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Bug Report | 7607 | No | Models and Maps | Low | Assigned | KiFunStuS | Tuathanach | Ladders you have to jump to go up | 02.02.2023 | | |
Task Description
186500.38 -336082.84 -1019.9
and the ladder above it
work around * just keep jumping and mantling
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Bug Report | 6808 | No | Characters Animation | Medium | Unconfirmed | Can-ned Food | | Kran Walking Animation needs improvement | 08.06.2015 | | |
Task Description
Kran Walking is slightly asymmetrical, as though they were afflicted with scoliosis and weren’t treated completely.
Ignore, of course, if new models lack this trait.
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Bug Report | 6706 | No | Spell Formulas | Low | New | Joshua | Davide Vescovini | Kran Eating Non-Kran Food | 21.12.2014 | | |
Task Description
My Kran can eat certain non-Kran food, such as fish, bread, and possibly other kinds of food without getting indigestion.
Since plenty of other non-Kran foods give indigestion, I’m sure this isn’t normal.
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Bug Report | 7808 | No | Models and Maps | Low | Unconfirmed | Joko | | Kran are too big to enter some places | 27.10.2023 | | |
Task Description
Kran are too big to enter some places - kra can’t enter Menitas tent or the dark rogue hideout. Double alt to roll through is a workaround but it is still annoying
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Feature Request | 5248 | No | NPC | Medium | Postponed | Mario Rohkrämer | | Kormi not yet used: How about a "shy herd" tribe? | 22.07.2013 | | 2 |
Task Description
When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.
That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.
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Bug Report | 5398 | No | Characters | Low | New | Mario Rohkrämer | | Klyros model: Right hand looks strange | 15.04.2012 | | |
Task Description
The right hand of the Klyros looks like their claws poke through their fist.
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Bug Report | 8023 | No | Graphical Glitch | Low | Unconfirmed | Joko | | Klyros male back transparent when riding | 11.05.2024 | | |
Task Description
When riding on a Rivnak the left back of male Klyros model becomes transparent.
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Bug Report | 7358 | No | Bugtracker | Low | Unconfirmed | KiFunStuS | | Klyros legs missing from player model when wearing roba | 01.11.2022 | | |
Task Description
Need to fix the model to not being open at the bottom. (noted it missing in stream while working on magic light)
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Bug Report | 5359 | No | Rendering Issues | Medium | New | Phenha Phayethor | | Klyros colour change | 13.11.2011 | | |
Task Description
I play a Grey Klyros male and after I got my robes I noticed that if I put them on and took them back off, my arms became blue. This is an easy bug to recreate, all it requires is a grey klyros and a robe.
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Bug Report | 5421 | No | NPC Dialog | Low | New | Mario Rohkrämer | | Kilas Tungse - schizo reply about dungeon | 22.12.2011 | | 1 |
Task Description
Quest: Kilas wants his abacus back
[NPC] Kilas Tungse says: Do you think you can help me with a quick errand? [NPC] $player says: I love to learn! [NPC] Kilas Tungse says: Thanks. [NPC] Kilas Tungse says: I lent my abacus to Crosh Dunehammer, the guardian of the dungeons.
vs.
[NPC] $player says: about dungeon [NPC] Kilas Tungse says: What dungeon? Are you sure you heard right? If there was a dungeon anywhere nearby, I'm sure the city would've had it sealed off by now.
This "There is no dungeon" conspiracy makes consistent quests hard where inhabitants of the dungeon are involved.
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Bug Report | 7728 | No | Bugtracker | Low | Unconfirmed | Damola | | Jumping when on mount is delayed | 09.02.2023 | | 1 |
Task Description
When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.
When not mounted the jump is immediate.
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Feature Request | 6935 | No | Training & Skills | Medium | Unconfirmed | Stalfos | | Jomed's Meat Medley: Optional task needs cooking 50 | 05.11.2019 | | |
Task Description
There is an optional arm of the quest, that requires cooking skill to be at 50, when the quest itself only requires 10 skill in cooking to claim.
If you choose to go for the optional part of the quest, you delay getting the next book after Meat and Stew Recipes, so training those 40 ranks to make Cheesy Succulent stew takes ages.
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Feature Request | 6532 | No | NPC Dialog | Low | New | nobody special | | Jarda ynarow isn't always mute. | 15.09.2014 | | |
Task Description
If you ask him a question he doesn’t know how to respond to he uses the default verbal answers.
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Bug Report | 7601 | No | Combat | Low | New | KiFunStuS | | Jade Clacker | 03.02.2023 | | |
Task Description
Attack Jade clacker it follows you around but does not attack
Tested in Laanx Dungeon
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Bug Report | 7889 | No | GUI | Low | Could not Verify | Stalfos | | Items sometimes dropped instead of moved into container | 07.01.2024 | | 1 |
Task Description
When moving items into bags or around within a container it can instead be dropped onto the floor or wall where the mouse cursor landed.
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Feature Request | 1761 | No | | Low | New | Eric | | Items purchased by NPCs should be availabe for sale to ... | 27.09.2014 | | 3 |
Task Description
The way it works now:
I mine ore or get weapons drops from killing monsters and sell them to a NPC. These items then simply disappear into the ether.
The way it should work:
The items purchased by a NPC should be available for players to purchase, at a mark-up to what the NPC bought the item for.
Example, If I sell 20 Iron Ore to Trasok, then he should have 20 Iron Ore for sale.
Steps to reproduce:
1. Acquire an item that a NPC will purchase. 2. Open the buy/sell dialog with this merchant. 3. Notice that when in “buy” view there are no items in the appropriate category. 4. Sell the item in question. 5. Go back to the “buy” view and observe that there is still no itme for sale in that category.
Justifications:
1. The players/devs have expressed a desire in the forums to have a stable economy. This will help. 2. For RP, the prices should fluctuate depending on a very simplified supply/demand algorithm. 3. For RP, how can a merchant justify shelling out mountains of trias for items that never seem to get used.
a. Trasok shouldn't fit in his house with all the silver/gold ingots he has bought over the years.
4. This will help crafters be able to get raw materials at reasonable IC-justifiable prices and hopefully get prices for crafted items to be reasonable and IC-justifiable as well.
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Bug Report | 7939 | No | Crashes | Critical | Could not Verify | Daevaorn | | Items keep randomly disappearing form containers in gui... | 22.12.2023 | | 1 |
Task Description
When I learned about the new transformation mode I took it upon myself to clean up our guildhouse.
In the process I removed many old items from the map and stored them in containers instead.
While I did this occasional crashes happened, which on returning seem to have deleted items stored in these containers. I have lost roughly 70% of player generated/crafted items, some of historical value this way, as well as many player crafted weapons and armours of highest quality.
A very alarming issue.
If my asumption is correct the server automatically deletes any item that it suspects to be involved in crashes. While this maybe desired behaviour in terms of the technical side of things, in terms of a persistent game world this is REALLY, REALLY bad, if true.
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Bug Report | 7552 | No | Inventory/Items | Very Low | Unconfirmed | TrippedOnReality/Enarel | | Items in the mail window weight/quality/size are all 0/... | 20.11.2022 | | |
Task Description
items inside the mail window have no weight/quality/size.
Steps to reproduce: 1. go to a fast travel npc and click on mail 2. click on write mail tab 3. place item(s)/coin(s) in the mail window 4. hover over items
persists in received and sent tabs as well. You can send mail to yourself to test.
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Bug Report | 7467 | No | Bugtracker | Low | Unconfirmed | KiFunStuS | | Item left reminders | 27.08.2022 | | |
Task Description
Put a sack on the ground put a torch in the sack picked up the sack.
Receive warning that I should not leave 1 torch here a few minutes later
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Bug Report | 6772 | No | Inventory/Items | Medium | Unconfirmed | Daevaorn | Joe Lyon | It's possible to swap a weapon with a musical instrumen... | 18.01.2015 | | |
Task Description
I was playing my pan flute.
I swapped the pan flute against my plat steel sabre.
I stopped the playback.
I fought.
I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.
I suspect that there is no test for (music instruments/)items being in use when swapping them
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Bug Report | 7752 | No | Models and Maps | Very Low | Assigned | TrippedOnReality/Enarel | Tuathanach | Invisible wall/object near Arena | 18.02.2023 | | |
Task Description
/pos hydlaa_plaza 179911.09 -295941.69 10545.03
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Feature Request | 7781 | No | Setting | Low | Unconfirmed | Eatuck | | Invert Mouse Movement Setting | 19.02.2023 | | |
Task Description
Please add this feature to the unreal version. I prefer the pointer/camera to be controlled like a plane in the game. If I move the mouse down, the camera will go up. Thank you.
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Bug Report | 7370 | No | Bugtracker | Low | Unconfirmed | Stalfos | | Introduction to Crafting doesn't update wallet | 12.06.2022 | | |
Task Description
The console says you received 4 circles, but the wallet won’t update until you complete another quest. Comnpleting Harnquist is Hungry for example says another 4 circles in console, and wallet updates to 8 circles.
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Bug Report | 6172 | No | User Interface | Medium | Unconfirmed | Rasarat | | Interface>Advanced-Chat>Main chat brackets option broke... | 03.10.2013 | | |
Task Description
This appears to be an option to have lines that appear in Main chat prefaced by origin e.g. [guild], [alliance], etc., provided a user has filtered messages from other chat tabs to appear in Main. However, it seems to work whether or not the option is enabled. Is this a bug or just deliberately no longer an option?
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Bug Report | 6177 | No | User Interface | Medium | Unconfirmed | Rasarat | | Interface>Advanced-Chat>'Auto Tab selection' options br... | 14.10.2013 | | |
Task Description
Regardless of which of the three options is selected, communication seems to switch the active tab automatically to Main if the current tab can't display it. Bug or intentional?
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Bug Report | 7589 | No | User Interface | Medium | New | TrippedOnReality/Enarel | | Interface option settings reset at relog | 17.10.2023 | | 1 |
Task Description
In the interface tab of the options/settings menu, some options don’t seem to save at relog.
Items affected: - menu bar size - visible shortcut rows - chat tabs - time stamps - max history
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Bug Report | 6664 | No | Sound | Medium | Unconfirmed | Joshua | | Instrument White Noise (Lute & Lira) | 06.11.2014 | | 1 |
Task Description
Some of the musical notes, when using the Lute and Lira (drum seems okay), have an annoying white noise in the background. The audio is not clean, and this can be bothersome particularly to people with high-end headphones who may be able to hear it better. I am not sure if this is audible to all players, but it certainly should be to anyone with a good pair of headphones.
Some popping sounds can also be heard.
I am not too knowledgeable on music, so I can’t say which notes specifically have unclean sound, but I think since it can be heard plainly it should be easy to find out.
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Bug Report | 6696 | No | Sound | Medium | Unconfirmed | Joshua | | Instrument Music Doesn't Stop | 22.11.2014 | | 1 |
Task Description
When you are playing a song on an instrument, if you close out of the sheet rather than clicking the stop button, the music will continue to play. This seems to continue until you relog, and opening and using the sheet again doesn’t fix it, it will only make you play two songs at once.
I am not sure if other players hear this or just the player.
In my opinion, X’ing out of the music sheet should work just like the stop button.
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Feature Request | 2349 | No | Engine | Low | New | | | Installation Shortcuts | 19.04.2010 | | |
Task Description
Since players rely heavily on log files, and since some files like saved books and screenshots are created by the client in various folders, could the installation package please create shortcuts to these folders in the start menu on windows, and whatever the equivelant is on other platforms? Would certainly make it easier for players to find them when they need them.
Also either set the psupdater shortcut to include the CheckIntegrity flag as default or create a second one with that flag.
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Bug Report | 7558 | No | GUI | Low | Unconfirmed | KiFunStuS | | Information hover displays off screen | 23.11.2022 | | |
Task Description
If you have your inventory window on the right and hover over an item, the information display scrolls off the visible screen.
can you please change it so it aligns to the edge of the visible screen.
in other words, make it so the information shown while hovering over an item is always showing on the visible screen only
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Bug Report | 7916 | No | Models and Maps | Low | Unconfirmed | Stalfos | | Inescapable Hole | 30.10.2023 | | |
Task Description
ojaroad2 457484 -324254 12385
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Feature Request | 6198 | No | Engine | Medium | Unconfirmed | Sliss | | increase stack per category limit of 200 to 300 | 09.12.2022 | | 2 |
Task Description
I would like the limit of stacks per category being increased. As Alchemist (one of my occupations ) I need to store from a lot of essences with different quality for the best quality products. While this limit was set after my category was already over the 200 i have a double problem as I cannot work. whatever I take out I cannot put back. So I am looking for the old style mules to help me out? I guess it is better to increase the limit a bit more. 300?
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Bug Report | 6640 | No | GUI | Medium | Unconfirmed | Neeno Pelero | | incorrect sRGB profile | 31.12.2014 | | |
Task Description
There are three files (jade_theme.png, splash.png, yesno.png) in client_base.zip, which contain an incorrect iCCP. When using a newer version of libpng you get the following warning: “iCCP: known incorrect sRGB profile”. So just delete the color profile in the next art update, please.
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Bug Report | 6217 | No | Misc | Medium | Unconfirmed | Wade Eilrich | | Incorrect grammar on website Story section | 13.11.2013 | | |
Task Description
Drifters Section
“This gas is highly acidic and damages a persons equipped items if they stand in the mist.”
This should be changed to:
This gas is highly acidic and damages a person’s equipped items if they stand in the mist.
Note the apostrophe to indicate a singular possessive noun (person’s).
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Bug Report | 4771 | No | Quests | Very Low | Assigned | Luzino | drJack | Inconsistent use of you/ye in Lorytia's Clan quest | 09.07.2011 | | |
Task Description
In the quest Lorytia Starhammer and the Clan reunion Lorytia mostly uses "ye" instead of "you". But the use is not consistent throughout the quest. You'd think that if she regularly says "ye" she'd not switch to "you" for a sentence or two in between, sometimes even switching back and forth within one sentence.
f.e.: "That is very kind; I thank you. Here is the note: just tell him I sent you."
"Oh, I am sorry, you are still here… do you want to hear what happened?"
"I know ye worked very hard on your piece for the competition and you should have won. I take full responsibility for shortchanging you on the scores."
"He may have some means to get them prepared for you, but ye might make your journey faster if you have them on hand."
There might be more later in the quest, but I'm not done yet.
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Feature Request | 6037 | No | Rules | Low | Assigned | Daevaorn | Davide Vescovini | Inconsistency - Harvesting apples | 29.07.2013 | | |
Task Description
After showing a newbie how to mine and harvest, they approached me the other day saying that they tried to harvest apples around the smithy but failed to apply what I taught them the day before.
It's probably for the fact that apples and their location are far older than the harvesting system s a whole, that I never thought about that before. And that apparently no one else has thought of including apples when setting up the harvesting areas?
I think one should be able to harvest apples just as all the other plants and fruits. If only for matters of consistency.
(I hope the area "Rules" is about right, please re-tag if inappropriate)
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Bug Report | 6386 | No | Updater/PSLaunch | Medium | New | xola | | incompatibile skin | 09.04.2014 | | |
Task Description
i have seen people who log and quit(crashing) in second due using incompatibile skin update and repair should set skin to default elves .reinstaling ps propably will not help because these configuations are in diferent folder
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Feature Request | 5706 | No | Misc | Medium | Unconfirmed | Tobias Huysentruyt | | In game log viewers | 23.07.2012 | | |
Task Description
I was just wondering if an in game log viewer could be implemented. I don’t know how to minimize and I have to quit my game every single time I want to check my logs, also it’s useful. And makes so that new players don’t have to go around, wondering how the hell they can solve a quest, when they forgot some crucial information.
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Feature Request | 5377 | No | Quests | Medium | Unconfirmed | Foxie | | In Aid of the Kran quest too short | 26.08.2011 | | |
Task Description
I must say that this quest is quite disappointing. After a promising and very good beginning the whole story is cut short in an odd way. I think the plot would deserve some development as the beginning is really good.
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Bug Report | 7797 | No | Combat | Low | Unconfirmed | Gonger | | In "upper" Hydlaa you get kill messages from the Sewers | 02.03.2023 | | |
Task Description
I was near the Smithy when I received messages like the following: (22:15:02) [chat] >Fordanot Helsun has been killed by X Y! (22:15:38) [chat] >Diseased Rat has been killed by X Y!
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Feature Request | 5941 | No | Character Creation | Medium | Unconfirmed | Roman Yagodin | | Improve character name generation UI | 21.03.2013 | | |
Task Description
It can be handy to have two separate “Suggest name” buttons for first and last name fields in character creation screen.
It opens an easy way to find a nice combination of first / last name for a new character.
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Feature Request | 5486 | No | Engine | Medium | Unconfirmed | Edicho | | Implement data compression | 28.12.2011 | | |
Task Description
Client recieves plain text data regarding many things configuration:
<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>
It would be better to handle the data this way: compressed server side stored compressed sent compressed client recieves compressed client decompresses uses and stores on disk.
compared: plain text - 1,1k tar.gz - 0,4-0,5k
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Feature Request | 4318 | No | Crafting Transformations | Medium | Postponed | Oliver Nothers | | Implement Brass | 29.03.2014 | | 5 |
Task Description
Since there is bronze (and more and more people work with it), and there is also zinc besides the tin to possibly combine with the copper - make brass available. What other use was there for zinc anyway? The actual mix should be similar to bronze, with zinc in place of tin to go along the copper.
Would also be great if there were finally possibilities to craft something out of those alloys…
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Feature Request | 3511 | No | Engine | Medium | New | Seytra | | Ideas for inventory accessibility | 15.02.2010 | | 1 |
Task Description
While sacks and other containers are good for bulk storage, they have the significant drawback of making the inventory harder to navigate, and sorting as well, especially since one can always only have exactly one container window open.
To fix this, one might consider the following ideas:
1) allow any number of container windows to be open, so one can simply put stuff from one container into another, instead of having to put it into the main inventory first.
2) instead, make the container window, once opened, refresh by what container you click on, instead of having to go the rightclick-select-open route
3) instead, make any containers append to the main inventory slot space, but replace the first slot with an image of the container, and clearly separate the appended areas from each other and from the main inventory space by a diferent frame style (could be different for each container type), or at least some additional space. Also, slot spaces that are not provided by a container should remain blank so that a container always starts at the first (second) slot of a fresh line.
When selecting a container, the appropriate window / slot area frame should flash or something so that one sees which container has which window.
4) Let container windows be resizable, and possibly more compact by default.
Mounts
Having each mount have an own (player-accessible) inventory would allow:
1) armor / other enhancement slots for the mount 2) mules that actually are mules, not PCs 3) easier inventory handling
Maybe most of the extra inventory (handling like above) should not come from the mount itself, but from the saddle or whatever one uses on it. Without saddle, there would maybe only be two inventory slots or something.
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Feature Request | 3553 | No | Engine | Medium | New | Pascal Detrait | | Idea proposition for Drawing skill | 16.02.2010 | | |
Task Description
Hi,
the Drawing skill is not yet available. I propose the following idea for developpers :
Each save could rise the skill experience
Each new created sketch could rise the skill experience, significatively more than the save function
Each rank could rise the number of allowed element in the sketch
Each "special" rank (defined by developpers) reached could allow new elements (ie. curves defined by 3 points, new icons, symbols, legend, several pages in the same map ...)
Best regards
Pascal Detrait
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Feature Request | 6030 | No | Quests | Medium | Unconfirmed | Hirene Penifur | | Idea about making crafting skills less grindy | 20.06.2013 | | 2 |
Task Description
I think it would be a great feature to make a new type of NPC quests on working title "Skill quests". It would work similar to the current quests are being developed, so you can get repeatable quests from NPCs regarding to your current skill levels, like cooking/baking quests from Harnquist.
These skill quests would repeat daily (or in any other considered time periods) and crafters could pick orders up from their trainers or other NPCs. NPC places an order on crafting a certain item that player need to craft and would get huge amount of SKILL PRACTICE as reward for fulfilling the order.
It wouldn't touch the current skill progression system, so someone could 'grind' a skill if they wish to do that. But we all know, how slow it is now to progress in any crafting skill.
See an example: The rule settings team think, someone has spent 3 months with developing their blades making skill, should be at level 100 in blades making without grinding. If a player would play regulary and come back on 60 days, and does the skill quests from NPC, they would get enough skill practice to reach level 100.
Let's say the next level of the skill would take 2 hours of mindless grinding. But if the player would come back regulary and would do the skill quest, they could reach the same level with making (let's say) 3 products for order. The items to be crafted would also be different, regarding to the skill level of the player and what items are craftable in the skill. So, a player would be asked to make a sabre, a falchion, an axe or a shortsword for example.
The advantage of the extended system would be: - rule settings developers could define a minimum time within someone should reach a certain level in their skill - the players wouldn't need to grind all playing time spent in PS to reach their skill levels, so they could role play more or work on other skills - the players would come back more regulary to develop their favorite skills, because the quests would repeat daily
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Feature Request | 696 | No | Inventory/Items | Low | Assigned | Roland Schulz | TaladRoland Schulz | Icon for disabled items | 19.10.2012 | | |
Task Description
With trunk, equipped items whose requirements are not met at the moment are disabled (old bt #2618). There should be a visual indication of this in the inventory view. Quote:
—– Posted by ThomPhoenix at 3:45 PM on 12-02-2007 —– Yes, perhaps the art team can make a translucent PNG with a big red cross on it and this one can be overlayed on your equipped item’s icon. That would show that your item is not working. Perhaps something more subtle can be made too, although a red cross would be clear.
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Feature Request | 6576 | No | Engine | Medium | Unconfirmed | mike loeven | | Icon Editing System for Player Books | 06.09.2014 | | 1 |
Task Description
The game possesses many unused book icons that are actually quite interesting but not accessible in any way outside of the shortcut window.
I would like to see a icon selector integrated into the book writing window that allows you to select any book icon for the item’s appearance similar to the way you can assign these icons to a shortcut hot button.
additionally with this implementation there is no longer a need for Jayose to stock a different books for different colors as well as allowing player written books to be more easily distinguished from each other
it would add a fun little cosmetic aspect to role play allowing your ancient tome to look like an ancient tome rather than a hot off the press notebook
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Bug Report | 5816 | No | Rendering Issues | Medium | Unconfirmed | Roman Yagodin | | Hydlaa lights become wrong after moving between locatio... | 11.08.2014 | | 1 |
Task Description
This can be fixed with brightness increse / decrease, but still wierd.
Ubuntu 12.04 x86_64 on AMD A10-4600M with latest Catalyst 12.8
Report data:
51.0737 2.32624 -133.063 0.416704 -0 0.909042 -0.184466 0.979195 0.084559 -0.890129 -0.202923 0.408035 "hydlaa_plaza" 0
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Bug Report | 7604 | No | Combat | Low | New | KiFunStuS | | HP bar not diminishing when using Damage over time | 14.01.2023 | | 1 |
Task Description
Cast poisonous hail storm. health bar does not decrease even after creature has died
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