by putting it in furnace and forgetting about it. Now there is no choice but to sell it off to NPC for 0 tria. This is not the main problem, but the problem is to find a NPC nearby who buys ‘Pile of Dust’. So either make a NPC available near Crafting Station to sell of the dust or make furnace to take in the dust and burn it down vanishing it.

Bug Report7644NoGUILowNewKiFunStuSpets Window13.01.20231 Task Description

window resizing has no effect on the displayed information.

or that is as indented, and there should be no resize for it.

Bug Report7911NoCombatLowUnconfirmedStalfosPet refuses to attack27.10.20231 Task Description

It says the pet has successfully targeted the creature , but will not attack with /pet attack. This is on One-Eyed Rats that can be killed by player, shows the same error on Kikiris mind you, that can’t be killed by player.

Feature Request5698NoQuests DynamicsMediumUnconfirmedMario RohkrämerPet race selection for old characters redoing the quest...19.07.20121 Task Description

Several players of old characters who had a Groffel as pet before the quest wipe, and have to redo the pet quest, are unsatisfied that they don’t get a Groffel again, but a Yulbar instead. See: Status of Our Old Pets

May be that Yulbars didn’t exist at all when they got their pet.

May be that Yulbars are somehow preferred now, or there are just no complaints about Groffels so there is a bias about it.

Would it be possible (without extreme efforts) to ensure that redoing this quest creates the same pet race as before? Or would it be possible in cases of old characters redoing the quest after years that they are allowed to chose the race — for emotional reasons?

Bug Report7502NoPetsLowAssignedDamolapet only follows once each time after having been told ...17.11.20222 Task Description

Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.

However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.

Bug Report6755NoEngineMediumUnconfirmedxolapet have trouble attack dummy04.01.2015 Task Description

with dummy targeted
/pet target
/pet attack

from longer distance pet fail to attack dummy, it hit arena wall and dissaper
from very short it attack and start rotating.

Bug Report5869NoMovementMediumUnconfirmedskPermanently exhausted when dismounting rivnak14.01.2013 Task Description

First - It seems there is a delay in stamina measurment, so what can happen is that you are moving, getting low on stamina, you stop moving but even after that you can still get sometimes “You are exhausted” message. This is more a feature than bug, but I think it is important in this case. So now what happened:
I was riding a rivnak and got low on stamina. I continued riding and reached my target destination before I had actually run out of stamina, but I was very low at the time. I dismounted the rivnak and around this moment I got “You are exhausted” message. After I dismounted I couldn’t move - the game was saying that I was exhausted. I couldn’t cast spells or do anything that is prevevented when you are exhausted. However, the game was displaying I have full stamina (After dismounting a pet there is a small delay before your health and stamina values are updated to be on par with the current values.) and this did not change even after two minutes I was waiting. So the game still though I am exhausted - mounting again the pet did not help. Client restart helped of course.
I think that the problam may be somewhere between delayed “you are exhusted” message and after dismount stamina and health synchronization. It seems that when you receive in right (or wrong :) ) moment the exhaused message the synchronization after dismount fails in some way resulting in character being viewed as exhausted permanently.

Bug Report6426NoClient start-upMediumUnconfirmedMalunga LeebooPermanent crash on startup after update.02.05.2014 Task Description

Hello everyone!
I have updated my client on 2014-05-01 via launcher. Now game crashes in a few seconds right after loading the world. I can see environment, but my character is not able to move, chat interface is not accessible. After about 20 seconds game crashes and returns to a launcher window. I have tried to clear cache before starting, but it doesn’t help. Using “elves” interface skin by default, but changing to another (scholar) leads to the same behaviour. There was no such issue before an update, but it was some weeks ago, maybe system updates can cause a problem as well. Creating a new character does not help much: I can walk a few steps and then game crashes. After that there is no chance to proceed playing using a brand new char because it starts up already “broken”.
My system is: OS: Russian Fedora Remix 20, 3.8 GB RAM, Intel Core i5 CPU 661@3.33 GHz x 4, OS type 64-bit, Graphics Gallium 0.4 on NVC1, GNOME 3.10.2. Operating system is up to date (all latest updates installed successfully)
Update: I have tried to download a new *.run installer, renamed /home/PlaneShift and /home/.PlaneShift and reinstalled client. Same result: the world is loading, I can see my char standing near Harnquist’s blacksmith area, but GUI is frozen and no movement or animation. after a few seconds game crashes back to launcher window.

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