Here are a few from me.
Brown way:
Summon monster (Realm 2-3). A monster will be summoned and will attack the targeted player or NPC. The strength of the monster is proportional to the casters Brown Way ability.
Golem (Realm 7). Summons a giant rock monster to do your bidding.
Wood Guardian (Realm
![Cool 8)](https://www.hydlaaplaza.com/PlaneShift/smf/Smileys/custom1/cool.gif)
. Will cause a large tree to animate and defend you.
Shelter (Realm 2-3) The earth will envelop you, protecting against all attacks - you can't attack either.
Blue / Brown:
Quicksand (Realm 2). The ground under the target will become quicksand, immobilizing the target and causing injury.
Debris Flow (Realm 3-4). A torrent of water and earth erupts from the caster towards the target, drowning, crushing, and ultimately interring them.
Blue:
Hailstorm (Realm 2-3). an area spell. Hail falls causing injury or death across an area.
Dessicate (Realm 9). Causes all moisture to leave the target's body causing death and mummification. Could be an area spell.
Blue / Crystal:
Ice Arrow (Realm 3). Fires an icicle, like arrow but with additional cold damage.
Blue / Azure:
Cutting wind (Realm 3). A cold whirlwind filled with razor sharp ice crystals surrounds you providing both attack and defense.
Azure:
Phantoms (Realm 1). Multiple illusions of the caster will race around. They can do no harm, but will provide cover for the caster's real attacks.
Specters (Realm 4). Similar to Phantoms, but they can cause some damage.
Treason (Realm 4). Will cause the target to attack his own allies.
Crystal / Azure:
Light of truth (Realm 2). Protects against spells of illusion or deception.
Red / Dark:
Demon fire carcarass (Realm 6). A mob of undead super fire carcarass will attack and burn the target, and attempt to drag him bodily to the DR.
Dark:
Curse of the crystal (Realm 10). A Dakkru's curse lite. Shorter duration somewhat less of a debuff. Cause we aren't gods.