Author Topic: Magic - spells proposals  (Read 1115 times)

Phantomboy86

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Re: Magic - spells proposals
« Reply #15 on: September 06, 2011, 10:23:13 pm »
Manipulate: Allows you to pick your opponents next attack stance, forcing them in it for the duration.

Azure (5)

Chessire

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Re: Magic - spells proposals
« Reply #16 on: September 06, 2011, 11:51:44 pm »
I have a couple of ideas for spells as well :)

Blue Way:
Ice fists (3), the caster's fists are covered in ice. Melee hits cause additional damage bruising the opponent for the duration of the spell or until a certain number of hits (or damage?) has been dealt thus the ice breaks.
Icy grip (9): The caster hugs the victim in an icy grip. If the spell succeeds the target is frozen completely and has to take endurance rolls till it dies or the ice breaks. During that time the victim takes damage over time. If the target is attacked the spell is broken.

Brown Way:
Cave (6): The caster forms a small cave on the ground to provide shelter for a while.
Lift (6-7): The caster makes the earth below their feet rise a few feet pushing them higher. The block collapses after a couple of seconds.
Stepstone (8-9): The caster makes the earth rise in a spot of her choise. The block of earth remains for a few seconds.

Dark Way:
Moths (4): The caster sends a swarm of moths to "bug" the target intrrupting their spells.

Red Way:
Warmth (4): The caster creates a small warm area restoring everyone's physical stamina and slightly healing them over time. The caster needs to maintain the warmth with her mana for the duration of the spell.

Azure Way:
Perception (3): Anticipates the target's next attack(s) and dodges it completely.
Nausea (6): Creates supersonic waves that render the targets unable to fight in the area of effect for the duration of the spell.

Crystal Way:
Befriend creature (5): Makes an agressive creature friendly.

Maisent

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Re: Magic - spells proposals
« Reply #17 on: September 07, 2011, 01:46:32 am »
Brown way:

Bridge (2) - Temporarily build a bridge made of rocks allowing the caster to walk past bodies of water (for those of us who hate water, or can't swim).

Healing roots (3) - Roots grow on the caster's feet, burrowing deep into the ground for nutrients (health). Caster is unable to move for the duration of the spell.

Grip (3) - Hands come up from the ground gripping onto the target tightly, immobalizing it.

Azure Way:

Glamour (1) - The ability to temporarily change faces (for RP's, and may potentially trick NPCS into repeating a quest, or trick monsters into stop attacking).

Telepathy (2) - Allows telepathic communication (between NPC, monsters, players).

Gust (2) - Summons a gust of wind that slows down the target.

Crystal Way:

Manipulate light (10) - Allows light to pass through, allowing caster (or target) to be invisible/transparent for the duration of the spell.

Rift (10) - Creates a magical door between two locations, which allows caster to instantly pass between them.

Restore (10) - Bring someone back to life before their corpse disappear into the death realm.
« Last Edit: September 07, 2011, 02:47:23 am by Maisent »

Aramara Meibi

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Re: Magic - spells proposals
« Reply #18 on: September 07, 2011, 01:16:48 pm »
An idea for an Azure Way Spell. Don't have a name for it.

The ability to steal a target's skill level.

to clarify through example, you have lvl 17 fishing, your target has lvl 33. You cast the spell, robbing them of their knowledge. They now have lvl 32, you now have lvl 18.

This spell should be at least a master level spell, and should have many limitations placed on it, for obvious reasons, perhaps draining the caster's MP for a set amount of time, so that not only can they not cast THAT spell, but they can't cast ANY spell for the duration.
« Last Edit: September 07, 2011, 03:32:01 pm by Aramara Meibi »
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Cirerey

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Re: Magic - spells proposals
« Reply #19 on: September 07, 2011, 01:37:26 pm »
One more:

Probably Crystal Way.

Enchant Object. This spell will make an object (usually a weapon) receptive to enchantment, letting you cast a spell on it that will reside there until needed. So one could cast a spell on a sword, the next time the sword was used the spell would strike the targeted person. That would discharge the spell - no trace of it would remain and only one spell can reside in an object at a time. Spell would operate at a discount from the caster's level - otherwise this would be way too useful. I could see it being really nice to use on an arrow.

Could have a small random chance of backfiring on whoever picks up the object.

Aramara Meibi

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Re: Magic - spells proposals
« Reply #20 on: September 30, 2011, 09:15:27 am »
More Azure Way Spells

Sonic Cushion: lvl 2 or 3. Caster creates an orb of compressed air around them, blocking any incoming projectiles and weakening the effects of others' spells.

Sonic Barrier: lvl 5. Same as Sonic Cushion but applied as an AOE buff to allies around you.

Slow/Haste: lvl 4. When cast on yourself, increases rate of attack by percentage. When cast on others, decreases rate of attack.

Amplify Sound: lvl 5. Increase the range your voice carries. Higher levels increase your max listening radius.

Hologram: lvl 10. create an image of yourself at another location.
« Last Edit: September 30, 2011, 09:17:44 am by Aramara Meibi »
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Phantomboy86

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Re: Magic - spells proposals
« Reply #21 on: September 30, 2011, 10:29:21 pm »
Enrage
Red Way
Realm 4
Causes target to attack the nearest thing to it (including you. If theres more than one at the same distance, do some sort of random selection) Increases their attack damage, but decreases their defense. Can be used on yourself.